forum

BABYMETAL - Tales of The Destinies [Taiko|Osu]

posted
Total Posts
63
Topic Starter
Monstrata
This beatmap was submitted using in-game submission on March 7, 2017 at 2:02:12 PM

Artist: BABYMETAL
Title: Tales of The Destinies
Tags: chromoxx ktsune suzuka nakamoto yui mizuno moa kikuchi su-metal yuimetal moametal metal resistance
BPM: 200
Filesize: 9634kb
Play Time: 05:35
Difficulties Available:
  1. Chromoxx' Nightmare Oni (6.16 stars, 2261 notes)
  2. Predator (7.01 stars, 1897 notes)
Download: BABYMETAL - Tales of The Destinies
Information: Scores/Beatmap Listing
---------------
Hitsounds by: Nathan (not me)

This map will test all your skills. Complex 5/4 and 6/4 rhythms with 1/3 and 1/4 snapping incorporations, spaced streams, high bpm single-tapping, huge jumps, alternating ability, finger control, ability to read 1/2, 1/3, 1/4, and 1/6 rhythms over a variety of bpms.

Good luck!

Timing courtesy of pishifat.
Haruto
:OOO its Finally Submitted
Darkside
.
Frim4503
cant wait to see this complete
7ambda
02:30:214 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - kreygasm
Secretpipe
I usually dislike that type of song but that one is great

gl fgt
Zallies

Frim4503 wrote:

cant wait to see this complete
oaishgoansmeiromasoinmaserokaseyessyesyseys
winnerspiros
why so many bpm changes?I checked it sure has some sections where bpm changes but not that many. nvm
some 1/3 objects sound 1/4
Just wanted to share cause I really like this song. :)
KappaPraise
02:49:639 (1) - Hello, alien
Yuuya_ke

WISPG_G wrote:

Hello, alien
alien: stop stop
this: no stop
Musty
player point of view:

02:25:414 (7) - this note feels a bit too "extra" to be honest
04:09:983 (1,2) - shouldnt this be 1/4 after ?
Topic Starter
Monstrata

Musty wrote:

player point of view:

02:25:414 (7) - this note feels a bit too "extra" to be honest I see what you mean. mmm I changed the angle for 7 see if that makes it more interesting?
04:09:983 (1,2) - shouldnt this be 1/4 after ? Yea, you're right lol.
Btw do you think 1/4 jumps like 04:10:058 (1,2) - are acceptable? Kinda experimenting with them since its just two notes and a pause after.
Musty
mmmh, yeah. I think it's alright but it might be confusing considering the spacing is pretty similar afterwards with a different rhythm !

EDIT: also your change on the extra note feels way better for sure !

EDIT2: To be fair, the triple after that spaced double makes the spacing feels fine
Topic Starter
Monstrata
Sweet, thnx :D
Fatfan Kolek
03:37:414 (1,2,3,4) - those are 1/4s not 1/3s :D

03:41:014 (1,2,3,4,5,6,7,8,9,10,11,12) - oh and this is questionable rhythmwise :O
Bekko
I passed it, Im I cool yet?
Nabbott
The HP on this is way too low. I shouldn't be able to get through this map with 60% accuracy without my HP falling below 75%; at the moment it's easier to pass than Airman by a long way when the 7 star achievement is already easy enough to get. I also feel like that takes away from the people who can actually play this map well enough to be worthy of passing it.
(I'm not good enough to objectively give any other feedback on this map, I'm glad you're back on the Babymetal though :) )
Topic Starter
Monstrata
ill bump up hp later, but keeping it at 0 for testplaying purposes.
Nathan
http://puu.sh/tLU0I/0374d69435.zip

btw 04:37:483 - was this left unmapped on accident

also maybe ctrl+g 02:56:139 (2,3) - for a sharper movement; the wide angle of 02:56:139 (2,3,4) - feels out of place
kanor
M4M from Ur Q :)
[Predator]
00:26:820 - deeply recommend to add a circle
00:26:595 (1,2,3,4,5,6,1,2,3,4) - according to the same part like 00:19:245 (1,2,3,1,2,3) - the drum's rhythm here is diluted
00:29:895 (1,2) - how about ctrl+G for a better flow?
00:31:761 (1,2) - ctrl+G the rhythm maybe better imo,otherwise the stress was follow by a tail of slider
00:38:161 (1,2) - ^
00:47:695 (3) - 2/3 sliders sounds follow the vocal better
01:15:168 (1,2,3,4,5,6) - advise to revoke the clap cause here is tom and not diffirent with the follow streams
01:52:114 (3,4,5,6) - maybe all add the clap sound better sampleset=auto
03:09:889 (1,2,3) - why here change the flow of the short sliders? according to 03:09:514 (1,2,3) - and 03:10:264 (1,2,3) - , 2 and 3 should be changed
03:22:564 (2,3,4,5,6,7) - im a little confused about the sliders cause i cant clearly know which track does it follow...
04:09:383 (1,2,1,2) - deeply recommend to decrease the spacing of the circle cause 01:24:214 (1,2,1,2) -
04:38:183 (1,3) - blanket is a bit off
05:30:194 (3) - prefer to change into a circle cause if 1/2 slider cant express the sustain of the piano

cool map~ GL :)
Affirmation
From your Q m4m

[General]
turn off widescreen support
No kiai in here?

[predator]
00:15:345 (7,8) - how about ctrl G? could be better for read circles,
00:25:195 (1) - Delte NC or 00:26:145 (5) - add NC for consistency
00:31:895 - could be clickable?
00:43:195 (4,1) - stack
00:47:395 - how about add a beat here? could be better for rhythm.
01:14:245 (1,2,3) - suddenly overlap pattern, looks little bit weird for seeing.
01:26:614 (1,2,3,1,2,3,4) - could be hard to read? same DS and different rhythm..
01:27:814 (4) - add NC here?
01:42:664 (4,6,7,8,9,10,11,1) - how about make a blanket?
01:46:864 (15,16,1,2) - really hard to play, 01:45:814 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 1/4, but 01:47:014 (1,2,3,4,5,6) - is 1/4 beats, I suggest make 1/3 sliders in 01:47:014 (1,2,3) - .
03:48:337 (3,4) - avoid overlap. looks meaningless
05:01:183 (1) - reduce SV, could be fit with music.
GL
Little
[Metadata]
  1. Do you have a source for the title? A news post on their official website shows Tales of The Destinies with "the" capitalized: http://puu.sh/tM7Vm/4736f3837e.png
[Map]
  1. 00:17:445 (1,2,3,1,2,3,1,2,1,2,1,2) - Are you sure about this grouping? Maybe 3 + 2 + 2 + 2 + 3 would be a more suitable grouping, similar to how the whistles complement the guitar in the song.
  2. 00:20:745 (1,2) - This and similar parts don't seem to fall on the guitar notes in the song. I guess it's actually supposed to be a septuplet or something in the song. Can't really do much about it since osu! doesn't support that kind of snapping. There are 1/4 beat drums in the background, but I guess you probably want to follow those guitar sounds.
  3. 00:29:628 (2,3) - How about swapping the position of these circles to have the rotation direction change at 00:29:495 (1) for extra contrast?
  4. 00:43:195 (4,1) - The unstack triggers me just a little.
  5. 00:47:695 (3) - Vocal here is 2/3 if you meant to map it.
  6. 01:10:552 (1,2,3) - This jump angle going into (3) is pretty weird. Your pattern wouldn't fit in the play area? Why not try some spicy symmetry instead? http://puu.sh/tMaEt/f32b1e3f11.jpg
  7. 01:47:014 (1) - I don't have a problem with the stream changing beat snap divisor since it fits the drum rhythm, but it might be appropriate in this case to change the rhythm structure here to better emphasize the musical phrasing: http://puu.sh/tMblm/2cdc3fe47b.jpg Same suggestion at 04:32:183
  8. 01:48:514 (2,4,2) - These sliders skip over drums on the 1/3 ticks and end where there is nothing in the song. I would also like to suggest changing the pattern to put some extra emphasis on 01:48:814 (3) since the song moves to a half-time feel here, and this beat has a lot of power behind it in the song. Or I guess you could make it similar to 04:33:383
  9. 01:50:614 (1,2) - Curious why you chose this rhythm. I think beats two and four deserve much more emphasis than you gave them. Maybe try one of these: http://puu.sh/tMcbb/7f838a7fe5.jpg (with direction change and higher SV on (2,2)) or http://puu.sh/tMc7f/9dc88ae3cd.jpg or http://puu.sh/tMc5e/945606b603.jpg
  10. 01:57:814 (1,2,3,4) - Curious about this one too. Not really hearing anything on 01:58:014 but we have drum at 01:58:114
  11. 02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Consider comboing this in groups of 6 as the music suggests.
  12. 03:07:139 (5,6,7,8) - This is quite uncomfortable to play imo. I think you could maintain the symmetric pattern here and get smoother flow similar to how you did the previous phrase. Something like this might be cool: http://puu.sh/tMcVQ/497dd69e7b.jpg
  13. 03:09:889 (1,2,3) - Intentional? I think it would make sense for (2,3) to swap positions.
  14. 03:37:414 (1,2,3,4,5,6,7) - Song shifts to 1/4 beat divisor for this measure. Rhythms here should all be snapped to 1/4 beat snap divisor.
  15. 03:41:014 - Starting here, your rhythm deviates from the song. I think timing might need to change as the song seems to be accelerating here. If you listen starting from 03:42:214 it sounds like 1/6 at much higher bpm.
  16. 04:44:283 (2,3,4) - Should be 1/6.
  17. 05:20:748 (4,5) - Some 1/6 would go well here since the run is quite prominent, building to 05:21:060 (1)
[Hitsounds]
  1. 01:12:091 (3,4) - I think these would be better with clap on head.
  2. 01:33:439 (8) - I think this sounds better without the clap. Same with 04:18:608 (8)
Lily Bread
hi, free mod here.

00:32:295 (4) - 00:38:695 (4) - maybe circles are better here, because here are two clear beats in music. other sliders are okay.

01:22:614 (2,3) - no NC? making them same to - 01:01:645 (1,1,1) - 04:11:783 (1,1,1) - would be better imo.

02:19:714 (4) - you can make a 1/3 reverse slider or 2/3 slider here to map the continued violin.

gl
Pata-Mon
from your q

  1. 00:14:445 - to 00:14:745 - is similar as 00:13:995 - to 00:14:295 - , that means 00:14:670 - should be a note. 00:14:820 (2) - delete.
  2. 00:20:745 (1,2) - drum is 1/4, guitar is...unsnapped? (00:20:745 - is 1/5 imo) I suggest to use 1/4 here
    00:28:095 (1,2) - 00:50:995 (1,2,3,4) - same
  3. 00:24:495 (8) - a 1/4 slider instead?
  4. to emphasize 00:27:045 - : https://puu.sh/tMA58/3350a342bf.png
  5. 01:25:414 (1,2) - increase this ds to make more difference between 01:25:339 (2,1) - this 1/4
  6. 01:46:714 (13,14,15,16,1,2,3) - lol 1/4 -> 1/3... use nc or increase ds or change rhythm to make them easier to read?
  7. 02:43:264 (1,2,3,1,2,3,1,2,3,4) - it's a bit hard to play imo, jump like 02:45:514 (1,2,3,1,2,3,1,2,3,1,2,3) - is easier
  8. 03:03:514 (1,2,3,1,2,3,1,2,3,1,2,3) - use ds from high to low? just as 02:45:514 (1,2,3,1,2,3,1,2,3,1,2,3) -
  9. 03:52:029 (1,2,1,2,1,2,1,2,1,2,1,2) - use lower ds? and keep ds in 03:53:875 (1,2,3,4,5,6,7) - to emphasize them better
  10. 05:06:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - personally i think using triangles on soft piano sounds is a bit weird, obtuse angle jump is better imo
  11. 05:35:604 - 5%?
GL
Topic Starter
Monstrata

Nathan wrote:

http://puu.sh/tLU0I/0374d69435.zip

btw 04:37:483 - was this left unmapped on accident Wanted to put a gap here to transition to the other half of the screen. There isn't a drum on the red tick so i thought it was a good place for it,

also maybe ctrl+g 02:56:139 (2,3) - for a sharper movement; the wide angle of 02:56:139 (2,3,4) - feels out of place Agreed, fixed.

kanor wrote:

M4M from Ur Q :)
[Predator]
00:26:820 - deeply recommend to add a circle Prefer the jump here.
00:26:595 (1,2,3,4,5,6,1,2,3,4) - according to the same part like 00:19:245 (1,2,3,1,2,3) - the drum's rhythm here is diluted
00:29:895 (1,2) - how about ctrl+G for a better flow? I think this way flows better.
00:31:761 (1,2) - ctrl+G the rhythm maybe better imo,otherwise the stress was follow by a tail of slider Really want to emphasize the guitar pitch here.
00:38:161 (1,2) - ^ ^
00:47:695 (3) - 2/3 sliders sounds follow the vocal better Agreed
01:15:168 (1,2,3,4,5,6) - advise to revoke the clap cause here is tom and not diffirent with the follow streamsGood point
01:52:114 (3,4,5,6) - maybe all add the clap sound better sampleset=autoFixed
03:09:889 (1,2,3) - why here change the flow of the short sliders? according to 03:09:514 (1,2,3) - and 03:10:264 (1,2,3) - , 2 and 3 should be changed Uh no the flow is fine here.
03:22:564 (2,3,4,5,6,7) - im a little confused about the sliders cause i cant clearly know which track does it follow... It' s using offbeat rhythms to emphasize guitar.
04:09:383 (1,2,1,2) - deeply recommend to decrease the spacing of the circle cause 01:24:214 (1,2,1,2) - Going to keep sunce its just two notes. I think the 1/4 jumps provide an interesting challenge for players.
04:38:183 (1,3) - blanket is a bit off Fixed
05:30:194 (3) - prefer to change into a circle cause if 1/2 slider cant express the sustain of the piano Excellent point.

cool map~ GL :)

Neoskylove wrote:

From your Q m4m

[General]
turn off widescreen support
No kiai in here?

[predator]
00:15:345 (7,8) - how about ctrl G? could be better for read circles, I think this flows better.
00:25:195 (1) - Delte NC or 00:26:145 (5) - add NC for consistency NC is necessary for rhythm consistency imo. It's harder to NC when its 5/4 time signature but i think this method works better.
00:31:895 - could be clickable? Want to emphasize guitar.
00:43:195 (4,1) - stack Fixed
00:47:395 - how about add a beat here? could be better for rhythm. I want to emphasize the vocal with the extended slider
01:14:245 (1,2,3) - suddenly overlap pattern, looks little bit weird for seeing. The overlaps are on tails so the head is still visible. I don't think this will impair readability.
01:26:614 (1,2,3,1,2,3,4) - could be hard to read? same DS and different rhythm.. I used NC spam to remove follow points so playrs are more aware of rhythm for the 1/3
01:27:814 (4) - add NC here? Not necessary imo
01:42:664 (4,6,7,8,9,10,11,1) - how about make a blanket? No reason to blanket ;c. It's fine as it is.
01:46:864 (15,16,1,2) - really hard to play, 01:45:814 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 1/4, but 01:47:014 (1,2,3,4,5,6) - is 1/4 beats, I suggest make 1/3 sliders in 01:47:014 (1,2,3) - .Nah i really like this. The movement is the same in terms of spacing so the player has to concentrate on their tapping rhythm here because the only change is how frequently they tap from 1/4 to 1/3.
03:48:337 (3,4) - avoid overlap. looks meaningless I think it's fine for flow.
05:01:183 (1) - reduce SV, could be fit with music. SV is fine i think. BPM is lower anyways.
GL

Little wrote:

[Metadata]
  1. Do you have a source for the title? A news post on their official website shows Tales of The Destinies with "the" capitalized: http://puu.sh/tM7Vm/4736f3837e.png
You're right, fixed.

[Map]
  1. 00:17:445 (1,2,3,1,2,3,1,2,1,2,1,2) - Are you sure about this grouping? Maybe 3 + 2 + 2 + 2 + 3 would be a more suitable grouping, similar to how the whistles complement the guitar in the song. Listening to this more, the grouping depends on guitar or drum focus and I actually wanted to go for a drum layer here, so I redid the hitsounds to reflect that. 32223 makes sense for guitar, 33222 for drum haha.
  2. 00:20:745 (1,2) - This and similar parts don't seem to fall on the guitar notes in the song. I guess it's actually supposed to be a septuplet or something in the song. Can't really do much about it since osu! doesn't support that kind of snapping. There are 1/4 beat drums in the background, but I guess you probably want to follow those guitar sounds. Yea theres not really much I can do here. The guitar is very dominant and I've been following the guitar so far so switching to drums just to satisfy a more tangible rhythm seems a bit awkward. We can simplify rhythms as long as they make sense and here I think 1/3 repeats make the most sense with respect to how players will probably hear the guitar at 100% speed.
  3. 00:29:628 (2,3) - How about swapping the position of these circles to have the rotation direction change at 00:29:495 (1) for extra contrast? Good point. Creates a nice flow too.
  4. 00:43:195 (4,1) - The unstack triggers me just a little. Wasn't intentional, fixed lol
  5. 00:47:695 (3) - Vocal here is 2/3 if you meant to map it. Yea, fixed!
  6. 01:10:552 (1,2,3) - This jump angle going into (3) is pretty weird. Your pattern wouldn't fit in the play area? Why not try some spicy symmetry instead? http://puu.sh/tMaEt/f32b1e3f11.jpg Mmm... I kinda like this arrangement haha. I think the angle is fine actually idk. Cuz theres basically a flow reset with how close 1>2 are if you consider slider-leniency.
  7. 01:47:014 (1) - I don't have a problem with the stream changing beat snap divisor since it fits the drum rhythm, but it might be appropriate in this case to change the rhythm structure here to better emphasize the musical phrasing: http://puu.sh/tMblm/2cdc3fe47b.jpg Same suggestion at 04:32:183 Nah Here I really just want to challenge players to be able to switch their rhythm while maintaining the same movement.
  8. 01:48:514 (2,4,2) - These sliders skip over drums on the 1/3 ticks and end where there is nothing in the song. I would also like to suggest changing the pattern to put some extra emphasis on 01:48:814 (3) since the song moves to a half-time feel here, and this beat has a lot of power behind it in the song. Or I guess you could make it similar to 04:33:383 Wanted to keep the rhythm simple here But I changed the hitsounding and silenced the ends.
  9. 01:50:614 (1,2) - Curious why you chose this rhythm. I think beats two and four deserve much more emphasis than you gave them. Maybe try one of these: http://puu.sh/tMcbb/7f838a7fe5.jpg (with direction change and higher SV on (2,2)) or http://puu.sh/tMc7f/9dc88ae3cd.jpg or http://puu.sh/tMc5e/945606b603.jpg Agreed. Changed the rhythm to what you suggested first.
  10. 01:57:814 (1,2,3,4) - Curious about this one too. Not really hearing anything on 01:58:014 but we have drum at 01:58:114 Aaah agreed. Changed the rhythm to how you suggested too.
  11. 02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Consider comboing this in groups of 6 as the music suggests. I prefer a more flowy and less rhythmic movement here. Mainly just following a trail rather than a specific rhythm on the right hand.
  12. 03:07:139 (5,6,7,8) - This is quite uncomfortable to play imo. I think you could maintain the symmetric pattern here and get smoother flow similar to how you did the previous phrase. Something like this might be cool: http://puu.sh/tMcVQ/497dd69e7b.jpg Did something symmetrical instead ya.
  13. 03:09:889 (1,2,3) - Intentional? I think it would make sense for (2,3) to swap positions. Fixed. Wops.
  14. 03:37:414 (1,2,3,4,5,6,7) - Song shifts to 1/4 beat divisor for this measure. Rhythms here should all be snapped to 1/4 beat snap divisor.Fixed.
  15. 03:41:014 - Starting here, your rhythm deviates from the song. I think timing might need to change as the song seems to be accelerating here. If you listen starting from 03:42:214 it sounds like 1/6 at much higher bpm. I ended up remapping this to repeat sliders since the white ticks are on beat. It's hard to time this because the timing is accelerating, and if its accelerating then streaming such a rhythm in 1/3 is just going to cause a lot of breaks or 100's.
  16. 04:44:283 (2,3,4) - Should be 1/6. Fixed.
  17. 05:20:748 (4,5) - Some 1/6 would go well here since the run is quite prominent, building to 05:21:060 (1) Yea good idea.
[Hitsounds]
  1. 01:12:091 (3,4) - I think these would be better with clap on head.Yea sure
  2. 01:33:439 (8) - I think this sounds better without the clap. Same with 04:18:608 (8) Agreed
Aaah tyty awesome mod <3.

Lily Bread wrote:

hi, free mod here.

00:32:295 (4) - 00:38:695 (4) - maybe circles are better here, because here are two clear beats in music. other sliders are okay Prefer this rhythm to emphasize guitar pitch

01:22:614 (2,3) - no NC? making them same to - 01:01:645 (1,1,1) - 04:11:783 (1,1,1) - would be better imo. Fixed.

02:19:714 (4) - you can make a 1/3 reverse slider or 2/3 slider here to map the continued violin. I want a break here.

gl

Pata-Mon wrote:

from your q

  1. 00:14:445 - to 00:14:745 - is similar as 00:13:995 - to 00:14:295 - , that means 00:14:670 - should be a note. 00:14:820 (2) - delete. not necessarily. The rhythms are similar but I think some variation is better here xP.
  2. 00:20:745 (1,2) - drum is 1/4, guitar is...unsnapped? (00:20:745 - is 1/5 imo) I suggest to use 1/4 here Following guitar. 1/3 snap is the best here. We can simplify snapping if none exists xP.
    00:28:095 (1,2) - 00:50:995 (1,2,3,4) - same
  3. 00:24:495 (8) - a 1/4 slider instead? Nah, ruins symmetry.
  4. to emphasize 00:27:045 - : https://puu.sh/tMA58/3350a342bf.png Prefer the stacked stream here xp.
  5. 01:25:414 (1,2) - increase this ds to make more difference between 01:25:339 (2,1) - this 1/4 Okay
  6. 01:46:714 (13,14,15,16,1,2,3) - lol 1/4 -> 1/3... use nc or increase ds or change rhythm to make them easier to read? Nah I think this should be difficult to read and challenge players. 2nd time around they will know the rhythm anyways.
  7. 02:43:264 (1,2,3,1,2,3,1,2,3,4) - it's a bit hard to play imo, jump like 02:45:514 (1,2,3,1,2,3,1,2,3,1,2,3) - is easier i want to challenge players, and use more variety. Here is a build up in spacing.
  8. 03:03:514 (1,2,3,1,2,3,1,2,3,1,2,3) - use ds from high to low? just as 02:45:514 (1,2,3,1,2,3,1,2,3,1,2,3) - I think its better to use the same DS, there isn't a really big change in intensity.
  9. 03:52:029 (1,2,1,2,1,2,1,2,1,2,1,2) - use lower ds? and keep ds in 03:53:875 (1,2,3,4,5,6,7) - to emphasize them better Did something else.
  10. 05:06:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - personally i think using triangles on soft piano sounds is a bit weird, obtuse angle jump is better imo Mmm, I like this patter so i'll keep xd.
  11. 05:35:604 - 5%? Yea
GL
Thanks for the mods everyone!!!
Topic Starter
Monstrata
Didn't see Fatfan Kolek's but I fixed both with Little's mod, thanks for pointing it out a month earlier xD.
laura-
waiting for kroytz to copy patterns
Lasse
I guess taiko diff is not completely finished? cause current ending spot is kinda weird
think it should be mapped until at least 05:04:761 - so it doesn't end in what seems to be the middle of a piano phrase

ar 9.6 or even 9.7 seems nicer, especially for the 160bpm 1/3 and 1/6 parts
00:14:745 - rhythm like http://i.imgur.com/DgxlTD2.jpg seems nicer here with what happens in the song and these http://i.imgur.com/A4PHt9H.jpg being very similar musically. and also makes mores sense with how you mapped 00:16:095 (4,5,1) -
00:16:620 - how about mapping the 1/4 here? think it makes for a nice transition to the 1/2 guitar rhythm after
00:20:745 (1) - these things sound pretty off to me. drums are 1/4 and guitar also doesn't really work with the 1/3? // 00:28:095 (1) - // guitars for both seem closer to something like http://i.imgur.com/uxxXqF1.jpg but that would be gross to map so idk the second one for both seems alright with 1/3 though
so keeping 1/3 as a kind of simplification is probably the best thing to do here anyways (same when this guitar pattern happens again later like 00:50:995 (1,2,3,4) - )

00:41:495 (1,2,3,1,2,3) - looks nice, but it kinda bothers me that the song and your comboing suggest a 3+3 pattern, but your pattern seems more like a 2+2+2 pattern :c makes it seem like the song does something likehttp://i.imgur.com/3aivH3l.jpg which is not the case

01:17:014 - comboing here seems kinda strange with this being a seemingly random single note combo // 01:20:014 - k seems like it's intentional but I don't get it lol
01:19:414 (1) - would probably look "nicer" if you had the bumps more evenly placed along the slider http://i.imgur.com/cCjC7e4.jpg
01:22:114 (1,2,3,1) - why not something more like http://i.imgur.com/GkWJ1Wr.jpg current seems a bit out of place with your other visuals
01:47:014 (1) - first time you use this kind of long stream with snapping change, would be good to have it more noticeable somehow or use repeats to introduce. also 01:47:614 (7) - could stand out more somehow cause vocals (spacing change/nc/???)
what you did for 04:32:183 (1,2,3,4,5,6,7,8,9,10,11,12,1) - works so much better

02:17:514 (3,1,2,3,1) - movement here is really gross, but I can't really figure out a nice solution. maybe ctrlh 02:17:614 (1,2,3) - and 02:17:914 (1,2,3) - individually to get http://i.imgur.com/GWUDMKi.jpg or something at least?
02:23:014 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - doesn't follow the seemingly gradually increasing intensity of guitars as well at it could
02:30:214 - cute part
02:49:639 (1) - 02:55:639 (1) - did you copy these from alien lol
03:16:789 (9,1) - might be personal, but I always feel like such 1/4 gaps play better with some spacing after the slider, mainly cause it's nicer to read for some reason
03:40:114 (4,5,6,7,8,9,10,11,12) - check spacing on this again, some overlap slightly, others don't and it looks really bad like that :/
04:05:183 (1,2,3,4,5,1,2,3) - this feels a bit too undermapped in contrast to surrouding things, especially with the 1/3 pattern starting on 04:06:983 (3) -
05:11:977 - this is so cute, though 1-2 comboing would probably work just as well and feel less spammed

04:50:543 - muting soft-sliderslide from here on would be great cause it kills the piano mapping a bit

I think the 1/4 double jump things are okay cause of the huge gap in rhythm before/after

should be all, let me know when taiko diff has been checked too
Chromoxx
ended the diff at the point Lasse suggested, changed some stuff in the start after a brief irc with magnomizer (log to be posted soonTM?), fixed the slider tick rate so that the one slider i used in this diff works properly now and changed the stream at 03:24:814 - so that it plays more naturally.
Also changed the OD to 7, i had it as 6.5 at first because i thought the timing might be a bit complicated but after playing it a few times i realized nothing really sounds off and it's easily accable thanks to the bpm so i moved it up to 7 to be more befitting of the bpm and difficulty.

https://www.dropbox.com/s/q11boq7d1kd8m ... D.osu?dl=0
mangomizer
Alright Chromoxx, sorry I couldn't give you a full mod, but we did some irc stuff.

In summary, I gave suggestions to improve the structure of the very first section, mostly phrasing and structure.
Full chat log available on request.

04:33:384 - Also it says kiai end isn't snapped, not sure if intentional or not, are you including the last note in the kiai?
show more
Please sign in to reply.

New reply