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fhana - Outside of Melancholy ~Yuuutsu no Mukougawa~

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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on mardi 4 avril 2017 at 20:20:46

Artist: fhana
Title: Outside of Melancholy ~Yuuutsu no Mukougawa~
Tags: lantis Junichi Sato yuxuki waga kevin mitsunaga towana zerss
BPM: 115
Filesize: 13853kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1,72 stars, 173 notes)
  2. Hard (3,39 stars, 458 notes)
  3. Insane (4,38 stars, 569 notes)
  4. Melancholy (5,36 stars, 622 notes)
  5. Normal (2,22 stars, 295 notes)
Download: fhana - Outside of Melancholy ~Yuuutsu no Mukougawa~
Information: Scores/Beatmap Listing
---------------
#31
Mapset by Sotarks
Storyboard by Zerss
Banner by Janpai

Credits ♪♫ | Checkout fhána!

► fhána - Facebook Official http://www.facebook.com/fhanamusic/
► fhána_info (@fhana_info) | Twitter https://twitter.com/fhana_info?lang=fr
► towana /とわな (@_towana) | Twitter https://twitter.com/_towana
► fhána | Website http://www.fhana.jp/
► fhána | Lantis http://www.lantis.jp/artist/fhana/
► fhána | Wikipedia https://en.wikipedia.org/wiki/Fh%C3%A1na


Sotarks' fhána osu! Beatmaps

fhána - Kimi to Iu Tokuiten [singular you] (Short ver.)
fhána - Kimi to Iu Tokuiten [singular you]
fhána - What a Wonderful World Line
fhána - little secret magic
fhána - calling
fhána - The Color to Gray World
fhána - RHAPSODY OF BLUE SKY
fhána - Outside of Melancholy -Yuuutsu no Mukougawa-
fhána - Genzaichi
fhána - moon river
fhána - tiny lamp
fhána - Rebuilt world
fhána - Niji o Ametara (TV Size)
fhána - Niji o Ametara
fhána - Hello!MyWorld!! (TV size)
fhána - Hello!MyWorld!!
fhána - Comet Lucifer ~The Seed and the Sower~
fhána - Cosmos no Youni
fhána - Wonder Stella
fhána - Songs Compilation I
fhána - Watashi no Tame no Monogatari
fhána - Hoshi no Kakera
fhána - Kimi no Sumu Machi
fhána - Do you realize?
fhána - Hoshikuzu no Interlude
fhána - STORIES
fhána - Sorairo Picture
fhána - Niji o Ametara
fhána - Boku o Mitsukete (TV Size)
fhána - Masshiro
fhána - where you are
fhána - Hoshi o Atsumete
fhána - Anemone no Hana

meii18
wow full set w/o gds :OO
Yuii-
Awesome song!
Akitoshi
a

Easy
  1. 00:30:661 (2) - or 00:31:678 (4) - I think you can safely remove circle here as it's still easy and your song have high bpm. same as 00:32:695 (2) - and 00:33:712 (4) -
  2. 00:42:102 (1,2,3,4) - i know ur following vocals but maybe u can extend something there to 2/1 as current placement looks bit extreme as Easy. It applies to 00:46:169 (1,2,3) - as well
  3. 00:47:822 (4) - wut why red tick, clap on 00:47:695 - is more important imo (and also current rhythm may confuse the 7digits)
  4. 01:01:042 (2,3,4) - maybe this rhythm works better as emphasizing vocals by their sliderheads,
  5. 01:11:847 (4) - so you didn't put any 1/2 here, maybe you can be simplify this 00:55:576 (2,3) - to single slider as well I guess even the intrument is different
  6. 01:17:313 (2,3,4) - same as 01:01:042 (2,3,4) -
  7. 01:28:944 - insert break? no?
  8. 01:50:346 (4) - starting on blue tick :thinking:
  9. 02:23:727 (2,4) - ew touching
Normal
  1. 00:34:602 (2) - idk what this following lo there's no sound that worth normal-hitnormal here tbh, maybe single circle on 00:34:729 - for vocal?
  2. 01:09:432 (3) - slider body touching on hp bar, consider to put 01:08:288 (4,1,2,3) - in lower area
  3. 01:16:678 (1,2) - idk if this flow as normal but ye this one looks pretty forced, same as 02:37:202 (2,3) -
  4. drag ur break to 01:54:350 - ?
Hard
  1. 01:27:744 (1) - since ur slidertail is finish, maybe putting circle as 01:27:744 - and start slider on 01:27:871 - would be great
  2. 02:28:685 (1,2) - rhythm seems awkward, maybe putting 1/2 on 02:28:685 - and circle on 02:28:939 - works better as following instrument
Insane
  1. 00:37:017 (1,2) - stacking them would be great for entering new combo at 00:37:017 - since ur previous note was circle.
  2. 01:00:152 (4,2) - stack
  3. 01:29:802 (1,3) - stack for consistency with 01:30:692 (4,2) -
  4. 02:12:159 (3,1) - you can stack them as you stacked on 02:11:524 (1,3) - and 02:13:303 (4,2) -
  5. 02:30:973 (1) - uhm boosted SV is intentional? then maybe apply the same thing on 02:26:905 (1) -
  6. 02:44:089 (1,2) - bLaNKeT
Melancholy
  1. 00:55:576 (3,4) - maybe put 1/2 slider here so you can safely put all circles on 00:55:830 (1,2) - to emphasize those drum finishes
  2. 02:30:973 (1) - same as insane
  3. 02:35:422 (1) - Remove NC for consistency with 02:37:075 (1,2,3,4,5) - 02:39:109 (1,2,3,4,5) -
goodluck!

https://osu.ppy.sh/s/506291 mod hard and above thx
Zerss
i don't like the sb tbh
Sharu
me too tbh
Topic Starter
Sotarks
a

Akitoshi wrote:

a

Normal
  1. 01:16:678 (1,2) - idk if this flow as normal but ye this one looks pretty forced, same as 02:37:202 (2,3) - eh i like that flow :thinking:
  2. drag ur break to 01:54:350 - ?
Hard
  1. 02:28:685 (1,2) - rhythm seems awkward, maybe putting 1/2 on 02:28:685 - and circle on 02:28:939 - works better as following instrument aa rythmn is fine here i want to follow drum whistle here mostly
Melancholy
  1. 00:55:576 (3,4) - maybe put 1/2 slider here so you can safely put all circles on 00:55:830 (1,2) - to emphasize those drum finishes nah i didn't want those 12 combo to be circles since it's low drum snare, this diff is not really based on hard jumps single tap tbh
goodluck!

https://osu.ppy.sh/s/506291 mod hard and above thx

thx aki!
laura-
masterpiece. song and map.
nextplay
Q

[Easy]

00:27:610 (3,4) - Blanket
00:40:068 (3,4,5) - ^ (Both Sliders)
00:51:254 (5,6) - Blanket
01:22:271 (3,4) - ^
01:43:927 (1,2) - ^
01:49:266 (3,4) - Would it be possible that the Slidertail from 4 is not touching with the 3?
02:22:583 (6,1) - Blanket

[Normal]

00:02:761 (3,4) - Blanket
00:28:881 (3,4) - Blanket (Yellow Thing at the Slidertail from 4)
00:46:169 (1,2) - Blanket
01:15:025 (2,3) - ^

Good Luck~!
Log Off Now
this song is fkin beautiful man im tearin up just listenin to it oh ma LAWD

https://i.gyazo.com/25a3d5281d30dc71385ade05055688a4.png

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.

[Easy]

feels like a normal

00:10:326 (2,3) - uh idk if this is ok, because its hidden under the slider end of 1, i think because super low bpm its fine but mite wan double check
00:11:369 (3) - also maybe ctrl + h this (or slight curve?) so its a clearer visual indicator the length is longer (it looks somewhat similar to 2 atm)
00:30:661 - 00:31:678 - any reason why you dont map the vocals here when you did in the previous verse?
00:42:610 (2,3) - ik you hate this but when you're blanketing like this on the lowest diffs obvious mistakes like this really show up
00:43:118 (3) - slider head x388 y86 | slider middle x424 y120 | slider end x375 y239
00:44:135 (1,2) - ok this im p sure is unrankable, 1/2 in an easy especially at non intense times like this is really hard for noobs to understand, for a simpler rhythm that follows the vocals you could try something like this?
00:53:288 (3,1) - super misleading direction here coming off of the end of 3, would suggest moving 1 somewhere where there is implied movement and a more obvious visual distance
00:56:339 (1) - this hitsound builds up so much hype holy nice
01:32:995 (1,1) - im not sure this is enough recovery time for a spinner in lowest diff
01:47:232 (1) - 5
01:49:266 (3,4) - pls avoid overlaps where the slider end is clearly visible in the previous sliders slider body
02:17:626 (7) - maybe try keep equal visual distance to the sliders before and after this one? this one looks squashed
02:26:397 (5) - would prefer if this note is placed down on the playfield instead of up for easier reading (implied slider movement thing again), maybe try x277 y293?
02:56:790 (3) - short sliders are hard af for skrubs, i think just a single circle here would suffice here as it hits the main vocal note of the two here

[Normal]

hell yeah this is what im talkin about, this is one of the few normal diffs out there which is actually enjoyable

00:42:610 (2) - maybe copy 00:42:102 (1) - for visual slider consistency? you've kept up the same visual pattern throughout the map so far
02:30:973 (1) - ik u hate aesthetic stuff but pretty pls at least make the overlap be centred and not skewed, it shadow overlaps the slider end in default skin
02:41:650 (3,4) - chek yo ds
02:56:790 - you map this in easy and not normal?

[Hard]

aesthetics mainly

00:39:941 (1) - i ended up misreading the next note because of the downbeat not being clickable, i think you're following the guitar, but because the vocal line follows the same melody at this point its really easy to misinterpret what you're hitting, i would make the downbeat clickable here instead, the ghost note in the snare isn't that important compared to the next note imo
00:55:322 (1) - fix parallel
01:35:410 (2) - make this the same angle as the follow or ctrl + h for better implied movement
02:54:110 (1) - again this is even less dense than the easy and the normal, idk why?

[Insane]

ok so im gonna end my mod here because drain time xd but i just wanna say the kiais on this difficulty are SOOOOOOOOO satisfying to play with a mouse, like hoyl you nailed the rotations so much everything just flows sooo good and the clicking rhythm is spot on. literally your best map so far

hope this helps! gl
Topic Starter
Sotarks
the blanket mod xd

nextplay wrote:

Q

[Easy]

00:27:610 (3,4) - Blanket
00:40:068 (3,4,5) - ^ (Both Sliders)
00:51:254 (5,6) - Blanket
01:22:271 (3,4) - ^
01:43:927 (1,2) - ^
01:49:266 (3,4) - Would it be possible that the Slidertail from 4 is not touching with the 3?
02:22:583 (6,1) - Blanket

[Normal]

00:02:761 (3,4) - Blanket
00:28:881 (3,4) - Blanket (Yellow Thing at the Slidertail from 4)
00:46:169 (1,2) - Blanket
01:15:025 (2,3) - ^

Good Luck~!
ye ok i'll give you kudo for that 'cause i fixed 1 thing, but try and avoid blanket mods it's annoying.

log

Log Off Now wrote:

this song is fkin beautiful man im tearin up just listenin to it oh ma LAWD

https://i.gyazo.com/25a3d5281d30dc71385ade05055688a4.png

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.

[Easy]

feels like a normal it's hard to make a pure easy when it's that bpm tbh

00:10:326 (2,3) - uh idk if this is ok, because its hidden under the slider end of 1, i think because super low bpm its fine but mite wan double check it's fine it's not really hidden since it's after 1 more reverse.
00:11:369 (3) - also maybe ctrl + h this (or slight curve?) so its a clearer visual indicator the length is longer (it looks somewhat similar to 2 atm) but yeah i ctrl H it so it's more visible xd
00:30:661 - 00:31:678 - any reason why you dont map the vocals here when you did in the previous verse? aki told me to remove those notes i placed here, since it's an easy, to make the rythmn less dense
00:42:610 (2,3) - ik you hate this but when you're blanketing like this on the lowest diffs obvious mistakes like this really show up
00:43:118 (3) - slider head x388 y86 | slider middle x424 y120 | slider end x375 y239
00:44:135 (1,2) - ok this im p sure is unrankable, 1/2 in an easy especially at non intense times like this is really hard for noobs to understand, for a simpler rhythm that follows the vocals you could try something like this?
00:53:288 (3,1) - super misleading direction here coming off of the end of 3, would suggest moving 1 somewhere where there is implied movement and a more obvious visual distance it's fine since i'm using ds here, and yea don't wanna fuck up the structure lazy x)
00:56:339 (1) - this hitsound builds up so much hype holy nice
01:32:995 (1,1) - im not sure this is enough recovery time for a spinner in lowest diff
01:47:232 (1) - 5
01:49:266 (3,4) - pls avoid overlaps where the slider end is clearly visible in the previous sliders slider body
02:17:626 (7) - maybe try keep equal visual distance to the sliders before and after this one? this one looks squashed
02:26:397 (5) - would prefer if this note is placed down on the playfield instead of up for easier reading (implied slider movement thing again), maybe try x277 y293?
02:56:790 (3) - short sliders are hard af for skrubs, i think just a single circle here would suffice here as it hits the main vocal note of the two here

[Normal]

hell yeah this is what im talkin about, this is one of the few normal diffs out there which is actually enjoyable

00:42:610 (2) - maybe copy 00:42:102 (1) - for visual slider consistency? you've kept up the same visual pattern throughout the map so far a it's fine like that
02:30:973 (1) - ik u hate aesthetic stuff but pretty pls at least make the overlap be centred and not skewed, it shadow overlaps the slider end in default skin
02:41:650 (3,4) - chek yo ds
02:56:790 - you map this in easy and not normal?

[Hard]

aesthetics mainly

00:39:941 (1) - i ended up misreading the next note because of the downbeat not being clickable, i think you're following the guitar, but because the vocal line follows the same melody at this point its really easy to misinterpret what you're hitting, i would make the downbeat clickable here instead, the ghost note in the snare isn't that important compared to the next note imo
00:55:322 (1) - fix parallel
01:35:410 (2) - make this the same angle as the follow or ctrl + h for better implied movement
02:54:110 (1) - again this is even less dense than the easy and the normal, idk why?

[Insane]

ok so im gonna end my mod here because drain time xd but i just wanna say the kiais on this difficulty are SOOOOOOOOO satisfying to play with a mouse, like hoyl you nailed the rotations so much everything just flows sooo good and the clicking rhythm is spot on. literally your best map so far

hope this helps! gl

thx no reply = fix
A r M i N
m4m boi from le q

[Melancholy]

00:34:602 (2,3) - Spacing kinda high no ?
00:36:000 (1,2) - you could try this cause for me the reverse felt so... lonely like there wasnt anything like that in this slow part http://puu.sh/ul1Tb/ec8c7bce78.jpg
00:43:118 (1,2) - space it more
00:48:585 (2,3) - lower spacing
00:49:220 - for this part i tried using a new rhythm http://puu.sh/ul2eh/f26c622e3b.jpg and i put the objects like this: http://puu.sh/ul2g9/e385b30b29.jpg http://puu.sh/ul2ha/f2ca2411b7.jpg while 00:49:856 - stacks with 00:48:966 (4) -
00:51:254 - ^
00:55:830 - i would try focusing on those loud vocals while placing the objects like this http://puu.sh/ul2qh/9ba6fbdcc8.jpg
01:24:305 (3,1) - very small blanket error
01:27:999 (2,4) - ^
01:35:410 (2,1) - ^
01:35:918 - missing strong vocal, rhythm like that http://puu.sh/ul3gQ/66f36fc7d5.jpg and objects like that http://puu.sh/ul3ii/3891fbfa05.jpg
01:39:859 (1,2) - blanket
01:59:830 (1,3) - ^
02:00:846 (1,2,3) - make silent sounds on sliderends or 5% volume
02:09:998 (3,2) - maybe stack those idk
02:26:270 (3,5) - maybe space those more for reading idk
02:33:515 (3) - i dont like that red point in the middle remove them to make the slider look more smooth
02:48:880 (2,3) - blanket pls
02:57:184 - remove reverse and place circle to emphasize


[Insane]

00:19:470 (4,1) - Blanket
00:34:602 (2,1) - ^
00:41:085 (1,2) - ^
00:43:373 (2,3) - ^
00:44:517 - i'd put this rhythm to emphasize vocal?`http://puu.sh/ul46p/f74e5f4d04.jpg
00:47:186 (1) - also put like 2 sliders
00:47:695 (2,3) - space those more
00:53:288 (1,2) - blanket
01:12:356 (5,1) - ^
01:17:822 (2,3) - ^
01:26:593 (4,1) - ^
01:44:181 (1,3) - ^
01:46:850 (4,1) - ^
02:04:532 (1,1) - stack
02:32:880 (4,1) - space more
02:37:202 (2,3) - blanket
02:41:142 (1,2) - ^
02:57:184 - same as in extra


@Zerss dude how long did it take to make that storyboar pls tell me :3

@Sotarks dang solid map as always i hope i could help you


Good luck!
Zerss

A r M i N wrote:

@Zerss dude how long did it take to make that storyboar pls tell me :3
idk, started it on Wednesday at like 8pm and ended at Thursday at 5pm so I'd say something like 6 hours
Haruto
Place
Vespirit
im a sweet squirtle
[ Easy]
  1. 00:56:720 - why not map the vocal here? its the only one that you skip, and you map it everywhere else (01:00:407 (1), etc)
  2. 01:13:118 (2) - ^
  3. 02:11:015 - ^
  4. 01:17:313 (2) - the pitch is raised significantly on the sliderend, so maybe make it clickable by changing the pattern to smth like this

  5. 01:20:746 (1) - overlaps with (7), could just angle it the other way
  6. 01:58:418 (1) - imo spinner is not necessary (there is no held sound), better to start mapping vocals at 01:59:957
  7. 02:13:558 (7) - maybe this isnt very important but the red slider anchor is noticeable, just move it down a little so it looks smoother
[ Normal]
  1. 01:14:644 (1) - overlaps (3) a tiny bit, seems unintended
  2. 01:37:571 (2) - make the sliderend clickable, since there is the really strong cymbal sound
  3. 02:47:836 (1) - i think it would work better if you made this sliderend clickable as well, since there is a raise in pitch of her voice
  4. 02:02:499 - aimod tells me this kiai is not snapped
[ Hard]
  1. 01:28:634 (7) - why not use the same slider from 01:28:380 (6)?
  2. 01:37:317 - add something for the vocal?
  3. 01:59:830 (1) - better to use a reverse slider, that way you capture the beginning of her singing at higher pitch which happens on the white tick the slider runs over
  4. 02:29:448 (1) - should do something like below, so that you dont skip the beat on the white tick

  5. 02:54:110 (1) - objects end is not snapped. i guess it cant be helped since the slider runs over a bpm change, but you probably have to use something other than a reverse slider so it can be snapped properly
[ Insane]
  1. 00:58:627 (2) - idk but i feel like this plays really well when stacked on the sliderhead of (3). flows a lot nicer, emphasizes a pitch change that occurs on (2), and helps a little with my next point ;-)
  2. 00:56:339 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - idk i really dont like this kiai since it flows the same direction the entire time, and it rarely even makes the player stop to hit any stacks (i think once). so maybe you could emphasize some changes in the pitch of the vocals using flow direction changes, especially the major one at 01:03:966 when it starts to get quieter, and when it picks back up at 01:08:542.
  3. 01:12:610 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same with this one, except its a little bit better because it has some emphasis like at 01:23:542 (4,1) -
  4. 02:41:651 (3) - dangerously close to (1)... maybe move it a bit because it looks awkward
  5. 02:43:200 (1) - seems to be lacking in emphasis for such an intense beat, i would increase spacing from (5) and to (2)
[ Melancholy]
  1. 00:11:369 (1) - blanket with (2)? for better structure
  2. 00:36:000 (1) - is a reverse slider really necessary? imo it makes it seem unrelated to (2), even though they are. better to just have a 1/1 slider
  3. 02:33:515 (3) - try to make this slider look more smooth by moving the slider end closer to the middle

amazing map :) storyboard looks great too!
good luck with this one~
Ashton
so many alternating sotarks maps ooh
Dilectus
rest in peace the 3 doves that flew into the wind turbine during the kiai

Melancholy
00:04:717 - Seems like you missed a vocal beat. Slider into a hitcircle would be nice
00:25:449 (4) - Perhaps move to x344 y192 and then maybe blanket it with previous slider for some nice aestetics
00:26:720 (3) - Move to x131 y123 for a nice straight line 00:25:830 (1,2,3) -
00:32:695 (4) - Replace with 2 hitcircles for proper vocal emphasize
00:35:746 (4) - This drum fill is 1/3
00:38:288 (2,4) - This blanket looked intentional, so fix
01:03:585 (2,3) - ^
01:35:410 (2,1) - ^
01:41:893 (1,2) - ^
02:08:854 (2,3) - ^
01:04:220 (4) - Move to x398 y237 for nice isosceles triangle aestetics 01:04:220 (4,1,2) -
02:44:089 (1) - Doesnt look that good when it's overlapped. Perhaps do some other slider art? https://osu.ppy.sh/ss/7476281


Insane
00:04:717 - Same as Melancholy
00:26:339 (2,3) - Move these down slightly cause 00:26:466 (3) - is very close to touching 00:25:830 (1) -
00:53:288 (1,2) - Blanked looked intentional, so fix
00:56:339 (1,2) - ^
01:01:296 (1,2) - ^
01:01:551 (2,3) - ^
01:04:474 (1,2) - ^
Just check the all the blankets you've done intentionally.
01:28:380 (3,4) - Why spacing increase? Theres nothing that audiable to indicate an increase
02:04:532 (1,1) - fix stack
02:06:312 (4) - ^
02:33:007 (1) - Increase spacing for consistency with 02:31:863 (4,1) - and 02:33:897 (4,1) -
02:43:200 (1) - weak spacing for such a heavy finish
02:44:089 (1) - Same as Melancholy

---

sorry for late. im actually so damn lazy so i just did the 2 top ones
Topic Starter
Sotarks
thanks armin/log/david for mod! checked all, due to lack of time i didn't take the time to reply propelly, but if you have any concerns just poke me in game.
updated~
Crissa
Hey o/ from my queue
I really like this song+map and SB only makes it better!

Melancholy

00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound
00:33:712 (3,2) - stack them maybe
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat
02:09:744 (2,3) - increase distance maybe
02:22:837 (1,2) - ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo
02:43:200 (1,2,1,2,1) - you could increase distance
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them pretty

Insane

00:00:674 - same as melancholy
00:04:848 (5) - slider into slider fits better
00:20:869 (2,1) - stack maybe
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo
02:51:228 (4,1) - dont overlap them
02:56:790 (4) - slider into circle should be better

Good luck!
HootOwlStar

Log Off Now wrote:

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.

general
  1. how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
  2. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
ez
  1. 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
  2. 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) -
  3. 01:19:601 (7) - this overlap has way too much alternatives to fix though
  4. 01:35:791 - missed out vocals
  5. 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
  6. 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
  7. 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
norm
  1. 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
  2. 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
  3. 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums
hard
  1. 00:40:068 (4) - accidentally missed the nc?
  2. 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
  3. 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here
other diffs seem good I guess. anyway, good luck in everything for everyone.
Zerss

HootOwlStar wrote:

  1. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
i'm aware of this, this is the game's fault. i tried telling the devs so but it doesn't seem they want to do anything about it. we'll see what happends next then
Topic Starter
Sotarks
a

[-Crissaegrim-] wrote:

Hey o/ from my queue
I really like this song+map and SB only makes it better!

Melancholy

00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped nah wanna start on melody tbh
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note it's just a rythmn alternative
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here well it's a high empahsized section with lots of finish so yea large spacing makes sense here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern it's fine since i want to follow vocals after
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound jumps are hard at this bpm reducing the spacing here fits once for the vocals that reduces and the drums so yea make sense
00:33:712 (3,2) - stack them maybe no need
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change nah i like my way usiong this slider is totally fine
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat ah no i don want to map 1/4 like that on this map
02:09:744 (2,3) - increase distance maybe nah no need
02:22:837 (1,2) - ^ ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo aaa no it's 1/1 slider comon easy catch up
02:43:200 (1,2,1,2,1) - you could increase distance no need rythmn is already dense
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them pretty

Insane

00:00:674 - same as melancholy ^
00:04:848 (5) - slider into slider fits better nah
00:20:869 (2,1) - stack maybe no need
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam vocals prefered
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape why xd
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo this is fine
02:51:228 (4,1) - dont overlap them aa
02:56:790 (4) - slider into circle should be better not rly

Good luck!

HootOwlStar wrote:

Log Off Now wrote:

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.

general
  1. how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
  2. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
ez
  1. 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
  2. 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) - my main focus are vocals and the mapping to be less dense then the normal..
  3. 01:19:601 (7) - this overlap has way too much alternatives to fix though but i like that voerlap xd
  4. 01:35:791 - missed out vocals spinner recovery
  5. 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
  6. 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
  7. 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
norm
  1. 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
  2. 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
  3. 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums ah this is fine
hard
  1. 00:40:068 (4) - accidentally missed the nc?
  2. 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
  3. 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here delete the patern and listen to the instrument pls 02:27:668 (1,1) -
other diffs seem good I guess. anyway, good luck in everything for everyone.

thx guys!
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