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USAO - Night sky (Extended Mix) [Taiko]

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Total Posts
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Topic Starter
Jaye
This beatmap was submitted using in-game submission on Tuesday, 21 November 2017 at 2:38:10 PM

Artist: USAO
Title: Night sky (Extended Mix)
Source: beatmania IIDX 22 PENDUAL
Tags: bemani Pumpcore Hardtek Electronic
BPM: 192
Filesize: 7105kb
Play Time: 04:24
Difficulties Available:
  1. Beyond Astronomical Twilight (7.51 stars, 2206 notes)
  2. Futsuu (2.81 stars, 830 notes)
  3. Kantan (2.01 stars, 419 notes)
  4. Muzukashii (3.27 stars, 1201 notes)
  5. Oni (4.46 stars, 1666 notes)
  6. Ulqui's Inner Oni (5.34 stars, 1732 notes)
Download: USAO - Night sky (Extended Mix)
Information: Scores/Beatmap Listing
---------------
Our silence is too much.
FC it if you can? Just one other thing I dare.

Group Stage NM pick for the DonKat Taiko 2v2 Tournament! (Oni)
Grand Final FM pick for the North American Taiko Tournament 2! (Pulchritudinous, old last-diff name)
Semi Finals NM pick for the OTMT 2021 Tournament! (Ulqui's Inner Oni)

A big thanks to Ulqui for making the Inner Oni! :D
Also thanks to Backfire for being insane enough to pump 22 stars into this! :o

Map was ranked exactly three years after I met a special someone, so I dedicate this set to her <3

Modders (in-order) {Count=10}
  1. Voyage
  2. S a n d
  3. R (Ron)
  4. Vulkin
  5. DarkVortex
  6. PatZar
  7. Arrival
  8. Marm
  9. Taikocracy /
  10. frukoyurdakul /
Ladies Night
For M4M queue.

[General]

  1. For tags, add Pumpcore, Hardtek, Electronic for genres.
  2. For tags, add beatmania IIDX 22 PENDUAL ORIGINAL SOUNDTRACK or OST as this originates from an album and is a extended mix.
  3. All taiko difficulties except Silent Oni are unsnapped by +1ms of the offset you use, you can adjust this by going to (Timing) next to (Web) at the top of the editor and clicking (Move all notes in time...) and shift all the notes by -1ms back or simply CTRL+A all notes and adjust them all accordingly by moving the notes a minuscule amount on the timeline until they're adjusted properly to the Beat Snap, do this for all of the taiko difficulties except Silent Oni.
  4. The audio preview time for all taiko difficulties except Silent Oni are unsnapped and conflict with Silent Oni's audio preview time.
  5. All taiko difficulties as listed by AiMod, say the usage of Kiai time is toggled very frequently, either adjust the Kiai sections accordingly or change the green inherited points that are near or in the Kiai sections.

[Kantan]

  1. 00:09:573 (7) - Change to k, to emphasize the keyboard sound and the winding up sound here, you also emphasized this sound by a kat earlier at 00:03:323 (2).
  2. 00:12:073 (9) - Change to k, this would emphasize the dinging and keyboard sounds here like you did earlier at 00:03:323 (2).
  3. 00:13:010 (10) - Change to d, to offset the amount of kats in this section if you choose to do the two suggestions above, it would also follow in line with your later patterns for the same sound like at 00:16:448 (15).
  4. 00:17:073 (16) - Change to k, this would represent the faint keyboard and higher pitch dinging sound here.
  5. 00:21:447 - Add a d, even though it's a Kantan, the sound here is very audible and you can represent it with a note, a kat here would work fine as well but the don would offset the kats and the vocal samples coming in.
  6. 00:26:760 (31) - Change to k, the vocals are higher here and the voice is trailing off like you did later at 00:31:290 (38) and plus, the kat would best emphasize this as the drums come in at the next section.
  7. 00:34:885 (46) - Change to k, there's a noticeable kick sound here and a kat/clap would best represent it like you did later at 00:37:385 (51) for a similar section of the song.
  8. 00:39:572 - Add a d, noticeable drum sounds here and the vocals stop here.
  9. 00:39:885 (55) - Change to k, audible kick sound here and the kat/clap would emphasize this.
  10. 00:42:385 (60) -^, same as reason as above if you choose to apply this.
  11. 00:44:884 - ^, same as the reason above if chosen.
  12. 00:49:884 - ^, same as the reasons listed above.
  13. 00:50:197 - Change to d, the vocals are much fainter and you can hear drums here, this don would be better emphasized since it comes out of this kat at 00:49:884 (75) and the vocals and kick later at 00:49:884 (75), that can be emphasized better.
  14. 00:56:759 (89) - Change to k, higher vocals and kick are present here.
  15. 01:14:259 - Add a k, noticeable kick here since a second drum part comes up earlier at 01:14:103.
  16. 01:15:509 (124) - Change to k, kick is present and the kat rhythm here builds up with the next kat for the vocals at 01:15:822 (125).
  17. 01:19:884 - Add a k, very audible kick with a "tssh" sound here, it would be best represented with a kat note.
  18. 01:46:447 (177) - Change to k, faint kick here but it can be emphasized like later you did for the same sound at 01:48:947 (181).
  19. 01:53:947 (190) - ^, same as the reason stated above if the suggestion is applied.
  20. 01:58:947 (198) - ^, same like the reason above if chosen.
  21. 02:05:198 (211) - Change to d, drums are noticeable here and you can emphasize the kats as well as offset them with this don like you did later on at 02:09:885 (221,222,223).
  22. 02:32:072 - Two green inherited timing points exist at the same time here.
  23. 02:37:698 (9) - Change to k, the kick is audible here and the synthetic growling is trailing off here and the kat would represent it.
  24. 02:41:448 (18) - Change to k, audible kick that can be emphasized by a kat.
  25. 02:43:635 (23) - Change to d, fainter drums and vocal sample here and plus, it sounds rhythmically better as an (k,d,k) pattern.
  26. 02:50:197 (38) - Change to d, different synthetic growl and vocals here that can be offset by a don.
  27. 02:52:386 (43) - This note is unsnapped.
  28. 03:19:260 (98) - Change to k, kick sound is present here and vocal samples for this section end here.
  29. 03:27:072 (114) - Change to d, drums here and the vocals can better be offset with a don after the kat here like you did later on at 03:31:760 (123,124).
  30. 03:35:198 (131) - Change to k, kick and noticeable synthetic sound trailing off here.
  31. 03:38:948 (137) - ^, same as the reason above if you choose to do this.
  32. 03:43:947 (146) - Change to k, kick sound here and winding up sounds still continue from this kat at 03:43:635 (145).
  33. 03:48:323 (156) - Change to d, vocals can be offset with a don and better emphasize the kats here.
  34. 03:49:885 (160) - Change to k, noticeable kick here and higher vocals.
  35. 03:52:385 (166) - Change to k, kick sounds here and higher pitch vocals here build up.
  36. 03:59:884 (181) - Change to k, audible kick sound and the glitchy wub sound from 03:59:573 (180) end here.
  37. 04:07:385 (196,197) - CTRL+G these notes to represent the kick sound by a kat and the drum sounds with a don.
  38. 04:18:165 (216) - Change to k, like you did later on at 04:23:166 (226) for the same vocals.

[Futsuu]

  1. 00:05:823 (7,8) - CTRL+G these notes to emphasize the keyboard sounds better.
  2. 00:09:573 (13) - Change to k, audible keyboard sound here that can be represented by a kat like you did earlier at 00:03:323 (3).
  3. 00:18:947 (29,30) - CTRL+ G these two notes so the kat emphasizes the faint keyboard sound and higher pitch ding.
  4. 00:34:885 (74) - Change to k, audible kick here.
  5. 00:38:635 (89) - ^, same reason as above if chosen to do this.
  6. 00:39:885 (92) - ^, same as the reason stated above.
  7. 00:42:385 (102) - ^, same reason above.
  8. 00:44:885 (112) - ^, same as the reasons above.
  9. 00:46:135 (117) - Change to k, audible kick and same audio sample sound like the kat earlier at 00:45:978 (116).
  10. 00:48:634 (127) - Change to k, audible kick.
  11. 00:49:259 (130) - ^, same as the reason shown above.
  12. 00:56:135 (153) - ^, same as the reason above.
  13. 00:59:103 (164) - Change to k, louder vocals and you can continue the kat rhythm for this note at 00:59:416 (165).
  14. 01:03:010 (176) - Change to k, to emphasize the kick sound here.
  15. 01:04:260 (181) - ^, same as the reason above.
  16. 01:09:884 (201) - ^, same as reason above.
  17. 01:14:259 (219) - ^, same as the reasons listed above.
  18. 01:15:509 (224) - ^, same as reason above.
  19. 01:21:759 (247) - Change to k, faint clap sound that can be emphasized.
  20. 01:43:947 (298) - Change to k, audible kick sound.
  21. 01:53:947 (323) - ^, same as reason above.
  22. 01:58:947 (334) - ^, same as the reason above.
  23. 02:26:448 (440) - ^, same reason above.
  24. 02:28:948 (450) - ^, same reason above.
  25. 02:32:072 - Two green inherited timing points exist at the same time here.
  26. 02:38:948 (21) - Change to k, audible kick sound.
  27. 02:41:448 (32) - ^
  28. 02:52:386 (78) - Note is unsnapped.
  29. 02:52:542 (79) - Note is unsnapped.
  30. 02:56:135 (93) - Change to k, faint kick sound here.
  31. 03:03:010 (121) - Change to k, audible kick sound here.
  32. 03:10:510 (152) - Change to k, clapping sound that's faint but can be emphasized.
  33. 03:20:510 (191) - Chang to k, audible kick sound here.
  34. 03:28:635 (224) - ^
  35. 03:30:510 (233) - ^
  36. 03:31:135 (236) - ^
  37. 03:32:384 (242) - ^
  38. 03:35:198 (255) - ^
  39. 03:38:948 (265) - ^
  40. 03:39:885 (268) - ^
  41. 03:52:385 (322) - ^
  42. 03:56:135 (340) - ^
  43. 03:57:385 (346,347) - CTRL+G these two notes for the kat to represent the kick sound.
  44. 03:59:260 (354) - Change to k, audible kick sound here.
  45. 03:59:885 (357) - ^
  46. 04:01:135 (363) - ^
  47. 04:02:073 (367,368) - CTRL+G these notes for the kat to represent the kick.
  48. 04:02:698 (369,370) - CTRL+G these two notes for the kat to represent the kick sound here.
  49. 04:07:385 (389) - Change to k, audible kick sound here.
  50. 04:08:635 (394) - ^
  51. 04:10:509 (402) - ^

[Muzukashii]

  1. 00:51:214 (256) - Note is unsnapped.
  2. 00:51:292 (257) - Note is unsnapped.
  3. 02:32:072 - Two green inherited timing points exist at the same time.
  4. 02:52:386 (125) - Note is unsnapped.
  5. 02:52:542 (126) - Note is unsnapped.
  6. 03:04:417 (205) - Note is unsnapped.
  7. 03:04:495 (206) - Note is unsnapped.
  8. 03:55:120 (516) - Note is unsnapped.
  9. 03:55:745 (521) - Note is unsnapped.

[Oni]

  1. 02:32:072 - Two green inherited timing points exist at the same time.
  2. 02:52:230 (148) - Note is unsnapped.
  3. 02:52:386 (149) - Note is unsnapped.
  4. 02:52:464 (150) - Note is unsnapped.
  5. 02:52:542 (151) - Note is unsnapped.
  6. 03:04:339 (252) - Note is unsnapped.
  7. 03:04:417 (253) - Note is unsnapped.
  8. 03:04:495 (254) - Note is unsnapped.
  9. 03:54:495 (626) - Note is unsnapped.

[Silent Oni]

  • 02:32:072 - Two green inherited timing points exist at the same time.


Best of endeavors in ranking this map set.
Topic Starter
Jaye
Thanks in advance for doing such a grueling task.
Voyage Response

Voyage wrote:

For M4M queue.

[General]

  1. For tags, add Pumpcore, Hardtek, Electronic for genres.
  2. For tags, add beatmania IIDX 22 PENDUAL ORIGINAL SOUNDTRACK or OST as this originates from an album and is a extended mix.
  3. All taiko difficulties except Silent Oni are unsnapped by +1ms of the offset you use, you can adjust this by going to (Timing) next to (Web) at the top of the editor and clicking (Move all notes in time...) and shift all the notes by -1ms back or simply CTRL+A all notes and adjust them all accordingly by moving the notes a minuscule amount on the timeline until they're adjusted properly to the Beat Snap, do this for all of the taiko difficulties except Silent Oni.
  4. The audio preview time for all taiko difficulties except Silent Oni are unsnapped and conflict with Silent Oni's audio preview time.
  5. All taiko difficulties as listed by AiMod, say the usage of Kiai time is toggled very frequently, either adjust the Kiai sections accordingly or change the green inherited points that are near or in the Kiai sections. Essentially did all of this, though the Kiai being toggled is a little awkward since I have audio timings which just tell the game to keep Kiai on; I'll fix this at a later time though.

[Kantan]

  1. 00:09:573 (7) - Change to k, to emphasize the keyboard sound and the winding up sound here, you also emphasized this sound by a kat earlier at 00:03:323 (2). Good catch.
  2. 00:12:073 (9) - Change to k, this would emphasize the dinging and keyboard sounds here like you did earlier at 00:03:323 (2). Ah yes, of course.
  3. 00:13:010 (10) - Change to d, to offset the amount of kats in this section if you choose to do the two suggestions above, it would also follow in line with your later patterns for the same sound like at 00:16:448 (15). As awkward as I find it, it's a good point. Changed.
  4. 00:17:073 (16) - Change to k, this would represent the faint keyboard and higher pitch dinging sound here. Going to leave it as is because the tone is lower than the previous note which I also have as d.
  5. 00:21:447 - Add a d, even though it's a Kantan, the sound here is very audible and you can represent it with a note, a kat here would work fine as well but the don would offset the kats and the vocal samples coming in. Added a k but changed the previous note to a d to show increase in sound.
  6. 00:26:760 (31) - Change to k, the vocals are higher here and the voice is trailing off like you did later at 00:31:290 (38) and plus, the kat would best emphasize this as the drums come in at the next section. At first I wasn't going to change this but it beats the monotone d so good call.
  7. 00:34:885 (46) - Change to k, there's a noticeable kick sound here and a kat/clap would best represent it like you did later at 00:37:385 (51) for a similar section of the song. No idea how I missed this.
  8. 00:39:572 - Add a d, noticeable drum sounds here and the vocals stop here. Fair enough.
  9. 00:39:885 (55) - Change to k, audible kick sound here and the kat/clap would emphasize this. Agreed, same as 00:34:885.
  10. 00:42:385 (60) -^, same as reason as above if you choose to apply this. ^
  11. 00:44:884 - ^, same as the reason above if chosen. ^
  12. 00:49:884 - ^, same as the reasons listed above. ^
  13. 00:50:197 - Change to d, the vocals are much fainter and you can hear drums here, this don would be better emphasized since it comes out of this kat at 00:49:884 (75) and the vocals and kick later at 00:49:884 (75), that can be emphasized better. Agreed.
  14. 00:56:759 (89) - Change to k, higher vocals and kick are present here. Yes, I should map to the music more than the vocals zzz.
  15. 01:14:259 - Add a k, noticeable kick here since a second drum part comes up earlier at 01:14:103. Good idea (I love k).
  16. 01:15:509 (124) - Change to k, kick is present and the kat rhythm here builds up with the next kat for the vocals at 01:15:822 (125). ^
  17. 01:19:884 - Add a k, very audible kick with a "tssh" sound here, it would be best represented with a kat note. Probably the strongest kick so far.
  18. 01:46:447 (177) - Change to k, faint kick here but it can be emphasized like later you did for the same sound at 01:48:947 (181). Also works with variety since I did it d prior.
  19. 01:53:947 (190) - ^, same as the reason stated above if the suggestion is applied. Though I'll decline this one because the same sound I have as d at 01:43:947 (177) and makes for variety I suppose.
  20. 01:58:947 (198) - ^, same like the reason above if chosen. Agreed with this one.
  21. 02:05:198 (211) - Change to d, drums are noticeable here and you can emphasize the kats as well as offset them with this don like you did later on at 02:09:885 (221,222,223). Also it destroy the mono k which is nice.
  22. 02:32:072 - Two green inherited timing points exist at the same time here. Yes this is because of audio, I'll fix this another time as stated in general.
  23. 02:37:698 (9) - Change to k, the kick is audible here and the synthetic growling is trailing off here and the kat would represent it. Yup.
  24. 02:41:448 (18) - Change to k, audible kick that can be emphasized by a kat. Also mono d is pretty bland.
  25. 02:43:635 (23) - Change to d, fainter drums and vocal sample here and plus, it sounds rhythmically better as an (k,d,k) pattern. Agreed, much like 02:05:198.
  26. 02:50:197 (38) - Change to d, different synthetic growl and vocals here that can be offset by a don. ^
  27. 02:52:386 (43) - This note is unsnapped. Not anymore B^).
  28. 03:19:260 (98) - Change to k, kick sound is present here and vocal samples for this section end here. I'd keep d because low vocal pitch but the kick is strong so it's a good change.
  29. 03:27:072 (114) - Change to d, drums here and the vocals can better be offset with a don after the kat here like you did later on at 03:31:760 (123,124). I have a bad a habit of doing it right only half of the time.
  30. 03:35:198 (131) - Change to k, kick and noticeable synthetic sound trailing off here. Good change, sounds much better.
  31. 03:38:948 (137) - ^, same as the reason above if you choose to do this. ^ Also changed the next note to d for the wub and to emphasise tone drop in comparison to this note you suggested I change.
  32. 03:43:947 (146) - Change to k, kick sound here and winding up sounds still continue from this kat at 03:43:635 (145). ='a
  33. 03:48:323 (156) - Change to d, vocals can be offset with a don and better emphasize the kats here. Also a good place to kill the mono k.
  34. 03:49:885 (160) - Change to k, noticeable kick here and higher vocals. Sounds good.
  35. 03:52:385 (166) - Change to k, kick sounds here and higher pitch vocals here build up. Agreed with both reasons.
  36. 03:59:884 (181) - Change to k, audible kick sound and the glitchy wub sound from 03:59:573 (180) end here. Don't know how I got this wrong, fixed.
  37. 04:07:385 (196,197) - CTRL+G these notes to represent the kick sound by a kat and the drum sounds with a don. Good change, I should stop mishearing kicks for d.
  38. 04:18:165 (216) - Change to k, like you did later on at 04:23:166 (226) for the same vocals. Sounds right.

[Futsuu]

  1. 00:05:823 (7,8) - CTRL+G these notes to emphasize the keyboard sounds better. It does.
  2. 00:09:573 (13) - Change to k, audible keyboard sound here that can be represented by a kat like you did earlier at 00:03:323 (3). K love.
  3. 00:18:947 (29,30) - CTRL+ G these two notes so the kat emphasizes the faint keyboard sound and higher pitch ding. Sounds a little too awkward to me since the higher tone is at (29).
  4. 00:34:885 (74) - Change to k, audible kick here. Point.
  5. 00:38:635 (89) - ^, same reason as above if chosen to do this. ^
  6. 00:39:885 (92) - ^, same as the reason stated above. ^
  7. 00:42:385 (102) - ^, same reason above. ^
  8. 00:44:885 (112) - ^, same as the reasons above. Did a Ctrl+G with the prior note because dkk was being used extensively.
  9. 00:46:135 (117) - Change to k, audible kick and same audio sample sound like the kat earlier at 00:45:978 (116). Agreed on the similar audio.
  10. 00:48:634 (127) - Change to k, audible kick. ^^
  11. 00:49:259 (130) - ^, same as the reason shown above. ^
  12. 00:56:135 (153) - ^, same as the reason above. ^
  13. 00:59:103 (164) - Change to k, louder vocals and you can continue the kat rhythm for this note at 00:59:416 (165). I suppose.
  14. 01:03:010 (176) - Change to k, to emphasize the kick sound here. I feel so conflicted doing this since the lyrics would promote the opposite, but it sounds good.
  15. 01:04:260 (181) - ^, same as the reason above. ^
  16. 01:09:884 (201) - ^, same as reason above. ^
  17. 01:14:259 (219) - ^, same as the reasons listed above. Ctrl+G with the prior note to avoid repetitive dkk.
  18. 01:15:509 (224) - ^, same as reason above. ^
  19. 01:21:759 (247) - Change to k, faint clap sound that can be emphasized. And it sounds better for the tone declination.
  20. 01:43:947 (298) - Change to k, audible kick sound. Nope, variety purposes as stated in Kantan. Otherwise yeah, it's a good change. I may do it if someone else pesters me to do so.
  21. 01:53:947 (323) - ^, same as reason above. ^
  22. 01:58:947 (334) - ^, same as the reason above. I did it this time though.
  23. 02:26:448 (440) - ^, same reason above. Ctrl+G with the previous note, since (439) should be a d.
  24. 02:28:948 (450) - ^, same reason above. Changed, but swapped it with (448) so that becomes a d.
  25. 02:32:072 - Two green inherited timing points exist at the same time here. I'll changed it, relax :P
  26. 02:38:948 (21) - Change to k, audible kick sound. Ctrl+G with prior note.
  27. 02:41:448 (32) - ^ Changed.
  28. 02:52:386 (78) - Note is unsnapped. Not anymore B^)
  29. 02:52:542 (79) - Note is unsnapped. ^
  30. 02:56:135 (93) - Change to k, faint kick sound here. Yup.
  31. 03:03:010 (121) - Change to k, audible kick sound here. Ctrl+G with prior note.
  32. 03:10:510 (152) - Change to k, clapping sound that's faint but can be emphasized. [/color]
  33. 03:20:510 (191) - Chang to k, audible kick sound here. Ctrl+G with latter note.
  34. 03:28:635 (224) - ^ Ctrl+G with prior note.
  35. 03:30:510 (233) - ^ ^
  36. 03:31:135 (236) - ^ Done.
  37. 03:32:384 (242) - ^ ^
  38. 03:35:198 (255) - ^ Ctrl+G with prior note.
  39. 03:38:948 (265) - ^ ^
  40. 03:39:885 (268) - ^ Changed.
  41. 03:52:385 (322) - ^ ^
  42. 03:56:135 (340) - ^ ^
  43. 03:57:385 (346,347) - CTRL+G these two notes for the kat to represent the kick sound. Agreed.
  44. 03:59:260 (354) - Change to k, audible kick sound here. Changed.
  45. 03:59:885 (357) - ^ ^
  46. 04:01:135 (363) - ^ Inverted the entire tripley from dkd -> kdk.
  47. 04:02:073 (367,368) - CTRL+G these notes for the kat to represent the kick. Good call.
  48. 04:02:698 (369,370) - CTRL+G these two notes for the kat to represent the kick sound here. ^
  49. 04:07:385 (389) - Change to k, audible kick sound here. Ctrl+G with latter note + feeling conflicted again.
  50. 04:08:635 (394) - ^ Changed.
  51. 04:10:509 (402) - ^ ^

[Muzukashii]

  1. 00:51:214 (256) - Note is unsnapped.
  2. 00:51:292 (257) - Note is unsnapped.
  3. 02:32:072 - Two green inherited timing points exist at the same time.
  4. 02:52:386 (125) - Note is unsnapped.
  5. 02:52:542 (126) - Note is unsnapped.
  6. 03:04:417 (205) - Note is unsnapped.
  7. 03:04:495 (206) - Note is unsnapped.
  8. 03:55:120 (516) - Note is unsnapped.
  9. 03:55:745 (521) - Note is unsnapped. Not sure why these are unsnapped but fixed them all anyway.

[Oni]

  1. 02:32:072 - Two green inherited timing points exist at the same time.
  2. 02:52:230 (148) - Note is unsnapped.
  3. 02:52:386 (149) - Note is unsnapped.
  4. 02:52:464 (150) - Note is unsnapped.
  5. 02:52:542 (151) - Note is unsnapped.
  6. 03:04:339 (252) - Note is unsnapped.
  7. 03:04:417 (253) - Note is unsnapped.
  8. 03:04:495 (254) - Note is unsnapped.
  9. 03:54:495 (626) - Note is unsnapped. Not sure why these are unsnapped but fixed them all anyway.

[Silent Oni]

  • 02:32:072 - Two green inherited timing points exist at the same time. I'll get to it :P


Best of endeavors in ranking this map set.
Thanks man, it's gonna be a wild journey for this 4 minute mapset with a 7SR map to get anywhere.
numbermaniac
Why is "beatmania IIDX 22 Pendual" in tags and source? Should only need to be in one.
S a n d
Mr. BG is here
Atm, your BG is at
//Background and Video events
0,0,"starry-night-sky-free-wallpaper-1366x768.jpg",0,0
and it looks like:


I would recommend change it to
//Background and Video events
0,0,"starry-night-sky-free-wallpaper-1366x768.jpg",0,-70
So it looks like:


blah
[R]
yo

[Futsuu]
avoid using short slider, they not recommended in kantan & futsuu
00:31:603 (60,61) - delete, to prepare hitting 00:32:072 - easily for futsuu player
00:36:759 - delete, nice spot to give a rest
00:41:447 - delete, you follow the vocal this part
02:20:978 - delete ?
02:32:697 - maybe change to kat
02:36:759 - | 02:41:759 - delete to give a rest

[Muzukashii]
00:14:884 (42,43) - delete, so 00:15:197 - can hear nicely
00:46:759 - delete and 00:46:915 - add dkat
01:59:415 - make ddd ?
02:04:415 - move 02:04:103 -
02:11:368 - delete, doesn't fit to put triplet here
03:42:853 - add note ?

well maybe just that
sorry if only 2 diff mod
good luck from me
Topic Starter
Jaye
Thanks for the surprise mod Ron :o

[R] wrote:

yo

[Futsuu]
avoid using short slider, they not recommended in kantan & futsuu Yeah, my bad. Fixed.
00:31:603 (60,61) - delete, to prepare hitting 00:32:072 - easily for futsuu player Agreed, I do think this upcoming section too is a little dense for a Futsuu so I'll add a few rest spots.
00:36:759 - delete, nice spot to give a rest Read my mind.
00:41:447 - delete, you follow the vocal this part Yes, I do.
02:20:978 - delete ? It is mapped to the music, though I'd say it's a little dense; removed.
02:32:697 - maybe change to kat You said earlier to not have short sliders in Futsuu, I did in fact change this to a kat before reaching your suggestion. :P
02:36:759 - | 02:41:759 - delete to give a rest Done. | Done.

[Muzukashii]
00:14:884 (42,43) - delete, so 00:15:197 - can hear nicely Also removed since it's a relatively calm section, and gives the player time to readjust if necessary.
00:46:759 - delete and 00:46:915 - add dkat From the first timing point to the second there is only a single note being held, so the don I have placed will stay; also no significant sound, other than that being held, is played on the latter timing.
01:59:415 - make ddd ? Works for me, it's clear enough I think. Also did this at 01:49:415, and 01:54:415.
02:04:415 - move 02:04:103 - Sounds better.
02:11:368 - delete, doesn't fit to put triplet here Sounds like a double to me, so I changed it (and the one before with the exact same sound) by removing the note at 02:11:447.
03:42:853 - add note ? Done for this timing point and the one further on in the song which makes the same sound.

well maybe just that
sorry if only 2 diff mod
good luck from me
Thanks for the mod, I appreciate it!
Vulkin
OK Modding from Oni and Above
Hope i do right with this mod, im not used to IIDX song mapping lol

-Oni-
00:19:103 (64) - Move to 00:18:947 - and make it k?
00:21:603 (76) - Move to 00:21:447 - and make it k?
00:22:072 (79) - Make it k to make it different from those that have that ting or whatever that instrument is called
01:19:337 (506,507) - Ctrl+G for Consistency?
02:21:368 - Could add a d
02:24:493 - Could add a k
02:26:759 (908) - Finisher? the voice sounds strong enough :3
02:39:259 (40) - ^
02:46:759 - kdkkd
02:56:993 - add a k
03:01:837 - add a d
03:14:259 (335) - Finisher?
03:40:587 - Add a d

-Ulqui's Inner Oni-
Holi
00:14:415 (20,21) - Hagalas k para enfatizar la subida de tono
01:16:759 - kkdkd
01:19:676 - falto una d aca
02:32:853 - Spinner de aca hasta 02:34:103 -

-Silent Oni-
03:04:103 (325) - make this a d, it makes the pattern more friendly

hope it works, and lets hope we get alot of pp from this :^)
Topic Starter
Jaye
Response to Volcano w/ four legs and a hotdog placed in a questionable area but it might not be weird if you're a volcano Idk I'm not a volcano now am I

Vulkin wrote:

OK Modding from Oni and Above
Hope i do right with this mod, im not used to IIDX song mapping lol

-Oni-
00:19:103 (64) - Move to 00:18:947 - and make it k? Sounds better.
00:21:603 (76) - Move to 00:21:447 - and make it k? ^
00:22:072 (79) - Make it k to make it different from those that have that ting or whatever that instrument is called It already is k? But I changed it to d since that sounds better.
01:19:337 (506,507) - Ctrl+G for Consistency? Fair.
02:21:368 - Could add a d I could, and I did.
02:24:493 - Could add a k ^
02:26:759 (908) - Finisher? the voice sounds strong enough :3 Idk why it's not a finisher tbh.
02:39:259 (40) - ^ Hey!
02:46:759 - kdkkd Sounds good.
02:56:993 - add a k ^
03:01:837 - add a d Sounds on the 1/4 tick before and after this point are so significant that any sound played here isn't noticeable (at leat not to me), so I'll leave it blank.
03:14:259 (335) - Finisher? Hey!
03:40:587 - Add a d Okay :c

-Silent Oni-
03:04:103 (325) - make this a d, it makes the pattern more friendly Changed the ending to (kkkd)kddkkd.

hope it works, and lets hope we get alot of pp from this :^)
DarkVortex
Night Sky <3 <3 <3

[Ulqui's Inner Oni]
00:39:806 - Here could be a d (it's slightly in the music).
01:18:243 - After using only triplets after the finisher here should be a k imo
01:22:384 - The green lines around here are unused just remove them
01:42:072 - SV should be higher if you want to emphasize this part. I suggest something around x1,2 to make it more noticeable.
02:21:759 (94) - Could be a finisher for the "DROP" sound
02:23:165 (7,8) - I think this should be a triplet as you mapped the same sound here 02:25:978 (32,33,34) - and here 02:28:165 (48,49,50) -
02:31:447 (79,80,81) - Imo the stream should be extended here as the 1/4 in the background didn't stop where you stop the stream
03:22:697 (73,74,75,76,77,78,79,80,81) - kdkdkdkdk for the dabdabdabdab (or so) sound would work well imo
03:29:259 (122) - k

[Oni]
00:06:759 - Could be a d here for the piano
02:01:447 - k
02:27:072 (911) - Could be a finisher to begin the "new" part with. Like here 02:22:072 (871) -
03:26:368 (426,427) - ctrl+g to match the drums
03:35:040 (495,496) - same here^
03:38:790 (509,510) - ^
03:59:728 (670,671) - This gap is actually weird as this 'whatever' noise carries on through the 1/1 break you created. I suggest filling it. There's also a snaredrum beat btw ;)
04:23:790 - add d for final pattern :^)

[Muzukashii]
(Light Oni)
Pretty difficult for a Muzukashii ;) Also you shouldn't use HP6 on such a long muzu with 1500+ combo. Use HP5 instead
01:06:759 (354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394) - patterns like this are usually way too long in muzukashiis. I've seen people suggesting up to 9x 1/2 beats until the next 1/1 break and well you're having 33 here. Consider adding some breaks at long patterns like these.

01:00:665 (312) - Could be a kat. Being a don between all these kats doesn't really emphasize anything imo
01:12:852 (401,402,403,404) - Shouldn't this be kkk k to match the electronic triplet?
01:14:415 (413) - Delete to shorten the pattern
01:17:852 (439,440,441,442) - kkk k like above
01:19:884 (452,454) - In a difficult muzukashii this could be both a dk 1/3 pattern (pls don't kill me for this). Just don't do it if you decide to nerf your diff significantly
03:20:040 (302,303,304,305,306) - d d ddd to match the sound better
03:25:509 (340,341,342,343) - k ddd to match the sound and to be consistent with 03:24:884 (335,336,337,338) - and 03:26:134 (345,346,347,348) -
03:35:040 (406,407) - d k for the snare
03:38:790 (420,421) - ^
03:41:603 - add d
03:42:697 (441) - k to emphasize the drum afterwards more

That's it from my side (sorry Silent Oni too silent for me). The onis look good while Muzukashii needs some polishing in terms of triplet consistency and pattern length. Good luck with this and feel free to catch me ingame if you need further help ;)
Topic Starter
Jaye
Responding to InkyWhirlwind

DarkVortex wrote:

Night Sky <3 <3 <3

[Oni]
00:06:759 - Could be a d here for the piano YEE.
02:01:447 - k Added but made it a finisher.
02:27:072 (911) - Could be a finisher to begin the "new" part with. Like here 02:22:072 (871) - Yeah, it's pretty strong.
03:26:368 (426,427) - ctrl+g to match the drums Sounds so much better.
03:35:040 (495,496) - same here^ Same as Muzu.
03:38:790 (509,510) - ^ ^
03:59:728 (670,671) - This gap is actually weird as this 'whatever' noise carries on through the 1/1 break you created. I suggest filling it. There's also a snaredrum beat btw ;) Oh boy I love adding kats to maps.
04:23:790 - add d for final pattern :^) B^)

[Muzukashii]
(Light Oni)
Pretty difficult for a Muzukashii ;) Also you shouldn't use HP6 on such a long muzu with 1500+ combo. Use HP5 instead Fair point, adjustment made.
01:06:759 (354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394) - patterns like this are usually way too long in muzukashiis. I've seen people suggesting up to 9x 1/2 beats until the next 1/1 break and well you're having 33 here. Consider adding some breaks at long patterns like these. Nerfed to a degree, it's pretty intense here so I feel that I can only cut so much.

01:00:665 (312) - Could be a kat. Being a don between all these kats doesn't really emphasize anything imo Le changed.
01:12:852 (401,402,403,404) - Shouldn't this be kkk k to match the electronic triplet? I guess so.
01:14:415 (413) - Delete to shorten the pattern ='a
01:17:852 (439,440,441,442) - kkk k like above Same as before.
01:19:884 (452,454) - In a difficult muzukashii this could be both a dk 1/3 pattern (pls don't kill me for this). Just don't do it if you decide to nerf your diff significantly Changed it anyway (to make people suffer).
03:20:040 (302,303,304,305,306) - d d ddd to match the sound better Nyess.
03:25:509 (340,341,342,343) - k ddd to match the sound and to be consistent with 03:24:884 (335,336,337,338) - and 03:26:134 (345,346,347,348) - Changed to ddd d k to keep the snare sound as k, since ddk would be awful for a muzukashii that's hard enough.
03:35:040 (406,407) - d k for the snare Fair point, I did this same thing later too.
03:38:790 (420,421) - ^ ^ only earlier lmao.
03:41:603 - add d Done.
03:42:697 (441) - k to emphasize the drum afterwards more Sounds good.

That's it from my side (sorry Silent Oni too silent for me). The onis look good while Muzukashii needs some polishing in terms of triplet consistency and pattern length. Good luck with this and feel free to catch me ingame if you need further help ;)
Damn this was a bunch of help, thanks so much (I'll get Ulqui to reply separately).
Ulqui
D:

Vulkin's Mod
-Ulqui's Inner Oni-
Holi
00:14:415 (20,21) - Hagalas k para enfatizar la subida de tono OKOKOK
01:16:759 - kkdkd okay
01:19:676 - falto una d aca weno :C
02:32:853 - Spinner de aca hasta 02:34:103 - YEEEAHH

DarkVortex's Mod
00:39:806 - Here could be a d (it's slightly in the music). okay
01:18:243 - After using only triplets after the finisher here should be a k imo idk
01:22:384 - The green lines around here are unused just remove them fixed
01:42:072 - SV should be higher if you want to emphasize this part. I suggest something around x1,2 to make it more noticeable. :D
02:21:759 (94) - Could be a finisher for the "DROP" sound :DDDDDDDDDD
02:23:165 (7,8) - I think this should be a triplet as you mapped the same sound here 02:25:978 (32,33,34) - and here 02:28:165 (48,49,50) - changed
02:31:447 (79,80,81) - Imo the stream should be extended here as the 1/4 in the background didn't stop where you stop the streamohh, fixed
03:22:697 (73,74,75,76,77,78,79,80,81) - kdkdkdkdk for the dabdabdabdab (or so) sound would work well imo you're right
03:29:259 (122) - k :D

Tha updated diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 141603
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
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DistanceSpacing: 0.7
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[Metadata]
Title:Night Sky (Extended Mix)
TitleUnicode:Night Sky (Extended Mix)
Artist:USAO
ArtistUnicode:USAO
Creator:Jaye
Version:Ulqui's Inner Oni
Source:beatmania IIDX 22 PENDUAL
Tags:bemani Pumpcore Hardtek Electronic
BeatmapID:1140239
BeatmapSetID:536313

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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224,160,202540,1,0,0:0:0:0:
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192,64,202775,1,0,0:0:0:0:
224,160,202853,1,8,0:0:0:0:
192,64,202931,1,0,0:0:0:0:
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192,96,203087,1,0,0:0:0:0:
192,96,203165,1,8,0:0:0:0:
192,96,203243,1,0,0:0:0:0:
224,64,203322,1,8,0:0:0:0:
256,64,203478,1,0,0:0:0:0:
256,64,203556,1,0,0:0:0:0:
256,64,203634,1,8,0:0:0:0:
256,64,203790,1,0,0:0:0:0:
256,64,203947,1,8,0:0:0:0:
192,64,204259,1,8,0:0:0:0:
224,224,204572,1,4,0:0:0:0:
288,192,204728,1,0,0:0:0:0:
256,128,204884,1,8,0:0:0:0:
288,192,205040,1,0,0:0:0:0:
288,192,205118,1,0,0:0:0:0:
224,128,205197,1,0,0:0:0:0:
288,192,205353,1,0,0:0:0:0:
256,128,205509,1,8,0:0:0:0:
288,192,205665,1,0,0:0:0:0:
224,128,205822,1,0,0:0:0:0:
256,128,206134,1,8,0:0:0:0:
288,192,206290,1,0,0:0:0:0:
224,128,206447,1,0,0:0:0:0:
192,64,206525,1,0,0:0:0:0:
224,128,206603,1,0,0:0:0:0:
256,128,206759,1,8,0:0:0:0:
192,64,206915,1,8,0:0:0:0:
192,64,206993,1,8,0:0:0:0:
224,128,207072,1,0,0:0:0:0:
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192,96,207540,1,0,0:0:0:0:
192,96,207618,1,0,0:0:0:0:
224,128,207697,1,0,0:0:0:0:
192,96,207853,1,0,0:0:0:0:
256,128,208009,1,8,0:0:0:0:
192,96,208087,1,8,0:0:0:0:
192,96,208165,1,0,0:0:0:0:
192,96,208243,1,8,0:0:0:0:
224,128,208322,1,0,0:0:0:0:
256,128,208634,1,8,0:0:0:0:
224,64,208790,1,0,0:0:0:0:
224,64,208868,1,0,0:0:0:0:
224,128,208947,1,0,0:0:0:0:
224,128,209103,1,0,0:0:0:0:
192,64,209259,1,8,0:0:0:0:
224,128,209572,1,4,0:0:0:0:
224,96,209884,1,8,0:0:0:0:
192,64,210040,1,0,0:0:0:0:
224,32,210118,1,0,0:0:0:0:
224,128,210197,1,0,0:0:0:0:
224,32,210353,1,0,0:0:0:0:
224,96,210509,1,8,0:0:0:0:
224,64,210665,1,0,0:0:0:0:
224,128,210822,1,0,0:0:0:0:
224,64,210900,1,0,0:0:0:0:
224,64,210978,1,0,0:0:0:0:
192,64,211056,1,0,0:0:0:0:
224,96,211134,1,8,0:0:0:0:
160,32,211290,1,0,0:0:0:0:
224,128,211447,1,8,0:0:0:0:
160,32,211525,1,0,0:0:0:0:
160,64,211603,1,8,0:0:0:0:
224,96,211759,1,8,0:0:0:0:
192,64,211915,1,0,0:0:0:0:
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224,32,212150,1,8,0:0:0:0:
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224,32,212306,1,0,0:0:0:0:
224,96,212384,1,8,0:0:0:0:
192,64,212462,1,0,0:0:0:0:
224,128,212540,1,0,0:0:0:0:
192,64,212618,1,0,0:0:0:0:
224,128,212697,1,8,0:0:0:0:
192,64,212775,1,0,0:0:0:0:
224,128,212853,1,8,0:0:0:0:
192,64,212931,1,0,0:0:0:0:
224,96,213009,1,8,0:0:0:0:
256,32,213087,1,8,0:0:0:0:
224,128,213165,1,0,0:0:0:0:
256,32,213243,1,0,0:0:0:0:
224,128,213322,1,8,0:0:0:0:
224,128,213478,1,0,0:0:0:0:
224,64,213556,1,0,0:0:0:0:
224,96,213634,1,8,0:0:0:0:
224,64,213790,1,0,0:0:0:0:
224,32,213868,1,0,0:0:0:0:
224,64,213947,1,8,0:0:0:0:
192,0,214025,1,8,0:0:0:0:
224,64,214103,1,0,0:0:0:0:
224,64,214181,1,0,0:0:0:0:
224,64,214259,1,8,0:0:0:0:
224,64,214337,1,0,0:0:0:0:
224,64,214415,1,8,0:0:0:0:
224,64,214572,1,4,0:0:0:0:
224,96,215040,1,0,0:0:0:0:
256,64,215197,1,8,0:0:0:0:
224,96,215822,1,0,0:0:0:0:
224,96,216290,1,0,0:0:0:0:
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224,64,217697,1,8,0:0:0:0:
224,96,218322,1,0,0:0:0:0:
224,96,218790,1,0,0:0:0:0:
224,64,218947,1,8,0:0:0:0:
224,96,219259,1,0,0:0:0:0:
224,64,219572,1,4,0:0:0:0:
192,96,219728,1,0,0:0:0:0:
288,224,219806,1,0,0:0:0:0:
224,64,219884,1,8,0:0:0:0:
224,64,220040,1,0,0:0:0:0:
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224,64,220353,1,0,0:0:0:0:
224,64,220509,1,8,0:0:0:0:
288,224,220587,1,8,0:0:0:0:
224,64,220665,1,8,0:0:0:0:
288,224,220743,1,8,0:0:0:0:
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224,64,221603,1,0,0:0:0:0:
224,64,221759,1,8,0:0:0:0:
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224,96,222176,1,0,0:0:0:0:
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224,96,222384,1,8,0:0:0:0:
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224,64,223009,1,8,0:0:0:0:
224,64,223165,1,8,0:0:0:0:
224,64,223322,1,0,0:0:0:0:
320,96,223634,1,0,0:0:0:0:
224,64,223947,1,8,0:0:0:0:
448,64,224025,1,0,0:0:0:0:
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416,96,224415,1,0,0:0:0:0:
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224,32,225040,1,0,0:0:0:0:
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224,64,228790,1,8,0:0:0:0:
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224,96,233322,1,0,0:0:0:0:
288,96,233400,1,8,0:0:0:0:
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288,96,233556,1,0,0:0:0:0:
288,96,233634,1,8,0:0:0:0:
160,96,233712,1,8,0:0:0:0:
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288,64,234415,1,8,0:0:0:0:
288,64,234572,1,4,0:0:0:0:
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192,64,239259,1,8,0:0:0:0:
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224,96,253634,1,8,0:0:0:0:
224,96,253790,1,0,0:0:0:0:
224,96,254103,1,0,0:0:0:0:
224,96,254259,1,8,0:0:0:0:
224,96,254572,1,4,0:0:0:0:
256,128,255822,1,8,0:0:0:0:
256,128,257072,1,0,0:0:0:0:
256,128,258322,1,8,0:0:0:0:
288,128,258947,1,0,0:0:0:0:
256,128,259572,1,0,0:0:0:0:
288,128,260509,1,0,0:0:0:0:
256,128,260822,1,8,0:0:0:0:
288,128,261759,1,8,0:0:0:0:
256,128,262072,1,0,0:0:0:0:
288,128,263009,1,0,0:0:0:0:
256,128,263322,1,8,0:0:0:0:
256,160,263478,1,0,0:0:0:0:
256,160,263634,1,8,0:0:0:0:
256,160,263790,1,0,0:0:0:0:
256,160,263947,1,0,0:0:0:0:
256,160,264103,1,0,0:0:0:0:
256,160,264259,1,8,0:0:0:0:
256,160,264415,1,0,0:0:0:0:
Hi Im Faker
192bpm with 7 something stars, dude it`s easy :roll:

Edit: map is awesome, great practice of 1/6 meta for lower bpm players :oops:
PatZar

Jaye wrote:

Bubble Policy wat?
https://osu.ppy.sh/s/453560
fyi, i was taiko BAT ty

so this is 2k17 mapping style lets see

[General]
i kinda like a music genre like this ty.

ok, Difficulties Spread in objects
Kantan(436)----------Futsuu(909)----------Muzukashii(1517)-----Oni(1794)||||||||Ulqui's Inner Oni(1664)--------------Silent Oni(2169)

I highly RECOMMENDED to reduce Oni's objects OR increase amounts of Inner oni to, say it 1800-1900.
You can look at .

If you can reduce Futsuu amounts to, say it 700-800 it would be good i suppose, the gap is really long it makes qualifying more far and far,
and same Muzukashii should be decrease of amounts to around 1300-1400, to get better fap to Oni.


[Ulqui's Inner Oni]
02:21:681 - to (94), you can increase the SV, say it 1.2x for better smoothly and flow while playing.

quite good i think.

[Oni]
Why dont you syncing with higher difficulty(Inner Oni), it makes me cringe tbh, it's bad for me, if possible you should to sync with the higher difficulty.

00:07:384 (15,16) - un-reason pattern for me, tbh the sound made so bad, dunno why, for example 00:06:134 (11,12) - it does really not fit with the music for me, you can delete 00:06:134 (11) - this for better pitching.
00:07:384 (15) - ^
00:10:353 (25) - ? at red tick for? delete or move to 00:10:509 - .
00:11:603 (29) - ? there's no any instrument there, why did you map there anyway?
00:15:509 (48) - don for better sequence and get more reflect at 00:17:072 (55) - .
00:24:728 (91,92,93,95,96,97) - a bit force or just my hunch?.
00:29:572 (117,118,119,120,121,123,124,126,127) - i know, oni is able to use this pattern but please look at higher difficulty and spread, you should to think which is better to map at this point and get better sequence in the rest.

i will skip this difficulty, im sorry it makes me cringe, at though the music is fun.

[Muzukashii]
we know this song is lit af, but could you to not spam the triplets of 1/4? it makes the star of difficulty a bit high

02:02:697 (647,648) - since muzukashii is able to be used xxo/oox/smthing like that, this should be fun if you ctrl+g this. oox o o x is a bit fun i think at this section.
02:19:572 (729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744) - too long.. well i don't know how mapping in 2017 works, the mapping style is very different.

the rest is seem fine for me.

i dont know how to mod lower difficulties anymore.

gl
Topic Starter
Jaye
Response to lord Patty.

PatZar wrote:

Jaye wrote:

Bubble Policy wat?
https://osu.ppy.sh/s/453560
fyi, i was taiko BAT ty

so this is 2k17 mapping style lets see

[General]
i kinda like a music genre like this ty.

ok, Difficulties Spread in objects
Kantan(436)----------Futsuu(909)----------Muzukashii(1517)-----Oni(1794)||||||||Ulqui's Inner Oni(1664)--------------Silent Oni(2169)

I highly RECOMMENDED to reduce Oni's objects OR increase amounts of Inner oni to, say it 1800-1900.
You can look at .

If you can reduce Futsuu amounts to, say it 700-800 it would be good i suppose, the gap is really long it makes qualifying more far and far,
and same Muzukashii should be decrease of amounts to around 1300-1400, to get better fap to Oni.

^ :c okay.

[Ulqui's Inner Oni]
02:21:681 - to (94), you can increase the SV, say it 1.2x for better smoothly and flow while playing.

quite good i think. Of course the GD is good (he can actually map).

[Oni]
Why dont you syncing with higher difficulty(Inner Oni), it makes me cringe tbh, it's bad for me, if possible you should to sync with the higher difficulty.

00:07:384 (15,16) - un-reason pattern for me, tbh the sound made so bad, dunno why, for example 00:06:134 (11,12) - it does really not fit with the music for me, you can delete 00:06:134 (11) - this for better pitching.I liked the suggestion at (11) moreso, but I think (15,16) is distinct enough to be mapped.
00:07:384 (15) - ^ ^
00:10:353 (25) - ? at red tick for? delete or move to 00:10:509 - .I honestly think it's fine where it is, but changed it anyway; still sounds good.
00:11:603 (29) - ? there's no any instrument there, why did you map there anyway? Lol woops, move to the next white tick.
00:15:509 (48) - don for better sequence and get more reflect at 00:17:072 (55) - .Sounds good.
00:24:728 (91,92,93,95,96,97) - a bit force or just my hunch?. Nah I do agree it is a little forced, replaced 1/4 for 1/2.
00:29:572 (117,118,119,120,121,123,124,126,127) - i know, oni is able to use this pattern but please look at higher difficulty and spread, you should to think which is better to map at this point and get better sequence in the rest. I'll do a semi-remap with more interesting 3-plets to distinguish it from Muzu. You must consider that the GD was added after I made the Oni and neither was crafted with the other in mind, so I'll do a rework to consider each diff.

i will skip this difficulty, im sorry it makes me cringe, at though the music is fun.

[Muzukashii]
we know this song is lit af, but could you to not spam the triplets of 1/4? it makes the star of difficulty a bit high But we need more hard Muzukashii maps :c I'll see what I can muster up.

02:02:697 (647,648) - since muzukashii is able to be used xxo/oox/smthing like that, this should be fun if you ctrl+g this. oox o o x is a bit fun i think at this section. I guess, though I'm fairly sure xxo/oox isn't really accepted anymore, smh.
02:19:572 (729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744) - too long.. well i don't know how mapping in 2017 works, the mapping style is very different. Fair.

the rest is seem fine for me.

i dont know how to mod lower difficulties anymore.

gl Will need it my dude.
PatZar
anyway,
I DIDN'T TYPE IT LOL, it should be as gap*, sorry my bad typing XDDDDDDDDDDDDDDDDD
Ulqui
revived uwu

rank this plz
Arrival
lets see

pulchripvjbdijvnous

00:22:072 (85) - not this deserves a finisher tbh

00:32:462 (158) - you can try moving this to 00:32:306 -

00:34:103 (172,173,174) - making this kkk could maybe be a bit better flow wise instead of 3 dons 1/2

00:56:603 (361,362,363,364,365) - what about this fits better with the vocals and creates a nice little break to make the part a bit more interesting to play.

01:20:743 (602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618) - suggestion , would be more consistent with 00:50:822 (305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321) - since the burst is the same music wise

01:46:603 (796,797,798) - ddk ?

02:44:884 (116,117,118,119,120,121,122,123,124) - not actually against it but are you sure u want to keep this lul

03:39:415 - i think this would sound better

03:42:540 (701) - you placed it here 03:42:618 - earlier in the map

ulqui

03:53:868 - linking these streams would be a bit better i think

this diff is pretty solid lol

oni

00:36:447 (168) - this as a don for more emphasis on the following K

00:44:572 - sudden decrease in intensity sounds weird, you can decrease it but i'd suggest keeping some triplets

01:50:665 - youre trying to follow a bit too many things at once, keep your D D D k structure that goes along with the bass

02:01:837 (723,724) - delete this and add a d at 02:01:681 -

02:20:900 - you can go full mono here

02:42:072 - this d spam sounds quite weird to me. playing wise too

muzu

00:49:884 - nerf these patterns they are a bit too long.

00:59:103 - nerf

muzukashii could use a global nerf,try to reduce the overall density. try making it so it goes to around 1200/1300 notes

futsuu looks okay

kantan

add more 4/1 breaks for exemple at spots like 02:20:822 - . do it often

i'll call some other people before nominating this since the mapset is very big and special
Topic Starter
Jaye
Response to the man who came

Arrival wrote:

lets see

pulchripvjbdijvnous

00:22:072 (85) - not this deserves a finisher tbh Sure, changed.

00:32:462 (158) - you can try moving this to 00:32:306 - Sounds better.

00:34:103 (172,173,174) - making this kkk could maybe be a bit better flow wise instead of 3 dons 1/2 Sure.

00:56:603 (361,362,363,364,365) - what about this fits better with the vocals and creates a nice little break to make the part a bit more interesting to play. Changed to ddk d, not really hearing any newly created sound to make a kd (also generally not a fan of starting on a blue tick after a break).

01:20:743 (602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618) - suggestion , would be more consistent with 00:50:822 (305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321) - since the burst is the same music wise Changed it to d (dkkk)d(kkkd)d(kkkkkkd) after closely examining the rise and fall of the music. I made consistency with 00:50:822 by changing the ending to (kkkd)d(kkkkkkd), which is the same as this new pattern I've made for 01:20:743.

01:46:603 (796,797,798) - ddk ? I guess ddk could work but the lyrics and song seem to have a warped decline so I'll keep it as kkd.

02:44:884 (116,117,118,119,120,121,122,123,124) - not actually against it but are you sure u want to keep this lul I debated quite a lot with myself how to do this, I tried dkdddd(kkkd) and dk(dddd)d(kkkd); the first doesn't do the sounds justice and the second is just straight up awkward to play.
I will change it if a better idea comes along.


03:39:415 - i think this would sound better Agreed.

03:42:540 (701) - you placed it here 03:42:618 - earlier in the map Snapped both notes to 1/3 instead, as it feels more comfortable and is probably more correct. Did the same thing for 04:02:592 as well.

ulqui

03:53:868 - linking these streams would be a bit better i think Linked with a k.

this diff is pretty solid lol

oni

00:36:447 (168) - this as a don for more emphasis on the following K Agreed.

00:44:572 - sudden decrease in intensity sounds weird, you can decrease it but i'd suggest keeping some triplets Made 00:45:978 into a triple but that's it.

01:50:665 - youre trying to follow a bit too many things at once, keep your D D D k structure that goes along with the bass Seems fine to me; I'll perhaps nerf it just a little bit later on though.

02:01:837 (723,724) - delete this and add a d at 02:01:681 - This sounds rather awkward, whereas the kkd D is fitting for the warped decline and then the bass.

02:20:900 - you can go full mono here Thought it might be too dense, but if you say it's fine /shrug.

02:42:072 - this d spam sounds quite weird to me. playing wise too Changed from d d d ddk to d d k ddk.

muzu

00:49:884 - nerf these patterns they are a bit too long.

00:59:103 - nerf

muzukashii could use a global nerf,try to reduce the overall density. try making it so it goes to around 1200/1300 notes Why are Muzus so hard to map zzz.

futsuu looks okay No ice.

kantan

add more 4/1 breaks for exemple at spots like 02:20:822 - . do it often Song is pretty intense so hopefully the lack of 4/1 is slightly justified.
The difficulty was nerfed to created more 4/1 breaks however (since it probably does need them).


i'll call some other people before nominating this since the mapset is very big and special
Cheers for the mod, very helpful!
Marm
jayeae

pulchsomething
  1. 00:51:368 (314) - This can be changed to don as it's the same sound as 00:51:056 (309) - and it would be better for the playability as it's easier to read. Similar to what you did at 01:01:368 (409) - .
  2. 01:11:056 (501) - and 01:11:368 (506) - to don for the same reason as above.
  3. 01:16:837 - don here to fill the drum sound and make a kkddddk ministream?
  4. 01:32:384 (679,680,681) - kdd or kkd fits better here as 01:32:384 - has a higher pitch drum sound.
  5. 01:32:853 - A note here would be good to keep up the flow, if you want a break consider doing it after the finisher at 01:32:072 (677) - instead as it is more natural.
  6. 01:33:634 (689) - kat for the high pitch drum?
  7. 01:34:259 (694) - same as above, kdddk goes well if you don't like kdkdk.
  8. 01:35:509 (706) - ^
  9. 01:38:634 (740) - ^
  10. 02:13:634 (978,979) - Try kd instead of dk and 02:14:103 (980,981) - dk instead of kd.
  11. The song allows you to keep up the 1/6 until here 03:04:259 (339) - so you could so something like dddkkkd starting at 03:03:947 (334) - as it's quite complicated to read the kats with 1/4+1/6 snappings.
  12. Try moving 03:09:415 (394) - to 03:09:728 - as it would fill the drum sound here and still leave a break if that's what you wanted.
  13. 03:13:868 (442) - this to don for better playability. You could also change 03:13:556 (437) - too as it's the same sound. If you agree then also change it on similar parts like 03:03:556 (328) - and 03:03:868 (333) - . As this would affect a suggestion I mentioned earlier could use kkkdddk instead of dddkkkd at 03:03:947 - .
  14. 03:19:415 (499) - same suggestion as note 442.

oni
  1. 01:07:228 (391) - consider deleting this note to make a 1/1 break. There's been quite some time without a break in this section.
  2. 01:17:228 (475) - and 01:17:306 (476) - for the same reason as above.
  3. 01:46:447 - Would be nice if you filled this strong beat somehow. Try changing 01:46:134 (643) - to don and moving 01:46:290 (644) - to there and changing to kat.
  4. 01:51:447 - same goes for here.
  5. 01:56:447 - and here.
  6. again here but with another beat. Try moving 02:08:165 (767) - to there and changing to don and changing 02:08:009 (766) - to kat and 02:07:853 (765) - to don.
  7. 02:12:384 (795) - kat for the high pitch drums and move 02:12:540 (796) - to 02:12:697 - and change to don to cover the drum sound.
  8. Similar to one suggestion on pulchsomething, 02:13:634 (800,801) - change from dk to kd and 02:14:103 (802,803) - from kd to dk.
  9. delete 02:50:978 (129) - and 02:51:056 (130) - for the breaks on oni as it's been a long continuous section of mapping without a break.
  10. 03:00:900 (208) - and 03:00:978 (209) - for the same reason as above.

Map is looking good you whacker :^)
Good luck on this one o/
Topic Starter
Jaye
oi nah m8 ur a whacker, cooked brasil

Marm wrote:

jayeae

pulchsomething
  1. 00:51:368 (314) - This can be changed to don as it's the same sound as 00:51:056 (309) - and it would be better for the playability as it's easier to read. Similar to what you did at 01:01:368 (409) - . Sim
  2. 01:11:056 (501) - and 01:11:368 (506) - to don for the same reason as above.Changed 01:11:368 instead because CURVEBALL
  3. 01:16:837 - don here to fill the drum sound and make a kkddddk ministream? Sounds good
  4. 01:32:384 (679,680,681) - kdd or kkd fits better here as 01:32:384 - has a higher pitch drum sound. Made dkk since it rises.
  5. 01:32:853 - A note here would be good to keep up the flow, if you want a break consider doing it after the finisher at 01:32:072 (677) - instead as it is more natural.Eh I guess; made k because I LOVE ALL DEM BLUE NOTES
  6. 01:33:634 (689) - kat for the high pitch drum? Left d because lower pitch than next note which is also d
  7. 01:34:259 (694) - same as above, kdddk goes well if you don't like kdkdk. ^
  8. 01:35:509 (706) - ^ ^
  9. 01:38:634 (740) - ^ ^
  10. 02:13:634 (978,979) - Try kd instead of dk and 02:14:103 (980,981) - dk instead of kd. Doesn't really matter but I'll change it because it works.
  11. The song allows you to keep up the 1/6 until here 03:04:259 (339) - so you could so something like dddkkkd starting at 03:03:947 (334) - as it's quite complicated to read the kats with 1/4+1/6 snappings. You just want the SR to increase B^), it does work though.
  12. Try moving 03:09:415 (394) - to 03:09:728 - as it would fill the drum sound here and still leave a break if that's what you wanted. Nice suggestion tbh
  13. 03:13:868 (442) - this to don for better playability. You could also change 03:13:556 (437) - too as it's the same sound. If you agree then also change it on similar parts like 03:03:556 (328) - and 03:03:868 (333) - . As this would affect a suggestion I mentioned earlier could use kkkdddk instead of dddkkkd at 03:03:947 - . Revised it, went and did my own thing: (dddk)d(kkkd)d(kkkkkkd)
  14. 03:19:415 (499) - same suggestion as note 442. '<'b
oni
  1. 01:07:228 (391) - consider deleting this note to make a 1/1 break. There's been quite some time without a break in this section. "Quite some action," you really are a whacker
  2. 01:17:228 (475) - and 01:17:306 (476) - for the same reason as above. Removed 01:16:915 instead.
  3. 01:46:447 - Would be nice if you filled this strong beat somehow. Try changing 01:46:134 (643) - to don and moving 01:46:290 (644) - to there and changing to kat. Eh sure
  4. 01:51:447 - same goes for here. ^
  5. 01:56:447 - and here. ^
  6. again here but with another beat. Try moving 02:08:165 (767) - to there and changing to don and changing 02:08:009 (766) - to kat and 02:07:853 (765) - to don. Not applied since I don't understand where "to there" is (no timing point given)
  7. 02:12:384 (795) - kat for the high pitch drums and move 02:12:540 (796) - to 02:12:697 - and change to don to cover the drum sound. I like my rising sounds thanks)
  8. Similar to one suggestion on pulchsomething, 02:13:634 (800,801) - change from dk to kd and 02:14:103 (802,803) - from kd to dk. Applied because CONSISTENCY WEWW
  9. delete 02:50:978 (129) - and 02:51:056 (130) - for the breaks on oni as it's been a long continuous section of mapping without a break. I guess :c
  10. 03:00:900 (208) - and 03:00:978 (209) - for the same reason as above. ^
Map is looking good you whacker :^)
Good luck on this one o/
This is never getting ranked :c
Lumenite-
i've been waiting for this set to be ranked tbh lol, it's in good conidition now as well, all the edits down below are to fix some specific things and some break times so that all the difficulties are following breaktime guidelines

buena suerte!~

furry roleplay
20:49 Taikocracy: peep
20:49 *Taikocracy is editing [https://osu.ppy.sh/b/1137589 USAO - Night Sky (Extended Mix) [Kantan]]
20:50 Jaye: daad
20:50 Taikocracy: 01:09:572 (105,106) - i understand the need for variation but k d k fits the song better still imo,,,
20:51 Taikocracy: 01:15:508 (116) - d? it could lead up to 117 which is a completely differnent instrument at a much higher pitch
20:52 Jaye: 01:15:509 - agree on that
20:52 Jaye: for previous point, how do you feel about d k d?
20:53 Taikocracy: mmm... i really prefer k on 106 because of the snare
20:53 Taikocracy: and repetition is good in a kantan so i thought leaving it as k d k would be good
20:53 Jaye: Suppose so
20:53 Jaye: Fair
20:54 Taikocracy: 01:11:134 (108) - could also be d, but that's up to you
20:54 Taikocracy: i don't really mind
20:54 Taikocracy: 01:23:322 (129) - aren't these two notes increasing in pitch? i think it's important to show contrast to the ones before it
20:55 Jaye: two notes?
20:55 Taikocracy: oh oops
20:55 Taikocracy: 01:23:322 (129,131) -
20:55 Taikocracy: those two
20:56 Jaye: going from the gentle background noise, that's not the main melody
20:56 Jaye: It would be reasonable to make them both k
20:56 Jaye: but I would end up repeating this again for things like 01:27:072 (132,133) = d k
20:57 Jaye: ?
20:57 Taikocracy: i think it kind of reverses itself at that point, i think it'd be fine as is
21:00 Taikocracy: 02:44:572 - i think you should find another space for a 3/1 or 4/1 break in the first half of this kiai
21:00 Taikocracy: while it fits the 16/1 or 20/1 guideline, i think at a bpm of 192 it might get kind of straining
21:03 Jaye: How about removing 02:46:134 - as an example
21:03 Taikocracy: that would work
21:04 Taikocracy: 04:15:509 (174) - i think you can move this to 04:15:822 instead
21:04 Taikocracy: oops messed up the formatting, sorry
21:04 Jaye: moved anyway
21:04 Jaye: sounds better
21:05 Jaye: is the final note okay?
21:05 Jaye: feels weird having to use a snapping other than 1/1
21:05 Taikocracy: well
21:05 Taikocracy: the majority of the map is on 1.1
21:05 Taikocracy: 1/1*
21:06 Taikocracy: so it would be consistent to end it on 04:27:572
21:06 Jaye: as you'd probably expect from a Kantan
21:06 Taikocracy: but it's up to you really
21:06 Taikocracy: the piano-ish sound is on the 1/2 tick
21:06 Taikocracy: but all the sound kind of stops on the 1/1 tick
21:06 Jaye: hmm
21:06 Taikocracy: so there's support for both decisions
21:06 Jaye: all my other diffs stop on the blue so for consistency I'll keep
21:07 Taikocracy: alrighty
21:07 *Taikocracy is editing [https://osu.ppy.sh/b/1137256 USAO - Night Sky (Extended Mix) [Futsuu]]
21:09 Taikocracy: 01:00:822 - 01:23:447 - there's no 2/1 breaks, although there is again a 3/2 break and that meets the guideline, it gets kind of straining here as well
21:10 Jaye: 01:01:447 - considering changing to d d k on the 1/1
21:10 Jaye: 01:00:822 - here I mean
21:11 Taikocracy: :ok_hand:
21:11 Jaye: and then no notes until 01:02:072
21:11 Jaye: so yeah 2/1
21:13 Taikocracy: 02:16:368 (370) - i know it's only one note but i don't recommend snapping notes in 1/4 on a futsuu, beginner players usually have trouble seeing the difference between a 3/4 break and a 1/1 break
21:14 Jaye: deleteos then
21:14 Jaye: also let me make some 2/1 breaks in first kiai
21:15 Taikocracy: ah, you already knew what i was going to say
21:15 Taikocracy: lit
21:15 Jaye: Yeah
21:15 Jaye: I realised
21:15 Jaye: Made three 2/1 breaks
21:16 Taikocracy: apply some changes to the second kiai as well
21:16 Taikocracy: there's only like 1 3/2 break in the entirety of that kiai
21:17 Jaye: yeah done
21:17 Taikocracy: and the 3rd kiai, including the part before it
21:17 Taikocracy: you like 3/2 breaks lo
21:17 Taikocracy: lol*
21:17 Jaye: :D
21:18 Taikocracy: although generally density can increase in the kiais, still gotta have those 2/1 breaks
21:18 Taikocracy: although in muzu you don't, lol
21:19 Jaye: still better to not make the map "relentless"
21:19 Taikocracy: the same goes for the 4th kiai too btw
21:21 Taikocracy: okay so
21:21 Jaye: and last probably
21:21 Taikocracy: i'm going to not look at the muzukashii because
21:21 Taikocracy: although this is mapped great
21:21 Taikocracy: it has barely any 3/2 or 2/1 breaks
21:21 Taikocracy: and while they're not required in the amount they are in futsuu
21:22 Taikocracy: they still need to be present
21:22 Taikocracy: i'll give you some time to look into that
21:22 Taikocracy: let me know when you're good
21:32 Jaye: That'll do I suppose
21:32 Taikocracy: alrighty
21:33 Taikocracy: onto the oni
21:33 Taikocracy: i'll go back to the muzu after you update
21:33 Jaye: I can just update now?
21:33 Taikocracy: if you want, doesn't really matter
21:33 Jaye: aight then
21:36 Taikocracy: 02:53:947 (152,153,154,155,156) - improv, but unnecessary improc
21:36 Taikocracy: improv*
21:36 Taikocracy: you can simply this to k d 1/1 or k k d 1/2
21:37 Jaye: tfw after relistening it sounds like a dddkd
21:37 Jaye: .-.
21:37 Taikocracy: i don't hear 1/4
21:37 Taikocracy: :thinking:
21:37 Jaye: tfw who maps to music when their are vocals B^)
21:38 Taikocracy: oh
21:38 Taikocracy: that makes more sense
21:38 Taikocracy: still tho,,,,,,meh
21:38 Jaye: I'll make it 1/1 anyway since it's pretty dense before
21:42 Taikocracy: sorry, a moment as i'm discussing smth about a map of mine
21:47 Taikocracy: i had to yell at you for smth in the top diff
21:47 Jaye: lol
21:47 Jaye: is the 10-plet 1/6?
21:47 Taikocracy: 02:49:884 (172,173,174,175,176,177,178,179,180,181) -
21:47 Taikocracy: yeah stuff like this
21:47 Taikocracy: smh
21:48 Jaye: Arrival said he was fine with it tbh
21:48 Jaye: I might make the kkkd just a kkd 1/4
21:48 Jaye: heh, but then that sound isn't consistent
21:48 Jaye: with what I've done already
21:49 Taikocracy: i'm fine with it too, i just wonder what the perception up in QAT world will be
21:49 Taikocracy: lol
21:49 Jaye: Well you know
21:49 Jaye: You'll never find out unless someone puts it under fire
21:50 Taikocracy: true tru
21:50 Taikocracy: over all though i think that's it
21:50 Taikocracy: you can update and i'll take another look at the muzu
21:50 Jaye: I'll go an update now
21:51 Jaye: there
Surono
really get bubbled?!?!?! demm highest diff was madness when I auto that diff in the past zzzzzzzzzzzz
Good Luck sir Jay
frukoyurdakul
Hello. There is a minor issue I've found while playing your highest diff.

02:44:572 - This kiai starts late, while on the other diffs it starts on this spot.

Additional notes:

[Beyond Astronomical Twilight]

  1. 00:27:384 - Well, there are some inherited points that do nothing like 00:27:384 - this one. You can just change the volume to 67% on 00:27:345 - that one, no need for 2nd inherited point. This situation exists on this SV build-up generally.
  2. 00:22:697 - Considering main notes are on vocal sounds (referring to 00:23:165 (91,92,93) - these for example) I recommend deleting this note.
  3. 00:36:759 (197) - I think a finisher works here nicely.
  4. 01:20:822 ~ 01:21:290 - My suggestion between these spots is (kkkd) d (kddk) d (paranthesis means 1/6) while kddk fits pretty well on those high-pitched background sounds.
  5. 03:21:290 - You missed some of the 1/6 sounds like this one, and you mapped them everywhere else. There is no reason to skip this one too, for example.
    If you agree, 03:06:290 - make this 1/6 too. dddk would be nice due to the sounds. There are a few occurences like that, so please change them all if you agree.
  6. 03:08:009 - 03:18:009 - Even though these flow good, they don't really represent a specific sound like the other 1/6 patterns. Please consider them changing to 1/4.
Call me back when you fix this.
Topic Starter
Jaye
BNs, woah

frukoyurdakul wrote:

Hello. There is a minor issue I've found while playing your highest diff.

02:44:572 - This kiai starts late, while on the other diffs it starts on this spot. Changed

Additional notes:

[Beyond Astronomical Twilight]

  1. 00:27:384 - Well, there are some inherited points that do nothing like 00:27:384 - this one. You can just change the volume to 67% on 00:27:345 - that one, no need for 2nd inherited point. This situation exists on this SV build-up generally. Technically it does something. As the volume changes were all made months before I even considered adding SV, of course it may look weird considering they don't match up. To further reason why I won't bother changing this, you just stated above about kiai inconsistency between difficulties, and altering this would make the volume change at different times between difficulties (also really, this doesn't impact gameplay at all, so...)
  2. 00:22:697 - Considering main notes are on vocal sounds (referring to 00:23:165 (91,92,93) - these for example) I recommend deleting this note. Perhaps you heard incorrectly, 00:22:384 (86,87,88,89,90,91) is six notes for the six words in the vocals "lights are out and there's sweat."
    Did change to dkkddk though because it sounds nicer.
  3. 00:36:759 (197) - I think a finisher works here nicely. Sounds good
  4. 01:20:822 ~ 01:21:290 - My suggestion between these spots is (kkkd) d (kddk) d (paranthesis means 1/6) while kddk fits pretty well on those high-pitched background sounds. After revising this, I realised that the first 1/6 at 01:20:822 (603,604,605,606) doesn't continuously rise, so I changed it to a dkkd. The second 1/6 at 01:21:134 (608,609,610,611) however will remain as is because it matches a sound I make as kkkd throughout the entire map. As it stands now, I am satisfied with (dkkd)d(kkkd)d(kkkkkkd) as it sounds well and isn't awkward to play like (dkkk)d(kkkd) was.
  5. 03:21:290 - You missed some of the 1/6 sounds like this one, and you mapped them everywhere else. There is no reason to skip this one too, for example.
    If you agree, 03:06:290 - make this 1/6 too. dddk would be nice due to the sounds. There are a few occurences like that, so please change them all if you agree. Changed; I had the same 1/6 mapped between all of my bookmarks for consistency sake, this just changed between kiai and non-kiai.
    I suppose I'll add dddk at 02:51:290 as well then.
  6. 03:08:009 - 03:18:009 - Even though these flow good, they don't really represent a specific sound like the other 1/6 patterns. Please consider them changing to 1/4.

    Jaye wrote:

    I debated quite a lot with myself how to do this, I tried dkdddd(kkkd) and dk(dddd)d(kkkd); the first doesn't do the sounds justice and the second is just straight up awkward to play.
    I will change it if a better idea comes along.
    From response to Arrival.
    To further add, making the (kkkd) a 1/4 kkd also just makes me ignore mapping a 1/6, which you stated earlier I should be doing in certain places that I missed (even though that was intentional).
    Risk it for the biscuit.
Call me back when you fix this.
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