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ClariS - CLICK(Soleily Remix)

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2017年2月28日 at 23:19:01

Artist: ClariS
Title: CLICK(Soleily Remix)
Source: ニセコイ
Tags: sahuang Nisekoi false love opening clara alice dnb drum and bass
BPM: 166
Filesize: 9521kb
Play Time: 05:12
Difficulties Available:
  1. NiseCLICK (4.8 stars, 1064 notes)
Download: ClariS - CLICK(Soleily Remix)
Information: Scores/Beatmap Listing
---------------
No pp with HDDT, mapped this for Kencho.

CLICK
if you play CTF you are at the right place
CLICK
keep going, or try from bottom...?
CLICK
fake_flag
CLICK
fake_flag
CLICK
fake_flag
CLICK
REDACTED
CLICK
cL1ck3d_nd_c_1T!!!}
CLICK
hehe, dont do it from back
Kagetsu
onodera best girl
Eir_DELETED
as requested~

NiseCLICK

  1. 00:16:994 (4) - why dont you 1/6 slider reverse? i think same sound with 00:11:211 (1) -
  2. 00:34:615 (5) - overmapped? but i feel to match with song. so it's up to you!
  3. 01:35:789 (2) - add NC? cuz SV is changed from here
  4. 01:47:717 (3,1) - missing stack?
  5. 01:49:886 (1,2) - it was difficult for me about readable when i testplayed it
  6. 02:59:374 (1) - i prefer to extend to 03:10:850 - like kencho's one.
  7. 04:25:307 (3) - O.o touching HP bar on default skin...
Topic Starter
sahuang

joker- wrote:

as requested~

NiseCLICK

  1. 00:16:994 (4) - why dont you 1/6 slider reverse? i think same sound with 00:11:211 (1) -
  2. 00:34:615 (5) - overmapped? but i feel to match with song. so it's up to you!
  3. 01:35:789 (2) - add NC? cuz SV is changed from here
  4. 01:47:717 (3,1) - missing stack? hmm where? i think it's stacked
  5. 01:49:886 (1,2) - it was difficult for me about readable when i testplayed it tricky
  6. 02:59:374 (1) - i prefer to extend to 03:10:850 - like kencho's one.
  7. 04:25:307 (3) - O.o touching HP bar on default skin... should be fine,imo
'
no reply=fixed, thx!
Gaia
Did u just map all of this without watching/reading nisekoi :gabrielthinking:
Nakano Itsuki
:thinking:

you missed kencho in tags
Topic Starter
sahuang

Gaia wrote:

Did u just map all of this without watching/reading nisekoi :gabrielthinking:
Right! Few of harems I skipped, but since it's harem here it goes
Arf
Hi, from your queue.

NiseCLICK
00:15:910 (1) - Consider making this two 1/2 circles instead of a slider, I feel that the noise on the slider end needs to be CLICKable to show difference from other sliders which dont have the noise, like 00:13:741 (4) - . Same concerns at places like 00:27:838 (3) -
00:16:271 (2) - Also consider the same thing here, but if not both of these then at least one, please
00:22:054 (2) - Are you sure you want to map a double as a triple? It not being clickable seems strange to me at least. Same concern at 00:33:621 (2) - The reason i say this is because the map has plenty of triplet sounds already so not mapping the obvious double as a double just makes the map needlessly homogenous imo
01:16:633 (1) - I read this just fine in case anyone is worried about hidden reverse arrows
01:28:199 (1,2,3,4) - I don't really understand the jumps here, rhythm wise I don't really hear what they are mapped to, the synth is doing something more like an extended slider rhythm here in my opinion. Same at 01:39:766 (1,2,3,4) -
01:49:886 (1,2) - This was pretty difficult to read, it looked for all the world like a circle under the slider, no idea that it was a second slider
01:59:283 (5,6) - I think this should have some clickable rhythms like 02:05:066 (5,6,7) - feels strange to have the slider on these vocals
02:51:693 (3) - I think this should be two circles due to the clear rhythm ....
02:52:054 (1,2,3) - ... and this should be all one slider imo, because making these notes jumps where there is little to no jumpy sound takes away from 02:52:597 (4,5,6,7,8) - these notes, where is a clear jumpy sound.
03:33:982 (1) - In my opinion the section from here up until 03:44:103 (1) - , while you have chosen to follow the vocals, I think the softer, glitch music type nature of the BGM makes the fast sliders plus dense mapping slightly inappropriate for the song's mood at this point in time. I think this section could benefit from mapping such as 00:47:717 (1,2) - where it does follow the vocal but the emphasis of the notes is mostly the beat, which is helped by the slower SV. Moments like 03:36:874 (1,2,3,4,5,6) - feel a bit fast for the steadily soothing type tone of the BGM/drums, IMO.
03:37:597 (5,6) - Perhaps Ctrl+G these rhythm wise, I think it sounds better and more fitting than a red to white slider


think that's about it, hope it helped
Lilyanna
M4M from ur queue

NiseCLICK


00:08:319 (3) - suggest remove this note and extend this slider 00:07:958 (2) - to the upbeat it sounds better with vocal because there is no realy noticable or even clickable beat there like somewhere before which u didnt mapped it like 00:07:597 - also mapping there loses the emphasize of the other vocals
00:13:741 (4,5) - the movement from slider 5 to the note 5 is not rly pleasing maybe could 00:14:103 (5) - use equal spacing between the object and create triangle like here 00:11:934 (2,3,4) -
00:22:777 (2) - add one more repeat http://puu.sh/tVxOg/6214057bcf.jpg
can add note here 00:16:181 - like u did here 00:27:477 (1,2,3) -
00:31:090 (3) - could make and ctrl j/h a copy of this 00:30:729 (2) - for better aesthatic http://puu.sh/tVywX/1454a35d01.jpg
00:45:910 (5,6) - could use 1/2 slider instead to define it from the clickable strong sounds that come after
00:51:151 (3) - it can be a slider from red to next red to express that sound and also to cover the vocal here 00:51:512 - since u didnt ignore it here 00:47:175 -
01:16:271 (6,1) - dont think stacking on the arrow is appealing almost the arrow is not seen isnt should be avoided
01:33:982 (1,2) - find this confusing when the 1/4 spacing look like 1/2 now here
01:34:705 (1) - remove nc
02:47:536 (8,1) - wish u brock flow on slider one to emphasize maybe rotate this to ther direction 02:47:536 (8) -
02:57:115 (5) - could nc here maybe xd
02:58:922 (1) - remove nc idk why there is
03:09:765 - how about end spinner there and start mapping the beat on here 03:10:850 - seems should be clickable since its part of the pattern
03:32:536 (1,2) - imo this mapped like this better http://puu.sh/tVzSz/df926e2b9f.jpg
03:44:103 (1) - if u still mapping to vocals the repeat should be here 03:44:374 - where vocal at and then u can add 1/1 here 03:44:825 -
04:30:639 (2) - remove finish sounds irrelevent
04:30:910 (1) - add whistle missing on head
04:37:958 - tbh i dont think clap is needed here
05:06:512 (1) - add whistle missing and change soft sampleset or auto because the current whistle is a jingle
05:07:054 (1) - change to soft samplesets same

i hope i helped good map

Good Luck!
Shadren
hi. m4m from your que

Map for m4m: https://osu.ppy.sh/s/566377

General: nothing xd

NiseCLICK:
00:50:066 - dunno why you skipping that awesome sound (try do smthing like that http://puu.sh/tVvCv/ed095a2354.jpg will sound much better)
00:46:271 (1,2,3) - why you spaced 1-2 more than 2-3? I like your idea when you emphaze last beatt more 00:52:325 (2,3) - like this
00:58:560 (5,6,7,8) - cleary hearing 1\4 rythmic. will be cool to emphaze them
00:59:464 (3,1,3,3,1,3) - mby make different hitsounds on this tiks?
01:05:066 (1) - rly think that 1\3 slider bad idea in this situation 01:05:066 (1) - bad idea to miss it. you can emphaze vocal as well and follow your main rythmic http://puu.sh/tVw5y/79054f2fff.jpg (btw here you use 01:58:560 (1,2,3,4) - another version of this vocal emphasing and follow all beats)
01:06:512 (5) - nc for consistence?
01:09:404 (1) 01:16:633 (1) 04:01:452 (1) 04:05:789 (1) 04:13:019 (1) - as i told
01:33:982 (1) - just another suggestion abt it xd http://puu.sh/tVwlq/00a390c93d.jpg
02:40:127 (3,4) - cntrl+g?
03:37:777 (6) - really this slider sounds weird(it's rly for nothing, no vocal, no beats), try smthing like this? http://puu.sh/tVwX5/b1af9f138e.jpg
03:48:440 (1,2,3,4,5,6,7,8) - why this is different to this? 03:49:886 (1,2,3,1,2,3) - it's sounds pretty similar.
04:38:319 (3) - i think you should emphaze it with slider or note cuz of consistency. You emphazing all similar moments during part (try this so http://puu.sh/tVxte/60baddcb38.jpg)
04:48:801 (4) - clearly hear that this reverse should starts from blue tick (just imo, this sounds better http://puu.sh/tVxDD/7e923855cc.jpg)
04:54:404 - dont like sliderends on strong beats tho x)
05:07:325 05:07:416 05:07:506 - mby use this beats?
04:47:717 (1,2,3) - during all last kiai part this moment out of rythmic structure a bit(you used another varioations of this moment previously and further).

Cool map owo
Topic Starter
sahuang

Arf wrote:

Hi, from your queue.

NiseCLICK
00:15:910 (1) - Consider making this two 1/2 circles instead of a slider, I feel that the noise on the slider end needs to be CLICKable to show difference from other sliders which dont have the noise, like 00:13:741 (4) - . Same concerns at places like 00:27:838 (3) -
00:16:271 (2) - Also consider the same thing here, but if not both of these then at least one, please
i think music at these 2 places is not that intense, considering 00:15:729 (5,6) - used triplet and 00:16:452 - weak beat
01:28:199 (1,2,3,4) - I don't really understand the jumps here, rhythm wise I don't really hear what they are mapped to, the synth is doing something more like an extended slider rhythm here in my opinion. Same at 01:39:766 (1,2,3,4) -
just wanna follow the 1/2 beats here, i will change if someone else mentions
01:49:886 (1,2) - This was pretty difficult to read, it looked for all the world like a circle under the slider, no idea that it was a second slider
yeah intentional for more fun xd
02:51:693 (3) - I think this should be two circles due to the clear rhythm .... 02:52:054 (1,2,3,4,5,6,7,8) - already 8 circles if change to slider will be too hard
02:52:054 (1,2,3) - ... and this should be all one slider imo, because making these notes jumps where there is little to no jumpy sound takes away from 02:52:597 (4,5,6,7,8) - these notes, where is a clear jumpy sound. i think it's fine tbh

think that's about it, hope it helped
thanks

Lilyanna wrote:

M4M from ur queue

NiseCLICK


00:22:777 (2) - add one more repeat http://puu.sh/tVxOg/6214057bcf.jpg changed to triplet instead
can add note here 00:16:181 - like u did here 00:27:477 (1,2,3) - its fine
00:45:910 (5,6) - could use 1/2 slider instead to define it from the clickable strong sounds that come after vocal 00:45:910 (5,6) - is strong
00:51:151 (3) - it can be a slider from red to next red to express that sound and also to cover the vocal here 00:51:512 - since u didnt ignore it here 00:47:175 - i actually want the break in between
03:09:765 - how about end spinner there and start mapping the beat on here 03:10:850 - seems should be clickable since its part of the pattern
nope,its fine now, and better imo
03:32:536 (1,2) - imo this mapped like this better http://puu.sh/tVzSz/df926e2b9f.jpg 03:33:621 (2) - very strong beat so circle
03:44:103 (1) - if u still mapping to vocals the repeat should be here 03:44:374 - where vocal at and then u can add 1/1 here 03:44:825 -
another way of expressing music

i hope i helped good map

Good Luck!
thx

Shadren wrote:

hi. m4m from your que

Map for m4m: https://osu.ppy.sh/s/566377

General: nothing xd

NiseCLICK:
00:59:464 (3,1,3,3,1,3) - mby make different hitsounds on this tiks? should be fine here.
01:05:066 (1) - rly think that 1\3 slider bad idea in this situation 01:05:066 (1) - bad idea to miss it. you can emphaze vocal as well and follow your main rythmic http://puu.sh/tVw5y/79054f2fff.jpg (btw here you use 01:58:560 (1,2,3,4) - another version of this vocal emphasing and follow all beats)
01:09:404 (1) 01:16:633 (1) 04:01:452 (1) 04:05:789 (1) 04:13:019 (1) - as i told
yeah i used quite some 1/3 sliders like this. i think they are fine, rhythm variation is necessary in kiai. and i keep them consistent so yeah
03:37:777 (6) - really this slider sounds weird(it's rly for nothing, no vocal, no beats), try smthing like this? try sth else
04:38:319 (3) - i think you should emphaze it with slider or note cuz of consistency. You emphazing all similar moments during part (try this so http://puu.sh/tVxte/60baddcb38.jpg) this is fine
04:54:404 - dont like sliderends on strong beats tho x) used a lot in these places
05:07:325 05:07:416 05:07:506 - mby use this beats? no

Cool map owo
deleted=fixed, thanks all~~
kanor
01:16:271 (6,1) - 这里折返被遮了大部分会不会不太好呀
01:33:982 (1,2) - 因为前面类似的节奏用的都是类似于01:32:536 (1,2,3) - 这样的下法,而且01:34:253 - 这里也是个很明显的音,感觉cilckable比较好?01:44:103 (1,2,3) - 你用的也是
01:56:392 (3) - 这里移到(196,284)怎么样?原来那个虽然不清楚要不要包但是有点那种趋势,干脆稍微包一下算了?
04:26:572 (2,3) -这里滑条方向换一下 ?感觉flow有点奇怪
04:39:765 (1,2,3) - 这里的DS和其他的地方差得比较多....直接分开了,前面的像04:37:597 (1,2) - 至少还是贴在一起

水膜 :)
-Atri-
挺好聽的

Water mod 4 gu mod from your queue

  1. 00:48:801 (1) - 個人覺得紅點的部分遮住了,況且美觀不好233333
  2. 00:54:042 (3,4) - 不建議這個疊法,有些難讀,況且這種autostack有些。。。不太好
  3. 01:05:066 (1) - 這個不需要跳。。。可以這樣以減少間距
    :::
    https://osu.ppy.sh/ss/7282819
  4. 01:08:500 (4) - 如果一般是顯出鼓聲的話,這個間距太大了,覆蓋了打算顯出的鼓聲
  5. 01:09:404 (1,2,3,4,5) - (nazi) 可以整齊這個六角形
  6. 01:11:121 (2) - 個人覺得改成whistle較合適
  7. 01:13:018 (3) - 雖然有可以突出的鼓聲,但是打下去沒有 01:01:452 (3) - 那麼順手 233333
  8. 01:15:909 (5) - 比起 01:04:705 (6) - 感覺更加卡手,如果想顯出的話用跳都可以
  9. 01:28:199 (1,2,3,4) - 唔,我都覺得3/4的節奏比較明顯的,況且這樣下跳的話很像上突出比較弱的節奏
  10. 01:35:789 (1) - (nazi) 這個的頭尾可以與 01:35:428 (1) - 頭尾看下來間距一致
  11. 01:46:090 (3,4) - 轉為 1/4 滑條 會好些,感覺可以與 01:46:271 (1) - 好好地分開
  12. 01:46:633 (5) - 可以與 01:00:368 (1,2) - 一致用兩個1/4滑條
  13. 01:50:970 (2) - 遮住了讀不到
  14. 02:13:018 (1) - (nazi) 近尾部的部分不圓,可以試試用approach circle來看看它圓不圓
  15. 02:15:910 (1) - (nazi) 可以試試這樣
  16. 02:27:476 (1) - (nazi) 個人不喜歡這個滑條的扭法 orz
  17. 02:45:729 (4) - 這個覺得沒有重音可以突出。。。
  18. 02:57:837 (1) - 尾部改成whistle
  19. 04:16:633 (5) - (nazi) 扭得不好
  20. 04:47:536 (5,6,1) - 減少間距
  21. 04:55:669 (4) - ^

差不多這麼多了,我摸得越來越水了orz

香港這邊很冷。。。打不了

good luck
Topic Starter
sahuang

kanor wrote:

01:16:271 (6,1) - 这里折返被遮了大部分会不会不太好呀
本来是stack的现在搞了个overlap,没事
04:26:572 (2,3) -这里滑条方向换一下 ?感觉flow有点奇怪 没事吧。。
水膜 :)
其他都改了

KuranteMelodii wrote:

挺好聽的

Water mod 4 gu mod from your queue

  1. 00:48:801 (1) - 個人覺得紅點的部分遮住了,況且美觀不好233333
    想做个这样的滑条来着
  2. 00:54:042 (3,4) - 不建議這個疊法,有些難讀,況且這種autostack有些。。。不太好
    故意的,找人试图也还行,好玩
  3. 01:05:066 (1) - 這個不需要跳。。。可以這樣以減少間距
    seems no difference..and i think current pattern is good
  4. 01:15:909 (5) - 比起 01:04:705 (6) - 感覺更加卡手,如果想顯出的話用跳都可以 卡手不是问题
  5. 01:46:090 (3,4) - 轉為 1/4 滑條 會好些,感覺可以與 01:46:271 (1) - 好好地分開
    1/4 drums
  6. 01:50:970 (2) - 遮住了讀不到 fun
  7. 02:27:476 (1) - (nazi) 個人不喜歡這個滑條的扭法 orz
    强迫症。。

差不多這麼多了,我摸得越來越水了orz

香港這邊很冷。。。打不了

good luck

谢谢了
Left
henneko azusa character song when?

[NiseCLICK]
00:15:910 (1,2,3,4) - vs 00:27:477 (1,2,3) - reason?
00:45:910 (5) - superstrong but nothing how about 1/4 or fast slider from here?
01:05:066 (1) - undermapped strong beat in only this kind of pattern. if i were you I'll do this kind http://osu.ppy.sh/ss/7291234 and stack 4 to 2's tail
01:16:271 (6,1) - isn't that reverse arrow too much overlapped?
01:21:512 (4,5) - 4 is strong beat, so how about swapping rhythm?
04:17:898 (4,5) - ^samE
01:33:259 (4) - isn't this shld be a 3/4 considering your rhythm use?
02:50:609 (1) - rather than this, how about putting one white point before red point? that would be better.
03:28:199 (1) - was clickable in each white tick, so how about two 1/2? I think suddenly pattern loses tension from before
04:04:615 (2,3,5) - I hope you can avoid this overlap
04:12:295 (5) - two 1/2 isn't better? suddenly broke your rhythm use

good luck~~
Kencho
HP5

Topic Starter
sahuang

Left wrote:

henneko azusa character song when?

[NiseCLICK]
00:15:910 (1,2,3,4) - vs 00:27:477 (1,2,3) - reason?
variety
01:16:271 (6,1) - isn't that reverse arrow too much overlapped? not stacked
01:21:512 (4,5) - 4 is strong beat, so how about swapping rhythm?
04:17:898 (4,5) - ^samE
just increased ds
01:33:259 (4) - isn't this shld be a 3/4 considering your rhythm use? 01:31:813 (4,5,6,4,5,6) -
04:12:295 (5) - two 1/2 isn't better? suddenly broke your rhythm use
think it's fine
good luck~~
deleted=fixed, also hp5.

thx
Mint
BN4BN

[General]
  1. Is it only me who thinks that the overall hitsounding is pretty soft at the parts that do not use claps? Using the whistle with a custom hitnormal and rather low volume didn't provide a lot of feedback to be honest. An easy fix would be to increase the overall volume in the .wav file, or look for another sample.
  2. why is Kanari in your tags
  3. This background has already been used in a ranked mapset though... since Nisekoi was so popular I'm pretty sure that there are still some good backgrounds out there. Oh well, up to you.
[NiseCLICK]
  1. same diff name as Kencho's orz... are you kroytz??? jk
  2. 00:04:344 (1) - 00:10:127 (1) - Inaudible. (Overall, in the intro the drum-hitnormals sound pretty low though, this is the only one that I find truly inaudible - but I highly suggest to raise the volume of that hitsound.)
  3. 00:10:488 (1) - 00:34:705 (1) - Audible, but doesn't really provide sufficient feedback - highly recommend to raise the volume.
  4. 00:14:825 (2) - 00:20:609 (2) - etc. The fact that on the slider end the main melody is the highest in terms of pitch, but still get a slider end, kinda disappointed me though. So many 3/4 patterns where such emphasis could've been nailed, but was put on 00:12:115 (3) - 00:17:899 (3) - etc. with a much lower pitch.
  5. 00:22:054 (2,1) - 00:33:621 (2,1) - Is it possible to move these a bit further away from each other? There are quite some instances where your 1/4 spacing with kicksliders & reverses and get pretty large, while this can contradict those and cause readability issues later on.
  6. 00:27:748 (2) - Indeed a sound here, yet rather vague and doesn't really match what you usually map to. Seems inconsistent to me.
  7. 00:46:271 (1,2,3,1,2) - 00:52:054 (1,2,3,1,2) - Even as someone who has listened to this song so many times, I still couldn't time/read this properly. 3/4 spacing = 1/2 spacing, combined with the fact that such rhythm is never introduced properly, this comes pretty harsh. If you took the slider pattern at 00:47:717 (1,2,3) - and used that first, you can get used to the new gap sizes and using circles after this would be totally fine.
  8. 00:51:060 (3) - Such a strong beat... sad this isn't CLICKable or mapped out :(
  9. 01:16:271 (6,1) - I really wish you'd play it safe with the reverse here. The burst of (6) and the reverse... just not really readable.
  10. 01:34:253 (2) - 01:44:374 (2) - Finish?
  11. 01:35:066 (6,1) - lol i kinda thought (1) started on (6)'s head instead, because the kickslider shape is complimentary to (1)'s shape xdd
  12. 02:03:621 (3,4) - 04:45:367 (3,4) - The stack here takes away the emphasis, especially if you consider how loud the sounds on (4) are.
  13. 02:13:018 (1) - The first few 2 or 3 sliderticks are barely audible due to the extra held sound. This does not happen on the sliders after this one though. I hope you can increase the volume a bit here though, to be safe.
  14. 02:30:368 (1,1,1,1) - NC spam needed? The reverses give HP enough imo.
  15. 03:42:476 (6,1) - The two downbeats prior to this all had some form of 1/4 before them and it seems strange to me you didn't do that here.
  16. 04:30:910 (1) - I was so happy that most of your 3/4 sliders didn't skip many 1/2 sounds, but this one broke it ;(
  17. 04:37:958 (2) - hitsound pls
  18. 04:40:398 (1,1) - That piano is still pretty loud though, up to you but maybe shorten 1/2 and add circle? i mean.. would make the finish CLICKable
  19. 05:07:054 (1,1) - so many sounds here.. all skipped while you did have stuff like 05:06:150 (2,3,4) - right before this aaa
Respect that you didn't make this some 6* jump PP map lol
Since submission time is <1 week, please seek for mods in the meantime and call me back after a few days :)
Topic Starter
sahuang

appleeaterx wrote:

BN4BN

[General]
  1. Is it only me who thinks that the overall hitsounding is pretty soft at the parts that do not use claps? Using the whistle with a custom hitnormal and rather low volume didn't provide a lot of feedback to be honest. An easy fix would be to increase the overall volume in the .wav file, or look for another sample.
    I actually think the volume is fine, but I increased all green lines by 10% volume for now so it's more audible.
  2. This background has already been used in a ranked mapset though... since Nisekoi was so popular I'm pretty sure that there are still some good backgrounds out there. Oh well, up to you.
    idk it's been used lol mind telling me what map has used this?
    edit:ok fukc andrea lo
[NiseCLICK]
  1. same diff name as Kencho's orz... are you kroytz??? jk
    loool cant think of another name Niseclick vs NiseCLICK
  2. 00:14:825 (2) - 00:20:609 (2) - etc. The fact that on the slider end the main melody is the highest in terms of pitch, but still get a slider end, kinda disappointed me though. So many 3/4 patterns where such emphasis could've been nailed, but was put on 00:12:115 (3) - 00:17:899 (3) - etc. with a much lower pitch.
    Hmm i dont see a problem here really...map is consistent so for stanzas with 4 parts, i used similar pattern, but every part in a stanza can vary. Whether 1/2 slider or 2 circles, both are fine. Pitch difference really seem minor to me.00:13:380 (2,3,2) - just a variation so imo it's fine.
  3. 00:46:271 (1,2,3,1,2) - 00:52:054 (1,2,3,1,2) - Even as someone who has listened to this song so many times, I still couldn't time/read this properly. 3/4 spacing = 1/2 spacing, combined with the fact that such rhythm is never introduced properly, this comes pretty harsh. If you took the slider pattern at 00:47:717 (1,2,3) - and used that first, you can get used to the new gap sizes and using circles after this would be totally fine.
    This is one of the interesting and tricky patterns in the map, so i'd like to keep it. The rhythm is not that hard tbh, 00:46:542 (2,3) - 3/4 gap+00:47:175 (1,2) - 2/4 gap, with same spacing. This makes gameplay more fun imo. Also I asked for some testplay and seems fine here.
  4. 00:51:060 (3) - Such a strong beat... sad this isn't CLICKable or mapped out :(
    do you mean 00:51:512 - ?ok add a circle to keep consistency
  5. 01:16:271 (6,1) - I really wish you'd play it safe with the reverse here. The burst of (6) and the reverse... just not really readable.
    it is safe, many ppl also mentioned here, it was stacked before but now i made a slight overlap. There are many other maps with harder readability requirements and this is totally rankable and allowed. I feel it plays nice as well.
  6. 02:03:621 (3,4) - 04:45:367 (3,4) - The stack here takes away the emphasis, especially if you consider how loud the sounds on (4) are.
    first one yes,changed.
    second: i used many such as 00:13:560 (3,4) - so its consistency, and i think stack here is fine.
  7. 02:30:368 (1,1,1,1) - NC spam needed? The reverses give HP enough imo.
    well i increased sv+long reverse slider,so i prefer NC
  8. 04:30:910 (1) - I was so happy that most of your 3/4 sliders didn't skip many 1/2 sounds, but this one broke it ;(
    i was following 04:30:368 - 04:30:639 - 04:30:729 - 04:30:910 - 04:31:271 - so basically the drum like instrument. It is much more natural here since these are downbeats. Mapping 04:30:368 (1,2,3,1,2) - consistent makes this part hard to play tbh,04:30:910 (1,2) - emphasise music better.
  9. 04:40:398 (1,1) - That piano is still pretty loud though, up to you but maybe shorten 1/2 and add circle? i mean.. would make the finish CLICKable
    i feel mapping finish here is fine
Respect that you didn't make this some 6* jump PP map lol
Since submission time is <1 week, please seek for mods in the meantime and call me back after a few days :)
thanks a lot :)
Arf
Hey, here is the ranked map with this BG that appleeaterx mentioned https://osu.ppy.sh/s/217546
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