forum

R3 Music Box - Road of Resistance

posted
Total Posts
63
Topic Starter
Asaiga
This beatmap was submitted using in-game submission on 19 March 2017 at 10:25:40

Artist: R3 Music Box
Title: Road of Resistance
Tags: Namki BABYMETAL instrument
BPM: 148
Filesize: 1538kb
Play Time: 00:53
Difficulties Available:
  1. Devotion (2.6 stars, 103 notes)
  2. Easy (1.38 stars, 55 notes)
  3. Namki's Normal (2.04 stars, 99 notes)
Download: R3 Music Box - Road of Resistance
Information: Scores/Beatmap Listing
---------------
#2
ez 820pp 2017


Guest Difficulty Normal by Namki

Garden | Kencho





rip overmapped probably enjoyable Devotion v.1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Devotion v1
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189150
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4.2
CircleSize:3.8
OverallDifficulty:7.2
ApproachRate:7.8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hikan

Asaiga wrote:

sad
Namki
owo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:BABYMETAL music box
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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147,308,42234,5,0,0:0:0:0:
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367,96,43450,6,0,P|299:98|247:103,1,120
96,61,44261,1,0,0:0:0:0:
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91,267,45072,6,0,L|228:254,1,120
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256,192,51755,12,0,53755,0:0:0:0:
Net0
Cute :3
Log Off Now
🤔 song

nm from pm i guess

[Easy]
mainly aesthetic mod
00:07:775 (1) - maybe add red point here on the slider tick, just gives it a bit more visual emphasis on the background ticking
00:11:018 (2) - ^
00:20:747 (2,4) - i'm not sure overlaps like these are ok in easy, especially in one like this because its visible due to super low ar, i would suggest having 4 on the left side of 00:21:964 (3) - instead to avoid situations like these
00:27:234 (1,3) - fix parallel
00:33:720 (1) - same as 00:07:775 (1) - 00:11:018 (2) -
00:50:044 (1) - any reason why the spinner ends 00:54:255 - here and not 00:53:755 - here? the sound ends at 00:53:755 - (from what i can hear at least)

[Normal]

00:02:910 (1,2,3) - this kind of flow is really hard for normal noob players, since they will likely follow the up/down motion of the slider, doing that then going into 3 isn't a comfortable angle, maybe try stacking 00:04:126 (3) - ontop of 00:04:531 (1) - ?
00:15:477 (3) - there isn't a clear visual distance between these two objects, as players may be more tempted to click the slider end since it's closer than the slider head, i suggest rotating this a little bit to make it clearer
00:20:342 (3,1) - very close to overlap
00:27:842 (2) - this pattern feels overmapped compared to the next three in this section, i would suggest using the rhythm you used in one of the next three sections here as well for better consistency
00:32:910 (3,1) - doesn't look very good imo, i suggest copying and ctrl + h-ing 00:32:910 (3) - for 00:33:720 (1) - for a better look
00:33:720 (1,3) - tiny overlap
00:36:558 (4,1) - ^

[Absolute Destruction]

not a fan of the 5% slider ends, sounds really confusing to me considering the previous difficulties don't have them, i would suggest at least buffing their volume so they're at least audible
00:15:883 - missing note here, it's the only time in the entire mapset that it gets ignored, maybe a 1/2 slider here?
00:25:410 (3,2) - not a fan of this overlap, i would make it so there is less of an overlap onto (3), but enough so it's simple to read the back and forth motion needed
00:28:856 (1,2,3) - fix parallels
00:31:085 (2,3) - try to get the same ds between slider end of 1 and 2-3, looks a bit odd atm

gl!
Topic Starter
Asaiga

Log Off Now wrote:

🤔 song 🤔

[Easy]
mainly aesthetic mod
00:07:775 (1) - maybe add red point here on the slider tick, just gives it a bit more visual emphasis on the background ticking good idea
00:11:018 (2) - ^
00:20:747 (2,4) - i'm not sure overlaps like these are ok in easy, especially in one like this because its visible due to super low ar, i would suggest having 4 on the left side of 00:21:964 (3) - instead to avoid situations like these haha they are not at all. I'm not experienced in mapping easy so shiet happens xD. Good that you pointed it out
00:27:234 (1,3) - fix parallel such nazi eye o:
00:33:720 (1) - same as 00:07:775 (1) - 00:11:018 (2) -
00:50:044 (1) - any reason why the spinner ends 00:54:255 - here and not 00:53:755 - here? the sound ends at 00:53:755 - (from what i can hear at least) my bad, was not intended.

[Absolute Destruction]

not a fan of the 5% slider ends, sounds really confusing to me considering the previous difficulties don't have them, i would suggest at least buffing their volume so they're at least audible actually these are used to emphasise the others with stronger sound. Without the muting these sliders it would just sound very weird at the slider end. I'm using default skin and I don't think it's that ''confusing''
00:15:883 - missing note here, it's the only time in the entire mapset that it gets ignored, maybe a 1/2 slider here? yes but, this sound is faint. I'm trying to map the prominent sound at this part. This spacing 00:15:680 (2,1) - is used to emphasise the later sliders.
00:25:410 (3,2) - not a fan of this overlap, i would make it so there is less of an overlap onto (3), but enough so it's simple to read the back and forth motion needed Agree, changed
00:28:856 (1,2,3) - fix parallels better
00:31:085 (2,3) - try to get the same ds between slider end of 1 and 2-3, looks a bit odd atm feel the same, changed

gl! Short indeed but efficient. Thanks! :3
Astarte
hey
Asaigar sent req, so i'm taking a look

General

  1. bg is neither in 4:3 nor 16:9
  2. no sb nor video, so disable widescreen
  3. soft-hitwhistle sounds kinda annoying imo, maybe lower it down a bit

Easy

  1. 00:01:288 (1) - shapes like dis are kinda ugly cuz way too curvy
  2. 00:01:896 - believe the note is here, not white tick. since there're nothing special on 2/1 sliderends, ending them at red ticks fits music better. maybe use 3/2 reversed sliders or just 3/2 gaps. probably fine for cuz music suggests it and bpm isn't too fast. like 00:07:775 (1,2) - otherwise ruins consistencies imo
  3. 00:15:477 (2) - 1/2 sliders wouldn't be very pleasing in easy. and the red tick here isn't as significant as 00:16:693 - (you skipped 00:25:410 - , so best not to map it too) imo, make (2) 1/1 and (3) 1/1 reversed to map 00:16:693 - rather than 00:15:680 - . you did it here in 00:22:775 (4) -
That's all i guess, it's short and just repetive, maybe a bit more work on aesthetics and flow

Namki's Normal

  1. 00:02:910 - shouldn't you nc every measure instead of every downbeat?
  2. 00:01:288 - a bit of inconsistency conflicts between here and 00:02:910 - and music isn't any different. (a lot more throughout as well)
  3. 00:10:410 - overmapped? there isn't any sound here. or i have horrible headphones (or just make it a 1/1 slider)
  4. 00:17:302 - ^ and some more i guess
  5. 00:15:072 (2,3) - weird flow, maybe don't point the sliderend towards the circle too much otherwise newbie might make mistakes
  6. 00:51:755 (1) - spinner's quite short imo. end it 00:51:755 (1) - so that it's consistent with easy too (or change easy's)
rip curvy sliders :<
The use of only straight sliders doesn't make it aesthetically pleasing. but i guess that's for me at least

Devotion

  1. 00:00:072 - normal mapped these 3 notes, so might be a good idea to do so as well
  2. 00:02:910 - a 1/1 would stress this downbeat note much better and fits the music too
  3. 00:12:639 (1,1) - not really a fan of this :/ music doesn't really suggest sv changing so kinda weird
  4. 00:15:883 - missing a rather important note here, i suggest mapping it
  5. 00:38:585 (1,1) - they don't go well with each other, so looks kinda ugly
  6. 00:49:937 - again, a 1/1 slider would be better cuz (2) is not as significant as (3) or (1) , not as loud. also get players to get used to new timing instead of clicking so much after timing change
That's all i guess
sry short mod, noob modder here o/
nice set anyway. good luck~

ez rank?
Namki
Great, thanks. Fixed some minor flow and overlap things. Kept the rhythm as it is now, seems good enough to me.
owo
Topic Starter
Asaiga

Astarte wrote:

hey
Asaigar sent req, so i'm taking a look

General

  1. bg is neither in 4:3 nor 16:9 I will ask for help regarding background at later phase
  2. no sb nor video, so disable widescreen yea, forgot
  3. soft-hitwhistle sounds kinda annoying imo, maybe lower it down a bit I think people (mappers for instance) prefer louder hs


Easy

  1. 00:01:288 (1) - shapes like dis are kinda ugly cuz way too curvy I couldn't come up with any more basic looking shapes so I went with this. Also, it has the same shape as one in the last diff so players will recognize
  2. 00:01:896 - believe the note is here, not white tick. since there're nothing special on 2/1 sliderends, ending them at red ticks fits music better. maybe use 3/2 reversed sliders or just 3/2 gaps. probably fine for cuz music suggests it and bpm isn't too fast. like 00:07:775 (1,2) - otherwise ruins consistencies imo Actually, I wanted simplicity so I went with 2/1. Also, this 00:07:775 (1,2) - is kinda out the session so it's different from the earlier sliders. I mean, otherwise players will have to be holding repeated sliders for 10s and that's just not very likable
  3. 00:15:477 (2) - 1/2 sliders wouldn't be very pleasing in easy. and the red tick here isn't as significant as 00:16:693 - (you skipped 00:25:410 - , so best not to map it too) imo, make (2) 1/1 and (3) 1/1 reversed to map 00:16:693 - rather than 00:15:680 - . you did it here in 00:22:775 (4) - agree, almost went good xd
That's all i guess, it's short and just repetive, maybe a bit more work on aesthetics and flow



Devotion

  1. 00:00:072 - normal mapped these 3 notes, so might be a good idea to do so as well uhhhh nah
  2. 00:02:910 - a 1/1 would stress this downbeat note much better and fits the music too trying to differentiate rhythm here.
  3. 00:12:639 (1,1) - not really a fan of this :/ music doesn't really suggest sv changing so kinda weird I know, but to have the slowed down note can be felt that velocity has been reduced the earlier has to be increased otherwise it's hard to recognize and I'm doing this for the sake of better gameplay
  4. 00:15:883 - missing a rather important note here, i suggest mapping it Actually wanted to stress the later sliders, and that sound at this timestamp isn't really significant imo. Idk if my headphone has problem or just my mapping sense sucks
  5. 00:38:585 (1,1) - they don't go well with each other, so looks kinda ugly shapes changed
  6. 00:49:937 - again, a 1/1 slider would be better cuz (2) is not as significant as (3) or (1) , not as loud. also get players to get used to new timing instead of clicking so much after timing change kinda fixed it
That's all i guess
sry short mod, noob modder here o/ big help on easy, thx
nice set anyway. good luck~

ez rank? :^)
Ethan
Here's a really unnecessary testplay on last diff

BOUYAAA
short irc
2017-01-25 20:46 BOUYAAA: The only thing i see in easy is this 00:19:126 (3,1) - 
2017-01-25 20:47 BOUYAAA: which is kind of a reading hazard
2017-01-25 20:47 BOUYAAA: just because beginners suck at reading so they'll probably mistake sliderend with sliderhead
2017-01-25 20:47 Asaiga: True, I just realized
2017-01-25 20:49 BOUYAAA: in hard
2017-01-25 20:49 BOUYAAA: when you do these patterns 00:02:910 (1,2,3) -
2017-01-25 20:49 BOUYAAA: do'nt you think it's better to emphasize this note 00:03:518 - ?
2017-01-25 20:49 BOUYAAA: because it's kind of strong and makes the main melody
2017-01-25 20:49 Asaiga: you mean make it clickable?
2017-01-25 20:50 BOUYAAA: yes
2017-01-25 20:50 Asaiga: Actually, I had the first 4 measures the same rhythm before
2017-01-25 20:50 Asaiga: but it played boring, from someone's perspective, I decided to change rhythm
2017-01-25 20:51 Asaiga: so you see the 1st and third measure have the same rhythm
2017-01-25 20:51 Asaiga: 2nd and 4th have the same
2017-01-25 20:51 BOUYAAA: yea i figured that out
2017-01-25 20:51 Asaiga: 00:03:315 (2) - Or i could make this 2 notes?
2017-01-25 20:51 BOUYAAA: sure that would work too
2017-01-25 20:53 BOUYAAA: 00:50:365 (2) - here it feels a bit weird that you're missing this note 00:50:579 -
2017-01-25 20:53 BOUYAAA: you mapped the main melody before and you're kind of ignoring it here. It might be a bit more intuitive if you just kept following it
2017-01-25 20:53 Asaiga: it was 3 notes before
2017-01-25 20:54 Asaiga: but since there is a bpm change
2017-01-25 20:54 Asaiga: I think it's better to go with a slider
2017-01-25 20:54 BOUYAAA: what about this rythm http://puu.sh/tzVzF/bcfe656f28.jpg
2017-01-25 20:54 BOUYAAA: Do you think that'll work?
2017-01-25 20:56 Asaiga: can I get away with :''I want to reduce the density there'' :d
2017-01-25 20:57 BOUYAAA: probably idk xd
2017-01-25 20:57 BOUYAAA: your set after all
2017-01-25 20:57 BOUYAAA: 00:41:829 (1) - I also think you should remove this nc, to me the high impact notes start here 00:42:234 (1) -
2017-01-25 20:58 Asaiga: ah right

Namki :

00:03:315 (2) - kinda dislike it when sliders have their strongest sound on a passive part. Rythm could be improved here. 00:03:518 - this is clearly the strongest part of your slider. Most intuitive thing would be for it to be clickable. Same issue here : 00:06:558 (2) - 00:15:477 (3) - this one also has a strong sound on the repeat 00:50:365 (2) - etc

00:43:450 (1) - only curve in the whole map, and it point away from the next object

Anyway gl!
Namki
owo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189930
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51255,500,4,2,1,60,1,0
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[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

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Thanks, fixed.
Watch My Skill
Devotion
This is a beautiful map <3
Only thing i can see is 00:25:207 (2,3,1) - Should be spaced a little closer, even though they are 1/4 00:26:018 (2,3,4) - have very similar spacing and can be hard to read.

Namki

00:21:964 (3,4,1) - This pattern is a little too complex for a normal difficulty, perhaps stack all the notes?
00:32:504 (2,3,4) - ^

Easy
I think 00:32:099 (3) - Should mirror the same pattern as 00:30:477 (1) Just a thought, doesnt make a big difference though.
00:33:720 (1) - You should definitely not go out of bounds on the easy difficulty, this can easily be kept inside. It can be really hard for new or inexperienced players to read off screen :)

Sweet song mate :)
-Nya-
Hi, you requested in-game.

General:
  1. Your image’s dimensions is weird. Usually the resolutions that get used are: 1024X768, 1366X768, 1920X1080, 1920X1200. I suggest you to use any one of these.

Devotion:
  1. You can raise the HP a bit. The current setting is a bit too low imo. Try 5. You’ll still have a nice spread from Normal to Hard.
  2. I realized that you only used one hitsound throughout the entire set. A default hitsound that will support this song very well is the default soft-hitwhistle. I highly suggest you incorporate this hitsound into the diff as well to give your hitsounding a bit more variety. Using only one hitsound for a set is a no-no imo. I’ll point out some places in this diff where you can use the default hitsound: 00:01:896 (2) - 00:02:504 (4) – (head) 00:03:518 (3) - 00:03:720 (4) – (tail) 00:05:139 (2) – etc. This applies to all other diffs as well. Since your custom hitsound is named “soft-hitwhistle”, you’re going to have to change the name a bit. Try “soft-hitwhistle2”.
  3. 00:03:315 (2,3) –You placed a jump here, but for the similar beat here: 00:01:289 (1,2) – you didn’t place a jump at all. Try remaining consistent. I feel the jump is fine since there is a strong beat on 00:03:518 (3) – but then it should be used consistently.
  4. 00:03:518 (3,4) –Rather not make a jump here. The beat on the head of 00:03:720 (4) – isn’t strong at all so it don’t really support the jump. Also, it’s inconsistency again since you didn’t place a jump here: 00:02:099 (3) –
  5. 00:05:747 (4,3) – and 00:06:153 (1,1) – Try to avoid overlaps like these for aesthetic reasons. It’s an easy fix.
  6. 00:06:558 (2,3) –Same as 00:03:315 (2,3) –
  7. 00:06:761 (3,4) –Same as 00:03:518 (3,4) – This applies to all similar cases (if there is more)
  8. 00:07:775 (1,3) –Try making a nice stack here for aesthetics. Like this:
    The bigger spacing would actually be nice since the beat on 00:08:991 (3) – is quite strong.
  9. 00:14:666 (1) –Remove NC here and add it here instead: 00:15:072 (2) – The reason is because the beat on 00:15:072 (2) – is stronger. Then you should remove NC here: 00:15:477 (1) – It’ll then also be consistent with 00:40:612 (2) -
  10. 00:25:410 (3,1) –Imo a bit of a jump would be nice here since the beat on (1) sounds unique and should be emphasized more.
  11. 00:32:706 (3,1) –This overlap bothers me and I feel it can look better if it’s stacked instead. Like this:
  12. 00:33:720 (1) –I don’t really understand why this slider’s tail is silenced because there’s a beat on the tail and it can be heard clearly. Rather not silence it.
  13. 00:50:579 –Rather not leave this beat empty. It’s quite strong and I think this is the only place where you didn’t map out a beat like that. So try a pattern like this:

Personally I don’t really like it that the sliders’ ends are silenced. Usually if only one or two sliders’ ends are silenced then it’s fine, but in this case you did it a lot. I prefer receiving feedback when I follow a slider’s path. Also just doublecheck that you didn’t silence sliders’ ends that actually have a clear beat on them. I pointed out one but I may have skipped one or two.

Namki’s Normal:
  1. I feel AR 6 for a normal is too high. Try 5.5 or 5. It’ll also make the spread more balanced imo. 3.3 -> 5.5 -> 7.8.
  2. Read the second bullet in the “Devotion” diff’s mod. (It’s about the hitsounding)
  3. 00:03:315 (2,3) –Not the best flow from (2) to (3). You can try something like this instead:
    Something like above.
  4. 00:06:558 (2,3) -^
  5. 00:07:775 (1,2,1,2,1,2,1) – Why so many straight sliders after each other? Try placing curved sliders in between for more variety.
  6. 00:41:423 (3,4) –Same as 00:03:315 (2,3) –
  7. 00:48:720 (5,1) –This overlap don’t look that good at all. Either stack or avoid the overlap.
  8. 00:48:720 (5) –You have to add NC here for consistency with the other NC’ing patterns.

As I went through the diff, I realized that the entire diff consists of just straight sliders. To me it’s not something that’s unique, but something that’s almost boring. For the 1/1 sliders you can try different shapes and not just curved sliders. There are many different slidershapes that’s possible to create. Please use a bit more slider variety.

Easy:
  1. 00:02:910 (3) - You didn't add a whistle on the head of this slider but in the Hard diff you did. It's a bit inconsistent so just make sure your hitsounding remains consistent in all the diffs.
  2. 00:14:261 –This is quite an important beat and it would be better to have it as a circle and not as a slider’s tail for more emphasis. So a pattern like this would be nice:
  3. 00:19:126 (3,2) –I usually discourage any kind of overlaps in an Easy. An Easy should be as clean as possible to avoid any confusions a beginner might have. Try something like this instead:
  4. 00:25:207 (2,1) -^
  5. 00:36:153 (1) –Remove NC here and add it here instead: 00:36:964 (2) –
  6. 00:40:207 –Same as 00:14:261 –
  7. 00:44:666 (2,3,2) –Same as 00:19:126 (3,2) –
  8. 00:50:794 –Why are you leaving this empty? You can place a slider here.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Namki
Thanks, -Nya-, applied everything. And redid the sliders' shapes, there are curves now. =w=
owo


Also, about this hs stuff, idk I'm not doing with hitsounds here, it's up to Asaiga, I guess.
Topic Starter
Asaiga

Watch My Skill wrote:

Devotion
This is a beautiful map <3 Thanks, I agree. But ranking criteria doesn't allow it :^)
Only thing i can see is 00:25:207 (2,3,1) - Should be spaced a little closer, even though they are 1/4 00:26:018 (2,3,4) - have very similar spacing and can be hard to read. fixed

Easy
I think 00:32:099 (3) - Should mirror the same pattern as 00:30:477 (1) Just a thought, doesnt make a big difference though. wanted to keep these different
00:33:720 (1) - You should definitely not go out of bounds on the easy difficulty, this can easily be kept inside. It can be really hard for new or inexperienced players to read off screen :) It's not that offscreen at all :3

Sweet song mate :) thanks


-Nya- wrote:

Hi, you requested in-game. hi owo

General:
  1. Your image’s dimensions is weird. Usually the resolutions that get used are: 1024X768, 1366X768, 1920X1080, 1920X1200. I suggest you to use any one of these.

Devotion:
  1. You can raise the HP a bit. The current setting is a bit too low imo. Try 5. You’ll still have a nice spread from Normal to Hard. pulled it up to 5.2 :3
  2. I realized that you only used one hitsound throughout the entire set. A default hitsound that will support this song very well is the default soft-hitwhistle. I highly suggest you incorporate this hitsound into the diff as well to give your hitsounding a bit more variety. Using only one hitsound for a set is a no-no imo. I’ll point out some places in this diff where you can use the default hitsound: 00:01:896 (2) - 00:02:504 (4) – (head) 00:03:518 (3) - 00:03:720 (4) – (tail) 00:05:139 (2) – etc. This applies to all other diffs as well. Since your custom hitsound is named “soft-hitwhistle”, you’re going to have to change the name a bit. Try “soft-hitwhistle2”.
  3. 00:03:315 (2,3) –You placed a jump here, but for the similar beat here: 00:01:289 (1,2) – you didn’t place a jump at all. Try remaining consistent. I feel the jump is fine since there is a strong beat on 00:03:518 (3) – but then it should be used consistently. fixed
  4. 00:03:518 (3,4) –Rather not make a jump here. The beat on the head of 00:03:720 (4) – isn’t strong at all so it don’t really support the jump. Also, it’s inconsistency again since you didn’t place a jump here: 00:02:099 (3) – you probably didn't notice that I have the first and the third the same rhythm pattern, 2nd and 4th have different one. But since it's bad right now that you mentioned, I will just keep everything simple and pray I don't blaspheme anything in ranking criteria
  5. 00:05:747 (4,3) – and 00:06:153 (1,1) – Try to avoid overlaps like these for aesthetic reasons. It’s an easy fix.
  6. 00:06:558 (2,3) –Same as 00:03:315 (2,3) –
  7. 00:06:761 (3,4) –Same as 00:03:518 (3,4) – This applies to all similar cases (if there is more) done
  8. 00:07:775 (1,3) –Try making a nice stack here for aesthetics. Like this: and I thought you cared about readability =w=. Actually I attempted to stack those before, but it just didn't work out well so I just left it as it is, not a big problem imo
    The bigger spacing would actually be nice since the beat on 00:08:991 (3) – is quite strong. fixed pattern at this part then
  9. 00:14:666 (1) –Remove NC here and add it here instead: 00:15:072 (2) – The reason is because the beat on 00:15:072 (2) – is stronger. Then you should remove NC here: 00:15:477 (1) – It’ll then also be consistent with 00:40:612 (2) - thanks, this point is good
  10. 00:25:410 (3,1) –Imo a bit of a jump would be nice here since the beat on (1) sounds unique and should be emphasized more. i think fixed
  11. 00:32:706 (3,1) –This overlap bothers me and I feel it can look better if it’s stacked instead. Like this: ooopss didn't notice
  12. 00:33:720 (1) –I don’t really understand why this slider’s tail is silenced because there’s a beat on the tail and it can be heard clearly. Rather not silence it.
  13. 00:50:579 –Rather not leave this beat empty. It’s quite strong and I think this is the only place where you didn’t map out a beat like that. So try a pattern like this: fixed with a repeated slider instead

Personally I don’t really like it that the sliders’ ends are silenced. Usually if only one or two sliders’ ends are silenced then it’s fine, but in this case you did it a lot. I prefer receiving feedback when I follow a slider’s path. Also just doublecheck that you didn’t silence sliders’ ends that actually have a clear beat on them. I pointed out one but I may have skipped one or two. yea, was bad

Easy:
  1. 00:02:910 (3) - You didn't add a whistle on the head of this slider but in the Hard diff you did. It's a bit inconsistent so just make sure your hitsounding remains consistent in all the diffs. oh so, I thought simplified rhythm comes with simplified hitsound, added
  2. 00:14:261 –This is quite an important beat and it would be better to have it as a circle and not as a slider’s tail for more emphasis. So a pattern like this would be nice: aye, fixed
  3. 00:19:126 (3,2) –I usually discourage any kind of overlaps in an Easy. An Easy should be as clean as possible to avoid any confusions a beginner might have. Try something like this instead: personally i don't think it's that serious. By the time players's eyes pointed towards the slider(1) they won't notice any unreadability. Well, that's just faith, I doubt people would agree with me
  4. 00:25:207 (2,1) -^ for this one I have to say, it does not affect any readability at all
  5. 00:36:153 (1) –Remove NC here and add it here instead: 00:36:964 (2) – fixed
  6. 00:40:207 –Same as 00:14:261 –
  7. 00:44:666 (2,3,2) –Same as 00:19:126 (3,2) – I admit it's not pretty but it does not affect any readability so :(
  8. 00:50:794 –Why are you leaving this empty? You can place a slider here. There is a BPM change and I thought I don't want to cause any harder stuff but since Normal has it and also Hard, I guess 1/1 slider will suffice

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~ Thanks, big fixes

And I will work on the hs on all diff, don't worry uwu
nextplay
Hello! Nazi Mod from #Modreqs xd

[Easy]

00:46:389 (1,2) Blanket
00:47:606 (2,3) ^

No kds

GL~!
Firetruck
hi!

Easy

00:01:288 (1) - you could make these types of sliders more polished by doing them like this
00:12:639 (2,3) - for aesthetic reasons, copy 2 and replace it with 1 (looks better)
00:14:666 - add note? since you mapped the same beat before ( 00:14:261 (1) - ) also bc it feels empty
00:27:234 (1) - make this a bit more even ,3,
00:30:477 (1) - ^
00:36:153 (3) - make it less curvy to make it neater
00:39:396 (3) - move this up a bit for better flow
00:51:755 (1) - sounds better if u end it on 00:53:255 -

i might come back to mod the other diffs

nice song and set, good luck!!
Shortthu
no kds pls
bpm should be 1/2 the current bpm because 148 bpm doesn't really fit the song :(((
so something like this
Namki
To be honest, it doesn't even matter. It may be used either 148 or 74.
Topic Starter
Asaiga
I understand your concern but to be musical theoretically correct, 148bpm is a better choice, from what I hear.
Topic Starter
Asaiga

Firetruck wrote:

hi! hi :3

Easy

00:01:288 (1) - you could make these types of sliders more polished by doing them like this fixed a bit
00:12:639 (2,3) - for aesthetic reasons, copy 2 and replace it with 1 (looks better) 1? xd. Although I kinda get your point so I fixed slider's shape a bit, for copying-pasting stuff idk
00:14:666 - add note? since you mapped the same beat before ( 00:14:261 (1) - ) also bc it feels empty before? where? xD
00:27:234 (1) - make this a bit more even ,3, i don't know what part seems uneven so I just randomly dragged the anchor
00:30:477 (1) - ^ ^
00:36:153 (3) - make it less curvy to make it neater indeed, fixed
00:39:396 (3) - move this up a bit for better flow shouldn't be a problem imo (too lazy to fix the ds lel)
00:51:755 (1) - sounds better if u end it on 00:53:255 - too short, and just because that is the downbeat it does not give you best effect

i might come back to mod the other diffs

nice song and set, good luck!! thanks

fck, I mindlessly clicked on Post and now doubleposted ._.
I will reply the next mod on this post to compensate




Venix wrote:

As requested~ thanks for accepting :3

[General]
  1. I think hitsounds are too loud, I prefer decrease volume to 40% yea but osu has a ''democratic'' ranking criteria so I won't change it. The reason is that they want hitsound to have feedback
[Easy]
  1. 00:09:396 (2,3) - This flow is kinda too hard to read by beginner and doesn't follow the flow consistancy. It can be uncomfortable, because you used very sharp transition and it doesn't play very well. You should remake it to obtain more smooth effect, like this. It should work better. The same 00:19:126 (3,1) - Here, but here it will be harder to compose, mby try it?. After this flow should be much better. It's like underestimating the players. It shouldn't be hard to read and I believe a pause there can help them get their reading correct. Unless they are too *insert non nice word here* to play this game.
  2. You can fix 00:17:504 (1,2) - this blanket, because this can't look good with this fail. fixed
  3. 00:27:234 (1,2,3,4,1,2,3) - These notes are too lazy mapped. It can be very boring to play. Try to place it more imaginative, not by the same shapes with almost the same places, because it can't looks well. changed
[Devotion]
  1. I said some about back'n'forth patterns at normal diff's mod. 00:19:937 (2,3,1) - Here you've it. This is hard diff and you can use higher spacing 00:20:747 (1) - here to obtain better look, and yea, don't use back'n'forth here just change it to another type of pattern. still back&forth just higher spacing
Good luck :P c:
Venix
As requested~

[General]
  1. I think hitsounds are too loud, I prefer decrease volume to 40%
[Easy]
  1. 00:09:396 (2,3) - This flow is kinda too hard to read by beginner and doesn't follow the flow consistancy. It can be uncomfortable, because you used very sharp transition and it doesn't play very well. You should remake it to obtain more smooth effect, like this. It should work better. The same 00:19:126 (3,1) - Here, but here it will be harder to compose, mby try it?. After this flow should be much better.
  2. You can fix 00:17:504 (1,2) - this blanket, because this can't look good with this fail.
  3. 00:27:234 (1,2,3,4,1,2,3) - These notes are too lazy mapped. It can be very boring to play. Try to place it more imaginative, not by the same shapes with almost the same places, because it can't looks well.
[Namki's Normal]
  1. 00:18:315 (2,3,1) - Back'n'forth pattern here doesn't fit music well as should here, you should change it because it works similar to stacks, sound should be similar to use it. 00:19:126 (1) - Here you've more emphasised fragment and standard pattern like this should work better here. The same 00:39:396 (2,3,1) - here.
  2. I think 00:35:342 (1,2,3) - this almost linear flow it's too hard for beginners, I prefer move 00:35:747 (2) - this circle to right to avoid this kinda uncomfortable flow.
  3. Why not ctrl+g for 00:49:937 (1) - this slider, it's not big deal and it should looks bettewr when you do this.
[Devotion]
  1. I said some about back'n'forth patterns at normal diff's mod. 00:19:937 (2,3,1) - Here you've it. This is hard diff and you can use higher spacing 00:20:747 (1) - here to obtain better look, and yea, don't use back'n'forth here just change it to another type of pattern.
Good luck :P
Namki
Haven't changed here 00:49:937 (1) - because it's kinda strong, emphasis you know.
00:18:720 (3,1) - / 00:39:802 (3,1) - haven't as well, looks fine as it is, will keep it in mind, btw.
Also, linear flow is comfortable enough for newbies.

Thanks for the check.
Lilyanna
m4m

general

00:51:755 (1) - maybe end spinner here 00:53:255 - seems like spinner more that it should
nothing

easy

00:22:775 (4,1) - can do better simpler transition 00:23:991 (1) - at least somewhere x360 y198
00:45:883 (1) - remove nc
00:46:693 (2) - the nc here on downbeat
00:48:720 (1) - remove nc 00:49:937 (2) - nc
00:51:755 (1) - maybe end spinner here 00:53:255 - seems like spinner more that it should

Namki's normal

00:10:207 (2,3) - what about 1/2 repeat to variate and to emphasize that sound differntly
00:11:626 (2) - 00:12:234 (3) - ds unconsistency from 1.30 to 1.12
00:32:910 (4) - same ds unconsistency of 1.00 when it should be 1.30

devotion

00:16:288 (1,1,1,1) - - avoid abusing to many nc dont see reason why
00:23:180 (2,1) - would suggest avoid overlapping the arrow signe seems questionable
00:38:585 (1) - this slider is too extended when there is beat here 00:38:991 - could end here
00:39:802 - same for this slider 00:39:396 (1) -
00:40:207 - also this beat is strong enough to be clickable and emphasized also it different from the previous so it should be mapped alone with clickable note
00:42:234 (1,1,1,1) - ^
00:47:910 (2,3,1) - the spacing is confusing imo while this 00:47:910 (2,3) - is 1/2 spacing and this 00:48:112 (3,1) - 1/1 and yet they seem the same

i hope i helped good luck!
Topic Starter
Asaiga

Lilyanna wrote:

m4m

general

00:51:755 (1) - maybe end spinner here 00:53:255 - seems like spinner more that it should I trusted Namki on where spinner ends. Also because it's downbeat doesn't mean it's reasonable and it's too short
nothing

easy

00:22:775 (4,1) - can do better simpler transition 00:23:991 (1) - at least somewhere x360 y198 not exactly there but changed to better
00:45:883 (1) - remove nc I think for easier reading (no overlap follow point with and sliders, notes) this helps better
00:46:693 (2) - the nc here on downbeat
00:48:720 (1) - remove nc 00:49:937 (2) - nc fixed
00:51:755 (1) - maybe end spinner here 00:53:255 - seems like spinner more that it should explained

devotion

00:16:288 (1,1,1,1) - - avoid abusing to many nc dont see reason why ranking criteria :(
00:23:180 (2,1) - would suggest avoid overlapping the arrow signe seems questionable I wish you said ''stack error'' smh, fixed
00:38:585 (1) - this slider is too extended when there is beat here 00:38:991 - could end here wasn't following that
00:39:802 - same for this slider 00:39:396 (1) - ^
00:40:207 - also this beat is strong enough to be clickable and emphasized also it different from the previous so it should be mapped alone with clickable note Naxess once said : ''when you end a slider of one instrument on another layer of instrument means you are not following that later sound'' so no, nothing wrong imo
00:42:234 (1,1,1,1) - ^ for emphasize, and ranking criteria :(
00:47:910 (2,3,1) - the spacing is confusing imo while this 00:47:910 (2,3) - is 1/2 spacing and this 00:48:112 (3,1) - 1/1 and yet they seem the same Indeed spacing here is a bit deceving, but for the sake of the linear pattern and the music is going out also I want to make something that seems easy to play yet a bit gimmick (it's not even that playable lol) and I have the NC to indicate the change there

i hope i helped good luck! thanks!
Namki
owo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189930
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1896,-100,4,2,2,60,0,0
2099,-100,4,2,1,60,0,0
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4531,-100,4,2,1,60,0,0
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27842,-100,4,2,2,60,0,0
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36153,-100,4,2,2,60,0,0
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41423,-100,4,2,2,60,0,0
42234,-100,4,2,1,60,0,0
45883,-100,4,2,2,60,0,0
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47910,-100,4,2,2,60,0,0
48720,-100,4,2,1,60,0,0
49937,428.571428571429,4,2,1,60,1,0
50579,-100,4,2,2,60,0,0
50794,461.538461538462,4,2,1,60,1,0
51255,500,4,2,1,60,1,0
51755,-100,4,2,1,5,0,0


[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

[HitObjects]
179,187,72,6,0,L|51:179,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
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fixed all, thanks
riffy
Yo.

[General]
  1. Has anyone checked metadata? Shouldn't the artist be R3 Music Box? That's what their YT channel and all the links from there suggest.
[Easy]
  1. Perhaps OD and HP shuld be lower. I would set them to 2 or something around that to keep the AR/OD/HP balance consistent throughout difficulties. Besides, the song is super-relaxing, there is no need to ask for extra accuracy from players.
  2. 00:15:477 (3) - sounds quite forced since the stronger beat is on 00:15:680 - perhaps we could stress the beat on the red tick? Something like this?
    Note: 00:41:423 (3) - same here.

    Looks okay.
[Namki's Normal]
  1. 00:02:099 (3) - doesn't sound quite right due to the tail covering the stronger beat and head following something very quiet. Probably something like this? A slider covering 00:02:099 - as to prevent polarity issues and then the rest of the rhythm goes for the stronger beats.
    Note: same applies 00:05:342 (3) - here and 00:22:166 (4,1) - here and this will require some sikmilar changes later on.
  2. 00:17:504 (1,2) - the flow angle is pretty sharp and it kind of stands out of your regular patterning. Additionally, the 00:18:315 (2,1) - despite being readable still feels a biit harsh and stands out in a confusing way.
    Note: if you apply this, consider changing 00:39:396 (2,1) - as well, motsly for consistency purposes.

    I feel like it could be a bit softer in terms of flow and the rhythm in general could use some extra checking.
[Hard]
  1. 00:00:072 (1,1,2) - can you, please, explain why the spacing doubles from the first note here? I'd try stacking or increasing DS slightly just to make sure players won't get confused. (Since the same distance is used for 1/2s later it gets a bit tricky).
  2. 00:02:504 - 00:04:126 - 00:05:747 - since these are the bbeats where the pitch goes higher we should place something clickable on them. Probably we could try replacing 1/1 sliders with circles?
    Note: this continues through the song, so, if you agree, you might want to change up some rhythms.
  3. 00:08:383 (2) - 00:17:504 (1) - 00:20:747 (1) - 00:34:329 (2,1) - each of these sliders is used just once and never again, this makes them feel quite random as well as ruins the style consistency. I'd try to stick to some set of simple shapes and keep them as the nature of the song is pretty monotonous.
  4. 00:39:396 (1) - if you are using the curve to stress 00:40:207 - 00:40:004 - you could just finish the slider on 00:40:004 - and then place a circle on 00:40:207. This way it would give actual playback to the player as well as keep the density of objects on a more reasonable level.

    Not bad, but I have a feeling it could be better.
It is a very simplistic song, so I expected something slightly less variable and neat. By no mans I imply that this is a bad set, but I believe that it has the potential to be a lot better.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asaiga

Bakari wrote:

Yo.

[General]
  1. Has anyone checked metadata? Shouldn't the artist be R3 Music Box? That's what their YT channel and all the links from there suggest. Agree, R3 Music Box is better.
[Easy]
  1. Perhaps OD and HP shuld be lower. I would set them to 2 or something around that to keep the AR/OD/HP balance consistent throughout difficulties. Besides, the song is super-relaxing, there is no need to ask for extra accuracy from players. set HP to 2.4 and OD to 2.1
  2. 00:15:477 (3) - sounds quite forced since the stronger beat is on 00:15:680 - perhaps we could stress the beat on the red tick? Something like this? Did as suggested
    Note: 00:41:423 (3) - same here. done

    Looks okay.

[Hard]
  1. 00:00:072 (1,1,2) - can you, please, explain why the spacing doubles from the first note here? I'd try stacking or increasing DS slightly just to make sure players won't get confused. (Since the same distance is used for 1/2s later it gets a bit tricky). oh that is bad, ctrl+g this note 00:00:072 (1) -
  2. 00:02:504 - 00:04:126 - 00:05:747 - since these are the bbeats where the pitch goes higher we should place something clickable on them. Probably we could try replacing 1/1 sliders with circles?
    Note: this continues through the song, so, if you agree, you might want to change up some rhythms.
  3. 00:08:383 (2) - 00:17:504 (1) - 00:20:747 (1) - 00:34:329 (2,1) - each of these sliders is used just once and never again, this makes them feel quite random as well as ruins the style consistency. I'd try to stick to some set of simple shapes and keep them as the nature of the song is pretty monotonous.
    00:08:383 (2) - This I would like to keep, simply for aesthetics, and I copy paste this to the later slider with similar sound for consistency.
    00:17:504 (1) - This changed
    00:20:747 (1) - Made this straight

  4. 00:39:396 (1) - if you are using the curve to stress 00:40:207 - 00:40:004 - you could just finish the slider on 00:40:004 - and then place a circle on 00:40:207. This way it would give actual playback to the player as well as keep the density of objects on a more reasonable level. then it would cause inconsistency and I don't want to change that. And this part has the same straining level like the previous one because the previous one doesn't make the cursor move A LOT due to big CS thus it makes this part easier. While This part 00:38:585 (1) - curve longer, players can feel the stress and this one 00:39:396 (1) - is used as a brake to keep the curve level not going to high that will lead to uncomfortable play.

    Not bad, but I have a feeling it could be better.
It is a very simplistic song, so I expected something slightly less variable and neat. By no mans I imply that this is a bad set, but I believe that it has the potential to be a lot better. didn't want to make it feel boring like usual Hard difficulty map

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thanks for modding call me back where ; ;
Namki

Bakari wrote:

Yo.

[Namki's Normal]
  1. 00:02:099 (3) - doesn't sound quite right due to the tail covering the stronger beat and head following something very quiet. Probably something like this? A slider covering 00:02:099 - as to prevent polarity issues and then the rest of the rhythm goes for the stronger beats. 00:02:099 - beat is kinda weak and I emphasis it less by placing it under a circle as there's the dominant sound here 00:01:896 - / same goes for 00:05:139 (2,3) - etc.
    Note: same applies 00:05:342 (3) - here and 00:22:166 (4,1) - here and this will require some sikmilar changes later on.
  2. 00:17:504 (1,2) - the flow angle is pretty sharp and it kind of stands out of your regular patterning. Additionally, the 00:18:315 (2,1) - despite being readable still feels a biit harsh and stands out in a confusing way.
    Note: if you apply this, consider changing 00:39:396 (2,1) - as well, motsly for consistency purposes. ye, good point

    I feel like it could be a bit softer in terms of flow and the rhythm in general could use some extra checking.
thanks

normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189930
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5.4
SliderMultiplier:1.2
SliderTickRate:1

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//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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324,160,40207,6,0,P|261:151|182:151,1,120
60,89,41018,1,2,0:0:0:0:
19,230,41423,1,2,0:0:0:0:
65,292,41626,2,0,L|138:296,1,60,2|0,0:0|0:0,0:0:0:0:
274,341,42234,6,0,L|415:334,1,120,2|2,0:0|0:0,0:0:0:0:
476,206,43045,1,2,0:0:0:0:
367,96,43450,6,0,L|247:103,1,120,2|0,0:0|0:0,0:0:0:0:
96,61,44261,1,0,0:0:0:0:
6,188,44666,2,0,L|94:195,1,60,0|0,0:0|0:0,0:0:0:0:
91,267,45072,6,0,L|228:254,1,120,2|0,0:0|0:0,0:0:0:0:
350,324,45883,2,0,P|352:291|343:255,1,60,2|0,0:0|0:0,0:0:0:0:
355,187,46288,1,2,0:0:0:0:
437,54,46693,6,0,P|369:64|306:64,1,120,2|0,0:0|0:0,0:0:0:0:
161,76,47504,1,0,0:0:0:0:
69,202,47910,1,2,0:0:0:0:
121,258,48112,2,0,P|154:264|189:262,1,60,2|0,0:0|0:0,0:0:0:0:
336,272,48720,5,2,0:0:0:0:
478,335,49126,2,0,L|472:215,1,120,2|2,0:0|0:0,0:0:0:0:
336,272,49937,6,0,L|335:147,1,120,2|0,0:0|0:0,0:0:0:0:
297,83,50579,1,2,0:0:0:0:
297,83,50794,6,0,P|234:69|171:85,1,120,0|0,0:0|0:0,0:0:0:0:
256,192,51755,12,0,53755,0:0:0:0:
LMT
  • [Devotion]
  1. giảm audio volume xuống tầm 30 40 gì chứ to quá so với âm lượng bài.
  2. 00:06:558 (2,3,4,5) - so với 00:02:910 (1,2,3,4,5) - cấu trúc khác nhau quá, ít cũng để 2 lần giống nhau
  3. 00:08:383 (2,3) - slider đặc biệt quá, nhạc ko đủ để hình slider kiểu này. 00:34:329 (2,3) - same
  4. 00:12:234 (3) - same
  5. 00:38:585 (1,1) - dis overlap ewww, để hình cái slider sau sao cho ko đụng kiểu này đc k?
  6. 00:05:139 (2,3,4,1) - clean hơn chút đc k?
  7. 00:06:761 (3,1) - overlap xíu.
  8. 00:20:747 (1) - thẳng với 00:19:937 (2,3) - trông gọn hơn.
  9. 00:25:410 (3,1,2) - spacing gap để hơi bừa, https://osu.ppy.sh/ss/7325988 để kiểu này?
  10. 00:47:910 (2,3,1,1,2,1) - hơi fail https://osu.ppy.sh/ss/7326001

    [Namki's Normal]
  11. I generally disagree with overmapping sliderends on a normal diff (eg. 00:36:153 (3,4) - 00:19:937 (2,3) - ). It's mostly ok except for:
    - 00:17:099 (2) - this being confused with 00:25:207 (3,1) - even though in the second one the red tick is clearly emphasised in the song. It's not good to mix these 2 things up.
    That almost makes this 00:43:045 (2,1) - inconsistent because no overmap here.
  12. 00:32:099 (1,2,3,4) - note density increased way too much compared to 00:30:477 (1,2,3) - and the previous pattern of the same sound.
  13. 00:44:666 (3,1) - not sure why you overmap here though, since it's clearly different from 00:17:099 (2,1) - these.
  14. 00:47:910 (3,4) - spacing? look a bit too close.

    [Easy]
  15. 00:15:072 (2,3) - spacing hình như có vấn đề.
  16. 00:40:207 (1) - flow hơi sida + blanket chưa chuẩn =))
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