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Nekomata Master - Sennen no Kotowari [OsuMania]

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Topic Starter
Critical_Star
This beatmap was submitted using in-game submission on Saturday, March 18, 2017 at 6:50:47 PM

Artist: Nekomata Master
Title: Sennen no Kotowari
Source: SOUND VOLTEX III GRAVITY WARS
Tags: WORLD/ELECTRONICA ZUN 千年幻想郷 ~ History of the Moon BEMANI×東方Project Ultimate MasterPieces Naoyuki Sato beatmania IIDX 22 PENDUAL
BPM: 153
Filesize: 6383kb
Play Time: 02:02
Difficulties Available:
  1. ADVANCED - 7Key (3.16 stars, 1065 notes)
  2. BASIC - 7Key (1.48 stars, 415 notes)
  3. EXHAUST - 7Key (4.13 stars, 1394 notes)
  4. GRAVITY - 7Key (5.45 stars, 1736 notes)
  5. NOVICE - 7Key (2.18 stars, 739 notes)
Download: Nekomata Master - Sennen no Kotowari
Information: Scores/Beatmap Listing
---------------
Kawawa
'W'
ArcherLove
Naoyuki Sato 佐藤直之 in tags?
passing by and see nekomata master
col=1~7

m0d
basic

00:12:555 (12555|5) - consider move to 2 or 5?
00:17:653 (17653|3) - move to 3?
00:42:751 (42751|0) - move to 2?
00:54:124 (54124|5,54124|1) - move to 1-3?
00:56:869 (56869|2) - move to 1?
01:01:574 (61574|5) - move to 4?
01:02:751 (62751|5) - consider move to 2 or 5?
01:06:280 (66280|0) - move to3?
01:09:418 (69418|1) - move to 3 or 4?
01:15:692 (75692|1,75692|5) - move to 1-7 or 3-5?
01:40:398 (100398|6,100398|4) - move to 7-4?

novice

01:00:202 (60202|5) - move to 7?
01:19:025 (79025|3,79222|3) - move to 7?
01:25:300 (85300|1,85496|1) - move to 1?
01:31:574 (91574|4,91771|4) - move to 4?
01:37:849 (97849|6,98045|6) - move to 5?

advance

00:01:575 (1575|2) - move to 4?
00:03:927 (3927|6) - move to 3?
00:09:124 (9124|3,9222|2,9320|1,9418|0) - http://puu.sh/u36jc/c0ee030580.jpg? for HD 00:08:927 (8927|3,9025|4,9124|3) - a bit awkward + hard
00:13:339 (13339|4) - move to 4?
00:22:555 (22555|4,22751|3) - ctrl+j?
00:25:496 (25496|2) - add 1 mor enote to 2?
00:41:869 (41869|5) - move to 4?
00:44:614 (44614|5) - move to4?
01:01:967 (61967|0,61967|6,62163|1,62359|2,62359|0,62555|3,62751|6,62751|4) - http://puu.sh/u36ra/82df6ad82c.jpg?
01:07:065 (67065|5,67065|2,67261|3,67457|6,67457|4,67653|2,67849|1,68045|5) - http://puu.sh/u36uZ/d3af63dd71.jpg?
01:16:280 (76280|5) - move to 5?
01:19:025 (79025|5,79222|5) - move to 7?
01:25:300 (85300|1,85496|1) - move to 1?
01:31:574 (91574|4,91771|4) - move to 6 or 7?
01:37:849 (97849|4,98045|4) - move to 6?
01:42:849 (102849|4,102947|5,103045|6,103143|0,103143|5,103241|4,103339|3,103437|2,103535|0,103535|1,103633|2,103731|3,103829|4,103927|6,103927|3,104025|2,104124|1,104222|0,104320|6,104320|4) - http://puu.sh/u36CG/5d9972bbd2.jpg ------- if yes --> 01:44:418 (104418|3) - move to 1

exhaust

00:10:594 (10594|2) - move to1?
00:24:614 (24614|4,24712|3) - ctrl+j?
00:27:849 (27849|1) - move t o1 or 4?
00:29:320 (29320|4,29418|6) - move to 6-5?
00:38:045 (38045|4,38829|4) - each add note to 6?
00:50:594 (50594|0) - add note to 4?
nice ending

grav

00:01:476 (1476|5,1575|3) - ctrl+j?
00:02:751 (2751|1) - move to 1or 4?
00:05:888 (5888|5) - move to 4 or 7?
00:09:614 (9614|4,9712|5,9810|6) - http://puu.sh/u36VG/01518e8e72.jpg?
00:10:888 (10888|4,10986|3) - ctrl+j? --> ctrl+j 00:11:084 (11084|2,11182|1) - --> 00:11:673 (11673|2,11771|1) - ctrl+j
00:20:790 (20790|1) - move to 4?
00:28:633 (28633|0,28829|2) - ctrl+j
suggestion to pattern like 00:45:496 (45496|6,45594|5,45692|4,45790|3) - http://puu.sh/u37dp/0ede353a4a.png (reducing LN release)
old 17VA

good luck c:
Topic Starter
Critical_Star

Kawawa wrote:

'W'
.W.

ArcherLove wrote:

Naoyuki Sato 佐藤直之 in tags?
passing by and see nekomata master
col=1~7

m0d
basic

00:12:555 (12555|5) - consider move to 2 or 5?
00:17:653 (17653|3) - move to 3?
00:42:751 (42751|0) - move to 2?
00:54:124 (54124|5,54124|1) - move to 1-3?
00:56:869 (56869|2) - move to 1?
01:01:574 (61574|5) - move to 4? like before i make the same column for kick here
01:02:751 (62751|5) - consider move to 2 or 5?
01:06:280 (66280|0) - move to3?
01:09:418 (69418|1) - move to 3 or 4?
01:15:692 (75692|1,75692|5) - move to 1-7 or 3-5? 2-6 for the same sound here
01:40:398 (100398|6,100398|4) - move to 7-4?
rearranged some part according to some move suggestion here^
novice

01:00:202 (60202|5) - move to 7? it was intended to make the same column here
01:19:025 (79025|3,79222|3) - move to 7?
01:25:300 (85300|1,85496|1) - move to 1?
01:31:574 (91574|4,91771|4) - move to 4?
01:37:849 (97849|6,98045|6) - move to 5?

advance

00:01:575 (1575|2) - move to 4?
00:03:927 (3927|6) - move to 3?
00:09:124 (9124|3,9222|2,9320|1,9418|0) - http://puu.sh/u36jc/c0ee030580.jpg? for HD 00:08:927 (8927|3,9025|4,9124|3) - a bit awkward + hard
00:13:339 (13339|4) - move to 4?
00:22:555 (22555|4,22751|3) - ctrl+j?
00:25:496 (25496|2) - add 1 mor enote to 2?
00:41:869 (41869|5) - move to 4?
00:44:614 (44614|5) - move to4?
01:01:967 (61967|0,61967|6,62163|1,62359|2,62359|0,62555|3,62751|6,62751|4) - http://puu.sh/u36ra/82df6ad82c.jpg? the pitch are ascending here so i thought of giving a stair pattern here
01:07:065 (67065|5,67065|2,67261|3,67457|6,67457|4,67653|2,67849|1,68045|5) - http://puu.sh/u36uZ/d3af63dd71.jpg?
01:16:280 (76280|5) - move to 5?
01:19:025 (79025|5,79222|5) - move to 7?
01:25:300 (85300|1,85496|1) - move to 1?
01:31:574 (91574|4,91771|4) - move to 6 or 7?
01:37:849 (97849|4,98045|4) - move to 6?
01:42:849 (102849|4,102947|5,103045|6,103143|0,103143|5,103241|4,103339|3,103437|2,103535|0,103535|1,103633|2,103731|3,103829|4,103927|6,103927|3,104025|2,104124|1,104222|0,104320|6,104320|4) - http://puu.sh/u36CG/5d9972bbd2.jpg ------- if yes --> 01:44:418 (104418|3) - move to 1 rearranged the whole pattern here

exhaust

00:10:594 (10594|2) - move to1? feel much comfortable on the current one, i think not
00:24:614 (24614|4,24712|3) - ctrl+j?
00:27:849 (27849|1) - move t o1 or 4?
00:29:320 (29320|4,29418|6) - move to 6-5?
00:38:045 (38045|4,38829|4) - each add note to 6? kinda uncomfortable to layer normal note at there due to the LN pattern, will consider this ;x;
00:50:594 (50594|0) - add note to 4? would prefer to use normal note for the special sound at 00:51:378 (51378|1) -
nice ending thanks~ :)

grav

00:01:476 (1476|5,1575|3) - ctrl+j? think not, i feel much comfortable with the current one
00:02:751 (2751|1) - move to 1or 4? for this i dont want to make a stair .W.
00:05:888 (5888|5) - move to 4 or 7? ^
00:09:614 (9614|4,9712|5,9810|6) - http://puu.sh/u36VG/01518e8e72.jpg?
00:10:888 (10888|4,10986|3) - ctrl+j? --> ctrl+j 00:11:084 (11084|2,11182|1) - --> 00:11:673 (11673|2,11771|1) - ctrl+j
00:20:790 (20790|1) - move to 4?
00:28:633 (28633|0,28829|2) - ctrl+j
suggestion to pattern like 00:45:496 (45496|6,45594|5,45692|4,45790|3) - http://puu.sh/u37dp/0ede353a4a.png (reducing LN release)
old 17VA
no reply = fixed! :)
good luck c:
really thank you very much for your time to check it! :)
-SoraGami-
Hi CS =w=

Column Format:
7K = |1|2|3|4|5|6|7|
[BASIC]
- pretty sure the melody starts here 00:31:182 - move the start of LN here

- 00:42:947 (42947|4) - move to 6, for hand balance, to cover all the sides of the columns like the 1st one here 00:39:418 (39418|2,39614|5,39810|1,40006|4)

- 00:51:378 (51378|4) - i think it is more better to move this to 4 for the order here 00:50:202 (50202|0,50594|1,50986|2)

- 01:21:967 - is the same with 01:34:516 - so i suggest to fix it

- 01:36:869 (96869|3) - much more omfortable in 3, 1st half 01:36:476 (96476|0,96673|1,96869|3) is 123 and 2nd half is 01:36:869 (96869|3,97065|4,97261|6) is 357, much more easier to read and then move 01:37:849 (97849|2) to 4 for balance
[NOVICE]
- 00:05:300 (5300|4) - move to 3? the right side is so crowded, might be better to transfer note in the other side

- 00:09:025 (9025|0,9025|4) - this is double but it doesnt have kick sound like 00:10:594 (10594|0) which is only single note xD

- 00:11:378 and 00:12:163 - these too, add note? same reason ^

- 00:18:829 - add note? it is same with 00:17:261 and also add here? 00:16:869 and 00:18:437 for the consistency of the rhythm of the doubles but i think it will be hard that way i guess, so your choice~

- 00:31:182 - same thing like what i said in BASIC diff

- 01:03:927 - i think this should be double

- from 01:10:594 to 01:13:731 - kinda quite confusing here, idk what are those notes are actually following, umm.. i suggest map the melody sounds here, what do you think?

- 01:14:124 - should be double i think? same with 01:14:908

- from 01:16:869 onwards (the rest of the chorus), it has some inconsistency with the doubles like 01:18:437 is only single but the rest are double 01:24:712 and 01:21:574 is single while 01:34:124 is double, etc..

- 01:21:967 - is the same with 01:34:516 - so i suggest to fix it

gonna mod other diffs soon ;)
that's it for now
Goodluck <3
Topic Starter
Critical_Star

-SoraGami- wrote:

Hi CS =w= hola

Column Format:
7K = |1|2|3|4|5|6|7|
[BASIC]
- pretty sure the melody starts here 00:31:182 - move the start of LN here yes, but i think it would be more noticeable at white line here, i guess i will keep it for now

- 00:42:947 (42947|4) - move to 6, for hand balance, to cover all the sides of the columns like the 1st one here 00:39:418 (39418|2,39614|5,39810|1,40006|4) nice catch

- 00:51:378 (51378|4) - i think it is more better to move this to 4 for the order here 00:50:202 (50202|0,50594|1,50986|2) ok

- 01:21:967 - is the same with 01:34:516 - so i suggest to fix it my bad, fixed

- 01:36:869 (96869|3) - much more omfortable in 3, 1st half 01:36:476 (96476|0,96673|1,96869|3) is 123 and 2nd half is 01:36:869 (96869|3,97065|4,97261|6) is 357, much more easier to read and then move 01:37:849 (97849|2) to 4 for balance
applied
[NOVICE]
- 00:05:300 (5300|4) - move to 3? the right side is so crowded, might be better to transfer note in the other side ok

- 00:09:025 (9025|0,9025|4) - this is double but it doesnt have kick sound like 00:10:594 (10594|0) which is only single note xD lol, i rearranged everything here and fixed the double note inconsistency xd

- 00:11:378 and 00:12:163 - these too, add note? same reason ^ added a note here

- 00:18:829 - add note? it is same with 00:17:261 and also add here? 00:16:869 and 00:18:437 for the consistency of the rhythm of the doubles but i think it will be hard that way i guess, so your choice~ you are right, but the reason i wanted to make it single note here to diferentiate the sound with 00:19:025 (19025|0,19025|2,19418|3,19418|1,19810|2,19810|4,20202|3,20202|5) -

- 00:31:182 - same thing like what i said in BASIC diff like before my explanation in basic diff

- 01:03:927 - i think this should be double ok

- from 01:10:594 to 01:13:731 - kinda quite confusing here, idk what are those notes are actually following, umm.. i suggest map the melody sounds here, what do you think? at first i am trying to catch these snare + kick sound here, after u mention it i think it is better to follow the melody here

- 01:14:124 - should be double i think? same with 01:14:908 yea

- from 01:16:869 onwards (the rest of the chorus), it has some inconsistency with the doubles like 01:18:437 is only single but the rest are double 01:24:712 and 01:21:574 is single while 01:34:124 is double, etc.. refixed the whole pattern here to make them consistent

- 01:21:967 - is the same with 01:34:516 - so i suggest to fix it fixed

gonna mod other diffs soon ;)
that's it for now
Goodluck <3 thanks! <3
thank you very much for your time sora :)
arcwinolivirus
"Arcwinolivirus' Randomly Mods Your Map"

It is not that I want the map or anything.. I just pick what I want alright? I do not really like requests! b-b-baka!


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[BASIC]
SPOILER
00:11:771 - suggesting to reduce to single note and make that single note to Long note until 00:12:163 - because of that long drum roll sound.

00:13:731 (13731|4) - move to 4? so it can differ to 00:13:339 (13339|4,13339|6) - which is a different sound.

00:51:771 (51771|0) - move to 3, much better execution after 00:51:378 (51378|3,51378|6) -

01:04:320 (64320|0,64712|0,65496|0,65888|0,66280|0) - move to 2 instead so it can be the counter part of 01:07:457 (67457|5,67849|5,68633|5,69025|5,69418|5) -


[NOVICE]
SPOILER
00:18:829 (18829|1) - move to 4 so the double notes after can be execute without stress on left hand.

00:19:614 - add note? since you add note the same kick sound as 00:18:829 -

01:04:320 - add note to 7 since you made the same sound triple on 00:51:771 (51771|1,51771|0,51771|3) -

01:55:104 (115104|0,115398|0) - move to 3 and 2 respectively so it can be executed with comfort.

This might be the hardest NOVICE I saw considering those chords @@

[ADVANCED]
SPOILER
Suggesting to add single notes on 00:19:222 - , 00:19:614 - , 00:20:006 - so it can be closer to the patterns of EXHAUST which is far compared to this difficulty.

00:25:104 (25104|6,25300|5,25496|4) - this is quite hard for ADVANCE difficulty. Suggesting to not overlength the LNs for this difficulty. Or suggesting to make it something like you did at 00:37:653 (37653|0,37849|2,38045|4,38241|6) -

00:54:908 - add note for the kick sound since its with the long sound. like you did at 01:01:182 (61182|6,61182|0) -


[EXHAUST]
SPOILER
00:51:673 (51673|6) - suggesting to end the LN at 00:51:771 - since it is where the continuous long sound ends.

01:01:378 - the long sound ends here. Suggesting to reduce 01:01:182 (61182|6) -

02:00:202 - continue adding LNs until 02:00:790 - Just like you did at GRAVITY


[GRAVITY]
SPOILER
00:06:967 - add note for the piano-like sound?

00:12:261 - add note for the hihat? and also 00:12:359 - since you made the same sound 00:10:692 (10692|4,10790|5) -

00:19:614 - add note to 6 just like other chords with same sound

00:29:810 (29810|0) - move to 2 to lessen the stress on left hand.

00:48:633 - until 00:50:202 - would be awesome if there are single LNs here just like you did at 00:50:202 (50202|0,50300|1,50398|2,50496|3,50594|1,50692|2,50790|3,50888|4) -

01:16:771 (76771|5) - just like before, end the LN at 01:16:771 (76771|5) - since its where the long sound ends.

01:19:908 (79908|1) - ^

01:32:457 (92457|5) - ^

01:32:457 (92457|1) - move to 4 so it can be executed comfortably.

02:00:790 (120790|6) - change to LN until 02:02:359 - much better for the ending long note along with the finishing music.

[Overall]
Cool 7K mapset~ Nice song choice as well, Nekomata master \o/

EDIT: added a star so it will be +12 SR xd go go rank!

~ END OF MOD ~
Topic Starter
Critical_Star

arcwinolivirus wrote:

"Arcwinolivirus' Randomly Mods Your Map"

It is not that I want the map or anything.. I just pick what I want alright? I do not really like requests! b-b-baka!
b-baka is not t-that i l like your surprise mod!!

Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[BASIC]
SPOILER
00:11:771 - suggesting to reduce to single note and make that single note to Long note until 00:12:163 - because of that long drum roll sound. hmm, i still prefer to catch the kick beats here, but i rearranged the whole pattern here!

00:13:731 (13731|4) - move to 4? so it can differ to 00:13:339 (13339|4,13339|6) - which is a different sound. true, but to make it simple i put them into the same col for easy playability

00:51:771 (51771|0) - move to 3, much better execution after 00:51:378 (51378|3,51378|6) - rearranged here

01:04:320 (64320|0,64712|0,65496|0,65888|0,66280|0) - move to 2 instead so it can be the counter part of 01:07:457 (67457|5,67849|5,68633|5,69025|5,69418|5) - nice one


[NOVICE]
SPOILER
00:18:829 (18829|1) - move to 4 so the double notes after can be execute without stress on left hand. i CTRL+H the whole pattern here now it seems better!

00:19:614 - add note? since you add note the same kick sound as 00:18:829 - i would like to focus more on these sound 00:19:025 (19025|2,19025|0,19418|1,19418|3,19810|4,19810|2,20202|5,20202|3) - , so i guess not

01:04:320 - add note to 7 since you made the same sound triple on 00:51:771 (51771|1,51771|0,51771|3) - i thought it could be hard to do so but yea i did triple on other section too

01:55:104 (115104|0,115398|0) - move to 3 and 2 respectively so it can be executed with comfort. rearranged the upper one to 2

This might be the hardest NOVICE I saw considering those chords @@ ;w; sorry, maybe because due to the low bpm. i think it consider as upper novice level with 2.2 star

[ADVANCED]
SPOILER
Suggesting to add single notes on 00:19:222 - , 00:19:614 - , 00:20:006 - so it can be closer to the patterns of EXHAUST which is far compared to this difficulty. okay

00:25:104 (25104|6,25300|5,25496|4) - this is quite hard for ADVANCE difficulty. Suggesting to not overlength the LNs for this difficulty. Or suggesting to make it something like you did at 00:37:653 (37653|0,37849|2,38045|4,38241|6) - hmm i would like to keep this for now since i would like to introduce the basic LN pattern first before exhaust.

00:54:908 - add note for the kick sound since its with the long sound. like you did at 01:01:182 (61182|6,61182|0) - ok


[EXHAUST]
SPOILER
00:51:673 (51673|6) - suggesting to end the LN at 00:51:771 - since it is where the continuous long sound ends. true, fixed

01:01:378 - the long sound ends here. Suggesting to reduce 01:01:182 (61182|6) - yes but it could be extended to the current length for the echo sound, also is my intention to make a little over length here

02:00:202 - continue adding LNs until 02:00:790 - Just like you did at GRAVITY my bad, added


[GRAVITY]
SPOILER
00:06:967 - add note for the piano-like sound? yes

00:12:261 - add note for the hihat? and also 00:12:359 - since you made the same sound 00:10:692 (10692|4,10790|5) - kinda hard to layer note after the white tick here, i will consider it again!

00:19:614 - add note to 6 just like other chords with same sound yep

00:29:810 (29810|0) - move to 2 to lessen the stress on left hand. sure

00:48:633 - until 00:50:202 - would be awesome if there are single LNs here just like you did at 00:50:202 (50202|0,50300|1,50398|2,50496|3,50594|1,50692|2,50790|3,50888|4) - hmm, might consider this because if u notice the pitch are much clearer at 00:50:202 - to use LN

01:16:771 (76771|5) - just like before, end the LN at 01:16:771 (76771|5) - since its where the long sound ends. yea but it plays a little odd when i reduced the length here, so i make them consistent length

01:19:908 (79908|1) - ^ ^

01:32:457 (92457|5) - ^ ^

01:32:457 (92457|1) - move to 4 so it can be executed comfortably. hmm, but the current hit position 01:32:359 (92359|2,92359|4,92457|5,92457|1,92555|0,92555|6) - is nice for me

02:00:790 (120790|6) - change to LN until 02:02:359 - much better for the ending long note along with the finishing music. i think ending it with a normal note here indicate the stopping point of echo sound, i think i will keep this

[Overall]
Cool 7K mapset~ Nice song choice as well, Nekomata master \o/

EDIT: added a star so it will be +12 SR xd go go rank! thanks xd


~ END OF MOD ~
thank you very much arcwin for your time to check this map out :) i really appreciate it! :)
AyeAries


Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[NOVICE]
  1. 00:09:614 (9614|4,9712|5,9810|6) - ctrl + g. i think it's more comfortable.
  2. 00:17:849 (17849|4,18045|0,18045|2,18241|5,18437|1,18633|1,18829|5,19025|0,19025|2) - try to repattern like this
    https://osu.ppy.sh/ss/7384570
    Most like similar to this 00:16:476 (16476|2,16476|0,16673|5,16869|1,17065|1,17261|5) - but different variations.
[ADVANCED]
  1. 00:02:751 (2751|6) - move to column 3 and i think it's much better to use this kind of note in that part.
  2. 00:05:888 (5888|0) - this one too..move to column 5
[EXHAUST]
  1. 00:02:653 - add one note at column 2 to emphasize the 2 stairs.
  2. 00:05:790 - this one too...make it 2 stairs but different variations.
7k mapset...Some diff are seems fine to me and i can't analyze some higher maps because i can't play 7k well except easy, normal and hard diff. Good luck to your map and thanks again for mod. Until next time :)
Topic Starter
Critical_Star

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[NOVICE]
  1. 00:09:614 (9614|4,9712|5,9810|6) - ctrl + g. i think it's more comfortable. hmm, i prefer to make left to right stair here since 00:08:829 (8829|4,9025|5,9222|3,9418|2) -
  2. 00:17:849 (17849|4,18045|0,18045|2,18241|5,18437|1,18633|1,18829|5,19025|0,19025|2) - try to repattern like this
    https://osu.ppy.sh/ss/7384570
    Most like similar to this 00:16:476 (16476|2,16476|0,16673|5,16869|1,17065|1,17261|5) - but different variations. i ctrl+H the previous pattern, now it should be good
[ADVANCED]
  1. 00:02:751 (2751|6) - move to column 3 and i think it's much better to use this kind of note in that part. will consider this, i think stair pattern is good here for now
  2. 00:05:888 (5888|0) - this one too..move to column 5 ^
[EXHAUST]
  1. 00:02:653 - add one note at column 2 to emphasize the 2 stairs. to make it simple for exhaust diff i intend to do 2-1-2 pattern to make a little different from GRAVITY diff
  2. 00:05:790 - this one too...make it 2 stairs but different variations. ^
7k mapset...Some diff are seems fine to me and i can't analyze some higher maps because i can't play 7k well except easy, normal and hard diff. Good luck to your map and thanks again for mod. Until next time :)
thanks you shiro! :)
DoNotMess
modddd
GRV
00:50:202 - i think https://puu.sh/uhWcQ/b48280add1.png something like this would be more fitting for the pitch.. just suggestion
01:14:516 (74516|0,74516|6,74712|5,74712|1,74908|2,74908|4,75104|3) - the sound is 1/2 though..
01:17:604 - maybe add 6..
01:26:476 - maybe make stacked ln like 01:23:927 - ?
01:27:457 - why ignore 1/6 melody here

ok im sorry for very short mod...it's already masterpiece...
Topic Starter
Critical_Star

DoNotMess wrote:

modddd
GRV
00:50:202 - i think https://puu.sh/uhWcQ/b48280add1.png something like this would be more fitting for the pitch.. just suggestion i still prefer an ascending stair pitch here, might consider again
01:14:516 (74516|0,74516|6,74712|5,74712|1,74908|2,74908|4,75104|3) - the sound is 1/2 though.. yea let me consider this one
01:17:604 - maybe add 6.. consider this one
01:26:476 - maybe make stacked ln like 01:23:927 - ? i think not, i want to give a LN stack break here
01:27:457 - why ignore 1/6 melody here added 1/6 here

ok im sorry for very short mod...it's already masterpiece...
lol np np, it still a helpful mod for me :)
thank you very much donald! :)
Maxus
Moe star .w.

[GRAVITY]
tbh i expect custom name here xd, but up to you :3

00:07:457 (7457|5,7653|4) - Switch column between these LNs? the PR get noticeably higher here.

00:09:908 - 00:10:104 - 00:10:300 - 00:10:496 - Starting from here, i hear that the snare getting noticeably louder and more intense compared to the former part, i suggest you can make these double to become complete bracket stream to express that noticeably louder sound? since this is harder diff, i think it's fine for you to do that.

00:10:986 (10986|6) - I feel like these LN is 1/2 long beat here.. but since this is a sudden stop of flute sound, i think you can make this ordinary notes to emphasize the sudden stop sound here.. or if you still want LN, 1/2 is good here. maybe you can change in other diff if you apply this.

00:11:182 - 00:12:359 - while here, i think you can add another note for each of timeline for snare like 00:12:751 -

00:23:045 - I really feel like this is missing ... quite strong melody here..

00:23:535 (23535|3,23633|1) - i really do feel that switching this column can make the symmetry much much better ;_;

00:24:614 (24614|5,24712|6) - Switch column these notes ? the note at 00:24:712 - would sync better with 00:24:712 (24712|1) -

00:26:280 (26280|4,26280|6,26476|2) - I think you can make these LNs at different column with the LN before to emphasize the transition of section and different sound which is flute that appearing here.. maybe like

00:28:437 (28437|0,28535|1,28633|2,28829|1) - make these col 2-1-2-3? i feel it will more fluit because the direction went to the left, and then goes to the right there.

00:29:516 - i feel sad this melody got left out xD

00:29:810 (29810|1,30006|0,30104|1,30202|0,30398|1) - Try switch column of them? it will become 1-2-1-2-1 , i really do feel it will comes out more fluid pattern there.

00:31:378 (31378|2) - Shouldn't this LN started at 00:31:182 - ? D: all the diff mapped like this too.. whyyy x.x

00:35:300 - Hmm, tbh this is just suggestion, but i feel the chain of left hand pattern goes around too long imo, i think you can sort of balance this by trying this pattern? https://osu.ppy.sh/ss/7513854 , since many of your pattern have kind of 7-5-3 / 1-3-5 / kind of that thing, i think this can give some consistency of it too :D

00:36:378 (36378|3,36476|2) - Try switch column here? the pattern will be feels more symmetrical here.

00:38:045 - 00:38:437 - 00:38:829 - although you wanna focus on the LN, but this feels rather underwhelm imo xd.. maybe try to add another note for each of these timeline? in col 7, col 4 and col 3 will be great here.

00:44:712 - hmm, since the 1/4 synth here is louder, i think you can try mapping the 1/4 LN like this: https://osu.ppy.sh/ss/7514006 . it won't broke the overall patterning and i really thought this will give a better accenting and adding more gimmick! :D

00:49:614 - Well, since the instrument got stronger and leading to higher emphasis, i think the pattern can be made to show that too like https://osu.ppy.sh/ss/7514049

00:50:202 - I thought this can be made more tricky since while the current pattern is comfortable to play, i feel the pattern can be added other gimmick with some tricky releasing LN timing to makes the diff have something that keeps player on guard after the bracket stream (the current LN is easier than bracket stream imo), and the one at 00:51:476 - i felt that there is almost no sound that the 1/2 LN followed before , rather already changing into other strong synth melody, so i thought of https://osu.ppy.sh/ss/7514128

00:52:359 (52359|5,52555|6) - Maybe try to switch column here? since at 00:52:555 - i thought you want to make col 7 and col 1 empty, so this will support that.

01:01:182 (61182|6) - same as my previous suggestion, i thought maybe you can shorten this to 1/2 or make this normal note to accent the sudden stop flute sound.

01:02:555 (62555|2) - maybe shorten the LN to 01:02:751 - ? because u usually don't do the LN trick when you want to move to the next section like the one you did at 00:12:555 - .

01:20:594 (80594|3,80790|6,81378|3) - there's many space note here xd, i think you can move to col 7, col 6 and col 2? it will make mirror notes between 01:20:594 - and 01:21:182 - which aesthetically good imo.

01:24:712 (84712|2,85006|1) - well.. tbh these kinda aawkward to hit imo x.x .. maybe you can try other symmmetrical approach like https://osu.ppy.sh/ss/7514225 ? it won't be harder and more fluid to hit imo.

01:40:071 - 01:40:137 - not mapping 1/6 like you did at 01:35:169 - ,etc ?

01:44:320 - missing the LN that you use at 01:44:712 (104712|0) - ? i think you can arrange it like https://osu.ppy.sh/ss/7514253

01:49:418 (109418|0) - change this to LN for same reason as above? In exhaust you also use one. you can move 01:49:810 (109810|0) - to col 2 if you apply it.

01:52:947 - add another note? strong drum here.


[EXHAUST]

00:11:771 - this can be added another note for strong drum sound here.

00:23:633 - I think there's a second instrument here, consider adding one here?

00:26:280 - Add note here? the same clap as 00:25:496 - i think.

00:30:790 (30790|5,30888|4) - Switch column will make this more fluid imo.

00:36:476 - add another note here, while deleting one note at 00:36:869 - ? the first one have crash sound, while the second only have kick here.

00:51:378 - If you apply the one at GRV, maybe for this point, you can make 2 LN for the strong synth only imo.

00:53:339 - Add another note for consistency with 00:56:476 - ?

01:11:574 - also add another note here? there's a strong melody that you follow for double like 01:11:967 -

01:38:339 - add another note for the deep drum here?

01:41:574 (101574|5,101967|3) - make these col 4 and col 1? easier to hit here.

01:44:320 - why isn't there a LN like 01:44:712 (104712|6) - ;_;?

[ADVANCED]

00:33:339 - delete one note? although the double + LN maybe for crash, but you didn't use one at 00:31:771 - 00:34:124 - ,etc.

00:36:476 - this too, not sure if it's intentional, but i think single still works and be more consistent imo.

00:49:810 (49810|0,49908|1,50006|2,50104|3,50202|4) - maybe try to move these notes to the right 1 time? it will show the pitch differentiation with 00:50:202 (50202|0,50300|1,50398|2,50496|3) - and 00:49:025 (49025|0,49124|1,49222|2,49320|3) -

01:13:339 (73339|6,73437|5,73535|4,73633|3,73731|2) - Same as before , i think you can move these stairs to the left 1x to show distinct differences with drum before.

01:27:522 - Why the 1/6 dissapear? ;_;

01:31:378 (91378|2) - I find it better in col 6 imo, more intuitively connected with 01:31:574 (91574|6,91574|1) -

01:38:829 - i feel the jack somehow not that fit in with the crash and kick sound that changing all the way down x.x .. maybe try another symmetry approach like http://osu.ppy.sh/ss/7514948 ?

[NOVICE]

00:25:888 (25888|4,26280|6) - I find the movement quite hard here due to 00:25:692 (25692|5,25888|4) - and 00:26:280 (26280|6,26280|4) - makes the pattern alteration hard to manage, maybe try making 00:25:888 (25888|4,26280|6) - at col 7 and col 4?

00:50:202 (50202|3) - maybe move to col 7? im a bit worried of 00:49:614 (49614|3,50202|3,50594|3) -

01:16:574 - 01:16:771 - maybe try to follow 1/4 too? the melody too big to be ignored imo, and 00:44:712 - a lot harder xd

01:49:025 - add one more note here? for consistency with 01:48:241 -

[BEGINNER]

00:52:555 - 00:55:692 - add one note here? since you usually use double note to represent this crash.. the SR doesn't go higher too.

01:49:418 (109418|1,109810|2) - move to the right 1x? i remember i used to have hard time hit 01:49:418 (109418|1,109810|2,109810|0) - xd

Nice one! This is already great :3 , sorry if this isn't much xd
Call me back :3
Topic Starter
Critical_Star

Maxus wrote:

Moe star .w. 'W'

[GRAVITY]
tbh i expect custom name here xd, but up to you :3 hmm i still could'nt think of a good custom name, i will leave it as gravity for now .w.

00:07:457 (7457|5,7653|4) - Switch column between these LNs? the PR get noticeably higher here. ya

00:09:908 - 00:10:104 - 00:10:300 - 00:10:496 - Starting from here, i hear that the snare getting noticeably louder and more intense compared to the former part, i suggest you can make these double to become complete bracket stream to express that noticeably louder sound? since this is harder diff, i think it's fine for you to do that. excellent job for pointing that out, it is good yes

00:10:986 (10986|6) - I feel like these LN is 1/2 long beat here.. but since this is a sudden stop of flute sound, i think you can make this ordinary notes to emphasize the sudden stop sound here.. or if you still want LN, 1/2 is good here. maybe you can change in other diff if you apply this. got it fixed for all diff

00:11:182 - 00:12:359 - while here, i think you can add another note for each of timeline for snare like 00:12:751 - ya

00:23:045 - I really feel like this is missing ... quite strong melody here.. yes me too added

00:23:535 (23535|3,23633|1) - i really do feel that switching this column can make the symmetry much much better ;_; yes sure lol

00:24:614 (24614|5,24712|6) - Switch column these notes ? the note at 00:24:712 - would sync better with 00:24:712 (24712|1) - hmm okay

00:26:280 (26280|4,26280|6,26476|2) - I think you can make these LNs at different column with the LN before to emphasize the transition of section and different sound which is flute that appearing here.. maybe like i see your point here, but somehow i don't feel really comfortable to make LN at 2-4-6 other than white column here, i will keep this first
00:28:437 (28437|0,28535|1,28633|2,28829|1) - make these col 2-1-2-3? i feel it will more fluit because the direction went to the left, and then goes to the right there. hmm, but i feel much comfortable at my current pattern ;x; will consider this again

00:29:516 - i feel sad this melody got left out xD yee, added double here

00:29:810 (29810|1,30006|0,30104|1,30202|0,30398|1) - Try switch column of them? it will become 1-2-1-2-1 , i really do feel it will comes out more fluid pattern there. hmm i think is about the same, because it just switch the hand variation here, somehow i prefer the current one

00:31:378 (31378|2) - Shouldn't this LN started at 00:31:182 - ? D: all the diff mapped like this too.. whyyy x.x eh? isnt all at white tick here?

00:35:300 - Hmm, tbh this is just suggestion, but i feel the chain of left hand pattern goes around too long imo, i think you can sort of balance this by trying this pattern? https://osu.ppy.sh/ss/7513854 , since many of your pattern have kind of 7-5-3 / 1-3-5 / kind of that thing, i think this can give some consistency of it too :D nice suggestion, i take it!

00:36:378 (36378|3,36476|2) - Try switch column here? the pattern will be feels more symmetrical here. ok
00:38:045 - 00:38:437 - 00:38:829 - although you wanna focus on the LN, but this feels rather underwhelm imo xd.. maybe try to add another note for each of these timeline? in col 7, col 4 and col 3 will be great here. alright

00:44:712 - hmm, since the 1/4 synth here is louder, i think you can try mapping the 1/4 LN like this: https://osu.ppy.sh/ss/7514006 . it won't broke the overall patterning and i really thought this will give a better accenting and adding more gimmick! :D hmm seems nice to do so , okay i applied and rearranged here :>

00:49:614 - Well, since the instrument got stronger and leading to higher emphasis, i think the pattern can be made to show that too like https://osu.ppy.sh/ss/7514049 yes

00:50:202 - I thought this can be made more tricky since while the current pattern is comfortable to play, i feel the pattern can be added other gimmick with some tricky releasing LN timing to makes the diff have something that keeps player on guard after the bracket stream (the current LN is easier than bracket stream imo), and the one at 00:51:476 - i felt that there is almost no sound that the 1/2 LN followed before , rather already changing into other strong synth melody, so i thought of https://osu.ppy.sh/ss/7514128 i agree that the current seems comfortable to play but that is what i would like to do it! your suggestion was nice but i think 00:51:378 - here it does have the 1/4 sound till the end 00:51:771 - let me consider this xd
00:52:359 (52359|5,52555|6) - Maybe try to switch column here? since at 00:52:555 - i thought you want to make col 7 and col 1 empty, so this will support that. ok

01:01:182 (61182|6) - same as my previous suggestion, i thought maybe you can shorten this to 1/2 or make this normal note to accent the sudden stop flute sound. ya

01:02:555 (62555|2) - maybe shorten the LN to 01:02:751 - ? because u usually don't do the LN trick when you want to move to the next section like the one you did at 00:12:555 - . ok

01:20:594 (80594|3,80790|6,81378|3) - there's many space note here xd, i think you can move to col 7, col 6 and col 2? it will make mirror notes between 01:20:594 - and 01:21:182 - which aesthetically good imo. rearranged here lol

01:24:712 (84712|2,85006|1) - well.. tbh these kinda aawkward to hit imo x.x .. maybe you can try other symmmetrical approach like https://osu.ppy.sh/ss/7514225 ? it won't be harder and more fluid to hit imo. rearranged here

01:40:071 - 01:40:137 - not mapping 1/6 like you did at 01:35:169 - ,etc ? thought would be hard to play but it seems okay to do so, yep applied

01:44:320 - missing the LN that you use at 01:44:712 (104712|0) - ? i think you can arrange it like https://osu.ppy.sh/ss/7514253 ok
01:49:418 (109418|0) - change this to LN for same reason as above? In exhaust you also use one. you can move 01:49:810 (109810|0) - to col 2 if you apply it.

01:52:947 - add another note? strong drum here. sure


[EXHAUST]

00:11:771 - this can be added another note for strong drum sound here. ok

00:23:633 - I think there's a second instrument here, consider adding one here? yes

00:26:280 - Add note here? the same clap as 00:25:496 - i think. compared at 00:25:496 - here is much louder i guess, so i will keep this

00:30:790 (30790|5,30888|4) - Switch column will make this more fluid imo. lol best wkwkwk

00:36:476 - add another note here, while deleting one note at 00:36:869 - ? the first one have crash sound, while the second only have kick here. my bad fixed

00:51:378 - If you apply the one at GRV, maybe for this point, you can make 2 LN for the strong synth only imo. hmm probably not, i think single note work fine here

00:53:339 - Add another note for consistency with 00:56:476 - ? ya

01:11:574 - also add another note here? there's a strong melody that you follow for double like 01:11:967 - yes

01:38:339 - add another note for the deep drum here? sure

01:41:574 (101574|5,101967|3) - make these col 4 and col 1? easier to hit here.

01:44:320 - why isn't there a LN like 01:44:712 (104712|6) - ;_;?

[ADVANCED]

00:33:339 - delete one note? although the double + LN maybe for crash, but you didn't use one at 00:31:771 - 00:34:124 - ,etc. ya i deleted

00:36:476 - this too, not sure if it's intentional, but i think single still works and be more consistent imo. when u mention this, yea i will remove for consisntency

00:49:810 (49810|0,49908|1,50006|2,50104|3,50202|4) - maybe try to move these notes to the right 1 time? it will show the pitch differentiation with 00:50:202 (50202|0,50300|1,50398|2,50496|3) - and 00:49:025 (49025|0,49124|1,49222|2,49320|3) - nice , i am thinking about that too, rearranged

01:13:339 (73339|6,73437|5,73535|4,73633|3,73731|2) - Same as before , i think you can move these stairs to the left 1x to show distinct differences with drum before.

01:27:522 - Why the 1/6 dissapear? ;_; my bad ;w; added

01:31:378 (91378|2) - I find it better in col 6 imo, more intuitively connected with 01:31:574 (91574|6,91574|1) - cool

01:38:829 - i feel the jack somehow not that fit in with the crash and kick sound that changing all the way down x.x .. maybe try another symmetry approach like http://osu.ppy.sh/ss/7514948 ? hmm yea, the sound seems to be a little different here, okay

[NOVICE]

00:25:888 (25888|4,26280|6) - I find the movement quite hard here due to 00:25:692 (25692|5,25888|4) - and 00:26:280 (26280|6,26280|4) - makes the pattern alteration hard to manage, maybe try making 00:25:888 (25888|4,26280|6) - at col 7 and col 4? ya, kinda hard for novice player but i deleted the kick note here to make them simple :)

00:50:202 (50202|3) - maybe move to col 7? im a bit worried of 00:49:614 (49614|3,50202|3,50594|3) - rearranged here

01:16:574 - 01:16:771 - maybe try to follow 1/4 too? the melody too big to be ignored imo, and 00:44:712 - a lot harder xd after some time of thinking about it i decide to remove the previous 1/4, i think is kinda forcing for novice diff

01:49:025 - add one more note here? for consistency with 01:48:241 - double note should be enough here lol

here i refixed some pattern according to your advice :)
[BEGINNER]

00:52:555 - 00:55:692 - add one note here? since you usually use double note to represent this crash.. the SR doesn't go higher too.

01:49:418 (109418|1,109810|2) - move to the right 1x? i remember i used to have hard time hit 01:49:418 (109418|1,109810|2,109810|0) - xd

all fixed here :)


Nice one! This is already great :3 , sorry if this isn't much xd
Call me back :3
splendid mod!
thank you very much for your time on it :D
also i did some self mod for all diff too :)
Maxus
Have a bit IRC bout pattern, sv and tags
Bubbled! :D
Topic Starter
Critical_Star

Maxus wrote:

Have a bit IRC bout pattern, sv and tags
Bubbled! :D
many thanks! i really appreciate it :)
Rivals_7
tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around.
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth
Topic Starter
Critical_Star

Rivals_7 wrote:

tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd XD still better than mine lol

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long hmm, i prefer 2-3 note variation here since the sound are different from the first column

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around. for me they sound similar to me just different pitch, i guess is fine to make them a little trill here
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one yes it was intended to variate the pattern here

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly hmm for some reason i would like to keep the current note placement, some of pattern may not follow the pitch accurate but i try to make them comfortable to play
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently ^
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/ hmm kinda full there ya, but it is still playable to hit even for me since the bpm are pretty relative low , but rerranged here
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth actually they are similiar with other white tick sound too, example > 01:53:731 -
no reply = fixed
thanks rival~ :)
Rivals_7
rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
AchsanLovers
yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .
Ashton
gj
Niks
why this map offset is not it constant?
mp3 problem?

Topic Starter
Critical_Star

Rivals_7 wrote:

rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
thanks! :) :)

AchsanLovers wrote:

yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .

Canadian Baka wrote:

gj
thank you~ :D

Niks wrote:

why this map offset is not it constant?
mp3 problem?

but offset is the same for all diff :o
maybe give another try?
Niks
right
offset of all diff is same

just why the position of the accuracy line changes
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