Easy00:24:711 (1) - 00:30:197 (1,2) - 00:35:683 (1,2) - 00:41:168 (1) - I mean, having consistent rhythm on all of these patterns would improve the general following of the song as they all are mapped on nearly identical beat patterns and vocals
mm... I understood your point, but this does not feels right for me, what is the sense of make a copypasted map?. I mean that simplifying the rhythms in the same way around the map is boring.
There are many ways to how simplify a song, the most important point is to make this in an intuitive way for new players.00:51:283 (3,1,2) - This could be aesthetically improved if the circularity of these two would be connected or broken completely instead of both going on a tiny bit with each other. Mostly just personal preference and there shouldn't really be any problems with it begin what it is now
lol, well, 00:53:511 (2) - is related to 00:50:768 (2,3) - , making this circular around 00:51:454 (3) - will feels dense, imo.01:45:626 (2,3) - This is slightly inconsistent with the other section since the movement kinda cuts and goes backwards instead of flowing ( 01:34:654 (2,3) - ) or having other kind of patterning where the movement is still continuous ( 01:40:140 (2,3) - ). I'd not really say it's bad for it directly but it's something that is really different when compared to the usual patterning. I would suggest to move the 3 down a bit, roughly bit under the vertical level of the tailpoint of the 2 which would keep the pattern style but it would make the movement bit more continuous
https://puu.sh/vIlk2/70e5597ebe.pngI applied your suggestion. However, man, there are many words for say something simple xD, and about the inconsistency, sincerely i don't found any inconsistency, The pattern feels like previous patterns like 01:38:768 (1,2,3) - or 01:31:911 (2,3) - .01:55:911 (2,3) - Nazi, the blanketing between the reversepoint of 3 and body of 2 is not perfect
fixed.NormalYou have simplified stuff quite a lot in the beginning which kinda makes hard to figure out what exactly you are following, which is one way to map normals. Though this 00:08:768 (2,3) - pattern is kinda different from everything as it is quite intense. So to simplify stuff you could extend the 2 by 1/2 beat and palce a hitcircle here 00:09:626 - which would be consistent with the way you have usually patterned the objects ( see 00:13:740 (1,2,3) - ) or alternatively make all of them more intense. Considering the intensity of the beginning overall, i'd suggest to make that one pattern bit less intense
I think its because how you conceive the way to make normal diffs. I usually switching between intense sections and calm sections when I feel this intuitive in the song.
The voice in the back in 00:08:254 (1,2,3) - contains some intensity (the expectation of "its begin"). But its not very intense here, a repeat is not very intense anyway. Also, add a repeat in 00:13:740 (1,2,3) - feels not good, because it is not the right moment for this since there is any change in the song yet.00:42:197 (3,4) - Sort of similar thingy as above. As the intensity for the similar beat patterns is 00:30:197 (1,2,3) - (or atleast what you have presented it as) it's not really justified to increase the intensity in this kind of a situation where the beat doesn't really increase either
But its full of intensity here!, the "voices" rising in the background are full of intensity.01:16:826 (1,2) - This is inconsistent for some reason with the following three patterns
Good catch!01:25:054 (1) - Nazi, the curve formed by the two last followpoints and the red anchor is little bit tighter than the curve below it. Adjusting the middle point by moving it bit to the right should solve the issue
Fixed02:30:883 (1) - If you want to follow the vocals imo this
https://puu.sh/vIte2/68ae1a292f.png kind of a rhythm would fit it better
I'm not agree. I feels that 02:30:883 (1) - following the voice is more intuitive.Hard00:09:626 (1,2,3) - This pattern doesn't really follow the way that you have mapped otherwise on the sections as the spacing between 1 and 2 is extremely high even when considering the slider leniency and the fact that the 2 is mapped on a really light piano beat which emphasizes it even though it's totally unnecessary
You are not considering the hold effect in (1), or the fact that it is a symmetrical pattern.00:20:597 (1) - You usually haven't NCd these beats so i don't really see a reason to do it here either
I will check all NCs00:25:397 - You have represented these white ticks with a clap on every other occasion with the exception of 00:43:226 - (which imo should have a clap) so could there be a way to represent it here 00:25:397 - aswell?
Well... the actual patter here is following the voice, and because in the previous section the "main sense" was the voice, I felt more appropriate to keep this here.01:08:083 (3) - 01:10:826 (3) - 01:13:397 (3) - 01:16:140 (4) - All of these bring unnecessary emphasis to something that is next to non-existent. The part would feel much more natural if more of the sounds were mapped that are like the ones after the long sliders or the objects after the longer sliders were removed
I'm sorry but I am not agree. The circles are doing this very interesting, they are there because the voice, but adding other notes before the strong notes (01:08:597 - 01:11:340 - 01:14:083 - ), will cut the intensity (and I don't wanna add jumps there)01:20:940 (1,2,3) - You could make these like you the patterns prior to this one as the the part it's mapped on is fairly similar to them. If not you should atleast move the 3 away from the body of 1 as they don't have to be that close
I only moved (3).01:58:140 (2,3) - You could try to follow the vocals more accurately to solve Karen's issue like this
https://puu.sh/vIAI7/cf52b0f770.png for example. Though i don't think it can be compared to 02:08:940 (1,2,3,4,5,6) - as the other one misses out the synthesizer
I changed this in the previous mod ;302:10:140 (6,1) - 02:16:997 (4,1) - (ect.) This kind of spacing may be mistakenly read as 1/1 spacing as you don't really use spacing to emphasis anything too much on the difficulty with hitcircle->other object patterning like this (only slider->other object 01:44:254 (1,2) - like here). Also it doesn't really help you that you use nearly identical spacing for 1/1 gaps in the same section, 02:25:054 (4,1) - to name one. Yes there is a small difference but it's kinda hard to read no matter what and when you have mapped one thing one way in one place, it shouldn't magically change since you are theoretically mapping the same thing
Its true that those jumps look like notes at 1/1. But I feel some of they very appropriates, so, I changed the DS to 1.5 for some of they.Insane00:14:940 (5,6) - 00:20:426 (5,6) - Could use some consistency?
fixed in the last mod.00:26:597 (3,4) - 00:29:168 (2,3) - You could try to keep an eye out for emphasis stuff generally. As i said in the suggestions/notes for hard "when you have mapped one thing one way in one place, it shouldn't magically change since you are theoretically mapping the same thing"
o.o?, well, theory and praxis will not be the same for all cases... it is not a exact science anyway.00:38:940 (2,3) - Imo CTRL Ging the rhythm here would follow the melody little bit better
Sorry, I dont feel the same.01:34:654 (1,2,3,4) - I personally disliked how this part felt when playing ;/
01:41:168 (5) - Imo the tailpoint could be mapped as a hitcircle since the beat it's mapped on is audible and it sounds very similar to 01:42:711 - for example
I don't feel this very different, but okay.01:50:083 - Why this cymbal doesn't have any emphasis but for some reason 01:50:254 (2) - gets all the spacing emphasis even though the beat it's mapped on is not even important by any means
Yes, patterns like this are common in some galvenize maps, by example.