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soraru vs. yuikonnu - Tsumi no Namae

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Total Posts
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Topic Starter
Shira
This beatmap was submitted using in-game submission on Wednesday, August 09, 2017 at 7:08:00 PM

Artist: soraru vs. yuikonnu
Title: Tsumi no Namae
Source: 初音ミク -Project DIVA- X
Tags: The Name of the Sin ryo supercell vocaloid hatsune miku utaite cover Time Capsule
BPM: 111
Filesize: 11266kb
Play Time: 06:17
Difficulties Available:
  1. The Malicious Goddess of Fate and the Blooming White Lily (5.1 stars, 1141 notes)
Download: soraru vs. yuikonnu - Tsumi no Namae
Information: Scores/Beatmap Listing
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If I could be something I wanted to be,
Then I want to appear as a normal girl infront of you
But this very thought made my chest hurt
Why am I me?

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Hitsounds : Time Capsule
MP3 : A r M i N
small boob
it sucks kudos please
Topic Starter
Shira
log
2017-02-12 13:32 Shiratoi: mod my map
2017-02-12 13:33 assimb: gd my map
2017-02-12 13:33 Shiratoi: mod my map
2017-02-12 13:34 assimb: it sucks
2017-02-12 13:34 assimb: kudos please
2017-02-12 13:34 Shiratoi: u suck
2017-02-12 13:34 assimb: thing is i usually dont find anything wrong with your maps
2017-02-12 13:35 assimb: 00:25:655 (1,2,3) - looks bad LOL
2017-02-12 13:35 assimb: NEVERMIND
2017-02-12 13:35 assimb: oh wait
2017-02-12 13:35 assimb: it makes sense
2017-02-12 13:35 assimb: nvm that nvm
2017-02-12 13:35 Shiratoi: I DONT UNDERSTAND
2017-02-12 13:36 assimb: dont u think that 00:46:759 (2,3,4) - is going a little bit overboard
2017-02-12 13:36 assimb: i mean its fine
2017-02-12 13:36 assimb: but i think i would stack it
2017-02-12 13:36 assimb: it shouldnt be a problem
2017-02-12 13:36 Shiratoi: made it smaller
2017-02-12 13:36 Shiratoi: since it was kinda hard to hit
2017-02-12 13:36 Shiratoi: in the first place
2017-02-12 13:36 assimb: see the thing is when i mod you im not sure of what im doing
2017-02-12 13:36 assimb: yeah
2017-02-12 13:36 assimb: when i mod nevo im like
2017-02-12 13:36 assimb: imma roast the shit out
2017-02-12 13:37 assimb: of his trash
2017-02-12 13:37 Shiratoi: LOL
2017-02-12 13:37 assimb: hey do you think 01:00:277 (6,7) - ctrl-g would play better
2017-02-12 13:38 Shiratoi: wouldnt flow to the next slider too good
2017-02-12 13:38 assimb: since you cant really read it that fast wouldnt it be better for it to be the same thing as the previous one
2017-02-12 13:38 Shiratoi: wait maybe
2017-02-12 13:38 Shiratoi: okie
2017-02-12 13:38 Shiratoi: fix
2017-02-12 13:38 assimb: yea but people would expect it and flow from the slider to not is pretty hard 01:00:015 (5,6) -
2017-02-12 13:39 assimb: 01:07:079 (4,5) - maybe making this parallel to 01:06:817 (3,6) -
2017-02-12 13:39 assimb: i dont this you have place thio
2017-02-12 13:40 Shiratoi: floww
2017-02-12 13:40 assimb: yeah i guess its fine
2017-02-12 13:41 assimb: 01:30:887 (5,1,2,3) - beauty
2017-02-12 13:41 Shiratoi: tyty
2017-02-12 13:44 assimb: 03:29:143 (3,1) - wowa an annie flow break
2017-02-12 13:44 assimb: how rare
2017-02-12 13:44 Shiratoi: i knowww
2017-02-12 13:44 Shiratoi: i hate it so much
2017-02-12 13:44 Shiratoi: but fuk space
2017-02-12 13:45 Shiratoi: 03:41:003 (1,2) - breaks my heart
2017-02-12 13:45 Shiratoi: https://osu.ppy.sh/ss/7307042
2017-02-12 13:45 Shiratoi: too mcuh?
2017-02-12 13:45 assimb: 03:42:399 (1) - when you have to put a red anchor only because u dont want it to touch the other note
2017-02-12 13:45 Shiratoi: sh
2017-02-12 13:46 assimb: nice new combos
2017-02-12 13:46 assimb: 03:41:003 (1,2) - thats not really a flow breaker
2017-02-12 13:47 Shiratoi: but plays bad
2017-02-12 13:47 Shiratoi: upd8 mappu
2017-02-12 13:48 assimb: it plays really good
2017-02-12 13:48 assimb: https://sugoi.vidyagam.es/qt/JXUN6B7.png
2017-02-12 13:48 assimb: besides it changes the rotation
2017-02-12 13:48 assimb: of the flow
2017-02-12 13:48 assimb: so it feels gud afterwards
2017-02-12 13:49 assimb: dont forget to follow your previous rhythms annie
2017-02-12 13:49 assimb: 03:48:678 (4,5) - like this is pretty cool
2017-02-12 13:49 Shiratoi: waat
2017-02-12 13:49 Shiratoi: where else does it play
2017-02-12 13:50 assimb: 03:54:259 -
2017-02-12 13:50 assimb: here i guess
2017-02-12 13:50 Shiratoi: oh shit
2017-02-12 13:50 Shiratoi: it does
2017-02-12 13:50 assimb: wait
2017-02-12 13:50 assimb: no
2017-02-12 13:50 assimb: it doesnt
2017-02-12 13:50 assimb: its actually 03:54:957 -
2017-02-12 13:50 assimb: here
2017-02-12 13:51 Shiratoi: eh
2017-02-12 13:51 Shiratoi: its not as strong as the first one
2017-02-12 13:51 Shiratoi: so i think its fine
2017-02-12 13:51 assimb: yea annie
2017-02-12 13:51 Shiratoi: since its more vocal based here
2017-02-12 13:51 assimb: 03:48:678 - 03:54:957 -
2017-02-12 13:51 assimb: well yeah
2017-02-12 13:52 assimb: youre right
2017-02-12 13:52 assimb: you can map it both ways
Chihara Minori
will wrok the hs on Saturday mate
Topic Starter
Shira

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!
Chihara Minori

Shiratoi wrote:

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!


not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
Topic Starter
Shira

Time Capsule wrote:

not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
greeeeeeeeen :)
jas
https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) -
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
Chihara Minori
Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
Topic Starter
Shira

CraEZy wrote:

https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song its fine imo since its repeated a lot throughout the map
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1 i dont want the downbeat to become unclickable + the new rhythm will cause inconsistencies
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) - i dont think its too loud >< maybe the hs are making it louder than you think aha
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary just my personal aesthetics
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song i like it ._.
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
thank you ! no reply = fix

Time Capsule wrote:

Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
upd8 m8 again, tysmmm
Chihara Minori
well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
Topic Starter
Shira

Time Capsule wrote:

well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
updated ~ hopefully we all good now
Asaiga
Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp
03:57:748 (1) - This can just be a normal curved slider lolol
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
Topic Starter
Shira

Asaiga wrote:

Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD omg rip



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency nah theres a little curve sound xd
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects not really, in fact, the next slider has larger spacing
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant my personal aesthetic
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp i think its fine >_<
03:57:748 (1) - This can just be a normal curved slider lolol yea but i wanted some sort of emphasis on the last beat here so i tried
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
no reply = fixed or ignored becasue of the offset :c

thank you ! will get to your map asapapapa
Crissa
Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher

01:53:038 (4) - distance from 3 should be that high?

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe?
02:33:852 - ^

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher

02:45:015 (8,1) - distance should be higher, 1 sound is really big

02:55:480 (3,4) - isn't ctrl+g better here?

03:06:032 - you could map this sound

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice

03:48:678 (1,1) - distance is too big imo

04:02:631 (3,4) - too low distance here i think

05:01:410 (3) - hmm a slower SV could fit really well here imo

06:02:677 (1) - 362677 offset seems to be better for me

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above
06:14:732 (1) - 374732 ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
Topic Starter
Shira

[-Crissaegrim-] wrote:

Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there nah its fine imo. the flow is nice so it wouldnt really ruin playability

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity ^

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2 no sound there :<

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better i hear a sound

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger ^

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section nope its already hard enough as it is

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher i dont want to SV to be the same as the kiai

01:53:038 (4) - distance from 3 should be that high? for the stack aesthetic with 01:52:166 (1,4) -

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe? instruments
02:33:852 - ^ i want to begin it on the stronger beat

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher its fine ?_?

02:45:015 (8,1) - distance should be higher, 1 sound is really big nope the anti flow already emphasizes it + i dont want to be inconsistent with the spacings here 01:21:294 (7,1) - and other places

02:55:480 (3,4) - isn't ctrl+g better here? i follow vocals for this section. the "nai" part

03:06:032 - you could map this sound would break the consistency with 01:18:678 -

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice nah its fine, still the same section of the song

03:48:678 (1,1) - distance is too big imo since the song is repeating id like to show it with the mapping + there's NC to help players read it

04:02:631 (3,4) - too low distance here i think sound isnt too big here imo

05:01:410 (3) - hmm a slower SV could fit really well here imo i dont want to make it harder to read than it is ;w;

06:02:677 (1) - 362677 offset seems to be better for me its okay for me?

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above zz
06:14:732 (1) - 374732 ^ ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
thanks!
Chihara Minori
my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.)
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2)
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk
05:58:445 (3,4,5,6,1) - not a fans of it //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean

thats it
(at least i try)
good luck
Topic Starter
Shira

Time Capsule wrote:

my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo i think its fine + it adds more emphasis to the downbeat
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.) changed a little
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs also changed a little~
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2) but the transition from 02:42:050 (4,1) - will be a bit angley + hopefully its not too noticeable in game
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp i want to keep the back and forth jump with these things :c
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course gotta keep the consistency with the doubles + get the nice piano sound
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how its generally the same as the first one just rotated a bit xd
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol nah i was playing it and it played fine to me :^(
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk variety xD
05:58:445 (3,4,5,6,1) - not a fans of it //slapped was actually one of my favorite patterns //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean i think its nice :^)

thats it
(at least i try)
good luck
thank you! & for staer!
no reply = fix
Affirmation
Q

[aasfd]
00:31:061 - should be clickable
00:31:236 (1,2) - weird flow?
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping?
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap
03:03:329 (1,3) - stack
03:28:620 - add a beat here?
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo.
04:03:329 (1,3) - make similar slider?
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) -
GL
Topic Starter
Shira

Neoskylove wrote:

Q

[aasfd]
00:31:061 - should be clickable nah i want to emphasize the piano note here
00:31:236 (1,2) - weird flow? i think its fine + it looks nice ;w;
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping? no? i think its fine since it hits every beat
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap personal aesthetic
03:03:329 (1,3) - stack
03:28:620 - add a beat here? vocal emphasis
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo. since its kind of hard to read, i want to have an NC here to indicate a new pattern
04:03:329 (1,3) - make similar slider? i like it D:
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) - i dont want to break the flow with the next slider
GL
thanks!
RevenKz
Posting for Lince, do not give kudosu to this post:

I asked for M4M and i'm here, Mod this in exchange !

Cursed

General:
• "Cursed", its true that it's kinda releated with the lyrics of the song, but it doesn't really represent the way of how the song is interpreted by the artist, maybe you could try to find something happier than it
• HP7? really? no no please i died because of that!!! i demand HP 6,5!

Objects:
• 00:05:879 (3) - Here sounds like it would be good if you add NC
• 00:08:041 (3) - same here
• 00:10:608 - why do you pause here?
• 00:14:527 (3) - same NC thing for every case of this sound in this part
• 00:16:690 (3,4) - Why did you use reverse sliders here? its literally the same background sound than 00:15:608 (1,2) - , i think that something like 00:11:284 (1,2,3,4) - would fit better
• 00:25:655 (1,2) - holy im already stealing these hitsounds ♥
• 00:29:666 (1,3) - Move the slider 3 a bit up to properly blanket it with the slider 1
• 00:38:910 (3,1) - its not relevant at all, but details are important in osu! and this blanket can be better! (such a nice way to tell people how nazi i am :v) )
• 00:40:829 (1) - Sounds like the slider starts here and 00:40:829 - here shoul be a note instead, even if you're following the voice it's a pretty notable sound also you did followed it 00:42:399 (1,2,3,4,5,1) - here, so why don't to follow it before?
• 00:57:748 (1) - talking about visuals, it seems to be better to be a circular slider more than a red anchor's one, something like this.
• 00:59:405 (2,3,6,7) - I dont consider good to do this, it kinda kills the smoothness of the map imo
• 01:00:015 (5) - seems like the triple is here , not here 01:00:189 - .
• 01:05:945 - Sounds like the triplee starts here
• 01:11:352 (4) - Move this a bit to the right, as i said, details are important! (also if you do it dont forget to move it with 01:13:096 (1) - )
• 01:12:224 (2,1) - I would consider to move 01:11:352 (4) - a bit up so you can use the same circle to blanket with both sliders correctly
• 01:21:468 (1,1,1,1) - Do you mind about adding a hitsound here? http://puu.sh/uPgUV/0746c81c64.wav Exactly this one... i think that it fits xD
• 01:49:027 (4) - I don't think that this needs hitsounds, sounds a bit unnatural
• 01:52:864 (3,4,5) - Isn't the spacing too big? i mean it raised in a really fast way, you should lower it a bit imo
• 01:58:445 (5) - Add NC? they sounds like 2 parts of 4 combo more than 1 of 8
• 02:00:364 (6) - I think that you should move this between 01:59:841 (3,4) - instead of stacking it with the slider from before, so there will be a better angle between 02:00:364 (6,1) - , it's up to you
• 02:03:329 (1,2) - The angle of the slider is a bit.. no, too left? maybe rotating it a bit to the right would be better (and if you do it, dont forget to re-do blanket 02:03:503 (2,3) - )
• 02:05:509 (4) - i think that the curve of this should be reversed (Ctrl + J) for visual purposes
• 02:11:701 (1) - move this a bit to the left so it can be exactly between 02:10:306 (1,3) -
• 02:11:003 (5) - NC?
• 02:14:492 - I think that the spinner should end here, tbh its a bit short right now, also if you do this you will be following 80% of the vocals.
• 02:44:492 (5) - NC?
• 02:48:503 (3,4) - I know that you wanted that stack but... aren't they overspaced?
• 02:49:899 (5,6,7) - the 7 ruins it so hard :(
• 03:03:678 (1,2,3,4,5,6) - The 1/2 sound are clearly more audible than a triple on this part, why dont you keep the singletapping here instead of adding circles?
• 03:06:468 (2,3,4,5,6,7,1) - What do you think about moving this a bit up and adding a circle here: 03:06:381 - ?
• 03:27:748 (3,4,5) - overspaced imo
• 03:35:073 (4) - Instead of trying to blanket this, you should consider picking 03:34:724 (3) - and doing Ctrl + H on it, just for visuals to be better
• 03:42:399 (1) - Same than 00:57:748 (1) -
• 03:57:050 (3) - I know that you want the stack, but its not really a good angle, you should try to move it exactly between 03:56:352 (1,2) - imo
• 03:59:492 (2,4) - They are too close x(
• 04:00:887 (3,1) - I know that you want to blanket them but the slider angle isn't comfortable at all $:
• 04:03:329 (1,2,3) - Isn't overspaced? actually it doesn't really plays bad so its not a big problem
• 04:06:468 (3,4) - The flow here is kinda weird xD
• 04:20:422 (3,5,7) - Move the 7 a bit down to the right so it can be exactly between 3 and 5
• 04:51:817 (4,2) - fix the stack (DETAILS .. ok illstop) i only say this a lot because it seems like you're really careful with stacks and blankets :p
• 05:06:992 (2) - Instead of hitsounding this, i recommend you to remove them and make the volume raise while the slider plays (adding a 5%+ volume line every 1/8 tic, for example)
• 05:26:701 (4) - For visuals, it would be better if you move this exactly between 05:26:003 (2,3) - (x:210 y:39 or something liike that)
• 05:32:806 (2,3,4) - this confused me so hard while playing xD
• 05:57:050 (5) - same than before, add NC?
• 06:03:647 (1) - what's the meaning of this LOL it seems pretty weird, does't it represent something or it's a random shape? actually doing something circular would play really good as slider here, cuz the map is based in a flowy style so its wouldn't be good to play with circle forms in the slider shape
• 06:08:267 (3,1) - Slider angle again
Thats all i think o3o , i hope it helps you
Grrum
Hi. Here for M4M. Hope this helps!

[Disclaimer]

I'm sorry, but I really like this song. This means that it's harder for me to be less subjective, and at times I get overly crazy subjective. Like, I really like the melody/singer, and I can respect the fact that you might not want to follow it (even though I know you see expression in it because of 01:53:213 (5,1) - ), but I'm still going to see aspects of the melody that I want reflected. In addition, it makes me want to bring the difficulty to my level, so I might make suggestions where I expect the target audience to be more advanced than your target audience. Also, sometimes I talk out my ass. Lastly, as a sidenote, when I link one circle and then say section, I might be referring to the 8, 16, 32, or however many measures that follow it. I wanted to put this at the end, but I should put it here: Overall your technique and mapping is good and I wouldn't be surprised if it was ranked mostly as is.

[Cursed]

00:25:655 (1) – make the red line and green have the same custom hitsound number

01:31:934 (3,4) – I kind of expected a jump here. Well, it's that 01:31:236 (1,2) – is a jump and so I figured you were emphasizing the 2/4 beats of this measure. It kind of got me thinking a pattern like this could work: http://puu.sh/uNYrO/8d2c141d85.jpg . What are the spacing intentions though if you don't want to jump into (4)?

01:54:259 (3) – Consider this rhythm: http://puu.sh/uNYyo/167dfb4c97.jpg

02:06:643 (2) – so all the patterns where there's a bunch of ½ circles are mostly this up and down star kind of pattern. Now this is perfectly rankable, but I find it to get a little stale repeating the same kind of flows too much. Try using left and right flows, or more square/curve flow since it will add a more more distinct feel to certain measures.

03:13:096 (1) – I found this section to be a little bland because of a lot of ½ sliders without jumps. Singer takes a strong note at 03:14:841 (2) – if you want to emphasize the singer with spacing, though you could also change the slider into two circles to break up the slider spam and add emphasis (or both jump and make circles). 03:15:887 (1) – could use a DS increase (doesn't have to be a big jump, just something noticeable). Turning 03:17:980 (4) – into two circles continues the build up you started at 03:17:282 (1,2) -

03:52:166 (1) – Same thing as above, but you've got a lot more energy to work with here. I could see both 03:53:561 (1,2) – being four circles and you jumping more into (1). 03:56:701 (2) – could be two circles. I'm sure you can find ways to make this part of the music more engaging if that's what you decide to do.

04:11:613 (9,1) – ¼ spacing can be tricky. You made it especially tricky by including a big flow change. I might be more receptive to your intention of emphasizing (1) with a jump if you didn't also jerk me so hard.

04:16:585 (4) – same as 01:54:259 (3) – and apply anywhere else this might happen if you agree.

04:45:189 (1) – Doesn't this new section of the music feel calmer in the music since the ¼ ticks become real quiet? It doesn't feel that way in the map because the section before it was mapped a bit weakly. I personally would have a hard time trying to incorporate those ¼ notes without going overboard since I agree that it should overall feel calm, but it still feels like the section right after the break is mapped a bit too weakly. Try buffing that section up by maybe adding ¼ triples to every downbeat, and try buffing up the section at 04:56:352 (1) – as well.

06:17:756 (1) – make the red line and green line have the same volume.

Take 2 – so everything above was written Friday night. Take 2 was all written Saturday night, and I swear I wasn't drinking. I might do a follow up on Sunday.

– okay so, I've been talking and will continue to talk about pacing a lot. This is a cool video that I recommend to all mappers and furthers this discussion: https://www.youtube.com/watch?v=5LScL4CWe5E

01:20:335 – There's a ¼ note here. Since you acknowledge ¼ rhythm with the kick sliders, you should acknowledge this one
03:06:381 (2) - ^

01:31:236 (1,2,3,4,1) – Doesn't the song feel like it's starting to build something up? I think you can do more building with it. Kind of a similar feeling that I had when I made the suggestion at 01:31:934 (3,4) – though it doesn't have to be specifically there.

02:06:643 (2) – see take 1. Yeah like I feel I'm just moving the cursor up and down in the same spot for 8 seconds.

02:34:027 (1) – So there's this pipe track and it's really nice. I wasn't going to mention it at 00:36:817 (1) – because I could understand wanting to start calmer or if you thought something else was cool too or whatever. However, I really really like this pipe's rhythm, and I'd be let down if you didn't map it somewhere, though I do recognize that's asking for a lot to have my interests have special priority. But god that pipe is so whimsical, oh man, it's one of the reasons I like the song so much. Even if it's just for the two measures at 00:42:399 (1,2,3,4,5,1,2,3,4) – and/or 02:39:608 (1,2,3,4,1,2,3,4) - , if you bring out it's rhythm and spacing I'd be really really happy (well, at least tonight, but maybe not when I wake up).

02:45:189 (1) – I really liked the ¼ in this section. It's fun to play and mapped well. But I remember in yesterdays playthrough that in the future you will lack these kinds of things. So right now, you're leading me to believe that this is the level of engagement I will receive in the future, and you don't really deliver at 04:34:027 (1) - . Like yeah, 04:34:027 (1) – is calmer, but that much calmer? Even if it is calmer, if you look solely at the play experience of the map, the pacing is just too mild for too long around 04:34:027 (1) – when you've hyped me up with 02:45:189 (1) – .

03:12:399 (3) – this kind of feels a bit strong and might be nice with a jump kind of like what you did at 03:10:306 (1) - . Maybe not a big jump, but stacking is a bit weak.
01:26:352 (3) - ^

03:13:096 (1) – from here until chorus, there's a lot of build up in the song, and I don't think you're building me up enough, especially around 03:17:980 (4) -

03:24:259 (1) – I'd like it if the chorus were stronger.

03:50:422 (5,6,1) – I'd like to point out that there is no melody at (6) and it's only a faint drum. So whereas you did a ¼ jump into 03:47:893 (5) – and that was good, doing a ¼ jump into 03:50:684 (6) – feels too energetic, and an equally spaced ¼ pattern would feel better: http://puu.sh/uPs96/dd10aff948.jpg

03:52:166 (1) – see take 1

05:06:992 (2,1,2,3) – I got tripped up at this section. A very small part of it is that the overlap/stack at 05:06:992 (2,1) - is kind of weird and takes some concentration that I expected a rest after it to compensate. But really, the ¼ rhythm was too abrupt since the music is a bit subtle in increasing the intensity, whereas the increase in the map from a mostly calm section to this dense ¼ section was unexpected. Try making the DS between 05:07:515 (1,2) – be .65 to not reintroduce ¼ spacing so abruptly. Might need to nerf following ¼ spacings as well. However, if you increase the previous section at 04:56:352 (1) – like I mentioned earlier, this exact transition might not be as abrupt.

05:28:445 (1) – build up.

05:36:817 (1) – consider increasing the intensity of this last kiai? It's good to finish strong. Especially since you build the player up with the jump section at 05:29:841 (1) - . After this jump section, the strong chorus of the song feels weakly mapped in comparison.
I'll make one final appeal to the above comment since I do think the pacing is off in this last kiai especially. Go play the expert of this map and form a reaction before reading what I have: https://osu.ppy.sh/s/421936 . I think this is a bad map. Even though 99% of it is high quality mapping from Bearizm's, those reverse sliders at the start of the chorus completely damper the pacing of the map. He builds you up so well just to make you sit through the most exciting part of the song doing basically nothing. I don't think you make this severe a mistake, but I'd rather you err on the other side of this coin, like what the following map does, rather than to let the map be disappointing: Insane of https://osu.ppy.sh/s/65853. Even if you have to make a cool storyboard where you have the gears spinning and some nice lighting effects and the people's hair flowing in the wind to visually get across that you're going into an intense section, you should go into that intense section.

Even though I have a lot to say, I enjoyed this map and saw a lot of cool stuff like 00:46:586 (1,2,3,4,5,6,7,8,9,1) – and 01:21:466 – and 00:19:933 (1) – was better than a spinner. I always had the sentiment when I got to the slow down at 06:01:934 (1) – like 'ah, it's over already?' Good luck, and thank you for the wonderful Saturday night playing and modding your map!

Tuesday edit: Yeah, I basically feel the same way, certain parts like second and third kiais don't feel energetic enough, the section at 04:34:027 (1) - feels long and drawn out because of minimal levels of engagement, and your visuals/mapping quality is good so it should be ranked.
Topic Starter
Shira

RevengeZ wrote:

Posting for Lince, do not give kudosu to this post:

I asked for M4M and i'm here, Mod this in exchange !

Cursed

General:
• "Cursed", its true that it's kinda releated with the lyrics of the song, but it doesn't really represent the way of how the song is interpreted by the artist, maybe you could try to find something happier than it well, the girl in the first placed is cursed from the "goddess of fate" which led to her little romance with the boy so i think cursed is an appropriate word since its how their whole relationship started
• HP7? really? no no please i died because of that!!! i demand HP 6,5! waaat i though it was fine.. most insane maps are OD7 anyways. if you can pass the jumps youll be fine

Objects:
• 00:05:879 (3) - Here sounds like it would be good if you add NC no, i want to add an NC every downbeat aka whenever the DS is not used during the beginning of the map + for consistency
• 00:08:041 (3) - same here ^
• 00:10:608 - why do you pause here? fixed but not sure if ill change later since i want to keep consistency with all the 1/2 notes during this part
• 00:14:527 (3) - same NC thing for every case of this sound in this part ~
• 00:16:690 (3,4) - Why did you use reverse sliders here? its literally the same background sound than 00:15:608 (1,2) - , i think that something like 00:11:284 (1,2,3,4) - would fit better i hear a drum part in the back so im trying to show it + a little variety before the long slider is noice
• 00:25:655 (1,2) - holy im already stealing these hitsounds ♥ praise capsule
• 00:29:666 (1,3) - Move the slider 3 a bit up to properly blanket it with the slider 1
• 00:38:910 (3,1) - its not relevant at all, but details are important in osu! and this blanket can be better! (such a nice way to tell people how nazi i am :v) )
• 00:40:829 (1) - Sounds like the slider starts here and 00:40:829 - here shoul be a note instead, even if you're following the voice it's a pretty notable sound also you did followed it 00:42:399 (1,2,3,4,5,1) - here, so why don't to follow it before? no since the next part is where the transition for the instruments starts so thats why its mapped like that
• 00:57:748 (1) - talking about visuals, it seems to be better to be a circular slider more than a red anchor's one, something like this. i think my current one looks better, sorry xc
• 00:59:405 (2,3,6,7) - I dont consider good to do this, it kinda kills the smoothness of the map imo no i think its fine since the notes are already gone by the time you get to the slider so it should be fine
• 01:00:015 (5) - seems like the triple is here , not here 01:00:189 - . i dont hear it ;c + it would break the consistency of the map having 2nd and 3rd downbeat having doubles
• 01:05:945 - Sounds like the triplee starts here ^
• 01:11:352 (4) - Move this a bit to the right, as i said, details are important! (also if you do it dont forget to move it with 01:13:096 (1) - )
• 01:12:224 (2,1) - I would consider to move 01:11:352 (4) - a bit up so you can use the same circle to blanket with both sliders correctly
• 01:52:864 (3,4,5) - Isn't the spacing too big? i mean it raised in a really fast way, you should lower it a bit imo nah i think its fine since the vocals start getting really high here + it visually looks nice with the stacks
• 01:58:445 (5) - Add NC? they sounds like 2 parts of 4 combo more than 1 of 8 nope the vocals are extended here without any big changes so i think it should be fine
• 02:00:364 (6) - I think that you should move this between 01:59:841 (3,4) - instead of stacking it with the slider from before, so there will be a better angle between 02:00:364 (6,1) - , it's up to you i like it.. :c
• 02:03:329 (1,2) - The angle of the slider is a bit.. no, too left? maybe rotating it a bit to the right would be better (and if you do it, dont forget to re-do blanket 02:03:503 (2,3) - ) i think its fine wat gotta have nice circular flow
• 02:05:509 (4) - i think that the curve of this should be reversed (Ctrl + J) for visual purposes nah i dont want to break the slider from the flow of the stream
• 02:11:701 (1) - move this a bit to the left so it can be exactly between 02:10:306 (1,3) -
• 02:11:003 (5) - NC?
• 02:14:492 - I think that the spinner should end here, tbh its a bit short right now, also if you do this you will be following 80% of the vocals. nope. my little concept is that the spinner ends on the first little piano thing then the brightness of the bg will pop up on the second since break time
• 02:44:492 (5) - NC?
• 02:48:503 (3,4) - I know that you wanted that stack but... aren't they overspaced? i dont think so?
• 02:49:899 (5,6,7) - the 7 ruins it so hard :( aesthetic reasons
• 03:03:678 (1,2,3,4,5,6) - The 1/2 sound are clearly more audible than a triple on this part, why dont you keep the singletapping here instead of adding circles? no since this is the same rhythm as the first part of the map (marked with bookmarks lmao) so gotta keep consistency
• 03:06:468 (2,3,4,5,6,7,1) - What do you think about moving this a bit up and adding a circle here: 03:06:381 - ? nah since the sound on the other part is different desu
• 03:27:748 (3,4,5) - overspaced imo not overspaced imo
• 03:35:073 (4) - Instead of trying to blanket this, you should consider picking 03:34:724 (3) - and doing Ctrl + H on it, just for visuals to be better this is just my preference xD little mapping style i guess?
• 03:42:399 (1) - Same than 00:57:748 (1) - pls theyre like minutes apart so its not noticeable+ i like it better like this
• 03:57:050 (3) - I know that you want the stack, but its not really a good angle, you should try to move it exactly between 03:56:352 (1,2) - imo no its fine since theyre roughly around the same spacing anyways
• 03:59:492 (2,4) - They are too close x( thats why theres a 3 x(
• 04:00:887 (3,1) - I know that you want to blanket them but the slider angle isn't comfortable at all $: well its a downbeat so theres emphasis effects
• 04:03:329 (1,2,3) - Isn't overspaced? actually it doesn't really plays bad so its not a big problem you explained yourself :^)
• 04:06:468 (3,4) - The flow here is kinda weird xD no space xD
• 04:20:422 (3,5,7) - Move the 7 a bit down to the right so it can be exactly between 3 and 5
• 04:51:817 (4,2) - fix the stack (DETAILS .. ok illstop) i only say this a lot because it seems like you're really careful with stacks and blankets :p
• 05:26:701 (4) - For visuals, it would be better if you move this exactly between 05:26:003 (2,3) - (x:210 y:39 or something liike that) its a triangle
• 05:32:806 (2,3,4) - this confused me so hard while playing xD yea but rhythm is nice xD
• 05:57:050 (5) - same than before, add NC? same as last tiem
• 06:03:647 (1) - what's the meaning of this LOL it seems pretty weird, does't it represent something or it's a random shape? actually doing something circular would play really good as slider here, cuz the map is based in a flowy style so its wouldn't be good to play with circle forms in the slider shape yea LOL i wanted to do a lily but i didnt want to copy the ranked map so lets say its a variation of that
• 06:08:267 (3,1) - Slider angle again downbeat + same as last time :^)
Thats all i think o3o , i hope it helps you
thannnk youuuu!
will get to your map asap

pinataman wrote:

Hi. Here for M4M. Hope this helps!

[Disclaimer]

I'm sorry, but I really like this song. This means that it's harder for me to be less subjective, and at times I get overly crazy subjective. Like, I really like the melody/singer, and I can respect the fact that you might not want to follow it (even though I know you see expression in it because of 01:53:213 (5,1) - ), but I'm still going to see aspects of the melody that I want reflected. In addition, it makes me want to bring the difficulty to my level, so I might make suggestions where I expect the target audience to be more advanced than your target audience. Also, sometimes I talk out my ass. Lastly, as a sidenote, when I link one circle and then say section, I might be referring to the 8, 16, 32, or however many measures that follow it. I wanted to put this at the end, but I should put it here: Overall your technique and mapping is good and I wouldn't be surprised if it was ranked mostly as is.

[Cursed]

00:25:655 (1) – make the red line and green have the same custom hitsound number

01:31:934 (3,4) – I kind of expected a jump here. Well, it's that 01:31:236 (1,2) – is a jump and so I figured you were emphasizing the 2/4 beats of this measure. It kind of got me thinking a pattern like this could work: http://puu.sh/uNYrO/8d2c141d85.jpg . What are the spacing intentions though if you don't want to jump into (4)? actually, i think the change in flow emphasizes it enough as it is. since the vocals here are rather back and forth, the first 4 sliders represent it and to convert it to the next section, i use a curved slider to indicate that the music is changing. the flow also rotates compared to as your suggestion where the flow is still counterclowckwise

01:54:259 (3) – Consider this rhythm: http://puu.sh/uNYyo/167dfb4c97.jpg i dont really want the section here to be intense since i really like the vocals here ;w; i want the players to recognize that the vocals are repeating and i dont want to mess up readability since the vocals start on the blue tick instead of the rest of the kiai where its the white

02:06:643 (2) – so all the patterns where there's a bunch of ½ circles are mostly this up and down star kind of pattern. Now this is perfectly rankable, but I find it to get a little stale repeating the same kind of flows too much. Try using left and right flows, or more square/curve flow since it will add a more more distinct feel to certain measures. yes, i get what youre trying to point out but this is my personal style and aesthetic (?). i map it like this since its visually appealing to me. playability wise, you can see that the jumps are slowly increasing because the music is so the emphasis it has is rather strong

03:13:096 (1) – I found this section to be a little bland because of a lot of ½ sliders without jumps. Singer takes a strong note at 03:14:841 (2) – if you want to emphasize the singer with spacing, though you could also change the slider into two circles to break up the slider spam and add emphasis (or both jump and make circles). 03:15:887 (1) – could use a DS increase (doesn't have to be a big jump, just something noticeable). Turning 03:17:980 (4) – into two circles continues the build up you started at 03:17:282 (1,2) - nah the buildup at 03:17:282 (1,2) - is started from the downbeat which is the more prominent beat on this section imo + its the have consistency with the other part (which is also 1/2 sliders smh)

03:52:166 (1) – Same thing as above, but you've got a lot more energy to work with here. I could see both 03:53:561 (1,2) – being four circles and you jumping more into (1). 03:56:701 (2) – could be two circles. I'm sure you can find ways to make this part of the music more engaging if that's what you decide to do. i actually think this is more of the calm parts of the song where players can take a break after an (intense) kiai. the emphasis where im aiming for starts at the double spam section where the players can hit the notes after recovering

04:11:613 (9,1) – ¼ spacing can be tricky. You made it especially tricky by including a big flow change. I might be more receptive to your intention of emphasizing (1) with a jump if you didn't also jerk me so hard. yea i fuck up here too LOL but i really like the aesthetics here since it looks very nice imo

04:16:585 (4) – same as 01:54:259 (3) – and apply anywhere else this might happen if you agree. ~

04:45:189 (1) – Doesn't this new section of the music feel calmer in the music since the ¼ ticks become real quiet? It doesn't feel that way in the map because the section before it was mapped a bit weakly. I personally would have a hard time trying to incorporate those ¼ notes without going overboard since I agree that it should overall feel calm, but it still feels like the section right after the break is mapped a bit too weakly. Try buffing that section up by maybe adding ¼ triples to every downbeat, and try buffing up the section at 04:56:352 (1) – as well. i actually took a lot of time into this section because i could hear the 1/4 notes but no matter what i did, i either couldnt make them sound good or have a lot of inconsistencies so i went the short way out and mapped it like a calm section emphasizing more prominent beats than the 1/4 spam

06:17:756 (1) – make the red line and green line have the same volume.

Take 2 – so everything above was written Friday night. Take 2 was all written Saturday night, and I swear I wasn't drinking. I might do a follow up on Sunday.

– okay so, I've been talking and will continue to talk about pacing a lot. This is a cool video that I recommend to all mappers and furthers this discussion: https://www.youtube.com/watch?v=5LScL4CWe5E hoyl

01:20:335 – There's a ¼ note here. Since you acknowledge ¼ rhythm with the kick sliders, you should acknowledge this one
03:06:381 (2) - ^

01:31:236 (1,2,3,4,1) – Doesn't the song feel like it's starting to build something up? I think you can do more building with it. Kind of a similar feeling that I had when I made the suggestion at 01:31:934 (3,4) – though it doesn't have to be specifically there. the spacing is actually increasing tho xD

02:06:643 (2) – see take 1. Yeah like I feel I'm just moving the cursor up and down in the same spot for 8 seconds. yea me 2 guess we're similar

02:34:027 (1) – So there's this pipe track and it's really nice. I wasn't going to mention it at 00:36:817 (1) – because I could understand wanting to start calmer or if you thought something else was cool too or whatever. However, I really really like this pipe's rhythm, and I'd be let down if you didn't map it somewhere, though I do recognize that's asking for a lot to have my interests have special priority. But god that pipe is so whimsical, oh man, it's one of the reasons I like the song so much. Even if it's just for the two measures at 00:42:399 (1,2,3,4,5,1,2,3,4) – and/or 02:39:608 (1,2,3,4,1,2,3,4) - , if you bring out it's rhythm and spacing I'd be really really happy (well, at least tonight, but maybe not when I wake up). for this section, i actually have a 1/1 slider for every downbeat for consistency. i dont want to break that with this note ;w; but really tho, i really like this part. like it sounds so beautiful with the vocals and the instruments ahh <3 even the storyline here is bootiful. the boy finally comes up and saves grill

02:45:189 (1) – I really liked the ¼ in this section. It's fun to play and mapped well. But I remember in yesterdays playthrough that in the future you will lack these kinds of things. So right now, you're leading me to believe that this is the level of engagement I will receive in the future, and you don't really deliver at 04:34:027 (1) - . Like yeah, 04:34:027 (1) – is calmer, but that much calmer? Even if it is calmer, if you look solely at the play experience of the map, the pacing is just too mild for too long around 04:34:027 (1) – when you've hyped me up with 02:45:189 (1) – . i do believe that this section is much calmer than the first. i had some people testplay this and they told me that the 1/4 things are making the map harder than the rest of this song's version so i dont want to increase it more by adding things i could be emphasizing more than the 1/4 sounds on a calmer part of the song

03:12:399 (3) – this kind of feels a bit strong and might be nice with a jump kind of like what you did at 03:10:306 (1) - . Maybe not a big jump, but stacking is a bit weak. i thought it was a nice transition from the stacking to this since the next section is really intense, its a bit of a calmer compared the to notes
01:26:352 (3) - ^ ^

03:13:096 (1) – from here until chorus, there's a lot of build up in the song, and I don't think you're building me up enough, especially around 03:17:980 (4) - its kind of weird, but the buildup im trying to aim for is this moment of "silence" within the map here 03:22:864 - . the players are waiting for the upcomming kiai and i think this applies a bit of pressure to them

03:24:259 (1) – I'd like it if the chorus were stronger. the slider velocity increases by .3x which i think is big enough to emphasize

03:50:422 (5,6,1) – I'd like to point out that there is no melody at (6) and it's only a faint drum. So whereas you did a ¼ jump into 03:47:893 (5) – and that was good, doing a ¼ jump into 03:50:684 (6) – feels too energetic, and an equally spaced ¼ pattern would feel better: http://puu.sh/uPs96/dd10aff948.jpg nah, since i was making 1/4 jumps like this across the whole map (with the same spacing) i want to be consistent with this. also the stack is nice lolololol

03:52:166 (1) – see take 1 ~

05:06:992 (2,1,2,3) – I got tripped up at this section. A very small part of it is that the overlap/stack at 05:06:992 (2,1) - is kind of weird and takes some concentration that I expected a rest after it to compensate. But really, the ¼ rhythm was too abrupt since the music is a bit subtle in increasing the intensity, whereas the increase in the map from a mostly calm section to this dense ¼ section was unexpected. Try making the DS between 05:07:515 (1,2) – be .65 to not reintroduce ¼ spacing so abruptly. Might need to nerf following ¼ spacings as well. However, if you increase the previous section at 04:56:352 (1) – like I mentioned earlier, this exact transition might not be as abrupt. changed the first part, but changing the DS imo will make it harder not easier with so many overlaps

05:28:445 (1) – build up. the DS is nearly 3.0x. i think its fine xD

05:36:817 (1) – consider increasing the intensity of this last kiai? It's good to finish strong. Especially since you build the player up with the jump section at 05:29:841 (1) - . After this jump section, the strong chorus of the song feels weakly mapped in comparison.
I'll make one final appeal to the above comment since I do think the pacing is off in this last kiai especially. Go play the expert of this map and form a reaction before reading what I have: https://osu.ppy.sh/s/421936 . I think this is a bad map. Even though 99% of it is high quality mapping from Bearizm's, those reverse sliders at the start of the chorus completely damper the pacing of the map. He builds you up so well just to make you sit through the most exciting part of the song doing basically nothing. I don't think you make this severe a mistake, but I'd rather you err on the other side of this coin, like what the following map does, rather than to let the map be disappointing: Insane of https://osu.ppy.sh/s/65853. Even if you have to make a cool storyboard where you have the gears spinning and some nice lighting effects and the people's hair flowing in the wind to visually get across that you're going into an intense section, you should go into that intense section. waaat. as i was playing through this map, i kept breaking at that part plus this is the second time i space out a 1/4 slider beat like this so im pretty sure there's more emphasis on it and the blankets look so noice :o

Even though I have a lot to say, I enjoyed this map and saw a lot of cool stuff like 00:46:586 (1,2,3,4,5,6,7,8,9,1) – and 01:21:466 – and 00:19:933 (1) – was better than a spinner. I always had the sentiment when I got to the slow down at 06:01:934 (1) – like 'ah, it's over already?' Good luck, and thank you for the wonderful Saturday night playing and modding your map!

Tuesday edit: Yeah, I basically feel the same way, certain parts like second and third kiais don't feel energetic enough, the section at 04:34:027 (1) - feels long and drawn out because of minimal levels of engagement, and your visuals/mapping quality is good so it should be ranked. hmm.. since you believe it should be changed pretty strongly, i will ask a few people and come back to this soon :)
thank you for the extreeeeemeely detailed mod and commitment!
i will get to your map asasasaaap as soon as im available (which wont be until either next week or this sunday sadsad)
overall, you made really nice arguments and suggestions, but there were really some parts of the map where i had intentions to and like it there, but either way, thank you so much and ill try to bring a useful mod to you as well! also, itd be really cool if you mapped this as well ^^
Sotarks
hi
general
check new RC your map is actually unrankable for using only a slider border without any trackoverride..
or you add a slider-trackoverride or you remove the slider border.. refer to rc if you don't believe me xd
01:36:817 (1) - preview point could be nice!! xd

cursed
00:36:817 (1) - to 00:46:236 (6) - why did you over-hitsound here, there's no clap or what so ever.. think about poeple playing with default hitsounds xd

01:17:631 (1,2,3,4,5,6) - the flow and the transition here is kinda meh with angle sharp shape.. try using a circle flow for those 1/4 triples

02:04:724 (1,2,3,4) - you know those doubles plays badly try a rythmn with sliders instead ?

02:54:782 (5,6,1) - ctrl j this and ctrl h magic flow xd

03:22:515 (6) - replace this by 2 circles to emphasis the last beat ?

05:14:317 (7) - curve it a bit on the right?

05:34:375 (1) - i thought this was 2 notes XD maybe increase SV

06:17:756 (1) - heart slider art!!!!!!!!!!!!!
[]
rly gud map!!!
gl
Topic Starter
Shira

Sotarks wrote:

hi
general
check new RC your map is actually unrankable for using only a slider border without any trackoverride.. oops
or you add a slider-trackoverride or you remove the slider border.. refer to rc if you don't believe me xd
01:36:817 (1) - preview point could be nice!! xd

cursed

01:17:631 (1,2,3,4,5,6) - the flow and the transition here is kinda meh with angle sharp shape.. try using a circle flow for those 1/4 triples tried lowering instead

02:04:724 (1,2,3,4) - you know those doubles plays badly try a rythmn with sliders instead ?

02:54:782 (5,6,1) - ctrl j this and ctrl h magic flow xd yee but maybe notes are too close to each other

03:22:515 (6) - replace this by 2 circles to emphasis the last beat ?

05:14:317 (7) - curve it a bit on the right?

05:34:375 (1) - i thought this was 2 notes XD maybe increase SV

06:17:756 (1) - heart slider art!!!!!!!!!!!!! too difficult 4 me !!
[]
rly gud map!!!
gl
capsule:

pinataman - • 01:21:468 (1,1,1,1) - Do you mind about adding a hitsound here? http://puu.sh/uPgUV/0746c81c64.wav Exactly this one... i think that it fits xD
• 01:49:027 (4) - I don't think that this needs hitsounds, sounds a bit unnatural
• 05:06:992 (2) - Instead of hitsounding this, i recommend you to remove them and make the volume raise while the slider plays (adding a 5%+ volume line every 1/8 tic, for example)

sotarks - 00:36:817 (1) - to 00:46:236 (6) - why did you over-hitsound here, there's no clap or what so ever.. think about poeple playing with default hitsounds xd
Chihara Minori
@Pinta All fixed as suggest except for the hs custom, simply because its invalid to open, maybe you could send the lick once again? idk
@Sotarks Then just don't turn off the custom hs .w. (plz don't turn it off)
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