hi hi, big sorry for late
[insane]
00:22:265 (5) - what's this for? this kinda buzzing sound i hear happens all over the place and you only really map it here. Unless its to some sound I can't hear properly lol
00:25:117 (5,1) - this spacing feels awkwardly small, especially considering the usual emphasis of the downbeat finishes having this really slower movement after the stream is quite underwhelming
00:37:793 - would make a lot more sense if this is clickable imo. Consider 2 circles as opposed to a slider. also applies to the future ones if applied like 01:11:385 (6) -
00:41:596 (1,2) - not a fan of these 1/8 sliders, they dont really match the music, since 00:41:701 - is overmapped. Theres a sound on 00:41:596 - though.
00:42:018 (5) - could use some emphasis via different spacing or something along those lines
00:43:497 (6,7,8,9) - Hm...consider something like this to more accurately portray the drums -
http://puu.sh/yxHWm/d0a024248c.jpg01:14:976 (5,6,7) - not a fan since having the start of the stream's movement be on the blue tick makes it very awkward to play for most players (since theyd expect to start the movement on their dominant tapping finger). Also doesn't make sense musically since 01:15:187 (7) - should be the point of emphasis
01:33:779 (2,3,4) - maybe clean up the visual spacing
01:49:201 (1) - maybe buffer this by lowering a reverse, makes this pattern a lot friendlier
01:53:638 (8,9,10) - holy, this jump is quite big and quite sudden, i would seriously consider nerfing this because as it is, it's a big point of frustration for most players having to land this suddenly massive jump after the map having much lower 1/4 jump patterns before
Love the progression in difficulty as the song itself picks up gradually in intensity. Fun map!
[Manul]
00:24:694 (1) - buzzsliders aren't super common in hard diffs with rhythm like this, consider shortening this by one repeat to buffer it and make it easier to land. You did it 00:41:596 (1) - anyway c:
00:49:624 (1,1,1) - same for these. and 01:15:399 (1) - ...you get the idea
00:51:948 (1) - remove nc?
overall a fine map, buffer your 1/8 sliders and go over your NCs again and make sure theyre good
[normal]
raise the stack leniency so that everything isnt perfect stacking with HR (unless...thats intentional? kinda weird tho lol)
01:04:201 (2) - change to a circle to break up this 1/2 chain, its quite long for a normal
01:47:089 (3) - similarly, this note isnt necessary
01:56:173 (1,2,3) - despite maintaining DS this pattern breaks the visual spacing and it looks a bit messy because of it
Easy is ok
Spread is somewhat questionable, although it is probably fine because the hard utilizes some relatively complex 1/4 rhythms. Still, the insane has very challenging 1/4 patterns with spaced 1/4 and challenging rhythms, so the gap between the hard and the insane may post a threat to the set's rankability. I'll get some opinions.