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DJ Swan - Beautiful Angel

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Topic Starter
rs_fadeaway
This beatmap was submitted using in-game submission on 27 октября 2017 г. at 22:36:48

Artist: DJ Swan
Title: Beautiful Angel
Source: beatmania IIDX 15 DJ TROOPERS(CS)
Tags: drum'n'bass dnb KaniNayuta Heatherfield Gordon123
BPM: 172
Filesize: 10151kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1,65 stars, 122 notes)
  2. Extra (5,46 stars, 645 notes)
  3. Hard (3,19 stars, 335 notes)
  4. Heatherfield's Another (4,88 stars, 506 notes)
  5. Insane (4,69 stars, 476 notes)
  6. Kani's Hyper (4,17 stars, 413 notes)
  7. Normal (2,21 stars, 191 notes)
Download: DJ Swan - Beautiful Angel
Information: Scores/Beatmap Listing
---------------
IIDX初识曲 dream back to 2010
Hyper - kaninayuta
Insane - me
Another - Heatherfield
Ex - me
SB - Gordon123
ready to fall
m7d07
The endings of Hard and Another charts need tweaking, I think.
I'd say the Normal diff, which has double 1/3s instead of 1/2s, is acoustically the best for this song - IIDX had it that way too.
cf. http://textage.cc/score/17/btyangel.html?2AA00, 82nd and 83rd bars.
I know it's for difficulty's sake, but it feels just weird to have 1/2s towards the very end, where the drum machine is fading out.

By the way, if you wanted Taiko/Mania charts for this map, I'd be more than happy to contribute.
Topic Starter
rs_fadeaway

m7d07 wrote:

The endings of Hard and Another charts need tweaking, I think.
I'd say the Normal diff, which has double 1/3s instead of 1/2s, is acoustically the best for this song - IIDX had it that way too.
cf. http://textage.cc/score/17/btyangel.html?2AA00, 82nd and 83rd bars.
I know it's for difficulty's sake, but it feels just weird to have 1/2s towards the very end, where the drum machine is fading out.

By the way, if you wanted Taiko/Mania charts for this map, I'd be more than happy to contribute.
hi, thank you for your suggest.
before i made the endings, i also watched how it goes in IIDX, but it still hard to choose map 1/3 or 1/2 (osu can only show one track at the same time)
Since the map is just begining, i will consider it and sure we could find out the best way to solve)
Im interesting in the mania chart,but this probably go for rank,so we need full mania set or u'd better creat a own set by urself :)
m7d07

rs_fadeaway wrote:

m7d07 wrote:

The endings of Hard and Another charts need tweaking, I think.
I'd say the Normal diff, which has double 1/3s instead of 1/2s, is acoustically the best for this song - IIDX had it that way too.
cf. http://textage.cc/score/17/btyangel.html?2AA00, 82nd and 83rd bars.
I know it's for difficulty's sake, but it feels just weird to have 1/2s towards the very end, where the drum machine is fading out.

By the way, if you wanted Taiko/Mania charts for this map, I'd be more than happy to contribute.
hi, thank you for your suggest.
before i made the endings, i also watched how it goes in IIDX, but it still hard to choose map 1/3 or 1/2 (osu can only show one track at the same time)
Since the map is just begining, i will consider it and sure we could find out the best way to solve)
Im interesting in the mania chart,but this probably go for rank,so we need full mania set or u'd better creat a own set by urself :)
I see, so how many mania diffs are usually needed to get the ball rolling? Will 2 key counts with 3 diffs in each do?
Left
[General]
Widescreen and Letterbox off in all diffs pls

[Easy]
00:38:920 (4,1) - blanket
00:57:059 (1) - maybe this NC isn't necessary? if necessary, i think 00:58:106 (2) - also NC is better
01:11:013 (3,4) - I hope blanket but at least make it balanced? i mean move to right a bit
01:12:757 (5) - 01:32:292 (5) - 01:35:083 (9) - forgot NC
01:18:338 (1,2) - DS 1.65
01:27:059 (2,3) - DS 1.49
01:36:478 (1) - NC off
01:37:873 (1) - NC
01:54:617 (1) - why no spinner..?

[Normal]
NC is quite irregular. somewhere per 1 downbeat, somwhere 2 downbeat, and somewhere not both. if no reason, NC per 2 downbeat pls, since hard using NC like that.

00:19:035 (3) - unsnap
00:25:838 (2,2) - if it's not your pattern, can improve this overlap..?
00:57:059 (2,3,4) - 4 is closer to slider's tail than 3. there's 3/2 time gap so not a big problem, but improving for readability of nubs would be better i think
00:58:803 - easy has slidertail here, but nothing in normal. add note here pls
01:36:478 - this sound is quite strong, catch if u can
01:42:059 (1) - end this one in white tick, cuz that sound is stronger
01:43:629 (1,2,3,4) - i think this sound is 1/3 rhythm, check once more with 25% speed
01:54:617 (1) - can use sound fadeout?

[Hard]
00:37:350 (1) - NC off
00:36:129 (8,2) - intentionally unstacked?
01:09:269 (6) - sound is strong, I think can catch it from Hard diff.

[Hyper]
00:16:594 (8,1) - oh too close, can improve like this kind? https://osu.ppy.sh/ss/7313899
00:29:327 - can put circle here like 00:23:745 (7) - ? sound here i thnk
00:32:292 (6) - NC
00:35:519 (6,7) - I cant know reason why you separated stream here, I think 00:35:780 (9) - is more suitable according to sound? like extra
01:04:036 (9) - stack
01:14:501 (2,2) - stack
01:15:548 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/7313942 can make polished pattern like this? (if you hate monstrata pass this)
01:39:617 (3) - actually strong beat and melody is high, but why DS is super low 01:39:443 (2,3) - here?
01:53:222 (1,2,3,4,5,6,7) - considering hard used, 1/4 rhythm, can reconsider this 1/3 pattern.
01:54:617 (7) - where's spinner

[Extra]
00:12:757 (1,1) - would be nice pattern if you can stack these
00:25:838 (3) - i understand 00:25:315 (1) - why this one is 1.5, but I think there's no reason to make this one to 1.5 too.
00:20:605 (7) - 00:26:187 (5) - clap off?
01:19:385 (5,1) - stack
01:37:699 (4,5,1) - really tense, I think u can give more DS
01:37:873 (1) - can use finish here since song gives strange symbol sound
01:54:617 - where's spinner

your Extra became better i think. i saw some creative patterns


Good luck!
kanor
[Genal]
这两个音效没有用到,建议删掉 drum-hitclap2.wav normal-hitclap2.wav
diff的结束时间不统一:
01:54:617 - Beginner
01:58:803 - Normal
01:54:617 - Hard
01:54:617 - Hyper
01:54:791 - Extra
所有diff的combo color无法识别
hard(3.2)到Hyper(4.7)的spread有点太大了,我个人还是推荐再补一个diff,4.0-4.2左右
[Biginner]
01:11:013 (3,4) - 没包好
[Normal]
00:19:035 (3) - unsnap
NC的问题有点大,最好重新下一遍
[Hard]
挺稳的,就是NC还是最好再改改,一小节一NC感觉更舒服
00:12:407 (6) - unsnap
00:41:536 (8) - 没叠好
01:35:083 (1) - 这里的lap挺丑的,ctrl+J一下吧
[Hyper]
开头的折返跳太难了,后面的kiai大部分都达不到这样的难度,还是改善良点吧,不然难度脱节了
连续两个clap感觉不怎么合曲,24clap感觉可以了,再要玩花样还是在whistle里玩吧
00:41:711 (8) - 老老实实ctrl+G吧,flow还是舒服点
01:41:187 - 漏音了
00:45:199 (2,3) - 重音在00:45:373 - ,用滑条尾曲跟反馈会变差,建议2的滑条头改单点,滑条尾改成1/1滑条,正好也把3跟了
00:58:019 - 这里漏音了应该
01:04:036 (9,10) - 虽然这里没说必须要叠起来,但是看01:00:374 (5,6,9,10) - 你都完全stack了,这里不stack看起来不好看
01:09:269 (1,2,5,2) - 这三个最好还是叠一下吧,强迫症看得要死了.....
01:39:269 (1,2,3,4,5,6,7,8) - 这一串跳有点丑.....尤其是01:39:269 (1,5,7) - 这三个被微妙的lap了
主难度摸不动,GL啦
Mafumafu
看了一下我是觉得Hard Hyper gap很大
Hard基本按DS走的 Hyper跳得很厉害,简直就是Insane了
Lily Bread
as request

[Hyper]
00:23:048 (2,3,4,5,6) - 用和之前一样的三连结构可能会好一点,这一部分你好像都是用三连的...从 - 00:25:315 - 开始,音乐进入下一部分了再考虑用5连会好一点

[Extra]
00:23:396 (7) - 歪了

00:45:461 (5) - 有点让人迷惑

00:47:640 (1,2) - 间距有点太大

00:50:431 (1,2) - 可能也有点太大

01:27:582 (7) - 因为stack的原因有点歪,是ex的话可以果断把SL改成0.5,这样就更难而且更好看一点
http://puu.sh/u2H1A/6fec5a07cc.png

01:39:617 (3,4,5,6) - 间距突然小了,456整体ctrl+g?

gl
Topic Starter
rs_fadeaway

Left wrote:

[General]
Widescreen and Letterbox off in all diffs pls alright

[Easy]
00:38:920 (4,1) - blanket fixed
00:57:059 (1) - maybe this NC isn't necessary? if necessary, i think 00:58:106 (2) - also NC is better sure,its not
01:11:013 (3,4) - I hope blanket but at least make it balanced? i mean move to right a bit done
01:12:757 (5) - 01:32:292 (5) - 01:35:083 (9) - forgot NC
01:18:338 (1,2) - DS 1.65
01:27:059 (2,3) - DS 1.49
01:36:478 (1) - NC off
01:37:873 (1) - NC ^ done
01:54:617 (1) - why no spinner..?

[Normal]
NC is quite irregular. somewhere per 1 downbeat, somwhere 2 downbeat, and somewhere not both. if no reason, NC per 2 downbeat pls, since hard using NC like that.

00:19:035 (3) - unsnap
00:25:838 (2,2) - if it's not your pattern, can improve this overlap..? sure, fixed
00:57:059 (2,3,4) - 4 is closer to slider's tail than 3. there's 3/2 time gap so not a big problem, but improving for readability of nubs would be better i think yep, i didnt consider this,changed pattern
00:58:803 - easy has slidertail here, but nothing in normal. add note here pls added
01:36:478 - this sound is quite strong, catch if u can +
01:42:059 (1) - end this one in white tick, cuz that sound is strongermb we should just keep it, coz the coming rhythm in this way too
01:43:629 (1,2,3,4) - i think this sound is 1/3 rhythm, check once more with 25% speed hmm here got wrong , but3/8 here
01:54:617 (1) - can use sound fadeout? hitsound will in further work

[Hard]
00:37:350 (1) - NC off
00:36:129 (8,2) - intentionally unstacked? nope,just edited with DS open,but now stack
01:09:269 (6) - sound is strong, I think can catch it from Hard diff. sure

[Hyper]
00:16:594 (8,1) - oh too close, can improve like this kind? https://osu.ppy.sh/ss/7313899
00:29:327 - can put circle here like 00:23:745 (7) - ? sound here i thnk
00:32:292 (6) - NC
00:35:519 (6,7) - I cant know reason why you separated stream here, I think 00:35:780 (9) - is more suitable according to sound? like extra
01:04:036 (9) - stack
01:14:501 (2,2) - stack
01:15:548 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/7313942 can make polished pattern like this? (if you hate monstrata pass this)
01:39:617 (3) - actually strong beat and melody is high, but why DS is super low 01:39:443 (2,3) - here?
01:53:222 (1,2,3,4,5,6,7) - considering hard used, 1/4 rhythm, can reconsider this 1/3 pattern.
01:54:617 (7) - where's spinner
since the diffculty gap between hyper and hard is a kinda big, so i may fix a lot, so just remain for further work

[Extra]
00:12:757 (1,1) - would be nice pattern if you can stack these im not sure if its nice pattern, but ok, lets try this
00:25:838 (3) - i understand 00:25:315 (1) - why this one is 1.5, but I think there's no reason to make this one to 1.5 too. hold this for far more suggestions
00:20:605 (7) - 00:26:187 (5) - clap off? ok
01:19:385 (5,1) - stack +
01:37:699 (4,5,1) - really tense, I think u can give more DS ok
01:37:873 (1) - can use finish here since song gives strange symbol sound done
01:54:617 - where's spinner im feel that a long spinner at end is boring, and this slider end with hitsound is more clear and powerful

your Extra became better i think. i saw some creative patterns


Good luck!
Thx for ur helpful mod :)

kanor wrote:

[Genal]
这两个音效没有用到,建议删掉 drum-hitclap2.wav normal-hitclap2.wav ok~
diff的结束时间不统一:
01:54:617 - Beginner
01:58:803 - Normal
01:54:617 - Hard
01:54:617 - Hyper
01:54:791 - Extra 这个稍微放下,我考虑下是转盘结尾还是滑条结尾:)
所有diff的combo color无法识别 呀,根本就没放颜色
hard(3.2)到Hyper(4.7)的spread有点太大了,我个人还是推荐再补一个diff,4.0-4.2左右 后期
[Biginner]
01:11:013 (3,4) - 没包好 改了
[Normal]
00:19:035 (3) - unsnap
NC的问题有点大,最好重新下一遍 嗯 好了
[Hard]
挺稳的,就是NC还是最好再改改,一小节一NC感觉更舒服 好的 我考虑下,我NC从来都是2节无脑下
00:12:407 (6) - unsnap fixed
00:41:536 (8) - 没叠好 厉害了
01:35:083 (1) - 这里的lap挺丑的,ctrl+J一下吧 可以
[Hyper]
开头的折返跳太难了,后面的kiai大部分都达不到这样的难度,还是改善良点吧,不然难度脱节了 那我改简单?太难了么,没啥直观感受
连续两个clap感觉不怎么合曲,24clap感觉可以了,再要玩花样还是在whistle里玩吧
00:41:711 (8) - 老老实实ctrl+G吧,flow还是舒服点
01:41:187 - 漏音了remain
00:45:199 (2,3) - 重音在00:45:373 - ,用滑条尾曲跟反馈会变差,建议2的滑条头改单点,滑条尾改成1/1滑条,正好也把3跟了 看起来不错
00:58:019 - 这里漏音了应该 remain 加了
01:04:036 (9,10) - 虽然这里没说必须要叠起来,但是看01:00:374 (5,6,9,10) - 你都完全stack了,这里不stack看起来不好看 随手习惯了
01:09:269 (1,2,5,2) - 这三个最好还是叠一下吧,强迫症看得要死了.....
01:39:269 (1,2,3,4,5,6,7,8) - 这一串跳有点丑.....尤其是01:39:269 (1,5,7) - 这三个被微妙的lap了 这么一看好像有点
主难度摸不动,GL啦
thx for modding :)

Lily Bread wrote:

as request

[Hyper]
00:23:048 (2,3,4,5,6) - 用和之前一样的三连结构可能会好一点,这一部分你好像都是用三连的...从 - 00:25:315 - 开始,音乐进入下一部分了再考虑用5连会好一点

[Extra]
00:23:396 (7) - 歪了

00:45:461 (5) - 有点让人迷惑 再考虑下

00:47:640 (1,2) - 间距有点太大 还好啦

00:50:431 (1,2) - 可能也有点太大缩小了点

01:27:582 (7) - 因为stack的原因有点歪,是ex的话可以果断把SL改成0.5,这样就更难而且更好看一点
http://puu.sh/u2H1A/6fec5a07cc.png 好,我试一下

01:39:617 (3,4,5,6) - 间距突然小了,456整体ctrl+g? 音乐上这里是一个拖音的样子,不是很激烈,放个小DS感觉应该没差

gl
谢谢 :)

Regraz wrote:

看了一下我是觉得Hard Hyper gap很大
Hard基本按DS走的 Hyper跳得很厉害,简直就是Insane了
菜鸡控制不住星,很难受
direday
Hello! Hoping for M4M


General
  1. Unused hitsounds:
    drum-hitclap2.wav
    normal-hitclap2.wav
  2. Normal diff is 4s longer than others. Just wanted to point that out since in guidlines it's written:
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
    Don't think 4s matters though but making them all consistent is a good thing.
  3. Set combo colors. It's sort of a must nowadays.


Extra
  1. 00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think your Hyper diff captures the music here better. Notes in music here are grouped by 2, meaning every piano note on white tick is more intense than on the red. In hyper you are grouping them by 4, which fits nicely but here you have random/no grouping at all. The direction of spinning motion changes on 4th note, then doesn't chage for a while. Also 3rd note has much sharper angle. Changing that direction is very noticable for the player and should generally be supported by music. I suggest changing it on every 4th note, or on every 8th. For example. This way notes will be grouped by 4 and the groups will be divided by the direction of the rotation.
  2. 00:07:175 (1,2,3,4,5,6,7,8) - Those are very intense, compared to previous ones. Why not make them more spaced instead of stacking like this? For example.
  3. 00:08:745 (2,3,4,5,6,7) - if you have triplets here, why don't you have them 00:10:315 (3,4,5,6) - here? Those sound basicaly the same
  4. 00:18:861 (4,1,2,3) - if you listen closely there should be something like this because 00:20:257 (3,4,5,6,7) - in music is exactly the same. And here 00:21:652 (4,1,2) - etc. Undermapping is fine but you have to create some sort of pattern that will repeat itself several times (e.g. 2, 4, 8 times). Right now you map piano 00:21:129 (1,2,3,4,1,2,3,4) - here and 00:26:885 (1,2,3,4,5,6,7,8,9,1) - both piano and drums here. This apllies to this whole part, hope you can find them all. If not - feel free to pm me.
  5. 00:30:460 - Imo there should be an object here, since it's part of piano triplet. Sliderend would do nicely.
  6. 01:09:966 (1) - Is this an AWP from CS 1.6? (hitsound) LMAO
  7. I've found no problems with how note placements anymore. Sooooo basicaly - try to implement in 00:18:861 (4,1,2,3) this part what you have done in kiai with your choices of when to place triplets and when 5-notes burst.
  8. 01:43:455 (6) - In my opinion from this point onwards you should map the very strong piano notes and not the soft drums. Also piano here goes half-tempo 1/3 so that makes it unnatural to press 1/4 streams when there is a 1/3 snapping in piano lead. Something like this or even like this seems much more fitting to me. (1) is at 01:43:629 in this screenshot. To make this part in line in terms of difficulty you can give those sliders really big SV. Similary it can be mapped up to the end of the map. Give it a try.


Hyper
  1. 00:06:478 (3) - I think you should stick with 1/2 snapping. This (3)->(4) feels very unnatural, because there are no sound on blue tick, and there is one on the red. I think you've tried to express the long note that starts 00:06:478 but this creates awkward rythm here.
  2. 00:08:571 (1,2,3,4,5,6,7) - clearly, every 1/4 has piano sounds in it and it feels very weird that you have a circle 00:08:833 (2) - here but not here 00:09:181 and 00:09:356 here etc. Perhaps something like this would work. (1) is at 00:08:571 here.
  3. 00:26:536 (1) - I am not sure this sounds is strong enough to skip over everything it covers. Skipping downbeat ( 00:26:710 ) - big white tick is rarely a good idea. Something like this would be more intuitive and more pleasant to play. You can give the slider really big/low SV to make it stand out in order to represent that odd sound.
  4. 00:44:850 (1) - 00:45:896 (5) - 00:46:944 (1) - It's better to end them on 1/2 snapping especially since you are doing exactly that right after.
  5. I'd change it to 2 circles since both sounds are equally very intense.
  6. 01:16:420 (6,7,8) - you should stick here to either sharp angles or change 01:15:548 (1,2,3) - to have dull angles too. Right now those feel very diffent while being the same in music.
  7. 01:23:048 (4) - Thi should be at least ctrl+g and optionally moved a bit for readability. Consecutively 01:23:222 (1,2,3,4,5,6,7,8) - would need a change to fit with new direction of 01:23:048 (4) - .
  8. 01:41:013 (2) - should end at red tick 01:41:187. There is a strong piano there. And you seem to map piano here.
  9. 01:46:245 (1) - Oh, so you noticed 1/3 here youself. I think this should be reflected in Extra diff aswell.


Hard
  1. 00:15:373 (4) - Maybe just get rid of it? There are practicaly no sound on it. 00:20:955 (4) - Oh look, just like here.
  2. 00:54:617 (5,6) 00:55:315 (8,9) - Don't think you should stack those. You haven't done it before and I don't think you should start here. Just make the same sliders there. It breaks the rthm otherwise.
  3. 01:02:292 (3) - Move away from (1) and 01:02:641 (4) - from (2) for better visuals.
  4. 01:09:269 (1) - Again, this is better of as 2 circles.
  5. 01:41:710 (4,5,6) - Those are not in line and it bugs me ^^

I looked through Normal and beginner diffs but couldn't really find anything. Perhaps, beginner can use a bit more polished blankets but that's all.

Good luck with ranking!
Dstorv
M4M from your queue
Funny Suggestion
Make a fountain of kiai (making kiai only on 1 tick) everytime an explosion happen :P
Extra
00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as direday already said, you're grouping here is a bit random, and while you're at it don't forget to change the DS of each jump, because your jump right now, not only random on direction, but also random at spacing. Change it so the DS is consistent, or.. Alternating DS, or...
Descending DS, etc. Just make it consistent

00:08:571 (1,2,3,4,5,6,7,8) - structure here, can be a lot better.
Stack (1) to (8), because the angle it make from the jump are more emphasizing than now.
Make 00:08:745 (2,3,4) - and 00:09:094 (5,6,7) - kinda mirroring, because the placement of it is kinda awkward (with 00:08:571 (1,2,3,4) - being a bigger distance than 00:09:094 (5,6,7,8) - , That way you make a nice structure (of triangle, which I would assume the structure you're looking for?)

00:09:966 (1,2) - and 00:10:315 (3,4) - have different DS, despite being the same sound.
00:25:838 (3,4,5) - You sure about this?, this roughly have almost the same visual spacing as any of your 1/2 jump, I wouldnt be surprised if they thought its 1/2 jump, even tho the slider is obviously copied (which is 3/4 slider)
00:26:536 (1) - What's with the random sv?
00:30:896 (1,2) - You're obviously trying to follow the melody here. Change this to 1/1 slider instead .-.
00:40:838 (1,2,3,1,2,3,4) - why didn't you make this kinda the same as 00:38:047 (1,2,3,1,2,3,4) - ? (Except if you're purposely making every single one of them different, its ok... I think)
00:45:460 - no sound here .-. move 00:45:461 (5) - to 00:45:548 - because I think the beat you're mapping is the triplet sound
00:52:524 (1) - Random NCing
01:08:919 (6,1) - Because of the sv change, If you enable the Distance Snap, it will still show the same Distance, but its actually different by a lot (well 1.5x different to be honest) , thus resulting in a kinda weird distance considering what you want here is the descending DS of each note. Change the DS of this to about 0.06~0.07 or below, if you want to achieve that descending DS

01:21:129 (1,2,3,4) - tbh, this jump kinda flow awkwardly for me because, (1,2) is supposed to make the flow move downward, but then you completely broke the flow (which I dont see any reason to) with (2,3), which probably ok.. changing direction horizontally ok.. fine, but then you're back to downward movement with (3,4). Now if I were I would probably 01:21:478 (3,4) - ctrl + g, which would honestly end up with you changing 01:21:826 (5,6,7,8) - OR 01:21:129 (1,2) - ctrl + g this , which would change the angle you're looking for in 01:20:780 (3,1) - its your choice .-.

01:40:838 (1,1,1,1) - NCing this wouldn't show it is 1/6 (infact, I think it might have shown that its 1/3 or 1/2 instead .-.) , usually 1/6 is shown with a considerably low DS stream
Hyper (Where is Another?)
00:07:176 (5) - NC
00:13:629 (10,1) - someone out there would probably read this as a stream
00:14:327 (2,3,4,5,6,7) - make all of this parallel, especially (7) which is noticeably different than the rest
00:23:920 (1) - This repeat should've been 00:24:094 - here instead
00:38:222 (6) - NC this (Your Extra have this NCed), also NC the rest of it.
01:00:374 (5) - NC and 01:01:071 (8) - NC to indicate the 1/1 , also NC the rest of it
01:13:280 (3,4,5,6) - Check the zig-zaggy movement, and make the DS the same (atleast 01:13:280 (3,4) - and 01:13:803 (5,6) - make it the same)
01:16:420 (6,7,8,1) - I'm questioning your choice of an obtuse (more than 90 degree) angle jump this big, They usually dont play well .-.
01:22:699 (2,4) - Are you serious? This is so hard to read .-.

I think I made some of the point on Extra as well
Hard
imo The empasizing of the sounds here is a bit off for me...
00:14:152 (1,2,3) - I would probably mapped the piano instead of... What are you mapping here? Try this

This happen A Lot , so check those

00:37:001 (2,3) - I'm questioning the stacking of this pattern tbh, (since most of the time you encounter this stacking its usually a 1/2, not 1/1), Try working it a bit here to make sure that its obvious its 1/1
00:56:536 (2,3) - This is different from the rest of the part
01:08:920 (6,1) - This spacing is bigger than the rest of the pattern, even though this have the most quiet sound (atleast make them consistent instead)

tbh, I dont find a lot of error on the Hard diff, good job :)

Unfortunately, I can't mod Easy and Normal (because I sux at those diff), Good Luck with the Map~ :)
X Light
random mod
[Extra]
  1. 01:12:233 (6) - 这里我不太喜欢加clap,因为这个音明显和7不一样,也可以试试5+clap
  2. 01:17:815 (8) - ^
  3. 01:23:920 (1) - 这里放一个note直接接转盘好了啊...
  4. 01:40:141 (7,1,2,3) - 试试这么放?http://puu.sh/unROW/687817ed29.jpg
  5. 最后想兼顾1/3和1/4挺难...我这有个妥协方案觉得还可以http://puu.sh/unSa5/ed75fb889f.jpg
Pata-Mon
123
Topic Starter
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direday wrote:

Hello! Hoping for M4M


General
  1. Unused hitsounds:
    drum-hitclap2.wav
    normal-hitclap2.wav
  2. Normal diff is 4s longer than others. Just wanted to point that out since in guidlines it's written:
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
    Don't think 4s matters though but making them all consistent is a good thing.
  3. Set combo colors. It's sort of a must nowadays.
    thx, all done now


Extra
  1. 00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think your Hyper diff captures the music here better. Notes in music here are grouped by 2, meaning every piano note on white tick is more intense than on the red. In hyper you are grouping them by 4, which fits nicely but here you have random/no grouping at all. The direction of spinning motion changes on 4th note, then doesn't chage for a while. Also 3rd note has much sharper angle. Changing that direction is very noticable for the player and should generally be supported by music. I suggest changing it on every 4th note, or on every 8th. For example. This way notes will be grouped by 4 and the groups will be divided by the direction of the rotation. thx for your advice, i will remind this, but now havent think of a nice pattern.
  2. 00:07:175 (1,2,3,4,5,6,7,8) - Those are very intense, compared to previous ones. Why not make them more spaced instead of stacking like this? For example. sry, but these just for visual effect
  3. 00:08:745 (2,3,4,5,6,7) - if you have triplets here, why don't you have them 00:10:315 (3,4,5,6) - here? Those sound basicaly the same ok, you are right
  4. 00:18:861 (4,1,2,3) - if you listen closely there should be something like this because 00:20:257 (3,4,5,6,7) - in music is exactly the same. And here 00:21:652 (4,1,2) - etc. Undermapping is fine but you have to create some sort of pattern that will repeat itself several times (e.g. 2, 4, 8 times). Right now you map piano 00:21:129 (1,2,3,4,1,2,3,4) - here and 00:26:885 (1,2,3,4,5,6,7,8,9,1) - both piano and drums here. This apllies to this whole part, hope you can find them all. If not - feel free to pm me. i know your mean, yep it should be that
  5. 00:30:460 - Imo there should be an object here, since it's part of piano triplet. Sliderend would do nicely. this, no thx
  6. 01:09:966 (1) - Is this an AWP from CS 1.6? (hitsound) LMAO yes, from LKS's hitsound. how it works?
  7. I've found no problems with how note placements anymore. Sooooo basicaly - try to implement in 00:18:861 (4,1,2,3) this part what you have done in kiai with your choices of when to place triplets and when 5-notes burst. i think its ok, and trangle work together well
  8. 01:43:455 (6) - In my opinion from this point onwards you should map the very strong piano notes and not the soft drums. Also piano here goes half-tempo 1/3 so that makes it unnatural to press 1/4 streams when there is a 1/3 snapping in piano lead. Something like this or even like this seems much more fitting to me. (1) is at 01:43:629 in this screenshot. To make this part in line in terms of difficulty you can give those sliders really big SV. Similary it can be mapped up to the end of the map. Give it a try.im hard to say,which way is better. lets wait for far more advices


Hyper
  1. 00:06:478 (3) - I think you should stick with 1/2 snapping. This (3)->(4) feels very unnatural, because there are no sound on blue tick, and there is one on the red. I think you've tried to express the long note that starts 00:06:478 but this creates awkward rythm here. i think its fine
  2. 00:08:571 (1,2,3,4,5,6,7) - clearly, every 1/4 has piano sounds in it and it feels very weird that you have a circle 00:08:833 (2) - here but not here 00:09:181 and 00:09:356 here etc. Perhaps something like this would work. (1) is at 00:08:571 here. this issue wait for far more mod
  3. 00:26:536 (1) - I am not sure this sounds is strong enough to skip over everything it covers. Skipping downbeat ( 00:26:710 ) - big white tick is rarely a good idea. Something like this would be more intuitive and more pleasant to play. You can give the slider really big/low SV to make it stand out in order to represent that odd sound. i fixed some, make it end on red tick
  4. 00:44:850 (1) - 00:45:896 (5) - 00:46:944 (1) - It's better to end them on 1/2 snapping especially since you are doing exactly that right after. its ok, this part kinda diffrents bettween aroud
  5. I'd change it to 2 circles since both sounds are equally very intense. lost time line (
  6. 01:16:420 (6,7,8) - you should stick here to either sharp angles or change 01:15:548 (1,2,3) - to have dull angles too. Right now those feel very diffent while being the same in music. i changed flow and incresed DS here, i think its unique enough?
  7. 01:23:048 (4) - Thi should be at least ctrl+g and optionally moved a bit for readability. Consecutively 01:23:222 (1,2,3,4,5,6,7,8) - would need a change to fit with new direction of 01:23:048 (4) - . i dont rly see any big issue here
  8. 01:41:013 (2) - should end at red tick 01:41:187. There is a strong piano there. And you seem to map piano here.
  9. 01:46:245 (1) - Oh, so you noticed 1/3 here youself. I think this should be reflected in Extra diff aswell.i know the ending has some issue, but wait for far more work.



Hard
  1. 00:15:373 (4) - Maybe just get rid of it? There are practicaly no sound on it. 00:20:955 (4) - Oh look, just like here. deleted
  2. 00:54:617 (5,6) 00:55:315 (8,9) - Don't think you should stack those. You haven't done it before and I don't think you should start here. Just make the same sliders there. It breaks the rthm otherwise. this is i mean to stack here, just make some diffrent in last bar
  3. 01:02:292 (3) - Move away from (1) and 01:02:641 (4) - from (2) for better visuals.its ok
  4. 01:09:269 (1) - Again, this is better of as 2 circles.
  5. 01:41:710 (4,5,6) - Those are not in line and it bugs me ^^
i dont see any bugs here :roll:

I looked through Normal and beginner diffs but couldn't really find anything. Perhaps, beginner can use a bit more polished blankets but that's all. ok, will recheck

Good luck with ranking!
thx for mod, it helps )
Topic Starter
rs_fadeaway

X Light wrote:

random mod
[Extra]
  1. 01:12:233 (6) - 这里我不太喜欢加clap,因为这个音明显和7不一样,也可以试试5+clap 嗯,这是残留音效,原来搞的,感觉不太好就删了。5加clap有点太奇怪了
  2. 01:17:815 (8) - ^ 删了
  3. 01:23:920 (1) - 这里放一个note直接接转盘好了啊... 是不太好看,我再考虑下
  4. 01:40:141 (7,1,2,3) - 试试这么放?http://puu.sh/unROW/687817ed29.jpg 好 改了下
  5. 最后想兼顾1/3和1/4挺难...我这有个妥协方案觉得还可以http://puu.sh/unSa5/ed75fb889f.jpg 你这样感觉还不如全放1/3,有点难搞, 再想想
谢谢送摸啦~
Lanturn
Sorry it's late. Just gonna be a quick one for the easier diffs with a couple notes on the harder ones.

01:09:966 (1) - this finish is kinda loud. Probably lower it another 10-20.

[Beginner]
  1. 00:05:780 (1,2) - Because this whole section is 1/1 spammy, perhaps use a 3/2 reverse slider here? Same with 00:08:571 (1,2) - since it'll add more variety and follow the main instrument of the song.
  2. 00:29:501 (2,3,1) - These don't really flow into each other very well. Perhaps use the (3) to blanket around the (1) or something and maybe flip the 00:29:501 (2) - so it blankets around the previous slider. You can probably think of something.
  3. 00:36:478 (1) - how about sending this slider downwards instead? It'd flow pretty nicely this way.
  4. 00:54:617 (2,3) - These sliders feel a bit too angled, maybe loosen them a little?
[Normal]
  1. 00:02:990 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - The first part, which is more lighter is harder than the second part which is where the beat starts to build up. The first two combos should probably be toned down more to match the buildup since this is more or less doing the opposite. Maybe delete a note like 00:04:210 (4) - or 00:04:908 (6) - from them to do so.
  2. 00:29:501 (3,4,5) - The flow and aesthetics are a bit off here. Mostly because of how the (4) reverse doesn't flow from the end of the (3). Perhaps try sending the (4) off to the right instead of upwards? For example, try stacking the 00:29:501 (3) - where 00:31:420 (2) - is and end the tail off to the right, and then adjust (5) for it:
  3. 01:12:059 (6) - 01:12:408 - has a more dominant sound, and should end here instead. The same applies for most of the sliders afterwards in this section.
  4. 01:34:210 (5) - This whole kiai is a 1/2 fest, and kinda hard for just being a normal. Try to avoid using so many sliders in a row like this and allow for more 1/1 gaps so the player can catch up. Change this to a single circle.
  5. 01:54:617 (1) - This is the only diff with a spinner. I suggest removing this or adding one to the others for consistency.
Hyper:
00:26:536 (1) - Try to avoid placing SV changes in the middle of sliders as they can do some wonky stuff to the converts iirc.
00:32:292 (6) - Missing NC
01:41:187 - a little sad you skipped this note. It's pretty powerful imo.

Expert:
00:06:478 (4) - when 00:06:652 - is more dominant but is skipped over. This is why 3/4 sliders suck most of the time. ;-; To add onto this. The held note starts at 00:06:303 (3) - so if you were going to do a held note, it should start back there.
Topic Starter
rs_fadeaway

Lanturn wrote:

Sorry it's late.
not at all )
i also kinda busy these days, gonna take a little more time to respond all mods.
Topic Starter
rs_fadeaway

sullywally wrote:

M4M from your queue
Funny Suggestion
Make a fountain of kiai (making kiai only on 1 tick) everytime an explosion happen :P not very necessary, but u could tell me the timeline where to put it, im not sure
Extra
00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as direday already said, you're grouping here is a bit random, and while you're at it don't forget to change the DS of each jump, because your jump right now, not only random on direction, but also random at spacing. Change it so the DS is consistent, or.. Alternating DS, or...
Descending DS, etc. Just make it consistent remain

00:08:571 (1,2,3,4,5,6,7,8) - structure here, can be a lot better.
Stack (1) to (8), because the angle it make from the jump are more emphasizing than now.
Make 00:08:745 (2,3,4) - and 00:09:094 (5,6,7) - kinda mirroring, because the placement of it is kinda awkward (with 00:08:571 (1,2,3,4) - being a bigger distance than 00:09:094 (5,6,7,8) - , That way you make a nice structure (of triangle, which I would assume the structure you're looking for?) ok, let me try

00:09:966 (1,2) - and 00:10:315 (3,4) - have different DS, despite being the same sound. it was changed in last mod
00:25:838 (3,4,5) - You sure about this?, this roughly have almost the same visual spacing as any of your 1/2 jump, I wouldnt be surprised if they thought its 1/2 jump, even tho the slider is obviously copied (which is 3/4 slider) i make this ,coz its after 1.5x sv, so i think its fine
00:26:536 (1) - What's with the random sv? notice that SV changing
00:30:896 (1,2) - You're obviously trying to follow the melody here. Change this to 1/1 slider instead .-. no, thx the rhythm is fine now
00:40:838 (1,2,3,1,2,3,4) - why didn't you make this kinda the same as 00:38:047 (1,2,3,1,2,3,4) - ? (Except if you're purposely making every single one of them different, its ok... I think) yep, just for the patterns
00:45:460 - no sound here .-. move 00:45:461 (5) - to 00:45:548 - because I think the beat you're mapping is the triplet sound they are, listen carefully, though is not loudly, but i think the rhythm now is fun
00:52:524 (1) - Random NCing alright
01:08:919 (6,1) - Because of the sv change, If you enable the Distance Snap, it will still show the same Distance, but its actually different by a lot (well 1.5x different to be honest) , thus resulting in a kinda weird distance considering what you want here is the descending DS of each note. Change the DS of this to about 0.06~0.07 or below, if you want to achieve that descending DS sure

01:21:129 (1,2,3,4) - tbh, this jump kinda flow awkwardly for me because, (1,2) is supposed to make the flow move downward, but then you completely broke the flow (which I dont see any reason to) with (2,3), which probably ok.. changing direction horizontally ok.. fine, but then you're back to downward movement with (3,4). Now if I were I would probably 01:21:478 (3,4) - ctrl + g, which would honestly end up with you changing 01:21:826 (5,6,7,8) - OR 01:21:129 (1,2) - ctrl + g this , which would change the angle you're looking for in 01:20:780 (3,1) - its your choice .-. i tried, but after changed 3,4 i find its more annoying than before, so hold this

01:40:838 (1,1,1,1) - NCing this wouldn't show it is 1/6 (infact, I think it might have shown that its 1/3 or 1/2 instead .-.) , usually 1/6 is shown with a considerably low DS stream i dont know, lets see how BN says
Hyper (Where is Another?)
im waiting for gd
00:07:176 (5) - NC done
00:13:629 (10,1) - someone out there would probably read this as a stream hmm, i need think of here
00:14:327 (2,3,4,5,6,7) - make all of this parallel, especially (7) which is noticeably different than the rest i mean to make like this, they are changing little by little
00:23:920 (1) - This repeat should've been 00:24:094 - here instead i think its fine
00:38:222 (6) - NC this (Your Extra have this NCed), also NC the rest of it. ok
01:00:374 (5) - NC and 01:01:071 (8) - NC to indicate the 1/1 , also NC the rest of it ok
01:13:280 (3,4,5,6) - Check the zig-zaggy movement, and make the DS the same (atleast 01:13:280 (3,4) - and 01:13:803 (5,6) - make it the same) i make the 01:13:629 (4,5,6) - same now, coz these 3 in music are a part
01:16:420 (6,7,8,1) - I'm questioning your choice of an obtuse (more than 90 degree) angle jump this big, They usually dont play well .-. fun question, but my map style is kinda old, i dont care this, in old days, this jump were every where
01:22:699 (2,4) - Are you serious? This is so hard to read .-. yes ,you are right ,there is no meaning to make like this

I think I made some of the point on Extra as well
Hard
imo The empasizing of the sounds here is a bit off for me...
00:14:152 (1,2,3) - I would probably mapped the piano instead of... What are you mapping here? Try this

This happen A Lot , so check those i learned this rhythm style from some old map, it could both take care the piano and drum

00:37:001 (2,3) - I'm questioning the stacking of this pattern tbh, (since most of the time you encounter this stacking its usually a 1/2, not 1/1), Try working it a bit here to make sure that its obvious its 1/1 thx ,but i think its fine in hard diff
00:56:536 (2,3) - This is different from the rest of the part this last bar is kinda diffrent than the rest
01:08:920 (6,1) - This spacing is bigger than the rest of the pattern, even though this have the most quiet sound (atleast make them consistent instead) i think its fine, and a new part incoming

tbh, I dont find a lot of error on the Hard diff, good job :)

Unfortunately, I can't mod Easy and Normal (because I sux at those diff), Good Luck with the Map~ :)
thank you so much!
Topic Starter
rs_fadeaway

Lanturn wrote:

Sorry it's late. Just gonna be a quick one for the easier diffs with a couple notes on the harder ones.

01:09:966 (1) - this finish is kinda loud. Probably lower it another 10-20. yep, thx for metion it

[Beginner]
  1. 00:05:780 (1,2) - Because this whole section is 1/1 spammy, perhaps use a 3/2 reverse slider here? Same with 00:08:571 (1,2) - since it'll add more variety and follow the main instrument of the song. seems not better, so remain it
  2. 00:29:501 (2,3,1) - These don't really flow into each other very well. Perhaps use the (3) to blanket around the (1) or something and maybe flip the 00:29:501 (2) - so it blankets around the previous slider. You can probably think of something. done
  3. 00:36:478 (1) - how about sending this slider downwards instead? It'd flow pretty nicely this way. ok , done
  4. 00:54:617 (2,3) - These sliders feel a bit too angled, maybe loosen them a little? done
[Normal]
  1. 00:02:990 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - The first part, which is more lighter is harder than the second part which is where the beat starts to build up. The first two combos should probably be toned down more to match the buildup since this is more or less doing the opposite. Maybe delete a note like 00:04:210 (4) - or 00:04:908 (6) - from them to do so. will check
  2. 00:29:501 (3,4,5) - The flow and aesthetics are a bit off here. Mostly because of how the (4) reverse doesn't flow from the end of the (3). Perhaps try sending the (4) off to the right instead of upwards? For example, try stacking the 00:29:501 (3) - where 00:31:420 (2) - is and end the tail off to the right, and then adjust (5) for it: fix a little,seems fine now
  3. 01:12:059 (6) - 01:12:408 - has a more dominant sound, and should end here instead. The same applies for most of the sliders afterwards in this section. i think its fine here,but lets wait for far more mod
  4. 01:34:210 (5) - This whole kiai is a 1/2 fest, and kinda hard for just being a normal. Try to avoid using so many sliders in a row like this and allow for more 1/1 gaps so the player can catch up. Change this to a single circle. i changed a little in rhythm
  5. 01:54:617 (1) - This is the only diff with a spinner. I suggest removing this or adding one to the others for consistency. done
Hyper:
00:26:536 (1) - Try to avoid placing SV changes in the middle of sliders as they can do some wonky stuff to the converts iirc. done
00:32:292 (6) - Missing NC done
01:41:187 - a little sad you skipped this note. It's pretty powerful imo. now changed XD

Expert:
00:06:478 (4) - when 00:06:652 - is more dominant but is skipped over. This is why 3/4 sliders suck most of the time. ;-; To add onto this. The held note starts at 00:06:303 (3) - so if you were going to do a held note, it should start back there. hmm , let me ask someone else and think of itdone
thx a lot, short but helpful
defiance
helo
General

combo colors would be nice

bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/

the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them

Beginner

honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds

Normal

01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why?

01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick

Hard

00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly

00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time

00:46:245 (4) - the clap on here is a bit too quiet

00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) -

00:57:757 (2) - what is this slider mapped to

01:29:501 (1) - way too much distance for a sound that isn't even very extreme

Kani's Insane

00:16:769 (7) - this is not stacked to 3

00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes

00:42:408 (2) - not stacked

00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit

00:49:385 (4) - this touches 2, i would move it down

01:00:024 (2) - this is a decently strong beat, increase the distance a bit

01:02:815 (2) - same as above

01:05:606 (2) - same as above

01:36:827 (9,10,11) - you uh completely ignored a stream here

01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is


you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.

Hyper

00:06:478 (3,4,1,2) - i'd clean this up a little bit

00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it

01:16:420 (6,7,8) - this wide angle is very eh

01:18:513 (2) - i think you should stack this on 3

01:26:710 (1) - are you sure people can react to this note after the spinner

01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai

i actually do quite like this diff

Heatherfield's Another

where is the kiai

00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same

01:23:920 (17) - nc?

01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano

nice cs 5 tho

Extra

00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward

hey this diff is pretty good too

good luck!
Topic Starter
rs_fadeaway
helo, thx for ur mod !!
reply

osuskrub wrote:

helo
General

combo colors would be nice

bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size

the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure

Beginner

honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix

Normal

01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!

01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it

Hard

00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;

00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)

00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here

00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now :D

00:57:757 (2) - what is this slider mapped to drum

01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed

Kani's Insane too late, continue 3.3

00:16:769 (7) - this is not stacked to 3

00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes

00:42:408 (2) - not stacked

00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit

00:49:385 (4) - this touches 2, i would move it down

01:00:024 (2) - this is a decently strong beat, increase the distance a bit

01:02:815 (2) - same as above

01:05:606 (2) - same as above

01:36:827 (9,10,11) - you uh completely ignored a stream here

01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is


you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.

Hyper

00:06:478 (3,4,1,2) - i'd clean this up a little bit

00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it

01:16:420 (6,7,8) - this wide angle is very eh

01:18:513 (2) - i think you should stack this on 3

01:26:710 (1) - are you sure people can react to this note after the spinner

01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai

i actually do quite like this diff

Heatherfield's Another

where is the kiai

00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same

01:23:920 (17) - nc?

01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano

nice cs 5 tho

Extra

00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward

hey this diff is pretty good too

good luck!
[/quote]
defiance
I kind of worded it badly. The bg you have rn isn't currently unrankable. The max size you can put is 1920x1200 on a map which i what i suggested you put it to.
Topic Starter
rs_fadeaway

rs_fadeaway wrote:

helo, thx for ur mod !!
reply

osuskrub wrote:

helo
General

combo colors would be nice

bg is 1024 x 768, you should make it max rankable size, use http://waifu2x.udp.jp/ i dont find the new rules, if u see the reply, pls tell me the new max rankable size

the custom hitsounds are not on the lower 2 diffs, i think they could be on all of them sure

Beginner

honestly this diff is fine, there's 1 or 2 things that are a bit messy but that's b/c of ds thx, but u could just point out them, will try to fix

Normal

01:09:269 - so uh you map this part in the beginner diff but not the normal???????????? why? yep, you are right!

01:36:478 (4,5) - i would prolly just do a reverse slider here b/c you are missing a very important sound on the white tick mark,will think of it

Hard

00:05:780 (1,2) - Nazi; not sure if you wanted to blanket, but if you did it looks reallllly ugly fixed, not a complete blanket, but i tried ;-;

00:30:373 (4,1) - this breaks the ds of the hard diff. you didn't do this for the other sounds like 00:32:292 (1) - so i would suggest just not doubling ds since you don't use the emphasize the sounds like that all the time the 2 places u have pointed out acutally not same, first one is changing to another new part,but the second is just 2 little bar in the same part(i dont know how to explain it, but anyway first one is more different)

00:46:245 (4) - the clap on here is a bit too quiet hmm, hitsound kinda weird here

00:56:013 (1) - i would use higher ds like you did on 00:53:222 (1) - wtf, its a mistake, i blanced them now :D

00:57:757 (2) - what is this slider mapped to drum

01:29:501 (1) - way too much distance for a sound that isn't even very extreme kinda too much, fixed

Kani's Insane too late, continue 3.3

00:16:769 (7) - this is not stacked to 3

00:18:687 (2,3,4) - this looks extremely ugly, i would suggest 0.7 ds on the last 2 notes

00:42:408 (2) - not stacked

00:49:210 (3) - this is still p close to 2 i would move it up just a tinnnnnny bit

00:49:385 (4) - this touches 2, i would move it down

01:00:024 (2) - this is a decently strong beat, increase the distance a bit

01:02:815 (2) - same as above

01:05:606 (2) - same as above

01:36:827 (9,10,11) - you uh completely ignored a stream here

01:42:670 (4,5) - this is not stacked but 01:42:321 (2,3) - is


you need to be a bit more consistent with your stacking, and making it clear what is going to stack, and what will not stack, some of the jumps are stacked on sliders ends, some are barely off.

Hyper

00:06:478 (3,4,1,2) - i'd clean this up a little bit done

00:13:280 (6,7,8,9,10,1) - many people will sliderbreak on this pattern, i like it :lol:

01:16:420 (6,7,8) - this wide angle is very eh i think its ok for playing?

01:18:513 (2) - i think you should stack this on 3 nope,thx

01:26:710 (1) - are you sure people can react to this note after the spinner yes? i think its insane+, player will have enough ability to play this,and its fit the music

01:27:931 (8) - why are you increasing the distance to this note instead of 01:27:757 (7) - which has a stronger beat, you essentially do this for quite a bit of the kiai i know u are talking about the drum, but im flowing the other sound.

i actually do quite like this diff thx~but im kinda not satisfied about the ending .

Heatherfield's Another

where is the kiai

00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same

01:23:920 (17) - nc?

01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano

nice cs 5 tho

Extra

00:26:100 (4,5) - slow down there with the distance, and the angle is quite awkward mark for further moding

hey this diff is pretty good too

good luck!

osuskrub wrote:

I kind of worded it badly. The bg you have rn isn't currently unrankable. The max size you can put is 1920x1200 on a map which i what i suggested you put it to.
thx again!
Behon
From my mod queue

Beginner:

00:02:990 (1,2) - This opening part feels very sparse compared to everything right afterward.
01:18:338 - A spinner at some point during this detour the music takes might help to mix things up a bit. Maybe at 01:22:524?

Normal:

00:22:524 (1,2) - The overlap here looks awkward compared to most of the others. Maybe curve one or both of these a bit?
01:35:083 (1) - This doesn't follow the music as well as the notes before and after it.

Hard:

01:05:431 (4) - The slight overlap this has with circle 2 is kind of ugly.
Topic Starter
rs_fadeaway

Behonkiss wrote:

From my mod queue

Beginner:

00:02:990 (1,2) - This opening part feels very sparse compared to everything right afterward. ok, done
01:18:338 - A spinner at some point during this detour the music takes might help to mix things up a bit. Maybe at 01:22:524? i would like to make spinner here, but feel not very fit the music.

Normal:

00:22:524 (1,2) - The overlap here looks awkward compared to most of the others. Maybe curve one or both of these a bit? its ok
01:35:083 (1) - This doesn't follow the music as well as the notes before and after it. 01:35:083 (1,2) - this is already last meansure in the part, so i want make some diffrent for transition to next part.

Hard:

01:05:431 (4) - The slight overlap this has with circle 2 is kind of ugly. ok,separated
thx !
Ora
Hi from my m4m queue ^^

[Kani's Insane]
00:05:780 (1,2) - blanket a little better http://puu.sh/wrXlk/22490b08d9.jpg easy fix
00:21:129 (1,2,3,4,5,6,1) - aaaa this can be much cleaner. lots of overlaps and confusion
00:49:385 (4,1) - did you want a stack?
01:09:966 - for this section on, I would cut your NC's in half (so it's similar to the other diffs) 01:11:362 (7) - , 01:14:152 (9) - etc, Sometimes the combo gets up to 15 which I would avoid
01:12:757 - 01:15:548 - I would make these white ticks NC
01:38:222 (2) - remove NC

[Hyper]
00:47:641 (1,2) - maybe go for a blanket http://puu.sh/wrXd2/170a01fd4b.jpg
01:16:943 (1,2) - blanket a little better

[Heatherfield's Another]
Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean

00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
01:32:292 (1,3) - this overlap could be avoided
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
01:37:001 - should be clickable aswell I feel
01:37:786 - maybe map a triple here?

[Extra]
00:09:792 (10,5,6,7) - this overlap can be avoided, move all of 00:10:141 (2,3,4,5,6,7,8,9,10) - so that 00:09:792 (10) - is the center ( http://puu.sh/wrVIV/c7971ca568.jpg )
00:31:943 (7,3) - did you want a stack here?
01:27:582 (7,4) - ^ same
01:45:548 (4,2) - ^
01:43:629 (2,3) - could go for a blanket here like you did at 01:45:024 (2,3) -
01:39:792 (4,5,6,8,1,2,3,1) - this part just looks really dense and congested. I don't feel that the 1/6 stream should have that much spacing as well, it's hard to tell apart from some of your 1/4 streams with similar spacing.

Clean mapping as always fadeaway ^^ GL with this
Mombei
From my modding queue :)

You queued for an H+ diffs mod

[Extra]
  1. 00:15:199 (7,8) - These two objects are placed awkwardly close to each other compared to everything else within the section, I advise you normalize the spacing
  2. 00:20:780 (8,9) - You see, the reason this works and the other one doesn't is because 00:20:605 (7) - is there and it plays nicely from 00:20:257 (3,4,5,6,7) - so it makes contextual sense. These are fine
  3. 01:40:838 (1,2,3,1) - This is a little too hard to read - the 1/8 should be introduced with a reverse slider first, then you can take 01:42:234 (1,2) - and make it 4 circles instead, because the player will expect it, sort of.
This map is quite well-crafted. Look for other instances of the mistakes I pointed out, because there might be. I advise you think about the arrangement a little aswell- the map could definitely look better. Great diffs anyhow

[Heatherfield's Another]
  1. 00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
  2. 01:26:710 - kiais should be consistent across all difficulties
  3. 01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
[Hyper]
  1. 00:34:210 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - You really should avoid streams longer than 5 hitcircles on Hard/Insane difficulties. You should have the first 4 notes play as hitcircles and then use reverse sliders. Apart from that, it's quite a fine map.
[Kani's Insane]
  1. I actually don't have any specific parts to point out for this one. Flow is kinda lacking, but it's not something I can fix through pointing out a couple of things. I advise you seek further advice (since it would likely end up in a partial remap)

This mapset was quite hard to mod. The basics seem to be there, but there's an inherent lack of aesthetics and flow at times. My only advice is to map more so that you may recognize those for yourself. That's part of getting better, I believe.

I hope I was of help.
Thank you for using my queue :)
Topic Starter
rs_fadeaway

Ora wrote:

Hi from my m4m queue ^^

[Kani's Insane]
00:05:780 (1,2) - blanket a little better http://puu.sh/wrXlk/22490b08d9.jpg easy fix
00:21:129 (1,2,3,4,5,6,1) - aaaa this can be much cleaner. lots of overlaps and confusion
00:49:385 (4,1) - did you want a stack?
01:09:966 - for this section on, I would cut your NC's in half (so it's similar to the other diffs) 01:11:362 (7) - , 01:14:152 (9) - etc, Sometimes the combo gets up to 15 which I would avoid
01:12:757 - 01:15:548 - I would make these white ticks NC
01:38:222 (2) - remove NC

[Hyper]
00:47:641 (1,2) - maybe go for a blanket surehttp://puu.sh/wrXd2/170a01fd4b.jpg
01:16:943 (1,2) - blanket a little better ok

[Heatherfield's Another]
Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean

00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
01:32:292 (1,3) - this overlap could be avoided
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
01:37:001 - should be clickable aswell I feel
01:37:786 - maybe map a triple here?

[Extra]
00:09:792 (10,5,6,7) - this overlap can be avoided, move all of 00:10:141 (2,3,4,5,6,7,8,9,10) - so that 00:09:792 (10) - is the center ( http://puu.sh/wrVIV/c7971ca568.jpg )yes,i get it!
00:31:943 (7,3) - did you want a stack here? yes, fixed!
01:27:582 (7,4) - ^ same not mean to do that, but seems good if stack, thx!
01:45:548 (4,2) - ^ done
01:43:629 (2,3) - could go for a blanket here like you did at 01:45:024 (2,3) - ofc
01:39:792 (4,5,6,8,1,2,3,1) - this part just looks really dense and congested. I don't feel that the 1/6 stream should have that much spacing as well, it's hard to tell apart from some of your 1/4 streams with similar spacing. em, it did seems kinda crowded here,i improve alittle, and reduce the 1/6 DS

Clean mapping as always fadeaway ^^ GL with this
thx for ur mod, looks more polish now! And other gders will respond soon.
Topic Starter
rs_fadeaway

Mombei wrote:

From my modding queue :)

You queued for an H+ diffs mod

[Extra]
  1. 00:15:199 (7,8) - These two objects are placed awkwardly close to each other compared to everything else within the section, I advise you normalize the spacing I was mean to make the DS reduce one by one, but seems its too much, thank you for point out, i fixed
  2. 00:20:780 (8,9) - You see, the reason this works and the other one doesn't is because 00:20:605 (7) - is there and it plays nicely from 00:20:257 (3,4,5,6,7) - so it makes contextual sense. These are fine
  3. 01:40:838 (1,2,3,1) - This is a little too hard to read - the 1/8 should be introduced with a reverse slider first, then you can take 01:42:234 (1,2) - and make it 4 circles instead, because the player will expect it, sort of. i get what u mean(btw its 1/6), but for the thinking of layout, i'd like to remain these, and it looks not very hard to read for exp players, so i just reduced the 1/6 distance.
This map is quite well-crafted. Look for other instances of the mistakes I pointed out, because there might be. I advise you think about the arrangement a little aswell- the map could definitely look better. Great diffs anyhow
thank you and i will check the rest part as my best :)

[Heatherfield's Another]
  1. 00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
  2. 01:26:710 - kiais should be consistent across all difficulties
  3. 01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
[Hyper]
  1. 00:34:210 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - You really should avoid streams longer than 5 hitcircles on Hard/Insane difficulties. You should have the first 4 notes play as hitcircles and then use reverse sliders. Apart from that, it's quite a fine map.yes, I remind someone elso also point this out, i try to reduce the difficulty, now how it looks like?
[Kani's Insane]
  1. I actually don't have any specific parts to point out for this one. Flow is kinda lacking, but it's not something I can fix through pointing out a couple of things. I advise you seek further advice (since it would likely end up in a partial remap)

This mapset was quite hard to mod. The basics seem to be there, but there's an inherent lack of aesthetics and flow at times. My only advice is to map more so that you may recognize those for yourself. That's part of getting better, I believe.
Thank you for your words, i know it still has some space could improve, and i will try my best . Let's see how further it could goes))

I hope I was of help. yes it does, and others' reply will prepare soon.
Thank you for using my queue :)
Thx so much for helping!
buhei


irc
14:55 buhei: 话说我离monstrata还有8pp
14:55 buhei: 想爆了
14:56 buhei: Kani的难度我就一块在你这说了呗?
14:56 *buhei is editing [https://osu.ppy.sh/b/1262603 DJ Swan - Beautiful Angel [Kani's Insane]]
14:56 rs_fadeaway: 说啊 随便说,我整合下
14:56 buhei: 00:09:966 (1,2,3,4) - 这里四个单点换成两个滑条
14:57 buhei: 00:11:362 (1,2) - 相反这里两个滑条变成四个单点
14:57 buhei: 你体会一下
14:58 buhei: 00:32:815 (6) - 这也太丑了吧233
14:58 rs_fadeaway: 我觉得可以
14:58 buhei: 可以啥啊
14:58 rs_fadeaway: 这个你可以拉个示范么
14:58 rs_fadeaway: 毕竟本人不在
15:00 buhei: 怎么快捷截图来着
15:01 rs_fadeaway: shift+12?
15:02 buhei: http://osu.ppy.sh/ss/8603004
15:03 rs_fadeaway: 滑条美学
15:03 buhei: 01:07:176 (1) - 容易读错
15:03 rs_fadeaway: 在我感觉差距不大
15:03 rs_fadeaway: 或许Kani能理解
15:03 buhei: 我就是觉得一个小尾巴很丑
15:04 buhei: 其实我更倾向这里直接一个直滑条上去,flow还好
15:04 rs_fadeaway: 嗯,这个可以
15:04 rs_fadeaway: 我也觉得直滑条接直滑条自然点
15:05 buhei: http://osu.ppy.sh/ss/8603024
15:05 buhei: 这样
15:05 buhei: 之类的
15:06 buhei: 01:09:617 (2) - 把这个滑条也弄得和前面一个一样弯
15:06 buhei: 好玩
15:07 buhei: 01:21:129 (1) - 这里不建议再和前面两个地方用一样的梗
15:07 buhei: 北京四个连续的鼓声都出来了
15:07 buhei: 背景*
15:08 rs_fadeaway: 厚
15:09 buhei: 01:43:629 (1) - 这段再考虑考虑吧
15:09 buhei: 你确定是这个节奏?
15:10 rs_fadeaway: 转达
15:11 buhei: 节奏好像是对的
15:11 buhei: 不过跨度有点大了
15:11 buhei: 突然很难读
15:11 buhei: 让他考虑一下
15:11 rs_fadeaway: 这个地方就是很难搞,盒饭跟我都改了好几次
15:11 buhei: 还有后面我不建议全用长滑条带过去
15:11 rs_fadeaway: 你也看看
15:12 buhei: 你等下我去下洗手间
15:23 buhei: zaima
15:28 rs_fadeaway: 啊
15:28 rs_fadeaway: 继续
15:29 buhei: 我想了想
15:29 buhei: t触这个结尾就这么搞也行
15:29 *buhei is editing [https://osu.ppy.sh/b/1212013 DJ Swan - Beautiful Angel [Hyper]]
15:30 rs_fadeaway: 节奏是没毛病,就看是不是最优选择
15:30 buhei: 你管这个叫hyper?
15:30 rs_fadeaway: 啊?
15:30 rs_fadeaway: 这不是hyper么
15:30 rs_fadeaway: 简单了?中间有段长连打
15:30 rs_fadeaway: 讲太难了,我就删了
15:31 rs_fadeaway: 总体感觉难度还是持平的吧
15:32 buhei: 感觉是another
15:32 buhei: 4.69星嘛毕竟
15:32 buhei: 还不错啊打着挺爽的
15:33 rs_fadeaway: 你试下,肯定简单,你现在水平应该能99+
15:33 rs_fadeaway: 什么星数都是假的
15:33 buhei: 我刚试过了
15:33 buhei: 路人了个miss
15:33 buhei: 其他的都简单
15:34 buhei: 00:13:629 (10,1) -
15:34 buhei: 这有点难读
15:34 buhei: 如果不开editor我可能都读不懂
15:35 rs_fadeaway: 这个啊,有人说坑 有人说爽
15:35 buhei: 读懂了爽,没读懂坑
15:35 buhei: 对于不会开editor的大多数玩家
15:35 buhei: 坑
15:36 rs_fadeaway: 这个感觉可以保留,问题不大
15:36 buhei: 00:57:059 (5,1,2,3) -
15:36 buhei: 容易出一堆100
15:37 rs_fadeaway: 拉远点?
15:38 buhei: 我不是很懂这里为什么要这样搞
15:38 rs_fadeaway: 讲不好,我觉得这里有种音乐连带的感觉,就放的比较紧
15:38 buhei: 滑条拉到00:57:234 - 就行了吧
15:39 buhei: 感觉这样更爽一点
15:40 rs_fadeaway: 音乐上感觉还是3/4好些
15:40 buhei: 01:09:269 (1) -
15:40 buhei: 这里
15:40 rs_fadeaway: 要不稍微拉远点
15:40 buhei: 拉远点估计也没好到哪去
15:40 rs_fadeaway: 怎么说
15:40 buhei: 毕竟这里滑条尾没啥音
15:41 buhei: 打着感觉和1/2滑条还是有区别
15:41 buhei: 01:09:269 (1) -
15:41 buhei: 这里
15:41 buhei: 两个重音
15:41 rs_fadeaway: 太慢了?
15:41 buhei: 还是按两下键盘比较好
15:41 buhei: 对太慢了
15:42 rs_fadeaway: 点两下怎么讲,3/4 +单点?
15:42 rs_fadeaway: 两个单点?
15:42 buhei: 两个1/2滑条
15:42 buhei: 你感受一下
15:42 buhei: 要稍微跳一点
15:42 rs_fadeaway: 可以唉,
15:42 buhei: 可以考虑速度乘以0.75
15:42 buhei: 搞个减慢速度的滑条
15:42 buhei: 两个
15:43 rs_fadeaway: 慢速么
15:45 rs_fadeaway: 好,试试
15:45 buhei: https://osu.ppy.sh/ss/8603162
15:45 buhei: 这种感觉吧
15:45 buhei: 慢速会给人一种沉重的打击感
15:45 buhei: 比较配合背景音
15:46 rs_fadeaway: 厚
15:46 buhei: 01:39:966 (5,7) - 这两个note看起来要贴上又没贴上的好难受
15:47 buhei: 把7往右边移一点点
15:47 rs_fadeaway: 好
15:47 buhei: 其他的没啥了
15:47 buhei: 我就喜欢打这种图
15:48 buhei: 哦还有
15:48 buhei: 01:19:734 (8,1,2) -
15:48 buhei: 这里容易懵逼
15:48 buhei: 你在同一个地方叠了三个note
15:48 buhei: 中间还空了一拍
15:48 rs_fadeaway: 这个啊
15:48 rs_fadeaway: 我感觉我以前玩的老图里面都是这种傻逼梗
15:49 buhei: 这也不是很严重的问题
15:49 rs_fadeaway: 是时候让新人学习下了
15:49 buhei: 你等其他modder怎么说
15:49 buhei: 反正我刚刚就断这里
15:49 rs_fadeaway: 其实我觉得挺好,锻炼节奏感
15:49 rs_fadeaway: 不能光靠眼睛打图
15:49 buhei: 行的
15:49 buhei: 你看我多喜欢那张图
15:49 buhei: InoStyle那个
15:50 buhei: 那个比你这个过分多了
15:50 rs_fadeaway: 啊?哪个
15:50 buhei: 还是ar8
15:50 *buhei is editing [https://osu.ppy.sh/b/71746 Rex - Heart of Witch [InoStyle]]
15:50 buhei: 这个
15:50 buhei: 真喜欢这张图
15:50 rs_fadeaway: 啊
15:50 rs_fadeaway: 这个我只玩过最后个
15:51 buhei: 最后个也喜欢啊
15:51 buhei: 这俩难度我都挺喜欢的
15:51 rs_fadeaway: 我喜欢玩啊
15:51 rs_fadeaway: 好听又好玩
15:52 buhei: 盒饭这个cs5感觉是用cs4的方法做的啊
15:52 rs_fadeaway: 我卧槽
15:52 rs_fadeaway: 我一看这个成绩好像还是盒饭打的
15:52 rs_fadeaway: 好像是哪次面积用我电脑打的
15:53 rs_fadeaway: 4.5
15:53 rs_fadeaway: 他后来改成5了吧
15:53 rs_fadeaway: 我记得是4.5
15:55 buhei: 他改成5了
15:55 buhei: 4.5可能好点
15:55 buhei: 00:31:071 (2,3) - 我不是很懂这种跳为什么放在这个地方
15:56 buhei: 00:57:757 (3) - 这里我觉得他可以学一下阿哥射日的loveBBB
15:56 buhei: 原地打转小圈
15:57 buhei: 233
15:59 buhei: 01:53:222 (1) - 还有这
15:59 buhei: 你们两个在最后一段就选择直接跟鼓无视主旋律了啊
16:01 rs_fadeaway: 00:31:071 (2,3) - 这个跳真正打起来还蛮爽的,虽然我不懂原理
16:01 buhei: 爽就行
16:01 buhei: 不管他
16:02 rs_fadeaway: 这种原地连打,应该是老玩家独特喜好
16:02 buhei: 主要它不是真的原地
16:02 buhei: 它会伸好长,有点丑
16:02 buhei: 01:19:036 (4) -
16:02 buhei: 01:20:432 (4) -
16:02 buhei: 01:21:827 (4) -
16:02 buhei: 这三个
16:03 buhei: 来个渐变加速
16:03 buhei: 你听背景音乐
16:03 buhei: 鼓声越来越密集
16:03 rs_fadeaway: 是不是要改下advance里面那个stack
16:03 buhei: 在图上要有点反应
16:03 buhei: advance我还没看
16:03 rs_fadeaway: 好
16:04 buhei: 没啥了
16:04 buhei: 我看看主难度
16:04 rs_fadeaway: 嗯
16:05 buhei: 00:25:838 (3,4,5) -
16:05 buhei: 有点突然了
16:06 rs_fadeaway: 哇 这个是阿哥射日让我搞的
16:06 buhei: 不理他
16:06 rs_fadeaway: 爽,你先改了我再跟你解释
16:06 buhei: 不符合你整个图的风格啊
16:06 buhei: 我感觉
16:06 rs_fadeaway: 说下你的方案
16:06 buhei: 我没方案我就吐个槽啊
16:06 buhei: 你直接说吧
16:07 rs_fadeaway: 我原来就是顺着的flow啊
16:07 rs_fadeaway: 没啥特别的
16:08 buhei: 主要这里有点孤零零的
16:08 buhei: 这个梗后面好像也就出现一次
16:08 buhei: 这样不好
16:08 buhei: 变化这么大还是顺着音乐来
16:08 buhei: 按理讲00:28:629 (3,4,5,6,7) - 这里也应该用那个梗了
16:09 buhei: 还有这里00:31:594 (4,5,6) -
16:09 buhei: 而不是这个地方00:33:076 (4,5) -
16:09 buhei: 怎么说呢你自己做的图你知道什么时候会出现这个梗
16:09 buhei: 但是玩家不知道啊
16:09 buhei: 所以还是更合曲一点好
16:09 buhei: 你考虑一下在哪里用
16:10 rs_fadeaway: 行 我平衡下
16:10 buhei: 你注意下这两个地方00:38:047 (1,2,3,1,2,3,4) -
16:10 buhei: 00:40:838 (1,2,3,1,2,3,4) -
16:11 buhei: 你有没有发现问题
16:11 buhei: 包括后面
16:11 rs_fadeaway: 你直说吧
16:11 buhei: 00:40:838 (1,2,3,1,2,3,4) - 这里
16:11 buhei: 只有这一个地方
16:11 buhei: slider换方向了
16:12 buhei: 先向上再向下
16:12 buhei: 除去最后一个跳不管
16:12 buhei: 其他的都是保持一个方向
16:12 buhei: 一直向上一直向左这样的
16:12 rs_fadeaway: 嗯
16:12 buhei: 00:43:629 (1,2,3,1,2,3,4) - 比如这个就是一直向左
16:12 rs_fadeaway: 为什么呢
16:13 buhei: 为什么呢
16:13 buhei: 不是你摆的吗;w;
16:13 rs_fadeaway: 为什么呢
16:13 buhei: 我感觉保持一个方向好一点啊
16:13 buhei: 比较用停顿感
16:13 buhei: 有*
16:13 rs_fadeaway: 好啊
16:13 buhei: 也就四个ctrl+G的事
16:13 buhei: 你看看
16:14 buhei: 00:38:047 (1,2,3,1,2,3,4) - 像这里
16:14 buhei: 有一种原路退回的感觉
16:14 buhei: 非常合曲
16:14 buhei: 你换方向就没这感觉了
16:14 rs_fadeaway: 还有这种感觉么
16:15 buhei: 稍微有点卡手的停顿感吧
16:15 buhei: flow肯定是换方向比较好
16:15 buhei: 但你都没换方向就无所谓了
16:15 rs_fadeaway: 毕竟绝对音准
16:15 buhei: ??????
16:15 buhei: 你要是都换方向也行
16:15 buhei: 其实
16:15 buhei: 差别不会特别大
16:15 rs_fadeaway: 好,这也是摆的时候没注意
16:16 rs_fadeaway: 要不就是当时想搞一组正一组反
16:16 rs_fadeaway: 然后后面忘了
16:16 buhei: kiai看的好有既视感233
16:16 buhei: lovebbb
16:17 buhei: 01:37:699 (4,5,1) -
16:17 buhei: 这里
16:17 buhei: 感觉叠在一起爽多了
16:18 rs_fadeaway: 哦?这里是怎么隔回事,我等会看看
16:18 buhei: 你就看一眼
16:18 buhei: 我感觉这个连打叠在一起爽一点
16:18 buhei: 01:42:234 (1,2) -
16:18 buhei: 这
16:18 buhei: 不太好吧;w;
16:19 buhei: 等以后scorev2了你说这里怎么不出100
16:19 buhei: 要难受死
16:19 buhei: 不如一个折返小滑条或者干脆就4连
16:19 rs_fadeaway: 不知道啊,感觉看着比较舒服,填空摆梗法
16:20 buhei: http://osu.ppy.sh/ss/8603291
16:21 rs_fadeaway: 不过感觉1/3滑条,要特殊点,不然摆单点
16:21 buhei: https://osu.ppy.sh/ss/8603293
16:21 buhei: 这两种你选一个好点
16:21 buhei: 或者按你前面的处理
16:21 buhei: 01:40:838 (1,2,3) -
16:22 buhei: 用两个滑条就没节奏了
16:22 buhei: 又是用眼睛打图
16:22 buhei: 左手其实不知道在打什么
16:25 rs_fadeaway: +
16:26 buhei: ???
16:28 rs_fadeaway: 好
16:28 buhei: 没了
16:28 buhei: Kani's Insane的01:07:176 (1) -
16:28 buhei: 还是让Kani想想办法吧
16:28 buhei: 我刚刚开hr打
16:29 buhei: 跳都没断 就这地方断了
16:29 rs_fadeaway: 什么道理
16:29 buhei: 前面都是折两下,这里突然多折几下
16:29 buhei: 容易读错
16:29 buhei: 提前松了
16:30 rs_fadeaway: 额,其实我有些地方跟他讲了,他说再改就难了
16:30 buhei: 这里又不会辩难
16:30 buhei: 变难*
16:30 rs_fadeaway: 毕竟top,不擅长简单图也是情有可原
16:31 buhei: https://osu.ppy.sh/ss/8603328
16:31 buhei: 就这样搞
16:32 buhei: 没了
16:32 buhei: 怎么保存irc记录来着
Topic Starter
rs_fadeaway

buhei wrote:

谢谢摸的,改了!

盒饭打包
Heatherfield's Another

where is the kiai

00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same

01:23:920 (17) - nc?

01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano

nice cs 5 tho

Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean

00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
01:32:292 (1,3) - this overlap could be avoided
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
01:37:001 - should be clickable aswell I feel
01:37:786 - maybe map a triple here?

Heatherfield's Another
00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
01:26:710 - kiais should be consistent across all difficulties
01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8

15:52 buhei: 盒饭这个cs5感觉是用cs4的方法做的啊
15:52 rs_fadeaway: 我卧槽
15:52 rs_fadeaway: 我一看这个成绩好像还是盒饭打的
15:52 rs_fadeaway: 好像是哪次面积用我电脑打的
15:53 rs_fadeaway: 4.5
15:53 rs_fadeaway: 他后来改成5了吧
15:53 rs_fadeaway: 我记得是4.5
15:55 buhei: 他改成5了
15:55 buhei: 4.5可能好点
15:55 buhei: 00:31:071 (2,3) - 我不是很懂这种跳为什么放在这个地方
15:56 buhei: 00:57:757 (3) - 这里我觉得他可以学一下阿哥射日的loveBBB
15:56 buhei: 原地打转小圈
15:57 buhei: 233
15:59 buhei: 01:53:222 (1) - 还有这
15:59 buhei: 你们两个在最后一段就选择直接跟鼓无视主旋律了啊
16:01 rs_fadeaway: 00:31:071 (2,3) - 这个跳真正打起来还蛮爽的,虽然我不懂原理
16:01 buhei: 爽就行
16:01 buhei: 不管他
16:02 rs_fadeaway: 这种原地连打,应该是老玩家独特喜好
16:02 buhei: 主要它不是真的原地
16:02 buhei: 它会伸好长,有点丑
16:02 buhei: 01:19:036 (4) -
16:02 buhei: 01:20:432 (4) -
16:02 buhei: 01:21:827 (4) -
16:02 buhei: 这三个
16:03 buhei: 来个渐变加速
16:03 buhei: 你听背景音乐
16:03 buhei: 鼓声越来越密集
16:03 rs_fadeaway: 是不是要改下advance里面那个stack
16:03 buhei: 在图上要有点反应
16:03 buhei: advance我还没看
16:03 rs_fadeaway: 好
16:04 buhei: 没啥了
Topic Starter
rs_fadeaway
update with heatherfield's reply

reply
[osuskrub]
Heatherfield's Another

where is the kiai
added
00:26:710 (1,2,3,4) - i feel like this pattern can be better represented & organized, distance from 3-4 is too much considering the sound is the same
i think they are easy to hit
01:23:920 (17) - nc?
added
01:43:629 - 01:51:652 - you just keep mapping the melody instead of the piano and i think that makes the map pretty bland considering how cool the map was before, i strongly suggest mapping the piano
i tried several patterns with the piano sound, but they are not satisfying :<
nice cs 5 tho

[Ora]
Overall, this diff has some rhythm stuff that I would change, but everything else is pretty clean

00:50:344 - I feel like this should be mapped. You switch off the drum way too soon (00:49:734 (2,3,4) - )
that makes some sense, but i think my way is ok too
01:18:338 (1) - for this section leading up into the stream, it would have been cool if you started out with small jumps and gradually increase spacing after each NC. It would have fit well with the buildup
ok, changed
01:23:222 (9) - NC maybe?
01:23:920 (17) - same^
yea i added on this one
01:32:292 (1,3) - this overlap could be avoided
sure
01:36:129 (5,6) - why not a slider like you use in the rhythm at 01:33:338 (5) - and then follow it with a triple at 01:36:478 -
you are right, i just did it for better appearance
01:37:001 - should be clickable aswell I feel
same reason as above
01:37:786 - maybe map a triple here?
hmm, not really good i think

[Mombei]
Heatherfield's Another
00:35:606 (4,1) - The progressive spacing in 00:35:083 (1,2,3,4) - makes the spacing between 4 and 1 awkward to play - I advise you space them further, to match the progression of distance.
ok
01:26:710 - kiais should be consistent across all difficulties
in my memory, guest diffs can be excepted
01:40:838 (1,2,3,4) - Again, ad for the extra, I advise you start out with a buzzing slider and then use circles on the second instance of the 1/8
but it's 1/6, i think it's fine

15:52 buhei: 盒饭这个cs5感觉是用cs4的方法做的啊
15:52 rs_fadeaway: 我卧槽
15:53 rs_fadeaway: 4.5
15:53 rs_fadeaway: 他后来改成5了吧
15:53 rs_fadeaway: 我记得是4.5
15:55 buhei: 他改成5了
15:55 buhei: 4.5可能好点
主要考虑4.5星低了,diff spread好像不太好,cs5也不难打
15:55 buhei: 00:31:071 (2,3) - 我不是很懂这种跳为什么放在这个地方
确实比较突兀 主要是正常摆试了下有点丑
15:56 buhei: 00:57:757 (3) - 这里我觉得他可以学一下阿哥射日的loveBBB
15:56 buhei: 原地打转小圈
15:57 buhei: 233
15:59 buhei: 01:53:222 (1) - 还有这
15:59 buhei: 你们两个在最后一段就选择直接跟鼓无视主旋律了啊
16:01 rs_fadeaway: 00:31:071 (2,3) - 这个跳真正打起来还蛮爽的,虽然我不懂原理
16:01 buhei: 爽就行
16:01 buhei: 不管他
16:02 rs_fadeaway: 这种原地连打,应该是老玩家独特喜好
喜好 喜好
16:02 buhei: 主要它不是真的原地
16:02 buhei: 它会伸好长,有点丑
16:02 buhei: 01:19:036 (4) -
16:02 buhei: 01:20:432 (4) -
16:02 buhei: 01:21:827 (4) -
16:02 buhei: 这三个
16:03 buhei: 来个渐变加速
16:03 buhei: 你听背景音乐
16:03 buhei: 鼓声越来越密集
好 改一下
Mafumafu
M4M, my map: https://osu.ppy.sh/s/645502

I suggest to rename Beginner to Easy .
You need to rename Hyper to something else since in osu! Hyper is mostly referred to difficulties that are relatively easier than Insane.
[General]
Keep your letterbox setting consistent.
You didn't set custom combo colors for diffs by Kani and Heatherfield, is that intended?

[Easy]
中间break好多绿线 删了吧看着挺闹心的 Normal也是
01:53:920 (1) - 最后还是用一个note比较好,那么重

[Normal]
00:28:629 (2,3) - 擦边了,不好
01:51:129 (4,2) - This overlap needs to be fixed

[Hard]
00:43:106 (4,3) - Slight overlap needs to be fixed.
01:12:757 (1,2,3) - Same spacing should be applied to 01:13:106 (2,3) - as 01:12:757 (1,2) -
01:38:222 (2,3) - I think rhythm should actually be https://puu.sh/xeEo1/866db4000f.png to follow the main music layer better.
01:40:838 (2) - This is of course not 1/4.

[Kani's Insane]
01:21:129 (1) - This 2-time-reverse slider is really abrupt and could result in combobreaks.
01:26:710 (1) - I think combos in this section are too long and need to be cut in half.
01:40:926 (2) - You actually cannot map like this, it is unsnapped because the instruments are not snapped at 1/4.
01:42:321 (2) - ^
01:45:083 (1,2,3,4,5,1) - I think hitsounds here are quite noisy, you might need to apply lower volume for some slider-ends.

[Hyper]
00:02:990 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think spacings here need to be nerf'ed. This is the intro and relatively calm part of the entire song but it is almost as hard as the last part of Kiai due to those single-taps.

[Heatherfield's Insane]
I think you need to go through this kind of rhythms: 00:14:676 (3,4,5,6,7) - 00:18:862 (3,4,5) - 00:21:652 (4,5,6,7) - 00:23:048 (2,3,4,5) - . Make sure they are consistent. The core problem lies in whether to omit the beat on the whiteline or not.
01:19:036 (4,4) - 01:21:827 (4) - These 3 multiple reverses are quite abrupt and could entangle players.
01:23:942 (1) - I think 1/4 is already enough.
01:30:461 (7) - I think this needs to be removed for it sounds pretty overmapped. More important, you didn't apply five note streams for other places in this section.

[Extra]
00:25:838 (3,4,5) - I think 1/4 spacing is quite overdosed. Same at 00:32:815 (3,4,5) - . The music does not provide enough support for them.
00:45:373 (4,5,6,7) - I would like cast doubt on this rhythm. The sound at 00:45:548 - is obvisously more intense than 00:45:461 (5) - .
00:47:640 (1,2) - I don't think this is a eligible pattern, applying such a big spacing for 1/4 gap is frightening. Same for 00:50:431 (1,2) - and similar patterns.
00:58:105 (1,2) - Each of them needs to be reversed for one more time, as the music apparently suggests.
01:43:629 (2,3,4,5,6,7,8) - I don't think this is a nice idea because you are switching tracks you follow too frequently. You need to focus on one track for at least a certain period of time.
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