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HoneyWorks feat.sana - Kawaiku Naritai (Short Ver.)

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Total Posts
100
Topic Starter
Kyuukai
This beatmap was submitted using in-game submission on dimanche 5 février 2017 at 17:36:46

Artist: HoneyWorks feat.sana
Title: Kawaiku Naritai (Short Ver.)
Tags: cute utaite sharuresu shyotamaze
BPM: 110
Filesize: 6312kb
Play Time: 00:33
Difficulties Available:
  1. Advanced (2.27 stars, 60 notes)
  2. Easy (1.27 stars, 30 notes)
  3. Light Insane (3.33 stars, 83 notes)
  4. Normal (1.69 stars, 44 notes)
  5. Sharu's Insane (3.79 stars, 111 notes)
  6. Shyo's Hard (2.67 stars, 67 notes)
Download: HoneyWorks feat.sana - Kawaiku Naritai (Short Ver.)
Download: HoneyWorks feat.sana - Kawaiku Naritai (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
yaleufeu LUL
Easy by Me
Normal by Me
Advanced by Me
Shyo's Hard by Shyotamaze
Light Insane by Me
Sharu's Insane by Sharuresu

Redownload if you downloaded before 15/12/2016

log
by Nozhomi
by Sonnyc
by Nozhomi
by Xinely
zev
General
  1. the spinner sounds really loud on the end of the map? can you reduce the volume of the spinner with green timing points?
  2. the clap hitsounds sounds really loud, can you maybe reduce the volume it with audacity?
  3. Looks like a really clean mapset!
advanced


00:05:293 (1) - that bell sound would be nice with soft-hitwhistles it occurs every downbeat, (all diffs)




Sharu's
00:24:748 (6) - blanket could be better
00:28:384 (1,2) - looking from your map this double should be more spaced i think people will click to early cause previous doubles had more spacing

rank this it shouln't be 2 hard
Topic Starter
Kyuukai

zev wrote:

General
  1. the spinner sounds really loud on the end of the map? can you reduce the volume of the spinner with green timing points? It's reduced to 5% already ._.
  2. the clap hitsounds sounds really loud, can you maybe reduce the volume it with audacity? The whole map is on Kiai, so I think it's okay
  3. Looks like a really clean mapset!
advanced


00:05:293 (1) - that bell sound would be nice with soft-hitwhistles it occurs every downbeat, (all diffs) Added a new hitsound !

rank this it shouln't be 2 hard Thanks for modding ! And I hope so lol xd
AtoNiik
In general the map is clean.

[Sharu's Insane] : 00:12:112 (3) Maybe you should put the circle at x:256 y:256. people will click on the circle to early because it's a little close to the slider (2).

btw j'aime bien la musique, j’espère le rank bientot.
PoNo
tg mtnt
Nozhomi

Ponoyoshi wrote:

tg mtnt
*clapclapclap*
Topic Starter
Kyuukai

Ponoyoshi wrote:

tg mtnt
FLDKSNLKJHBNFKJLNCKSNJLHBDVKFHNDKHJDHFKJDS?FDSK MAIS ARRETE MDRRRRRRR

AtoNiik wrote:

btw j'aime bien la musique, j’espère le rank bientot. Merci, j'espère aussi tbh D:
yumichi
hai hai, not an experienced mapper here but here's a thought of what should be changed!
note that these are usually in my opinion.

[Advanced]

00:03:112 - this note should be copy and pasted multiple times on where this map has curvy sliders to make everything cleaner
00:11:566 - i would take this note and put it a bit more down so its not too linear
00:20:021 - i would do it like in this picture https://puu.sh/sNpfh.png

[Normal]

I feel like in general the map is pretty good
In my opinion you should change a bit of the CS and the spacing because easy's spacing is higher than a normal's one

thats all gl~!
Topic Starter
Kyuukai

GabyPichu wrote:

hai hai, not an experienced mapper here but here's a thought of what should be changed! ayyyy
note that these are usually in my opinion.

[Advanced]

00:03:112 - this note should be copy and pasted multiple times on where this map has curvy sliders to make everything cleaner Nah, no reason to copy&paste it
00:11:566 - i would take this note and put it a bit more down so its not too linear Yeap, done
00:20:021 - i would do it like in this picture https://puu.sh/sNpfh.png Feels uncomfortable to play for the player

[Normal]

I feel like in general the map is pretty good Thanks~
In my opinion you should change a bit of the CS and the spacing because easy's spacing is higher than a normal's one Can't change about the spacing because of the Distance Snapping, but I'll lower the CS tho

thats all gl~! Thanks for modding !
Sharu

zev wrote:

Sharu's
00:24:748 (6) - blanket could be better Fixed
00:28:384 (1,2) - looking from your map this double should be more spaced i think people will click to early cause previous doubles had more spacing Okok

AtoNiik wrote:

[Sharu's Insane] : 00:12:112 (3) Maybe you should put the circle at x:256 y:256. people will click on the circle to early because it's a little close to the slider (2). Uh no because it's 1/6 and i made the same patern before
Log Off Now
m4m

this song is so good but so short :(

[Easy]

just gonna blanket mod this because theres nothing else

00:03:112 (1) - slider middle x153 y142
00:11:839 (1) - slider middle x381 y180 | slider end x468 y127
00:20:566 (1) - slider middle x394 y186 | slider end x314 y259
00:27:112 (3) - slider middle x103 y182 | slider end x101 y234
00:29:293 (5) - Maybe have this on the right side of the playfield as the slider points towards that side of the map and makes a smoother flow
00:29:293 (5) - NC? You did in normal diff :p

[Normal]

00:29:021 (5) - This should be a tomtom hitsound not a snare (listen to the drum fill for confirmation)

[Advanced]

00:18:384 (1) - Maybe make this a straight slider like this for a better flow into (2)?
00:29:293 (7) - NC? (same reason as easy diff)

[Hard]

00:20:430 - The drum fill continues onto the blue tick, and it's really confusing to hit the first 4 notes but miss the 5th
00:24:930 (1) - Maybe turn this into a circle then slider on the red tick? The red tick is potentially a stronger note because of the vocal

[Insane]

Tiny stacking issues in here, otherwise good

[]

Good luck!
Topic Starter
Kyuukai

Log Off Now wrote:

m4m

this song is so good but so short :( EDIT : didn't even know that the full version was released, youtube didn't post it zzzzzzzz

[Easy]

just gonna blanket mod this because theres nothing else

00:03:112 (1) - slider middle x153 y142
00:11:839 (1) - slider middle x381 y180 | slider end x468 y127
00:20:566 (1) - slider middle x394 y186 | slider end x314 y259
00:27:112 (3) - slider middle x103 y182 | slider end x101 y234
00:29:293 (5) - Maybe have this on the right side of the playfield as the slider points towards that side of the map and makes a smoother flow
00:29:293 (5) - NC? You did in normal diff :p
Fixed all
[Normal]

00:29:021 (5) - This should be a tomtom hitsound not a snare (listen to the drum fill for confirmation) yea, removed te hitsound

[Advanced]

00:18:384 (1) - Maybe make this a straight slider like this for a better flow into (2)? Nah, I'm doing a circular flow there
00:29:293 (7) - NC? (same reason as easy diff) Yeap

Good luck! Thanks for modding !
Juiceys
Insane:
00:21:930 (7,8) - Blanket?
00:24:384 (6,1) - Blanket off
00:05:839 (3,4) - ^
00:06:293 (5,7) - ^
00:07:748 (3,4) - I don't like the flow to this

Hard:
Slider Velocity is weirdly slow for a hard diff
00:04:202 (3,1) - Blanket off
Pachiru
j'ai rien a dire mais bon

shyo hard:

00:20:021 (7,8,9,10) - évite ça, c'est trop rapide pour un joueur basique de hard mskn aprés tu peux remplacer par un reverse ou truc du genre tahu
00:28:748 (5,6,7,8) - same

insane:

00:22:748 (1,2,3,4,5) - chaud le paté que ça fait, essaie d'aérer ton mapping, ça rend le bail lourd a lire

ENSUITE

gros débat a propos de la sv

pourquoi sur la easy tu as mis un 1.10x de vitesse de slider alors que sur la normal BOOM tu passes a 1.40x et pour la advanced tu passe a 1.50x, perso je trouve que ça fait bizarre, et puis ça rend un spacing vraiment cheum, et c'est pas consistant (j'ai voulu placer mon mot technique mdr)
a la limite, tu peux mettre 1.10x (ez) 1.30x (normal) 1.50x (adv) et la je pense que ça rendra mieux, parce que ça rend très bien sur la ez et la advanced, je trouve que ça pose juste probleme sur la normal. comme j'ai dis c'est mon point de vue

aprés pour les gd je dis rien parce que bon, c'est pas toi, mais bon, c'est dommage que la hard et la adv aient la même sv, mais ça reste un choix, et sur la hard et la advanced, ça reste exploité d'une très bonne manière, donc rien a redire pour ces deux diffs

bisous,
spotty
SLM
Hello! m4m here
Please note that my English isn't very good ;_;


[General]

* Kawairu -> Kawaiku lol
Also, erase word spacing before "(Short Ver.)" so it could be Kawaiku Naritai(Short Ver.)
according to this : https://www.youtube.com/watch?v=uILBwAnmRHw

* maybe add the video?

* Tags : Delete "sharu yal yaleuf shyo shyota"
These can be searched without them therefore are unnecessary,
Becuz there are already "sharuresu shyotamaze" in Tags, and "yaleufeu" in Beatmap Creator section.


[Easy]
I got nothing of this short map so guess I'll just fix some blankets lo

SPOILER
00:05:293 (3) -
325,205,5293,2,0,P|319:260|287:303,1,110,2|8,0:0|0:0,0:0:0:0:
00:07:475 (1) -
187,187,7475,6,0,P|288:156|315:54,1,220,4|8,0:0|0:0,0:0:0:0:
00:20:566 (1) -
376,84,20566,6,0,P|394:191|318:261,1,220,4|8,0:0|0:0,0:0:0:0:
00:24:930 (1) -
401,175,24930,6,0,P|370:72|264:48,1,220,4|8,0:0|0:0,0:0:0:0:
00:27:112 (3) -
303,259,27112,2,0,P|249:248|208:212,1,110,4|8,0:0|0:0,0:0:0:0:
00:28:202 (4) -
149,118,28202,2,0,P|112:159|98:211,1,110,8|8,0:0|0:0,0:0:0:0:

* 00:23:839 (4,1) - this flow is a bit awkward.
maybe move 00:24:930 (1) - like this? http://puu.sh/sORU3/8040f50e3c.jpg


[Normal]

* How about using 1.05x ds instead of 1.0x?
to avoid those mini tiny micro overlaps and it'll look much better in general.

1.00x : http://puu.sh/sOOqe/6987cac437.jpg
1.05x : http://puu.sh/sOOmO/63cdba2417.jpg

* 00:20:566 (1) - maybe fix this flow like this? http://puu.sh/sOS4C/01955820b4.jpg
since you used a natural flow 00:11:293 (4,5,1) - here

* 00:27:930 (2) - clap

[Advanced]

* 00:08:293 (3,4) - why stack this? This has 1/2 gap.
and also this is the only stacked note throughout the whole map.
would be much better with a regular flow imo.

* 00:09:657 (1) - maybe blanket with 00:09:112 (5) - ?
It looks a bit weird cuz of the gap difference between the sliders.
http://puu.sh/sOSHp/a7781f4297.jpg

* 00:26:021 (3) - remove clap at the sliderend.

* 00:28:202 (4) - add clap at the sliderhead like other diffs.

* 00:29:021 (6) - This could be a slight reading issue.
how about sth like this? : http://puu.sh/sOT5w/5f98a1e960.jpg


[Hard]

* 00:07:475 (1) - ctrl+g?
you used the opposite going flow when there is a pair of two sliders. such as 00:08:566 (3,4) - 00:11:839 (1,2) -

* 00:03:112 (1) - ^same as above
how about this? http://puu.sh/sOTqD/58e21b6752.jpg

* 00:20:293 (10) - remove clap


[Insane]

* 00:21:930 (7) - would be better to keep blanket with 00:22:202 (8) - imo
http://puu.sh/sOTEK/7a56255174.jpg

* 00:26:566 (7) - a slight reading issue.
How about half-stacking this like 00:26:702 (8,1) - ?
http://puu.sh/sOTNH/4dd134db77.jpg

* 00:12:112 (3) - ^same as above

* 00:29:293 (7) - NC


That's all! GL!
Affirmation
Q

[EZ]
copy 00:22:748 (3) - and paste 00:23:839 (4) -

[NM]
totally 00:03:112 (1,2) - little bit overlapped, looks bad for me, totally adjust DS.
00:08:566 (3,1) - flow looks awkward.

[Adv]
00:06:384 (3,4,5) - make a triangle
00:08:293 (3,4) - awkward stack., you didn't stacked otherparts.
00:29:021 (6,1) - ctrl G

GL
Topic Starter
Kyuukai

Pachiru wrote:

j'ai rien a dire mais bon

ENSUITE

gros débat a propos de la sv

pourquoi sur la easy tu as mis un 1.10x de vitesse de slider alors que sur la normal BOOM tu passes a 1.40x et pour la advanced tu passe a 1.50x, perso je trouve que ça fait bizarre, et puis ça rend un spacing vraiment cheum, et c'est pas consistant (j'ai voulu placer mon mot technique mdr)
a la limite, tu peux mettre 1.10x (ez) 1.30x (normal) 1.50x (adv) et la je pense que ça rendra mieux, parce que ça rend très bien sur la ez et la advanced, je trouve que ça pose juste probleme sur la normal. comme j'ai dis c'est mon point de vue Hum, je vais check a propos de la SV, puis si ça pose problème, je prendrais en compte le mod sur la SV !

aprés pour les gd je dis rien parce que bon, c'est pas toi, mais bon, c'est dommage que la hard et la adv aient la même sv, mais ça reste un choix, et sur la hard et la advanced, ça reste exploité d'une très bonne manière, donc rien a redire pour ces deux diffs D'accord !

bisous,
spotty
bisoux câlins mon frère

SLM wrote:

Hello! m4m here
Please note that my English isn't very good ;_;


[General]

* Kawairu -> Kawaiku lol fml, will do
Also, erase word spacing before "(Short Ver.)" so it could be Kawaiku Naritai(Short Ver.)
according to this : https://www.youtube.com/watch?v=uILBwAnmRHw

* maybe add the video? Will try to

* Tags : Delete "sharu yal yaleuf shyo shyota"
These can be searched without them therefore are unnecessary,
Becuz there are already "sharuresu shyotamaze" in Tags, and "yaleufeu" in Beatmap Creator section.
k

[Easy]
I got nothing of this short map so guess I'll just fix some blankets lo

SPOILER
00:05:293 (3) -
325,205,5293,2,0,P|319:260|287:303,1,110,2|8,0:0|0:0,0:0:0:0:
00:07:475 (1) -
187,187,7475,6,0,P|288:156|315:54,1,220,4|8,0:0|0:0,0:0:0:0:
00:20:566 (1) -
376,84,20566,6,0,P|394:191|318:261,1,220,4|8,0:0|0:0,0:0:0:0:
00:24:930 (1) -
401,175,24930,6,0,P|370:72|264:48,1,220,4|8,0:0|0:0,0:0:0:0:
00:27:112 (3) -
303,259,27112,2,0,P|249:248|208:212,1,110,4|8,0:0|0:0,0:0:0:0:
00:28:202 (4) -
149,118,28202,2,0,P|112:159|98:211,1,110,8|8,0:0|0:0,0:0:0:0:

* 00:23:839 (4,1) - this flow is a bit awkward.
maybe move 00:24:930 (1) - like this? http://puu.sh/sORU3/8040f50e3c.jpg
Fixed all

[Normal]

* How about using 1.05x ds instead of 1.0x?
to avoid those mini tiny micro overlaps and it'll look much better in general.

1.00x : http://puu.sh/sOOqe/6987cac437.jpg
1.05x : http://puu.sh/sOOmO/63cdba2417.jpg

* 00:20:566 (1) - maybe fix this flow like this? http://puu.sh/sOS4C/01955820b4.jpg
since you used a natural flow 00:11:293 (4,5,1) - here

* 00:27:930 (2) - clap
fixed all
[Advanced]

* 00:08:293 (3,4) - why stack this? This has 1/2 gap.
and also this is the only stacked note throughout the whole map.
would be much better with a regular flow imo. I reworked this diff, didn't even noticed that I forgot to unstack it xD

* 00:09:657 (1) - maybe blanket with 00:09:112 (5) - ?
It looks a bit weird cuz of the gap difference between the sliders. yea
http://puu.sh/sOSHp/a7781f4297.jpg

* 00:26:021 (3) - remove clap at the sliderend. y

* 00:28:202 (4) - add clap at the sliderhead like other diffs. y

* 00:29:021 (6) - This could be a slight reading issue.
how about sth like this? : http://puu.sh/sOT5w/5f98a1e960.jpg why not

That's all! GL! Thanks for modding~

Neoskylove wrote:

Q

[EZ]
copy 00:22:748 (3) - and paste 00:23:839 (4) - done

[NM]
totally 00:03:112 (1,2) - little bit overlapped, looks bad for me, totally adjust DS. Well, the DS is x1.0 through the whole map, and the SV is 1.4, if I up it to 1.1 the spacing will be too high
00:08:566 (3,1) - flow looks awkward. There's enough time to switch the direction between theses 2 notes

[Adv]
00:06:384 (3,4,5) - make a triangle
00:08:293 (3,4) - awkward stack., you didn't stacked otherparts.
00:29:021 (6,1) - ctrl G
fixed all
GL thanks~
Shyotamaze

Log Off Now wrote:

[Hard]

00:20:430 - The drum fill continues onto the blue tick, and it's really confusing to hit the first 4 notes but miss the 5th It actually continues into a 1/6 tick so it would be pretty confusing/difficult to play so I prefer undermapping that part a bit
00:24:930 (1) - Maybe turn this into a circle then slider on the red tick? The red tick is potentially a stronger note because of the vocal Fixed

Juiceys wrote:

Hard:
Slider Velocity is weirdly slow for a hard diff It's fine imo
00:04:202 (3,1) - Blanket off uh? It looks perfect to me :?

Pachiru wrote:

shyo hard:

00:20:021 (7,8,9,10) - évite ça, c'est trop rapide pour un joueur basique de hard mskn aprés tu peux remplacer par un reverse ou truc du genre tahu Fixed
00:28:748 (5,6,7,8) - same Fixed

SLM wrote:

[Hard]

* 00:07:475 (1) - ctrl+g? CTRL + G'ed 00:09:657 (1) - instead to make more consistency with the DS/flow because the "anti-jump" flow or whatever it's called is intended here :d
you used the opposite going flow when there is a pair of two sliders. such as 00:08:566 (3,4) - 00:11:839 (1,2) -

* 00:03:112 (1) - ^same as above Intended
how about this? http://puu.sh/sOTqD/58e21b6752.jpg

* 00:20:293 (10) - remove clap Hmm not sure about hitsounds, I'll let yaleufeu check this
Thanks!

how to map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.9
BeatDivisor: 6
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Kawairu Naritai (Short Ver.)
TitleUnicode:可愛くなりたい (Short Ver.)
Artist:HoneyWorks feat.Sana
ArtistUnicode:HoneyWorks feat.鎖那
Creator:yaleufeu
Version:Shyo's Hard
Source:
Tags:cute utaite short version sharu sharuresu yal yaleuf shyo shyotamaze shyota
BeatmapID:1154460
BeatmapSetID:544647

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kawaiku Naritai.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3112,545.454545454546,4,2,1,80,1,0
33112,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,102,255
Combo2 : 128,0,64

[HitObjects]
416,320,3112,6,0,L|320:352,1,75,4|0,0:0|0:0,0:0:0:0:
386,238,3657,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
356,156,4202,1,0,0:0:0:0:
468,161,4475,1,0,0:0:0:0:
386,238,4748,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
246,128,5293,6,0,P|286:65|356:41,1,150,0|8,0:0|0:0,0:0:0:0:
356,156,6112,1,0,0:0:0:0:
314,261,6384,2,0,L|242:237,1,75
160,159,6930,2,0,L|88:135,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,7475,6,0,L|65:253,2,75,4|0|8,0:0|0:0|0:0,0:0:0:0:
242,237,8293,1,0,0:0:0:0:
246,128,8566,2,0,P|226:96|192:73,1,75
88,135,9112,2,0,L|160:159,1,75,8|0,0:0|0:0,0:0:0:0:
65,253,9657,6,0,L|137:277,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
242,237,10475,1,0,0:0:0:0:
159,158,10748,1,8,0:0:0:0:
216,349,11021,1,8,0:0:0:0:
351,205,11293,1,8,0:0:0:0:
159,158,11566,1,8,0:0:0:0:
325,316,11839,6,0,P|363:319|401:308,1,75,4|0,0:0|0:0,0:0:0:0:
424,198,12384,2,0,P|387:195|351:205,1,75,8|0,0:0|0:0,0:0:0:0:
242,237,12930,1,0,0:0:0:0:
159,158,13202,1,0,0:0:0:0:
225,67,13475,2,0,P|251:93|267:128,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,14021,6,0,P|72:242|39:164,1,150,0|8,0:0|0:0,0:0:0:0:
159,158,14839,1,0,0:0:0:0:
242,237,15112,2,0,L|314:261,1,75
338,151,15657,2,0,L|266:127,1,75,8|0,0:0|0:0,0:0:0:0:
137,277,16202,5,4,0:0:0:0:
159,158,16475,1,0,0:0:0:0:
242,237,16748,2,0,L|314:261,1,75,8|0,0:0|0:0,0:0:0:0:
420,226,17293,2,0,P|441:194|449:158,1,75
366,83,17839,2,0,P|346:114|338:151,1,75,8|0,0:0|0:0,0:0:0:0:
395,334,18384,5,4,0:0:0:0:
313,260,18657,1,0,0:0:0:0:
502,302,18930,1,8,0:0:0:0:
445,117,19202,1,8,0:0:0:0:
313,260,19475,1,8,0:0:0:0:
502,302,19748,1,8,0:0:0:0:
338,150,20021,1,8,0:0:0:0:
338,150,20112,1,8,0:0:0:0:
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395,334,20566,6,0,P|366:358|329:370,1,75,4|0,0:0|0:0,0:0:0:0:
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Aniviuh
- Easy -
00:05:293 (3) - This slider is barely too long. Make this shorter to the previous white tick.
00:29:293 (1,1) - I recommend spacing these out a bit. Maybe make the spinner start at the next white tick.
- Normal -
00:03:930 (2) - Move this circle up by one. (You can still do it with DS on.) It's over lapping one part of the circle and not the other.
Topic Starter
Kyuukai

ViolentBoo wrote:

- Easy -
00:05:293 (3) - This slider is barely too long. Make this shorter to the previous white tick. Didn't saw that 1/8 lol, thanks fixed
00:29:293 (1,1) - I recommend spacing these out a bit. Maybe make the spinner start at the next white tick. No reason to
- Normal -
00:03:930 (2) - Move this circle up by one. (You can still do it with DS on.) It's over lapping one part of the circle and not the other. yea done
Yahuri
m4m from my queue~
why is honeyworks music so cute ugh ;w;

General
-all but Sharu's diff: it would be more fun to play and look at if you spice up some of the sliders (especially the longer ones)
-diff gap between Shyo's Hard and Sharu's Insane is really large. Sharu's diff uses a lot of 1/4 and jumps, but Shyo's diff has a lot less of those. I suggest at least putting in more 1/4 in Shyo's diff.

Easy
-Hitsounding for the claps is a bit weird in this diff. you puts claps where they dont exist in the music, unlike the other diffs. every single 2-beat slider has a clap on the tail (they should not, so remove those). 00:03:112 (1) - 00:07:475 (1) - 00:11:839 (1) - 00:16:202 (1) - 00:20:566 (1) - 00:24:930 (1)
-blanket aesthetics can be improved if you use the same spacing for each blanket. for example, 00:03:112 (1,2,3) - could look more like this https://puu.sh/sPUbs/14997ca636.png , so move 3 further away from 1. this can be applied to all blankets.
00:28:202 - remove clap
00:28:748 - i think this note would be better as a click, the one before it 00:28:202 - isnt very significant compared to this one.

Normal
-circles that touch just barely dont look very good imo. i get it if you dont want to remap, but if you dont then make sure all 1/2 spaced objects do touch, so fix this 00:03:112 (1,2,3)
00:28:202 (3) - same thing as Easy
00:28:475 - sound here is stronger than the slider head, make a click

Advanced
00:16:202 (1) - make this slider a 180-degree rotated version of 00:17:293 (3) - for aesthetics
00:19:202 (2) - add clap
00:19:475 - remove clap
00:28:202 - ^
00:28:475 - make click, slider tail more intense than head
00:28:748 (5,6,1) - rotate triangle clockwise for aesthetics, 6 is pretty close to 00:27:930 (3) right now. (if you want to keep the 4-6 triangle then rotate 4 as well)

Shyo's Hard
00:09:657 - add whistle
00:09:657 (1,2,3) - i think the DS of 1-2 should be smaller than 2-3, because 2 only has vocals on it while 3 has clap and vocals.
-good use of stacking for aesthetics, this looks pretty solid to me tbh

Sharu's Insane
00:07:475 (1,2,3) - increase spacing of 1-2, timing could be easily confused here imo
00:16:748 (4,6) - spacing looks kinda close imo
00:21:293 (5,6,7) - rather than stacking 7, why not blanket 5 with it instead? i think it would make more sense for both blankets to have the same spacing to indicate the 1/4 gap
00:24:384 (6,1) - blanket?
sorry i couldnt mod more, im not really familiar with this mapping style @_@

Good luck~
Topic Starter
Kyuukai

Yahuri wrote:

m4m from my queue~
why is honeyworks music so cute ugh ;w;

General
-all but Sharu's diff: it would be more fun to play and look at if you spice up some of the sliders (especially the longer ones)
-diff gap between Shyo's Hard and Sharu's Insane is really large. Sharu's diff uses a lot of 1/4 and jumps, but Shyo's diff has a lot less of those. I suggest at least putting in more 1/4 in Shyo's diff.

Easy
-Hitsounding for the claps is a bit weird in this diff. you puts claps where they dont exist in the music, unlike the other diffs. every single 2-beat slider has a clap on the tail (they should not, so remove those). 00:03:112 (1) - 00:07:475 (1) - 00:11:839 (1) - 00:16:202 (1) - 00:20:566 (1) - 00:24:930 (1)
-blanket aesthetics can be improved if you use the same spacing for each blanket. for example, 00:03:112 (1,2,3) - could look more like this https://puu.sh/sPUbs/14997ca636.png , so move 3 further away from 1. this can be applied to all blankets.
00:28:202 - remove clap
00:28:748 - i think this note would be better as a click, the one before it 00:28:202 - isnt very significant compared to this one.
fixed all, except the last mod
Normal
-circles that touch just barely dont look very good imo. i get it if you dont want to remap, but if you dont then make sure all 1/2 spaced objects do touch, so fix this 00:03:112 (1,2,3)
00:28:202 (3) - same thing as Easy
00:28:475 - sound here is stronger than the slider head, make a click
fixed all
Advanced
00:16:202 (1) - make this slider a 180-degree rotated version of 00:17:293 (3) - for aesthetics
00:19:202 (2) - add clap
00:19:475 - remove clap
00:28:202 - ^
00:28:475 - make click, slider tail more intense than head
00:28:748 (5,6,1) - rotate triangle clockwise for aesthetics, 6 is pretty close to 00:27:930 (3) right now. (if you want to keep the 4-6 triangle then rotate 4 as well)
fixed all

Since I made the hitsounds of the other diffs, I applied mods from hitsounds
Good luck~ Thanks for modding !
Shyotamaze

Yahuri wrote:

Shyo's Hard
00:09:657 - add whistle Looks like yaleufeu already applied that for me :^)
00:09:657 (1,2,3) - i think the DS of 1-2 should be smaller than 2-3, because 2 only has vocals on it while 3 has clap and vocals. Fixed
-good use of stacking for aesthetics, this looks pretty solid to me tbh Thanks!
Thank you :d

yaleuf tupu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2930
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Kawaiku Naritai (Short Ver.)
TitleUnicode:可愛くなりたい (Short Ver.)
Artist:HoneyWorks feat.Sana
ArtistUnicode:HoneyWorks feat.鎖那
Creator:yaleufeu
Version:Shyo's Hard
Source:
Tags:cute utaite short version sharuresu shyotamaze
BeatmapID:1154460
BeatmapSetID:544647

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kawaiku Naritai.png",0,0
Video,2498,"video.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3112,545.454545454546,4,2,1,80,1,0
33112,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,102,255
Combo2 : 128,0,64

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Winnie
Hello from Modding Queue


[Sharu's Insane]
From playing wise I think there are some weird gap between pauses and hitting the notes. The spacing was mostly the same throughout the map where it shouldn't have been.
00:04:748 (9) - Here instead of this long hold you can create an alternate pattern like http://puu.sh/sQNbf/d3ce6068c5.jpg It flows better when hitting the notes
00:05:293 (1) - Here's where the problem first unfolds. You have this slider held for too long. It should end on the red tick below it 00:05:566 -
With what it's changed to now like I mentioned your spacing here will not fit and play a little better
00:08:748 (7) - Instead of this you can have (6) slider longer to fill it in it's gap. 00:09:657 (2,3,4,5) - Almost like what you did here with just sliders flowing. The same concept could happen where I mentioned. It fits better wise for the vocals
00:14:021 (1) - Same as above here. Slider is being held on for too long and creates problems
00:25:475 (3,4) - Spacing here was kind of strange at first. Should be a lot closer to (4)

[Light Insane]
00:04:066 (3,4,5) - Playing this feels weird. The beats aren't as great as I have hoped. This is the rhythm choice that I prefer for myself http://puu.sh/sQNUv/b58eb4873c.jpg
00:05:293 (1,2,3,4) - Here can be the same thing as ^
00:08:566 (3,4,5) - Same as ^
To me it just seems plain. It's not the same vibe that Sharu has. You could've had the same simplicity but just mapping out the things that stand out more with 1/6 patterns

[Shyo's Hard]
Pretty wild spacing 00:10:475 (2,3,4,5,6) -
00:18:384 (1) - Same as ^ starting here
Topic Starter
Kyuukai

Kocari wrote:

Hello from Modding Queue


[Light Insane]
00:04:066 (3,4,5) - Playing this feels weird. The beats aren't as great as I have hoped. This is the rhythm choice that I prefer for myself http://puu.sh/sQNUv/b58eb4873c.jpg
00:05:293 (1,2,3,4) - Here can be the same thing as ^
00:08:566 (3,4,5) - Same as ^
To me it just seems plain. It's not the same vibe that Sharu has. You could've had the same simplicity but just mapping out the things that stand out more with 1/6 patterns
Fixed all
Sharu

Log Off Now wrote:

[Insane]
Tiny stacking issues in here, otherwise good Where

Juiceys wrote:

Insane:
00:21:930 (7,8) - Blanket? Changed patern
00:24:384 (6,1) - Blanket off Fixed
00:05:839 (3,4) - ^ Fixed
00:06:293 (5,7) - ^ Fixed
00:07:748 (3,4) - I don't like the flow to this Ok changed

Pachiru wrote:

j'ai rien a dire mais bon
insane:

00:22:748 (1,2,3,4,5) - chaud le paté que ça fait, essaie d'aérer ton mapping, ça rend le bail lourd a lire aok fixed

SLM wrote:

[Insane]

* 00:21:930 (7) - would be better to keep blanket with 00:22:202 (8) - imo
http://puu.sh/sOTEK/7a56255174.jpg Changed patern

* 00:26:566 (7) - a slight reading issue.
How about half-stacking this like 00:26:702 (8,1) - ?
http://puu.sh/sOTNH/4dd134db77.jpg Fixed

* 00:12:112 (3) - ^same as above Ok

* 00:29:293 (7) - NC Ok
Sharu
:?

Yahuri wrote:

Sharu's Insane
00:07:475 (1,2,3) - increase spacing of 1-2, timing could be easily confused here imo fixed
00:16:748 (4,6) - spacing looks kinda close imo Changed patern
00:21:293 (5,6,7) - rather than stacking 7, why not blanket 5 with it instead? i think it would make more sense for both blankets to have the same spacing to indicate the 1/4 gap Changed patern
00:24:384 (6,1) - blanket? Yes
sorry i couldnt mod more, im not really familiar with this mapping style @_@ sorry for cancer

Kocari wrote:

Hello from Modding Queue


[Sharu's Insane]
From playing wise I think there are some weird gap between pauses and hitting the notes. The spacing was mostly the same throughout the map where it shouldn't have been.
00:04:748 (9) - Here instead of this long hold you can create an alternate pattern like http://puu.sh/sQNbf/d3ce6068c5.jpg It flows better when hitting the notes Mmh i prefer my patern but i'll change if other peoples ask for this
00:05:293 (1) - Here's where the problem first unfolds. You have this slider held for too long. It should end on the red tick below it 00:05:566 - Follow voice here is better i think
With what it's changed to now like I mentioned your spacing here will not fit and play a little better
00:08:748 (7) - Instead of this you can have (6) slider longer to fill it in it's gap. 00:09:657 (2,3,4,5) - Almost like what you did here with just sliders flowing. I think my patern is good, i followed vocal here 00:08:748 (7,8) - and i placed a circle 00:08:748 (7) - because there is vocal on it
The same concept could happen where I mentioned. It fits better wise for the vocals
00:14:021 (1) - Same as above here. Slider is being held on for too long and creates problems I don't see any problem
00:25:475 (3,4) - Spacing here was kind of strange at first. Should be a lot closer to (4) Ok well i placed the 00:25:566 (4) - on the tic just after 00:25:475 (3) - idk if it will be better
http://puu.sh/sRADp/1c6da7178d.osu
iYiyo
m4m from ur q


  • [general]
  1. since you have video i guess you have to enable widescreen support on every diff

    [sharu's]
  2. 00:03:657 (4,5) - maybe reduce the distance a bit here? For all the other similar pattern you didn't use too much space. (for ex: 00:05:839 (3,4) - 00:11:839 (2,3) - 00:12:384 (5,6) - etc)
  3. 00:27:384 (2,3) - This transition lacks of flow imo. I did something that maybe you'd like (basically ctrl+g some parts) -> http://puu.sh/sRZcN/1629c43b33.jpg
  4. 00:28:475 (2,1) - This distance feels to low compared to 00:28:066 (5,1) - while both have same space in time-line. Consider increasing 00:28:475 (2,1) - a bit

    [light insane]
  5. 00:04:112 - I guess here would fit good if you add a note. imo it's worth to map it
  6. 00:06:293 - compared this with 00:06:566 - i hardly believe that 00:06:566 - has a stronger sound which you should map, instead 00:06:293 (3) - (you did it right 00:08:566 (3,4,5) - here imo)
  7. 00:11:839 - From here happen some things I mentioned before

    nice diff but you could check all those double I mentioned I try to see if they fit better or no

    [shyo]
  8. 00:08:566 (3,4) - Both slider doesn't look good as a whole imo. maybe you could try with something like this? http://puu.sh/sRZUf/831c8911bf.jpg

    It's not a bad diff but lacks of structure imo. Still can be polished a bit. Not bad tho

    [advanced]
  9. 00:20:021 (4) - maybe make this have the same shape of 00:19:475 (3) - ? would be nice to follow

    [normal]
  10. 00:27:112 (1,2) - maybe you can curve this a bit more so the flow is smoother? http://puu.sh/sS0hv/fd570fd634.jpg

    [easy]
    fine

ok that's all. Srry if it's not too much, but it's a 30sec map + 110bpm so yeah xd seems decent, good luck :)
Topic Starter
Kyuukai

iYiyo wrote:

m4m from ur q


  • [general]
  1. since you have video i guess you have to enable widescreen support on every diff ye

    [light insane]
  2. 00:04:112 - I guess here would fit good if you add a note. imo it's worth to map it
  3. 00:06:293 - compared this with 00:06:566 - i hardly believe that 00:06:566 - has a stronger sound which you should map, instead 00:06:293 (3) - (you did it right 00:08:566 (3,4,5) - here imo)
  4. 00:11:839 - From here happen some things I mentioned before
    I'm mapping drums, but changed somes things related to what you said
    nice diff but you could check all those double I mentioned I try to see if they fit better or no

    [advanced]
  5. 00:20:021 (4) - maybe make this have the same shape of 00:19:475 (3) - ? would be nice to follow Nope, circular flow

    [normal]
  6. 00:27:112 (1,2) - maybe you can curve this a bit more so the flow is smoother? http://puu.sh/sS0hv/fd570fd634.jpg nah, it's okay like this,flow's good already

    [easy]
    fine good to know that :)

ok that's all. Srry if it's not too much, but it's a 30sec map + 110bpm so yeah xd seems decent, good luck :) thanks for modding~
Owens
VERRY GOOD MOD HERE:

General: Le mapset est cool comme ça, toutes les diffs me semblent correctes, je vais chercher la petite bête sur ce qui va suivre mais en vrai ya pas grand chose à dire :) Gg !
Hard
00:03:657 (2,3,4) - Le spacing est bizarre je trouve, je le verrais largement mieux s'il était régulier.
00:10:475 (2,3,4,5,6) - Pourquoi ces "stacks" ? Je te conseil plutôt de faire un jump normal ^^.
00:20:021 (7,8,9) - /!\ : Alors c'est ce pattern qui me gêne le plus. J'trouve ça vraiment pas adapté de faire un triple 1/3. Je verrais largement mieux un slider avec un retour + un circle.
00:28:748 (5,6,7) - /!\ : Même chose ^.
Sinon la diff est agréable à jouer, gg !
Light Insane
00:14:021 (1) - Lmao, il est moche :^).
00:21:657 (5) - Je pense que t'aurais pu mieux le placer de sorte a ce qu'il soit aligné avec 00:21:384 (3) - et 00:21:566 (4) -.
00:25:930 (5) - ^
00:28:748 (1,2,3,4,5,6,1) - Ce que t'as fait c'est bien mais je pense que deux sliders reverse + Un circle serait et plus joli, et plus adapté à la difficulté.
Super sympa la diff ! Tu devrais continuer sur ce style ;D !
Topic Starter
Kyuukai

Owens wrote:

VERRY GOOD MOD HERE:

General: Le mapset est cool comme ça, toutes les diffs me semblent correctes, je vais chercher la petite bête sur ce qui va suivre mais en vrai ya pas grand chose à dire :) Gg ! mrci wsh
Light Insane
00:14:021 (1) - Lmao, il est moche :^). ntm
00:21:657 (5) - Je pense que t'aurais pu mieux le placer de sorte a ce qu'il soit aligné avec 00:21:384 (3) - et 00:21:566 (4) -. nop, sinan ca casse tout le pattern
00:25:930 (5) - ^ oe ok ici
00:28:748 (1,2,3,4,5,6,1) - Ce que t'as fait c'est bien mais je pense que deux sliders reverse + Un circle serait et plus joli, et plus adapté à la difficulté. nop, j'ai stream ici 00:20:021 (1,2,3,4) - donc forcément, je stream la fin vu que ca a la même intonation !
Super sympa la diff ! Tu devrais continuer sur ce style ;D ! oe on verra wlh
mrci pour le mod frr <3
Nozhomi
  1. Ton soft-hitfinish est un peu trop fort comparé aux autres hitsounds, ce serait pas mal de réduire un peu son volume sonore. Surtout que là ou tu les places, la musique n'a pas spécialement un drum aussi prononcé.
Easy :
  1. 00:15:657 (5,1) - / 00:20:566 (1,2) - / 00:20:566 (1,3) - Nazi blanket.
  2. 00:24:930 (1) - Si tu veux que la liaison avec 00:23:839 (4) - se fasse mieux, bouge le vers 332:152 au minimum et éventuellement ajuster l'angle de ton slider.
Normal :
  1. Je te conseille d'utiliser un spacing de 1.1x ou 1.2x, simplement pour éviter que les rythmes en 1/2 s'overlap, et ça rendra globalement la map plus lisible.
Advanced :
  1. 00:25:748 (2) - Place le à 270:290; ça rend le pattern un poil plus plaisant à jouer + flow.
Shyo's Hard :
  1. On en a déjà parlé, mais le spread est cassé à ce niveau. Ta map ressemble plus à une Advanced qu'une Hard. Va falloir la buff un peu.
  2. 00:11:202 - / 00:11:475 - Je pense que tu pourrais remplacer les 2 cercles que sont 00:11:293 (5,6) - par des 1/6 sliders. Ca rendrait la transition avec la light Insane mieux (vu qu'a cet endroit, il y a des doublet).
  3. 00:27:566 - et 00:28:384 - Même idée ici.
  4. A toi de voir si tu penses à autre chose.
Light Insane :
  1. Le seul truc que je trouve regrettable ici c'est ce slider 00:05:293 (1) - . Il n'est pas super beau, casse le flow et s'incorpore très mal dans une diff que tu as pris le temps d'épuré. Du coup je pense que tu devrais le refaire.
Sharu's Insane :
  1. 00:26:702 (9) - / 00:28:066 (5) - Je pense que tu devrais skip ces sons là. Ils sont quasi impossible à timer correctement, et en jeu on ne sait absolument pas si c'est du 1/6 ou autre chose et ça sonne faux. Faire un 1/2 slider pourrait marcher comme dans la Light Insane.

Mukyu~
Shyotamaze

Kocari wrote:

[Shyo's Hard]
Pretty wild spacing 00:10:475 (2,3,4,5,6) - Intended, there are jumps to emphasize vocals
00:18:384 (1) - Same as ^ starting here ^

iYiyo wrote:

[shyo]
  1. 00:08:566 (3,4) - Both slider doesn't look good as a whole imo. maybe you could try with something like this? http://puu.sh/sRZUf/831c8911bf.jpg It's fine imo and it's the same slider as 00:06:930 (4) - to add more structure

Owens wrote:

00:03:657 (2,3,4) - Le spacing est bizarre je trouve, je le verrais largement mieux s'il était régulier. Il est régulier :? 1.5x DS
00:10:475 (2,3,4,5,6) - Pourquoi ces "stacks" ? Je te conseil plutôt de faire un jump normal ^^. J'ai fait ça pour que le DS soit régulier tout en gardant la forme de triangle qu'il y avait de base (avant les mods que j'ai eu) et ça rend pas mal je trouve
00:20:021 (7,8,9) - /!\ : Alors c'est ce pattern qui me gêne le plus. J'trouve ça vraiment pas adapté de faire un triple 1/3. Je verrais largement mieux un slider avec un retour + un circle. Ca me paraît totalement jouable vu le bpm, 110 bpm en 1/6 ça équivaut à une triple 165 bpm ce qui est jouable imo et je suis obligé de les mettre pour que la transition dans le spread de Hard à Light Insane se fasse mieux enfin je verrai si un BN se plaint
00:28:748 (5,6,7) - /!\ : Même chose ^. ^
Sinon la diff est agréable à jouer, gg !

Nozhomi wrote:

Shyo's Hard :
  1. On en a déjà parlé, mais le spread est cassé à ce niveau. Ta map ressemble plus à une Advanced qu'une Hard. Va falloir la buff un peu.
  2. 00:11:202 - / 00:11:475 - Je pense que tu pourrais remplacer les 2 cercles que sont 00:11:293 (5,6) - par des 1/6 sliders. Ca rendrait la transition avec la light Insane mieux (vu qu'a cet endroit, il y a des doublet). Fixed
  3. 00:27:566 - et 00:28:384 - Même idée ici. Fixed
  4. A toi de voir si tu penses à autre chose.
Thanks!

bubble when
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