forum

Customizable hitsound layering per timing section

posted
Total Posts
28
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
show more
Topic Starter
Zekira
Bumping since I really wanna use something like this ._.
LuigiHann
I definitely support this. Would make a nice little checkbox in the "Audio" tab
Topic Starter
Zekira
This map has been deleted on the request of its creator. It is no longer available.
mm201
Or a superset of this request--let us disable Hitnormal on individual hit objects.

(But require that at least one hitsound be used on a given note.)
Topic Starter
Zekira

MetalMario201 wrote:

Or a superset of this request--let us disable Hitnormal on individual hit objects.

(But require that at least one hitsound be used on a given note.)
This can also work!
Topic Starter
Zekira
Bump plz...

I can pretty much use this in like, almost every map that I have :/

Also the main reason why I don't use Normal hitsounds often is because of always hearing HitNormal everytime lol
Derekku
Pretty much what MM's last post said. ;p

+support 4 u
RandomJibberish
supportsupportsupport
Sallad4ever
Great idea :)

Love to see this implemented so +1 support
Verdisphena
Omg
Support *-*
Topic Starter
Zekira
Needs more support T_T
rust45
I can see many ways this can useful, considering the normal hitsounds do get annoying.
Topic Starter
Zekira
Devs, we need your input :<
mm201
Seems most logical to make this a hitsound flag. How it should interact with the existing LayeredHitSounds value is something of a mystery.
Topic Starter
Zekira
I'm not sure how to word it though...
Card N'FoRcE
I needed this on my Okami map, and i had to use a blank hit-normal.
I was sorry at screwing up Taiko conversion, but i had no other choice :(

So yeah, definitely support.
mm201
Here's what I've come up with:
- Hitnormal is a controllable hitsound. (Its bit is flipped so that in all existing maps, it will be on for all objects.)
- LayeredHitSounds simply force-disables hitnormal.
- If an object would otherwise have no hitsounds, hitnormal is force-enabled.
Items towards the bottom of the list have priority.

The only thing left to figure out is the UI. I'm contemplating moving non-object-properties (grid snap, distance snap, lock) to the left side. Possibly just lock since no one uses it. :P
peppy
Still not sure I support this, but I won't stop you. Implementation sounds fine.
Topic Starter
Zekira
Good luck with it guy/s~
Ekaru

MetalMario201 wrote:

Possibly just lock since no one uses it. :P
I do. This is because I am incompetent and sometimes accidentally grab slider nodes and move them when trying to place a hitsound. I'm fine with you moving it, though. Good luck with this!
Topic Starter
Zekira
I suddenly remembered this thread again while writing the concept for a map on Patapon 2's credits song, lol
Please sign in to reply.

New reply