forum

Enya - One By One

posted
Total Posts
32
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on domingo, 5 de fevereiro de 2017 at 14:16:30

Artist: Enya
Title: One By One
Tags: new age a day without rain
BPM: 131,48
Filesize: 5848kb
Play Time: 03:45
Difficulties Available:
  1. Easy (1,19 stars, 150 notes)
  2. Hard (3,06 stars, 393 notes)
  3. Normal (1,78 stars, 303 notes)
Download: Enya - One By One
Information: Scores/Beatmap Listing
---------------

Enya Maps

Weber
yo

Easy

00:45:779 (1) - Personally I think this spinner should start on the next big white tick where there's a distinctive sound to warrant the start of the spinner, as there isn't really anything distinctive where the spinner starts now.
01:30:957 (1) - ^
02:23:892 (1) - ^

Normal

00:22:049 (3) - This slider's position/rotation could be changed to blanket around (2) without affecting the DS'd notes onwards
01:18:635 (1,2,3) - The flow here seems a little harsh, could be improved

Hard

01:04:032 (1,2,3,4,1) - Could be structurally/visually improved on
02:21:383 (6) - I think putting these notes on 1/3 is a little unnecessary for this difficulty level, placing them back on red ticks works just fine without potentially messing up the player

Pretty nice song and solid set. Good luck!
Anxient
reminder to download and mod
Topic Starter
Mismagius

Weber wrote:

yo

Easy

00:45:779 (1) - Personally I think this spinner should start on the next big white tick where there's a distinctive sound to warrant the start of the spinner, as there isn't really anything distinctive where the spinner starts now. i did that at first but i'm afraid its a bit too short for easy, will consider
01:30:957 (1) - ^
02:23:892 (1) - ^

Normal

00:22:049 (3) - This slider's position/rotation could be changed to blanket around (2) without affecting the DS'd notes onwards done i guess
01:18:635 (1,2,3) - The flow here seems a little harsh, could be improved doesn't feel that bad imo

Hard

01:04:032 (1,2,3,4,1) - Could be structurally/visually improved on done
02:21:383 (6) - I think putting these notes on 1/3 is a little unnecessary for this difficulty level, placing them back on red ticks works just fine without potentially messing up the player i mean, the song is going 1/3 so theres not much i can do

Pretty nice song and solid set. Good luck!
SrSkyPlayer
general
disable widescreen support if you are not going to put sb there
letterbox^

fine.

hard
00:31:176 (1,2,3) - I don't think repeating this pattern is a good way to follow the vocal. Consider using 2x(ds) on 00:31:632 (2) - too.
00:41:215 (2,3,2,3) - why are you using less spacing on those since you were doing it far before?
01:00:382 (1,2,3,4,5) - doing something like you did here 00:53:080 (1,2) - would be more consistent
01:04:032 (1,2,3,4,1) - it feels out of place imo, because it's so linear and you were keeping your angles more sharp before
01:24:112 (4,5,6,7) - ^
01:30:957 - missing a note here?
02:00:391 (4,1) - this kinda breaks your emphasis because you were putting more spacing on these 01:58:794 (1,2,3) - and then stacking 4 and 1. I recommend to try something that makes those far
03:17:969 (3) - can you up this a little bit?

normal
01:31:869 (1) - I think it would be better if this spinner starts here
02:52:186 (1,2,3,4,5) - I don't know if it's rankable in a normal, but whatever, I would try putting a reverse slider there xd

easy
00:22:049 (2,1) - you can improve this blanket tbh
Ashton
m4m




[Hard]


00:23:874 (1,2,3,4) - these should be consistently spaced, it's all very neutral and can't really see a reason you jumped from 1.8x to 1.65x to 2.1x...
00:53:080 (1,2) - make these both abstract shapes, it doesn't make sense to have one a curve and one abstract.
01:42:365 (1,2,3,4,5,6) - this is pretty boring movement compared to the flow you've been using 00:49:429 (1,2,3,4) - here
02:01:380 (2,3) - why are these stacked when 01:54:078 (4,5) - these aren't?
02:19:785 (3,4,5) - the angle you have to make the player hit seems a tad awkward
03:17:285 (9) - remove NC 03:17:741 (1) - add NC, it'll make it easier to read


sigh... I haven't modded in a long time so I kind of forget how to give productive mods... hopefully this helped
Topic Starter
Mismagius

SrSkyPlayer wrote:

general
disable widescreen support if you are not going to put sb there
letterbox^

fine.

hard
00:31:176 (1,2,3) - I don't think repeating this pattern is a good way to follow the vocal. Consider using 2x(ds) on 00:31:632 (2) - too. fixed
00:41:215 (2,3,2,3) - why are you using less spacing on those since you were doing it far before? variation i guess lol
01:00:382 (1,2,3,4,5) - doing something like you did here 00:53:080 (1,2) - would be more consistent not really b/c i wanted to give more emphasis since its a buildup here
01:04:032 (1,2,3,4,1) - it feels out of place imo, because it's so linear and you were keeping your angles more sharp before its the way i found to represent how linear the song goes here :p
01:24:112 (4,5,6,7) - ^
01:30:957 - missing a note here? following vocals
02:00:391 (4,1) - this kinda breaks your emphasis because you were putting more spacing on these 01:58:794 (1,2,3) - and then stacking 4 and 1. I recommend to try something that makes those far done
03:17:969 (3) - can you up this a little bit? rhythm was wrong here so fixed

normal
01:31:869 (1) - I think it would be better if this spinner starts here nah because the beat is clickable tbh
02:52:186 (1,2,3,4,5) - I don't know if it's rankable in a normal, but whatever, I would try putting a reverse slider there xd i'm v1d4l0k4

easy
00:22:049 (2,1) - you can improve this blanket tbh wave blanketing is really hard and usually costs having a good-looking wave and i'd rather have a meh blanket

CanadianBaka wrote:

m4m




[Hard]


00:23:874 (1,2,3,4) - these should be consistently spaced, it's all very neutral and can't really see a reason you jumped from 1.8x to 1.65x to 2.1x... intensity
00:53:080 (1,2) - make these both abstract shapes, it doesn't make sense to have one a curve and one abstract. i think it looks nice
01:42:365 (1,2,3,4,5,6) - this is pretty boring movement compared to the flow you've been using 00:49:429 (1,2,3,4) - here true, fixed
02:01:380 (2,3) - why are these stacked when 01:54:078 (4,5) - these aren't? fixed
02:19:785 (3,4,5) - the angle you have to make the player hit seems a tad awkward fixed
03:17:285 (9) - remove NC 03:17:741 (1) - add NC, it'll make it easier to read fixed this one in another way


sigh... I haven't modded in a long time so I kind of forget how to give productive mods... hopefully this helped
Lully
m4m

general

bg with a bit higher quality?

easy

00:23:874 (1) - https://nyu.s-ul.eu/z54j9jM3 looks more smooth + better blanketed
00:36:652 (1) - could copy the shape from 00:33:001 (1) - and place it to
00:43:953 (5) - could be a reversal like you did here 00:31:176 (5) -
01:04:489 (4) - move to so its linear, looks better imo
01:16:810 (5,1) - try to make a better "blanket" out of them
02:22:523 (5) - how about making this a curve too?
02:39:408 - you could make the sliders here linear so its linear - curve - linear and then the different rythm
03:04:507 (3) - reversal ?
03:37:373 (3) - move it to https://nyu.s-ul.eu/L3dhG30Y looks much better

normal

00:22:049 (3) - rip blanket? or is it intentional?
01:00:382 (1) - could move this to looks more clean imo
01:25:937 (1,2) - could be a 1/1 slider with the shape of 01:27:762 (1) -
01:29:587 (1) - 2 circles?
01:45:104 (4) - 1/2? https://nyu.s-ul.eu/YpCRNrEY fits just much better to the vocal
03:11:809 (4) - move a little lower, looks better and its better to play too imo


nice and clean map~
gl! c:
Topic Starter
Mismagius

nyu - wrote:

m4m

general

bg with a bit higher quality?

easy

00:23:874 (1) - https://nyu.s-ul.eu/z54j9jM3 looks more smooth + better blanketed i find fine as it is
00:36:652 (1) - could copy the shape from 00:33:001 (1) - and place it to done
00:43:953 (5) - could be a reversal like you did here 00:31:176 (5) - done
01:04:489 (4) - move to so its linear, looks better imo
01:16:810 (5,1) - try to make a better "blanket" out of them not supposed to blanket D:
02:22:523 (5) - how about making this a curve too? done
02:39:408 - you could make the sliders here linear so its linear - curve - linear and then the different rythm makes sense but i start with one of the curved ones from the previous pattern so it'd look inconsistent
03:04:507 (3) - reversal ? makes sense but itd ruin my patterns so i'll avoid for now D:
03:37:373 (3) - move it to https://nyu.s-ul.eu/L3dhG30Y looks much better done

normal

00:22:049 (3) - rip blanket? or is it intentional? intentional, blanket is (1,3)
01:00:382 (1) - could move this to looks more clean imo doesnt flow too nicely imo
01:25:937 (1,2) - could be a 1/1 slider with the shape of 01:27:762 (1) - will consider, no change for now
01:29:587 (1) - 2 circles? everytime i use 1/2 here unless its the end of the lalala part, it ends with a slider, so itd be inconsistent
01:45:104 (4) - 1/2? https://nyu.s-ul.eu/YpCRNrEY fits just much better to the vocal done
03:11:809 (4) - move a little lower, looks better and its better to play too imo done


nice and clean map~
gl! c:
Knose1

Knose1



NB: I can only finish between 0 and 3.5 stars

Easy:
-Perfect
Normal:
-Perfect but funny only in double time
Hard
-Perfect but not funny (maybe it will be funny in double time)
Music: 4 stars ; Beatmaps: 7 stars
MoodyRPG
Easy
  1. Great work on this diff
Normal
  1. 02:17:047 (8) - NC to keep your combo pattern
  2. 02:52:186 (1,2,3,4,5) - So many notes for an Normal :D, why you don't replace for a slider?
Hard
  1. Good job, nice flow and solid map :)
I hope you rank this

Good luck :)
Sulfur
m4m

[Easy]
  1. 01:02:207 (3,4,5) - Maybe something like this instead to emphasize beat on 01:04:032 -
  2. 01:46:016 (1,1) - I would suggest doing something like this here instead. This way spinner starts on distinctive sound and at the same time player have more time to react to spinner
  3. 03:09:983 (1) - Maybe use 7 degree slider instead of 15, like you did it 01:05:858 (1,2,1) - here in similar pattern?
[Normal]
  1. 02:52:186 (1,2,3,4,5) - Maybe two 1/2 sliders into note instead (idk maybe its just me but7 notes in a row looks a bit too dense for normal diff)
[Hard]
  1. 01:54:078 (4,5) - 01:55:827 (3,4) - 02:01:380 (2,3) - I would recommend stack these or at least decrease spacing, since 1: you have notes on beats similar to these stacked everywhere else and i honestly dont see any reason why these three should be spaced; 2: visually they have same distance between them as, for example, 02:01:380 (2,3)
  2. 02:46:253 (7) - 02:48:079 (7) - Maybe 1/2 sliders instead of these?
  3. 02:49:904 - 02:51:729 - I think these beats should be clickable

Hope to see this mapset ranked soon, gl!~
Topic Starter
Mismagius

MoodyRPG wrote:

Easy
  1. Great work on this diff
Normal
  1. 02:17:047 (8) - NC to keep your combo pattern fixed
  2. 02:52:186 (1,2,3,4,5) - So many notes for an Normal :D, why you don't replace for a slider?
done

Hard
  1. Good job, nice flow and solid map :)
I hope you rank this

Good luck :)

Su1fu7 wrote:

m4m

[Easy]
  1. 01:02:207 (3,4,5) - Maybe something like this instead to emphasize beat on 01:04:032 - thought about this, but i feel like the vocals here are nicer to follow
  2. 01:46:016 (1,1) - I would suggest doing something like this here instead. This way spinner starts on distinctive sound and at the same time player have more time to react to spinner done
  3. 03:09:983 (1) - Maybe use 7 degree slider instead of 15, like you did it 01:05:858 (1,2,1) - here in similar pattern? makes sense, but i never cared much about angles unless for flow lol
[Normal]
  1. 02:52:186 (1,2,3,4,5) - Maybe two 1/2 sliders into note instead (idk maybe its just me but7 notes in a row looks a bit too dense for normal diff) fixed
[Hard]
  1. 01:54:078 (4,5) - 01:55:827 (3,4) - 02:01:380 (2,3) - I would recommend stack these or at least decrease spacing, since 1: you have notes on beats similar to these stacked everywhere else and i honestly dont see any reason why these three should be spaced; 2: visually they have same distance between them as, for example, 02:01:380 (2,3) done
  2. 02:46:253 (7) - 02:48:079 (7) - Maybe 1/2 sliders instead of these? in this section i wanted to make "separate patterns" following the vocals, so i prefer not to
  3. 02:49:904 - 02:51:729 - I think these beats should be clickable fixed

Hope to see this mapset ranked soon, gl!~
Kotori-Chan
from m4m~

Easy


00:34:826 (2) - just to make it more beautiful,would be nice if you move that slider to x168 y 92 so that the point where the slider changes direction is centered,looks kinda better and sry i suck at explaining things D:

or make it something sexy symmetrical like this https://osu.ppy.sh/ss/7182522
could do the same with 00:38:477 (2) - then too
02:32:107 (2,2) - these two could be the same
03:17:284 (5) - why not centered :> ?

Normal


00:31:176 - would better use a 1/2 reverse slider here,those two circles just doesnt really represent that hoh hoh~ imo
00:43:953 (1,2) - same would be here then and on the following patterns where you did the same
03:06:332 - not sure if following vocals or music here other whise 03:08:158 - 1/1 slider till 03:09:070 - would suit better here


hard diff seems all fine to me
sry for small mod but this map is really good already
good luck with it !
Topic Starter
Mismagius

Kotori-Chan wrote:

from m4m~

Easy


00:34:826 (2) - just to make it more beautiful,would be nice if you move that slider to x168 y 92 so that the point where the slider changes direction is centered,looks kinda better and sry i suck at explaining things D: yeah but then rip spacing lol

or make it something sexy symmetrical like this https://osu.ppy.sh/ss/7182522
could do the same with 00:38:477 (2) - then too
02:32:107 (2,2) - these two could be the same but it's the way the pattern goes D:
03:17:284 (5) - why not centered :> ? done

Normal


00:31:176 - would better use a 1/2 reverse slider here,those two circles just doesnt really represent that hoh hoh~ imo imo they work well
00:43:953 (1,2) - same would be here then and on the following patterns where you did the same
03:06:332 - not sure if following vocals or music here other whise 03:08:158 - 1/1 slider till 03:09:070 - would suit better here both, but imo 03:09:070 (5) - should be a clickable beat


hard diff seems all fine to me
sry for small mod but this map is really good already
good luck with it !
EncoreW
find in modreq :^)

[Hitsound]

only one green line, i think it is not enough, it means volume will lack of variety, for example 01:35:064 - vocal and instrument is louder than before obviously, but still the same volume

[Hard]

01:30:500 (3) - use a 1/1 slider to instead this circle? because: 1) 1/1 blank appeared only once the whole diff (this place), so i think it might be a little uncoordinated, and it is unnecessary in a hard diff, a hard diff should be more compact 2) vocal in 01:30:500 (3) - is sustained, no halted, and from 01:30:500 - to 01:30:957 - is "ós" part from "Adiós", 01:30:957 - "s" here, so 01:30:957 - it can't be blank, but it is not enough to use a circle or a slider's start, so i think use a slider's end is best, combination with 01:30:500 - , so i think use a 1/1 slider is more suitable, like 02:03:357 (4) -

02:20:470 (4,5) - why not blanket

03:33:720 (6) - this part is something the matter, 03:33:720 (6) - 03:35:546 (4) - 03:37:372 (4) - 03:39:198 (4) - i think these circles at long white line are more should use NC and these circles should become a square jump's start, not end, relatively, 03:34:177 (1) - 03:36:003 (1) - 03:37:829 (1) - should remove NC

[Normal]

too much overlap like 00:30:719 (3,4,1) - , maybe separate some of these will be better?

02:52:186 (1) - too much reverse, what about cut down thhe number of reverse?

[Easy]

nothing found

very neat mapset in my opinion, star there~
Topic Starter
Mismagius

Speechless wrote:

find in modreq :^)

[Hitsound]

only one green line, i think it is not enough, it means volume will lack of variety, for example 01:35:064 - vocal and instrument is louder than before obviously, but still the same volume i don't like using volume sections, i feel like having the same volume is consistent and good imo

[Hard]

01:30:500 (3) - use a 1/1 slider to instead this circle? because: 1) 1/1 blank appeared only once the whole diff (this place), so i think it might be a little uncoordinated, and it is unnecessary in a hard diff, a hard diff should be more compact 2) vocal in 01:30:500 (3) - is sustained, no halted, and from 01:30:500 - to 01:30:957 - is "ós" part from "Adiós", 01:30:957 - "s" here, so 01:30:957 - it can't be blank, but it is not enough to use a circle or a slider's start, so i think use a slider's end is best, combination with 01:30:500 - , so i think use a 1/1 slider is more suitable, like 02:03:357 (4) - makes sense, done

02:20:470 (4,5) - why not blanket done

03:33:720 (6) - this part is something the matter, 03:33:720 (6) - 03:35:546 (4) - 03:37:372 (4) - 03:39:198 (4) - i think these circles at long white line are more should use NC and these circles should become a square jump's start, not end, relatively, 03:34:177 (1) - 03:36:003 (1) - 03:37:829 (1) - should remove NC rhythmically this is true, but i'm using the other instrument (idk the name) as a reference

[Normal]

too much overlap like 00:30:719 (3,4,1) - , maybe separate some of these will be better? i like the stacks D:

02:52:186 (1) - too much reverse, what about cut down thhe number of reverse? it used to be a 5 note stack, i dont think adding notes here anymore is a good idea

[Easy]

nothing found

very neat mapset in my opinion, star there~
Anxient
this doesnt sound like enya.

hard
00:28:438 (3) - i think its better if you kept the DS the same as 00:27:525 (1,2) - . i dont think the sound in 3 is enough to warrant a big jump.
00:45:322 (4,1) - i think itll suit the song better if you made it curve. http://puu.sh/tJQOl/9f695bb9c1.jpg
01:16:810 (1,2,3) - consider making this a perfect triangle (or at least same DS)
01:29:131 (3,1,2) - call me picky, but i think 2 can be made more proper (idk what term to use). put 2 in 337:114. should make it more neater
01:46:016 (5) - NC this and 01:47:841 (1) - continue combo this. it feels more appropriate with the song.
01:54:078 (4,5) - i think you should do circle -> slider, instead of circle -> circle, for consistency. 01:54:078 (4,5) - 01:57:729 (3,4) - , plus i think the circle -> slider plays better.
02:15:222 (5) - methinks combo is too long. pls NC
03:02:682 (4) - NC? new vocal section.
03:08:158 (5) - combo is too long maybe? NC.
03:15:459 (5) - NC? just trying to keep your NC lengths consistent since theyve been pretty inconsistent (from what my half awake eyes see anyway)
03:24:587 (5) - NC
03:32:807 (4,5,6) - not perfect triangle? i mean while youre at it...

there really isnt much to say lol.
Topic Starter
Mismagius

Anxient wrote:

this doesnt sound like enya.

hard
00:28:438 (3) - i think its better if you kept the DS the same as 00:27:525 (1,2) - . i dont think the sound in 3 is enough to warrant a big jump. pitch change
00:45:322 (4,1) - i think itll suit the song better if you made it curve. http://puu.sh/tJQOl/9f695bb9c1.jpg nah
01:16:810 (1,2,3) - consider making this a perfect triangle (or at least same DS) done
01:29:131 (3,1,2) - call me picky, but i think 2 can be made more proper (idk what term to use). put 2 in 337:114. should make it more neater done
01:46:016 (5) - NC this and 01:47:841 (1) - continue combo this. it feels more appropriate with the song. nah its pattern based
01:54:078 (4,5) - i think you should do circle -> slider, instead of circle -> circle, for consistency. 01:54:078 (4,5) - 01:57:729 (3,4) - , plus i think the circle -> slider plays better. nah i like these two
02:15:222 (5) - methinks combo is too long. pls NC done
03:02:682 (4) - NC? new vocal section. done
03:08:158 (5) - combo is too long maybe? NC. done
03:15:459 (5) - NC? just trying to keep your NC lengths consistent since theyve been pretty inconsistent (from what my half awake eyes see anyway) done
03:24:587 (5) - NC done
03:32:807 (4,5,6) - not perfect triangle? i mean while youre at it... intentional

there really isnt much to say lol.
riffy
I am awfully late, sorry abut that.

[Easy]
  1. 00:41:672 (2) - there is a bit of on overlap with score-metre, perhaps, you could fix that.
  2. 00:49:429 (1,2) - the fact that this is used just once is kind of upsetting. I really wish these were used at least one more time. The song does allow it, after all.
  3. 02:04:270 (1,2) - in comparison with the rest of the patterns this transition felt pretty rough. Would you mind making it softer? bad example
  4. 02:15:222 (5,1) - shouldn't new combos be swapped here for consistency?
    Note: same would apply for 03:17:284 (5,1) -
  5. 03:09:983 (1) - overlap with the default HP-Bar. Lowering the slider would make it look better.

    That's quite neat.
[Normal]
  1. 02:28:456 (2,3,4,1,2,3) - I'm not really enjoying the curved short sliders as they cause head/tail overlap more and hiding a part of sliderpath, making things harder to read. I'd recommend keeping them straight.
  2. 02:52:186 (1) - probably this one is going to confuse players as the amount of repeats here is quite hard to understand. Besides, the slider is short which makes it harder to read.

    I am not a big fan of sliders like 01:35:064 (1,2,3,4) - as I would prefer them to be 1/1 sliders. Same applies for similar patterns, as I would personally prefer map to be based on both vocals and background instruments.
[Hard]
  1. 00:36:196 (2,1) - I was quite surprised this wasn't a jump. This being a slider-slider pattern allows it to be even bigger jump than 00:28:894 (4,1) - 00:30:719 (4,1) - so why not use at least some spacing change? Both patterning and music suggest it.
    Note: then probably one more for 00:43:497 (3,1) - and 00:45:322 (4,1) -

    I am actually quite okay with it except for the same 3/2 sliders that are also present in Normal.
Looks neat, though I disagree with certain stuff.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mismagius

Bakari wrote:

I am awfully late, sorry abut that. no worries!

[Easy]
  1. 00:41:672 (2) - there is a bit of on overlap with score-metre, perhaps, you could fix that. I use the biggest score meter so for me a lot of stuff overlaps and I can't really fix them all, but I fixed this one
  2. 00:49:429 (1,2) - the fact that this is used just once is kind of upsetting. I really wish these were used at least one more time. The song does allow it, after all. I wanted to use them once per difficulty so it doesn't look too "tiring". It's a really simple gimmick that I just wanted to do once :p
  3. 02:04:270 (1,2) - in comparison with the rest of the patterns this transition felt pretty rough. Would you mind making it softer? bad example done
  4. 02:15:222 (5,1) - shouldn't new combos be swapped here for consistency? None of the "adió-ó-ós" sliders have a new combo, however in the other situations (except in the ending) there's a spinner after. This NC'd slider is basically being the "spinner" since there's not enough time to actually put a spinner there.
    Note: same would apply for 03:17:284 (5,1) -
  5. 03:09:983 (1) - overlap with the default HP-Bar. Lowering the slider would make it look better. done

    That's quite neat.
[Normal]
  1. 02:28:456 (2,3,4,1,2,3) - I'm not really enjoying the curved short sliders as they cause head/tail overlap more and hiding a part of sliderpath, making things harder to read. I'd recommend keeping them straight. eh, from what i've always gathered with newbies or people who tend to do Normal 3-4modded plays, short sliders aren't really a reading issue (unless their rhythm is non-intuitive). Aesthetics may be an issue, but I feel like they look good enough.
  2. 02:52:186 (1) - probably this one is going to confuse players as the amount of repeats here is quite hard to understand. Besides, the slider is short which makes it harder to read. in this one it's either a) adding a really short, probably unrankable spinner; b) doing 5 notes in a row, which this used to be, but people complained that it was too big of a difficulty spike; c) what i did here, which is the least of all problems; d) making it a repeat slider with 1 repeat and 2 notes, which barely follows the music. I could also do what I did in the previous ladidadida sections, but then there wouldn't be any differention between them and this much stronger section.

    I am not a big fan of sliders like 01:35:064 (1,2,3,4) - as I would prefer them to be 1/1 sliders. Same applies for similar patterns, as I would personally prefer map to be based on both vocals and background instruments. I feel like the 3/2 sliders are excellent at "carrying" slowly the rhythm of the song. They don't work as extended sliders, but as a way to make the flow non-stop in a way that doesn't hurt the rhythm or the difficulty of the map.
[Hard]
  1. 00:36:196 (2,1) - I was quite surprised this wasn't a jump. This being a slider-slider pattern allows it to be even bigger jump than 00:28:894 (4,1) - 00:30:719 (4,1) - so why not use at least some spacing change? Both patterning and music suggest it. don't agree too much since i'm mainly following the calm vocals here, but added a small jump since it flows really well
    Note: then probably one more for 00:43:497 (3,1) - and 00:45:322 (4,1) - for these, i feel like they make the pattern overcomplicated as they are following reeeeeallyh calm vocals and they wouldn't flow as well with bigger jumps, sorry ):

    I am actually quite okay with it except for the same 3/2 sliders that are also present in Normal. same explanation here.
Looks neat, though I disagree with certain stuff.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
riffy
02:52:186 (1) - @Normal - or you could use a single slider with multiple red nods on the beats.

I see where you got the 3/2 stuff from, but I really don't feel comfortable iconing the set with them. Guess it's better if you just let somebody else handle it.
Hollow Delta
MY late af mod from our m4m. So FUCKING SORRY
Beautiful song btw

General
02:53:555 - Maybe put Kiai here? It's not required and it's a pretty chill song, but this part does seem different from the rest.
I suggest using http://waifu2x.udp.jp/ to increase the resolution of your backgrounds. For this particular case it didn't make much of a difference, but it's a neat little tool to use in future maps.
Hard
00:23:874 (1,2,3) - These all feel the same intensity-speaking. Perfect triangle instead?
00:25:243 (4,5) - 5 is more intense than 4, so shouldn't 5 have more spacing than 4?
00:34:826 (1,2) - Since the first slider isn't on a vertical / horizontal plane, I feel 2 shouldn't be on one as well. Rotate 2.
01:08:596 (5,6,1,2) - I don't see any circular motion going on here. It might play well enough because of how linear it is, but still something to maybe look at.
01:54:078 (4,5) - I suggest putting NC here because of how unique and unexpected this sound is.

Normal
00:21:593 (2,3) - Blanket here isn't perfect.
00:46:007 (1) - I think this spinner here starts too quickly. I suggest moving it to the white tick.
01:48:070 (1) - ^

Easy
01:00:382 (1,3) - I think one of these should be a basic curved slider since they're different sounds they're mapped to.
02:46:710 (2,3) - Since 2 is stronger, shouldn't that note have the sharper curve?

gl on the set bud
Topic Starter
Mismagius

Bubblun wrote:

MY late af mod from our m4m. So FUCKING SORRY
Beautiful song btw

General
02:53:555 - Maybe put Kiai here? It's not required and it's a pretty chill song, but this part does seem different from the rest. nah, not interested in kiai, sorry
I suggest using http://waifu2x.udp.jp/ to increase the resolution of your backgrounds. For this particular case it didn't make much of a difference, but it's a neat little tool to use in future maps. will take in consideration, thanks
Hard
00:23:874 (1,2,3) - These all feel the same intensity-speaking. Perfect triangle instead? done
00:25:243 (4,5) - 5 is more intense than 4, so shouldn't 5 have more spacing than 4? done
00:34:826 (1,2) - Since the first slider isn't on a vertical / horizontal plane, I feel 2 shouldn't be on one as well. Rotate 2. idk, dont agree with this
01:08:596 (5,6,1,2) - I don't see any circular motion going on here. It might play well enough because of how linear it is, but still something to maybe look at. most of the map has circular motion though
01:54:078 (4,5) - I suggest putting NC here because of how unique and unexpected this sound is. wouldn't make sense pattern-wise and song-wise tbh

Normal
00:21:593 (2,3) - Blanket here isn't perfect. it's not a blanket...
00:46:007 (1) - I think this spinner here starts too quickly. I suggest moving it to the white tick. that would make the spinner too short to be ranked
01:48:070 (1) - ^ ^

Easy
01:00:382 (1,3) - I think one of these should be a basic curved slider since they're different sounds they're mapped to. both of them have distinct sounds at the tick though
02:46:710 (2,3) - Since 2 is stronger, shouldn't that note have the sharper curve? i dont see the issue here

gl on the set bud
ZekeyHache
Blue Dragon Blue Dragon Blue Dragon Blue Dragon

[General]
  1. Metadata source?
  2. Since RC was updated you can have a 1080p BG. Just letting you know in case you want o get a high res BG~
  3. 03:39:199 - Somehow I feel this beat off, was timing checked properly?
[Easy]
  1. 02:04:270 (1) - touches a bit the life bar on default skin on 4:3 resolutions https://osu.ppy.sh/ss/7238033
[Normal]
  1. 01:31:413 (3) - NC for consistency like you did at 00:45:779 (1) -
  2. 01:47:841 (3) - ^
  3. 02:24:349 (4) - ^
[Hard]
  1. 00:30:719 (4,4) - Maybe you want these stacked?
  2. 00:43:953 (1) - I believe this note deserves a jump away from the previous note like you did at 00:42:128 (1) - for consistency bc both seem to be based on the vocals
  3. 01:07:455 (3) - spacing from previous note here is 1.26 while at 01:09:280 (6) - is 1.43. Be consistent pls~
  4. 01:14:528 (3,1) - 01:16:354 (3,1) - why on this section you didn't do jumps like the ones at 00:28:894 (4,1) - & 00:30:719 (4,1) - ? Please keep checking on similar places since there is more to fix about this, they're pretty easy to find because of the vocals~
  5. 02:56:141 (5,6,7,1) - umm, it seems you'll cause some confusion with this, having two kinds of stack one after the other may be hard to read~
  6. 03:20:707 (4) - It may be a small spacing issue, but big enough to notice the inconsistency in gameplay~
  7. 03:25:349 (3,4,5,1) - you know what I think of this now
Call me back if you're sure timing is fine~
Topic Starter
Mismagius

ezek wrote:

Blue Dragon Blue Dragon Blue Dragon Blue Dragon

[General]
  1. Metadata source? https://www.discogs.com/Enya-A-Day-With ... ase/417082
  2. Since RC was updated you can have a 1080p BG. Just letting you know in case you want o get a high res BG~ I know, but in this case this one seems fine to me
  3. 03:39:199 - Somehow I feel this beat off, was timing checked properly? I did a check with Bonsai, and according to him the "mistimed" notes are isolated (so there's not much to do about that) and the single BPM works well enough in a rankable way. Besides that, the low OD makes it much less of a problem as well.
[Easy]
  1. 02:04:270 (1) - touches a bit the life bar on default skin on 4:3 resolutions https://osu.ppy.sh/ss/7238033 eh, i dont mind hp overlaps
[Normal]
  1. 01:31:413 (3) - NC for consistency like you did at 00:45:779 (1) - done
  2. 01:47:841 (3) - ^ not in this case since you can check the previous combo's NCing pattern
  3. 02:24:349 (4) - ^ done
[Hard]
  1. 00:30:719 (4,4) - Maybe you want these stacked? done
  2. 00:43:953 (1) - I believe this note deserves a jump away from the previous note like you did at 00:42:128 (1) - for consistency bc both seem to be based on the vocals done
  3. 01:07:455 (3) - spacing from previous note here is 1.26 while at 01:09:280 (6) - is 1.43. Be consistent pls~ fixed
  4. 01:14:528 (3,1) - 01:16:354 (3,1) - why on this section you didn't do jumps like the ones at 00:28:894 (4,1) - & 00:30:719 (4,1) - ? Please keep checking on similar places since there is more to fix about this, they're pretty easy to find because of the vocals~ because in this place the jumps are already on the other notes D:
  5. 02:56:141 (5,6,7,1) - umm, it seems you'll cause some confusion with this, having two kinds of stack one after the other may be hard to read~ fixed
  6. 03:20:707 (4) - It may be a small spacing issue, but big enough to notice the inconsistency in gameplay~ done
  7. 03:25:349 (3,4,5,1) - you know what I think of this now fixed
Call me back if you're sure timing is fine~
i mean, checking with bonsai is the best way for someone to make sure timing is fine lol
ZekeyHache

Blue Dragon wrote:

i mean, checking with bonsai is the best way for someone to make sure timing is fine lol
I agree~
Aurele
juan by juan
Sonnyc
Nominated.
Lonesome Dreams_old
Congratulations~
Myxo
Great song and map, congratz Blue Dragon! :)
show more
Please sign in to reply.

New reply