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Ito Kanako - Uncontrollable [CatchTheBeat]

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Topic Starter
Yumeno Himiko
This beatmap was submitted using in-game submission on 2017年10月28日 at 10:29:17

Artist: Ito Kanako
Title: Uncontrollable
Source: CHAOS;CHILD
Tags: ChäoS;Child opening op tv size 5pb. 科学アドベンチャーシリーズ SCIENCE ADVENTURE SERIES 妄想科学ADV Mousou Kagaku ADV 伊藤香奈子 examination exam
BPM: 210
Filesize: 3059kb
Play Time: 01:29
Difficulties Available:
  1. Gigalomaniacs (5.56 stars, 371 notes)
  2. Platter (3.2 stars, 319 notes)
  3. Rain (4.33 stars, 340 notes)
  4. Salad (1.98 stars, 212 notes)
Download: Ito Kanako - Uncontrollable
Information: Scores/Beatmap Listing
---------------
If you are God, and the delusion becomes reality. About what kind of the noids you get?
Is it the sensual world? The despotic society? The destructive sanctions? Or...



Thanks to Shad0w1and for the video. Sorry I forget to take the video in when it goes to ranked LoL
sxy62146214
O.O
sxy62146214
本不该嘴欠摸图,但是看到你正在上传就下了一下。
OK

[ Chaos]
恩是的,难度如其名,开起来的确有点Chaos :)
00:10:266 (1,2,3) - 感觉莫名其妙的摆法,一个Dash出去然后回到原来的x,(我认为)向来不是一个好选择
00:27:838 (3) - 从"("改成“”“)”?
00:36:266 (7,8,9,10,1,2) - 同1

并不太回摸Overdose,觉得不错。

骗星...3
Shurelia
beep
2017-01-17 17:26 examination: hey
2017-01-17 17:26 Shurelia: yo
2017-01-17 17:26 examination: testplay my new map <3
2017-01-17 17:26 Shurelia: sure !
2017-01-17 17:26 Shurelia: np
2017-01-17 17:26 examination: ACTION is listening to [https://osu.ppy.sh/b/1183358 Itou Kanako - Uncontrollable]
2017-01-17 17:27 Shurelia: d;ing
2017-01-17 17:32 Shurelia: hoooo
2017-01-17 17:33 Shurelia: nice map
2017-01-17 17:33 examination: lol
2017-01-17 17:33 Shurelia: new op?
2017-01-17 17:33 examination: ok finally i have a nice overdose
2017-01-17 17:33 examination: opening of chaos;child tv
2017-01-17 17:33 Shurelia: even though there are some sliders movement that too slow despite of the overall map's movement.
2017-01-17 17:34 Shurelia: probably that jump.
2017-01-17 17:34 Shurelia: need to be nerfed.
2017-01-17 17:34 examination: that jump is intended :o
2017-01-17 17:34 Shurelia: too much emphasis
2017-01-17 17:34 Shurelia: i know.
2017-01-17 17:35 examination: ahh ok
2017-01-17 17:36 Shurelia: 00:05:266 (4) - can you maake it straight instead?
2017-01-17 17:36 Shurelia: currently I need to brake a bit to catch the entire droplets.
2017-01-17 17:37 Shurelia: which is awkward.
2017-01-17 17:37 examination: ok
2017-01-17 17:39 Shurelia: 00:14:552 (6) -
2017-01-17 17:39 Shurelia: moce this to 196
2017-01-17 17:39 Shurelia: would play much better imo
2017-01-17 17:39 examination: I had it fixed now :D
2017-01-17 17:39 Shurelia: 00:05:266 (4,1) - oooo
2017-01-17 17:40 Shurelia: that explain why the random miss.
2017-01-17 17:40 Shurelia: can you extend 4 to end it at blue instead?
2017-01-17 17:40 Shurelia: quite inconsistent rhythm with
2017-01-17 17:40 Shurelia: 00:04:409 (1,2,3) -
2017-01-17 17:40 examination: I remapped that pattern
2017-01-17 17:40 Shurelia: alright then
2017-01-17 17:40 Shurelia: just make sure to not leave 4 and 1 a 1/4 gap. :D
2017-01-17 17:42 examination: ok I updated these two patterns
2017-01-17 17:42 examination: :D
2017-01-17 17:43 Shurelia: 00:16:552 (4,5,6,7) - a pixel
2017-01-17 17:43 Shurelia: *some pixels
2017-01-17 17:44 Shurelia: either reduce the distances or just make a different pattern.
2017-01-17 17:44 examination: good, I gonna reduce the ds a bit
2017-01-17 17:49 Shurelia: 00:36:266 (7,8,9,10) - kinda not fit
2017-01-17 17:49 Shurelia: with the previous hyper
2017-01-17 17:49 examination: hmm
2017-01-17 17:49 Shurelia: just roate it a bit
2017-01-17 17:49 examination: let me try this with a more vertical pattern
2017-01-17 17:49 Shurelia: about 30 or so.
2017-01-17 17:49 Shurelia: since the current stream is too slow
2017-01-17 17:51 examination: I made it easier to catch now
2017-01-17 17:51 Shurelia: alright.
2017-01-17 17:52 Shurelia: don't worry, the 90's jump is fine now
2017-01-17 17:52 Shurelia: I'm just too noob.
2017-01-17 17:53 Shurelia: why my laptop suddenly give me random lags.
2017-01-17 17:53 Shurelia: uuuuu
2017-01-17 17:53 examination: lol
2017-01-17 17:53 examination: mine too
2017-01-17 17:56 Shurelia: 00:57:838 (2) -
2017-01-17 17:56 Shurelia: should start
2017-01-17 17:56 Shurelia: 00:57:909 -
2017-01-17 17:56 Shurelia: at here
2017-01-17 17:56 examination: ok
2017-01-17 17:57 Shurelia: also make the slider ends at 00:58:195 - for better emphasis to kiai
2017-01-17 17:57 Shurelia: basically you can just move the slider to 00:57:909 - and you're done
2017-01-17 17:57 examination: lol
2017-01-17 17:57 examination: I already changed it
2017-01-17 17:59 Shurelia: 01:06:266 (1,2,3,4) - hmmmmm
2017-01-17 17:59 Shurelia: idk but probably 1,2,3,4 all of them need more emphasis
2017-01-17 17:59 examination: hmmmmmm
2017-01-17 17:59 examination: will all of them HDashes be too hard?
2017-01-17 18:00 Shurelia: naah, it won't/
2017-01-17 18:00 Shurelia: the drum will support it well
2017-01-17 18:01 Shurelia: something like this ? https://shurelia.s-ul.eu/Pk22tMW7
2017-01-17 18:03 examination: ok I tried four red fruits and I can catch them all
2017-01-17 18:03 examination: ;w;
2017-01-17 18:03 Shurelia: yep, tested it and it play well.
2017-01-17 18:07 Shurelia: also
2017-01-17 18:07 Shurelia: 01:06:981 (6) -
2017-01-17 18:07 Shurelia: i mean
2017-01-17 18:07 Shurelia: 01:06:838 (5,6,7,8) -
2017-01-17 18:07 Shurelia: make it just like this ?
2017-01-17 18:07 Shurelia: https://shurelia.s-ul.eu/QgUXmj6e ?
2017-01-17 18:08 Shurelia: if you really added the 4 HDs.
2017-01-17 18:15 examination: ahh
2017-01-17 18:15 examination: no
2017-01-17 18:15 examination: I used them too often in other maps
2017-01-19 19:03 Shurelia: ooh you're here
2017-01-19 19:03 Shurelia: wanna irc now?
2017-01-19 19:04 examination: k
2017-01-19 19:04 Shurelia: maa, lemme start with slad first
2017-01-19 19:04 examination: sure
2017-01-19 19:07 Shurelia: 00:19:123 (1) - can you rotate it 45 degree
2017-01-19 19:07 Shurelia: kinda too hard to be read tbh
2017-01-19 19:08 examination: ok
2017-01-19 19:09 Shurelia: 00:36:266 (1,2) - a bit too dangerous
2017-01-19 19:09 Shurelia: might just stack these on 00:37:409 (1) -
2017-01-19 19:10 examination: hmm I'll move them to x:176
2017-01-19 19:10 examination: cut down a bit
2017-01-19 19:10 Shurelia: that's ok
2017-01-19 19:12 Shurelia: 00:57:123 (2) - idk but this one gonna be easy to miss
2017-01-19 19:12 Shurelia: nerf it a bit?
2017-01-19 19:12 Shurelia: also 00:57:695 (3) - might want to try on x:384 ?
2017-01-19 19:12 Shurelia: same reason.
2017-01-19 19:12 Shurelia: looks kinda confusing to me.
2017-01-19 19:13 Shurelia: actually
2017-01-19 19:13 Shurelia: 00:57:695 (3) - is already ok
2017-01-19 19:13 Shurelia: 01:20:838 (1,2,1,2) - buff these.
2017-01-19 19:13 examination: I wish a dash here so I made that 2.6x ds
2017-01-19 19:14 Shurelia: I can catch these without any dash.
2017-01-19 19:14 examination: well I nerf it a bit
2017-01-19 19:14 examination: ok
2017-01-19 19:15 Shurelia: that's all for salad i guess/
2017-01-19 19:15 examination: kkkk
2017-01-19 19:16 Shurelia: ACTION is playing [https://osu.ppy.sh/b/1183877 Itou Kanako - Uncontrollable [Platter]] <CatchTheBeat> +DoubleTime
2017-01-19 19:17 Shurelia: somehow I only able to check a platter whether it's good or not.
2017-01-19 19:17 Shurelia: by playing it with DT lol
2017-01-19 19:17 examination: :o
2017-01-19 19:20 Shurelia: 00:06:838 (2) - can you try to place it at 384 instead
2017-01-19 19:20 Shurelia: kinda awkward for broking my zig-zag movements at here.
2017-01-19 19:21 examination: ok
2017-01-19 19:21 Shurelia: if you do
2017-01-19 19:22 Shurelia: make another zig-zag with placing 00:07:123 (3) - ontop of 00:06:552 (1) - or somewhere else
2017-01-19 19:22 Shurelia: continued with 4
2017-01-19 19:22 Shurelia: but that
2017-01-19 19:22 Shurelia: gonna make 00:07:695 (1) - lost its emphasis
2017-01-19 19:22 Shurelia: 00:05:409 (1,2,3,4,1,2,3,4) - probably you need to re-map this one
2017-01-19 19:24 Shurelia: 00:27:552 (2) - gonna hard for acc xd, but sure
2017-01-19 19:25 examination: ok I remapped that parts
2017-01-19 19:25 examination: lol that's a tricky anti-flow
2017-01-19 19:25 examination: but easy to catch
2017-01-19 19:25 Shurelia: yep lol
2017-01-19 19:27 Shurelia: 01:23:980 (3) -
2017-01-19 19:28 Shurelia: just make it asme like the previous one
2017-01-19 19:28 Shurelia: 01:23:552 (2) -
2017-01-19 19:29 Shurelia: hol
2017-01-19 19:29 Shurelia: y
2017-01-19 19:30 Shurelia: a
2017-01-19 19:30 Shurelia: i just realized
2017-01-19 19:30 Shurelia: that you put HP on all diffs is very low.
2017-01-19 19:30 Shurelia: probably add +1 - 1,2 to all diff.
2017-01-19 19:30 examination: o
2017-01-19 19:30 examination: ok
2017-01-19 19:30 examination: lol
2017-01-19 19:30 Shurelia: ACTION is playing [https://osu.ppy.sh/b/1183490 Itou Kanako - Uncontrollable [Rain]] <CatchTheBeat> +Hidden
2017-01-19 19:30 Shurelia: platter should be all
2017-01-19 19:36 examination: ok
2017-01-19 19:37 Shurelia: 00:03:980 (4,1) -
2017-01-19 19:37 Shurelia: damn
2017-01-19 19:37 Shurelia: this is why i keep missing on this part.
2017-01-19 19:37 Shurelia: can make 00:03:980 (4,1) - to start at 00:04:266 - instead?
2017-01-19 19:37 examination: hmm
2017-01-19 19:37 Shurelia: i mean
2017-01-19 19:37 examination: I was following vocal
2017-01-19 19:37 examination: but it feels a bit awkward lol
2017-01-19 19:38 Shurelia: i know but this is really weird.
2017-01-19 19:38 Shurelia: honestly.
2017-01-19 19:39 examination: fixed
2017-01-19 19:39 examination: also gonna fix this in overdose
2017-01-19 19:39 Shurelia: 00:03:980 (4,1,2,3,4,5) - yeah Hidden player gonna hate this one.
2017-01-19 19:40 Shurelia: 00:05:409 (1) - and you did it correctly at 00:05:409 (1) - here
2017-01-19 19:40 examination: fixed now :D
2017-01-19 19:41 Shurelia: 00:16:980 (1,2,1,2,1,2,1,2) - for some reason the first 1-2 didn't have HD
2017-01-19 19:41 Shurelia: i mean
2017-01-19 19:41 Shurelia: first 2
2017-01-19 19:42 examination: that's intended
2017-01-19 19:42 Shurelia: hoo
2017-01-19 19:44 Shurelia: should be all for now , i guess
2017-01-19 19:44 examination: :D ok
2017-01-19 19:46 examination: time to get your kd
2017-01-19 19:46 Shurelia: aight.
Topic Starter
Yumeno Himiko

sxy62146214 wrote:

本不该嘴欠摸图,但是看到你正在上传就下了一下。
OK

[ Chaos]
恩是的,难度如其名,开起来的确有点Chaos :)
00:10:266 (1,2,3) - 感觉莫名其妙的摆法,一个Dash出去然后回到原来的x,(我认为)向来不是一个好选择 这个pattern不难接 我特地削了距离
00:27:838 (3) - 从"("改成“”“)”? 故意造逆flow很难受
00:36:266 (7,8,9,10,1,2) - 同1

并不太回摸Overdose,觉得不错。

骗星...3
thx for your check

thx a lot for Shurelia's irc mod :)
Xinnoh
boop

get an anime bg, current one isn't that good tbh.

Salad
General: Make more clear distinctions between dashes and walks
There's way too many dashing left/right repetitive patterns in kiai, plate is just going back and forth with the occasional slowdown for a slider. Use smaller spacing in general to have less dash spamming
Would probably look better aesthetically if slider tick was 2
00:01:695 (3,1) - This dash seems larger than the other dashes in the opening. Would suggest to increase the others to this size so it's clearer that they are dashes
00:04:266 (1,2,1) - Second dash should be larger cause the beat starts playing on it
00:06:266 (4,1) - Just make most of the dashes that look like they could be walked bigger so it's clear it's either a dash or a walk
00:07:695 (1,2,3,1) - Spacings should be reversed a little, first ones small, second ones larger. Matches pitch because second is higher
00:21:409 (1,2) - Have a consistent spacing between 1,2 in places like 00:22:266 (3,1) -
00:25:409 (2,3,1) - Little difference between the walk and dash here
00:38:838 (1) - In this general section for the next 10-15 seconds there's a lot of tap dashing. Dashes should more just be used for emphasises with most of it walkable on salad
00:59:409 (2,3,4,1) - Dashing back and forth is overused as I mentioned in the top

Platter
00:44:409 (2) - Move 2 above 1 to simplify this, harder than others atm
00:55:409 (6) - Move left a little for better aesthetic
01:04:266 (4,5,6,7) - Back and forth might be a bit much
01:11:695 (1,2) - Seems a bit farther compared to other walks
01:15:980 (2) - Make this go left to simplify

Rain
00:24:695 (4) - NC somewhere
00:37:409 (1) - Htsound
00:52:838 (3,4,5,1) - Flow is a bit hard to follow here, could nerf around 3,4,5
01:15:409 (2,3) - Underspaced significantly
01:23:123 (1,2) - Could reduce a little, since that last 1/1 threw me off

Chaos
00:03:123 (1,2) - Seems a bit too small to flow well
00:18:695 (3) - Should be closer since the last pattern implies it's stacked
00:36:409 (2,1) - imo 1/1 gaps on the same side are cancer :/ really against the meta
00:56:123 (4) - rotate clockwise a little for leniancy
01:10:409 (1,2,5,6) - These patterns are really hard to follow, change a little
01:14:980 (1) - Up SV a little, easy to miss droplet
01:23:266 (2,1) - cancer

Quality goes up with the difficulty. gj on the top diffs, may want to improve stuff on salad though
Topic Starter
Yumeno Himiko

Sinnoh wrote:

boop

get an anime bg, current one isn't that good tbh. Lazy to search one. In fact it's hard to find a moe girl bg.

Salad
General: Make more clear distinctions between dashes and walks
There's way too many dashing left/right repetitive patterns in kiai, plate is just going back and forth with the occasional slowdown for a slider. Use smaller spacing in general to have less dash spamming
Would probably look better aesthetically if slider tick was 2 kk I'll fix this soon.
00:01:695 (3,1) - This dash seems larger than the other dashes in the opening. Would suggest to increase the others to this size so it's clearer that they are dashes I cut down ds a bit here
00:04:266 (1,2,1) - Second dash should be larger cause the beat starts playing on it fine
00:06:266 (4,1) - Just make most of the dashes that look like they could be walked bigger so it's clear it's either a dash or a walk fixed
00:07:695 (1,2,3,1) - Spacings should be reversed a little, first ones small, second ones larger. Matches pitch because second is higher nerfed a bit
00:21:409 (1,2) - Have a consistent spacing between 1,2 in places like 00:22:266 (3,1) - ok
00:25:409 (2,3,1) - Little difference between the walk and dash here fixed
00:38:838 (1) - In this general section for the next 10-15 seconds there's a lot of tap dashing. Dashes should more just be used for emphasises with most of it walkable on salad ok I'll remap these
00:59:409 (2,3,4,1) - Dashing back and forth is overused as I mentioned in the top fixed

Platter
00:44:409 (2) - Move 2 above 1 to simplify this, harder than others atm ok I also nerfed the ds a bit
00:55:409 (6) - Move left a little for better aesthetic a grid left
01:04:266 (4,5,6,7) - Back and forth might be a bit much moved 01:04:552 (6) and it should be fine now
01:11:695 (1,2) - Seems a bit farther compared to other walks moved a bit
01:15:980 (2) - Make this go left to simplify I think this pattern is fine

Rain
00:24:695 (4) - NC somewhere done
00:37:409 (1) - Htsound ok
00:52:838 (3,4,5,1) - Flow is a bit hard to follow here, could nerf around 3,4,5 hmm I think it's easy to follow here, so I keep it no change
01:15:409 (2,3) - Underspaced significantly Intended, since the later pattern contains large dashes
01:23:123 (1,2) - Could reduce a little, since that last 1/1 threw me off

Chaos
00:03:123 (1,2) - Seems a bit too small to flow well nerfed a bit
00:18:695 (3) - Should be closer since the last pattern implies it's stacked closer now
00:36:409 (2,1) - imo 1/1 gaps on the same side are cancer :/ really against the meta seem fine from my point of view
00:56:123 (4) - rotate clockwise a little for leniancy ok
01:10:409 (1,2,5,6) - These patterns are really hard to follow, change a little not that hard to catch XD
01:14:980 (1) - Up SV a little, easy to miss droplet fixed
01:23:266 (2,1) - cancer still, this is not a really hard pattern imo

Quality goes up with the difficulty. gj on the top diffs, may want to improve stuff on salad though
thx a lot! remapped some parts of the Salad diff.
LiousPL
NM Request Mod. (when I end my new map project, and upload it I messege you for mod, ok?)
  • Itou Kanako - Uncontrollable
    General
    1. Change combo color 5 to a lighter one (It little mixed up with a black background).
    2. I think change wallpaper to anime it's good idea too.

      Chaos
    3. 00:01:980 (1,2) - Little closer.
    4. 00:05:695 (2) - To x:256
    5. 00:09:695 (3,1) - This 1 is hard to pick after this hdash. Reduce the distance.
    6. 00:13:409 (1) - Change this slider like this https://osu.ppy.sh/ss/7112923 becouse this is easier to caught after the 1/4 hdash
    7. 00:35:123 (1,2) - Move 2 closer to 1
    8. 00:35:552 (4,5) - Move 5 closer to 1
    9. 00:35:980 (7) - New combo here is good idea.
    10. 00:48:838 (1,2,3,4) - Hard to pick this all.
    11. 00:53:838 (4,5,6,7) - ^
    12. 01:12:980 (2) - Move to x:380 for better flow
    13. 01:13:123 (3) - Move to x:244
    14. 01:15:695 (1,2,3,4) - Take this all little closer to each other

      Rain
    15. 00:15:980 (2) - Ctrl + H
    16. 00:16:266 (3) - To x:80
    17. 01:00:980 (4) - To x:352 becouse there are better flow.
    18. 01:06:695 (4,5) - Ctrl + H for better beat drop here.

      Platter
    19. 00:09:266 (2) - To x:304 for small break
    20. 00:16:980 (1,2,3,4) - Take them all closer to each one, for better start slower part here.
    21. 00:57:123 (1) - To x:240 for a small break again

      Salad
    22. 00:16:980 (1,2,1,2,1,2,1,2) - - Maybe this first 2 to x:176, second 2 to x:384, third 1 to x:144, fourth 1 to x:416 (and little close them) like https://osu.ppy.sh/ss/7113156
    23. 00:39:695 (1,2,3) - Some more movement here.
    24. 00:58:552 (2) - Ctrl + H for better flow.
    25. 01:29:409 (1) - Maybe curve this slider a little? Like Ctrl + >?
Topic Starter
Yumeno Himiko

LiousPL wrote:

NM Request Mod. (when I end my new map project, and upload it I messege you for mod, ok?) sure, just pm me your map XD
  • Itou Kanako - Uncontrollable
    General
    1. Change combo color 5 to a lighter one (It little mixed up with a black background).
    2. I think change wallpaper to anime it's good idea too. sure gonna find a moe girl bg owo

      Chaos
    3. 00:01:980 (1,2) - Little closer. ok
    4. 00:05:695 (2) - To x:256 I don't think reduce ds here is a nice choice, as I want to emphasize the jump
    5. 00:09:695 (3,1) - This 1 is hard to pick after this hdash. Reduce the distance. 00:09:980 (1,2) - actually the ds here is reduced to make sure that players can easily catch the previous pattern.
    6. 00:13:409 (1) - Change this slider like this https://osu.ppy.sh/ss/7112923 becouse this is easier to caught after the 1/4 hdash On the contrary, I think it'll be harder to catch since the moving speed suddenly decreases here.
    7. 00:35:123 (1,2) - Move 2 closer to 1 ok
    8. 00:35:552 (4,5) - Move 5 closer to 1 ^
    9. 00:35:980 (7) - New combo here is good idea. nice idea
    10. 00:48:838 (1,2,3,4) - Hard to pick this all. ds reduced a bit, should be fine now
    11. 00:53:838 (4,5,6,7) - ^ fixed too
    12. 01:12:980 (2) - Move to x:380 for better flow I just reduced the ds here to make a better flow
    13. 01:13:123 (3) - Move to x:244 ^
    14. 01:15:695 (1,2,3,4) - Take this all little closer to each other This pattern works fine to me since I can hardly miss here, but I'll also wait for other modders' opinions.

      Rain
    15. 00:15:980 (2) - Ctrl + H tho, I can hardly understand the reason for an anti-flow but the current flow feels nice imo
    16. 00:16:266 (3) - To x:80 ^ since that isn't changed
    17. 01:00:980 (4) - To x:352 becouse there are better flow. x:320 instead
    18. 01:06:695 (4,5) - Ctrl + H for better beat drop here. I can understand your reason but I just want to make several challenging small jumps here to emphasize the strong beats.

      Platter
    19. 00:09:266 (2) - To x:304 for small break no, the finish deserves a dash here
    20. 00:16:980 (1,2,3,4) - Take them all closer to each one, for better start slower part here. ok, reduced the ds a bit
    21. 00:57:123 (1) - To x:240 for a small break again same reason, this deserves a dash

      Salad
    22. 00:16:980 (1,2,1,2,1,2,1,2) - - Maybe this first 2 to x:176, second 2 to x:384, third 1 to x:144, fourth 1 to x:416 (and little close them) like https://osu.ppy.sh/ss/7113156 seems better now
    23. 00:39:695 (1,2,3) - Some more movement here. I reduced most dashes in these patterns so I don't think I'll change ds here.
    24. 00:58:552 (2) - Ctrl + H for better flow. made it curved instead
    25. 01:29:409 (1) - Maybe curve this slider a little? Like Ctrl + >? ayy I don't think this is necessary, just keep it a vertical slider.

thx a lot for your mod, very useful and nice suggestions~~
Hunter Howl
appearing out of nowhere to give you mod lol

m4m to this https://osu.ppy.sh/s/547283

Salad
- 00:14:552 (1) - a little far than now?
- 00:16:980 (1,2,1,2,1,2,1,2) - the music itself demand from large distance to small so i guess a little re-arranging is gonna gud xd
- 00:21:409 (1) - shouldn't this have a little more movement? 1 grid to left
- 00:22:266 (3) - ^ (1 grid to right)
- 00:36:409 (2) - i think making this one as a clue for the next note is kinda needed (imo) so a few grids to right
- 00:36:838 (1) - ^
rest seems good

Platter
- 00:16:980 (1,2,3,4) - same ones from salad
- 00:28:695 (3) - the movement from this note is kinda awkward i'd say. maybe move it to right a little?
- 00:33:695 (5,6) - it's better to replace those as slider and having dash at (5)
- 00:34:552 (4) - it's kinda far
- 00:34:980 (5) - if this wasn't for HDash then i'm telling you for moving this between lol

Rain
- 00:02:408 (4,5) - this is way too early for 4 1/2 HDash, shouldn't you reduce them to make Dash instead?
- 00:16:980 (1,2,1,2,1,2,1,2) - these goes well from salad & Platter

just 1 stuff i'm concerned
- 01:21:980 (1,2,3,4) - i didn't see this one from platter in which kinda break the gap between

Chaos
why cs5 and hp7?
- 00:02:266 (2) - if you want to keep this, try to reduce the volume. it's kinda of "not fitting"
- 00:13:409 (1,2,3) - i'd like to see if you can flip this. the movement is kinda annoying lol
- 00:14:552 (1) - flip?
- 00:16:980 (1,2,1,2,1,2,1,2) - you should've know by this lol
- 00:18:838 (4) - Synth (can i reffer it like this?) is continiuos so i guess you can extend the slider to 3/4
- 00:21:409 (1) - it'll be good if you turn this into note with Dash for the next one (by that i mean the tail)
- since next patterns are the sameones i'm gonna say so i guess i'll end it like this

allright. that's all. good luck :D
CLSW
[Platter]
00:55:838 (2) - this part isn't good for its inertia, can you make a bit more distance between 00:55:695 (1,2) - ?

cannot find any of special issues, good work!

[Rain]
00:00:838 (1,2,3) - you actually follow the rest of patterns as instrumental, but this one follows vocal. how about to try with instrumental rhythm instead?
00:16:980 (1,2,1,2,1,2,1,2) - HDash usage order looks like completely opposite, try to HDash on 00:16:980 (1,2,1,2) - and make semi edgedash for 00:17:838 (1,2,1,2) - ?
00:32:980 (2) - antiflow here seems inconsistent with its movement, how about to try straight flow? (ctrl + g and replace on x 512)

[Chaos]
00:59:123 (1) - I expected some more jumpy flow, not repetitive slider. how about to make a jump on 00:59:409 - at least?

good map

:idea:
Topic Starter
Yumeno Himiko

Hunter Howl wrote:

appearing out of nowhere to give you mod lol

m4m to this https://osu.ppy.sh/s/547283

Salad
- 00:14:552 (1) - a little far than now? ok
- 00:16:980 (1,2,1,2,1,2,1,2) - the music itself demand from large distance to small so i guess a little re-arranging is gonna gud xd I know, but it's the easiest diff in my set, so I place small dashes.
- 00:21:409 (1) - shouldn't this have a little more movement? 1 grid to left I think it's fine but 1 grid left can make the flow more artistic
- 00:22:266 (3) - ^ (1 grid to right) ^ done
- 00:36:409 (2) - i think making this one as a clue for the next note is kinda needed (imo) so a few grids to right Just a similar pattern to 00:16:980 (1,2,1,2,1,2,1,2), so keep no change atm
- 00:36:838 (1) - ^ ^
rest seems good

Platter
- 00:16:980 (1,2,3,4) - same ones from salad I can understand, but I've adjusted the ds a bit and think it's nice for platter now :(
- 00:28:695 (3) - the movement from this note is kinda awkward i'd say. maybe move it to right a little? ok
- 00:33:695 (5,6) - it's better to replace those as slider and having dash at (5) the slider tail of 5 is following the vocal ;w;
- 00:34:552 (4) - it's kinda far nerfed a bit
- 00:34:980 (5) - if this wasn't for HDash then i'm telling you for moving this between lol ayy I didn't mean to place HDash here, nice catch

Rain
- 00:02:408 (4,5) - this is way too early for 4 1/2 HDash, shouldn't you reduce them to make Dash instead? You're right here, changed to dash
- 00:16:980 (1,2,1,2,1,2,1,2) - these goes well from salad & Platter lol no change!

just 1 stuff i'm concerned
- 01:21:980 (1,2,3,4) - i didn't see this one from platter in which kinda break the gap between I make these jumps with same ds, so wherever it moves, it keeps the same size jumps.

Chaos
why cs5 and hp7? cuz I mapped this diff with cs5, changed HP to 6.5
- 00:02:266 (2) - if you want to keep this, try to reduce the volume. it's kinda of "not fitting" volume reduced a bit here
- 00:13:409 (1,2,3) - i'd like to see if you can flip this. the movement is kinda annoying lol No lol, I tried my best to make this antiflow easy to catch
- 00:14:552 (1) - flip? ^ same reason
- 00:16:980 (1,2,1,2,1,2,1,2) - you should've know by this lol still same reason
- 00:18:838 (4) - Synth (can i reffer it like this?) is continiuos so i guess you can extend the slider to 3/4 fine
- 00:21:409 (1) - it'll be good if you turn this into note with Dash for the next one (by that i mean the tail) nice suggestion
- since next patterns are the sameones i'm gonna say so i guess i'll end it like this

allright. that's all. good luck :D

CLSW wrote:

[Platter]
00:55:838 (2) - this part isn't good for its inertia, can you make a bit more distance between 00:55:695 (1,2) - ? nerfed this pattern a bit

cannot find any of special issues, good work!

[Rain]
00:00:838 (1,2,3) - you actually follow the rest of patterns as instrumental, but this one follows vocal. how about to try with instrumental rhythm instead? just the beginning part, Platter and Overdose are also following vocal, I think it'fine.
00:16:980 (1,2,1,2,1,2,1,2) - HDash usage order looks like completely opposite, try to HDash on 00:16:980 (1,2,1,2) - and make semi edgedash for 00:17:838 (1,2,1,2) - ? ok, it feels better now
00:32:980 (2) - antiflow here seems inconsistent with its movement, how about to try straight flow? (ctrl + g and replace on x 512) ok

[Chaos]
00:59:123 (1) - I expected some more jumpy flow, not repetitive slider. how about to make a jump on 00:59:409 - at least? remapped a bit

good map

:idea:
thx a lot Hunter Howl and CLSW!
changed to a moegirl bg
草草草为了这个bg下了个cg包然后被剧透了一脸 等汉化完赶紧推游戏
SYAHME

examination wrote:

The Chaos diff is made with cs5, so I won't change the cs :(
Please change the CS to 4 :p, tbh your map set is already good.
Kudosu please
Atrue
My first CTB modding post ever wheeeeeee..
I'll use Chinese tho lol

Unused hitsounds:
soft-slidertick10.wav

没看metadata,见谅

其实我在想不用加个cup吗? Salad有点难 233
[Salad]
总算能打了,但是说不出点所以然。 有点感觉跳的间距比较难把握。
01:06:552 (3) - 我自己打的时候觉得有点难,连着的跳有点撑不住
[Platter]
不挑太多了,有些地方可能是我感觉有问题,比如不是很确定consistency在这里是不是也通用
00:26:552 - 觉得漏了音,可以顺便加一下啊,顺着flow来应该不会太难吧? 考虑到感觉的话弄成了个HD,不知道这样能不能行[Rain]
00:18:695 (3) - 我在考虑如果把这个note就放在2的位置呢? like this:00:36:552 - 这里应该可以顺便带一下,加个note cover一下音?[Chaos]
感觉有点吵诶,不过可能本身击打感需要音效强调,这点跟std不太一样。
00:35:409 (3,4) - 感觉跳大了,因为音乐好像没有那么强烈变化, 其他地方的强调反而没有做到这个地步。可以试试这种pattern00:42:838 (4) - 考虑换成大跳吗? 这里感觉滑条带过没有强调到位。
00:57:195 - 这种情况下一般加不加转盘?

求考试大神详解,祝好运
Topic Starter
Yumeno Himiko

Atrue wrote:

My first CTB modding post ever wheeeeeee..
I'll use Chinese tho lol

Unused hitsounds:
soft-slidertick10.wav 好 删了

没看metadata,见谅

其实我在想不用加个cup吗? Salad有点难 233 人懒 不想做了_(:3」∠)_
[Salad]
总算能打了,但是说不出点所以然。 有点感觉跳的间距比较难把握。
01:06:552 (3) - 我自己打的时候觉得有点难,连着的跳有点撑不住 宝贵的意见,改了改了~
[Platter]
不挑太多了,有些地方可能是我感觉有问题,比如不是很确定consistency在这里是不是也通用
00:26:552 - 觉得漏了音,可以顺便加一下啊,顺着flow来应该不会太难吧? 考虑到感觉的话弄成了个HD,不知道这样能不能行

我倒是觉得这里不用加,Platter我本身塞的已经相对较满了 能空拍的地方我尽量空出来

[Rain]
00:18:695 (3) - 我在考虑如果把这个note就放在2的位置呢? like this: 这个可以有,改了以后flow更顺了

00:36:552 - 这里应该可以顺便带一下,加个note cover一下音?加音确实可以加,不过我现在的梗加了这个note会比较别扭,感

觉这个音也不是必要的
[Chaos]
感觉有点吵诶,不过可能本身击打感需要音效强调,这点跟std不太一样。
00:35:409 (3,4) - 感觉跳大了,因为音乐好像没有那么强烈变化, 其他地方的强调反而没有做到这个地步。可以试试这种pattern

嗯不错,我把两边的稍微倾斜了一下00:42:838 (4) - 考虑换成大跳吗? 这里感觉滑条带过没有强调到位。 确实应该是大跳更好,但我这一段的这个地方都是用的滑

条,另一部分是大跳,可以相对减小一点难度

00:57:195 - 这种情况下一般加不加转盘?rc写的 The spacing between the end of a spinner and the next object must be

at least 1/2 a bar regardless of BPM. 这种情况再加转盘的话太短了,不太容易接受


求考试大神详解,祝好运
谢谢黄书~
Atrue
多谢考试大神!
SYAHME

Atrue wrote:

多谢考试大神!
别客气
JBHyperion
CS5 hype :O

mod coming soon
Xinely
黄书大神 :O
Sc4v4ng3r
That reminds me, I need to finish my mod ;-;

M4M as requested.

[General]
  1. Get an anime bg I mean, I have one which might fit the song's mood nicely, maybe you can check out this (dimension's 1920x1080)
[Salad]
  1. Most of the problematic distances are better but some of them still needs further fixing - they still look like dashes when they are intended to be walkable. I'll point out the excessive ones but those borderline ones you gotta spot them out.
  2. There's quite a lot of back and forth basically throughout the whole map, and variation isn't used too much. This could get really tiring for beginners who somehow are starting off with salads, and due to the high BPM the stress on the arm is built up. Kinda relates back to the first point but try to reduce the overall distance(once again) to avoid this.
  3. 00:05:980 (3) - This distance might feel uncomfortable for newbies as nothing special lands on this note. I would reduce the distance to be like 00:07:123 (3) - .
  4. 00:07:695 (1,2,3) - The whole movement feels quite ambiguous on whether to dash or not - and beginners who plays this difficulty will have trouble. I would suggest you to reduce down this to remove the ambiguity.
  5. 00:18:695 (1,1,2) - Personally I find this flow quite intimidating as the BPM is quite high and double anti-flow like this could be quite hard to execute in such a short amount of window they have. I would place (2) on the right side of 00:19:409 (2) - to make a smoother flow.
  6. 00:30:552 (1) - This distance especially feels quite far due to the flow-stop on 00:29:980 (3) - and a distance slightly above the other similar notes like 00:32:838 (1) - . Reduce the distance.
  7. 00:41:123 (4,1) - Swap NC so that it stays consistent with 00:38:838 (1,2) - .
  8. 00:41:980 (1) - I would reduce the distance here a tiny bit because of how 1/2 full horizontal slider looks in high BPM - it could look quite intimidating, especially with it creating an anti-flow.
  9. 00:43:409 (1) - By doing this you are skipping over that beat at 00:43:695 - , which you have emphasized before at 00:38:838 (1,2) - . I would like to see consistency here, so try to separate this into another circle+1/1 slider.
  10. 00:50:552 (2) - This note's strength(or pitch) is comparatively lower than 00:51:123 (1) - so I don't see a reason why this has an equal distance like that. Reduce it, it is also ambiguous at the same time.
  11. 00:53:409 (1,2,1,2) - Due to how much momentum is created by the horizontal sliders ALL of this distance could be seen as dashes, which could be quite challenging for newbies as consecutive dashing could induce a miss, especially due to the high BPM. I highly recommend you to reduce down all of these distances.
  12. 01:04:838 (1,2,3) - Like the second point, I would reduce the overall distance here for the same reason.
  13. 01:10:552 (1,2) - Not only the pattern is used so many times already, but the distance is yet again ambiguous here. Would reduce the distance, and maybe make alteration to the pattern cause it's so often used lol
  14. 01:14:266 (2) - Nothing really special lands here so I suggest you to reduce the distance here as well.
  15. 01:21:409 (2,1,2,1,2,3) - Again, another pattern which requires constant dashing due to the distance. While this is at the end of the song and accentuating it is fine, but having so much consecutive dashes(even though if they aren't intended) can still tire out the beginners. Seeing that there's no Cup, consecutive dashes can be even more challenging. I again highly suggest you to reduce down the overall distance on this pattern.
[Platter]
  1. 00:00:838 (1,2,3) - Ambiguous distances from the start could be confusing, especially due to these 3 notes being the first 3 notes. I would reduce the overall distance here.
  2. 00:08:552 (2) - Another ambiguous distance that is quite hard to be caught by solely walking. Reduce the distance.
  3. 00:09:980 - 00:16:695 - This whole section feels awkward to play. Some of the downbeats are dashes while others can still be caught by walking - combine this with high BPM and this whole section will be very troublesome to play for Platter players. While the patterns themselves are fine, I do believe that you can lay out your dashes better - you could try to have dashes on big white ticks instead of all downbeats for simplicity, and others could be just distance increment(don't make it an ambiguous distance tho).
  4. 00:18:695 (1) - I suggest you to make this a little bit more vertical as the previous rhythm had a lot of dashes, so transitioning into this slider, then into a hyper could be hard.
  5. 00:22:695 (1,2,3) - Without a dash in middle of (2) you can't catch all the objects for these 3 notes. I highly suggest you to reduce down the overall distance and possibly make (2) a little bit more vertical to avoid this, because this pattern is only used from Rains, and even then very rarely.
  6. 00:27:552 (2,3) - Because of how far the droplet of (2) is sticking out to the right, players are forced to move to the right then to the left, and then a hyper to the right, which can get erratic for a Platter. Remember that Platter is just an introduction for hypers, so complex movements including hypers can get quite out of hand. I suggest you to make (2) a simpler slider shape.
  7. 00:30:552 (1) - There's no special instrument here, and all the other downbeats weren't having hypers like this until the next part transition so I would remove this hyper as it is overemphasizing this tick.
  8. 00:37:409 - to 00:46:552 - I feel that you are placing your dashes in the wrong places. Why is 00:38:838 (1) - this a dash without any strong instruments while 00:37:980 (3) - this with at least an electric guitar and a snare doesn't have any? Heck even the doubles like 00:38:266 (4,5) - could get occasional dashes, but going with the weakest one out of the bunch musically doesn't make sense at all. And also the dashes get inconsistent - 00:40:266 (3) - this gets a dash after a measure for a reason that I don't know. I highly suggest you do re-pattern this whole section so that the dashes are both consistent and are landing on the strong beats, rather than the weak ones.
  9. 00:51:123 (1,2,3,4,1,2,3,4) - I know the instrument's more intense here, but due to how horizontal the notes are placed you will require a dash or two in middle of them(like dashing between (1) and (2) then (2) to (3) to give an example), which generally is somewhat of a difficulty spike. Especially when the BPM is high like this, dash heavy patterns like this can be quite erratic and could make the players miss as well. I would reduce the overall distance at least(or even make the sliders more vertical) so that the dashing and walking distance is clearer.
  10. 00:55:980 (3,4,5) - Being just introduced to hyper, a hyper then a dash towards the other direction could well result in a miss. I suggest you to reduce down the distance between (4) and (5).
  11. 00:57:980 - until the end - The kiai has a total of 23 hypers(in span of 18 seconds), while the previous parts in total only had 17 hypers in span of 58 seconds. That, to me, sounds like a very significant difficulty spike. And even then the hyper counter starts racking up right before the kiai, and yea, it does make sense. However, placing so many hypers just because it is the chorus of the song like this can get out of hand - and especially when platter players are just introduced to hypers the amount of hypers can overwhelm them. I highly suggest you to reduce down the number of hypers.(for instance you can remove hyper on 00:59:123 (1) - and 01:00:266 (1) - as nothing too special lands there. Instead, you can make normal dashes to emphasize on the downbeat.)
  12. 01:01:123 (6) - No clap :c
  13. 01:03:695 (1,2,3,4,5,6) - This movement can be quite hard if you didn't maintain a perfect timing for all notes previously, as the momentum created here again requires the players to dash in the middle if you didn't. I already explained why this can be erratic, so reduce the overall distance here.
  14. 01:06:552 (3,4) - I know you like placing hypers like this on build-ups but the hyper distance between these 2 are almost unrankable - they are quite far for players who just got introduced to hypers as well. I highly suggest you to reduce down the distance here.
  15. At least more variation of movement was used here, so other than this the difficulty is okay. Just try to work on those distances.
[Rain]
  1. Movement gets better by each difficulty lol
  2. 00:29:980 (4,5) - Snare on (5) is having the only hyper for its type of hyper, and it doesn't feel right. I would remove it as nothing special is justifying the hyper. Same goes 00:34:552 (4,5) - .
  3. 00:36:195 (4,1) - For players who first see 1/4 hypers in high BPMs like this, the far distance here can get quite challanging to play around. The trigger distance for 1/4 hyper is 3.3x and this is way above it. This isn't even the kiai, so I highly suggest you to reduce down the distance here.
  4. 00:38:838 (5) - I'm still against dashing towards this even in Rain. It really doesn't have anything special on it, so I really think that you should reduce down the distance here. Same goes for all notes alike, like 00:41:123 (5) - and 00:43:409 (5) - etc..
  5. 00:46:980 (3) - Again, this note doesn't have anything really special on it, but it requires a dashing to catch this. This can take players by surprise so I suggest you to reduce down the distance.
  6. 00:57:623 (2,1) - Another 1/4 hyper that is ridiculously far for this level of play. Sure, its close to the edge and the playfield border can act as a 'safety net', and its also right before the kiai, but you can certainly give a more comfortable but the same effect with a low distance. I suggest you to lower the distance to 6.2x or something.
  7. 01:13:838 (8) - This sticks out quite to the left, when the starting notes were quite vertical to begin with((1), (2) and (3)), which could be surprising as this pattern could be viewed as absolutely symmetrical.
  8. 01:14:838 (5,1) - Quite a strong hyper into an anti-flow dash can be quite challanging to execute, and it is real uncomfortable due to the high BPM. I suggest reducing down the distance for the hyper. Same goes for 01:16:123 (6,1) - .
Can't mod the overdose as it's far above my skill level. I literally die in the first 10 seconds lol ;-;
GL! Sorry for modding lesser than you did ;-;
Atrue

Xinely wrote:

黄书大神 :O
是新人 ;w;
Aerene
From my queue \o
Reduce the volume on the last 2 notes on all diff.
Chaos:
IS 4.5 CS NOT EVEN A THING :< (keep ur cs5 it fits really well)
Comment: Nice diff ;w;
00:05:409 (1,2,3) – I know what you’re trying to do here, but it doesn’t really fit to me It just feels lacking. 00:06:266 (4,1,2,3,4,5,6) – I would just map this section using only 1/1 circle if you want to keep it, or else redo this part.

00:16:980 (1,2,1,2,1,2,1,2) – I know what you’re to do in this section (I love it), but these 00:17:409 (1,1,1) – circles needed alittle bit of movement just to catch them. I would move them closer, but not to the point that notes would lie on the same axis (example is 00:17:123 (2,1) – where 1 is at x:384, this should be avoided, atleast go like x:404). (I hope I’m making sense here ;w;)
01:29:552 (1) –remove the nc
00:18:695 (3,4) – move them closer a bit.
Sorry, stopping my mod here in ur highest diff. It has cool flow that I don’t want to change ;w;
Rain:
Comments: If it’s intentional then just ignore this, but I find some distances awkward. Like 00:48:123 (3,4,5) for example. 3 has a big distance on 4 and 5 suddenly reduce distance. Another example is 01:11:695 (1,2,3) - I don’t wanna post them all, because there is a lot ;w;
00:37:409 (1) to 00:46:552 (1) – has a lot of dashing, reduce them pls ;w;
00:37:409 (1) – move it to the left (grid level 2) to the left
00:39:123 (6,7,1) – I would move 5 distances (grid level 2) to the left,
The reason I would move is because of consistency reasons. 00:41:409 (6,7), 00:41:980 (1,2), 00:44:266 (1,2), etc are 1 distance apart
Platter:
Comments: Looks good. :d
00:07:695 (1) – remove this and just make this like a 2 sliders from all of your diff.
00:27:552 (2,3) – feels uncomfortable too play
00:37:409 (1,2), 00:38:266 (4,5), 00:39:695 (1,2), 00:40:552 (4,5), etc feels kinda boring. Increase the distance, also to be consistent with rain and overdose.
I’m sorry that this mod is small and shitty
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