00:00:053 (53|3) - Delete this LN, is so uncomfortable for the start, change for a simply note in the column 3
i fail to see why such simple pattern are uncomfortable , 1/2 ln can be learned within a seconds even for beginner.00:02:641 (2641|1) - move to 0~To empathize with the pattern of the beginning
i follow the consistency of patterning before, no big deal here.00:05:230 - for this part i think is more good with the sound if you try this ~
https://osu.ppy.sh/ss/6828188 , I told my brother to play it, he never played osu! : S and did it `` well`` so I do not think it's the big difficulty
it won't match the intensity i try to make though, I arrange the diff so that 1/4 rapiid roll drum only have a simple LN instead of continuous 1/2 note that should be exist at hectic place instead of beginning here.00:09:037 (9037|1) - move to 0
00:09:342 (9342|3) - move to 2
00:09:646 (9646|0) - move to 1
00:09:951 (9951|2) - move to 3, to this and view how this feels so much good
actually if you try to look at 00:08:733 (8733|3,9037|1,9342|3,9646|0,9951|2,10256|0) - , i simply mirror the pattern here, i do this a lot in easy diff for simplification.00:10:560 - try this
https://osu.ppy.sh/ss/6828218 as i explain above, trill would just be more difficult compared with simple LN.00:13:606 (13606|2) - delete this unncesary not feells in totally
there's quite big drum here, the rythm would be awkward if i don't map it.00:17:413 - more comfortabble pattern~
https://osu.ppy.sh/ss/6828238 i'm sure it will be much difficult as the pattern all leading to the left side, when the pattern are supposed to have balance between the direction it went in.Uhm bro why you use sounds in one part of the song and in others you ignored :s if you going to map a sound you need to map in the all song for example
00:18:936 - here you not mapped that sound, but here ~ 00:19:545 (19545|0) - you mapped that , just for all these sounds, delete or add the note, i recommended to delete :s for not give more difficult for the diff
~ other example 00:20:763 (20763|3) - here you mapped that again and here no ~ 00:20:154 -
try to look at normal diff, and pay attention the differences at which line and roll drum i decided to not map, i did it all consistency in the map. for example, 00:18:936 - is a 1/4 roll drum sound, in normal diff i emphasize that with LN, and in easy diff i simply skip that because it doesn't particularly excel enough to be accented. same again with 00:20:154 - , in a music with such a hectic many drum present in which easy diff still have to be easy enough to be played by inexperienced VSRG player, rythm choices based on other difficulty as references are important as a marker on what should be mapped and what's not.00:21:981 (21981|2) - delete this and add one here ~ 00:22:134 -
but then there will occur inconsistencies with pattern i did such as 00:16:651 (16651|2,16804|0,16956|3,17108|1) - and 00:19:088 (19088|0,19240|1,19393|3,19545|0) - 00:41:778 (41778|1) - delete this
it's a repeated drum that comes in such a trill fashion, not sure why it has to be deleted.00:41:322 (41322|0) - move to 1
col 0 would be too emtpy then. 00:47:413 (47413|2,47717|1) - move to 1 and 2
forming stair won't complement the guitar electric instrument well here.01:01:880 (61880|3,62032|2) - replace with a LN in 3 :s because i not hear a sound for that notes
it's a clear drum sound there.. i map that in all difficulties.01:05:535 (65535|1,65687|2) - this too
same.01:13:149 (73149|0) - end this LN here 01:13:910 -
the vocal already ended much earlier tbh..01:17:870 (77870|3) - move to 2
it's a mirror of 01:17:108 (77108|2,77261|0,77413|3) -