Please apply all those mods, or at least give post that you already applied them
I want to mod but unable ;w;
I want to mod but unable ;w;
thanks for modAlsty- wrote:
hii ami , NM as requested.
i think i will skip general check , lazy @@
1|2|3|4modsthats all , good map , nice song !Hard :
- 00:05:710 - https://osu.ppy.sh/ss/6668664 maybe this a bit more comfy imo // oki
- 00:07:346 (7346|3) - i think this is a bit awkward.. better skip //keep for consistency tho
- 00:09:528 (9528|3) - move to 1? dat stackk @@ keep. for pitch
- 00:30:255 - fill this? // yeahhh. but keep since i focus to vocal there
- 00:31:346 - notes on 2 , i hear a guitar there ? :/ // no guitar i think
--
Medium :
- 00:40:801 (40801|2,40983|3) - ctrl+j // no thanks
- 00:56:074 - 00:56:164 - 00:56:437 - 00:56:528 - 00:56:801 - 00:56:892 - i think single notes for those guitar sound is good // consider
--
Easy :
[*]01:11:892 - i think you shld delete those LNs and reduce the drum part. just use 01:12:255 (72255|0,72437|2,72437|3) - and skip the kick i think. // keep. for practice for noob lol
GL, sorry for creepy mod .-.
Keep semua soalnya mengandung simbal itu sama clap wkwkAnother Lie wrote:
Well, that is something fishyAste- wrote:
uhh.. kayanya ada sedikit missknowledge di kau.. Medium sama Normal itu sama... kalaupun emang rada susah dari Normal... ngga terlalu overkill dan serasa kaya main diff hard
Kalo ngasih source, mending itu judul animenya.
ok time to modHP & OD all diffCoba jgn terlalu aneh deh -_-
HP & OD Easy: 7
Normal: 7.5
Hard: 8EasySitu ngasih easy kok N?
00:03:346 (3346|0,3346|1,4074|2,4074|3,4619|3,4619|0) - ganti jadi 1 note aja
00:06:255 (6255|3,6255|2,6983|0,6983|1) - sama
00:09:346 (9346|3,9346|1,9892|1,9892|3) - sama
00:13:710 (13710|3,13710|2) - sama
00:17:892 (17892|0,17892|1,18619|0,18619|2) - ^
00:19:528 (19528|3,19528|2) - ^
00:41:892 (41892|0,41892|1) - ^
00:48:437 (48437|3,48437|0) - ^
00:50:074 (50074|2,50074|0,50619|3,50619|0,51528|2,51528|3) - ^
00:52:074 (52074|2,52074|1,52801|1,52801|2) - ^
01:12:437 (72437|3,73164|0,73892|2) - delete
01:16:074 (76074|2) - delete
01:23:528 (83528|2) - delete
01:26:983 (86983|0) - deleteHardDah itu aja, padahal easy itu paling dasar00:01:710 (1710|2) - delete, suara ga sama kyk 00:02:074 (2074|1,2074|3,2074|0,2255|3,2255|0,2255|2) -
00:04:619 (4619|1) - delete, alasan sama
00:07:710 (7710|1,7801|2) - mending note biasa itu, jgn maksain LN.
00:19:528 (19528|0) - delete, suara ga terlalu keras + ngikutin suara double note atas
00:31:164 (31164|3,31164|1,31164|2,31164|0) - kurangin notenya, ntah jadi 3 / 2 soalnya suara ga keras amat
00:41:346 (41346|1) - delete, suara ga keras bgt
Thanks for modExNeko wrote:
4k 1|2|3|4Hard00:09:710 (9710|3) - move to 1
00:10:801 (10801|3,10801|2,10801|1,10983|0,11164|1,11346|0,11346|3,11346|2,11528|1,11710|2,11892|3,11892|0,11892|1,12074|2,12255|3,12437|2,12437|0,12437|1,12619|3,12801|1) - I suggest you use some jack in here, like this https://osu.ppy.sh/ss/6700577 // keep. i like this xD
00:31:164 (31164|3,31164|0,31164|2,31164|1) - Do not need 4, 3 enough, The sound here is not big // oki
00:31:892 (31892|1,32074|2) - move right // oki
00:44:983 (44983|3) - move to 2 oki
00:56:619 (56619|3) - remove and add a note on 00:56:710 (56710|3) - // oki
00:57:074 (57074|2,57074|3,57164|1,57164|0,57255|3,57255|2) - remove // consider
01:02:801 (62801|3) - Do not LN // Do LN. :'<
01:02:983 (62983|1) - remove and move 01:02:983 (62983|0) - to 2 // keep
01:16:164 (76164|2) - remove or Delay a quarter of a beat // keep
01:27:528 (87528|1,87528|0,87528|3,87528|2) -I doubt you are lazyLN Do not use so many // okay will consider
01:28:528 - miss? // intentional
kalau gua sih : " lg jomblo mz, males on :V "Amiichii wrote:
lg UAS mz males on :v
first map ndasmu 😂Amiichii wrote:
This is my first map. Hope you like it
makasih modnya 'w'Aras25 wrote:
kalau gua sih : " lg jomblo mz, males on :V " // cie yg jonesAmiichii wrote:
lg UAS mz males on :vEasy- 00:09:346 (9346|1,9346|3) - sama 00:09:892 (9892|1,9892|3) - bedain chordnya? beda pitch soalnya uwu, perkusinya juga beda, walau sama sama kick tapi yang satu ada cymbalnya and lebih gede // oce
- 00:35:892 - kolom 1 sangat kosong uwu https://osu.ppy.sh/ss/6789291 // okMedium- daritadi lo ga ada masukin 1/4, tibanya masukin malah gini 01:20:074 (80074|1,80164|2,80255|0,80255|1,80437|2,80528|1,80619|3,80619|2) - , well, gua rasa agak ngejutin aja gitu buat 2* diff, apalagi itu trilling 1/4 yang muncul tiba tiba, mungkin bisa lo coba gini? https://osu.ppy.sh/ss/6789323 or sejenisnya, yg penting jangan trill lah =w=, // endingnya biar greget. wkwkkw. gitu aja deh. keepHarddikit =-=- 00:09:710 (9710|3) - ke 1? // oye
- 00:56:437 - daripada 1/4 trill, menurut gua ini bakal lebih asik deh // ok
impostor amiishici!!!
Raediaufar wrote:
Kimi no Ita Sora tinggal cari bn coeg :uuu ngurusin map baru // Males calling Nivradnya uwu. lg males ngurus map. baru dapet protas buat quali blm dapet BN buat bub. lgian SR blm cukup pada ga ngasih shoot lel :3first map ndasmu 😂 // lolAmiichii wrote:
This is my first map. Hope you like it
Thanks for mod.Davin Fortune wrote:
Yey akhirnya bs mod >w< dan my 400th post >w<EZ[noice]To be honest, i pretty confused about your usage of your 2 note [/notice]
00:06:074 - ] I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:10:801 - For me, i prefer LN at this part, feel strange if you use note
00:36:255 - add, here is also guitar sound which has same idea like 00:36:437 (36437|1,36619|2) -
00:41:710 - I prefer ask you to change it into LN than ask you to add note that will increase SR a bit
00:54:437 - Better LN since i can't get the beat when you using note at this part
01:18:983 - Change into LN since mostly in there are vocal
01:27:528 (87528|0,87528|3) - LN should end at 01:30:074 -Okay, now i gonna talk your usage of 2 note(The underline one consider as not a mod
Now i understand your 2 note after writing this part :v
00:01:710 (1710|0,1710|3) - u make here using the bass sound, it sounds fine
00:02:074 - then here the one with the sound which is pretty loud but you consider to follow the vocal flow
00:09:346 (9346|2,9346|3,9892|1,9892|3) - okay at here i think you using it as the peak of the vocal, sound fine again
00:14:255 - okay here is a peak but you not using two note, start confusing
00:14:801 - here also a bass which same at 00:01:710 (1710|0,1710|3) - but you are not using two note
00:17:892 (17892|1,17892|0) - here should be using LN but you make it two notes , quite depressing ;w;
00:18:619 (18619|0,18619|2) - ^
00:58:619 - a peak of vocal make it 2 note, see 00:50:437 (50437|1,50619|3,50619|0) - 00:51:892 (51892|0,52074|2,52074|1) - 00:52:619 (52619|0,52801|2,52801|1) -
01:01:528 - ^
01:04:437 - this should be 2 note, this consider as a peak vocal flow
01:06:074 - this also should 2 note since this is consider as the start of a flow look 00:19:528 - 01:08:983 (68983|1,68983|0) -
01:10:255 - peak vocal, 2 note
01:17:710 - start of a vocal so 2 note ,look 01:08:983 (68983|1,68983|0) -
01:26:437 - this should 2 note cause the start of a vocal flow and 01:26:983 (86983|0,86983|1) - one note only since it isn't a peak vocal and it's inside the vocal flowMedium2 diff cukup kan ehhehe, goodluck, shoot star buat support mapper indo00:05:983 (5983|3,5983|2,6074|0,6074|1) - make them 1 note since based on i see on 2 notes you make, there's emphasize from the song to them but this one not
00:08:255 - ^
00:08:983 - ^
00:17:710 - ^
00:28:983 (28983|2,28983|0,29346|0,29346|2) - make it like 00:28:619 (28619|2,28619|1) - cause there's no changes in the pitch like happen in 00:29:710 (29710|0,29710|1,30074|0,30074|2,30437|3,30437|1,30619|0,30619|2) -
00:34:255 - add note in here so 00:34:074 (34074|1,34437|0,34437|3) - sync since there's sound of "Yubisa" which don't have any pause in there so they should be in a flow
00:37:164 - ^
00:39:710 (39710|1) - delete this LN, feel this LN dstubing the pattern hehe, since it doesn't sync anything and i want pause in there so people going to feel the LN pattern
00:56:619 - The white LN there shows the long guitar sound which it's just not present in one line
01:06:074 - add long LN until 01:06:437 - cause there's long vocal at there which you like to do, look 01:00:255 (60255|2,60255|0,60619|3,60619|1) - 00:57:346 (57346|3,57710|1,57710|2) -
01:08:983 - ^
01:11:892 - ^
01:17:710 - ^
01:27:528 (87528|1,87528|0) - end at 01:30:074 -
Thanks for modJooF12 wrote:
Hiii. . . . here's my mod you've requested.
NO KUDOS if my mod doesn't helpHard00:01:528 (1528|2,1619|1) - would be good to make double? den move to col 1&2? // keep, i think 2 notes is enough
00:04:801 - add note // no thanks. No bass or kick sound
00:04:983 (4983|1,4983|2,4983|0,5164|3,5164|1,5164|2) - if this 00:04:801 - accepted, rearrange deez 2 // ^wakatta desu~
00:11:528 (11528|0,12074|3) - dunno id this is a good idea to form a jack, reconsider to rearaange?
00:28:255 (28255|0) - mov to col3 cant understand those jack-form. // keep. For pitch and to make consistent with 00:10:801 (10801|2,10983|2) - and variation too
00:28:437 (28437|2) - mov to col4 // keep. I make different colomn for this part each 1/1 snap. u can look my style before this timing
00:30:074 (30074|2,30074|1) - move this 2 to col1 & 4 // keep. avoid this jack 00:10:801 (10801|2,10983|2) -
00:30:437 (30437|1) - if this (30074|2,30074|1) -accepted, move to col1 // ^
00:36:164 (36164|1) - mov to col4? and 00:36:255 (36255|2) - mov to col2? // Keep. I think it will make a bit hard since will make jack with this 00:36:437 (36437|1,36619|1) -
00:38:983 - seems missing note here // no drum there
00:42:983 - 00:43:710 - 00:45:892 - ^ // no. this new part of song. So i dont follow hithat or what is it. i just follow bass and kick to make calm part
00:56:437 (56437|1) - mov to col4 // kay
00:56:619 - this part has different sound than the others, dunno if its good to make it triple but up to u if u keep this. // keep. So hard lel
00:57:255 - remove 1 note to col4, not loud enough // keep. for abuse SR lol
01:01:801 - add note here? and if accepted, 01:01:892 (61892|1,61892|2) - rearrange // no thanks
01:02:983 (62983|1) - mov to col1 // no thanks. i want make different pich with this 01:02:437 (62437|2,62619|0,62801|3) -
01:02:983 (62983|0,63164|0) - mov to col2 // ^
01:03:346 - rearrange this part if ^ is accepted // ^
01:06:801 - 01:06:983 - not too loud compared to this 01:07:164 - too hard. dunno what to suggest here // okay you're right. But keep.
01:08:619 (68619|2,68619|3,68710|1,68710|0,68801|2,68801|3) - urg abusing doubles. use stairs? // keep with this xD
01:22:074 (82074|2,82801|0) - is this for vocals? would prefer to remove the LN in col1 & 3, don't give much attention to the vocals, // yup for vocal. But i want keep it :'<
01:27:528 (87528|3,87528|2,87528|1,87528|0) - the heck is this?? might be good to do this https://puu.sh/sW8IS/c169667800.png. the notes there didnt match to the
sound I think, so you can ignore it, or remap dat part. // aaaaa. will consider this
Cant mod Normal & Easy coz im soo suck at it and I tried to check and no use. // np~
Not fond of this kind of anime/show and the songs gives me headache, too hard to distinguish the notes especially the LN, so good luck with your map.
Well then that's all, hope it helps then cyaaa
PS: daamn I like the title of "Cyambal Sounder" than of my current. so whyy if only I can maintain it, kek // LOL, I will follow your title in future. I cant hold this title lel
Thanks for modCipse wrote:
Hi. I'm from the RRM Modding Queue
0 1 2 3
Easy
Consistency
00:01:710 (1710|0,1710|3) - this doesn't have a crash, so remove a note // keep. To give impact the begining of song
00:02:255 (2255|1) - this has a crash, add a note // keep for consistency with 00:04:983 (4983|2,5164|1) -
Patterning
Move 00:09:346 (9346|2) - to {1} to avoid the stack with 00:08:983 (8983|2,9346|2) - // ok
Move 00:09:710 (9710|0) - to a different column to 00:07:892 (7892|0) -, since it is difficult to play // ok
00:22:074 (22074|3,22801|3) - I would prefer to move one to a different column, as they are close together
00:23:892 (23892|1,24619|1) - ^ // ^keep, no idea lel
00:27:164 (27164|2,27528|3,27892|2) - move one of these notes into the left hand, it's unbalanced at the moment. 00:27:164 (27164|2,27892|2) - are also in the same column and are close together // ok
I would change the patterning between 00:45:710 - and 00:48:255 - to that shown in the image: // okReasoning00:52:619 (52619|0,52801|2,52801|1) - move this to {2,0+1}. I find the {1+2} pattern reasonably uncomfortable, which is why I don't want it to be used twice in a row: 00:52:801 (52801|2,52801|1) - and 00:52:074 (52074|1,52074|2) -tldr; moved the notes to avoid a lot of unnecessary stacking and some uncomfortable LN ends+SN in the same hand
00:47:528 (47528|0) - moved this to {2} because I find it uncomfortable to play a short note (SN) at the same time as releasing a long note (LN) in the same hand
00:47:710 (47710|2,47710|3) - moved these to {0+3}, to avoid a jack. I put the LN in {0} because I think it looks better than putting it in {3}, as there is the LN end of 00:45:710 (45710|3) - just before it
00:48:074 (48074|1,48255|2) - ctrl+H'd this to make 00:47:710 (47710|0,48074|2) - in different hands
00:45:710 (45710|3) - moved this to {3} to avoid it being in the same column as 00:47:528 (47528|2) -, if you accepted the change to 00:47:528 (47528|0) - above
00:47:164 (47164|1,47528|0,47710|3,47710|2) - didn't get moved to {0+2,1+3} because I find {0+3,1+2} more comfortable to play
00:57:346 (57346|2,57710|2) - move 00:57:710 (57710|2) - to {3} to avoid a jack // ok
01:06:437 (66437|1) - move this to {0}, you had a lot of notes in {1} before and after this note but not in {0} //ok
I would change the patterning between 01:12:437 - and 01:14:801 - to that shown in the image: //okReasoning01:15:164 (75164|1) - move this if you accepted the abovetldr; moved the notes to avoid a lot of unnecessary stacking
01:12:437 (72437|2,72437|3) - move these one to the left to avoid stacking with 01:11:892 (71892|3,72437|3) -
01:12:801 (72801|0) - move this to {3} to avoid jacks with 01:13:164 (73164|0) - and 01:12:437 (72437|2) -
01:12:983 (72983|3) - can only go to {2}, unless you want jacks
01:13:164 (73164|1,73164|0) - put the LN and SN in opposite columns. This is to avoid the LN being in the same column as the LN before; 01:12:437 (72437|1) -
01:13:707 (73707|0) - move to {3} to avoid stacking with 01:13:164 (73164|0) -
01:13:892 (73892|3,73892|2) - move to {0+1}, to avoid stacking with 01:13:528 (73528|2,73710|3) -
01:16:074 (76074|2,76437|2) - move 01:16:437 (76437|2) - to the left hand to avoid stacking, preferably {0}
01:16:983 (76983|1,77164|2) - if above is accepted, move these notes to avoid stacking // ok
01:20:619 (80619|1) - move this to the right hand, preferably to {2}, to avoid stacking // ok
Medium
Patterning
00:06:255 (6255|0,6255|3) - move to {2+3}. 00:05:983 (5983|2,5983|3,6074|1,6074|0) - is quite fast for the difficulty, so I'd move the other notes to make it easier for the player // keep. to make variaton. and for practice for beginer lel
00:34:074 (34074|1) - move to {0} to avoid a jack with 00:33:710 (33710|1) - // ok
00:34:801 (34801|2,34983|1,35164|2,35346|1) - move at least one note to a different column to avoid this trill
00:37:710 (37710|1,37892|2,38074|1,38255|2) - ^ // keep both
00:41:892 (41892|1,41892|2) - move to {0+1}, as 00:41:619 (41619|0,41619|1,41710|2,41710|3) - is quite difficult
00:42:255 (42255|0) - if the above is accepted, move this to 00:42:255 (42255|2) - to avoid a jack // keep both
00:44:437 (44437|0) - move to {1} to avoid a stack with 00:42:801 (42801|0) - // ok
01:14:255 (74255|1) - move to {3} to avoid jacks with 01:13:892 (73892|1) - and 01:14:619 (74619|1) - // ok
Change the patterning between 01:18:074 - and 01:18:710 - to that shown in the image: // okReasoningChange the patterning between 01:20:074 - and 01:20:528 - to that shown in the image: // keep. the double note should be not jackMove 01:18:437 (78437|1) - to {0} to avoid 01:18:437 (78437|1,78619|2,78801|1,78983|2) -
01:18:619 (78619|2,78710|3) - change this to {3,2}, as I find it more comfortable
01:18:074 (78074|0) - move this to {2} to prevent a jack with 01:18:437 (78437|0) -, if the change to 01:18:437 (78437|1) - is acceptedReasoning01:26:983 (86983|2,86983|1) - move this to {2+3}, as 01:26:710 (86710|2,86710|3,86801|0,86801|1) - is relatively fast01:19:892 (79892|2,80074|1,80164|2,80255|1,80437|2,80528|1,80619|2) - this trill is much too fast for the difficulty. The new pattern spreads out the notes as much as possible to make the burst manageable
01:27:346 (87346|2,87346|3,87528|1,87528|0) - I think that {1+2,0+3} would be more comfortable // ^keep both
_
PM me if you have any questions ^.^
No reply mean OK at HS modCritical_Star wrote:
meow
General
how about changing medium > normal?
All diff (hitsound)
00:07:528 - for this snare sound i guess u would'nt need to use an F here, C will be better
00:07:892 - here should F
00:11:164 - 00:11:710 - 00:12:255 - 00:12:801 - here u can add W for kick sound
00:13:346 - add another F
00:19:528 - F
00:31:164 - 00:42:801 - add another W here
00:47:164 - seems like the same kick sound here, change it to W here // Change to F. i heard cymbal here
00:48:437 - add another W here
01:11:892 - 01:12:437 - 01:13:164 - 01:13:892 - add another W here will goes nicely with F
01:23:528 - add another W here since the kick sound are pretty loud here with crash
01:27:528 - same here add another W
Easy
00:10:801 - add F // change this 00:11:346 (11346|2,11892|1) - to C. Since i use HS copier so if the note count not same so yeah u know D: /color]
00:10:437 (10437|2) - feel nice if this is a LN here, end at 00:10:801 - //
00:33:710 (33710|2) - how about move this to 1 and 00:34:074 (34074|0) - this to 2? // oki
00:56:619 (56619|3) - add another W
01:11:528 (71528|0) - add another F here
01:14:801 - ^
01:17:710 - add another note here for crash?
Medium
00:05:649 - there is actually another 1/6 kick sound here // // keep. i still not sure. not so audible
00:06:255 (6255|3,6983|1) - could consider to change them into LN here, example > http://puu.sh/tlORr/f29d53c8bc.png ? what do you think // nice. applied
00:15:892 (15892|3) - here doesnt have the long sound like 00:16:255 (16255|1) - , maybe consider to change here like in hard diff // oki
00:44:437 (44437|2) - move to 1 could be easier to hit // oki
Hard
00:05:649 - like before there is actually another 1/6 kick sound here // keep. i still not sure. not so audible
00:07:164 (7164|2,7286|1,7407|0) - actually i am uncertain with this LN snap but i think it is 1/2 long, the sound looks like 1/3 but seems a little wrong here // well, actually there have 3 sounds, but i'm not sure about the snap too. so Applied D:
00:11:164 (11164|1,11710|1,12255|2,12801|2) - u can use double note here to empyhasizes the kick here // keep
00:28:074 (28074|0,28255|0) - kinda generate a different feels here when there is a 1/2 jack, optional > http://puu.sh/tlPpa/3d7c1561ca.png // oki
00:30:255 - add for kick? (optional) // no thanks. focus to guitar flow
00:30:619 - i think u can make a note here into LN end at 00:31:164 - to emphasize the guitar sound
00:53:619 (53619|0,53710|1) - how about CTRL+G here to make a stair pattern? // oki
00:54:255 (54255|2) - how about remove this note to make a better pattern flow here? // oki
00:55:346 (55346|1) - should remove this note since > 00:54:801 (54801|3) - here u are using a note// add note here 00:54:801 (54801|3) - D:
00:55:801 (55801|1) - i guess it is just an echo sound, can't really hear if there is a solid instrumental sound here // keep for a while. wait till 2nd BN will point this or not
00:56:619 (56619|1,56619|0,56710|2,56710|3,56801|0,56801|1,56892|2,56892|3,56983|1,56983|0,57074|2,57074|3,57164|0,57164|1,57255|3,57255|2) - i think of > http://puu.sh/tlPDM/ea8e5d1eb2.png , u can differentiate the sound impact here better by using double with single note variation // i know. actually it just for abuse SR, lol . So keep D:
00:58:164 (58164|1) - pretty sure is a ghost note, 00:57:983 (57983|1) - at least here i can listen a little // i heard there have sound like 00:57:983 (57983|1) - but not loud. I heard with 25% playback even 100% i can heard lel so Keep
'w'Rivals_7 wrote:
wait...
wut
Thanks suggestion. I will discuss this with next BNs 'w')bJooF12 wrote:
ehh? magidee??(trans:seriously?)
The hard diff is too much for the advanced players if I do say, the Hard feels like an MX diff vibe tbh. . . would be better to map a light Hard diff, let the advanced players(who can only play 3* down) play this.
thanks for mod also sorry for late reply.DustMoon wrote:
Hi~Amiichii
1|2|3|4|Normal00:23:710 - 00:25:164 - https://puu.sh/ua4L3/242d4c5a73.jpg // the link already dead
00:38:619 (38619|1) - move to 1 // ok
00:41:892 (41892|2,41892|1) - move to col (1,4) // keepHardGood luck!00:11:710 (11710|1,11892|2) - ctrl+h // keep with reserve style
00:16:074 (16074|2) - move to 4 jackkkk // no thanks
00:53:619 (53619|0,53710|0) - ^? // my fault lol
00:57:074 (57074|3,57074|2,57164|1,57164|0,57255|3,57255|2,57346|3,57346|1) - ^ // keep
01:26:074 (86074|2) - move to 4 // keep
Thanks for modTofu1222 wrote:
Hi, Amiichii.4K:1|2|3|4
[Easy][Normal]
- 00:43:528 - 00:44:437 - 00:44:983 - 00:46:437 - You can add one note on each line since it is a bit too empty compared to Normal, and they are the heavy drums in this part.
- 01:16:074 (76074|0,76074|3) - It is a bit weird to have double for this F only. I think deleting the note on col1 should be nice.
EZ NM, all applied
- 00:15:892 (15892|3) - I don't feel this is a good place for LN because the synth sound here is the same as those short ones before, such as 00:15:346 - .
- 00:28:074 (28074|0) - Delete this because no hihat sound here.
[Hard]
- 00:05:589 (5589|0) - This note actually brings me confusion in both Normal and Hard. Yes, I do think it is on 1/6, but due to such a weak volume + a quite different snap, I don't think players can handle it well. I would say that I recommend this to be deleted in both diffs. It's just a suggestion, and I also suggest you find a few other professionals to check this snap. // keep. i think in the past cs already check it because he even give me suggestion to add note here 00:05:649 - which 1/6s
- 00:06:983 (6983|3,7210|2) - I really think these two should be on 00:07:164 - instead of a 1/8 snap when I hear it slowly. And 1/8 snap are really a challenge for some new players too. // but i feel late if i put it in white line. i already ask it to kyousuke- and cs in the pass and both agree with this timing. even actually i heard another note here 00:07:301 - but i dont map it since will be over jack lol
- 00:09:528 (9528|3) - How about move to col1 to avoid the stack on col4? // keep, for violin pitch
- 00:53:619 (53619|0,53710|0) - I don't think it is necessary to have this 1/4 stack here. Better avoid it by moving 00:53:619 (53619|0) - to col2. // hahaha. it's my fault. i accidentally moved it when i recheck the map before get bub uwu
- 00:55:801 (55801|1) - Ghost note? I don't perceieve any new sound but only an echo of previous guitar sound.// added
- 00:59:437 - Wonder if you want add one note here for the hihat sound. //deleted
- 01:08:437 (68437|0,68437|2) - You actually have no hitsound here and also the drum here is indeed week. I suggest you nerf this to a single note, maybe on col1. // ok
- Basically I would say in the first half the kiai part things get mixed together so it's also kinda confusing for players. I don't know if you have any ideas but simplification of some patterns at that part is recommended. Indeed, this part is also forming a huge gap with Normal so nerfing is unpreventable for me. // yeah, should be this map have new diff beetwen NM and HD. So the gap spread will be nice. Also aactually this diffname isn't relevance since the diff more hard for hard diff. OK, I reduce some LN in first kiai. is it ok?
Call me back when you replied both mine and DustMoon's mods.
21:53 Tofu1222: let's see if we can nerf a bit to make it a true hard lol
21:53 Amiichii: lol
22:00 Tofu1222: download too slow cuz of video ;w;
22:00 Amiichii: rippu
22:01 Amiichii: #SaveTofuConnection
22:01 Tofu1222: china connects to osu official is always slow
22:01 Tofu1222: i used to use bloodcat but your map isnt on that
22:01 Tofu1222: ;w;
22:03 Tofu1222: well
22:03 Tofu1222: we can go over easy and normal first
22:03 Amiichii: www
22:03 Amiichii: okay
22:04 Tofu1222: ahh found some hitsound issues in your easy
22:04 Tofu1222: 00:07:528 - add C 00:10:801 - add f
22:04 Tofu1222: it is inconsistent with other diffs
22:05 Amiichii: okay okay
22:06 Tofu1222: 00:11:892 - add c 00:12:437 - 00:12:983 - add F on both
22:06 Amiichii: in my old mindset, i dont make 2 hs in one note. so there will have no double hs in same note
22:06 Tofu1222: oh
22:06 Tofu1222: but actually that makes a issue, that sometimes you put C sometimes you put F when there are double hs
22:06 Amiichii: ok i will re-hs for now
22:07 Tofu1222: do i need to point out further or you can fix that on your own?
22:07 Tofu1222: i think it's easy xd
22:07 Amiichii: haha
22:07 Amiichii: yea i fix it by myself
22:11 Tofu1222: 01:26:437 - wonder if you would to have a double here cuz it's basically same melody sound with 01:26:983 -
22:12 Amiichii: okay
22:13 Tofu1222: all hitsound fixed in easy?
22:13 Amiichii: yea
22:14 Tofu1222: oki that's all for this diff.
22:14 Amiichii: do you want see it?
22:14 Tofu1222: oh yeah you may update it
22:14 Amiichii: lol
22:14 Amiichii: stuck in 11.0%
22:14 Amiichii: lemme restart the game
22:14 Tofu1222: oki
22:16 Amiichii: updated
22:18 Tofu1222: perfect
22:19 Amiichii: naisu 'w')b
22:20 Tofu1222: for Normal, 00:36:074 - feel here should be single note. you dont even place any hitsound and in top diff it is single too
22:21 Amiichii: oki
22:22 Tofu1222: 00:39:710 (39710|1) - you have LN in this diff but not in the top. I know it's for vocal, but I hope that if you have LN then do it in both diff. If not, then just make it a normal note
22:23 Amiichii: change to normal note
22:23 Tofu1222: oki owo
22:24 Tofu1222: 01:08:710 - 01:08:801 - maybe you can have notes on these lines. In top diff you place double notes here but in Normal nothing is here, and drums are kinda noticeable for me.
22:26 Amiichii: added
22:26 Tofu1222: and that's all for this diff owo)b
22:26 Amiichii: great job 'w')b
22:27 Tofu1222: and btw my download failed orz
22:27 Amiichii: lol
22:27 Amiichii: rippu
22:27 Amiichii: why you dont grap single diff?
22:27 Tofu1222: oh
22:27 Tofu1222: yea i have just thought about that
22:27 Tofu1222: :3 i am too silly
22:28 Amiichii: lol
22:28 Amiichii: rippu
22:28 Amiichii: tofu-chi no baka!!!
22:29 Tofu1222: my bad ._.
22:30 Tofu1222: 1/6 snap i can get it, but 1/8 snap, well, i really think it is on 1/4
22:30 Tofu1222: by playing 25%
22:31 Tofu1222: and i guess maybe you can look at std ranked version to see if it is 1/4?
22:31 Amiichii: 1/3s =w=
22:32 Amiichii: 00:06:801 (6801|2,6983|1,6983|3,6983|0,7225|2,7346|0,7346|1,7528|2,7528|3,7649|1,7770|2,7770|0,7892|0,7892|3,7892|1) -
22:32 Amiichii: https://puu.sh/z4hH8/df25dd0304.jpg
22:32 Amiichii: idk why the snap change before
22:33 Amiichii: btw
22:33 Amiichii: which part you mean?
22:34 Tofu1222: 00:06:983 (6983|3,7210|2) - this one
22:34 Amiichii: `oh well. how about the SS?
22:34 Amiichii: using 1/6s
22:35 Tofu1222: http://osu.ppy.sh/ss/10037540 this is my perception lol
22:35 Tofu1222: all synth sounds, right?
22:36 Amiichii: yap
22:36 Tofu1222: also add a LN 00:07:619 - here because I hear a #c synth sound here
22:36 Amiichii: okay
22:36 Amiichii: i'll follow you lel
22:37 Tofu1222: thanks owo
22:37 Tofu1222: this way it plays easier actually
22:37 Amiichii: 00:07:346 - 1/6s
22:37 Amiichii: my update is wrong
22:37 Amiichii: the snap is broke there lol
22:38 Tofu1222: so you are gonna fix to 1/4, right?
22:38 Tofu1222: wait, is this legitimately a unsnapped error, then i guess....hmm
22:38 Tofu1222: ;w;
22:40 Amiichii: yea
22:40 Amiichii: 1/6s
22:40 Amiichii: like my SS
22:40 Amiichii: do you agree with it?
22:40 Amiichii: *1/3s
22:41 Amiichii: http://puu.sh/z4hX7/d7a7c28f8f.jpg
22:41 Tofu1222: it won't be 1/3 cuz from 00:07:528 - to 00:07:892 - there are four synth sounds
22:45 Amiichii: hmm
22:46 Tofu1222: did you get it? they are #d #c #d and e
22:47 Amiichii: 00:07:528 - ~ 00:07:892 - have 5 pitch right?
22:47 Tofu1222: ahh just four
22:48 Tofu1222: oh do you include the Long LN
22:48 Amiichii: 4 + in 00:07:892 -
22:48 Amiichii: lol
22:48 Tofu1222: ah yes
22:49 Amiichii: http://puu.sh/z4idG/4c58eb5921.jpg
22:49 Amiichii: cmiiw
22:49 Tofu1222: they are evenly distributed on 1/4 snaps in my opinion
22:50 Amiichii: okay
22:50 Amiichii: make it 1/4s
22:50 Amiichii: lol
22:50 Tofu1222: how about 00:07:164 - here the LN, how did you fix it
22:51 Tofu1222: i think it is on the white line, because actually the sound starts from there, but yeah, it gets full strength a bit later, around 1/6 just like your previous snap
22:51 Tofu1222: actually both technically make sense but for simplification i prefer it to be on the white line
22:51 Tofu1222: owo
22:52 Amiichii: http://puu.sh/z4ikr/a8951b2583.jpg
22:53 Amiichii: okay fix
22:53 Tofu1222: nice fix
22:53 Tofu1222: totally satisfied now =w=)b
22:53 Tofu1222: 00:36:255 - here dont need double cuz no drum imo
22:54 Amiichii: 'w')b
22:54 Amiichii: move to 00:36:074 -
22:55 Amiichii: bass
22:55 Tofu1222: 00:54:255 (54255|2) - i know it's for hihat but actually it's way too weak and also deleting it can relieve some pressure when players are gonna play the LN+double part
22:55 Tofu1222: yeah that's reasonable
22:55 Tofu1222: owo
22:56 Amiichii: deleted
22:56 Tofu1222: 00:56:619 - to 00:56:619 - it's not wrong but it makes huge gap with normal. how about nerfing some of the double notes for W to single?
22:57 Amiichii: okay
22:59 Tofu1222: 00:57:892 (57892|3,57983|1,58164|1) - i know they are some sounds, but they are kinda too blend and things get much harder than Normal here too. think better delete them and focus more on drums
23:00 Tofu1222: 00:57:892 (57892|3) - oh sorry you can keep this
23:01 Amiichii: okay
23:01 Tofu1222: 01:03:892 - to 01:04:619 -
23:02 Tofu1222: https://osu.ppy.sh/ss/10037750 dont need to make it with those 1/4 notes, and focusing on 1/2 drums to give players a kinda resting part from the previous LN part
23:03 Tofu1222: 01:08:074 (68074|1,68164|2) - I can barely tell there are two sounds lel. maybe delete this 01:08:164 (68164|2) - ?
23:04 Amiichii: ok rearanged
23:04 Amiichii: and delete
23:04 Amiichii: lol
23:05 Tofu1222: 01:08:710 (68710|0,68710|1,68801|3,68801|2) - better nerf to single to make a reasonable gap with normal owo
23:05 Amiichii: ah undelete
23:05 Amiichii: 01:08:164 (68164|2) -
23:05 Amiichii: have drum
23:05 Tofu1222: ah
23:05 Tofu1222: make sense lul
23:06 Tofu1222: 01:08:255 (68255|1,68437|0) - then how bout ctrl+g?
23:06 Tofu1222: (dont forget to change hitsound owo
23:06 Tofu1222: 01:14:164 (74164|2) - might delete this too as the same idea in the beginning of kiai
23:07 Amiichii: 01:08:619 (68619|3,68619|2,68710|0,68710|1,68801|3,68801|2) - keep
23:07 Tofu1222: http://osu.ppy.sh/ss/10037784 you can make this here too 01:14:619 - like your beginning part
23:07 Amiichii: NM already added before lol
23:07 Tofu1222: oh
23:08 Tofu1222: how many notes did you add in normal owo
23:08 Tofu1222: oh i kinda remember
23:08 Tofu1222: yeah my memory goes bad during the night
23:08 Amiichii: ok
23:08 Amiichii: it's fine
23:08 Tofu1222: dont forget to change hitsound too for 01:14:801 -
23:09 Amiichii: latest suggestion is applied
23:09 Tofu1222: 01:16:074 - kinda too hard here compared to normal. how bout nerf to double?
23:10 Tofu1222: and don't you forget a W hitsound too here lol
23:10 Amiichii: haha yeaa
23:10 Amiichii: keed
23:10 Amiichii: just add W
23:11 Tofu1222: yeah oki it doesnt matter if you keep. still ok for me
23:11 Amiichii: best 'w')b
23:12 Tofu1222: do you wanna recheck for hitsound in this diff?
23:12 Amiichii: hmmm should be fine now
23:12 Tofu1222: what's SR now xddd
23:12 Amiichii: since this diff is reference HS for other
23:13 Amiichii: 3.2*
23:13 Tofu1222: haha
23:13 Amiichii: bcuz abuse jumptrill before reff lol
23:13 Tofu1222: should be more like a hard lul
23:13 Tofu1222: yeah that jumptrill is logical to be nerfed i think
23:13 Amiichii: so
23:13 Amiichii: which better for diffname
23:14 Amiichii: hard/max
23:14 Tofu1222: i prefer hard
23:14 Amiichii: ?
23:14 Amiichii: ok back to first diffname
23:14 Tofu1222: i make 3.2* hard too
23:14 Amiichii: lol
23:14 Tofu1222: and then update lol
23:14 Amiichii: just change diffname then update it
23:14 Tofu1222: oki
23:14 Amiichii: no need grab diff lol
23:15 Tofu1222: but the sad thing is i have to pop this set first for snapping issue. And then you can call CS to directly rebub and after 24 hrs i directly qualify
23:15 Tofu1222: is that ok?
23:15 Amiichii: haha
23:15 Amiichii: ok np
23:15 Amiichii: well
23:16 Amiichii: cs is inactive now
23:16 Amiichii: i can call him soon
23:16 Amiichii: rippu
23:16 Amiichii: *i cant
23:16 Tofu1222: then lemme call him in discord
23:16 Amiichii: hueee
23:17 Amiichii: my blow out have some problem. the bubbler is cs
23:17 Amiichii: *same
23:19 Tofu1222: oh wait a sec, wonder if you can rearrange for a better pattern from 00:56:619 - to 00:57:346 - . It's now biased to col2 and col3 owo
23:20 Tofu1222: 00:56:983 (56983|1,57074|2) - may just move these to col1 and col4
23:20 Amiichii: oki
Thanks moET 'w'Critical_Star wrote:
snap issue resolved, rebubbled
smhArzenvald wrote:
speedrank smh
gl amii 'w'/
okay fixed also updatedTofu1222 wrote:
Well, AiMod in Hard goes crazy to tell your that there is a slider less than 10ms on 00:06:983 - . Anyway you just delete the notes and readd them to solve the problem, but it is needed to be solved.