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Imperial Circus Dead Decadence - Uta [Osu|OsuMania]

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Topic Starter
pkk
This beatmap was submitted using in-game submission on February 26, 2017 at 10:43:02 PM

Artist: Imperial Circus Dead Decadence
Title: Uta
Tags: puxtu extol ou song declare express Ode To The Dreadful Sacrament 惨劇の血に赫く染まった愛と絶望の黒い死とが紡ぐ最期の物語 Sangeki no Chi ni Kagayaku Somatta Ai to Zetsubou no Kuroi Shitoga Tsumugu Saigo no Monogatari Rib:y(uhki) L.G.C. KIM Kylie Hull VAGUEDGE Another Stream Kimiko PEATH2 TOME あにょ REINO Hellnear
BPM: 140
Filesize: 16468kb
Play Time: 08:47
Difficulties Available:
  1. Redemption (6.1 stars, 2649 notes)
  2. Tragic Ends - 4Key (4.82 stars, 6105 notes)
Download: Imperial Circus Dead Decadence - Uta
Information: Scores/Beatmap Listing
---------------


Tragic Ends by puxtu


credz
BG by NanoMortis
mp3 and timing taken from Kite's set
Sharkie
FIRSt
byfar
better bg = insta like
ProfessionalBox
I like the Kite version more because I haven't looked at this and he has more favourites on his set than you.
Linada
nice ! imo it lacks a custom hitnormal for some sections
Mikii
wrist ebola
rc fox
WHY IS THE BG DIFFERENTTTTTTTTT
Sharkie
shitty mod lol
[diff t hing]
  1. 01:08:824 (17) - y no NC this trIGGErs ME
  2. 01:22:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Mustasche` stream lmfao xddd
  3. 01:52:873 (5,6) - not sure why this is stacked?!? it plays fine but idk the whole thing with "omg why are you stacking on a red tick when its not 3 consecutive notes asdf" cuz people c omplain to me about that ALL THE tIEM
  4. 02:04:434 (1,2,3,4) - These sound like floor toms, I like the pattern but I wish you did something more intense but you can keep it if you'd like (maybe ctrl+g 2, 3?)
  5. 02:15:849 (1,2,3) - These straight lines TRIGGER me within the slider bodies, pls rotate by 1 degree and I will love u
  6. 02:28:727 (2,3,1,2,3,4,1,2,3,4,1,2,3) - I LOVE this pattern, its craziness perfectly fits and I love u
  7. 02:32:605 - There's a bass drum here. I know you ignored a lot of other percussion parts for the sake of making the map easier (cuz I know that's ur thing), just pointing it out <3
  8. 02:58:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - I adore this stream!!1
  9. 03:10:581 (1) - This is just how I would map it, even though this slider is already g http://puu.sh/t9ldC/5be64a5a2a.jpg
  10. 03:12:995 (2) - Is there supposed to be mapped to the guitar? I'm unsure
  11. 03:25:215 (3) - unnecessary red dot at slider tail
  12. 03:25:800 (1) - the OwO *notices your bulge* what's this, is too big imo. You can keep the shape, just make the Bulge (OwO) a tad smaller.
  13. 03:31:215 (1,1) - Fix the BLANEKT http://puu.sh/t9lpm/c0ea2034ad.jpg
  14. 03:33:556 (1,1) - Same HERE http://puu.sh/t9loy/88ef415a1c.jpg
  15. 03:35:898 - Maybe sv change? like here 03:37:507 -
  16. 03:42:776 (1,2) - http://puu.sh/t9m6b/66a646ef36.jpg PLS FIX ur FUCKING blankets GOD I swear to GOd, I never blanket but if u do it has to b COREKT
  17. 03:47:751 (5) - I think it'd be KOOL if you ctrl+h'd it and kept the x y value for it http://puu.sh/taJ4E/8461fb3a7b.jpg because of the opposite curves from 03:48:044 (1) - like yeh
  18. 03:52:142 (1) - wtf this OwO BULGE
  19. 03:55:946 (13) - I'm so TRIGGEREd the starigh t LINEs
  20. 04:06:483 (1) - I'd prefer a shape like this http://puu.sh/taJih/7a3b904d2b.jpg
  21. 04:33:556 (1) - stiraght LINES within the SLIDER BODY
  22. 04:47:751 (1) - This is personally how I'd interpret it, since the change in sounds in 04:47:166 (2,1) - sound greater compared to 04:46:581 (1,2) - I'd make a corresponding different slider shape, but still similar. http://puu.sh/taJoF/babe40be59.jpg
  23. 04:52:434 (1) - I dno't hear no 16 note tripplets?!? WTf MANG I only hear Snare on downbeat and 2 bass drum notes in 1/3 (eighth note triplets) after that downbeat. then the snare on 2. like u did here 04:53:020 (1,2) -
  24. 04:55:946 (1,4) - TRIGGERED
  25. 05:31:068 (9) - No nc?
  26. 06:27:146 (2) - The curve near the end of the tail is FUGLY, unless that's intentional
  27. 06:29:341 (5) - S T R A I G H T L I N E S T R I G G E R S H A R K I E
  28. 06:41:633 (2,4) - wtF is THIS BLANKET MA NG? http://puu.sh/taJNj/5021b529c3.jpg
  29. 07:04:902 (1) - maybe ctrl+g for em p haSIS cuz BNs be like "lol whers ur emphasis" IDK MANG ITS ALL HERE "no it aint" like k fam makes sense
  30. 07:07:975 (1) - Sharkie™ slider good job
  31. 07:44:266 (1) - would u hate me if I told u to space this out more cuz of the China™ Cymbal? (fucking chinese gets cymbals named after them wtf fam)
  32. 08:05:632 - Snare HERE famM, sounds really weird to me imo. Maybe its just because im so obsessed with mapping pe r cussion.maybe make 08:05:535 (2) - a kick slider? idk
  33. 08:29:925 (1,2) - WTF IS THIS BLANKET F A M? http://puu.sh/taK8B/d05ee656c9.jpg
  34. 08:47:486 (4) - pls make this a SLIDER fam. I BEG U!11

    lolz shitty MOD KD PLS
    I just point out blankets cuz map is already really good and there's NOTHING TO FUCKING MOD OTHER THAN GIVE SUBJECTIVE OPINIONS THAT DONT MATTER LOLZ

    Love u bae


Topic Starter
pkk

Sharkie wrote:

shitty mod lol
[diff t hing]
  1. 01:08:824 (17) - y no NC this trIGGErs ME cuz it looks weird ddddddddddddlo
  2. 01:22:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Mustasche` stream lmfao xddd say that to my face and not online and we will see what happens good sir
  3. 01:52:873 (5,6) - not sure why this is stacked?!? it plays fine but idk the whole thing with "omg why are you stacking on a red tick when its not 3 consecutive notes asdf" cuz people c omplain to me about that ALL THE tIEM stackd is nice because too much cursor movement in this section so i chose some places where it seemed appropriate to stack 1/2 to sort of lower the intensity of the section i guESS
  4. 02:04:434 (1,2,3,4) - These sound like floor toms, I like the pattern but I wish you did something more intense but you can keep it if you'd like (maybe ctrl+g 2, 3?) good idea but here I wanted some sort of linear movement without it being four circles in a straight line to sort of separate these four beats from the next measure for e m p h a s is
  5. 02:15:849 (1,2,3) - These straight lines TRIGGER me within the slider bodies, pls rotate by 1 degree and I will love u o ur write it does look nicer when the bodies rnt horizontal lol 1! 1
  6. 02:28:727 (2,3,1,2,3,4,1,2,3,4,1,2,3) - I LOVE this pattern, its craziness perfectly fits and I love u thanks, I think it does goes nice with the angery shouting in japanese
  7. 02:32:605 - There's a bass drum here. I know you ignored a lot of other percussion parts for the sake of making the map easier (cuz I know that's ur thing), just pointing it out <3 actually i think i'll map that triple to get more emphasis on the following stream, thank
  8. 02:58:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - I adore this stream!!1 glad u like!
  9. 03:10:581 (1) - This is just how I would map it, even though this slider is already g http://puu.sh/t9ldC/5be64a5a2a.jpg hmm that looks a bit better, fixd
  10. 03:12:995 (2) - Is there supposed to be mapped to the guitar? I'm unsure this section is pretty weird with the guitar on the blue ticks and I tried multiple ways to map it. anyways I replaced the last circle of each triplet with a 1/4 slider so it should be better now
  11. 03:25:215 (3) - unnecessary red dot at slider tail - _-
  12. 03:25:800 (1) - the OwO *notices your bulge* what's this, is too big imo. You can keep the shape, just make the Bulge (OwO) a tad smaller. I can see whee you're coming from but I have linear bulges in my sliders in the measure just before this that are about the same size so I just made these different bulges l o lddxx:gu n:
  13. 03:31:215 (1,1) - Fix the BLANEKT http://puu.sh/t9lpm/c0ea2034ad.jpg ok
  14. 03:33:556 (1,1) - Same HERE http://puu.sh/t9loy/88ef415a1c.jpg o K
  15. 03:35:898 - Maybe sv change? like here 03:37:507 - i dont find the guitar to be screechy enough to sv change so i did nt + i made it a repeat slidr
  16. 03:42:776 (1,2) - http://puu.sh/t9m6b/66a646ef36.jpg PLS FIX ur FUCKING blankets GOD I swear to GOd, I never blanket but if u do it has to b COREKT ok dad
  17. 03:47:751 (5) - I think it'd be KOOL if you ctrl+h'd it and kept the x y value for it http://puu.sh/taJ4E/8461fb3a7b.jpg because of the opposite curves from 03:48:044 (1) - like yeh i was meaning to fix the stream shape for quite some time so i reduced the curve of the stream and made the slider straight
  18. 03:52:142 (1) - wtf this OwO BULGE i channel my inner 0108
  19. 03:55:946 (13) - I'm so TRIGGEREd the starigh t LINEs h e y this look sbetter as a straight slider
  20. 04:06:483 (1) - I'd prefer a shape like this http://puu.sh/taJih/7a3b904d2b.jpg thats cool, but in this case i had a 1/4 slider going up so i wanted the first curve of my slider to go down
  21. 04:33:556 (1) - stiraght LINES within the SLIDER BODY ???
  22. 04:47:751 (1) - This is personally how I'd interpret it, since the change in sounds in 04:47:166 (2,1) - sound greater compared to 04:46:581 (1,2) - I'd make a corresponding different slider shape, but still similar. http://puu.sh/taJoF/babe40be59.jpg gud idea, curved inwards
  23. 04:52:434 (1) - I dno't hear no 16 note tripplets?!? WTf MANG I only hear Snare on downbeat and 2 bass drum notes in 1/3 (eighth note triplets) after that downbeat. then the snare on 2. like u did here 04:53:020 (1,2) - good point
  24. 04:55:946 (1,4) - TRIGGERED : ) nice overlap
  25. 05:31:068 (9) - No nc? no
  26. 06:27:146 (2) - The curve near the end of the tail is FUGLY, unless that's intentional uh i think i fixed the curve now
  27. 06:29:341 (5) - S T R A I G H T L I N E S T R I G G E R S H A R K I E i dont see any straight lines i see a slider with a lot of personality tho
  28. 06:41:633 (2,4) - wtF is THIS BLANKET MA NG? http://puu.sh/taJNj/5021b529c3.jpg fixd
  29. 07:04:902 (1) - maybe ctrl+g for em p haSIS cuz BNs be like "lol whers ur emphasis" IDK MANG ITS ALL HERE "no it aint" like k fam makes sense increased spacing instead because ctrl+g makes it too far
  30. 07:07:975 (1) - Sharkie™ slider good job thanks i stole from kite
  31. 07:44:266 (1) - would u hate me if I told u to space this out more cuz of the China™ Cymbal? (fucking chinese gets cymbals named after them wtf fam) gotcha
  32. 08:05:632 - Snare HERE famM, sounds really weird to me imo. Maybe its just because im so obsessed with mapping pe r cussion.maybe make 08:05:535 (2) - a kick slider? idk ok
  33. 08:29:925 (1,2) - WTF IS THIS BLANKET F A M? http://puu.sh/taK8B/d05ee656c9.jpg lol fixed
  34. 08:47:486 (4) - pls make this a SLIDER fam. I BEG U!11 i will consider it if i can think of a cool slider shape

    lolz shitty MOD KD PLS
    I just point out blankets cuz map is already really good and there's NOTHING TO FUCKING MOD OTHER THAN GIVE SUBJECTIVE OPINIONS THAT DONT MATTER LOLZ nah it was helpful, thanks : )

    Love u bae d
thanks sharkie!
puxtu
I hope it helps. dun forget my kudosu thanks!
DONJGER
really love the map! hope it gets ranked
Nao
Cool map, really fun.

02:09:410 (7) - maybe add clap
also 03:48:629 (1,2,3,1,2,3,1,2,3,1,2,3) - plays kinda bad in my opinion but that might just be me being a noob

anyway, i hope to see this ranked in the future, good luck!
Topic Starter
pkk

Naoka wrote:

Cool map, really fun.

02:09:410 (7) - maybe add clap thanks for pointing that out, fixed
also 03:48:629 (1,2,3,1,2,3,1,2,3,1,2,3) - plays kinda bad in my opinion but that might just be me being a noob I did this back and forth pattern separated into four parts to match the guitar in the music. I think it plays well but I'll see if there's anything I can do to make it play better

anyway, i hope to see this ranked in the future, good luck!
thanks for modding, Naoka! :)
anna apple
Song

  1. 00:46:873 (2) - ctrl g? this belongs in the sort of backwards direction you had everything before, and would give more purpose to the incoming arrangement change.
  2. 00:50:385 (2) - sneaky, I didn't even notice this until looking closer, and then after I noticed it I still misread it. Nothing else here is particularly difficult to read imo
  3. 00:51:263 - more accurately would be this. the only thing I think is weird is having the 1/4 rhythm there, and then not having a 1/2 here 00:51:849 -
  4. 00:54:776 (1) - this slider doesn't have uniqueness to it therefore lacks emphasis you could have if 00:54:483 (6) - this was used to slow down the hands OR if it was 2 circles.
  5. 01:07:068 (9) - I think this would fit the song better if this was 2 1/4 sliders.
  6. 01:15:410 (1,2,3) - there is no sound at 01:15:702 - so its kind of weird to have this slider so close the the stream start
  7. 01:18:629 (7) - usually points are to signal some stronger note but each stream in this section seems to have the same kind of strong note yet only this one has a point
  8. 01:25:215 (1,2,3,4,5,6,7,8,1,2) - swag
  9. 01:27:263 (2) - you could probably get away with 2 1/4 sliders here for a strong representation of how the guitar leads into the next circle
  10. 01:55:507 (9) - on the contrary, I think this would be better as a circle and then ctrl g 01:55:654 (1) - to bring it back in BOIS
  11. 02:04:727 (3,4) - should be more like this imo since there isn't any reason to switch to a more linear angle change.
  12. 02:16:142 - 02:17:898 - triple?
  13. 02:23:459 (1,2,3,4) - maybe increase spacing bc yolo why not
  14. 03:16:434 (1,2) - why pause stream?
  15. 03:25:800 (1,2) - lol
  16. 03:41:020 (1) - lol
  17. 03:56:532 (4,5) - probably another 1/4 slider would work better
  18. 05:19:361 (1,2,3,4,5) - drum 1/4's sound more isolated here, might be better if there was a stream
  19. 05:54:168 (2) - 05:54:468 (3) - these are weaker where the 2 should be strong imo
  20. 06:13:828 (4,5) - these are strong pls no stackeroni
  21. 06:26:414 (2,3,4,5) - hoyl diff spike pls u should work up to it a bit more.
  22. 07:00:804 (6) - 07:09:877 (8) - should be circle imo
  23. 08:29:339 (4,5,6,7) - you don't get much from the wide angle 4,5,6 plus there should be a triple where 4 is
short mod because map is pretty solid. long god damned song tho fuck
Nathan
eyawsyrfhtfgshjnfgjhnfgdhnbd

  1. 00:54:483 (6) - why not 3/4 slider here like you did consistently in this section 00:33:995 -
  2. 02:19:068 (1) - might just be but the shape feels kinda out of place, imo it would be more fitting at
    02:21:410 -
  3. 02:49:215 (7,8,1) - strange angle and spacing is weird considering 1 is the strongest note, 02:54:483 (3,4,5) - is ok to me in comparison cause 5 doesn't have a crash
  4. 03:00:629 (9,1) - is this supposed to be an overlap or a complete stack
  5. 03:24:044 (3,1) - imo this and a few other similar instances of it can be spaced more/have a sharper angle, feels underwhelming
  6. 07:47:193 (1,2) - feels backwards to use such a passive 1/3 rhythm considering you started out having a couple circles like 07:45:730 (1) - and 07:46:510 (4) -
  7. 07:49:535 (1,1,1) - players might be more likely to mistake this as 1/3 with the nc spam, especially since you just had 1/3 rhythms right before idk adjsgkdgjs
  8. 08:46:900 (1,2,3,4) - maybe this should have nc spam instead
  9. 08:46:022 (5) - nc for the spacing acceleration?
nice map
Topic Starter
pkk
corn

bor wrote:

Song

  1. 00:46:873 (2) - ctrl g? this belongs in the sort of backwards direction you had everything before, and would give more purpose to the incoming arrangement change.k
  2. 00:50:385 (2) - sneaky, I didn't even notice this until looking closer, and then after I noticed it I still misread it. Nothing else here is particularly difficult to read imo
  3. 00:51:263 - more accurately would be this. the only thing I think is weird is having the 1/4 rhythm there, and then not having a 1/2 here 00:51:849 - idk this part is pretty weird; the first bar has 1/4 then the second one is like ?? kinda 1/2 then the third is straight up 1/3 so I just did two 1/4 and one 1/3
  4. 00:54:776 (1) - this slider doesn't have uniqueness to it therefore lacks emphasis you could have if 00:54:483 (6) - this was used to slow down the hands OR if it was 2 circles. gud point, changed into a vertical slider
  5. 01:07:068 (9) - I think this would fit the song better if this was 2 1/4 sliders. hmm I gave it a go but I like the repeat slider better since I don't find the music distinctly different enough here to warrant the extra motion from two 1/4s
  6. 01:15:410 (1,2,3) - there is no sound at 01:15:702 - so its kind of weird to have this slider so close the the stream start there is some sort of faint sound but I lowered the slider tail volume. I like the slider here since just a triple seems kinda weird
  7. 01:18:629 (7) - usually points are to signal some stronger note but each stream in this section seems to have the same kind of strong note yet only this one has a point
  8. 01:25:215 (1,2,3,4,5,6,7,8,1,2) - swag B - )
  9. 01:27:263 (2) - you could probably get away with 2 1/4 sliders here for a strong representation of how the guitar leads into the next circle that's pretty cool. I think I'll add a circle after the slider instead though since that also seems like a cool way to represent the vocal/guitar leading into the new section
  10. 01:55:507 (9) - on the contrary, I think this would be better as a circle and then ctrl g 01:55:654 (1) - to bring it back in BOIS o that's a good idea, I'll actually just ctrl g that and move it a bit closer since it also plays s i c k with 2 1/4 slidrs
  11. 02:04:727 (3,4) - should be more like this imo since there isn't any reason to switch to a more linear angle change. i originally made it linear to match the guitar but idek anymore since i do it like this in the other part so changed i guess + i changed the direction of the following slider
  12. 02:16:142 - 02:17:898 - triple? triple would work but I wanted to emphasize the vocals in this part and the constant 1/2 beat
  13. 02:23:459 (1,2,3,4) - maybe increase spacing bc yolo why not I'll think about doing something here like decelerating stream or something because the angle change in the stream + spacing increase might cause people to overshoot the first few circles
  14. 03:16:434 (1,2) - why pause stream? there's a gap at 03:16:654 - so I made both parts into a slider
  15. 03:25:800 (1,2) - lol x
  16. 03:41:020 (1) - lol d
  17. 03:56:532 (4,5) - probably another 1/4 slider would work better that could work, but I wanted a triple into 1/4 slider 2 times to match the guitar which is grouped into two parts (it goes 1-2-3 1-2-3)
  18. 05:19:361 (1,2,3,4,5) - drum 1/4's sound more isolated here, might be better if there was a stream yeah the 1/4 can be mapped there but idk I just thought that if I put a stream there then it takes the emphasis away from the stream that comes right after. I might map this differently though, I'll see if I can come up with any cool rhythms
  19. 05:54:168 (2) - 05:54:468 (3) - these are weaker where the 2 should be strong imo ctrl+g'd 2
  20. 06:13:828 (4,5) - these are strong pls no stackeroni I like the movement from the stack into the slider because I feel that it gives it more emphasis, which I prioritize over making the guitar sounds on the stack distinct
  21. 06:26:414 (2,3,4,5) - hoyl diff spike pls u should work up to it a bit more. o i turned it into a circular thing instead of non circular and it plays pretty well now thank mr pyroflamer
  22. 07:00:804 (6) - 07:09:877 (8) - should be circle imo first one as 1/4 slider is super sick to lead the guitar into the next bar it's like whoooooosh bam u know what mi saying and second one idk maybe but the 1/4 slider momentum leads nicely into my stream so idk i think i like it but ill see lo l
  23. 08:29:339 (4,5,6,7) - you don't get much from the wide angle 4,5,6 plus there should be a triple where 4 is ok sir i have transformed it into a triple and moved the other circles around 4 more emphasis on the following slodr
short mod because map is pretty solid. long god damned song tho fuck yea thanks man, good shit B -)

Nathan on osu

Nathan wrote:

eyawsyrfhtfgshjnfgjhnfgdhnbd

  1. 00:54:483 (6) - why not 3/4 slider here like you did consistently in this section 00:33:995 - in the beginning those sounds are more prominent and there was no drum beat or anything so i just wa s like yolo 3/4 lo l
  2. 02:19:068 (1) - might just be but the shape feels kinda out of place, imo it would be more fitting at
    02:21:410 - i think the second slider with the curve is nice with the vocal; the first one i just put some random ass wiggly linear shape for the vocal so idk, i'll consider changing it if i find a cooler shape
  3. 02:49:215 (7,8,1) - strange angle and spacing is weird considering 1 is the strongest note, 02:54:483 (3,4,5) - is ok to me in comparison cause 5 doesn't have a crash ok ya moved that 1/4 slider down a bit
  4. 03:00:629 (9,1) - is this supposed to be an overlap or a complete stack wew im actually blind, fixd to stack
  5. 03:24:044 (3,1) - imo this and a few other similar instances of it can be spaced more/have a sharper angle, feels underwhelming good point, thanks for pointing that out. I spaced some of them out more and changed the angles of some others
  6. 07:47:193 (1,2) - feels backwards to use such a passive 1/3 rhythm considering you started out having a couple circles like 07:45:730 (1) - and 07:46:510 (4) - changed to circle+slider
  7. 07:49:535 (1,1,1) - players might be more likely to mistake this as 1/3 with the nc spam, especially since you just had 1/3 rhythms right before idk adjsgkdgjs oya ur rite i saw some people spam that like a triple or something lOL
  8. 08:46:900 (1,2,3,4) - maybe this should have nc spam instead ok i will try that
  9. 08:46:022 (5) - nc for the spacing acceleration? cud be nice but i like it not nc'd visually + I don't think NC will do much here to assist in reading since it's still 1/4
nice map thx suki!

thanks guys it was very helpful! :)
Justus
Short
07:29:648 - Was expecting the 1/4 reverse on the You know what drum plate thingy
Hope this gets ranked! Awesome!
(╯°□°)╯︵ ***
Topic Starter
pkk

Justus wrote:

Short
07:29:648 - Was expecting the 1/4 reverse on the You know what drum plate thingy yeah it's there in the music, but I opted to map the entire vocal with a slider since it felt more natural there
Hope this gets ranked! Awesome! thanks bro 8-)
(╯°□°)╯︵ ***
thanks for the stars :)
Topic Starter
pkk
  1. Remapped 04:53:605 - to 05:07:361 -
  2. Adjusted combo colours + added colourhax
Doormat
song4song

[Redemption]

  1. have you ever thought of slider tick rate 2? some long sliders like 00:57:117 (1) - feel a bit weird since there's like this obvious beat on the red tick that gets skipped over and is like what
  2. 01:37:215 (2,3,4) - what the actual what is this lmao, 01:41:898 (2,3,4) - is the same musically and doesn't look half as retarded k the editor trolled me or something because this was fixed after i checked back on the map an hour later lmao
  3. 01:37:800 (6,7) - 01:38:971 (5) - 01:40:142 (7) - 01:42:483 (6) - just my own opinions but the guitars here all do this upward pitch shift thing, so having these all be consistent would be kind of neat since the (6,7) is inconsistent with the sliders
  4. 02:29:312 (3,4) - i get that the (3) is placed here for the pattern choice, but the white tick lacks the same emphasis that 02:29:020 (1) - and 02:28:727 (2) - have as a result of the lower spacing. same with 02:29:898 (3,4) -
  5. 02:34:288 (1,2,3,4) - i kind of expected there to be more emphasis from 2->3 kind of like the 5->6 at 02:33:702 (4,5,6,7) -
  6. 03:36:337 (1,2,3) - uhh i think this is supposed to be 1/3 snap. yeah, definitely sounds more like 1/3 to me
  7. 03:42:776 (1,2) - the red (1) isn't properly blanketing the (2) if you care about these kinds of aesthetics (end of the slider is too curved)
  8. 04:43:946 (7,8,1) - why the sudden anti-jumps? feels a little inappropriate given the previous pattern
  9. 06:31:682 (1,2) - 06:41:048 (1,2) - shouldn't NCs be reversed like 06:29:341 (5,1) - ?
  10. 07:29:941 (2) - 07:32:282 (3) - 07:36:965 (3) - 07:39:306 (3) - missed 1/3 opportunities here, or was this intentional?
neat map gogogo
Topic Starter
pkk

Doormat wrote:

song4song

[Redemption]

  1. have you ever thought of slider tick rate 2? some long sliders like 00:57:117 (1) - feel a bit weird since there's like this obvious beat on the red tick that gets skipped over and is like what I was always under the impression that you only use a higher tickrate if it applies to all the sliders in the map or something so idk : / i will go find the answer
  2. 01:37:215 (2,3,4) - what the actual what is this lmao, 01:41:898 (2,3,4) - is the same musically and doesn't look half as retarded k the editor trolled me or something because this was fixed after i checked back on the map an hour later lmao memed
  3. 01:37:800 (6,7) - 01:38:971 (5) - 01:40:142 (7) - 01:42:483 (6) - just my own opinions but the guitars here all do this upward pitch shift thing, so having these all be consistent would be kind of neat since the (6,7) is inconsistent with the sliders good point, although the 6,7 are circles because the vocal there is distinctly split into two parts which I wanted to emphasize with circles. I found that sliders fit for the other parts cuz guitar $$$
  4. 02:29:312 (3,4) - i get that the (3) is placed here for the pattern choice, but the white tick lacks the same emphasis that 02:29:020 (1) - and 02:28:727 (2) - have as a result of the lower spacing. same with 02:29:898 (3,4) - I wanted the first circle of each combo to have the emphasis, but I iknow what u mean so i changed some angles/spacing
  5. 02:34:288 (1,2,3,4) - i kind of expected there to be more emphasis from 2->3 kind of like the 5->6 at 02:33:702 (4,5,6,7) - rotated the angle of the jump clockwise a bit and adjusted spacing for emphasis
  6. 03:36:337 (1,2,3) - uhh i think this is supposed to be 1/3 snap. yeah, definitely sounds more like 1/3 to me this is actually 1/4 because you can hear that there is a distinct gap between the tail of 3 and circle 4 that is larger than between the beginning of this bar and the red tick in the middle. For example, you can compare it to 07:47:193 - which is actually 1/3
  7. 03:42:776 (1,2) - the red (1) isn't properly blanketing the (2) if you care about these kinds of aesthetics (end of the slider is too curved) uncurved it a bit, the curve still isn't 100% symmetrical but I like it that way B )
  8. 04:43:946 (7,8,1) - why the sudden anti-jumps? feels a little inappropriate given the previous pattern tru, changed jump pattern
  9. 06:31:682 (1,2) - 06:41:048 (1,2) - shouldn't NCs be reversed like 06:29:341 (5,1) - ? o good catch, fixed
  10. 07:29:941 (2) - 07:32:282 (3) - 07:36:965 (3) - 07:39:306 (3) - missed 1/3 opportunities here, or was this intentional? yeah I left those as circles since I found that the vocals were stronger than the 1/3 there
neat map gogogo
thanks doormat! : ) ) )
Topic Starter
pkk
added puxtu's taiko diff
ecafree2
pUta
02:14:239 (134239|1) - move to 02:14:312
04:05:532 (245532|1) - move to 04:05:605
04:06:263 (246263|1) - move to 04:06:190
04:13:581 - add a note
04:33:922 - add a note
06:09:146 (369146|1,369292|3) - didn't hear the sound
06:20:414 (380414|2) - normal note
06:20:853 (380853|1,380999|0) - maybe 1/3 beat?
06:23:194 (383194|1,383341|3) - ^
06:25:536 (385536|0,385682|2) - ^
06:37:316 (397316|3,397463|2) - no sound, remove?
06:46:682 (406682|0,406828|1) - ^
07:09:365 - add a note
08:02:852 - add a note
nice map
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