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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Topic Starter
anna apple
This beatmap was submitted using in-game submission on Wednesday, December 20, 2017 at 6:45:54 PM

Artist: Tatsumi Megumi featured by Sano Hiroaki
Title: Tsubomi (Long Version)
Source: GuitarFreaksXG3 & DrumManiaXG3
Tags: bor
BPM: 184
Filesize: 11760kb
Play Time: 05:12
Difficulties Available:
  1. Sakura (4.62 stars, 1215 notes)
Download: Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Version)
Information: Scores/Beatmap Listing
---------------
inspiration: kiiwa

this is a bor map

FUCK MY ASS UPDOOT LESS GO BROTHER!!!!!! 0
Weber
hi

Sakura (STOP NAMING MARATHONS SAKURA HOLY SHIT)

00:09:073 (4,1) - Spacing here is pretty weird tbh
00:09:888 (7,8,1,2) - Honestly this spacing change is too harsh and doesn't really reflect the music very well, if you wanted to build it up it should be a full gradual increase in spacing for the entire stream which I feel would fit the music much better. (Apply to all later examples of this.)
00:18:203 (7,1) - This beatmap helped me learn something, why have I never seen this kind of pattern before? Now I know. Because it sucks to play. Please change this (apply to all later examples of this.)
00:53:421 (5,6,1) - 5 note stream would probably be less confusing than this.

map is copypaste hell so that's all I have for now until you finish it, good luck!
Topic Starter
anna apple

Weber wrote:

hi

Sakura (STOP NAMING MARATHONS SAKURA HOLY SHIT)

00:09:073 (4,1) - Spacing here is pretty weird tbh not really, I just made it a bit more obvious where the stream was to avoid any confusion, the spacing is unimportant since the right before there was a hold slider
00:09:888 (7,8,1,2) - Honestly this spacing change is too harsh and doesn't really reflect the music very well, if you wanted to build it up it should be a full gradual increase in spacing for the entire stream which I feel would fit the music much better. (Apply to all later examples of this.) maybe it, but its harder to do a 7 stream than a 5 stream for the same reason this stream increases difficulty without looking like it does exactly. It might be hard for you to tell since you are such a high rank you only see the more obvious way :? :D
00:18:203 (7,1) - This beatmap helped me learn something, why have I never seen this kind of pattern before? Now I know. Because it sucks to play. Please change this (apply to all later examples of this.) no thanks
00:53:421 (5,6,1) - 5 note stream would probably be less confusing than this. no thanks

map is copypaste hell so that's all I have for now until you finish it, good luck!
Voxnola
Lemme tell you a lil secret
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Kiiwa peed herself
Topic Starter
anna apple

Naitoshi wrote:

Lemme tell you a lil secret
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Kiiwa peed herself

I actually came
pkk
u can do it
Topic Starter
anna apple

pkk wrote:

u can do it
irc with pkk
p k k
can u mod this my map https://osu.ppy.sh/b/1217970
pkk - Today at 5:07 PM
no
bor - Today at 5:08 PM
ok
can you support me
pkk - Today at 5:12 PM
ok
p/5862653
bor - Today at 5:12 PM
thanks for your cooperation
NEW MESSAGES
pkk - Today at 5:14 PM
np
Metaku
bor4bor

[Sakura]

Some unsnapped kiai ends in the end of the song

00:10:540 (6) - I'd probably nc this for emphasis, also I think you could better emphasis it with a sharp angle rather than a linear flow from 00:10:051 (1,2,3,4,5) - I think the biggest issue here is the curve with 00:10:296 (4,5,6) - as 6 goes against the natural flow here so idk maybe a placement like this or smtng
00:13:801 (2) - I think this note is too strong to be stacked under the sliderend
00:15:268 (5,6,1) - Idk if just your style but a bit too tight curves for my taste, also 00:15:268 (5) - I think this could use a bit more spacing from 00:14:942 (4) - since it's a rather emphasized note
00:16:247 (2,3,4,5) - If you want to use a linear pattern here I think you should have at least progressively increasing spacing since the pitch of the guitar is going up as well
00:16:899 (6,7,1) - really emphasized stuff here, feels kinda bad to see it stacked the same way a lot weaker sounds on 00:14:453 (1,2,3) -
00:17:714 (3) - Yeah again I don't like stacking strong sounds on sliderends
00:18:366 (1,2,3) - Could use some additional spacing... The slider leniency would easily allow it so no need to make strong sounds so cramped. As it is it plays ever weaker than just a triple would so kinda meh imo
00:19:182 (5,6,7) - Here too would be nice to see something represent the pitch changes on guitar
00:19:752 (1) - I'd rather end it on 00:20:812 - where the guitar sound ends and add a circle for the vocal at 00:20:812 - if you feel like mapping it
00:21:953 (5) - Pretty interesting choice in both rhythm here... 00:22:279 - stands out more than the rest of the slider also you use a 1/2 + circle here despite being lot weaker 00:23:258 (6,7) - ?
00:24:562 (5,1) - Again kinda counter-intuitive rhythm choice here, this time also on 00:25:051 (1) - since I'm quite sure majority would think the kick is more impacting than the echo kind of thing on the down beat
00:25:622 - idk if you missed the triple here or ignored on purpose, feels a bit weird since you mapped other weak triples too
00:26:355 (1,2,3) - Hmm might want to rework rhythm here. The first 2 objects indicate that you'd be following vocals but then you leave it on slider end on 3. Also I think the visuals on the pattern could be better, like utilising the blanket opportunites from 00:26:355 (1,3) - or trying to make an even triangle or something
00:29:779 (5) - I'll stop pointing these out, they are repeating so idk if you had some kind of reason for doing them but I can't figure it out
00:30:432 (2) - I think you could add another triple here since the guitar kinda stands out here despite being quite low pitch
00:31:410 (7) - Again I don't like this stacking here since the sounds are completely unrelated and the vocals are quite strong
00:34:018 - feels kinda empty, could add something or change 00:33:692 (6) - into a circle and add a 1/2 slider here 00:33:855 -
00:35:486 (1) - Most of the there has been no strong sounds on placements like these but there are quite strong vocals here so it deserves more spacing imo
00:35:649 (2,6) - I get your following the kicks here but I'd argue that snares + vocals are stronger here
00:36:301 (6,7,8,1) - Too much flow changes here imo, I'd prefer you just keep the flow on 00:36:627 (7,8) - instead of reversing it and then reversing again on 00:36:790 (1) -
00:37:768 (4) - slidertail definitely more dominant here than the head, consider changing rhythm
00:38:095 - Well... I wouldn't ignore this since there are vocals and a (rather silent) cymbal there in addition to being the downbeat
00:38:258 (1,3) - pretty minor but these aren't properly stacked
00:38:747 (3) - well this goes against your most rhythm choices since you've prioritized kicks over other stuff in most places (Some which I don't really agree to since I found other sounds more important but you should try to be consistent here if that's the rhythm you chose)
00:39:073 (4) - Definitely would work better as 3/4 slider. Kinda funny that I haven't seen you using one after the one in the beginning (00:14:942 (4) - )
00:39:725 (2) - I don't really know what this is following since it's ignoring the vocals on red tick and a triple too
00:40:377 (4) - rhythm issues again
00:53:421 (5,6,1) - While technically this isn't wrong I just can't agree with this rhythm pattern choice here. It's really lacking in emphasis since it pretty much plays like 3 stacked 1/2 circles into a 1/2 slider. If you want to stack those make it a 5 note stream instead (Shouldn't be an issue since you had this in the beginning 00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ) or at least make it into jumps with the 1/4 sliders, and please make 00:53:747 (1) - into 2 circles. The sounds are pretty much begging for a jump here. I really think you should try on working on emphasizing stuff more since I've seen this kind of issues in many parts of the map.
00:54:236 (2,3,4,5,6) - Kinda lacking in emphasis since the vocals are getting higher in pitch and more intense especially at 00:54:725 (5,6) -
00:56:192 (6,1) - Visual spacing here kinda stands out, could try to space them further for consistency
00:57:334 (4,5) - You were following the vocals so nicely until this so why suddenly change the rhythm here
01:00:105 (7,1) - Definitely needs a bigger spacing here, it should be at least as big as 00:59:779 (6,7) -
01:00:758 (2,3,4) - spacing gets kinda big here compared to before for seemingly no reason so maybe make it a bit smaller?
01:01:410 (6,1) - Again kinda lacking in emphasis if you compare it to spacing like 01:00:268 (1,2) -
01:03:855 (6) - random whistle here on the slidertail, I'd suggest making the end clickable anyway
01:04:834 (3) - Missed a sound in the middle?
01:06:627 (6,1) - again spacing could be better here if you compare to 01:06:138 (4,5) - kinda lack s in emphasis imo
01:07:605 (3,4,5) - the angle here looks a bit weird, maybe try to make it follow the curve of 5?
01:10:703 (1,2) - could try to match the visual spacing with 01:09:888 (4,7) -
01:11:845 (6,1) - same as before about visual spacing
01:12:986 (4,5) - rhythm again, should be 1/2 slider imo for consistency with 01:12:008 (1,2,3) -
01:18:692 (1,5) - instead of 1/2 sliders I think you could try some sort of jump pattern here both for more variety and better emphasis
01:20:486 (3,4,5) - Yeah kinda weird spacing change again since the song is getting more intense
01:24:236 (2,3,4,5,6) - I honestly don't think a linear pattern like this is properly capturing what the song is doing...
01:25:051 (1,2,3,4,5,6,7,8,9) - Guitar doing cool stuff here, not nice to ignore it :/ (I like cool stuff - Pishifat)
01:26:355 (1,3) - Pretty cool idea here I think you could try something like this more with your 01:26:355 (1) - shape sliders
01:27:171 (3,4,1) - Better spacing emphasis here than in most parts but I'd still adjust it a bit so 01:27:171 (3,4) - < 01:27:497 (4,1) -
01:28:149 (2,3,4) - Pretty high spacing here again, also feels kinda isolated from the rest of the combo :/
01:29:779 (5) - The decision to use a repeat here kinda kills the emphasis on the notes here but also on 01:30:105 (6) - which would deserve a bigger spacing imo anyway

Well I've modded up to first kiai and there's quite a big list of issues imo... To avoid wasting both of our time I'd suggest you to scan the rest of the map for similar issues since at least by a quick glance they are repeating later as well.
I'd be happy to remod this later but with the amount of issues on just the first third of the song I think it'd be more useful to mod this later on when you've already addressed the issues already mentioned as it would be more beneficial both for you and me
sakebi
From modding queue
Sakura
00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - since this and 04:10:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - are pretty much the same pattern, they should both have the same flow (such as both being circular instead of the first switching directions, or the other way around)

02:07:279 (2) - this slider should follow circular flow


04:18:448 (8) - this circle should follow the curve of the next slider

sorry if its not that much i just couldn't find many things
Topic Starter
anna apple
I will reply after doing the m4ms with you guys

though i applied everything i intended to already
Yahuri
m4m

General
-the clap hitsound is oddly fitting XD but you still could replace it with a drum custom

Sakura
00:12:904 (4) - add clap
00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i dont like how this stream plays, 00:10:051 (1) - is somewhat strong (i can hear it on 25% speed, but 100% not really) but not strong enough for such a sharp angle change imo. the spacing change from the first part of the stream (line) into the second part of the stream (pentagon) is also very large. i missed on this stream pattern both times it appeared :/
04:10:703 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i think this version of the stream ^ works better if you wanted a sharp angle change. the vocals here 04:11:355 (1) - are quite clear
00:18:774 - i hear something here, add circle?
00:21:138 - add finish?
00:21:953 (5) - 00:22:605 (2) - 00:23:258 (6) - 00:24:562 (5) - 00:25:214 (2) - 00:25:866 (6) - rhythm choice is ehhhh because the slider tails are all stronger in the music than the heads. these are only a few, but this repeats throughout the diff
00:31:410 (7,1) - could add a jump here for cymbal crash+vocals on 1
00:34:018 - why did you skip this vocal? its fairly strong imo
00:37:768 (4,1) - why did you decide to use this pattern? the only similarities i can hear are vocals+clap on the tails. 00:37:768 (4) - does not have additional hitsounds on the head, and the instruments drop out in the middle. 00:38:258 (1) - has whistle on the head, and the instruments dont drop out in the middle.
00:40:866 (1) - 00:41:518 (5) - ^ except theres even fewer similarities
00:43:312 - add circle? or 1/2 slider
00:45:268 (2,1,2) - these dont overlap but 00:46:084 (2,3,4,5,6,7) - these do, make it consistent
00:45:595 - the piano thing also starts here, so i would shorten 00:45:268 (2) - to here. or to here 00:45:432 (to make all piano notes clickable)
00:56:682 (2) - 00:57:334 (4,5) - make these a line (tail2,4,5) for aesthetics? also visual spacing is inconsistent
00:58:801 (6,1) - could make a jump here for cymbal crash
01:00:105 (7) - remove finish, there isnt anything that strong here. you could put one here though 00:59:942
01:11:355 (4,6) - stack?
01:15:432 (6,1) - ^
01:16:573 (4,5) - this has higher spacing than 01:17:062 (6,1) - even though 5 barely has anything in the music while 1 has both cymbal crash and vocals, spacing of these pairs should be reversed
01:20:486 (3,4) - this is the smallest spacing in the kiai, space them out
01:23:258 (5,6,1) - spacing of 5-6 should be smaller than 6-1 not the other way around. 6 is barely audible.
01:41:355 (4) - could make this slider symmetrical, it looks a bit messy as is imo
01:50:160 - add clap
02:12:986 (5) - remove clap, add drum-finish
02:13:149 (6) - remove finish, sampleset auto
02:20:649 (6,7) - same as before, 7 doesnt really have anything on it but 6 does. remove finish on 7 and you can add one here 02:20:812.
02:21:464 - add clap
02:23:747 - add finish
02:38:747 (3,4) - smallest spacing in the kiai, space them out
03:05:649 (1) - 03:06:138 (3) - dont really agree with this pattern because 1 has the hihat on the tail, while 3 has the hihat on the head
03:13:149 (7,1) - add jump for cymbal crash+guitar?
03:18:040 (6,1) - fix stack
03:20:160 (2,3,4,5) - overlapping doesnt look good, you dont do it anywhere else in this section
03:46:247 (2) - dont like the rhythm choice, the piano on the slider tail is stronger than the head
04:50:486 - add finish?
05:06:627 (2) - would look cool if you put it in the center of the grid
04:55:703 - welp i had the feeling you copypasted at least one full section while playing and here they are 00:12:660 - 01:32:062. consistency is good, but the implementation isnt that great imo, like its so consistent to the point that it gets kinda boring. i also noticed quite a lot of similarities in the kiai sections. for example, 01:10:703 (1) - 02:28:964 (1) - 04:28:964 (1) - all have the same slider shape at the same angle. you can do more experimentation with angles
02:00:268 - 00:42:008 - back at it again with the copypaste :P

Good luck~
Topic Starter
anna apple

Metaku wrote:

bor4bor

[Sakura]

Some unsnapped kiai ends in the end of the song

00:10:540 (6) - I'd probably nc this for emphasis, also I think you could better emphasis it with a sharp angle rather than a linear flow from 00:10:051 (1,2,3,4,5) - I think the biggest issue here is the curve with 00:10:296 (4,5,6) - as 6 goes against the natural flow here so idk maybe a placement like this or smtng no thanks, flow has no meaning here
00:13:801 (2) - I think this note is too strong to be stacked under the sliderend I'm not actively following the sound that defines why you think this note is strong, therefor I disagree
00:15:268 (5,6,1) - Idk if just your style but a bit too tight curves for my taste, also 00:15:268 (5) - I think this could use a bit more spacing from 00:14:942 (4) - since it's a rather emphasized note spacing is for readability, its emphasized by forcing click alternating and changing direction.
00:16:247 (2,3,4,5) - If you want to use a linear pattern here I think you should have at least progressively increasing spacing since the pitch of the guitar is going up as well rhythm density is constant which adds strain so its ok
00:16:899 (6,7,1) - really emphasized stuff here, feels kinda bad to see it stacked the same way a lot weaker sounds on 00:14:453 (1,2,3) - its a triple why would i not keep distance close, also its not stacked either...
00:17:714 (3) - Yeah again I don't like stacking strong sounds on sliderends same as before
00:18:366 (1,2,3) - Could use some additional spacing... The slider leniency would easily allow it so no need to make strong sounds so cramped. As it is it plays ever weaker than just a triple would so kinda meh imo did you give the wrong link???
00:19:182 (5,6,7) - Here too would be nice to see something represent the pitch changes on guitar no thanks
00:19:752 (1) - I'd rather end it on 00:20:812 - where the guitar sound ends and add a circle for the vocal at 00:20:812 - if you feel like mapping it I set the spinner back a bit, not adding circle
00:21:953 (5) - Pretty interesting choice in both rhythm here... 00:22:279 - stands out more than the rest of the slider also you use a 1/2 + circle here despite being lot weaker 00:23:258 (6,7) - ? you don't get it
00:24:562 (5,1) - Again kinda counter-intuitive rhythm choice here, this time also on 00:25:051 (1) - since I'm quite sure majority would think the kick is more impacting than the echo kind of thing on the down beat
00:25:622 - idk if you missed the triple here or ignored on purpose, feels a bit weird since you mapped other weak triples too lmao I had to change some stuff to fix this mistake, good catch
00:26:355 (1,2,3) - Hmm might want to rework rhythm here. The first 2 objects indicate that you'd be following vocals but then you leave it on slider end on 3. Also I think the visuals on the pattern could be better, like utilising the blanket opportunites from 00:26:355 (1,3) - or trying to make an even triangle or something
00:29:779 (5) - I'll stop pointing these out, they are repeating so idk if you had some kind of reason for doing them but I can't figure it out
00:30:432 (2) - I think you could add another triple here since the guitar kinda stands out here despite being quite low pitch I don't here it.
00:31:410 (7) - Again I don't like this stacking here since the sounds are completely unrelated and the vocals are quite strong already mentioned
00:34:018 - feels kinda empty, could add something or change 00:33:692 (6) - into a circle and add a 1/2 slider here 00:33:855 - forgot triple d
00:35:486 (1) - Most of the there has been no strong sounds on placements like these but there are quite strong vocals here so it deserves more spacing imo again im not mapping to what you think I am
00:35:649 (2,6) - I get your following the kicks here but I'd argue that snares + vocals are stronger here I'm not following the kicks.
00:36:301 (6,7,8,1) - Too much flow changes here imo, I'd prefer you just keep the flow on 00:36:627 (7,8) - instead of reversing it and then reversing again on 00:36:790 (1) - no thanks
00:37:768 (4) - slidertail definitely more dominant here than the head, consider changing rhythm how come you only notice this now...
00:38:095 - Well... I wouldn't ignore this since there are vocals and a (rather silent) cymbal there in addition to being the downbeat I ignored it to mini highlight the piano one the slider end.
00:38:258 (1,3) - pretty minor but these aren't properly stacked d
00:38:747 (3) - well this goes against your most rhythm choices since you've prioritized kicks over other stuff in most places (Some which I don't really agree to since I found other sounds more important but you should try to be consistent here if that's the rhythm you chose) you don't know what I'm prioritizing, though to some degree you are actually correct, to the degree that requires an edit you are incorrect. This whole map is me trying to shove a bunch of strong beats onto slider ends. sometimes I don't and sometimes I do depending on the context.
00:39:073 (4) - Definitely would work better as 3/4 slider. Kinda funny that I haven't seen you using one after the one in the beginning (00:14:942 (4) - ) I think you missed the point again, I only do the 3/4 sliders in very select locations, and even then its questionable, I do not like extended sliders. because they will not fit my rhythm basis ever unless I used it like I did in the intro.
00:39:725 (2) - I don't really know what this is following since it's ignoring the vocals on red tick and a triple too this is me recognizing this section is going to change to another section so I semi change the rhythm basis while keeping the rhythm structure and complimenting the sounds around it
00:40:377 (4) - rhythm issues again no thanks
00:53:421 (5,6,1) - While technically this isn't wrong I just can't agree with this rhythm pattern choice here. It's really lacking in emphasis since it pretty much plays like 3 stacked 1/2 circles into a 1/2 slider. If you want to stack those make it a 5 note stream instead (Shouldn't be an issue since you had this in the beginning 00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ) or at least make it into jumps with the 1/4 sliders, and please make 00:53:747 (1) - into 2 circles. The sounds are pretty much begging for a jump here. I really think you should try on working on emphasizing stuff more since I've seen this kind of issues in many parts of the map. no thanks
00:54:236 (2,3,4,5,6) - Kinda lacking in emphasis since the vocals are getting higher in pitch and more intense especially at 00:54:725 (5,6) - already explain prior
00:56:192 (6,1) - Visual spacing here kinda stands out, could try to space them further for consistency its rotational symmetry around a centre, spacing is already pretty high
00:57:334 (4,5) - You were following the vocals so nicely until this so why suddenly change the rhythm here if you can explain how the hell 00:55:540 (2,3,4,5) - is following the vocals I might consider it
01:00:105 (7,1) - Definitely needs a bigger spacing here, it should be at least as big as 00:59:779 (6,7) - 1 is emphasized.
01:00:758 (2,3,4) - spacing gets kinda big here compared to before for seemingly no reason so maybe make it a bit smaller? double cymbal on 7,1 so i made 1 higher sv, to keep intensity relevant increased spacing to the triple.
01:01:410 (6,1) - Again kinda lacking in emphasis if you compare it to spacing like 01:00:268 (1,2) - 1 is emphasized.
01:03:855 (6) - random whistle here on the slidertail, I'd suggest making the end clickable anyway its not random, there is a strong sound that is not drums so I did whistle. also this reflects what I said before about rhythm
01:04:834 (3) - Missed a sound in the middle? I hear none when my hitsounds are off. its should be a somewhat lower density phrase regardless to reflect the intensity
01:06:627 (6,1) - again spacing could be better here if you compare to 01:06:138 (4,5) - kinda lack s in emphasis imo no thanks
01:07:605 (3,4,5) - the angle here looks a bit weird, maybe try to make it follow the curve of 5? no
01:10:703 (1,2) - could try to match the visual spacing with 01:09:888 (4,7) - the argument is over few pixels even though the latter example matches visual spacing afterwards
01:11:845 (6,1) - same as before about visual spacing ^
01:12:986 (4,5) - rhythm again, should be 1/2 slider imo for consistency with 01:12:008 (1,2,3) - same comment as before
01:18:692 (1,5) - instead of 1/2 sliders I think you could try some sort of jump pattern here both for more variety and better emphasis jumps are not my style, no thanks
01:20:486 (3,4,5) - Yeah kinda weird spacing change again since the song is getting more intense there is repetition, and the strongest note actually follows regular spacing emphasis this time......
01:24:236 (2,3,4,5,6) - I honestly don't think a linear pattern like this is properly capturing what the song is doing... no thanks
01:25:051 (1,2,3,4,5,6,7,8,9) - Guitar doing cool stuff here, not nice to ignore it :/ (I like cool stuff - Pishifat) pishi is cute \o/ but no change
01:26:355 (1,3) - Pretty cool idea here I think you could try something like this more with your 01:26:355 (1) - shape sliders no thanks
01:27:171 (3,4,1) - Better spacing emphasis here than in most parts but I'd still adjust it a bit so 01:27:171 (3,4) - < 01:27:497 (4,1) - angles emphasize; no change
01:28:149 (2,3,4) - Pretty high spacing here again, also feels kinda isolated from the rest of the combo :/ what's suddenly wrong when i use spacing to reflect song intensity??
01:29:779 (5) - The decision to use a repeat here kinda kills the emphasis on the notes here but also on 01:30:105 (6) - which would deserve a bigger spacing imo anyway disagreed

Well I've modded up to first kiai and there's quite a big list of issues imo... To avoid wasting both of our time I'd suggest you to scan the rest of the map for similar issues since at least by a quick glance they are repeating later as well.
I'd be happy to remod this later but with the amount of issues on just the first third of the song I think it'd be more useful to mod this later on when you've already addressed the issues already mentioned as it would be more beneficial both for you and me you misunderstood the premise of the map
Topic Starter
anna apple

lilligantEX wrote:

From modding queue
Sakura
00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - since this and 04:10:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - are pretty much the same pattern, they should both have the same flow (such as both being circular instead of the first switching directions, or the other way around) the speed change that occurs at the new combo makes the direction not matter as much

02:07:279 (2) - this slider should follow circular flow actually it was supposed to create a different circle


04:18:448 (8) - this circle should follow the curve of the next slider same as above

sorry if its not that much i just couldn't find many things
ty xddd

really cool usage of pictures btw
Metaku

bor wrote:

Metaku wrote:

bor4bor

[Sakura]

Some unsnapped kiai ends in the end of the song

00:10:540 (6) - I'd probably nc this for emphasis, also I think you could better emphasis it with a sharp angle rather than a linear flow from 00:10:051 (1,2,3,4,5) - I think the biggest issue here is the curve with 00:10:296 (4,5,6) - as 6 goes against the natural flow here so idk maybe a placement like this or smtng no thanks, flow has no meaning here
00:13:801 (2) - I think this note is too strong to be stacked under the sliderend I'm not actively following the sound that defines why you think this note is strong, therefor I disagree
00:15:268 (5,6,1) - Idk if just your style but a bit too tight curves for my taste, also 00:15:268 (5) - I think this could use a bit more spacing from 00:14:942 (4) - since it's a rather emphasized note spacing is for readability, its emphasized by forcing click alternating and changing direction.
00:16:247 (2,3,4,5) - If you want to use a linear pattern here I think you should have at least progressively increasing spacing since the pitch of the guitar is going up as well rhythm density is constant which adds strain so its ok
00:16:899 (6,7,1) - really emphasized stuff here, feels kinda bad to see it stacked the same way a lot weaker sounds on 00:14:453 (1,2,3) - its a triple why would i not keep distance close, also its not stacked either...
00:17:714 (3) - Yeah again I don't like stacking strong sounds on sliderends same as before
00:18:366 (1,2,3) - Could use some additional spacing... The slider leniency would easily allow it so no need to make strong sounds so cramped. As it is it plays ever weaker than just a triple would so kinda meh imo did you give the wrong link???
00:19:182 (5,6,7) - Here too would be nice to see something represent the pitch changes on guitar no thanks
00:19:752 (1) - I'd rather end it on 00:20:812 - where the guitar sound ends and add a circle for the vocal at 00:20:812 - if you feel like mapping it I set the spinner back a bit, not adding circle
00:21:953 (5) - Pretty interesting choice in both rhythm here... 00:22:279 - stands out more than the rest of the slider also you use a 1/2 + circle here despite being lot weaker 00:23:258 (6,7) - ? you don't get it
00:24:562 (5,1) - Again kinda counter-intuitive rhythm choice here, this time also on 00:25:051 (1) - since I'm quite sure majority would think the kick is more impacting than the echo kind of thing on the down beat
00:25:622 - idk if you missed the triple here or ignored on purpose, feels a bit weird since you mapped other weak triples too lmao I had to change some stuff to fix this mistake, good catch
00:26:355 (1,2,3) - Hmm might want to rework rhythm here. The first 2 objects indicate that you'd be following vocals but then you leave it on slider end on 3. Also I think the visuals on the pattern could be better, like utilising the blanket opportunites from 00:26:355 (1,3) - or trying to make an even triangle or something
00:29:779 (5) - I'll stop pointing these out, they are repeating so idk if you had some kind of reason for doing them but I can't figure it out
00:30:432 (2) - I think you could add another triple here since the guitar kinda stands out here despite being quite low pitch I don't here it.
00:31:410 (7) - Again I don't like this stacking here since the sounds are completely unrelated and the vocals are quite strong already mentioned
00:34:018 - feels kinda empty, could add something or change 00:33:692 (6) - into a circle and add a 1/2 slider here 00:33:855 - forgot triple d
00:35:486 (1) - Most of the there has been no strong sounds on placements like these but there are quite strong vocals here so it deserves more spacing imo again im not mapping to what you think I am
00:35:649 (2,6) - I get your following the kicks here but I'd argue that snares + vocals are stronger here I'm not following the kicks.
00:36:301 (6,7,8,1) - Too much flow changes here imo, I'd prefer you just keep the flow on 00:36:627 (7,8) - instead of reversing it and then reversing again on 00:36:790 (1) - no thanks
00:37:768 (4) - slidertail definitely more dominant here than the head, consider changing rhythm how come you only notice this now...
00:38:095 - Well... I wouldn't ignore this since there are vocals and a (rather silent) cymbal there in addition to being the downbeat I ignored it to mini highlight the piano one the slider end.
00:38:258 (1,3) - pretty minor but these aren't properly stacked d
00:38:747 (3) - well this goes against your most rhythm choices since you've prioritized kicks over other stuff in most places (Some which I don't really agree to since I found other sounds more important but you should try to be consistent here if that's the rhythm you chose) you don't know what I'm prioritizing, though to some degree you are actually correct, to the degree that requires an edit you are incorrect. This whole map is me trying to shove a bunch of strong beats onto slider ends. sometimes I don't and sometimes I do depending on the context.
00:39:073 (4) - Definitely would work better as 3/4 slider. Kinda funny that I haven't seen you using one after the one in the beginning (00:14:942 (4) - ) I think you missed the point again, I only do the 3/4 sliders in very select locations, and even then its questionable, I do not like extended sliders. because they will not fit my rhythm basis ever unless I used it like I did in the intro.
00:39:725 (2) - I don't really know what this is following since it's ignoring the vocals on red tick and a triple too this is me recognizing this section is going to change to another section so I semi change the rhythm basis while keeping the rhythm structure and complimenting the sounds around it
00:40:377 (4) - rhythm issues again no thanks
00:53:421 (5,6,1) - While technically this isn't wrong I just can't agree with this rhythm pattern choice here. It's really lacking in emphasis since it pretty much plays like 3 stacked 1/2 circles into a 1/2 slider. If you want to stack those make it a 5 note stream instead (Shouldn't be an issue since you had this in the beginning 00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ) or at least make it into jumps with the 1/4 sliders, and please make 00:53:747 (1) - into 2 circles. The sounds are pretty much begging for a jump here. I really think you should try on working on emphasizing stuff more since I've seen this kind of issues in many parts of the map. no thanks
00:54:236 (2,3,4,5,6) - Kinda lacking in emphasis since the vocals are getting higher in pitch and more intense especially at 00:54:725 (5,6) - already explain prior
00:56:192 (6,1) - Visual spacing here kinda stands out, could try to space them further for consistency its rotational symmetry around a centre, spacing is already pretty high
00:57:334 (4,5) - You were following the vocals so nicely until this so why suddenly change the rhythm here if you can explain how the hell 00:55:540 (2,3,4,5) - is following the vocals I might consider it
01:00:105 (7,1) - Definitely needs a bigger spacing here, it should be at least as big as 00:59:779 (6,7) - 1 is emphasized.
01:00:758 (2,3,4) - spacing gets kinda big here compared to before for seemingly no reason so maybe make it a bit smaller? double cymbal on 7,1 so i made 1 higher sv, to keep intensity relevant increased spacing to the triple.
01:01:410 (6,1) - Again kinda lacking in emphasis if you compare it to spacing like 01:00:268 (1,2) - 1 is emphasized.
01:03:855 (6) - random whistle here on the slidertail, I'd suggest making the end clickable anyway its not random, there is a strong sound that is not drums so I did whistle. also this reflects what I said before about rhythm
01:04:834 (3) - Missed a sound in the middle? I hear none when my hitsounds are off. its should be a somewhat lower density phrase regardless to reflect the intensity
01:06:627 (6,1) - again spacing could be better here if you compare to 01:06:138 (4,5) - kinda lack s in emphasis imo no thanks
01:07:605 (3,4,5) - the angle here looks a bit weird, maybe try to make it follow the curve of 5? no
01:10:703 (1,2) - could try to match the visual spacing with 01:09:888 (4,7) - the argument is over few pixels even though the latter example matches visual spacing afterwards
01:11:845 (6,1) - same as before about visual spacing ^
01:12:986 (4,5) - rhythm again, should be 1/2 slider imo for consistency with 01:12:008 (1,2,3) - same comment as before
01:18:692 (1,5) - instead of 1/2 sliders I think you could try some sort of jump pattern here both for more variety and better emphasis jumps are not my style, no thanks
01:20:486 (3,4,5) - Yeah kinda weird spacing change again since the song is getting more intense there is repetition, and the strongest note actually follows regular spacing emphasis this time......
01:24:236 (2,3,4,5,6) - I honestly don't think a linear pattern like this is properly capturing what the song is doing... no thanks
01:25:051 (1,2,3,4,5,6,7,8,9) - Guitar doing cool stuff here, not nice to ignore it :/ (I like cool stuff - Pishifat) pishi is cute \o/ but no change
01:26:355 (1,3) - Pretty cool idea here I think you could try something like this more with your 01:26:355 (1) - shape sliders no thanks
01:27:171 (3,4,1) - Better spacing emphasis here than in most parts but I'd still adjust it a bit so 01:27:171 (3,4) - < 01:27:497 (4,1) - angles emphasize; no change
01:28:149 (2,3,4) - Pretty high spacing here again, also feels kinda isolated from the rest of the combo :/ what's suddenly wrong when i use spacing to reflect song intensity??
01:29:779 (5) - The decision to use a repeat here kinda kills the emphasis on the notes here but also on 01:30:105 (6) - which would deserve a bigger spacing imo anyway disagreed

Well I've modded up to first kiai and there's quite a big list of issues imo... To avoid wasting both of our time I'd suggest you to scan the rest of the map for similar issues since at least by a quick glance they are repeating later as well.
I'd be happy to remod this later but with the amount of issues on just the first third of the song I think it'd be more useful to mod this later on when you've already addressed the issues already mentioned as it would be more beneficial both for you and me you misunderstood the premise of the map
Hmm well seems I did misunderstand your way of mapping in majority of places then. I mean ofc your are not obligated to but I'd like to hear what was the concept behind the map to better understand it since comments like "no thanks" "you misunderstood the premise of the map" " you don't get it" don't actually help me to understand the map better. When reading a reply to my mod I'd expect you to correct me if I misunderstood something and explain your reasoning behind your choices.

Regardless I don't know If I sounded rude on my mod but based on your reply to it... Well if I offended you in anyway I have to aplogize for that.
Topic Starter
anna apple
I just say "no thanks" or something like that when there aren't any issues pointed out and I don't feel like changing to the suggestion made

A lot of things you pointed out are quite similar in why you "should" have pointed them out, in which case I would just have the same long reason as to why I will not be changing it. If there are things you find issues with and need more explanation for please point them out and be more descriptive as to why you find an issue with them and we can discuss.

also I didn't mean to sound rude I was just super lazy and didn't want to spam explain on anything in particular
davidminh0111
Mod:
Osu
Insane:
-00:06:927(3): Move down a little bit
-00:12:488 (2): It should be closer to the No.1 slider
-00:14:511 (3, 5): Move down a little bit, I can't reach it when i test it

Taiko:
Skylish's Windlish Oni:
-00:14:511(1): You shouldn't use big circle, it isn't Osu! standard
davidminh0111
Mod:
Hi! Sorry I don't have time for mod so i will say in general way.

You can make some sliders more interesting.
Some of the place i get confuse, like this one 00:18:203

Sorry for short mod. Text me in modding queue if you need another help
UndeadCapulet
From my queue (technically):

Sakura

  1. 00:10:051 (1,2,3,4,5) - I know you wanna meme naitoshi or w/ev but this is a really sharp spacing increase for barely any drum change imo..
  2. also maybe stack 00:10:540 (6) - under 00:10:377 (5) - to fit the song's stopping effect there? (these also apply to 04:11:355 (1,2,3,4,5,6) - obs)
  3. why did you skip 00:52:605 - you fucking troll
  4. 00:54:236 (2) - Think you should NC here to break up the vocal lead-in from the previous stuff. Would almost remove 00:53:747 (1) - NC as well tbh.
  5. 01:08:584 (2,3) - Feel like these being 1/4 sliders would fit the guitar really well here. Not like there's any drum beats that need mapping here anyway.
  6. 01:20:404 - hm you usually skip the 01:20:404 - beat to emphasize a strong vocal instead, but here you kinda just skip it for no reason.
  7. Similarly, 01:28:149 (2,3,4) - should prob be 1/2 slider to match 01:26:845 (2) - . (all the kiai suggestions apply to other kiais obs)
  8. wait why did you skip 02:10:459 -
  9. Remove 02:15:840 (6) - , not really a strong beat here and doesn't match the other kiais rn
  10. 03:23:747 (1) - match rhythm to 03:26:355 (1,2) -
  11. 03:46:247 (2,3,4,5,6) - This seems really out of place when every other piano pattern was a line
  12. 03:51:627 (1,2,3,1) - kiiwa fanboy www
  13. 04:15:758 (5,1) - woah big jump compared to before
---
Good luck with your future mapping?
Lumario
It's me Luma o/

Sorry for the delay :D
(Because of the delay you don't need to M4M my map (my mod isn't that long anyway lul))

Sakura:
You may need to fix preview point
00:17:714 (3) - You have some circles like this across the map which are pretty hard to spot https://puu.sh/uJKmX/ce7e62b72b.jpg
00:31:410 (7) - here's another onem you could fix those like this https://puu.sh/uJKPA/2a0d9677b8.jpg
00:45:921 (1,2,3,4,5,6,7) - Would be nicer if these don't touch (try DS 1,3x) (same for places like this 00:47:225 (1,2,3) )
03:18:529 - is a pretty strong sound and on a downbeat you should make it clickable
03:36:790 (1) - Try to have the red slider point on the red tick so it fits more :P https://puu.sh/uJM7P/ab66bdf597.jpg

Well I hope this was helpful :3
Topic Starter
anna apple

UndeadCapulet wrote:

From my queue (technically):

Sakura

  1. 00:10:051 (1,2,3,4,5) - I know you wanna meme naitoshi or w/ev but this is a really sharp spacing increase for barely any drum change imo.. actually I've been memeing naitoshi a different way in other maps you should try to find out how xD (there is a slight reference in this map but its used differently). this was just me being lazy with my stream design so I just made the whole stream the way the first 2/3rds of it was.
  2. also maybe stack 00:10:540 (6) - under 00:10:377 (5) - to fit the song's stopping effect there? (these also apply to 04:11:355 (1,2,3,4,5,6) - obs) with the new stream it may be a bit different, but in the event its not I like the current version of mini jump
  3. why did you skip 00:52:605 - you fucking troll it doesn't sound very strong to me, its sounds like some gradual change from the head to the end of the slider, I mean because it sounds like this, even if there is some sound it probably isn't very strong and I really like the way the current rhythm works.
  4. 00:54:236 (2) - Think you should NC here to break up the vocal lead-in from the previous stuff. Would almost remove 00:53:747 (1) - NC as well tbh. both done
  5. 01:08:584 (2,3) - Feel like these being 1/4 sliders would fit the guitar really well here. Not like there's any drum beats that need mapping here anyway. im actually dumb, also silenced the ends
  6. 01:20:404 - hm you usually skip the 01:20:404 - beat to emphasize a strong vocal instead, but here you kinda just skip it for no reason. I actually believe that this measure is pretty unique because the vocals takes a bit more of a break than before while the piano kind of shows a bit more, which was 01:20:486 (3,4) - why this was here, though I recognized I still wanted the snare to be on an end so I arranged it accordingly
  7. Similarly, 01:28:149 (2,3,4) - should prob be 1/2 slider to match 01:26:845 (2) - . (all the kiai suggestions apply to other kiais obs) feel free to debate this, though i hear a triple 01:28:149 - here and not one here 01:26:845 -
  8. wait why did you skip 02:10:459 - d
  9. Remove 02:15:840 (6) - , not really a strong beat here and doesn't match the other kiais rn am i retarded oh my dddd
  10. 03:23:747 (1) - match rhythm to 03:26:355 (1,2) - ddddddddddddddddddddddddddd
  11. 03:46:247 (2,3,4,5,6) - This seems really out of place when every other piano pattern was a line for this section I've been using small diagonals, this is more pronounced in the 3,4 + 5,6 so I made them a bit more obvious
  12. 03:51:627 (1,2,3,1) - kiiwa fanboy www I didn't even know kiiwa did something like this? I just thought it was good ;w;
  13. 04:15:758 (5,1) - woah big jump compared to before yeah though the last kiai has a lot of different elements from the rest of the map showing up all at once (or am i dumb) either ways I think the size of the jump is like LAST KIAI GO, though I also don't know how I would reduce the spacing since all the objects in question are using previous objects as a guildeline help pls ;w;
---
Good luck with your future mapping?
Topic Starter
anna apple

Lumario wrote:

It's me Luma o/

Sorry for the delay :D
(Because of the delay you don't need to M4M my map (my mod isn't that long anyway lul))

Sakura:
You may need to fix preview point no need
00:17:714 (3) - You have some circles like this across the map which are pretty hard to spot https://puu.sh/uJKmX/ce7e62b72b.jpg they are ok because approach circles, I mean I have them literally littered around this map
00:31:410 (7) - here's another onem you could fix those like this https://puu.sh/uJKPA/2a0d9677b8.jpg ^
00:45:921 (1,2,3,4,5,6,7) - Would be nicer if these don't touch (try DS 1,3x) (same for places like this 00:47:225 (1,2,3) ) them touching adds to the fluidity I'm trying to portray, I like the way it looks.
03:18:529 - is a pretty strong sound and on a downbeat you should make it clickable this whole map was based around the idea that slider ends can hold strong sounds
03:36:790 (1) - Try to have the red slider point on the red tick so it fits more :P https://puu.sh/uJM7P/ab66bdf597.jpg I didn't want to represent that sound through a visable slider bump,

Well I hope this was helpful :3
Topic Starter
anna apple

Yahuri wrote:

Sakura

Good luck~
Sorry if I don't respond in enough detail that you would prefer (I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)

I fixed hitsounds here and there, someplaces I agree I missed a hitsound, other places I didn't find valid support for the hitsound you suggested, for example you suggested a finish on a piano note without cymbal, stuff like this is unchanged since I think whistle fits it more appropriately.

As for rhythm, the map was centered around putting strong sounds on slider ends, which is where metaku and I found differences, so I didn't change rhythm suggestions from your mod, if you would like to debate this topic feel to discuss.

As for suggestions on jumps or aesthetics etc, I like my aesthetics and you dislike mine, since that's all you mentioned that's all I need to mention. I'm not the pp mapper who will add jumps for w/e, that's not my style.
TheKingHenry
Hello mod from my queue~
Sakura
  1. 00:12:660 (1,2,3,4,5,6) - there are practically inaudible notes here and inaudible streams aren't usually very satisfying to play. There is no reason in music to have it like this, so maybe just have some sound there. Tbh the hitsounds are really quiet at multiple places overall, but check that if you feel like doing changes on that.
  2. 00:31:084 (6,7) - 00:39:073 (4,1) - what logic do you have using either these or 00:21:953 (5,1) - 00:24:562 (5,1) - these, like do you have specific logic on when to use overlaps and when stacks and whatnot?
  3. 00:46:573 (5) - would work better if NCd this one where the direction changes, especially when you have this overlapping pattern here. It would be fine music-wise too.
  4. 00:55:540 (2,3,4,6) - using the stacking variant would look a lot better here, as in stack 00:55:540 (2,6) -
  5. 01:43:475 (2,3,4) - this emphasis feels wrong, making the not so important places clickable but the dominant ones in the sliderends
  6. 01:46:573 (3,4,5,1) - would work better if circle at 01:46:573 - and slider beginning at 01:46:736 - instead where there is clear cymbal sound. It would also cover this awkward gap here
  7. 02:50:975 (2,1) - pretty unnecessary overlap, intended or not. If it's intended, you could make it look better
  8. Whatever you did, you were usually somewhat consistent with it, so I didn't mention every nitpick that came in my mind. I would still check this through with couple things in mind. Not only did your overlap/stack things look pretty questionable at places, they also made the flow and playability pretty random sometimes too. As in for example stopping the flow for no apparent reason or similar stuff. Also spacing at places like 00:59:290 (2,3,4,5,6) - where the spacing pre- and post-triple are completely different despite clear similarity in the music. At some points stuff like this made it play worse than it could. Also since you were consistent, it also mean that if there was something I mentioned, there was most likely same stuff later on in the map, so check those as well if you do changes.
Good luck!

EDIT:

bor wrote:

(I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)
If what happened was that you took too long and it required ya to log in again, you can just press the back button in ya browser, copy your reply, log in and then paste it. That's what I do when that happens.
Topic Starter
anna apple

TheKingHenry wrote:

Hello mod from my queue~
Sakura
  1. 00:12:660 (1,2,3,4,5,6) - there are practically inaudible notes here and inaudible streams aren't usually very satisfying to play. There is no reason in music to have it like this, so maybe just have some sound there. Tbh the hitsounds are really quiet at multiple places overall, but check that if you feel like doing changes on that. I feel like the hitsound volume is appropriate, I do really enjoy hearing the feedback from the notes and really dislike not being able to get feedback, and I've testplayed this several times on the defaut skin to hear the hitsounds, I just don't want them to be too loud or too intense in some sections so for this stream as an example has some hitsounds in it so its not too intense and proper feedback is given.
  2. 00:31:084 (6,7) - 00:39:073 (4,1) - what logic do you have using either these or 00:21:953 (5,1) - 00:24:562 (5,1) - these, like do you have specific logic on when to use overlaps and when stacks and whatnot? I use stacks under slider ends to create a stopping motion at the end of the slider. this is because when most players play sliders they think of the next note after the hit the head of the slider during the duration of the slider, in which case a stacked note under the slider end would entice the player to move their cursor to the slider end and stop moving when the slider ball reaches the slider end to play the stacked note.
  3. 00:46:573 (5) - would work better if NCd this one where the direction changes, especially when you have this overlapping pattern here. It would be fine music-wise too. this is possible, though since its a pattern NC I would rather keep it, though discussion on this topic is welcome
  4. 00:55:540 (2,3,4,6) - using the stacking variant would look a lot better here, as in stack 00:55:540 (2,6) - I wanted this to be very easy to read so each time this occurred I pseudo stacked.
  5. 01:43:475 (2,3,4) - this emphasis feels wrong, making the not so important places clickable but the dominant ones in the sliderends this was the purpose of the map, as I explain prior how it works before, I believe that I used that method to train people to at least think they are moving through the entire slider thus giving such emphasis.
  6. 01:46:573 (3,4,5,1) - would work better if circle at 01:46:573 - and slider beginning at 01:46:736 - instead where there is clear cymbal sound. It would also cover this awkward gap here I recognized the open hithat drum hit called the "sizzle" as a strong sound so I put it on the slider end
  7. 02:50:975 (2,1) - pretty unnecessary overlap, intended or not. If it's intended, you could make it look betterthe overlap was very much the intention, and I can't make the heads overlap more or it would be unrankable.
  8. Whatever you did, you were usually somewhat consistent with it, so I didn't mention every nitpick that came in my mind. I would still check this through with couple things in mind. Not only did your overlap/stack things look pretty questionable at places, they also made the flow and playability pretty random sometimes too. As in for example stopping the flow for no apparent reason or similar stuff. Also spacing at places like 00:59:290 (2,3,4,5,6) - where the spacing pre- and post-triple are completely different despite clear similarity in the music. At some points stuff like this made it play worse than it could. Also since you were consistent, it also mean that if there was something I mentioned, there was most likely same stuff later on in the map, so check those as well if you do changes.
Good luck!

EDIT:

bor wrote:

(I had the a lot of the response saved on this site but I think I took too long and it deleted itself or something ;w;)
If what happened was that you took too long and it required ya to log in again, you can just press the back button in ya browser, copy your reply, log in and then paste it. That's what I do when that happens.
I came back like a week later to try and load it and got this issue.
Ringer
hi, m4m from my queue a bit late, wasn't expecting to be that busy, fuck univ :D
nvm, let's start

Sakura


00:06:790 - Maybe you could make this kind of sounds more importants with a clap? (I don't know if you see what kind of sounds I'm talking about, the "boom" sound, not really familliar with sounds yet xd)
So 00:07:442 - Same clap?
00:08:095 - same
00:08:421 - same
00:43:312 - Circle?
00:48:692 - ^
01:25:296 - Circle bc this is a triplet like after in the song? (like at 01:25:540 (4,5,6))
02:01:573 - Circle?
02:43:547 - Circle bc this a triplet, same as 01:25:296
03:22:442(1) - Remove NC and then
03:22:768(2) - NC
03:53:584 - sound here ? maybe a slider starting from 03:53:421? I think this part being slow needs to have each sound emphasized (piano sound ofc, you don't follow the vocals as I'm hearing)
04:03:692 - Circle?
04:51:790 - Remove Kiai
04:52:442 - ^
04:53:584 - ^
05:06:627(2) - Is this note voluntary not centred? I don't find this very pleasant to see :/

Mod centered about the sound bc not really familliar with the placement yet, hope it helped :D
Topic Starter
anna apple

Ringer wrote:

hi, m4m from my queue a bit late, wasn't expecting to be that busy, fuck univ :D
nvm, let's start

Sakura


00:06:790 - Maybe you could make this kind of sounds more importants with a clap? (I don't know if you see what kind of sounds I'm talking about, the "boom" sound, not really familliar with sounds yet xd) the boom sound is a hitsound.
So 00:07:442 - Same clap? ^
00:08:095 - same for this I used drum hitnormal for softer snare sound
00:08:421 - same ^
00:43:312 - Circle? if I had a circle the release of the key for the slider end in which the piano note is accented will be less strong.
00:48:692 - ^ ^
01:25:296 - Circle bc this is a triplet like after in the song? (like at 01:25:540 (4,5,6)) the triple actually starts on the white tick and there is one before during this phrase I also did not map. the purpose was to accentuate the piano/guitar sounds with progressive pattern.
02:01:573 - Circle? same reason as other slow section
02:43:547 - Circle bc this a triplet, same as 01:25:296 same reason as other slow section
03:22:442(1) - Remove NC and then
03:22:768(2) - NC the NC is serving two purposes, 1. its following the standard NC per large white tick, 2. its on a rhythm base change from 1/3 to 1/4
03:53:584 - sound here ? maybe a slider starting from 03:53:421? I think this part being slow needs to have each sound emphasized (piano sound ofc, you don't follow the vocals as I'm hearing) I reduced rhythm density to fit the fact that it is a slow part.
04:03:692 - Circle? naw
04:51:790 - Remove Kiai
04:52:442 - ^
04:53:584 - ^these are kiai flashed, they are not unrankable.
05:06:627(2) - Is this note voluntary not centred? I don't find this very pleasant to see :/ its purposefully just off centerso the player at the minimum is aiming for the center, I also don't want the jump to be too big

Mod centered about the sound bc not really familliar with the placement yet, hope it helped :D
Crissa
Hey o/ m4m
sorry if i'm a bit late :D

Sakura


00:00:758 (1,2,3,4,5) - it would be cool if you add some emphasis to these, maybe distance or volume, maybe these two, vocals intensity is not the same through this section (i know that next slider have some distance increase but it isn't that noticeable)

00:07:279 (2,3) - maybe if you keep following vocals here it would be better, (2) can be missread, 00:07:932 (4) - this is fine because the player can get the beat better than before because he heard it 2 times, idk if i explained myself well:(

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - the same as before, you could add some emphasis, even if it's some directional change it would be good, intensity isn't the same through the stream

00:19:182 (5,6,7,8) - maybe increasing their distance gradually instead of a jump at the end? i think it could be better, like before intensity grows through the whole part

00:28:801 - this is a very personal opinion but i think you could put a circle here, this little gap breaks consistency, but there's nothing wrong tho, as i said before it's just my opinion
00:38:095 - ^ this is worse because it can be missread, but still nothing wrong with it, it's nice to add some reading difficulty
i see you made this a lot of times, probably it's something you wanted to be like that so i'll stop pointing it

00:42:823 (2,3) - this can be missread but it's fine for adding reading difficulty too

00:43:312 - you miss a beat, even if it's soft you could map it, a slider could fit nice here
00:47:062 - you could try to map this too, a slidertail could be nice, a circle works too, you miss the start of vocals

00:53:747 (7,1) - i really like this, ending a relatively fast section and making the player wait for the next note at the slider tail fits really nice

01:00:105 (7) - this should have the same distance from (6) and (1) imo, you emphasized (1) with a finish too so the jump between these should be high instead of short

01:06:301 (5) - hm this is too out of the playfield imo, try moving it up a bit

01:08:584 - maybe cut kiai here and start it again 01:10:703 - here?

01:20:486 (3,4) - i think these are too close together and they have the same intensity as the rest, maybe use a bit more of that corner

01:23:584 (6,1) - this jump could be higher too, intensity from (6) to (1) is higher than (5) to (6)

01:30:105 (6) - maybe emphasize this with a little jump

01:37:442 (5,6,7,8) - same as i said at the beginning

01:48:366 (1) - maybe open it, i think it looks a bit messy and doesn't fit overall:(

02:10:214 (5,6) - i think this jump is too big compared to the whole map, it's so easy to missread, also there's nothing to emphasize, you could try making the (5) slidertail point to the next circle

02:35:975 (2) - maybe move this to the middle of these sliders, just aesthetics

02:51:464 (1) - you could try to stack it on the previous slider tail so it doesn't get out of the playfield, it also looks better

02:53:258 (3) - i feel these could fit better with two circles

03:01:165 - you miss a sound here, try to put a circle or just extend previous slider

03:04:671 - you miss a sound here, on this red tick and the next one, maybe a slidertail fits nice

03:30:350 (2,3) - this is a bit awkward to play, doubles in general are awkward, it's mapped well so no need to change, i just wanted to point it

03:53:747 (1,2) - same as i said at the beginning, this could be missread, just let the player hear the beat twice and then add this pattern, maybe repeat this slider or make the circle out of it, this is a pretty personal one too

05:03:529 (6) - NC maybe

You could take a little recheck on emphasis, there are some notes that doesn't go that well with the song intensity
Also, personally i don't really like 00:15:595 (6,1) - these that much, they look a bit messy on this SV, but this is a personal opinion :D

That's all i have to say, nice song, interesting patterns
Good Luck!
Topic Starter
anna apple

[-Crissaegrim-] wrote:

Hey o/ m4m
sorry if i'm a bit late :D

Sakura


00:00:758 (1,2,3,4,5) - it would be cool if you add some emphasis to these, maybe distance or volume, maybe these two, vocals intensity is not the same through this section (i know that next slider have some distance increase but it isn't that noticeable) the vocals have some progression to the yes, though just clicking them makes the next one harder enough to click to where this pattern is just a progression of notes. the vocals don't have something spicy enough to warrant a change

00:07:279 (2,3) - maybe if you keep following vocals here it would be better, (2) can be missread, 00:07:932 (4) - this is fine because the player can get the beat better than before because he heard it 2 times, idk if i explained myself well:( its just 1/1 sliders with 1/2 gaps and circles the only reason this may be found to be difficult would be from the perfect stacks which I'm not changing.

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - the same as before, you could add some emphasis, even if it's some directional change it would be good, intensity isn't the same through the stream the longer the stream is the harder it gets, this is due to clicking intensity.

00:19:182 (5,6,7,8) - maybe increasing their distance gradually instead of a jump at the end? i think it could be better, like before intensity grows through the whole part this is just using the same idea from the intro

00:28:801 - this is a very personal opinion but i think you could put a circle here, this little gap breaks consistency, but there's nothing wrong tho, as i said before it's just my opinion I don't hear a sound that would warrant clicking such as an articulation from an instrument.
00:38:095 - ^ this is worse because it can be missread, but still nothing wrong with it, it's nice to add some reading difficulty
i see you made this a lot of times, probably it's something you wanted to be like that so i'll stop pointing it

00:42:823 (2,3) - this can be missread but it's fine for adding reading difficulty too

00:43:312 - you miss a beat, even if it's soft you could map it, a slider could fit nice here
00:47:062 - you could try to map this too, a slidertail could be nice, a circle works too, you miss the start of vocals I'm focusing on the vocals here, and maybe highlighting the piano with a series of circles, though I'm also trying to reduce rhythm density because this section is much less intense than prior sections

00:53:747 (7,1) - i really like this, ending a relatively fast section and making the player wait for the next note at the slider tail fits really nice thanks dude

01:00:105 (7) - this should have the same distance from (6) and (1) imo, you emphasized (1) with a finish too so the jump between these should be high instead of short this map is more about control centric emphasis and not spacing emphasis as much, its more about forcing times in which the player must control their cursor.

01:06:301 (5) - hm this is too out of the playfield imo, try moving it up a bit no its not :^)

01:08:584 - maybe cut kiai here and start it again 01:10:703 - here? I don't feel like kiai flashing in this spot.

01:20:486 (3,4) - i think these are too close together and they have the same intensity as the rest, maybe use a bit more of that corner its getting slightly quiter so it can warrant for spacing decrease

01:23:584 (6,1) - this jump could be higher too, intensity from (6) to (1) is higher than (5) to (6) like i explain prior I'm not using tradition spacing emphasis.

01:30:105 (6) - maybe emphasize this with a little jump

01:37:442 (5,6,7,8) - same as i said at the beginning

01:48:366 (1) - maybe open it, i think it looks a bit messy and doesn't fit overall:( aesthetics

02:10:214 (5,6) - i think this jump is too big compared to the whole map, it's so easy to missread, also there's nothing to emphasize, you could try making the (5) slidertail point to the next circle the player will not try to play the whole slider. so the spacing isn't as large as it appears.

02:35:975 (2) - maybe move this to the middle of these sliders, just aesthetics no thanks

02:51:464 (1) - you could try to stack it on the previous slider tail so it doesn't get out of the playfield, it also looks betterits not out of the play field

02:53:258 (3) - i feel these could fit better with two circles maybe it would work out of the context of this map

03:01:165 - you miss a sound here, try to put a circle or just extend previous slider

03:04:671 - you miss a sound here, on this red tick and the next one, maybe a slidertail fits nice again intention was to lower the note density, the effect I have is drum centric

03:30:350 (2,3) - this is a bit awkward to play, doubles in general are awkward, it's mapped well so no need to change, i just wanted to point it

03:53:747 (1,2) - same as i said at the beginning, this could be missread, just let the player hear the beat twice and then add this pattern, maybe repeat this slider or make the circle out of it, this is a pretty personal one too dude I literally do not care if someone is bad enough that they are misreading this map.

05:03:529 (6) - NC maybe that would break my nc system.

You could take a little recheck on emphasis, there are some notes that doesn't go that well with the song intensity
Also, personally i don't really like 00:15:595 (6,1) - these that much, they look a bit messy on this SV, but this is a personal opinion :D

That's all i have to say, nice song, interesting patterns
Good Luck!
ti
Xilver15
Hello! From queue o7

Navosu didn't point anything interesting, so I'll leave the log out.

[General]

I think this pattern complexity would warrent something like AR9, but that's up to you.

[Sakura]

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This seems a bit uncecessary to NC, especially since the spacing remains consistent.
00:28:964 (1) - This shape could probably be simplified a bit, it seems a bit too intense for something that's not too strong in the song. Maybne something like this? https://puu.sh/v4kF3/e52bf62a75.png
00:37:768 (4,1,2,3) - Not sure about this one...there's nothing really "repeating" in the music, so hacing this repeating pattern seems a bit out of place.
00:52:442 (1) - Maybe ctrlG? Antiflow would work nicely here for emphasis.
00:53:421 (5,6) - These felt kinda weak while playing...not really fitting for stuff that's a buildup right before a kiai. I think increasing spacing would make the impact a lot more powerful.
01:08:584 (2,3) - Again, kind of an instance which felt weak...I think ctrlG on 01:08:910 (3) - would feel powerful enough to the sounds you're trying to emphasize. If you want to change it, change it for the other 2 more instances in the kiai.
01:18:203 (4) - ctrlG would be nice here, you kinda use the same shape a lot so it would offer nice variety, also creates a nice lead in to 01:18:692 (1) -.
01:56:192 (1) - I think moving this a bit to the right would help with the emphasis you're trying to do here. You could also create a nice overlap with 01:57:334 (4) - 's tail.
02:12:171 (1) - Kind of a weak section since the tail is on a very strong downbeat. You did the same thing for the build up before, but this section is different. I think you should try and find a way to emphasize that downbea.
02:38:747 (3,4) - Maybe ctrlG on 02:38:910 (4) -? The spacing here is very small in comparison, and it would create a nice repeating pattern which matches the music.
03:07:605 (8) - NC?
03:18:040 (6) - It seems like you wanted a lot of emphasis on that slider, I think ctrlG would add to that by creating antiflow.
03:56:518 (2,3,4) - This pattern feels out of place. IMO it should be consistent with 04:01:573 (1,2,3) -, where you seemed to be following the piano instead. I think 04:01:573 (1,2,3) - should be changed to the same pattern you did before.
04:10:703 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same instance of uncecessary NCing, IMO.
04:45:105 (2,3) - I think both of these sliders should start on white ticks and not end on them, it made this section feel very weak, which is counterintuitive since this part of the song is getting strong.
04:55:703 - Felt a bit weird to copy the same section from the beginning, but that's just me xd.

That's all. I like this map a lot!! You did a nice job with it overall.

Best of luck!! Thank you for modding~
Topic Starter
anna apple

Xilver wrote:

Hello! From queue o7

Navosu didn't point anything interesting, so I'll leave the log out.

[General]

I think this pattern complexity would warrent something like AR9, but that's up to you. maybe, i think 8.8 is super comfortable

[Sakura]

00:09:399 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This seems a bit uncecessary to NC, especially since the spacing remains consistent. FIX
00:28:964 (1) - This shape could probably be simplified a bit, it seems a bit too intense for something that's not too strong in the song. Maybne something like this? https://puu.sh/v4kF3/e52bf62a75.png don't feel like changing shape, it plays roughly linear regardless
00:37:768 (4,1,2,3) - Not sure about this one...there's nothing really "repeating" in the music, so hacing this repeating pattern seems a bit out of place. its more about the stopping motion I wanted to get after the first slider that a stack wouldn't quite provide. plus drums are kind of repeated here.
00:52:442 (1) - Maybe ctrlG? Antiflow would work nicely here for emphasis. I don't like the spacing that creates.
00:53:421 (5,6) - These felt kinda weak while playing...not really fitting for stuff that's a buildup right before a kiai. I think increasing spacing would make the impact a lot more powerful. its stronger than 2 1/2 circles because you have to hold down just a bit.
01:08:584 (2,3) - Again, kind of an instance which felt weak...I think ctrlG on 01:08:910 (3) - would feel powerful enough to the sounds you're trying to emphasize. If you want to change it, change it for the other 2 more instances in the kiai. the sound doesn't hold so I didn't want a lot of movement for sounds like that.
01:18:203 (4) - ctrlG would be nice here, you kinda use the same shape a lot so it would offer nice variety, also creates a nice lead in to 01:18:692 (1) -. the way the slider is positioned gives the tail relevance compared to ctrl g
01:56:192 (1) - I think moving this a bit to the right would help with the emphasis you're trying to do here. You could also create a nice overlap with 01:57:334 (4) - 's tail. I really don't understand what you are saying.
02:12:171 (1) - Kind of a weak section since the tail is on a very strong downbeat. You did the same thing for the build up before, but this section is different. I think you should try and find a way to emphasize that downbea. I did this one different because the piano note is 1/2 from slider tail
02:38:747 (3,4) - Maybe ctrlG on 02:38:910 (4) -? The spacing here is very small in comparison, and it would create a nice repeating pattern which matches the music. I had same pattern before, they are like the same music.
03:07:605 (8) - NC? done
03:18:040 (6) - It seems like you wanted a lot of emphasis on that slider, I think ctrlG would add to that by creating antiflow. I do the emphasis with stopping the cursor. which is why there are so many circles perfect stacked to slider ends.
03:56:518 (2,3,4) - This pattern feels out of place. IMO it should be consistent with 04:01:573 (1,2,3) -, where you seemed to be following the piano instead. I think 04:01:573 (1,2,3) - should be changed to the same pattern you did before. correct
04:10:703 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same instance of uncecessary NCing, IMO. this is fix
04:45:105 (2,3) - I think both of these sliders should start on white ticks and not end on them, it made this section feel very weak, which is counterintuitive since this part of the song is getting strong. I did this much more than you are pointing out.
04:55:703 - Felt a bit weird to copy the same section from the beginning, but that's just me xd. ya there is much more copy paste than just this, though this one is most obvious bc 1 isn't aligned with the previous note like it was way before. not really changing it tho.

That's all. I like this map a lot!! You did a nice job with it overall.

Best of luck!! Thank you for modding~
thanks for the mod !!
Halfslashed
This is a bor map.

We fixed some hitsounds, unsnaps, and the source field.

Metadata: http://www.konamistyle.jp/sp/gfdmxg3_2n ... html#disc2
Celektus

Who's bor? I only know meat inspector

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