Actionables correct?
Tbh, i only used easy mods on specific modes like taiko no tatsujin and Catch the beat modes on maps like higan kikou and AugoEidEs. on Catch the beat, it does create lots of chokepoints of concentrated hell that is pretty much unfollowable due to sensory overload. same in taiko w/o DT
i propose, exchanging easy for a special mode that allows you to change the params of a song freely. so, its pretty much the same as what other's said. Its gonna be unranked of course, unless using the pre-existing options for easy ( the halved everything one for simplicity, or every beatmap could have its own official 'easy' options that are pre-set by the creator or the masses ). about the pre existing score , leave them alone. score multiplier is the same in this way ( for the pre existing options) which is 0.5. any other modifications to the paramaters will be given a 0 in multiplier a.k.a unranked. name of the revamped mod could be "easy" or some other names
Tbh, i only used easy mods on specific modes like taiko no tatsujin and Catch the beat modes on maps like higan kikou and AugoEidEs. on Catch the beat, it does create lots of chokepoints of concentrated hell that is pretty much unfollowable due to sensory overload. same in taiko w/o DT
i propose, exchanging easy for a special mode that allows you to change the params of a song freely. so, its pretty much the same as what other's said. Its gonna be unranked of course, unless using the pre-existing options for easy ( the halved everything one for simplicity, or every beatmap could have its own official 'easy' options that are pre-set by the creator or the masses ). about the pre existing score , leave them alone. score multiplier is the same in this way ( for the pre existing options) which is 0.5. any other modifications to the paramaters will be given a 0 in multiplier a.k.a unranked. name of the revamped mod could be "easy" or some other names