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Koizumi Hanayo (CV.Kubo Yurika) - Nawatobi [Taiko]

posted
Total Posts
50
Topic Starter
KamizonoShinobu
This beatmap was submitted using in-game submission on 2017年7月30日 at 13:12:22

Artist: Koizumi Hanayo (CV.Kubo Yurika)
Title: Nawatobi
Source: ラブライブ!School idol project
Tags: Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa Skylish
BPM: 76
Filesize: 2446kb
Play Time: 02:14
Difficulties Available:
  1. Futsuu (1.18 stars, 134 notes)
  2. Kantan (0.73 stars, 81 notes)
  3. Muzukashii (1.42 stars, 185 notes)
  4. Skylish's Oni (2.16 stars, 255 notes)
Download: Koizumi Hanayo (CV.Kubo Yurika) - Nawatobi
Information: Scores/Beatmap Listing
---------------
かんたん ★1/5
ふつう  ★3/7
むずかしい★2/8
おに   ★4/10 (Credit to Skylish)

xtrem3x's Oni here

FOR RANK


changelog
Deleted Oni, added Skylish's Muzukashii and thanks KwaN for metadata check.
Applied Skylish's mod, thanks!
Applied yuzu_rinrin and Aloda's mod, thanks!
Applied Smallwu's mod, thanks!
Applied donkat and Raphalge's mod, thanks!
Applied Midnaait's mod, thanks!
Applied Nardo's mod(1st~3rd), thanks!
Added Muzukashii, moved Skylish's Muzukashii to Oni
Applied Surono's mini mod, thanks

bubble log
Bubbled by Nardo
Qualified by Surono
Skylish
Quick check here:

[General]

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1

> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:

[Futsuu]

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.

> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here.

> 01:33:351 - same case at 00:52:298 -

[Kantan]

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.

[Skylish's Muzukashii]

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note
Topic Starter
KamizonoShinobu
No comment = fixed

Skylish wrote:

Quick check here:

[General]

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1
^ You told me this in the public, I had to change it then
> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:

[Futsuu]

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.
> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here. Used slider and spinner at the same time.

> 01:33:351 - same case at 00:52:298 -

[Kantan]

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here. >I used both to emphasis pitch change of vocal.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.

[Skylish's Muzukashii]

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note
Thanks for mod.
yuzu__rinrin
nm from game chat
i'm busy Quick check

[Kantan]
  • make it a bit more difficult.
    This is the beginner class.
    devise a color scheme so that Kantan players can enjoy it.
  1. 00:28:614 - d
  2. 00:30:982 - d
  3. 00:31:772 - d
  4. 00:34:930 - k
  5. 00:37:693 - k
  6. 00:41:245 - d
  7. 00:44:009 - d
  8. 00:47:561 - k
  9. 00:49:930 - k
  10. 00:49:930 - k

    Since BPM is low, I think that it is better to mix k from here.
  11. 00:53:877 (16) - k
  12. 01:00:193 (21) - k
  13. 01:02:561 (23) - k?
  14. 01:08:877 (28) - d?
  15. 01:11:245 (30) - d

  16. 01:34:930 (3) - k
  17. 01:37:298 (5) - k
  18. 01:40:456 (8) - d
  19. 01:43:614 (11) - move to 01:45:193 - try kantan player
[Futsuu]
  • It seems that there is not much break.
  1. 00:32:561 (25,26) - delete
  2. 00:38:482 (34) - delete
  3. 00:48:351 (48) - delete
  4. 00:57:824 (9,10) - delete
  5. 01:03:745 (19) - delete
  6. 01:22:693 (8,9) - delete
  7. 01:25:851 (13) - delete
  8. 01:41:245 (13) - k
  9. 01:42:035 (14) - delete
  10. 01:53:877 (32) - k
  11. 01:54:666 (33) - delete
[Skylish's Muzukashii]
  • hit sound soft? why
  1. 00:38:877 (9) - k vocal folow
  2. 01:10:062 (10) - d
nice Relax song :3
good luck.
Skylish

yuzu__rinrin wrote:

nm from game chat
i'm busy Quick check

[Skylish's Muzukashii]
  • hit sound soft? why > HS:N sounds really loud which is not suitable for this relaxing song imo.
  1. 00:38:877 (9) - k vocal folow > 00:38:877 - / 00:39:272 - are 'tsu do' which pitches sound like 'd k', no change here.
  2. 01:10:062 (10) - d >yes, changing to d here can further emphasize the clicking sound at 01:10:456 - which is a kat.
nice Relax song :3
good luck.
Help me fix that point, Chocola.

Thanks for your mod! :D
Topic Starter
KamizonoShinobu

yuzu__rinrin wrote:

nm from game chat
i'm busy Quick check

[Kantan]
  • make it a bit more difficult.
    This is the beginner class.
    ^this should be easy to fit the music's rhythm (slow and relaxing)
    devise a color scheme so that Kantan players can enjoy it.
  1. 00:28:614 - d
  2. 00:30:982 - d
  3. 00:31:772 - d
  4. 00:34:930 - k
  5. 00:37:693 - k
  6. 00:41:245 - d
  7. 00:44:009 - d
  8. 00:47:561 - k
  9. 00:49:930 - k
  10. 00:49:930 - k
    ^all denied because I want to make this part as easy as possible in order to fit its calm part.
    Since BPM is low, I think that it is better to mix k from here.
  11. 00:53:877 (16) - k Fixed
  12. 01:00:193 (21) - k ^
  13. 01:02:561 (23) - k? not consistant with 00:56:245 (18) -
  14. 01:08:877 (28) - d? fixed + 01:04:930 (25,27) -
  15. 01:11:245 (30) - d Fixed

  16. 01:34:930 (3) - k
  17. 01:37:298 (5) - k
  18. 01:40:456 (8) - d
    ^consistency ftw
  19. 01:43:614 (11) - move to 01:45:193 - try kantan player Look for further opinion.
[Futsuu]
  • It seems that there is not much break. >Because slow song
  1. 00:32:561 (25,26) - delete following piano
  2. 00:38:482 (34) - delete ^
  3. 00:48:351 (48) - delete ^
  4. 00:57:824 (9,10) - delete not consistent with 00:32:561 (25,26) -
  5. 01:03:745 (19) - delete ^ 00:38:482 (34) -
  6. 01:22:693 (8,9) - delete putting focus on piano
  7. 01:25:851 (13) - delete ^
  8. 01:41:245 (13) - k
  9. 01:42:035 (14) - delete
  10. 01:53:877 (32) - k
  11. 01:54:666 (33) - delete
    ^ need to maintain dddk (1/1 interval) structure.
nice Relax song :3
good luck.
Thanks for mod, altho I rejected most of it.
xtrem3x
I must admit .... is hard a mapping about this soft sound but ... take this -w-

waifu oni
osu file format v14

[General]
AudioFilename: Nawatobi.mp3
AudioLeadIn: 0
PreviewTime: 8088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Nawatobi
TitleUnicode:なわとび
Artist:Koizumi Hanayo(CV: Kubo Yurica)
ArtistUnicode:小泉花陽(CV.久保ユリカ)
Creator:Chocola_2287
Version:Pana'Oni
Source:ラブライブ!School idol project
Tags:Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa
BeatmapID:0
BeatmapSetID:557319

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"beach_sunrise-wallpaper-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8088,789.473684210526,4,2,0,65,1,0
22298,-100,4,2,0,80,0,0
23087,-100,4,2,0,60,0,0
93351,-66.6666666666667,4,2,0,80,0,1
131245,-66.6666666666667,4,2,0,65,0,0


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256,192,86048,1,0,0:0:0:0:
256,192,86245,1,8,0:0:0:0:
256,192,86443,1,8,0:0:0:0:
256,192,86640,1,0,0:0:0:0:
256,192,87035,1,8,0:0:0:0:
256,192,87430,1,8,0:0:0:0:
256,192,87627,1,0,0:0:0:0:
256,192,87824,1,8,0:0:0:0:
256,192,88219,1,0,0:0:0:0:
256,192,88614,1,8,0:0:0:0:
256,192,89009,1,0,0:0:0:0:
256,192,89206,1,0,0:0:0:0:
256,192,89403,1,8,0:0:0:0:
256,192,89798,1,8,0:0:0:0:
256,192,89995,1,0,0:0:0:0:
256,192,90193,1,8,0:0:0:0:
256,192,90785,1,0,0:0:0:0:
256,192,90982,1,8,0:0:0:0:
256,192,91377,1,0,0:0:0:0:
256,192,91772,1,8,0:0:0:0:
256,192,92561,1,8,0:0:0:0:
256,192,93351,1,0,0:0:0:0:
256,192,93745,1,8,0:0:0:0:
256,192,93943,1,0,0:0:0:0:
256,192,94140,1,8,0:0:0:0:
256,192,94535,1,8,0:0:0:0:
256,192,94732,1,0,0:0:0:0:
256,192,94930,1,8,0:0:0:0:
256,192,95127,1,8,0:0:0:0:
256,192,95324,1,8,0:0:0:0:
256,192,95719,1,8,0:0:0:0:
256,192,96114,1,0,0:0:0:0:
256,192,96509,1,8,0:0:0:0:
256,192,96903,1,8,0:0:0:0:
256,192,97101,1,0,0:0:0:0:
256,192,97298,1,8,0:0:0:0:
256,192,97693,1,8,0:0:0:0:
256,192,97890,1,0,0:0:0:0:
256,192,98087,1,8,0:0:0:0:
256,192,98285,1,8,0:0:0:0:
256,192,98482,1,0,0:0:0:0:
256,192,98877,1,8,0:0:0:0:
256,192,99272,1,8,0:0:0:0:
256,192,99469,1,0,0:0:0:0:
256,192,99666,1,8,0:0:0:0:
256,192,100061,1,0,0:0:0:0:
256,192,100456,1,8,0:0:0:0:
256,192,100851,1,0,0:0:0:0:
256,192,101048,1,0,0:0:0:0:
256,192,101245,1,8,0:0:0:0:
256,192,101640,1,0,0:0:0:0:
256,192,102035,1,8,0:0:0:0:
256,192,102430,1,0,0:0:0:0:
256,192,102627,1,0,0:0:0:0:
256,192,102824,1,8,0:0:0:0:
256,192,103219,1,8,0:0:0:0:
256,192,103416,1,0,0:0:0:0:
256,192,103614,1,8,0:0:0:0:
256,192,104009,1,8,0:0:0:0:
256,192,104206,1,8,0:0:0:0:
256,192,104403,1,8,0:0:0:0:
256,192,104798,1,0,0:0:0:0:
256,192,105193,1,8,0:0:0:0:
256,192,105390,1,8,0:0:0:0:
256,192,105982,1,0,0:0:0:0:
256,192,106377,1,0,0:0:0:0:
256,192,106772,1,8,0:0:0:0:
256,192,107166,1,0,0:0:0:0:
256,192,107364,1,0,0:0:0:0:
256,192,107561,1,8,0:0:0:0:
256,192,107759,1,0,0:0:0:0:
256,192,107956,1,8,0:0:0:0:
256,192,108351,1,8,0:0:0:0:
256,192,108745,1,0,0:0:0:0:
256,192,108943,1,0,0:0:0:0:
256,192,109140,1,8,0:0:0:0:
256,192,109535,1,0,0:0:0:0:
256,192,109930,1,8,0:0:0:0:
256,192,110324,1,8,0:0:0:0:
256,192,110522,1,0,0:0:0:0:
256,192,110719,1,8,0:0:0:0:
256,192,111114,1,8,0:0:0:0:
256,192,111311,1,8,0:0:0:0:
256,192,111509,1,0,0:0:0:0:
256,192,111706,1,8,0:0:0:0:
256,192,111903,1,8,0:0:0:0:
256,192,112298,1,0,0:0:0:0:
256,192,112693,1,0,0:0:0:0:
256,192,113087,1,8,0:0:0:0:
256,192,113482,1,0,0:0:0:0:
256,192,113680,1,0,0:0:0:0:
256,192,113877,1,8,0:0:0:0:
256,192,114272,1,0,0:0:0:0:
256,192,114666,1,8,0:0:0:0:
256,192,115061,1,8,0:0:0:0:
256,192,115259,1,0,0:0:0:0:
256,192,115456,1,8,0:0:0:0:
256,192,115851,1,0,0:0:0:0:
256,192,116048,1,8,0:0:0:0:
256,192,116443,1,0,0:0:0:0:
256,192,116640,1,0,0:0:0:0:
256,192,116837,1,0,0:0:0:0:
256,192,117035,1,8,0:0:0:0:
256,192,117430,1,0,0:0:0:0:
256,192,117824,1,8,0:0:0:0:
256,192,118219,1,0,0:0:0:0:
256,192,118416,1,8,0:0:0:0:
256,192,118614,1,0,0:0:0:0:
256,192,119009,1,0,0:0:0:0:
256,192,119206,1,8,0:0:0:0:
256,192,119601,1,0,0:0:0:0:
256,192,119798,1,8,0:0:0:0:
256,192,119995,1,0,0:0:0:0:
256,192,120193,1,8,0:0:0:0:
256,192,120587,1,8,0:0:0:0:
256,192,120785,1,8,0:0:0:0:
256,192,121180,1,8,0:0:0:0:
256,192,121377,1,0,0:0:0:0:
256,192,121574,1,0,0:0:0:0:
256,192,121772,1,8,0:0:0:0:
256,192,122166,1,0,0:0:0:0:
256,192,122364,1,0,0:0:0:0:
256,192,122561,1,8,0:0:0:0:
256,192,122956,1,8,0:0:0:0:
256,192,123153,1,0,0:0:0:0:
256,192,123351,1,8,0:0:0:0:
256,192,123745,1,0,0:0:0:0:
256,192,124140,1,8,0:0:0:0:
256,192,124535,1,0,0:0:0:0:
256,192,124930,1,8,0:0:0:0:
256,192,125324,1,8,0:0:0:0:
256,192,125522,1,0,0:0:0:0:
256,192,125719,1,8,0:0:0:0:
256,192,126114,1,8,0:0:0:0:
256,192,126706,1,8,0:0:0:0:
256,192,126903,1,8,0:0:0:0:
256,192,127101,1,0,0:0:0:0:
256,192,127298,1,8,0:0:0:0:
256,192,127693,1,0,0:0:0:0:
256,192,128087,1,8,0:0:0:0:
256,192,128680,1,0,0:0:0:0:
256,192,128877,1,8,0:0:0:0:
256,192,129074,1,0,0:0:0:0:
256,192,129272,1,8,0:0:0:0:
256,192,129666,1,0,0:0:0:0:
256,192,130061,1,0,0:0:0:0:
256,192,130259,1,0,0:0:0:0:
256,192,130456,1,8,0:0:0:0:
256,192,130851,1,8,0:0:0:0:
256,192,131048,1,0,0:0:0:0:
256,192,131245,1,8,0:0:0:0:

A little detail ..

is Kubo Yurika not?
Topic Starter
KamizonoShinobu
I probably wont make your oni in the mapset, but I can add your diff on creator's word.
I simply feel that a Oni does not fit in this song because it is supposed to be relaxing, not diff spiking.
Aloda
Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine.

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead.

Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 01:15:193 and 01:15:587.

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it.

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think.

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay.

Nice map 8-) gl
Topic Starter
KamizonoShinobu

Aloda wrote:

Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play. >I know it is boring, however the climax of the song here couldn't fit anymore notes.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine. >Vocal

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead. >still vocal, but slider and spinner are both used to emphasis pitch change of vocal.

Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 01:15:193 and 01:15:587. ^same as kantan

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it. ^

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think. Hm this is good idea, changed

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay. >not sure if you can hear it is following piano or not

Nice map 8-) gl
Thanks for mod, kds given.
Smallwu
Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?
[Futsuu]
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何

01:16:772 - Add a k

01:25:061 (12) - 建議用成k 不過d保留著也不錯

01:30:193 (19) - 改成Spinner吧:3

01:39:272 (10,11) - Ctrl+G Because the Ring

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行)

01:51:903 (29,30) - Ctrl+G Because the Ring

01:54:666 (33,34) - k 原因同上上

[Skylish's Muzukashii]
Muzukashii的HP比Futsuu高 ?w?

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

00:59:403 (2,3,4) - ^ ^

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<)

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea:
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀

=====
大致這樣>3<
Topic Starter
KamizonoShinobu

Smallwu wrote:

Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下? I think it is fine as it is.
[Futsuu]
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^
^changed all for consistency

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何 >Ok

01:16:772 - Add a k >Ok

01:25:061 (12) - 建議用成k 不過d保留著也不錯 >keep

01:30:193 (19) - 改成Spinner吧:3 >Reason mentioned before. Emphasis pitch change of vocal

01:39:272 (10,11) - Ctrl+G Because the Ring >I am focusing on piano here.

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行) >I prefer starting each bar with a d

01:51:903 (29,30) - Ctrl+G Because the Ring ^

01:54:666 (33,34) - k 原因同上上 ^
Thanks for mod, kds given.
Skylish

Smallwu wrote:

Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?

> I think the current one is fine too.
[Skylish's Muzukashii]
Muzukashii的HP比Futsuu高 ?w?

> It's all fine since Muzukashii is already the hardest diff. in this mapset. The principle is just as same as in the pair of Muzu - Oni.

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些 > There are two guitar pizz. at 00:13:614 (8,9) - , so they were mapped as k k, no change.

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

> stupid shit I made, changed the ring bell timing to k.

00:59:403 (2,3,4) - ^ ^ > same as above.

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<) > kdk matches the vocal and instrumental part as well. No change.

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea: > base guitar fz here, D suit more imo.
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀 > same then, listen to the vol. of Base guitar then. 65% fits imo.

=====
大致這樣>3<
Thanks for modding.

Updated Skylish's Muzukashii: https://puu.sh/tPcaN/2288fd3f34.rar
Worldwide
Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention
-Not sure if you are going to add an Oni but you could to make the mapset balanced.
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion)

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
01:02:561 (23) - Delete this
01:38:087 (6) - Change to k
Topic Starter
KamizonoShinobu

donkat wrote:

Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention Not sure where do you mean, could you give me the time instead?
-Not sure if you are going to add an Oni but you could to make the mapset balanced. It is rankable already, plus the climax of the song does not fit an oni diff
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion) hm I think it does not need to be so specific to Hanayo. A bg fits the climax of the song is enough

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
^no 1/2 pattern is allowed in kantan
01:02:561 (23) - Delete this
^Not consistent with 00:56:245 (18) -
01:38:087 (6) - Change to k
^not good in terms of overall structure.
Thanks for mod.
Raphalge
nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate?

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general.

[Kantan]
Re-suggesting a note at 00:37:693 - , usually you aren't allowed to have 1/2 patterns in Kantans, but this song is 76bpm, I personally think it's fine, and I don't think BN's would complain about it either. Plus, you do it at 01:20:719 (3,4) - anyway :v

01:30:193 (9,1) - maybe have just the spinner? The drumroll feels pretty weird imo
01:49:930 (17,18) - and 01:56:245 (23,24) - ctrl g for variation?

[Futsuu]
00:23:087 (17) - this sounds like a k to me
00:30:982 (23,24) - ctrl g sounds better imo
00:49:930 (50) - k? not sure.
00:56:245 (7,8) - ctrl g again if you do the other one
01:04:930 (21) - k? Doesn't have to be a copy pasta from the last section since this one is slightly more intense.
01:12:035 (32) - k?
01:30:193 (19,1) - again think it should be just a spinner. You could also really use a break point somewhere around here
01:40:456 (12) - k? since you use one at 01:46:772 (21) -
01:53:087 (31) - ^

[Skylish' Muzukashii]
Can't really find anything here. Pretty damn good diff so this is all subjective.

00:22:298 (8) - k?
01:15:587 (11) - K?
01:43:614 (31) - k?
02:06:509 (4) - maybe delete this? Sounds like it's mapped to the bell but I think it sounds cool as a break point.
Topic Starter
KamizonoShinobu
No comment=changed

Raphalge wrote:

nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate? Made it at 01:33:351

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general. Do you use DragonForce BG for DragonForce songs? In addition, There are some touhou song mapsets that does not use touhou BG.


[Kantan]
Re-suggesting a note at 00:37:693 - , usually you aren't allowed to have 1/2 patterns in Kantans, but this song is 76bpm, I personally think it's fine, and I don't think BN's would complain about it either. Plus, you do it at 01:20:719 (3,4) - anyway :v
^ It is about the climax of the song at that part, sudden 1/2 patterns really spike the map overall difficulty and cannot make the map diff varies directly to the song climax.

01:30:193 (9,1) - maybe have just the spinner? The drumroll feels pretty weird imo >Explained the use for 1slider and 1spinner.
01:49:930 (17,18) - and 01:56:245 (23,24) - ctrl g for variation? It has variation compared to the previous 4bars.

[Futsuu]
00:23:087 (17) - this sounds like a k to me
00:30:982 (23,24) - ctrl g sounds better imo Maintain ddkkddkk pattern (1/1)
00:49:930 (50) - k? not sure. ^
00:56:245 (7,8) - ctrl g again if you do the other one ^
01:04:930 (21) - k? Doesn't have to be a copy pasta from the last section since this one is slightly more intense. Rip consistency. I started every bar with a d and is not capable for one being a k
01:12:035 (32) - k? Not consistent with 01:05:719 (22) -
01:30:193 (19,1) - again think it should be just a spinner. You could also really use a break point somewhere around here ^ same as kantan
01:40:456 (12) - k? since you use one at 01:46:772 (21) - these 2 notes have no relationship.
01:53:087 (31) - ^ ^
Thanks for mod.
Skylish

Raphalge wrote:

nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate?

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general.

> The current BG is fine since it's still a calm one.

[Skylish' Muzukashii]
Can't really find anything here. Pretty damn good diff so this is all subjective.

00:22:298 (8) - k? > sure, for every the 2nd beat I mapped as kat, this timing should also follow this rule.
01:15:587 (11) - K? > k K is not really an ideal mapping method here, no change.
01:43:614 (31) - k? > yes, it sounds nicer.
02:06:509 (4) - maybe delete this? Sounds like it's mapped to the bell but I think it sounds cool as a break point. > nope, there's a very clear triangle hitting sound at the background. It should not be neglected :^).
Thanks for modding! :D

@Chocola: Where's my name tag? Please put 'Skylish' back :P .


Updated Skylish's Muzukashii: https://puu.sh/uchWf/ec6bd5020d.rar
Vulkin
idk if it'll be good mod, since bpm too low lol

-Kantan-
00:55:456 - nerf this part a bit, looks like spike compared to before and after it, at least i would move the spike a bit closer to the kiai to soften the rise of difficulty a bit
also short spinners im not sure if that short are ok for kantan
01:33:351 - too many triplets imo, and thus making 01:57:035 - difficulty drop
also bpm76 & 76 objects lol

-Futsuu-
density before kiai and after kiai seems too equal, might nerf before kiai or buff kiai

-Skylish's Muzukashii-
Outro doesnt have spinner like Kantan & Futsuu

good luck in map :3/
Skylish
Personally I dislike having a spinner finish for a calm song. It does not really suit the case. In stead, I would prefer using just a single D/K to express the feeling there.
Topic Starter
KamizonoShinobu

Vulkin wrote:

idk if it'll be good mod, since bpm too low lol

-Kantan-
00:55:456 - nerf this part a bit, looks like spike compared to before and after it, at least i would move the spike a bit closer to the kiai to soften the rise of difficulty a bit The climax before this part allow very easy patterns. The climax can vary directly to the map difficulty.
also short spinners im not sure if that short are ok for kantan They are k because low OD
01:33:351 - too many triplets imo, and thus making 01:57:035 - difficulty drop Not really, 02:04:930 (29,30) - these are not following main snapping so it is challenging to newbies.
also bpm76 & 76 objects lol

-Futsuu-
density before kiai and after kiai seems too equal, might nerf before kiai or buff kiai This might be right, I'll nerf non-kiai when I have time.

good luck in map :3/
Thanks for mod, kds given.
xtrem3x
mod in process -w-
add my oni *runs*

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K

- It seems a disrespect have a song from the best waifu of Love Live! without a proper BG, Take this

- SV in 1.60 is good


Kantan

  • OD = 3

    00:28:614 - Add d note here.

    00:34:930 - Add k note.

    00:41:245 - Add k note.

    00:47:561 - Add d note.

    01:01:772 (26,27,28) - change for kkk ... have more sound comparing with previous 3-notes in 00:55:456-

    01:08:087 - Change this note to k .. have high sound.
    01:38:087 - Same

    01:40:456 - Change this note to d .. have less sound comparing with previous and next note (and more than nothing for variety in kiai)

    01:47:561 - Change this to d ... consistence with start kiai.

    01:53:087 (20,21) - ctrl+g .. same as 01:38:087-

    02:02:561 - Add d note here ... have extend vocal sound here.

    Change final spinner for a k note ....


Futsuu

  • HP=8 / OD=4

    00:33:351 (27,28,29,30) - a little change here ... d k d k (?)

    01:16:772 - Delete this note ... needs more break.

    01:24:666 (11,12) - ctrl+g ... "bell" song is in note 12.

    02:10:456 - Change this note to d and ... Change final spinner for a k note.


MuzuSkylishii

  • HP/OD = 6
    - Uncheck Widescreen Support
    - You don't need change velocity in this track, all inherited points in 1.00x

    00:45:587 - Change this note to k .. have same piano sound as previous note.

    00:52:298 - Remove finish ... in this song just is possible finish notes in certain points in kiai time.
    01:09:272 - Same.
    01:15:587 - Same.
    01:25:061 - Same.
    02:08:087 - Remove finish and change to k.

    01:27:430 (2,3) - ctrl+g (?)

    02:00:982 - move this note to 02:01:180- ... a little variety in vocal sound.

    02:10:851 (18,19) - d k
Midnaait
Hey, mod req


[General]


Not much to say


[Kantan]


01:28:614 - Shouldn't this be kat? There's a thing idk the name sounding there (yeah idk lol)
02:11:245 - Decrease a bit the volume of the spinner


[Futsuu]


00:51:509 (2,3) - // Optional, you could delete these notes to emphasize the next section, which has more instruments
01:41:245 - k here, the thing again lol
01:53:877 - ^
02:11:245 - Same as kantan


[Muzukashii]


// Lol soft hitsounds, I'd change them to normal

01:28:416 - I think changing this to k and moving to 01:27:627 - is better, there is voice
02:06:509 - I'd delete this, since melody stops there for a moment

Good luck :D
Skylish

xtrem3x wrote:

mod in process -w-
add my oni *runs*

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K

- It seems a disrespect have a song from the best waifu of Love Live! without a proper BG, Take this

- SV in 1.60 is good

> BG does not matter as we (me and chocola) stated earlier before, and SV remaining as 1.4 is just fine due to a very calm music.


MuzuSkylishii

  • HP/OD = 6
    - Uncheck Widescreen Support > unchecked now.
    - You don't need change velocity in this track, all inherited points in 1.00x

    > Kiai = 1.5x for the climax part, as if this slooooow bpm song with all 1.0x, how boring can it be?

    00:45:587 - Change this note to k .. have same piano sound as previous note. > 00:45:193 - this piano note has 'extra strong' dynamic and I want it be the only kat right there.

    00:52:298 - Remove finish ... in this song just is possible finish notes in certain points in kiai time. > Base drum kick joins in thereby having it mapped as a Finish note. It's just fine.
    01:09:272 - Same.
    01:15:587 - Same.
    01:25:061 - Same.

    > ^ same reply then, that's why I use HS:S.

    02:08:087 - Remove finish and change to k. > On-beat is mapped as d/D. It is as same as the instrumental part at 00:45:193 -.

    01:27:430 (2,3) - ctrl+g (?) > nope, d k d at 01:27:035 (1,2,3) - compromise the balance of vocal and drum hits.

    02:00:982 - move this note to 02:01:180- ... a little variety in vocal sound. > off-beat pattern is strongly discouraged here. It will just destroy the whole calm patterns built up so far in the Kiai session.

    02:10:851 (18,19) - d k > literally the same reply at 02:08:087 - .

Midnaait wrote:

Hey, mod req

[Muzukashii]


// Lol soft hitsounds, I'd change them to normal > HS:S for the soft Finishers effect and HS:N does not really fit this calm song anyway.

01:28:416 - I think changing this to k and moving to 01:27:627 - is better, there is voice > consistency is put into consideration, check this 01:17:561 (1,2,3,4,5,6) - as well, their pattern are the same.
02:06:509 - I'd delete this, since melody stops there for a moment > triangle at the background is just outstanding. No change here as well.[/notice]

Good luck :D
Thanks for your mods though. :D

@Chocola: help me uncheck Widescreen support, ty.
Topic Starter
KamizonoShinobu

xtrem3x wrote:

mod in process -w-
add my oni *runs*

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K

- It seems a disrespect have a song from the best waifu of Love Live! without a proper BG, Take this
>nope, I don't consider Hanayo as my waifu hence rejected.
- SV in 1.60 is good
it's not <75BPM so nope

Kantan

  • OD = 3 low bpm, need higher allowance of hit error

    00:28:614 - Add d note here.

    00:34:930 - Add k note.

    00:41:245 - Add k note.

    00:47:561 - Add d note.
    ^ Rejected all, I want to make this part as easy as possible because of song climax.
    01:01:772 (26,27,28) - change for kkk ... have more sound comparing with previous 3-notes in 00:55:456-
    >I don't think so, both parts has similar climax.

    01:08:087 - Change this note to k .. have high sound.
    >Not following vocal here
    01:38:087 - Same
    >Not consistent with previous 3-plet
    01:40:456 - Change this note to d .. have less sound comparing with previous and next note (and more than nothing for variety in kiai)
    >I did made variety at later stage of the diff
    01:47:561 - Change this to d ... consistence with start kiai.
    >This is the part where I meant to make variety with 01:33:351 (1) -
    01:53:087 (20,21) - ctrl+g .. same as 01:38:087-
    >Rejected because I rejected the previous one as well
    02:02:561 - Add d note here ... have extend vocal sound here.
    >Not following vocal here, I am following piano
    Change final spinner for a k note ....
    >Mind elaborate more?


Futsuu

  • HP=8 / OD=4
    >I think it is fine as it is rn.

    00:33:351 (27,28,29,30) - a little change here ... d k d k (?)
    >Piano pitch called for it
    01:16:772 - Delete this note ... needs more break.
    >There is a sound here. Moreover, the song is slow enough and I don't think it demand any breaks
    01:24:666 (11,12) - ctrl+g ... "bell" song is in note 12.
    >Vocal here

    02:10:456 - Change this note to d and ... Change final spinner for a k note.
    >Not necessery imo.
Thanks for mod though.
Topic Starter
KamizonoShinobu

Midnaait wrote:

Hey, mod req dem


[General]


Not much to say


[Kantan]


01:28:614 - Shouldn't this be kat? There's a thing idk the name sounding there (yeah idk lol) Compared to the prev. note. The pitch is more or less the same hence I used d
02:11:245 - Decrease a bit the volume of the spinner OK


[Futsuu]


00:51:509 (2,3) - // Optional, you could delete these notes to emphasize the next section, which has more instruments
>hm I think thats ok, deleted 01:16:772 - as well for consistency
01:41:245 - k here, the thing again lol
01:53:877 - ^
02:11:245 - Same as kantan
^Fixed


Good luck :D
Thanks for mod.
Nardoxyribonucleic
Hi, here comes a taiko mod as requested.

[General]


Romanised Artist: Koizumi Hanayo (CV.Kubo Yurika)

  • [Kantan]
  1. 00:19:140 and 00:22:298 - consider adding k here for a more balanced spread with Futsuu ?
  2. 00:28:614 and 00:41:245 - same as ^
  3. 00:34:930 and 00:47:561 - similar to ^ , d would be better.
  4. 01:02:561 (29,30) - consider deleting these notes for a 4/1 break ? Currently the pattern chain is too long from 00:52:298 to 02:14:403 - , having no rest moment in between.
  5. 01:14:403 (1) - this spinner sounds a bit out of place. Maybe delete it and then add d at 01:14:403 ?
  6. 01:26:245 - you may add k here for the vocal.
  7. 01:28:614 (45) - k would accompany the background instrument well.
  8. 01:53:087 (20,21) - same as 01:02:561 (29,30) -
  9. 02:00:982 - same as 00:19:140 -
  10. 02:08:087 (29) - same as 01:28:614 (45) -
  • [Futsuu]

    Consider HP8 for a more linear difficulty setting progression across the set ?
  1. 00:08:877 (2,8) - you may delete these notes to reduce the gap with Kantan. The current note density here is rather similar to Muzukashii.
  2. 00:21:509 (13) - same as ^
  3. 00:29:403 (18,20,23,27,34,43) - maybe remove these notes ? Kantan is relatively sparse in this session.
  4. 01:05:719 (22,24) - consider deleting these notes for a 2/1 break ? The current 1/1 + 1/2 pattern chain is rather long.
  5. 01:27:824 (16) - 01:40:456 (12) and 01:53:087 (30) - same as ^
  • [Skylish's Muzukashii]

    Please use normal hitsound sampleset to keep it consistent with other difficulties. If you think hitsounds are too loud, just lower the volume.
    * - I think you should avoid 1/4 dkd kdk dkk kdd as this is a Muzukashii.
  1. 00:10:456 (4,6) - consider deleting these notes to make the note density comparable to 00:15:982 - ? I do not see any reason to have density difference as the pace is constant in the prelude.
  2. 00:23:087 - 50% volume would be enough for this spinner.
  3. 00:40:456 (2) - this note could be removed for a 2/1 break. Currently there is no rest moment from 00:22:298 till the end of the map.
  4. 00:51:509 (9) - same as ^
  5. 01:10:653 (12) - * k would work well here.
  6. 01:16:377 (12,13) - same as 00:40:456 (2) -
  7. 01:18:943 (5) - * delete and change 01:19:140 (6) - to d ?
  8. 01:19:535 (6) - you may delete this note to reduce the difficulty gap with Futsuu.
  9. 01:20:324 (7,8,9) - maybe try ddk for the increasing pitch of vocal as well as pattern variety ?
  10. 01:26:443 (6) - same as 01:10:653 (12) -
  11. 01:28:219 (4) - * d and delete 01:28:416 (5) - ?
  12. 01:35:719 (8,9,10) - same as 00:40:456 (2) -
  13. 01:37:693 (12) - same as 01:10:653 (12) -
  14. 01:41:640 (22) - this note could be deleted to accompany the vocal pause.
  15. 01:42:627 (25,26) - * swap
  16. 01:44:206 (30) - same as 01:10:653 (12) -
  17. 01:47:759 (6) - ^
  18. 01:48:351 (8,9,10,11) - same as 00:40:456 (2) -
  19. 01:50:325 (10,11) - same as 01:10:653 (12) - , also for pattern consistency as 01:37:693 -
  20. 01:54:272 (22) - same as 01:19:535 (6) -
  21. 01:54:667 (22,23,24,25,26,27,28,29,30) - * k ddd d k k d instead of k kdk kkd k k ?
  22. From 01:57:824 to 02:04:140 - you may simplify the pattern like this to suit both vocal and the level of difficulty: (cursor at 02:00:982 - )
  23. 02:03:153 (10) - * d would work well here.
  24. 02:07:495 (7) - same as 01:10:653 (12) -
  25. 02:08:482 (10,11) - same as 01:19:535 (6) -
  26. 02:10:259 (14) - same as 02:03:153 (10) -
You may call me back after that~ :D
Skylish

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested.

[General]


Romanised Artist: Koizumi Hanayo (CV.Kubo Yurika)

> LMAO that '.' and ':' I fixed it on my own.


  • [Skylish's Muzukashii]

    Please use normal hitsound sampleset to keep it consistent with other difficulties. If you think hitsounds are too loud, just lower the volume.

    > HS:N still has an extra emphasis on clap (kat) and Finish (BIG NOTE). This is a very relaxing song (without drum hits from traditional rock drum set), I would say, and HS:N is not suitable since it does not match the style of the music at all. For 99% we use HS:N, but the 1% left (HS:S) should be used properly, like in this scenario.

    * - I think you should avoid 1/4 dkd kdk dkk kdd as this is a Muzukashii.

    > The low BPM can support such variate triplets. It is not too hard frankly speaking. It can be done with single tapping, considering it as BPM=152 in 1/2. That's definitely okay.
  1. 00:10:456 (4,6) - consider deleting these notes to make the note density comparable to 00:15:982 - ? I do not see any reason to have density difference as the pace is constant in the prelude. > I am following the main melody here, which is a kind of percussion (piano). 00:17:561 - goes sudden deep with an accent on an on-beat, a certain space should be left to emphasize it. 00:10:456 - it is a different case, the BGM (without any space-worthy music) can support a relatively dense pattern development.
  2. 00:23:087 - 50% volume would be enough for this spinner. > yes, there's a very slight dynamic difference between it and the upcoming vocal. A new 60% is added at 00:27:035 - .
  3. 00:40:456 (2) - this note could be removed for a 2/1 break. Currently there is no rest moment from 00:22:298 till the end of the map.
  4. 00:51:509 (9) - same as ^

    > I would just take the latter in action since the vocal ends at 00:50:719 - actually, 00:51:509 - is just in the purpose of auxiliary so it can be deleted. For 00:40:456 (2) - , it is a very consistent note along this session, so it is not a wise choice to make a gap here. Under such a low BPM song, a space at 00:51:509 - would enough imo.
  5. 01:10:653 (12) - * k would work well here. > 01:10:456 (11,12,13) - k d k is for variation. In previous similar musical phrases at 01:04:140 (11,12) - / 00:57:824 (11,12) - , they are in k k and k d respectively. At the third order (that's 01:10:456 (11,12,13) - ), I follow a main body of k k. The mid-d is actually reflecting the vocal pitches, although it is shown in an opposite way. 01:10:851 - is fell on a relatively strong beat comparing with 01:10:653 - , that's why I mapped the latter with a d.
  6. 01:16:377 (12,13) - same as 00:40:456 (2) - > Space is given at 01:15:982 - already, no change. The instrumental part should stand out in the absence of vocal, 01:16:377 (12,13) - has a very clear and strong instrumental solo. It should be shown properly.
  7. 01:18:943 (5) - * delete and change 01:19:140 (6) - to d ? > 01:17:561 - is a new session with denser instrumental parts and vocal. That triplet fits.
  8. 01:19:535 (6) - you may delete this note to reduce the difficulty gap with Futsuu. > nope, the vocal stands out.
  9. 01:20:324 (7,8,9) - maybe try ddk for the increasing pitch of vocal as well as pattern variety ? > 01:20:719 - should be a concrete d as an on-beat with base drum hit. I don't think kdd can show a great emphasis on 01:20:719 - , that's why so many (not really many tho) kkd is used.
  10. 01:26:443 (6) - same as 01:10:653 (12) -
  11. 01:28:219 (4) - * d and delete 01:28:416 (5) - ? > I tend to use a high density in long vocal note, to express the intention of excitement (?).

    >!< For many suggestions of the cases of 00:40:456 (2) - and 01:10:653 (12) - , they are not changed at all in Kiai due to a more intense musical sense and structure. The certain removal of notes are not appropriate.
  12. 01:35:719 (8,9,10) - same as 00:40:456 (2) -
  13. 01:37:693 (12) - same as 01:10:653 (12) -
  14. 01:41:640 (22) - this note could be deleted to accompany the vocal pause. > Density flow should be retained in a high extent, with a space provided at 01:40:061 - already. The accompaniment effect is on 01:54:666 - actually.
  15. 01:42:627 (25,26) - * swap > For god sake it is very similar to 01:20:719 - . It is also consistent with 01:39:666 - .
  16. 01:44:206 (30) - same as 01:10:653 (12) -
  17. 01:47:759 (6) - ^
  18. 01:48:351 (8,9,10,11) - same as 00:40:456 (2) -
  19. 01:50:325 (10,11) - same as 01:10:653 (12) - , also for pattern consistency as 01:37:693 - > The consistency and variation strike a very good balance in the original version already.
  20. 01:54:272 (22) - same as 01:19:535 (6) -
  21. 01:54:667 (22,23,24,25,26,27,28,29,30) - * k ddd d k k d instead of k kdk kkd k k ? > 01:55:061 - is equal to 01:10:456 -, i.e. kdk. 01:56:246 (33,34,35) - a clear d k k is shown according to the pitch. 01:55:062 (28,29,30,31,32,33) - is a sign of 'upcoming increasing density warning'. *yeah I am not going to adopt here and the suggestion below as well.
  22. From 01:57:824 to 02:04:140 - you may simplify the pattern like this to suit both vocal and the level of difficulty: (cursor at 02:00:982 - )
    > Climax part right here, density is the highest. Your suggestion about the use of dd/kk neglects the usual drum kick on the 2nd or 4th beat. That goes against the common mapping style with reference to previous one. Speaking of level density, it is the only challenging part for Muzukashii level player tbh.
  23. 02:03:153 (10) - * d would work well here. > vocal pitch rises right here, a 'd k d' shape should be displayed.
  24. 02:07:495 (7) - same as 01:10:653 (12) -
  25. 02:08:482 (10,11) - same as 01:19:535 (6) - > another loooooong vocal note :^)
  26. 02:10:259 (14) - same as 02:03:153 (10) - > same, I mean the pitch difference is just the same, from high to low, from k to d.
You may call me back after that~ :D
Thanks for modding! :D

Skylish's Muzukashii: https://puu.sh/uSgWL/42acb815c4.rar
Topic Starter
KamizonoShinobu
no comment=fixed

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested.

[General]


Romanised Artist: Koizumi Hanayo (CV.Kubo Yurika)

  • [Kantan]
  1. 00:19:140 and 00:22:298 - consider adding k here for a more balanced spread with Futsuu ? Good idea, changed.
  2. 00:28:614 and 00:41:245 - same as ^
  3. 00:34:930 and 00:47:561 - similar to ^ , d would be better.
    ^tbh I want to make this part as easy as possible, so I think its ok imo
  4. 01:02:561 (29,30) - consider deleting these notes for a 4/1 break ? Currently the pattern chain is too long from 00:52:298 to 02:14:403 - , having no rest moment in between.
    ^I think the song itself is so slow that 2/1 break can be considered as 4/1 break. But I guess it'll be fine to reflect its SR.
  5. 01:14:403 (1) - this spinner sounds a bit out of place. Maybe delete it and then add d at 01:14:403 ? Would be nice, changed
  6. 01:26:245 - you may add k here for the vocal.
  7. 01:28:614 (45) - k would accompany the background instrument well. ^ all 2 applied
  8. 01:53:087 (20,21) - same as 01:02:561 (29,30) -
    ^This time, however I rejected. Since this would be inconsistent with 01:42:824 (10,11,12) - . Plus, there are piano fxs that can be mapped. Moreover, its kiai time here so that it can be fitted with harder patterns.
  9. 02:00:982 - same as 00:19:140 - Ok, since there are piano fxs
  10. 02:08:087 (29) - same as 01:28:614 (45) - Simply used the same pattern in 01:23:877 (5,6,7,8) -
  • [Futsuu]

    Consider HP8 for a more linear difficulty setting progression across the set ? I would do that if futsuu has less notes
  1. 00:08:877 (2,8) - you may delete these notes to reduce the gap with Kantan. The current note density here is rather similar to Muzukashii.
  2. 00:21:509 (13) - same as ^
  3. 00:29:403 (18,20,23,27,34,43) - maybe remove these notes ? Kantan is relatively sparse in this session. I nerfed this part heavily.
  4. 01:05:719 (22,24) - consider deleting these notes for a 2/1 break ? The current 1/1 + 1/2 pattern chain is rather long. For this I will consider about it, because the fxs there made me think that its not the best solution to create 1/2 break, but, I do made a break at 01:15:982 -
  5. 01:27:824 (16) - 01:40:456 (12) and 01:53:087 (30) - same as ^
    ^Fixed
Thanks for mod!
Nardoxyribonucleic
A quick recheck here. (no kd)

[General]

Romanised Artist should be "Koizumi Hanayo (CV.Kubo Yurika)". It would be better to have a space in between Hanayo and the left parenthesis.

  • [Kantan]
  1. 00:28:614 and 00:41:245 - I think you need to reconsider adding k here for a more balanced spread with Futsuu. Futsuu even has 1/1 notes in this session, so at least some 2/1 notes are required in order to reduce the difficulty gap with Futsuu. If you compare Futsuu's density with Muzukashii, you will know why an increase in note density in Kantan at these spots are essential.
  2. 00:34:930 and 00:47:561 - similar to ^ , d would be better.
  3. 01:53:087 (20,21) - There is no need to keep consistency with 01:43:614 (11,12) - since the vocal pattern is entirely different that vocal stops at 01:52:298 - . The overall density in the kiai is already much higher than the non-kiai parts due to the intensive use of 1/1 triplets, and harder patterns do not mean rest moment could be omitted, considering this is the lowest difficulty designed for beginners.
  • [Futsuu]
  1. 01:05:719 (22,24) - Please think again about the deletion for a 2/1 break. The current 23-second 1/1+1/2 pattern chain is just too long in a non-kiai part of this calm song for this level of difficulty. By removing these notes, you can have a rest moment accompanying the stretching vocal and also reduce the difficulty gap with Kantan considerably.
  • [Skylish's Muzukashii]
  1. The difference I could hear between Normal and Soft hit-sounds is mainly the volume difference. You could still manipulate their emphasis by implementing volume changes. That is why I would prefer consistency over Soft sampleset. This is up to you though as it does not contradict with the ranking criteria.
  2. * - I think you should avoid 1/4 dkd kdk dkk kdd as this is a Muzukashii. Level of difficulty is determined by the snapping and complexity of patterns independent of song BPM. This difficulty could already be regarded as an easy Oni owing to the extensive use of those 1/4 advanced triplets. Please reconsider the triplet suggestions stated in my previous post since this is only a 76BPM Muzukashii for the difficulty as well as the spread's sake.
  3. An effective rest moment for Muzukashii should have a 2/1 length at least. Please consider this as a difficulty for intermediate players and think again about the suggestions of rest moment in order to provide occasional breaks for them. Again, this is not only for difficulty requirement but also the balance of spread with Futsuu.
Topic Starter
KamizonoShinobu

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

[General]

Romanised Artist should be "Koizumi Hanayo (CV.Kubo Yurika)". It would be better to have a space in between Hanayo and the left parenthesis.

  • [Kantan]
  1. 00:28:614 and 00:41:245 - I think you need to reconsider adding k here for a more balanced spread with Futsuu. Futsuu even has 1/1 notes in this session, so at least some 2/1 notes are required in order to reduce the difficulty gap with Futsuu. If you compare Futsuu's density with Muzukashii, you will know why an increase in note density in Kantan at these spots are essential.
  2. 00:34:930 and 00:47:561 - similar to ^ , d would be better.
    ^Guess my reason won't stand in this situation. Fixed
  3. 01:53:087 (20,21) - There is no need to keep consistency with 01:43:614 (11,12) - since the vocal pattern is entirely different that vocal stops at 01:52:298 - . The overall density in the kiai is already much higher than the non-kiai parts due to the intensive use of 1/1 triplets, and harder patterns do not mean rest moment could be omitted, considering this is the lowest difficulty designed for beginners.
    >Even tho the points you made were legit. However, in terms of instumental music, 01:33:351 (1) - to 01:44:403 (12) - and 01:45:982 (13) - to 01:57:035 (24) - are identical, therefore consistency is a MUST here in order to emphasis the repetitive music parts. It is a fact the song has called for it, we cannot omit the music structure simply because the vocal are different at 2 parts.
  • [Futsuu]
  1. 01:05:719 (22,24) - Please think again about the deletion for a 2/1 break. The current 23-second 1/1+1/2 pattern chain is just too long in a non-kiai part of this calm song for this level of difficulty. By removing these notes, you can have a rest moment accompanying the stretching vocal and also reduce the difficulty gap with Kantan considerably.
    >Fixed
Thanks for mod again.
Skylish
I am insisted on using HS:S due to the Finish and kat HS. It is undoubted that HS:N Finishers are crashing this soft music.

* I will make a compromised option in the usage of triplet: remove all dkk / kdd because they are indeed too hard for alt. hand; keep dkd / kdk, they are fine for a contrasting colour appearance.

! Muzukashii is different from Futsuu obviously due to different mapping channels. I follow vocal and instruments simultaneously in Muzukashii, i.e. more elements are mapped with appropriate notes. The spread between Futsuu and Muzukashii should not be only considered by the mearsure of breaks and density (excluding common break like 01:23:877 - ).

> Speaking of break in Muzukashii, the measurement should be shortened to 1/1 break only, as the instrument part does not support a 2/1 break or mapping channels are not followed well. (1/1 gap is sufficient to be very honest) I try to leave more 2/1 gaps between sections and sections though.

[Fixes]

! Change all dkk / kdd to ddk / kkd.

> 01:16:377 - / 01:16:772 - removed for a 2/1 gap

> 01:58:219 - dkd dk kdk kd to emphasize the vocal pattern, and passively leave out more space. Originally, triplet x4 may be too harsh after my review on them. *SR is broken after that*


Skylish's Muzukashii: https://puu.sh/v5BiN/8ab1188e4e.rar
Topic Starter
KamizonoShinobu
Oh, WOW.

Might consider to change my 2 diff to HS:S to prevent HS inconsistency
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