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Yakushi Ruri - Oniichan, Motto!

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Total Posts
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Topic Starter
Karen
This beatmap was submitted using in-game submission on 2017年2月28日 at 21:26:38

Artist: Yakushi Ruri
Title: Oniichan, Motto!
Source: お兄ちゃん、キッスの準備はまだですか?エッチの準備もまだですか?
Tags: Kencho KSHR onikissh tinkle position eroge
BPM: 175
Filesize: 3779kb
Play Time: 01:30
Difficulties Available:
  1. Expert (5.52 stars, 516 notes)
  2. Hard (3.45 stars, 296 notes)
  3. Insane (4.21 stars, 375 notes)
  4. Kencho's Extra (5.25 stars, 474 notes)
  5. KSHR's Easy (1.55 stars, 112 notes)
  6. Normal (2.12 stars, 182 notes)
Download: Yakushi Ruri - Oniichan, Motto!
Information: Scores/Beatmap Listing
---------------
お兄ちゃん、PPの準備はまだですか?
Nakano Itsuki
osu was a mistake.
Kencho

StarrStyx wrote:

osu was a mistake.
Hakurei Yoru
nice map
Iolite
看到cs3就知道是神图
Garden
薬師るり真是什么种类都能唱啊
Haganenno
Topic Starter
Karen
You're right
Sonnyc
Normal.
00:26:228 (3) - Imo adding a new combo would work nicely with the distinct song, but if you do not prefer a short combo, the current setting is fine too.
00:48:000 (4,5,6,1) - I'd consider the transition of this 1/2 spacing was really bad, since this normal is relatively in a low tier difficulty. The visuals are noticably different, and it is hard to tell these are a constant 1/2 beat. Please use a same spacing at 00:48:857 (6,1) too.
01:19:371 (4,5) - The spacings of each slider tail feels really close, which creates some inconsistency in visuals. Hope you could place more space between those. This stuff never happened before.
01:29:142 (1) - Considering there are spare space enough, I think you can try to avoid the hp bar overlap.

Hard.
01:00:857 (2) - This jump really feels random to suddenly exist at such a music where it is nothing special to get emphasized.

Expert.
00:15:085 (1,2) - The spacing concept didn't felt consistent to indicate the 1/4 rhythm properly, because the exact concept was also used right before at 00:14:400 (5,6,7). Using a different spacing concept to indicate the different rhythms of each will increase the structure you'll want to deliver.
00:25:971 (4,1) - Similar issue as above. Since the same spacing concept was already used at 00:25:628 (4,1) as a 1/4 rhythm, I strongly doubt if this could function as an anti-jump.
00:50:742 (1,2) - Are these unbalanced bezier sliders intended? o.o
01:10:800 (5,6,1) - There are similar stream usage in visuals at 00:55:542 (5,6,1) - 01:01:028 (4,5,1). I think you could maintain a consistent stream concept for here too?
01:30:000 (1,2) - Not really sure if it is nice enough to read the 1/1 properly, after a 1/4 spacing of 01:29:142 (1,1).

Good map. Definitely worth a nomination if the other diffs are as good as the existing ones.
Pachiru
oh the voice, looks like chipmunk

it doesn't need a <2* diff tho?
Topic Starter
Karen

Pachiru wrote:

oh the voice, looks like chipmunk

it doesn't need a <2* diff tho?
someone is working on it dw
Fia
这么几把啊
Gaia
神速。
Topic Starter
Karen

Sonnyc wrote:

Normal.
00:26:228 (3) - Imo adding a new combo would work nicely with the distinct song, but if you do not prefer a short combo, the current setting is fine too. added
00:48:000 (4,5,6,1) - I'd consider the transition of this 1/2 spacing was really bad, since this normal is relatively in a low tier difficulty. The visuals are noticably different, and it is hard to tell these are a constant 1/2 beat. Please use a same spacing at 00:48:857 (6,1) too. yes
01:19:371 (4,5) - The spacings of each slider tail feels really close, which creates some inconsistency in visuals. Hope you could place more space between those. This stuff never happened before. yes
01:29:142 (1) - Considering there are spare space enough, I think you can try to avoid the hp bar overlap. yes

Hard.
01:00:857 (2) - This jump really feels random to suddenly exist at such a music where it is nothing special to get emphasized. yes

Expert.
00:15:085 (1,2) - The spacing concept didn't felt consistent to indicate the 1/4 rhythm properly, because the exact concept was also used right before at 00:14:400 (5,6,7). Using a different spacing concept to indicate the different rhythms of each will increase the structure you'll want to deliver. too much consistency might make a map boring so i tried to not do much, but i make that consistent with 00:20:828 (2,3) - this instead, i think it's fine
00:25:971 (4,1) - Similar issue as above. Since the same spacing concept was already used at 00:25:628 (4,1) as a 1/4 rhythm, I strongly doubt if this could function as an anti-jump. right, stacked them instead
00:50:742 (1,2) - Are these unbalanced bezier sliders intended? o.o fixed
01:10:800 (5,6,1) - There are similar stream usage in visuals at 00:55:542 (5,6,1) - 01:01:028 (4,5,1). I think you could maintain a consistent stream concept for here too? yes
01:30:000 (1,2) - Not really sure if it is nice enough to read the 1/1 properly, after a 1/4 spacing of 01:29:142 (1,1). lol i like ending a map like this, like my other map do

Good map. Definitely worth a nomination if the other diffs are as good as the existing ones.
Thanks!

and now pending!
Ellyu
蹲q差一秒wpcap :(
不过还是送个水摸吧 :)

Expert
00:01:714 (2) - 3/4的slider会好些
00:13:371 (1,2,3,4) - ctrl+g 这里本应该是一个stream jump 却在00:13:285 (4,1) - 这里间距太小卡了一下感觉很怪,ctrl+g后因为bpm不高和cs3的原因也不会难打。
00:25:714 (1,2,3,4) - same as^
00:26:742 (1) - ctrl+g会合flow一些
00:55:542 (5,6,1) - 这种不是应该561都叠的吗
01:01:028 (4,5,1) - 01:10:800 (5,6,1) - 同上,如果我说错了请忽略
01:06:514 (3) - 这个是不是出界了
01:30:000 (1,2) - 这里本来是三个重音做成这样很奇怪啊,不如改成三个circle来个跳
Suimya
Moe Karen, here's mod4mod from your queue o3o/

General:
  1. How about adding some more tags, since as far as I can see, that this song came from an eroge, so how about adding "eroge" , "visual novel" and ofc don't forget to add "short version" in the tags as well. Since it's short version song, so yeah =3=/
KSHR's Easy:
  1. 00:12:342 (3,4,5,6) - well, I understand why you're doing this, but adding that many notes on easy might be too much tbh, so how about making 00:13:028 (5,6) - into 1/1 slider instead? it would fit even more imo
  2. 00:19:885 (2) - maybe you forgot to add whistle on this slider's head? somehow it sounded like something missing there, that's why =3=/
  3. 00:22:628 (2) - ^
  4. 00:49:371 (3,4,5,6) - same suggest as before 00:12:342 (3,4,5,6) - , make (5,6) into 1 slider instead? would be better imo
  5. 00:58:285 (4) - I think making this slider like this might play much better imo

Hard:
  1. 00:07:200 (2,3) - I really think this jump is way too high to be in a hard diff tbh, how about lower it down a bit, I think would be better imo
  2. 01:13:200 (2,3,4,1,2,3) - honestly I think this would be a bit tricky to play, even though it's just a hard diff, how about unstacking these notes 01:14:228 (1,2,3) - , I think it would be better and it won't be as confusing as now ><
Insane:
  1. 00:01:200 (4) - I don't think this slider needed a nc, why don't you remove it? I think it would be better imo o.o
  2. 00:13:028 (1,2,3,4,1,2,3,4) - I really didn't like how you shaped this stream here, how about fixing this space between 00:13:028 (1,2,3,4) - and 00:13:371 (1,2,3,4) - then remove the nc here 00:13:371 (1) - , I really don't think it's necessary to add a nc here, since it's just a stream, so yeah ></
  3. 00:18:514 (3,4,5,6,1,2,3,4) - ^
  4. 00:58:285 (4,5,6,7,1,2,3,4) - ^ I don't understand why you kept doing this, since I don't think it fits with music tbh, since there is no changing in the music so that's why I don't understand, there is more afterwards, I just think you got my point at least ></

Kencho's Extra:
  1. 00:01:714 (2) - the blanket here is a bit off, how about moving the last slider's point 1 grid to the left, this might fix it
  2. 00:10:114 (4) - how about ctrl+g with this slider? I think it would follow your style nicely with this diff tbh o.o/
  3. 00:47:142 (1,2,3) - I really didn't like how this triple looks like right now, how about sticking them perfectly they look a bit off atm, that's why ><
  4. 00:48:514 (1,2,3) - ^
  5. 01:20:742 (10) - I think ctrl+g would go well here and it would also play much better imo

Expert:
That circle size though, seriously Karen so ero =w=/
  1. 00:00:685 (1) - how about adding a nc here, i think it would fit with what you did here, I mean for the patterns and jumps honestly I think you're missing a nc that's why ><
  2. 01:20:914 (1,2) - maybe stack the (2) perfectly under (1)'s tail, since it's a bit off right now

I think that's all I could find, seriously this map is perfect and I can see it bubbled soon tbh =3=/

Karen ganbatte ><
lit120
that star icon

yes, from ur q

https://osu.ppy.sh/s/436763 https://osu.ppy.sh/s/457621 idk which one .-.

[expert]
  1. 00:24:857 (1,2,3,1,2,3,4,1,2,3,4) - HAHAHAHAHAHA, this one got me so good XD
  2. 00:51:942 (1,2,3) - let's see... i know it's kinda different from 00:50:742 (1,2,3,4) - , but try this one for "fun" xd http://puu.sh/tCxlT/41ab7ce913.jpg
  3. 01:30:000 (1,2) - well nice spacing, but given that the sound looks like a downbeat ish for me there, get the spacing more further for (2) instead .-.
[kencho]
  1. 01:20:571 (9,10,1) - maybe setting 01:20:742 (10) - to the middle of (9) and (10)'s head as a linear note instead will do
[insane]

brb almost done. have to go
Topic Starter
Karen

handsome muscle wrote:

蹲q差一秒wpcap :(
不过还是送个水摸吧 :)

Expert
00:01:714 (2) - 3/4的slider会好些 00:01:885 - 这里有音,不然也不会用不一样的排列
00:13:371 (1,2,3,4) - ctrl+g 这里本应该是一个stream jump 却在00:13:285 (4,1) - 这里间距太小卡了一下感觉很怪,ctrl+g后因为bpm不高和cs3的原因也不会难打。 太难了
00:25:714 (1,2,3,4) - same as^
00:26:742 (1) - ctrl+g会合flow一些 现在的滑条头跟前面1/4滑条的角度很舒服
00:55:542 (5,6,1) - 这种不是应该561都叠的吗 反向梗
01:01:028 (4,5,1) - 01:10:800 (5,6,1) - 同上,如果我说错了请忽略
01:06:514 (3) - 这个是不是出界了 没有
01:30:000 (1,2) - 这里本来是三个重音做成这样很奇怪啊,不如改成三个circle来个跳 这是我个人很喜欢的结尾

Sekaii wrote:

Moe Karen, here's mod4mod from your queue o3o/

General:
  1. How about adding some more tags, since as far as I can see, that this song came from an eroge, so how about adding "eroge" , "visual novel" and ofc don't forget to add "short version" in the tags as well. Since it's short version song, so yeah =3=/ added eroge into tags, i don't like other tags =w=
Hard:
  1. 00:07:200 (2,3) - I really think this jump is way too high to be in a hard diff tbh, how about lower it down a bit, I think would be better imo
  2. 01:13:200 (2,3,4,1,2,3) - honestly I think this would be a bit tricky to play, even though it's just a hard diff, how about unstacking these notes 01:14:228 (1,2,3) - , I think it would be better and it won't be as confusing as now >< 01:13:457 - this break is long enough for players to react i think
Insane:
  1. 00:01:200 (4) - I don't think this slider needed a nc, why don't you remove it? I think it would be better imo o.o
  2. 00:13:028 (1,2,3,4,1,2,3,4) - I really didn't like how you shaped this stream here, how about fixing this space between 00:13:028 (1,2,3,4) - and 00:13:371 (1,2,3,4) - then remove the nc here 00:13:371 (1) - , I really don't think it's necessary to add a nc here, since it's just a stream, so yeah ></ i like the shape aaa and the small jump was for the vocal
  3. 00:18:514 (3,4,5,6,1,2,3,4) - ^
  4. 00:58:285 (4,5,6,7,1,2,3,4) - ^ I don't understand why you kept doing this, since I don't think it fits with music tbh, since there is no changing in the music so that's why I don't understand, there is more afterwards, I just think you got my point at least ></
Expert:
That circle size though, seriously Karen so ero =w=/ why is cs3 ero ;w;
  1. 00:00:685 (1) - how about adding a nc here, i think it would fit with what you did here, I mean for the patterns and jumps honestly I think you're missing a nc that's why >< added on 00:00:514 (1) - this one
  2. 01:20:914 (1,2) - maybe stack the (2) perfectly under (1)'s tail, since it's a bit off right now

I think that's all I could find, seriously this map is perfect and I can see it bubbled soon tbh =3=/

Karen ganbatte ><

lit120 wrote:

that star icon

yes, from ur q

https://osu.ppy.sh/s/436763 https://osu.ppy.sh/s/457621 idk which one .-.

[expert]
  1. 00:24:857 (1,2,3,1,2,3,4,1,2,3,4) - HAHAHAHAHAHA, this one got me so good XD
  2. 00:51:942 (1,2,3) - let's see... i know it's kinda different from 00:50:742 (1,2,3,4) - , but try this one for "fun" xd http://puu.sh/tCxlT/41ab7ce913.jpg there's no sound on 00:52:371 - , or it doesn't fit
  3. 01:30:000 (1,2) - well nice spacing, but given that the sound looks like a downbeat ish for me there, get the spacing more further for (2) instead .-. it's my style
[insane]

brb almost done. have to go

thanks!
lit120
ok, where was i...

[insane]
  1. 00:57:257 (4) - y not just copy paste the slider from 00:56:742 (2) -
[normal]
  1. 00:59:657 (2) - so where's the clap on the end of the slider?
not a big deal here
xxdeathx
eroge was a bigger mistake

[General]
  1. Add Kagamine Ren and ken###### to tags
  2. Gap between normal, hard, insane is a little funny. Hard object density is close to insane sometimes, normal in the fast parts has same spacing but much less object density than hard
[Easy]
nothing

[Normal]
nothing except mentioning spacing and object density compared to hard

[Hard]
  1. Most diffs at this bpm and object density use ar8. I feel ar7 is way too slow for this kind of diff, especially since places like the ending 01:26:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - have the exact same triple rhythm as the insane
  2. 00:53:485 (1,2) - not exactly parallel
[Insane]
  1. 00:05:485 (1,1) - Slider curves should be consistent
  2. 01:14:742 (4,5) - 1/6 on experts 1/8 on insane??
  3. 01:30:000 (2) - nc?
[Ken's Expert]
  1. 00:04:628 (4) - 00:11:828 (2) - I think ctrl-g makes it play better
  2. 00:10:114 (4) - ^
  3. 00:24:857 (1,2,3) - 00:26:228 (1,2,3) - Since the second one doesn't have claps maybe you don't want to use the same jump pattern for both of these
  4. 00:40:800 (1) - this NC seems unnecessary
  5. 00:51:942 (1,1) - I expected this bigger spacing since the sv on the first slider is so fast
  6. 01:08:571 (1,3) - Why not 1212 NC here to stay consistent with 01:09:257 (1,1) -
  7. 01:20:742 (10) - The placement looks uneven, it'd be more aes if you put it like this and ctrl-g either 10 or 1
[Expert]
  1. 00:14:400 (5,6,7) - 00:15:085 (1,2,3) - even though 6-7 is circle to circle, this inconsistent spacing is confusing since the overall patterns appear the same
  2. 00:16:800 (2,3) - ctrl-g this rhythm is better to have a clickable object on 00:17:142
  3. 00:55:542 (5,6,1) - I know the vocal doesn't start until (1), but I don't think the 5-6 are different instruments so they shouldn't be mapped differently and on different combo
  4. 01:01:542 (5,6,1) - 00:56:057 (5,6,1) - make this consistent
  5. 01:30:000 (1,2) - why is this spacing so small? I figure this part should have big spacing to match the intensity of the sound
I'm not BN anymore so I can't write call me back :thinking:
Affirmation
m4m from your Q

[General]
Turn off widescreen support

[Easy]
00:17:142 (2) - ctrl HJ for flow
00:54:685 - I thyink you should add a beat here since strong vocal is in here, not 00:54:857 - .
01:12:685 (1,2,3) - this pattern looks hard to read.... DS looks similar, I suggest you add a beat in 01:13:885 - .

[Normal]
00:10:971 (1) - looks hard flow with 00:11:657 (2) - , How about ctrl Hj and make more qa sy flow?
00:28:800 (3,4) - blanket
01:10:971 (3) - move to 01:11:139 - , This part has vocal beat,

[Hard]
00:02:400 - this part has really strong beat, I suggest you adding a clickable beat.
00:02:742 (1,2,3,4) - why you nade jump here? looks awkward in this part, and this part doesn't need emphasizing. make same with 00:08:228 (1,2,3,4) -
00:10:628 (5) - since you didn't used this 3/4 slider, I don't recommend to you use this rhythm, just finish slider at 00:10:800 -
00:53:485 (1,2) - make parallel for better view,
00:58:285 (3) - I think you should emphasize this part, not 00:57:600 (1,2) - .

[Insane]
00:13:714 (1) - how about make jump like 00:13:371 (1) - ?
00:19:200 (1) - ^
00:38:400 (1,2,3,4) - I suggest you make triangles with 00:38:400 (1,2,4) - and 00:38:571 (2,3,4) - for better looking.
01:14:742 (4,5) - end at 01:15:042 - 01:15:385 - ?

[Extra]
01:03:771 (5,1) - Swap NC for devide patterns.
01:08:914 (3) - NC

[Expert]
00:52:842 (1,1) - this note after spinner looks hard to read and play,
01:30:342 (2) - antijump looks weird, I suggest make a jump.

GL
Lavender
Random mod
[Insane]
  1. 00:24:514 (10,1) - 我觉得可以放远点,因为00:23:828 (3,4) - 和这个差不多远啊
[Expert]
  1. 00:15:342 (2) - 感觉这个overmap不太好,00:15:685 (3) - 在这里overmap都好一些,后面同理
  2. 00:55:542 (5,6) - 这两个note上的音好像没有什么特别值得凸显的东西吧
  3. 01:01:028 (4,5) - 个人不喜欢脱离原曲做jb
  4. 01:08:828 (2,4) - 这个overmap打起来手感太差了
  5. 01:30:171 - 这里也是强音,推荐01:30:000 (1) - 拆成两个1/4滑条
这歌听得我尴尬症犯了
Kencho

Sekaii wrote:

Kencho's Extra:
  1. 00:01:714 (2) - the blanket here is a bit off, how about moving the last slider's point 1 grid to the left, this might fix it
    OK
  2. 00:10:114 (4) - how about ctrl+g with this slider? I think it would follow your style nicely with this diff tbh o.o/
    OK
  3. 00:47:142 (1,2,3) - I really didn't like how this triple looks like right now, how about sticking them perfectly they look a bit off atm, that's why ><
    Well, because of stacking effect. But I see this triple would be worst in HR mod, so you are right
  4. 00:48:514 (1,2,3) - ^
    ^
  5. 01:20:742 (10) - I think ctrl+g would go well here and it would also play much better imo
    I moved closer

lit120 wrote:

[kencho]
  1. 01:20:571 (9,10,1) - maybe setting 01:20:742 (10) - to the middle of (9) and (10)'s head as a linear note instead will do
    Yea

xxdeathx wrote:

[Ken's Expert]
  1. 00:04:628 (4) - 00:11:828 (2) - I think ctrl-g makes it play better
    OK
  2. 00:10:114 (4) - ^
    OK
  3. 00:24:857 (1,2,3) - 00:26:228 (1,2,3) - Since the second one doesn't have claps maybe you don't want to use the same jump pattern for both of these
    I changed the first jump pattern
  4. 00:40:800 (1) - this NC seems unnecessary
    Keep, same as 00:46:285 (1,2) -
  5. 00:51:942 (1,1) - I expected this bigger spacing since the sv on the first slider is so fast
    Actually it only 1.7x but maybe effected by the sv, so I decrease the spacing.
  6. 01:08:571 (1,3) - Why not 1212 NC here to stay consistent with 01:09:257 (1,1) -
    Because the downbeat are huge on 01:09:257 - and 01:09:600 -
  7. 01:20:742 (10) - The placement looks uneven, it'd be more aes if you put it like this and ctrl-g either 10 or 1
I keep 01:20:914 (1) - but changed 01:20:742 (10) -

Neoskylove wrote:

[Extra]
01:03:771 (5,1) - Swap NC for devide patterns.
Keep, same as 00:55:542 (4,1) - 00:58:285 (5,1) - 01:01:028 (4,1) - etc
01:08:914 (3) - NC
Keep because the downbeat are huge on 01:09:257 - and 01:09:600 -
Thanks for mod

My 700 Post
osu file format v14

[General]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53400
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 0,2742,8228,13714,19200,24685,27428,32914,38400,43885,49371,53485,58971,64457,69942,75428,80914,86400,91885
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.75

[Metadata]
Title:Oniichan, Motto!
TitleUnicode:お兄ちゃん、もっと!
Artist:Yakushi Ruri
ArtistUnicode:薬師るり
Creator:Karen
Version:Kencho's Extra
Source:お兄ちゃん、キッスの準備はまだですか? エッチの準備はまだですか?
Tags:Kencho ken2010123 KSHR onikissh tinkle position
BeatmapID:1187492
BeatmapSetID:559860

[Difficulty]
HPDrainRate:5.4
CircleSize:4.1
OverallDifficulty:8.3
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fdev04_saya.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,342.857142857143,4,2,1,70,1,0
0,-83.3333333333333,4,2,1,70,0,0
428,-83.3333333333333,4,2,1,5,0,0
514,-83.3333333333333,4,2,1,70,0,0
942,-83.3333333333333,4,2,1,5,0,0
1028,-83.3333333333333,4,2,1,70,0,0
1457,-83.3333333333333,4,2,1,5,0,0
1542,-83.3333333333333,4,2,1,70,0,0
2742,-100,4,2,1,60,0,0
13028,-100,4,2,1,70,0,0
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241,363,49542,1,2,0:0:0:0:
261,135,49714,1,4,3:0:0:0:
369,317,49885,1,2,0:0:0:0:
389,89,50057,5,8,3:0:0:0:
252,249,50228,1,2,0:0:0:0:
272,21,50400,1,4,3:0:0:0:
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224,285,55200,1,8,0:0:0:0:
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320,351,55885,5,8,0:3:0:0:
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32,246,73285,1,4,0:3:0:0:
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75,347,90000,6,0,P|134:362|187:337,1,120.000004577637,4|8,3:0|0:3,0:0:0:0:
276,260,90342,2,0,P|177:235|185:338,1,240.000009155274,4|0,3:0|0:0,0:0:0:0:
256,192,90771,12,0,92657,0:0:0:0:
Sonnyc
Easy.
00:12:342 (3,4,5,6) - 00:49:371 (3,4,5,6) - 01:07:542 (1,2,3) - I wouldn't say 175bpm as something low. Considering this difficulty to be the lowest one, I feel such 1/1 circles appearing in a row to be a bit difficult to become a beginner friendly aspect. Mind making these a little easier?
01:12:685 (1,2,3) - I don't think the current spacing was kinda reflecting the rhythms properly, but it would be because the rhythms are constructed with 2 circles and a slider with a wide time interval. Actually the current design could work, but can you try making (1,2) a slider instead?

Kencho.
00:05:571 - 00:11:057 - I guess expressing these beats along the vocal would've fit the music better. How do you think?

Let me know when you're ready.
Gaia
aaa my angel renchon

[General]
some audio leadin would be nice/ probably 2000 since ur offset is 0 lol

[KSHR]
00:32:914 (1) - i guess maybe if you could place this somewhere on the left instead itd be better?
00:50:742 (1) - this could but placed lower for a more uniform pattern
01:09:942 (1,2) - maybe try 3/2 reverse

[Normal]
spacing is really high for a normal tbh, i feel like there's a diff gap between easy and this diff
also when you change sv you should change ds as well to keep the spacing consistent imo

00:15:428 (5) - 00:18:171 (5) - 00:20:914 (5) - (etc) switch to circle ? slider train a bit long here
00:43:028 (5) - maybe delete this?

[Hard]
00:03:257 (2,3,4) - kinda big jump since it has a triple
00:55:714 (4,1) - remove claps?
01:01:028 (3,4,1) - eh this flow isnt great imo
01:07:714 (3,4,5) - kinda hard so maybe 1/4 reverse instead?
01:19:371 (1,2) - the jump should be on (1) not (2) imo
01:24:857 (1) - ^ to keep it consistent (though the jump here is on (3) :gabrielthinking:)

[Insane]
00:00:171 (2,3,4) - 00:02:057 (1,2,1) - keep ur spacings consistent, 1st set is 1/2 2nd set is 1/4
00:02:742 (1,2,3) - ^ it's especially confusing here since it's the same combo and right after each other
00:04:114 (1,2,3,4,5,6) - 00:09:600 (1,2,3,4,5,6) - same here, not as bad but still confusing imo. rest of the map just keep an eye out for it urself i guess
00:14:914 (1) - bigger jump?
00:19:714 (2) - smaller jump i think, nothing needs emphasis here
00:20:400 (1) - contrary to the above this should have larger spacing
00:42:857 (2) - copy paste ctrl+j (1)?
00:58:971 (1,2,3,4) - some harsh flow here
00:59:657 (3) - drum clap on head?

[Kenchon]
00:00:000 (1,2,1,2,1) - the spacing here is all messed up :>
00:13:028 (1,2,3,4,5,6) - u can probably place this differently from the rest of the patterns since this should be emphasized more
00:55:542 (4) - 00:58:285 (5) - 01:01:028 (4) - (and the rest) NC?
00:59:657 (3) - drump clap on head pls
01:04:457 (1) - ^
01:09:771 (2) - ^
01:11:314 (11,1) - switch NC
01:19:200 (5) - why the low spacing here?
01:21:600 (3) - drum clap again?
01:30:771 (1) - the very end u get this tiny 'tick' sound, maybe switch the the default soft sampleset just for the softer sound?

[Renchon, motto!!]
00:13:285 (4,1) - my only problem with this stream is that this is stacked otherwise i can actually play this lol
00:14:742 (6,7) - 00:15:085 (1,2,3) - looks exactly the same, plays totally differently
00:18:857 (1,2,1,2) - why hanzer :s
00:52:842 (1) - ninja spinner lol. this is just under 2 beats so yeah :/ //// edit: i think auto needs to be able to spin at least 3000 for it to be rankable? not entirely sure but u should double check
01:04:457 (1) - 01:05:828 (1,2,3) - rhythm consistency?
01:08:571 (1,2,3,4) - idk why this shud be sped up o.o
01:30:000 (1) - imo maybe 2 kicksliders would be nice here?

glglglhfhf
KSHR

Sekaii wrote:

KSHR's Easy:
  1. 00:12:342 (3,4,5,6) - well, I understand why you're doing this, but adding that many notes on easy might be too much tbh, so how about making 00:13:028 (5,6) - into 1/1 slider instead? it would fit even more imo Fixed as you suggested.
  2. 00:19:885 (2) - maybe you forgot to add whistle on this slider's head? somehow it sounded like something missing there, that's why =3=/
    Fixed. I can't hear any sounds from the left side of my earphone.. gimme the new one..
  3. 00:22:628 (2) - ^ Fixed. AGAHJARJAAAAA
  4. 00:49:371 (3,4,5,6) - same suggest as before 00:12:342 (3,4,5,6) - , make (5,6) into 1 slider instead? would be better imo
    Same!
  5. 00:58:285 (4) - I think making this slider like this might play much better imo
    No change, honetsly I see no difference from the current one in terms of flow, gameplay etc.

Neoskylove wrote:

[Easy]
00:17:142 (2) - ctrl HJ for flow
No change. I don't think this improves the flow that much because it doesn't change the cursor movement.
00:54:685 - I thyink you should add a beat here since strong vocal is in here, not 00:54:857 - .
True, fixed by turning 00:54:171 (2) - into a 3/2 slider and rearranged the pattern
01:12:685 (1,2,3) - this pattern looks hard to read.... DS looks similar, I suggest you add a beat in 01:13:885 - .
No change. Just adding a note here makes the pattern much harder because it makes a 3/2 gap between in notes which is unfriendly and should be avoided.

Sonnyc wrote:

Easy.
00:12:342 (3,4,5,6) - 00:49:371 (3,4,5,6) - 01:07:542 (1,2,3) - I wouldn't say 175bpm as something low. Considering this difficulty to be the lowest one, I feel such 1/1 circles appearing in a row to be a bit difficult to become a beginner friendly aspect. Mind making these a little easier?
00:12:342 (3,4,5,6) - 00:49:371 (3,4,5,6) - => 2 sliders, 01:07:542 (1,2,3) - (2,3) => 1 slider

01:12:685 (1,2,3) - I don't think the current spacing was kinda reflecting the rhythms properly, but it would be because the rhythms are constructed with 2 circles and a slider with a wide time interval. Actually the current design could work, but can you try making (1,2) a slider instead?
Fixed as you suggested

Gaia wrote:

[KSHR]
00:32:914 (1) - i guess maybe if you could place this somewhere on the left instead itd be better?
Let me keep it as is. I feel the current flow really fits to the vocal line, especially its stress at 00:32:914 - . AHHH hard to explain subjective feeling..
00:50:742 (1) - this could but placed lower for a more uniform pattern
Rearranged the pattern itself as Sonnyc suggested
01:09:942 (1,2) - maybe try 3/2 reverse
No change. The current rhythm can follow not only the vocal line but also the electric sound which goes from 01:10:457 - . Also this is just my subjective reason, but I don't wanna use 3/2 slider as much as possible because recent Easy difs I've seen have lots of ones..

Thanks for modding!


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[Metadata]
Title:Oniichan, Motto!
TitleUnicode:お兄ちゃん、もっと!
Artist:Yakushi Ruri
ArtistUnicode:薬師るり
Creator:Karen
Version:KSHR's Easy
Source:お兄ちゃん、キッスの準備はまだですか? エッチの準備はまだですか?
Tags:Kencho KSHR onikissh tinkle position eroge
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Topic Starter
Karen

lit120 wrote:

ok, where was i...

[insane]
  1. 00:57:257 (4) - y not just copy paste the slider from 00:56:742 (2) - it's already a copied one

xxdeathx wrote:

eroge was a bigger mistake

[General]
  1. Add Kagamine Ren and ken###### to tags we don't like our old names
  2. Gap between normal, hard, insane is a little funny. Hard object density is close to insane sometimes, normal in the fast parts has same spacing but much less object density than hard so overall the gap is fine lol
[Easy]
nothing

[Normal]
nothing except mentioning spacing and object density compared to hard

[Hard]
  1. Most diffs at this bpm and object density use ar8. I feel ar7 is way too slow for this kind of diff, especially since places like the ending 01:26:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - have the exact same triple rhythm as the insane buffed to 7.5
  2. 00:53:485 (1,2) - not exactly parallel
[Insane]
  1. 00:05:485 (1,1) - Slider curves should be consistent
  2. 01:14:742 (4,5) - 1/6 on experts 1/8 on insane??
  3. 01:30:000 (2) - nc?
[Expert]
  1. 00:14:400 (5,6,7) - 00:15:085 (1,2,3) - even though 6-7 is circle to circle, this inconsistent spacing is confusing since the overall patterns appear the same
  2. 00:16:800 (2,3) - ctrl-g this rhythm is better to have a clickable object on 00:17:142 used circles instead
  3. 00:55:542 (5,6,1) - I know the vocal doesn't start until (1), but I don't think the 5-6 are different instruments so they shouldn't be mapped differently and on different combo i still think 00:55:714 (1) - this is a different part lol
  4. 01:01:542 (5,6,1) - 00:56:057 (5,6,1) - make this consistent
  5. 01:30:000 (1,2) - why is this spacing so small? I figure this part should have big spacing to match the intensity of the sound because it's a funny end
I'm not BN anymore so I can't write call me back :thinking:

Neoskylove wrote:

m4m from your Q

[General]
Turn off widescreen support

[Easy]
00:17:142 (2) - ctrl HJ for flow
00:54:685 - I thyink you should add a beat here since strong vocal is in here, not 00:54:857 - .
01:12:685 (1,2,3) - this pattern looks hard to read.... DS looks similar, I suggest you add a beat in 01:13:885 - .

[Normal]
00:10:971 (1) - looks hard flow with 00:11:657 (2) - , How about ctrl Hj and make more qa sy flow? flow is ok to me
00:28:800 (3,4) - blanket
01:10:971 (3) - move to 01:11:139 - , This part has vocal beat,

[Hard]
00:02:400 - this part has really strong beat, I suggest you adding a clickable beat. i should make the rhythm simple
00:02:742 (1,2,3,4) - why you nade jump here? looks awkward in this part, and this part doesn't need emphasizing. make same with 00:08:228 (1,2,3,4) -
00:10:628 (5) - since you didn't used this 3/4 slider, I don't recommend to you use this rhythm, just finish slider at 00:10:800 - i think it fits well
00:53:485 (1,2) - make parallel for better view,
00:58:285 (3) - I think you should emphasize this part, not 00:57:600 (1,2) - .

[Insane]
00:13:714 (1) - how about make jump like 00:13:371 (1) - ? hmm looks bad
00:19:200 (1) - ^
00:38:400 (1,2,3,4) - I suggest you make triangles with 00:38:400 (1,2,4) - and 00:38:571 (2,3,4) - for better looking. 00:38:914 (4,5) - this is a different part so
01:14:742 (4,5) - end at 01:15:042 - 01:15:385 - ?

[Expert]
00:52:842 (1,1) - this note after spinner looks hard to read and play, it's in the middle i think it's fine
01:30:342 (2) - antijump looks weird, I suggest make a jump. well it's a nice one i don't know why everyone hates it

GL

Lavender wrote:

Random mod
[Insane]
  1. 00:24:514 (10,1) - 我觉得可以放远点,因为00:23:828 (3,4) - 和这个差不多远啊
[Expert]
  1. 00:15:342 (2) - 感觉这个overmap不太好,00:15:685 (3) - 在这里overmap都好一些,后面同理 我觉得00:15:771 (4,1) - 这里停顿跟后面chuchu完美契合
  2. 00:55:542 (5,6) - 这两个note上的音好像没有什么特别值得凸显的东西吧 只是为了好玩,如果不改不能泡我就改
  3. 01:01:028 (4,5) - 个人不喜欢脱离原曲做jb
  4. 01:08:828 (2,4) - 这个overmap打起来手感太差了 前面是overmap后面不是,所以为了保持后面的手感我前面也加了
  5. 01:30:171 - 这里也是强音,推荐01:30:000 (1) - 拆成两个1/4滑条
这歌听得我尴尬症犯了

Gaia wrote:

aaa my angel renchon

[General]
some audio leadin would be nice/ probably 2000 since ur offset is 0 lol

[KSHR]
00:32:914 (1) - i guess maybe if you could place this somewhere on the left instead itd be better?
00:50:742 (1) - this could but placed lower for a more uniform pattern
01:09:942 (1,2) - maybe try 3/2 reverse

[Normal]
spacing is really high for a normal tbh, i feel like there's a diff gap between easy and this diff spacing is large but the rhythm is simple i guess the gap is fine
also when you change sv you should change ds as well to keep the spacing consistent imo

00:15:428 (5) - 00:18:171 (5) - 00:20:914 (5) - (etc) switch to circle ? slider train a bit long here because circles make the gap bigger ;-;
00:43:028 (5) - maybe delete this? i think it's important

[Hard]
00:03:257 (2,3,4) - kinda big jump since it has a triple
00:55:714 (4,1) - remove claps? i dislike circles without hitsounds so i added all i can add
01:01:028 (3,4,1) - eh this flow isnt great imo
01:07:714 (3,4,5) - kinda hard so maybe 1/4 reverse instead? it's for consistent with 01:07:028 (4,5) -
01:19:371 (1,2) - the jump should be on (1) not (2) imo
01:24:857 (1) - ^ to keep it consistent (though the jump here is on (3) :gabrielthinking:)

[Insane]
00:00:171 (2,3,4) - 00:02:057 (1,2,1) - keep ur spacings consistent, 1st set is 1/2 2nd set is 1/4
00:02:742 (1,2,3) - ^ it's especially confusing here since it's the same combo and right after each other
00:04:114 (1,2,3,4,5,6) - 00:09:600 (1,2,3,4,5,6) - same here, not as bad but still confusing imo. rest of the map just keep an eye out for it urself i guess
00:14:914 (1) - bigger jump?
00:19:714 (2) - smaller jump i think, nothing needs emphasis here
00:20:400 (1) - contrary to the above this should have larger spacing
00:42:857 (2) - copy paste ctrl+j (1)?
00:58:971 (1,2,3,4) - some harsh flow here
00:59:657 (3) - drum clap on head?

[Renchon, motto!!]
00:13:285 (4,1) - my only problem with this stream is that this is stacked otherwise i can actually play this lol i like the tsack, it fits the two spacined streams
00:14:742 (6,7) - 00:15:085 (1,2,3) - looks exactly the same, plays totally differently
00:18:857 (1,2,1,2) - why hanzer :s buce
00:52:842 (1) - ninja spinner lol. this is just under 2 beats so yeah :/ //// edit: i think auto needs to be able to spin at least 3000 for it to be rankable? not entirely sure but u should double check it only needs 1000 and i'm sure it's rankable
01:04:457 (1) - 01:05:828 (1,2,3) - rhythm consistency? i don't think they need to be consistent because too much consistency makes a map boring
01:08:571 (1,2,3,4) - idk why this shud be sped up o.o the background sound told me to do o.o
01:30:000 (1) - imo maybe 2 kicksliders would be nice here?

glglglhfhf

no comment means fixed, and updated the guest diffs as well, thanks!
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