forum

Meramipop - Saifu 'Kamiasobi no Uta'

posted
Total Posts
83
Topic Starter
Mirash
This beatmap was submitted using in-game submission on 13 апреля 2017 г. at 17:26:29

Artist: Meramipop
Title: Saifu 'Kamiasobi no Uta'
Source: 東方風神録 ~ Mountain of Faith.
Tags: ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日 Diao ye zong 凋叶棕 掲 光収容 RD-Sounds Hikarisyuyo ZUN 上海アリス幻樂団 Hakurei Shrine Reitaisai 13 博麗神社例大祭13 Kakage 掲 Merami
BPM: 133
Filesize: 6434kb
Play Time: 05:53
Difficulties Available:
  1. Mountain of Faith (5,84 stars, 1696 notes)
Download: Meramipop - Saifu 'Kamiasobi no Uta'
Information: Scores/Beatmap Listing

---------------
http://www.pixiv.net/member_illust.php? ... d=55527150
http://www.rd-sounds.com/reitai13.html six
Aden
Отсосал бы мапперу за такой крутой маппинг
evth
mod: Meramipop - Matsu fu Kami Asobi no Uta


01:50:003 (4,1) - ты точно в этом уверен? ладно у тебя есть еще пару таких моментов, но хз как это играется
03:34:029 (7,8,9) - тут вроде темп сонга не меняется но почему ты ты перестал делать новое комбо как до этого
03:48:445 (1,2,3,4,1) - можно прям чутка подвинуть этот стрим в право что бы было немного легче и удобнее его читать
04:31:692 (1) - мне кажется слишком большой спейсинг этой ноты до слайдеры, ну скорее всего мне кажется
Это скорее не мод а так просто . Мне карта очень понравилась желаю тебе удачи с ранком (если ты конечно хочешь этого) и плис научи слайдеры делать :P
Topic Starter
Mirash
[box=thx ckopoctb[quote="-ckopoctb-":1337:1337]
mod: Meramipop - Matsu fu Kami Asobi no Uta


01:50:003 (4,1) - ты точно в этом уверен? ладно у тебя есть еще пару таких моментов, но хз как это играется Играется хорошо, в музыке я слышу именно такую расстановку нот. Можно конечно немного выдвинуть, но тогда будет некрасиво. Оставил.
03:34:029 (7,8,9) - тут вроде темп сонга не меняется но почему ты ты перестал делать новое комбо как до этого Я на самом деле рандомно нк ставлю, где нравится. Поправил.
03:48:445 (1,2,3,4,1) - можно прям чутка подвинуть этот стрим в право что бы было немного легче и удобнее его читать Выдвинул.
04:31:692 (1) - мне кажется слишком большой спейсинг этой ноты до слайдеры, ну скорее всего мне кажется 1х, как и у остальных
Это скорее не мод а так просто . Мне карта очень понравилась желаю тебе удачи с ранком (если ты конечно хочешь этого) и плис научи слайдеры делать :P у рукури спрашивай, я не умею http://i.imgur.com/lFH6s2G.jpg
Nattu
Hi! ircmod

20:53 Nattu: тебе в пм?
20:53 Nattu: или в тред
20:54 Mirash: давай сюда
20:56 Nattu: лучше проверить тебе оффсет
20:56 Nattu: у меня в самом начале +10
20:56 Nattu: потом меняется
21:02 Nattu: не знаю насколько оправданы такие изменения спейсинга
21:02 Mirash: да, правее
21:02 Nattu: в стримах
21:02 Nattu: но играется не очень прияно
21:03 Nattu: 00:19:710 (4,5,6,1) - разный спейсинг
21:03 Nattu: предлагаю параллелограмм
21:03 Nattu: 00:19:410 (1,2,3,4) - отсюда тоже довольно близко
21:04 Nattu: 00:27:718 - тут стакал
21:04 Nattu: 00:27:380 (2,3) - тут анстакаешь
21:05 Nattu: 00:40:011 (1,2,3) - смотрятся довольно неаккуратно такие слайдеры
21:05 Nattu: по всей мапе
21:05 Nattu: разные
21:06 Nattu: 00:39:560 (4,1) - эти одинаковыми можно сделать допустим
21:06 Nattu: и делать их парами
21:06 Mirash: мне нравится..
21:07 Nattu: неуклюже очень
21:07 Nattu: когда каждый слайдер
21:07 Nattu: разный
21:07 Nattu: как будто рандомно натыкали
21:08 Nattu: дальше вроде норм идут
21:08 Nattu: 00:54:289 (1) - посередине, между 00:53:705 (5,7) -
21:09 Nattu: 00:56:335 (4) - тут должен быть джамп-разрыв
21:09 Nattu: а не на белом
21:10 Nattu: 00:56:724 (4) - и тут
21:11 Nattu: хотя может и нет
21:11 Nattu: я так слышу
21:11 Mirash: пианино мапал
21:11 Nattu: ну да
21:12 Nattu: я тоже также сейчас сделал
21:12 Mirash: слайдеры поправил те немного
21:13 Nattu: эти четверки очень сомнительны по ритму короче
21:13 Nattu: я бы перепроверил
21:13 Nattu: не играются у меня, по другому их слышу
21:13 Mirash: ну, пианино играет тише я уменьшаю спейсинг
21:13 Mirash: типо того
21:14 Nattu: я про ритм, а не спейсинг
21:14 Mirash: но да, их мало кто играет хорошо
21:14 Nattu: 01:13:770 (1,1,2,3) - тут ломаной бы
21:14 Nattu: через одно расстояние
21:15 Nattu: 01:27:795 (5,6,7) - эти можно в треугольник положить
21:15 Mirash: точно
21:15 Mirash: пытался избегать их
21:16 Mirash: приелись
21:16 Nattu: http://puu.sh/sxjXf/28137bed6c.jpg
21:16 Nattu: ну смотри сам
21:16 Nattu: опять же рандом какой-то
21:16 Nattu: чувствуется когда играешь
21:17 Mirash: сделал немного по-другому
21:17 Nattu: 01:34:614 (4,4) - ну и оверлапов много не очень хороших
21:17 Nattu: их я уже не упоминаю
21:17 Nattu: 01:34:419 (3,2) -
21:18 Mirash: ну, опять же я специально так ставил
21:18 Mirash: мне кажется так круче
21:18 Nattu: 01:42:211 (1,1,2,3,4,1) - стак
21:18 Mirash: да
21:19 Nattu: 01:51:172 (2) - спейсинг одинаковый
21:19 Nattu: 01:52:731 (2) -
21:19 Nattu: тоже
21:20 Nattu: 01:53:510 (1,2,1,2,1,2,1,2) - между 1-2 везде тоже спейсинг разный
21:20 Nattu: я бы к одному привел
21:20 Mirash: ну музыка меняется немного
21:20 Nattu: тут ритм один и тот же
21:21 Mirash: звуки выше становятся
21:21 Nattu: это не так заметно когда слушаешь музыку
21:21 Nattu: зато при игре ощущается 0.2
21:22 Nattu: да и так просто красивее
21:22 Nattu: и логичнее
21:22 Nattu: 01:56:627 (1,2,1) - слайдеры как у ХВ
21:22 Mirash: ладно уменьшу
21:22 Nattu: не надо уменьшать, просто привести к одном
21:22 Nattu: у
21:22 Nattu: между этими здоровыми слайдерами нет связи никакой
21:23 Nattu: у хв они примерно такие же, но они почти всегда связаны
21:23 Mirash: они далеко друг от друга во времени
21:23 Mirash: не пересекаются
21:23 Nattu: понятно что не должны
21:23 Nattu: но они могут быть связаны
21:24 Nattu: забланкены
21:24 Nattu: с другими, даже маленькими
21:24 Nattu: 01:59:744 (1,1,3) - тут они сами по себе
21:25 Nattu: 02:19:029 (1,2,3,4) - хз как это объяснить
21:26 Nattu: 02:21:951 (2,3,4) - связаны одним бланкетом центральным
21:26 Nattu: 02:21:951 (2,4) - эти два например можно стакнуть
21:27 Nattu: 02:23:510 (2,3,4) - эти три забланкетить
21:27 Mirash: 02:22:341 (3,4) - но тогда эти буду тне очень выглядеть
21:28 Mirash: хуй знает смотрю чтобы они на поле игровом нормально смотрелись
21:28 Mirash: а не чтобы бланкетились за 10 секунд назад
21:28 Mirash: кое-что поставил бтв
21:29 Nattu: эти идут последовательно
21:30 Nattu: смотрятся они не очень
21:30 Nattu: все вместе
21:30 Nattu: никакой связи нет
21:30 Nattu: https://osu.ppy.sh/ss/6680500
21:31 Nattu: http://puu.sh/sxkFL/8cd6b3a71e.jpg
21:31 Nattu: элементарно даже так
21:31 Mirash: ну да
21:31 Mirash: поставил
21:32 Nattu: 02:23:120 (1) - начало этого стакнуть с 02:22:341 (3) -
21:32 Nattu: и загланкетить с 02:21:951 (2) -
21:32 Mirash: сделал
21:33 Nattu: http://puu.sh/sxkPa/11c0b4d87a.jpg
21:33 Nattu: даже так допустим, уже чтото
21:34 Nattu: ну и тд
21:34 Nattu: 02:21:562 (1,3) - начало 1 можно стакнуть с концом 3
21:34 Nattu: а, не получится
21:35 Nattu: ну тоже как-нибудь этот слайдер пристроить
21:35 Nattu: 02:31:886 - паузы при игре показались странными
21:36 Nattu: понятно что ты выделяешь струны
21:36 Nattu: но музыка по прежнему играет
21:37 Nattu: 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - музыка меняется, это понятно, но смена спейсинга слишком высокая
21:37 Nattu: 02:37:536 (1,2) - стак тоже непонятный
21:38 Nattu: 02:57:795 (3,2) - стак
21:40 Nattu: 03:04:614 (3,3) - тут либо везде 1\4, либо 2 трипла
21:41 Nattu: 03:51:172 (2,1) - стак
21:42 Nattu: 03:55:847 (2) - спейсинг одинаковый
21:43 Nattu: 04:19:419 (1,2,3,4,5,6) - эти изменения тоже не пойму
21:43 Nattu: музыка одинаковая
21:43 Nattu: на протяжении стрима
21:45 Mirash: хуй знает
21:45 Mirash: слышу между ними границу
21:45 Nattu: 04:32:471 (1) - начиная отсюда не должен быть такой простой парт
21:45 Nattu: с кучей пропусков
21:45 Nattu: на фоне помимо пиано ебашит музыка, причем интенсивная
21:46 Mirash: ;;
21:46 Nattu: 04:19:419 (1,2,3,4,5,6) - вообще нет никакой слышимой разницы тут
21:47 Mirash: мб я себе придумал эту разницу
21:48 Nattu: 04:57:406 - а тут так вообще разрывается музыка
21:49 Nattu: 05:09:873 (1,2,3,4) - безосновательно торможит флоу на месте
21:49 Mirash: лонг ебашить надо было ? :D
21:49 Nattu: вокал это не основание
21:49 Nattu: не лонг
21:49 Nattu: но уж точно не слайдеры в 1\1
21:50 Nattu: с пропусками
21:50 Nattu: 05:23:899 (1,2,3,4,1,2,3,4) - вроде и вытался связать их
21:51 Nattu: вижу
21:51 Nattu: но можно лучше
21:52 Nattu: блин, не могу найти момент с джампом, который мне в глаза бросился
21:54 Nattu: 05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) -
21:54 Nattu: вот еще
21:54 Nattu: то что я про четверки тебе говорил
21:54 Nattu: там такая же ситуация
21:54 Nattu: сначала 3
21:54 Nattu: потом 4 4 4
21:54 Nattu: вот здесь все заебись
21:54 Nattu: а там не играется
21:54 Mirash: хмм
21:54 Mirash: щас слушать буду
21:55 Mirash: ну тут отчетливо прям
21:55 Nattu: может я ошибаюсь, проверь
21:56 Nattu: вроде все
21:56 Mirash: спасибо
21:56 Nattu: нп
Remus
Привет


[Mountain of Faith]
02:02:276 (6) - чууууть-чуть ниже левее чтобы лучше читалось.
02:36:562 (1,2,3,4) - в этой музыкальной части ты почти не юзал этот паттерн, так что не думаю, что он тут будет оправдан. Можешь сделать его тогда поспейсовей, что ли.
02:53:607 (2,3,1,2) - плохой флоу, можно импрувнуть.
03:03:347 (2,2) - из-за того, что первая двойка делает паттерн согнутым, вторая уже кажется различной от первой, а у тебя по всей карте подобные части симметричны или просто одинаковые. Можешь сделать их и тут одинаковыми.
03:45:133 (6) - чуть левее.
04:23:315 (2,3) - относительно всего паттерна это как-то meh. Не знаю как пофиксить, так что оставь.
04:38:315 (8,9) - по мне так тут все-таки надо выделить спейсингом, например треугольником или как-то так.
05:45:718 (1,2) - подравняй.
05:46:886 (4,1) - ^.

У меня язык не повернется назвать это модом(чисто наци фиксы), так что мой м4м еще в силе.
Карта шикарная. HW-стайл :)
Topic Starter
Mirash
thx Remus

Remus wrote:

Привет


[Mountain of Faith]
02:02:276 (6) - чууууть-чуть ниже левее чтобы лучше читалось. Повертел, покрутил, оставил.
02:36:562 (1,2,3,4) - в этой музыкальной части ты почти не юзал этот паттерн, так что не думаю, что он тут будет оправдан. Можешь сделать его тогда поспейсовей, что ли. Играется интуитивно, не юзал такой нигде потому что в музыке такого не было. Оставлю.
02:53:607 (2,3,1,2) - плохой флоу, можно импрувнуть. Импрувнул.
03:03:347 (2,2) - из-за того, что первая двойка делает паттерн согнутым, вторая уже кажется различной от первой, а у тебя по всей карте подобные части симметричны или просто одинаковые. Можешь сделать их и тут одинаковыми. Сделал.
03:45:133 (6) - чуть левее. Сделал правее и изменил направление.
04:23:315 (2,3) - относительно всего паттерна это как-то meh. Не знаю как пофиксить, так что оставь. о_о не должно было быть так, переставил по-другому.
04:38:315 (8,9) - по мне так тут все-таки надо выделить спейсингом, например треугольником или как-то так. Это треугольник, в котором один угол равен 180, два других по нулям.
05:45:718 (1,2) - подравняй. Это задумано так.
05:46:886 (4,1) - ^. Но здесь немного изменил.

У меня язык не повернется назвать это модом(чисто наци фиксы), так что мой м4м еще в силе. Нормально, только понадобится он мне не скоро.
Карта шикарная. HW-стайл :) Спасибо. Я честно никого не пытался копировать. :roll:
Silverboxer
m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section

really nice map, good luck
Lulu-
Hi, M4M from #modreqs (sry i'm a day late, busy irl)

[Mountain of Faith]

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change?
00:57:796 (3,1) - Tone this down, it's too much
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea
01:01:302 (3,1) - Stack
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps?
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended)
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out
02:45:328 (2) - Fix overlap
05:46:886 (4) - I don't like this slider
05:47:276 (1) - Blanket
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them.

Good luck!
Akitoshi
from m4m q

Mountain of Faith
  1. 00:02:120 (1,2) - Consider stack them for consistency for 00:05:729 (2,3) - and 00:09:338 (2,3) -
  2. 00:49:614 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - maybe this can cause some inconsistency on doing NC and beat pattern things, as you can see you did 4 notes on previous 00:48:056 (1,2,3,4) - and you switched to 6 notes, I was expected that 00:49:614 - is 4 beats as well and another 4 on 00:51:172 - again.
  3. 00:52:731 - please start your kicksliders here since new variation on music starts there. Regardless of another red line on 00:52:926 -
  4. 02:04:614 (2,4) - stack?
  5. 02:18:445 (1,2,3,1,2,3,4,5) - this can cause inconsistency thingy as well imo, as you did 3 sliders on 1st part and 5 sliders on next part. Maybe 4 sliders on each combo color would be nice
  6. 02:37:536 (1,2) - this two note combo color for? I guess removing NC on 02:37:731 (1) - and add on 02:37:925 (3) - is more appropriate
  7. 02:51:367 (1,2,3,4,5,6) - isn't should be triples + 3 kicks? This gives a little emphasis on vocal on 02:51:562 - too.
  8. 03:33:250 (3) - add NC for consistency with 03:34:029 (1,2,3,4) -
  9. 03:46:886 (1,2,3,4) - hitsounds plez
  10. 04:25:848 (1,2,3,4) - this streams can be x1 DS instead of x0.85, like how you did on 02:21:172 (1,2,3,4) -
  11. 05:49:614 (3,4,5,6,7,8,9,10) - just my opinion though, you can spread your DS here as how the intensity increased on the music and your hitsounding itself.
Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
Topic Starter
Mirash
thx Silverboxer

Silverboxer wrote:

m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it its more intense for me lol
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders woah changed
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern nah i dont like it
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps moved things
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement sure
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern o cool
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way yes
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow got you, but i highlight this through section 01:46:497 (2,1,2,2) - so i'll keep. and about auto sampleset i dont see any reason, it has instrument on these 3 notes, sounds fine for me. fixed some notes though 01:56:335 (1) - they were previously auto samplesetted which is wrong
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something did it
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway moved so anchors not offscreen
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down dont like how it feels with circles, so i'll keep sliders
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section i did it before and after, so i'll keep. but reworked spacing a bit
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped
HOW IS IT ALLOWED and how did you noticed oh my god

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing yes
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section yes

really nice map, good luck

thx LULu-

Lulu- wrote:

Hi, M4M from #modreqs (sry i'm a day late, busy irl) i'm late too

[Mountain of Faith]

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS i like how it is now and plays fine for me, i'll keep
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest wooo you are right!
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this yes
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change? instrument is getting lower
00:57:796 (3,1) - Tone this down, it's too much what do you mean spacing or volume? both seems fine for me here
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea dont like such overlaps, but here seems reasonable
01:01:302 (3,1) - Stack what
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps? o fixed
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking nah i like how it is now
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended) every slider gets faster so i thought it will be easier to read with ncs. keep for now
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out tried and dont like it
02:45:328 (2) - Fix overlap dont know what to fix but i like how it looks
05:46:886 (4) - I don't like this slider but i like
05:47:276 (1) - Blanket nah i think non blanket is better
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me made it based on piano intensity. like it how it is now, but maybe i'll rework placement a bit later..

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them. as i said before i dont like overlaps that not seen by player. but i'll check them anyways, thank you

Good luck! thanks!

thx Akitoshi

Akitoshi wrote:

from m4m q

Mountain of Faith
  1. 00:02:120 (1,2) - Consider stack them for consistency for 00:05:729 (2,3) - and 00:09:338 (2,3) - right
  2. 00:49:614 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - maybe this can cause some inconsistency on doing NC and beat pattern things, as you can see you did 4 notes on previous 00:48:056 (1,2,3,4) - and you switched to 6 notes, I was expected that 00:49:614 - is 4 beats as well and another 4 on 00:51:172 - again. ncs here are based on instrument on the background, but its still wrong. nced 00:50:782 (4) - this
  3. 00:52:731 - please start your kicksliders here since new variation on music starts there. Regardless of another red line on 00:52:926 - yes
  4. 02:04:614 (2,4) - stack? worked on that pattern, it was wrongly made
  5. 02:18:445 (1,2,3,1,2,3,4,5) - this can cause inconsistency thingy as well imo, as you did 3 sliders on 1st part and 5 sliders on next part. Maybe 4 sliders on each combo color would be nice maked 3 sliders each combo
  6. 02:37:536 (1,2) - this two note combo color for? I guess removing NC on 02:37:731 (1) - and add on 02:37:925 (3) - is more appropriate spacing is changing after that circle, but it isnt that significant so i'll use your suggestion
  7. 02:51:367 (1,2,3,4,5,6) - isn't should be triples + 3 kicks? This gives a little emphasis on vocal on 02:51:562 - too. o nice!
  8. 03:33:250 (3) - add NC for consistency with 03:34:029 (1,2,3,4) - +
  9. 03:46:886 (1,2,3,4) - hitsounds plez lol how didnt i notice it before
  10. 04:25:848 (1,2,3,4) - this streams can be x1 DS instead of x0.85, like how you did on 02:21:172 (1,2,3,4) - ds is actually same, but sv isnt xd
  11. 05:49:614 (3,4,5,6,7,8,9,10) - just my opinion though, you can spread your DS here as how the intensity increased on the music and your hitsounding itself. ok made something
Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd no wonder. i liked and played it a lot
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
Yohanes
Hi!
Oh, best color o/

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point?
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat

I guess thats all, good luck! :D
Topic Starter
Mirash
thx Yohanes

Yohanes wrote:

Hi! Hello
Oh, best color o/ \o

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg it was that way but i changed it for some reason
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg so after testplaying for a week i now understand that this is not fun
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point? that is not helping imo but looks better
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)changed it on my own after first suggestions, so yea good
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice anyway reworked some rotations
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc i agree
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg reworked this thing and made it curve more
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section o i didnt notice it before but this sound is differs from similar streams... aaaa i dont know engrishu. you are right.
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works i wasnt like oh i should copy some style i just think this fits music well, but yeah map looks how it looks and i'll check Sanae san though i already did it before.
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat that's great

I guess thats all, good luck! :D :D
Yohanes
Nice changes! The spaced stream is now more consistent & the map become much more fun to play than before :D

also, this is offscreen lol 02:23:899 (3) -
Topic Starter
Mirash

Yohanes wrote:

also, this is offscreen lol 02:23:899 (3) -
hate that stuff, thanks again
PoNo

NM from my queue


Mountain of Faith


00:19:563 (3,4,5,6,1) - Try to make a constent DS between circles here, and improve the circular flow, maybe like https://imgur-archive.ppy.sh/S8FzPVq.png

00:21:969 (3) - Just want to notice that pattern is so freaking good on music follow, really well done !

01:06:757 (1) - Reading can be hard here, maybe move a bit the circle of the slider end to help the player

01:12:990 (1) - add NC and remove 01:13:769 (1) -

02:02:860 (1) - I think you can start the kiai here

02:11:432 (5,6) - Flow looks kinda hard to play imo, maybe make something more consistent on spacing with 02:11:042 (3,4) -

02:15:133 (5,6) - You can stack this on 02:15:328 (1) - than move it to the end of the stream, looks more easy to read and aim

02:54:679 (6) - Whats about this https://imgur-archive.ppy.sh/I7x9kVY.png

03:12:211 (1) - You can remove the NC

03:17:665 (10,1) - Same than 01:12:990 (1) -

03:39:484 (1) - NC

04:01:302 (1) - In my opinion you can change this into rythmics following the voice, idk, this slider looks really empty on the beatmap

04:07:536 (1) - Star a kiai here ! owo

04:19:808 (5) - same than 02:15:133 (5,6) -

04:30:912 (1) - Flow looks kinda weird, the space change without spécific reasons imo

04:32:471 (1,2,3,4,5) - Make a constant DS please :(

05:13:965 (1) - wooow, this is pretty overdone lol ! reduce a little bit ^^

05:30:133 (7) - Looks ok, but weird xD maybe add something on this tick idk
Wow, that's a really cool map, fitting greatly with the music but in my opinion you can improve a bit some visual issues like stack and overlaps but blablabla mapping 2k16 etc etc... also, good luck for this map and continue that mapping style !

shooted 2 stars but shhhhh ♥

Oh and another thing, if you got some freetime, check Xenok's beatmap.. they're similar to this style and they're so cool ! :arrow:
onislaughter
touhou eto kruto

(можешь добавить кучу всего в теги, кстати. начиная чем-то из описания этого видео и заканчивая th11 suwako moriya)

[Mountain of Faith]
00:10:240 (1,2,3,4) - пофикси тут спейсинг. до этого в таких местах (00:07:533 (1,2,3,4,5,6,7,1) - etc) он у тебя одинаковым для всех нот был
00:20:165 (1) - можно поднять эту ноту чуть повыше, чтобы красиво было
00:21:969 (3) - ставь нк только на больших белых тиках в этой части, пожалуйста
00:51:173 (2) - чувствуешь этот бит? если да, то я советую тебе выделить эту ноту чуть большим спейсингом
01:32:471 (5) - 01:35:588 (5) - тут можно нк, наверное

остальное вроде в порядке (кроме некоторых оверлапов/стаков/нк и подобных вещей, но писать про всё это тут - неуважение к себе)
удачи с картой, не переусердствуй со стримами в следующий раз
Topic Starter
Mirash
thx Ponoyoshi

Ponoyoshi wrote:


NM from my queue


Mountain of Faith


00:19:563 (3,4,5,6,1) - Try to make a constent DS between circles here, and improve the circular flow, maybe like https://imgur-archive.ppy.sh/S8FzPVq.png
i feel like 00:19:864 (5,6) - should be separated from 00:19:563 (3,4) so it is basically 1-2 1-2 1 jumps
00:21:969 (3) - Just want to notice that pattern is so freaking good on music follow, really well done !
owo
01:06:757 (1) - Reading can be hard here, maybe move a bit the circle of the slider end to help the player
oke
01:12:990 (1) - add NC and remove 01:13:769 (1) -
i dont like ncs on the end of the stream but here it seems okay
02:02:860 (1) - I think you can start the kiai here
i was highlighting specific section in music, which contains more instruments in it
02:11:432 (5,6) - Flow looks kinda hard to play imo, maybe make something more consistent on spacing with 02:11:042 (3,4) -
it plays just like circles, so flow isnt that bad. messed with sliders and didn't found any better placement the what i have.
02:15:133 (5,6) - You can stack this on 02:15:328 (1) - than move it to the end of the stream, looks more easy to read and aim
that will break smooth movement along 02:15:133 (5,6,1) and i don't want it
02:54:679 (6) - Whats about this https://imgur-archive.ppy.sh/I7x9kVY.png
nah then movement from (6) to (7) isn't good
03:12:211 (1) - You can remove the NC
true
03:17:665 (10,1) - Same than 01:12:990 (1) -
ya
03:39:484 (1) - NC
ncs here based on vocals
04:01:302 (1) - In my opinion you can change this into rythmics following the voice, idk, this slider looks really empty on the beatmap
i can but i like this slider more
04:07:536 (1) - Star a kiai here ! owo
uwu
04:19:808 (5) - same than 02:15:133 (5,6) -

04:30:912 (1) - Flow looks kinda weird, the space change without spécific reasons imo
changed
04:32:471 (1,2,3,4,5) - Make a constant DS please :(
it is 1-2 1-2 1 again. imo fits music well
05:13:965 (1) - wooow, this is pretty overdone lol ! reduce a little bit ^^
its okeeey though i lowered abit
05:30:133 (7) - Looks ok, but weird xD maybe add something on this tick idk
thought about it, there is no clear sound here, only vocal. i'll keep for now
Wow, that's a really cool map, fitting greatly with the music but in my opinion you can improve a bit some visual issues like stack and overlaps but blablabla mapping 2k16 etc etc... also, good luck for this map and continue that mapping style ! dont think that overlaps that dont appear at game board matters..

shooted 2 stars but shhhhh ♥ o thank you

Oh and another thing, if you got some freetime, check Xenok's beatmap.. they're similar to this style and they're so cool ! :arrow: i'll take a look!

thx onislaughter

onislaughter wrote:

touhou eto kruto

(можешь добавить кучу всего в теги, кстати. начиная чем-то из описания этого видео и заканчивая th11 suwako moriya) Добавил кучу всего в теги. Похоже бекграунд тоже стоит сменить, не знал какую девочку ставить. Предложишь чего?

[Mountain of Faith]
00:10:240 (1,2,3,4) - пофикси тут спейсинг. до этого в таких местах (00:07:533 (1,2,3,4,5,6,7,1) - etc) он у тебя одинаковым для всех нот был в том моменте, что был раньше я поставил три двойки в ряд, чтобы выделить момент в песне, а спейсинги до и после них случайно оказались одинаковыми.
На счет спейсинга на 10 секунде я хотел выделить парт слайдеров, поэтому поставил немного дальше.
Подвигал немного, но ничего лучше не нашел, если делать одинаковый спейсинг по цифрам, начинает плохо выглядеть визуально.

00:20:165 (1) - можно поднять эту ноту чуть повыше, чтобы красиво было Сделать параллелограмм? Мне так больше нравится, оставлю
00:21:969 (3) - ставь нк только на больших белых тиках в этой части, пожалуйста Не буду! Но нк поставил туда и на следующий такой же.
00:51:173 (2) - чувствуешь этот бит? если да, то я советую тебе выделить эту ноту чуть большим спейсингом Не такой уж он и сильный/отличающийся от остальных, чтобы его выделять. Да и если выделять, то нужно и 00:50:588 мапнуть, но мне так не нравится
01:32:471 (5) - 01:35:588 (5) - тут можно нк, наверное Раньше они здесь были. Тогда придется все последующие такие же слайдеры группировать по 4 комбо(или не придется? не уверен, надо спросить кого-то), а дальше есть паттерны, в которых это убьет красоту. Пока оставлю.

остальное вроде в порядке (кроме некоторых оверлапов/стаков/нк и подобных вещей, но писать про всё это тут - неуважение к себе) чего это неуважение?
удачи с картой, не переусердствуй со стримами в следующий раз Да брось, 150 бпм всего, одним пальцем можно пройти lol.
onislaughter

Mirash wrote:

Предложишь чего?

можно что-то из этого. только потом поменяй размеры на более подходящие (through paint)
Topic Starter
Mirash

onislaughter wrote:

2
Большое спасибо! Поменял размеры на более подходящие (through photoshop)
dsco
HP7 is too high, especially for a streamy map where it can be hard to regain footing quickly, and even more so on a map with so many break parts.
00:19:413 (1,2,3,4,5,6,1) - this sort of comes out of nowhere. i would suggest making 00:19:413 (1,2,3) - into a repeat kickslider.
00:23:172 (1,2,3) - stack this? spacing looks very similar to 00:22:420 (2,3). probably ok on high AR though
00:40:014 (1,2,3,4) - this should feel more energetic, make bigger?
00:50:782 (1,2,3) - 00:52:146 (2,3,4) - why do these have the exact same spacing? i think its better to just stack 00:48:056 (1,2,3,4,1,2,3,1,2,3) - each of these combos anyways. also, maybe make the hitsounding quieter so you can hear why the NC comes where it does
00:52:731 (1,2,3,4,5,6,7,8) - this SV is very unexpected. i would slowly ramp it up through this section so that the player can adjust
00:57:406 (2) - this is the first beat of the measure, its quite odd that it doesnt have NC and is a small jump, maybe i'm missing something?
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - this doesn't feel like its following the music very well, it doesnt feel like the melody imo
01:09:874 (1,2) - shapes clash
01:09:873 - green tick isn't snapped
01:36:367 (1,2,1,2,1,2,3) - these shapes clash quite a bit
01:44:354 (2,1) - would feel much better as anti-jump, and improves readability. *not pasting for every other instance*
01:50:003 (4,1) - this stack doesnt play well. NC should be on white tick, not blue. i know blue is accented in the little melody but it feels very unnatural to play.
01:56:237 (4,1) - ^
01:56:627 (1) - repeating this slider 3 times doesn't feel good
02:02:860 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - flow feels very poor here, it doesn't feel like the music does. slider shapes and jump angles dont follow much of anything. spacing is ok though
02:15:133 (5,6,1) - nothing in the music indicates that this should be smaller spacing than 02:14:744 (1,2,3,4,5)
02:21:562 (1) - improvable shape
02:21:951 (2) - ^
02:22:341 (3) - why not blanket 2
02:24:679 (1,1,1,1) - why randomly switch to stacked circles? pattern is cool but doesnt make sense
02:28:380 (1,2,3) - (and everywhere else in this section) why does this have the same spacing as 02:27:211 (1,2,3,4,5,6) which is much more intense?
02:31:692 (6,3) - these should be circles
02:34:029 (1,2) - circle in between to keep 1/4 rhythm?
02:35:198 (3,1) - ^
02:35:782 (2,1) - could be stacked
02:39:873 (5) - should be circle
02:42:601 (1) - improvable shape
02:44:938 (1,2) - clashing flow
02:48:834 (7,8) - why not use 02:41:432 (7,8) spacing? its same rhythm
02:54:289 (4,5,6,7) - flows poorly
02:56:042 (1,2,3) - ^
02:56:919 (1) - remove NC? makes this read like 1 is on white tick, since usually NC is on white tick
03:48:834 - same suggestions i had for this section earlier in the map apply to this section to
04:32:471 (1,2,3,4,5) - spacing makes no sense
04:35:198 (3,1) - anti jump makes more sense here, otherwise map feels very messy and confusing
04:36:854 (4,5) - no reason to separate like this unless im missing something
04:37:146 (1,2,3,4) - spacing doesnt make sense
04:38:510 (9,1,2,1) - too much gap in the rhythm here, use sliders or map to drums with small spacing
04:41:821 (5,1,2,3,1) - ^
04:44:744 (3,1) - guitar starts on 3 but nothing is mapped to it?
04:44:938 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - why is none of this mapped to the guitar?
04:57:016 (3,4,5,1) - this stack makes the rhythm almost unreadable
04:57:601 (2,1,2) - rhythm is very confusing because of spacing
04:58:964 (7,1) - ^
05:04:614 (4,5,6,7,8,9) - why such small spacing compared to other parts
05:12:406 (1,2,3,4,5,6) - why smaller spacing for 1,2,3?
05:13:965 (1,2,3,4,5,6,1) - why smaller spacing for 5,6,1?
05:17:081 (1,2,3,4,5,6,1) - ^
05:24:289 (2) - improvable shape
05:24:289 (2,3) - not a perfect blanket for 3
05:27:016 (1,1,1,1) - same suggestion as before
05:29:549 (1,2,3,4,5,6) - even if the sound is very quiet on the white tick after this you should still place a circle there because it is very unresolved otherwise
05:43:380 (6,7) - don't stack, you don't anywhere else in map for this rhythm
05:44:159 (1,2,3,4,1,2,3,4,1,2) - improvable shapes
05:49:614 (3,4) - why is this stacked?
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - very very poor for the player to have NC and streamjumps on red->blue ticks.
Topic Starter
Mirash
thx haha woah man

haha woah man wrote:

HP7 is too high, especially for a streamy map where it can be hard to regain footing quickly, and even more so on a map with so many break parts. agree, lowered to 6
00:19:413 (1,2,3,4,5,6,1) - this sort of comes out of nowhere. i would suggest making 00:19:413 (1,2,3) - into a repeat kickslider. you are right, i'll introduce 1/6 with changing this into slider.
00:23:172 (1,2,3) - stack this? spacing looks very similar to 00:22:420 (2,3). probably ok on high AR though if i stack it, then stack liniency will rip it
00:40:014 (1,2,3,4) - this should feel more energetic, make bigger? feels ok for me
00:50:782 (1,2,3) - 00:52:146 (2,3,4) - why do these have the exact same spacing? i like how it looks and it is not confusing while playing i think its better to just stack 00:48:056 (1,2,3,4,1,2,3,1,2,3) - each of these combos anyways. also, maybe make the hitsounding quieter so you can hear why the NC comes where it does i use nc here for design because i find it not that strong for NC.
00:52:731 (1,2,3,4,5,6,7,8) - this SV is very unexpected. i would slowly ramp it up through this section so that the player can adjust good
00:57:406 (2) - this is the first beat of the measure, its quite odd that it doesnt have NC and is a small jump, maybe i'm missing something? there was a timing error, fixed
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - this doesn't feel like its following the music very well, it doesnt feel like the melody imo seems fine for me
01:09:874 (1,2) - shapes clash its oke
01:09:873 - green tick isn't snapped fixed
01:36:367 (1,2,1,2,1,2,3) - these shapes clash quite a bit it is on purpose
01:44:354 (2,1) - would feel much better as anti-jump, and improves readability. *not pasting for every other instance* got you and it really feels better, but not what i want this section to look like
01:50:003 (4,1) - this stack doesnt play well. NC should be on white tick, not blue. i know blue is accented in the little melody but it feels very unnatural to play. NC here is for readability and it plays well
01:56:237 (4,1) - ^
01:56:627 (1) - repeating this slider 3 times doesn't feel good but it reflects music
02:02:860 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - flow feels very poor here, it doesn't feel like the music does. slider shapes and jump angles dont follow much of anything. spacing is ok though woah man i feel like it is good o.o!
02:15:133 (5,6,1) - nothing in the music indicates that this should be smaller spacing than 02:14:744 (1,2,3,4,5) imo it does, i already replied that i guess.
02:21:562 (1) - improvable shape improvable in what way? cant understand because for me it is good
02:21:951 (2) - ^
02:22:341 (3) - why not blanket 2 true
02:24:679 (1,1,1,1) - why randomly switch to stacked circles? pattern is cool but doesnt make sense this sounds feels like same while previous are not
02:28:380 (1,2,3) - (and everywhere else in this section) why does this have the same spacing as 02:27:211 (1,2,3,4,5,6) which is much more intense? true, lowered a bit
02:31:692 (6,3) - these should be circles i agree with (3), but not with (6)
02:34:029 (1,2) - circle in between to keep 1/4 rhythm? rhythm is already broken in this section and it fine for me
02:35:198 (3,1) - ^
02:35:782 (2,1) - could be stacked true
02:39:873 (5) - should be circle yes
02:42:601 (1) - improvable shape idk seems ok
02:44:938 (1,2) - clashing flow nah its okay everyone will snap it easily
02:48:834 (7,8) - why not use 02:41:432 (7,8) spacing? its same rhythm its not quite same. 02:41:821 (8) - feels stronger
02:54:289 (4,5,6,7) - flows poorly i like making people snap things
02:56:042 (1,2,3) - ^ fixed though
02:56:919 (1) - remove NC? makes this read like 1 is on white tick, since usually NC is on white tick i nced it for reading lol but i guess without nc its more readable
03:48:834 - same suggestions i had for this section earlier in the map apply to this section to
04:32:471 (1,2,3,4,5) - spacing makes no sense replaced things a bit
04:35:198 (3,1) - anti jump makes more sense here, otherwise map feels very messy and confusing why is it confusing lol i find it ok
04:36:854 (4,5) - no reason to separate like this unless im missing something i wanted to highlight last three because they are differs
04:37:146 (1,2,3,4) - spacing doesnt make sense replaced something
04:38:510 (9,1,2,1) - too much gap in the rhythm here, use sliders or map to drums with small spacing i want this part to be like this
04:41:821 (5,1,2,3,1) - ^
04:44:744 (3,1) - guitar starts on 3 but nothing is mapped to it? i'm not really mapping guitar here, just following it when it feels good.
04:44:938 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - why is none of this mapped to the guitar?feels like kiai would be weak if i map guitar
04:57:016 (3,4,5,1) - this stack makes the rhythm almost unreadable it is 150 bpm and ar is not that high so player should read it. i my self and people i watched playing it never breaks there
04:57:601 (2,1,2) - rhythm is very confusing because of spacing it has nc for better playability and feels good for me
04:58:964 (7,1) - ^
05:04:614 (4,5,6,7,8,9) - why such small spacing compared to other parts woah man fixed
05:12:406 (1,2,3,4,5,6) - why smaller spacing for 1,2,3? 1,2,3 seems weaker for me then rest
05:13:965 (1,2,3,4,5,6,1) - why smaller spacing for 5,6,1? same ^
05:17:081 (1,2,3,4,5,6,1) - ^
05:24:289 (2) - improvable shape it is on purpose
05:24:289 (2,3) - not a perfect blanket for 3 true! fixed
05:27:016 (1,1,1,1) - same suggestion as before
05:29:549 (1,2,3,4,5,6) - even if the sound is very quiet on the white tick after this you should still place a circle there because it is very unresolved otherwise i love feeling of incompleteness here
05:43:380 (6,7) - don't stack, you don't anywhere else in map for this rhythm here here i map to guitar, it differs from previous
05:44:159 (1,2,3,4,1,2,3,4,1,2) - improvable shapes i love them
05:49:614 (3,4) - why is this stacked? actual stream starts on red 05:49:808 (1)
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - very very poor for the player to have NC and streamjumps on red->blue ticks. i use nc for high sounds.
sorry for poor english. i should study it properly.
jonathanlfj
idk how i managed to pass this lmao

[General]
Source: 東方風神録 ~ Mountain of Faith
put current source under tags and you can delete the redundant 東方風神録 from tags

also add these to tags since they are the original songs and character of this arrangement:
ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日

[Mountain of Faith]
00:41:292 - add a circle here for the 1/6
01:02:276 (1) - not sure why you started the stream on an off beat, ideally it should begin at 01:02:471 to follow the pitch shift. You might want to rearrange some stuff here so the circle stream starts at 01:02:471 and end at 01:03:543
02:02:081 (5) - should switch to normal sample here
02:41:821 (8) - NC here instead of 02:42:601 (1)
03:46:886 (1) - finish?
04:06:757 (5) - start normal sample here
04:36:659 (2) - i would remove this note, since the 1/4 here does not have a piano sound and you seem to be following piano here
05:13:965 (1,2,3,4) - i think spacing here is too much, if anything 05:17:081 (1,2,3,4) should have this spacing since the music is stronger there; use a smaller spacing for this section
05:44:062 (5,1) - slight spacing inconsistency that may cause a slider break

simple but fun map, let me know once ur done
Topic Starter
Mirash
thx jonathanlfj

jonathanlfj wrote:

idk how i managed to pass this lmao

[General]
Source: 東方風神録 ~ Mountain of Faith
put current source under tags and you can delete the redundant 東方風神録 from tags

also add these to tags since they are the original songs and character of this arrangement:
ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日
sure!
[Mountain of Faith]
00:41:292 - add a circle here for the 1/6 wo true
01:02:276 (1) - not sure why you started the stream on an off beat, ideally it should begin at 01:02:471 to follow the pitch shift. You might want to rearrange some stuff here so the circle stream starts at 01:02:471 and end at 01:03:543 that was bugging me but i didn't know what to do thx
02:02:081 (5) - should switch to normal sample here yes
02:41:821 (8) - NC here instead of 02:42:601 (1) yes
03:46:886 (1) - finish? sure
04:06:757 (5) - start normal sample here +
04:36:659 (2) - i would remove this note, since the 1/4 here does not have a piano sound and you seem to be following piano here true
05:13:965 (1,2,3,4) - i think spacing here is too much, if anything 05:17:081 (1,2,3,4) should have this spacing since the music is stronger there; use a smaller spacing for this section lol im dumb, yes
05:44:062 (5,1) - slight spacing inconsistency that may cause a slider break got fucked by sv, fixed

simple but fun map, let me know once ur done Orz
Yohanes

jonathanlfj wrote:

mod
Thx Jonny
jonathanlfj
zxzxzxzxzxzxzxzxzxzxzxzx

#1
Lasse
Just passing by
http://www16.big.or.jp/~zun/html/th10top.html
=> change source to
東方風神録 ~ Mountain of Faith.
before this gets qualified, it's only a minor difference (dot and different ~), but that is the 100% correct one, ZUN does it like that for all touhou games.

Would also be great if you could do this:
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
Makes it easier for people to find the map
Topic Starter
Mirash

Lasse wrote:

Just passing by
http://www16.big.or.jp/~zun/html/th10top.html
=> change source to
東方風神録 ~ Mountain of Faith.
before this gets qualified, it's only a minor difference (dot and different ~), but that is the 100% correct one, ZUN does it like that for all touhou games.

Would also be great if you could do this:
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
Makes it easier for people to find the map
Sure!
show more
Please sign in to reply.

New reply