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Milkychan - Conversation

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Total Posts
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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on jueves, 23 de noviembre de 2017 at 19:00:31

Artist: Milkychan
Title: Conversation
Source: 東方Project
Tags: cover フラワリングナイト 十六夜咲夜, 東方花映塚 ~ Phantasmagoria of Flower View NGC 3.14 Hakurei Maiko ZUN Flowering touhou night of knights Sakuya Izayoi Ferret Okoratu Okorin
BPM: 140
Filesize: 25123kb
Play Time: 07:05
Difficulties Available:
  1. XFriend (4,25 stars, 1251 notes)
Download: Milkychan - Conversation
Information: Scores/Beatmap Listing
---------------


Complete! & for Approval
osu! needs more Milky!!


Hitsounded by Okorin (literally, thanks you so much, you deserve something for all the help you gave me here)
Storyboard by me & Ferret All ready!

Metadata checked by IamKwaN!
https://soundcloud.com/milkychan/conversation-fancover
https://www.youtube.com/watch?v=W4g32HUu4gE
http://www16.big.or.jp/~zun/html/th09top.html

BG source: here || || You can use http://waifu2x.udp.jp/ to make the BG bigger! HD
Cloudchaser
milkychan's fan
Ibuki Mioda
Plays pretty well on ctb so far :) Good song also.
Kyouren

Cloudchaser wrote:

milkychan's fan
Topic Starter
Cosmolade

Cloudchaser wrote:

milkychan's fan
Ikr
btw, Finally I finish the diff \:'D/
*dies*
HappyRocket88
Star! >w< Really impressive and astonishing work, lovely SB! >w< Mods incoming (?)
Topic Starter
Cosmolade

HappyRocket88 wrote:

Star! >w< Really impressive and astonishing work, lovely SB! >w< Mods incoming (?)
AWW Thanks you!
Ojalá vengan mods, ya que el "length" y "approval" siempre los espantan :'<
Hazu-
In-game (supongo) request~
XFriend
  1. 01:08:164 (6,7) - fix blanket
  2. 01:09:235 (8) - No encuentro que sea realmente necesario mapear esto, ya que no se escucha muy prominente como para terminar aquí y poner un break, sugiero o borrarlo, o mapear también los sonidos de 01:09:450 - 01:09:557 - y 01:09:664 - ya que mapeaste estos sonidos en las demás partes. (Si haces lo último, recomiendo terminar 01:08:592 (7) - en 01:08:914 - y desde 01:09:021 - hacer lo mismo que en los siguientes combos).
  3. 01:50:592 (1) - Otra blanket rara alv
  4. 02:13:307 (4) - Clap en el inicio?
  5. 02:23:592 (4) - fix blanket
  6. 02:31:414 (1) - Whistle?
  7. 03:07:092 (8) - El punto del final del slider (no se como se llama xd) en x:160 | y:120?
  8. 03:07:521 - ¿Porqué saltarse este sonido cuando mapeaste todos los parecidos en este combo?
  9. 03:12:235 - Lo mismo de arriba, no mapeaste este sonido cuando, por ejemplo, en los siguientes combos si lo mapeaste.
  10. 04:46:735 (1,2) - Son 1/3
  11. 04:51:878 (1,3) - Estos también
  12. 04:52:200 (2,4,1) - Creo que este overlap es muy difícil de leer x,x (creo), habían otros parecidos como 00:25:307 (4,5) - que también se me hacían un poco difíciles de leer, creo que sería mejor pedir un testplay o algo así, creo.
  13. 06:10:735 (1) - A partir de aquí los NC se vuelven un poco raros, el combo mas pequeño es de 3 notas, mientras que el mayor es de 10 notas, intenta poner NC únicamente en los downbeats para que no queden combos tan disparejos
Que hermoso storyboard xd btw, mañana sigo, tengo sueño y tengo una prueba -w-U
GL ~ :)
batman98
Favourites <3
love SB <3
love song <3

Ferret
hey i'm here 8-)
Topic Starter
Cosmolade

Ferret wrote:

hey i'm here 8-)
yeah boi 8-)
Nel Oderschvank
hey again :D

IRC MOD
18:43 Nel Oderschvank: You should be ashamed.
18:43 Cosmolade: why?
18:43 Nel Oderschvank: asking for mod on this e.e
18:43 *Nel Oderschvank is editing [https://osu.ppy.sh/b/1124454 Milkychan - Conversation [XFriend]]
18:44 Cosmolade: oh
18:44 Cosmolade: lol
18:44 Nel Oderschvank: i mean, its pretty good imo dhsuaidhashd
18:45 Cosmolade: asdfgh
18:46 Cosmolade: thanks you ; v;
18:48 Nel Oderschvank: 03:07:092 (8,1) - this will not cause a lot miss readings?
18:52 Cosmolade: hm, I don't think so, but maybe if I ctrl+G, it make it more readable? o:
18:52 Cosmolade: or be simple, no stack
18:52 Cosmolade: >.<
18:53 Nel Oderschvank: ctrl G both, then ctrl G note 1 again xd
18:54 Cosmolade: oh o: that looks nice
19:00 Nel Oderschvank: dhasuidashdsa i cant see how to improve this map, good luck for the next modders '-'
19:03 Cosmolade: aww, thanks you for the help! you can post in the thread the chat if you want ' u' even if it's a small change, it deserves a kudosu~
19:54 Nel Oderschvank: i changed somethings between here 01:31:307 (1) - and here 01:36:021 (7) - see if you like it this way xD
19:54 Nel Oderschvank: http://pastebin.com/7vB6ZS97
19:58 Cosmolade: oh, let see
20:25 Cosmolade: hm... It doesn't look bad, but I prefer my other pattern ; w;
20:25 Cosmolade: but the reverse tiny slider thing
20:25 Cosmolade: i like it
20:25 Cosmolade: o:
20:25 Nel Oderschvank: actually i did all this because that extensive stream
20:25 Nel Oderschvank: If you notice, the map is 4,6* now xd
20:26 Cosmolade: hahaha
20:26 Cosmolade: ye
20:26 Cosmolade: this stream in 1/8 makes all more hard xd
20:37 Cosmolade: rip 5 stars xD
20:38 Nel Oderschvank: yaaaay
20:38 Nel Oderschvank: usahduashuas
20:39 Nel Oderschvank: the map is pretty hard for a 4,6* tho
Mir
:( M4M from #modreqs.

XFriend

Kinda Borderline Extra tbh

  1. 00:00:664 (2,3,4,5,6,7) – Wow, compared to the rest of the map this is probably the highest spaced stream. Please nerf this lol, it’s right in the beginning too.
  2. 00:06:878 (5) – NC? Up to you. You did it for each of 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – so I suggest keeping it consistent.
  3. 00:15:771 (7) – Pretty big jump imo from this note to the next.
  4. 00:18:021 (2,3,4,5,6) – Space these further, you make the player wait with their cursor over this stream.
  5. 00:28:735 (4,5,6,7,8) - ? We talked about stack leniency in IRC but this seems unreadable tbh. How many circles are stacked under there? At first glance it’s hard to tell. Make this a moving stream like you did before? Would make it easier to read.
  6. 00:35:592 (4,5,6,7,1) - ^ Same.
  7. 00:56:378 (2,3,4,5) – Do you really need this in such a calm section? Same with 00:59:164 (2,3,4,5) - 01:04:414 (5,6,7) - 01:07:735 (2,3,4,5) -
  8. 01:08:592 (7) – Pretty strong note on this slider end. Wouldn’t recommend. ;w;
  9. 01:09:235 - 01:12:450 - Insert break? Or slow sliders?
  10. 01:13:092 - 01:15:878 - ^
  11. 01:16:521 - 01:19:307 - ^
  12. 01:19:950 - 01:22:735 - ^
  13. 01:33:878 (1,2,3,4,5,6,7,8) – You’ve got to be kidding. 280 bpm streams on a 4*? If I removed this this star rating drops by 0.34. REMOVE THIS. Seriously.
  14. 01:42:771 (2) – Aaa, couldn’t you move this down? https://puu.sh/sjeig/3402f1cff4.png
  15. 01:45:450 (3,4,1) – Not a huge fan of these overlaps, but that’s personal.
  16. 01:49:307 (5) – NC?
  17. 01:53:164 (1,2) – Why not use the kicks you had before at 01:52:735 (1,2)? Would make more sense.
  18. 01:55:200 (2,1) – Massive jump, would nerf, seriously.
  19. 01:56:807 (4,1) – Again, not to big a fan of this overlap, but it’s personal.
  20. 02:38:164 - 02:41:592 – Insert break? Or slow sliders?
  21. 02:44:164 (3) - 02:44:164 – ^
  22. 03:00:128 (3,4) – This calm section would be better represented if these notes were removed. They’re mapped to very obscure sounds in the background and misrepresent the pacing of the song here.
  23. 03:01:628 (5) - triggered
  24. 03:01:735 (6) – Could make this a reverse to get that sound at 03:01:896 -
  25. 03:04:735 (1,2) – Filler note, no sound here.
  26. 03:06:342 (5) - ^
  27. 03:06:878 (7) – This doesn’t follow anything that I can hear clearly, would be better if it was removed imo.
  28. 03:07:521 (1) - ^
  29. 03:08:914 (7) – Filler note, no sound here.
  30. 03:10:200 (4) - ^
  31. 03:10:628 (6) - ^
  32. 03:10:735 (1) – Should probably end at 03:10:950 -
  33. 03:11:914 (6) – Filler note, no sound here.
  34. 03:13:307 (4,5) - ^
  35. 03:14:914 (2) - ^
  36. 03:15:771 (4) - ^
  37. 03:16:628 (4) - ^
  38. 03:16:735 (5) – Should probably end at 03:16:950 -
  39. 03:18:771 (4) – Filler note, no sound here.
  40. 03:19:200 (6) - ^
  41. 03:20:914 (2) - ^
  42. 03:22:735 (1) – I don’t know if a slider like this is rankable either. It seems to go back in on itself. I suggest changing this just to be safe.
  43. 03:24:021 (1) – No need for reverse here as the reverse tick doesn’t land on any sound.
  44. 03:24:342 (2) – Filler note, no sound here.
  45. 03:24:450 (1) – Should probably end at 03:24:664 -
  46. 03:25:628 (6) – Filler note, no sound here.
  47. 03:26:057 (8) - ^
  48. 03:29:485 (10) - ^
  49. 03:29:914 (2) - ^
  50. 03:32:485 (6) - ^
  51. 03:32:914 (8) - ^
  52. 03:35:485 (4) - ^
  53. 03:36:342 (4) - ^
  54. 03:37:200 (4) - ^
  55. 03:39:342 (6) - ^
  56. 03:56:485 (6) - ^ :/
  57. 03:59:914 (4) - ^
  58. 04:01:735 (6,7,8,9,1) – Uncomfortable to play probably, if that’s the intention then sure, but this part of the music doesn’t feel like it should have such a flow break.
  59. 04:20:700 (2,3) – Big jumps, would nerf for this star rating.
  60. 04:31:307 (1) – NC? Long hold that goes into the next section.
  61. 04:41:164 (5,6,7) – Timing is off, these are 1/3. NC because polarity change and use this rhythm; https://puu.sh/sjfmX/34ff608a74.png
  62. 04:45:771 (4,1) – Another huge jump for this star rating, would nerf.
  63. 04:46:735 (1,2) – These should also be 1/3. https://puu.sh/sjfr8/c09cc028af.png
  64. 04:54:878 (7) – Would nerf this streamjump for this star rating, also would NC this for consistency.
  65. 04:57:342 (2,4,6,8) - Again, filler notes, no sound here.
  66. 04:59:807 (4,5) – Space these out, would be difficult to read and hard to play
  67. 05:07:200 (2) – Filler note, no sound here.
  68. 05:14:914 (7,2) - ^
  69. 05:28:735 (6) – This not being vertical triggers me. :/
  70. 05:30:771 (4,6,2,4,2,2,4,6) - More filler notes… no sounds.
  71. 05:33:021 (1) – This also being not perfectly horizontal triggers me. :/
  72. 05:36:021 (4,5,6,7,1) – Massive jumps holy hell, this star rating is such bait. Please nerf.
  73. 05:41:807 (2) – Another filler note (I think.)
  74. 05:50:057 (2) - ^
  75. 05:53:057 (7) - ^
  76. 05:54:878 (5,6,7) – Why not use a quint stream like you did almost everywhere else with the same musical phrase?

    Okay at this point I’m getting sick of finding filler notes literally EVERYWHERE in this map. This is horribly overmapped and does not represent the song well at all. I’m going to stop pointing them out now because I’m pretty sure you get the idea at this point. The problem now is if you remove them, your spacing gets screwed. In all honesty you may have to remap a large portion of this to get rid of those filler notes.

  77. 06:13:092 (7,8) – Shift these back one tick. https://puu.sh/sjg0f/05c070d30f.png
  78. 06:19:735 - 06:27:878 – Insert break or slow slider?
  79. 06:27:878 - 06:31:307 - ^
  80. 06:31:307 - 06:34:735 - ^
  81. 06:34:735 - 06:37:307 - ^
  82. 06:40:950 (4,5,4,5) – These blankets. ;w;
  83. 06:51:878 - 06:55:307 - Break/slider.
  84. 06:55:307 -06:58:735 - ^
  85. 06:58:735 - 07:02:164 - ^
  86. 07:02:164 (1) – Silence this spinner end?

Overall: good structure, some rhythm was weird but was playable, but the main issue is this is COMPLETELY overmapped. I can't hear sounds for half of the notes you've placed and removing some of the jumps and that 1/8 stream dropped the SR by nearly 0.4. It's unbelievable. If you want the difficulty higher then make it more consistent, you have massive difficulty spikes in areas.


That peak is the 1/8 notes. :/

That's it for this mod.
Topic Starter
Cosmolade

Miryle wrote:

:( M4M from #modreqs.

XFriend

Kinda Borderline Extra tbh

  1. 00:00:664 (2,3,4,5,6,7) – Wow, compared to the rest of the map this is probably the highest spaced stream. Please nerf this lol, it’s right in the beginning too. Fixed
  2. 00:06:878 (5) – NC? Up to you. You did it for each of 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – so I suggest keeping it consistent. Fixed
  3. 00:15:771 (7) – Pretty big jump imo from this note to the next. Fixed
  4. 00:18:021 (2,3,4,5,6) – Space these further, you make the player wait with their cursor over this stream. Fixed
  5. 00:28:735 (4,5,6,7,8) - ? We talked about stack leniency in IRC but this seems unreadable tbh. How many circles are stacked under there? At first glance it’s hard to tell. Make this a moving stream like you did before? Would make it easier to read. fixed SL
  6. 00:35:592 (4,5,6,7,1) - ^ Same. ^
  7. 00:56:378 (2,3,4,5) – Do you really need this in such a calm section? Same with 00:59:164 (2,3,4,5) - 01:04:414 (5,6,7) - 01:07:735 (2,3,4,5) - yes, I think this tiny streams follows the melody perfectly, and this section is a thing I cant call "calm"
  8. 01:08:592 (7) – Pretty strong note on this slider end. Wouldn’t recommend. ;w; Fixed
  9. 01:09:235 - 01:12:450 - Insert break? Or slow sliders? Fixed (break)
  10. 01:13:092 - 01:15:878 - ^
  11. 01:16:521 - 01:19:307 - ^
  12. 01:19:950 - 01:22:735 - ^
  13. 01:33:878 (1,2,3,4,5,6,7,8) – You’ve got to be kidding. 280 bpm streams on a 4*? If I removed this this star rating drops by 0.34. REMOVE THIS. Seriously. Im not sure, the stream follow perfectly... maybe I can make short sliders with reverse in this part?
  14. 01:42:771 (2) – Aaa, couldn’t you move this down? https://puu.sh/sjeig/3402f1cff4.png Fixed
  15. 01:45:450 (3,4,1) – Not a huge fan of these overlaps, but that’s personal. hahaha, fixed anyways
  16. 01:49:307 (5) – NC? Fixed
  17. 01:53:164 (1,2) – Why not use the kicks you had before at 01:52:735 (1,2)? Would make more sense. Fixed
  18. 01:55:200 (2,1) – Massive jump, would nerf, seriously. Fixed
  19. 01:56:807 (4,1) – Again, not to big a fan of this overlap, but it’s personal. I like it xD
  20. 02:38:164 - 02:41:592 – Insert break? Or slow sliders? Fixed (break)
  21. 02:44:164 (3) - 02:44:164 – ^ ^
  22. 03:00:128 (3,4) – This calm section would be better represented if these notes were removed. They’re mapped to very obscure sounds in the background and misrepresent the pacing of the song here. fixed, I only add a note in the red tick
  23. 03:01:628 (5) - triggered ?
  24. 03:01:735 (6) – Could make this a reverse to get that sound at 03:01:896 - it can't be a reverse for the long of the slider, but I end the slider here to take the sound
  25. 03:04:735 (1,2) – Filler note, no sound here. no, It really follow a sound (slider) btw removed the circle
  26. 03:06:342 (5) - ^ Fixed
  27. 03:06:878 (7) – This doesn’t follow anything that I can hear clearly, would be better if it was removed imo. Fixed
  28. 03:07:521 (1) - ^ no, it follows a sound
  29. 03:08:914 (7) – Filler note, no sound here. Fixed
  30. 03:10:200 (4) - ^ Fixed
  31. 03:10:628 (6) - ^ In fact, it really follows a sound (but its little)
  32. 03:10:735 (1) – Should probably end at 03:10:950 - Fixed
  33. 03:11:914 (6) – Filler note, no sound here. Fixed
  34. 03:13:307 (4,5) - ^ removed only 1 note
  35. 03:14:914 (2) - ^ Fixed
  36. 03:15:771 (4) - ^ Fixed
  37. 03:16:628 (4) - ^ Fixed
  38. 03:16:735 (5) – Should probably end at 03:16:950 - Fixed
  39. 03:18:771 (4) – Filler note, no sound here. Fixed
  40. 03:19:200 (6) - ^ Fixed
  41. 03:20:914 (2) - ^ Fixed
  42. 03:22:735 (1) – I don’t know if a slider like this is rankable either. It seems to go back in on itself. I suggest changing this just to be safe. Fixed
  43. 03:24:021 (1) – No need for reverse here as the reverse tick doesn’t land on any sound. Fixed
  44. 03:24:342 (2) – Filler note, no sound here. Fixed
  45. 03:24:450 (1) – Should probably end at 03:24:664 - Fixed
  46. 03:25:628 (6) – Filler note, no sound here. Fixed
  47. 03:26:057 (8) - ^ Fixed
  48. 03:29:485 (10) - ^ Fixed
  49. 03:29:914 (2) - ^ Fixed
  50. 03:32:485 (6) - ^ Fixed
  51. 03:32:914 (8) - ^ Fixed
  52. 03:35:485 (4) - ^ Fixed
  53. 03:36:342 (4) - ^ Fixed
  54. 03:37:200 (4) - ^ Fixed
  55. 03:39:342 (6) - ^ Fixed
  56. 03:56:485 (6) - ^ :/ Fixed
  57. 03:59:914 (4) - ^ Fixed
  58. 04:01:735 (6,7,8,9,1) – Uncomfortable to play probably, if that’s the intention then sure, but this part of the music doesn’t feel like it should have such a flow break. I like this part dude, I cant mind other better pattern ;<
  59. 04:20:700 (2,3) – Big jumps, would nerf for this star rating. Fixed (its not even a big jump...)
  60. 04:31:307 (1) – NC? Long hold that goes into the next section. Fixed
  61. 04:41:164 (5,6,7) – Timing is off, these are 1/3. NC because polarity change and use this rhythm; https://puu.sh/sjfmX/34ff608a74.png Fixed
  62. 04:45:771 (4,1) – Another huge jump for this star rating, would nerf. Fixed
  63. 04:46:735 (1,2) – These should also be 1/3. https://puu.sh/sjfr8/c09cc028af.png Fixed
  64. 04:54:878 (7) – Would nerf this streamjump for this star rating, also would NC this for consistency. added NC but I don't want to nerf the jump, is part of the pattern
  65. 04:57:342 (2,4,6,8) - Again, filler notes, no sound here. Fixed
  66. 04:59:807 (4,5) – Space these out, would be difficult to read and hard to play Fixed
  67. 05:07:200 (2) – Filler note, no sound here. Fixed
  68. 05:14:914 (7,2) - ^ Fixed 7, 2 have vocal sound
  69. 05:28:735 (6) – This not being vertical triggers me. :/ hahaha sry
  70. 05:30:771 (4,6,2,4,2,2,4,6) - More filler notes… no sounds. this note are here for make a pattern, even if no have strong sound here, the player perfectly can feel the sound here
  71. 05:33:021 (1) – This also being not perfectly horizontal triggers me. :/ Fixed
  72. 05:36:021 (4,5,6,7,1) – Massive jumps holy hell, this star rating is such bait. Please nerf. kek, fixed... you really dont know how "JUMP HELL" is buddy :^)
  73. 05:41:807 (2) – Another filler note (I think.) no, isn't
  74. 05:50:057 (2) - ^ Fixed
  75. 05:53:057 (7) - ^ Fixed
  76. 05:54:878 (5,6,7) – Why not use a quint stream like you did almost everywhere else with the same musical phrase? variety?

    Okay at this point I’m getting sick of finding filler notes literally EVERYWHERE in this map. This is horribly overmapped and does not represent the song well at all. I’m going to stop pointing them out now because I’m pretty sure you get the idea at this point. The problem now is if you remove them, your spacing gets screwed. In all honesty you may have to remap a large portion of this to get rid of those filler notes.

  77. 06:13:092 (7,8) – Shift these back one tick. https://puu.sh/sjg0f/05c070d30f.png Fixed
  78. 06:19:735 - 06:27:878 – Insert break or slow slider? done (break)
  79. 06:27:878 - 06:31:307 - ^
  80. 06:31:307 - 06:34:735 - ^
  81. 06:34:735 - 06:37:307 - ^
  82. 06:40:950 (4,5,4,5) – These blankets. ;w; I think they are pretty
  83. 06:51:878 - 06:55:307 - Break/slider. done( spinners!)
  84. 06:55:307 -06:58:735 - ^
  85. 06:58:735 - 07:02:164 - ^
  86. 07:02:164 (1) – Silence this spinner end? done

Overall: good structure, some rhythm was weird but was playable, but the main issue is this is COMPLETELY overmapped. I can't hear sounds for half of the notes you've placed and removing some of the jumps and that 1/8 stream dropped the SR by nearly 0.4. It's unbelievable. If you want the difficulty higher then make it more consistent, you have massive difficulty spikes in areas.


That peak is the 1/8 notes. :/

That's it for this mod.
*sigh* In the end, I was forced to change the SL for 2 , sorry the incovenience
Thanks! :3
Topic Starter
Cosmolade
Doble post YEAAH
Remapped some parts, and fixed the spacing~
mods please
Hollow Delta
From #modreqs
00:41:592 - The volume sounds a bit loud here. Try 25-30% for all the timing points behind this.
00:01:092 (6) - The clap here seems inconsistent to me.
00:01:307 (1,2) - I suggest replacing 2 with a copy of 1 with ctrl+g so they're perfectly parallel.
00:06:021 (7) - I saw that slight change in spacing, thus proving the change in the streams. NC?
00:10:735 (1) - Why isn't this slider the same as the rest?
00:11:592 (5) - I thought this dip in intensity felt awkard. Try 2 kick sliders.
00:15:021 (4,6) - Make these 2 sliders perfectly parallel?
00:30:450 (1,2,3,4) - Considering the upward motion 1 and 2 establish, should 4 and 3 switch places so it plats better?
00:39:878 - Personal suggestion, but I think a slight increase in spacing within the stream here would be cool. Simply add green line and create a new stream similar to this, only it's longer now.
01:33:450 (5) - Easlier your NC pattern on streams was NC on every 4 notes. Why doesn't that apply here?
01:36:450 - I can tell you had plenty fun mapping this part. ;)
01:53:592 (1,1) - I don't think this plays well due to the speed of the slider and the spacing. I like your blanket though, so maybe try to do that with the right curve instead of the left one. http://puu.sh/sEKD3/672eab770e.jpg Way I did it was kinda sloppy, but it's just so you get where I'm going.
03:25:307 (4,5) - I don't think this plays well. Try flipping the slider, then moving back to this position.
04:02:164 (1) - This distance change seemed a bit sudden. Try ctrl+g
04:20:485 - I can legit see where you start enjoying mapping. :o My legit reaction was 'Oh Sh*t this is AMAZING'
04:53:164 (5) - NC here for consistency?
04:57:878 (3,4,5) - I don't think this plays very well, because it completely contradicts how the player wants to move on weak notes. Try this arrangement: http://puu.sh/sELfg/25e4e03b77.jpg
04:59:592 (3,6) - I suggest NC here for how 'bouncy' this part is.
06:55:307 - Seems very loud. Try 20%
06:58:735 - ^

Overall, map has A LOT of potential. You did an AMAZING job during the Kiai.
I don't personally think the default clap works for this map. Try this: http://puu.sh/sEKPB/8b7020e724.wav If you like it, rename it to soft-hitclap, then change all the timing points to soft custom. Everything should be the same but the clap.
Topic Starter
Cosmolade

Bubblun wrote:

From #modreqs
00:41:592 - The volume sounds a bit loud here. Try 25-30% for all the timing points behind this. Fixed!
00:01:092 (6) - The clap here seems inconsistent to me. oh golly, I always have issues with my hitsounding ; v; fixed
00:01:307 (1,2) - I suggest replacing 2 with a copy of 1 with ctrl+g so they're perfectly parallel. Fixed!
00:06:021 (7) - I saw that slight change in spacing, thus proving the change in the streams. NC? Fixed
00:10:735 (1) - Why isn't this slider the same as the rest? upsi xD Fixed
00:11:592 (5) - I thought this dip in intensity felt awkard. Try 2 kick sliders. Hm, Im not totally agree with this, but I can try xD fixed
00:15:021 (4,6) - Make these 2 sliders perfectly parallel? hm, no change here, even if it is not symmetric, I like the move of the cursor a tiny to the left, I think it makes a more soft path to the next note
00:30:450 (1,2,3,4) - Considering the upward motion 1 and 2 establish, should 4 and 3 switch places so it plats better? Uhm, I test it and I dont like the movement of the cursor D: so I will let my pattern
00:39:878 - Personal suggestion, but I think a slight increase in spacing within the stream here would be cool. Simply add green line and create a new stream similar to this, only it's longer now. nah, I dislike the idea, this section don't have so much hype to make the spacing increase, and it will destroy my idea of make a infinite symbol ∞ with the notes ; v;
01:33:450 (5) - Easlier your NC pattern on streams was NC on every 4 notes. Why doesn't that apply here? my bad Q.Q fixed
01:36:450 - I can tell you had plenty fun mapping this part. ;) oh yeah ;3c
01:53:592 (1,1) - I don't think this plays well due to the speed of the slider and the spacing. I like your blanket though, so maybe try to do that with the right curve instead of the left one. http://puu.sh/sEKD3/672eab770e.jpg Way I did it was kinda sloppy, but it's just so you get where I'm going. It looks good, but when I remaked the pattern... uhm, To be honest I don't like it, bc the pattern from 1,2,1 was too sudden with this, uh... I prefer my pattern, and I friend tested this part for me, and he can play the jump with no problems >.<
03:25:307 (4,5) - I don't think this plays well. Try flipping the slider, then moving back to this position. fix
04:02:164 (1) - This distance change seemed a bit sudden. Try ctrl+g fix~
04:20:485 - I can legit see where you start enjoying mapping. :o My legit reaction was 'Oh Sh*t this is AMAZING' YEAH \(>w<)/
04:53:164 (5) - NC here for consistency? yep~
04:57:878 (3,4,5) - I don't think this plays very well, because it completely contradicts how the player wants to move on weak notes. Try this arrangement: http://puu.sh/sELfg/25e4e03b77.jpg OH nice! fixed :)
04:59:592 (3,6) - I suggest NC here for how 'bouncy' this part is. fix!
06:55:307 - Seems very loud. Try 20%
06:58:735 - ^

Overall, map has A LOT of potential. You did an AMAZING job during the Kiai. Aww thanks you! I put in this so much effort, and lots of creativity, now my head is dry lol
I don't personally think the default clap works for this map. Try this: http://puu.sh/sEKPB/8b7020e724.wav If you like it, rename it to soft-hitclap, then change all the timing points to soft custom. Everything should be the same but the clap. woah, it sound very nice! thanks you! u r awesome >w<
Domo arigato
Antalf
Heyooo! Mod from the queue! Hope it helps!! (i really want this to hit ranked asap.)

Spanish Candy
Milkychan Candy

00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Vamos a empezar por aquí. El stream de aquí encaja correctamente con la canción pero is nos vamos a algo mas de estética y patrones te recomendaría que lo cambies y lo hagas mas claro para el jugador. Porque? Se sentiría mejor jugarlo con algunos cambio que con el patrón actual.

Ej. (patrón actual):


00:32:164 (6) - Aquí te recomendaría cortar el combo y empezar con uno nuevo. Se vería mejor al igual que se sentiría mejor, ya que por el stream reciente no estaría mal empezar ese combo nuevo ahí.

00:35:592 (4,5,6,7,1,2,3,4,1,2,3,4) - Aquí lo mismo con la estética del stream, no es mas como encaja si no como lo posicionas. Trata de cambiarlo de lugar y/o posición y te aseguro que sera mejor.

01:16:307 (2,3,4) - En esta pequeña sección de aquí te recomendaría cambiar el patrón, esto no es muy necesario pero si le brindaría a esa parte una buena variación de patrones, un jump pequeño, sliders dobles ect...

01:19:735 (2,3,4) - Lo mismo aquí, intenta variar de patrones para darle un toque mas vivo al mapa en esa parte.

01:31:307 (1,2,3,4) - Intenta cambiar el blanket de esta formación de sliders aquí y trata de volverlo algo mas simétrico y confortable al jugador. No esta mal pero lo que intento decir es que le des una forma mas concreta de la que tiene actualmente, solo para que encaje mejor.

Desde 01:52:735 (1) - hasta 02:02:057 (4) - Trata de poner algunas notas en ves de sliders, no digo que el patrón rítmico que estas siguiendo esta mal, pero lo digo mas es por el asunto de la variación en el mapa y que tan equitativo es con su distribución de círculos y slider por todo el mismo. (Recuerda que con un mapa con buena distribución de notas tiende a recibir mas atención.)

Debo decir buen trabajo mappeando la parte del Kiai! Me gusto mucho!

02:24:450 (1) - Aquí siento que deberías cambiar la forma del slider, a mi parecer se ve un poco extraño en relación con los otros, trata de remover ese punto rojo o simplemente cambiar la forma.

02:30:878 (4,5,6,7) - Aquí porque no intentas hacer un jump pequeño en ves de ese stream? No vendría mal ya que es consistente y quedaría perfecto con la canción. (Intenta hacerlo no muy difícil y placentero de jugar.)

02:46:307 (1,2,3,4,5,1,2,3,4,5) - Intenta quitarle el stakcing a estas y volverlas un stream o si prefieres cambiarlas, pero menciono esto es porque considero que aquí debería haber mas variedad que solo notas steackeadas. Un patrón mejor que consideraría seria un burst stream de esas 5, y stack, burst y stack hasta entrar a la parte de los sliders mas adelante.

Porque esto quedaría mejor que el patrón actual que tienes? El jugador no se cansara de ver el mismo patrón y vera el pequeño cambio reconfortante. (No es que no lo sea pero no viene mal cambiarlo un poco c:)

03:37:307 (1) - Juega un poco con los puntos del slider aquí, no mucho, solo para que la forma quede un poco mas al gusto con la vista. (No es muy necesario, si quieres no implementes este cambio menor.)

04:02:164 (1) - Te recomiendo no stackear ese slider encima de ese stream debido a que puede parecer un poco confuso y hasta por un mínimo error de lo que sea (hasta visual), no te rankean el mapa. Intenta mover el final del slider en otra posición y quedaría mejor estéticamente y con su jugabilidad.

05:05:164 (2) - No seria una mala idea cambiar ese slider por 2 círculos en mi opinión. Quedaría mejor debido al slider que viene a continuación después de .

05:33:450 (2) - Intenta cambiar el sonido inicial del slider. Suena un poco fuera de ritmo, puede que sea la posición o hasta el mismo sonido que pusiste en ese punto.

06:20:807 (2) - Te recomiendo cambiar esta nota ya que la noto perfectamente stackeada encima de la otra. Puede que te obliguen a cambiar esto ya que no es taaaan permitido que digamos.


EXTRA

Hablando de recomendaciones generales, te diria que varies en los patrones ya que veo que no lo haces muy a menudo en ALGUNAS partes, esto no esta mal pero intente cambiarlo un poco ya que puede mejorar el mapa y volverlo hasta mas divertido de jugar c:



No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro.

Aquí te dejo un Clap que creo que te servirá mejor que el que tienes actualmente. Si no, puedes usarlo para cualquier otra cosa.

Después de todo lo mencionado anterior mente me encanto mucho la canción y el mapa en si! Solo arreglarle par de cosas aquí y haya y todo esta perfecto! Ojala y llegue a ranked rápido.

Thats all i have to give! Drop me some kudos (or not) if this was slightly helpful! REEEEALLY hoping this hits ranked.
Ferret

Antalf wrote:

No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro.
Necesito preguntar cuánta memoria tienen esos 3 pc's distintos, ya que acá no está y según el error es específicamente que tu sistema se quedó sin memoria suficiente para osu!
Topic Starter
Cosmolade

Antalf wrote:

Heyooo! Mod from the queue! Hope it helps!! (i really want this to hit ranked asap.)

Spanish Candy
Milkychan Candy

00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Vamos a empezar por aquí. El stream de aquí encaja correctamente con la canción pero is nos vamos a algo mas de estética y patrones te recomendaría que lo cambies y lo hagas mas claro para el jugador. Porque? Se sentiría mejor jugarlo con algunos cambio que con el patrón actual.

Ej. (patrón actual):
Realmente me gusta el patrón aquí, y no piendo que sea dificil de leer/jugar realmente :< y también, si tuvieras un esboso de un patron mejor (una screenshot por ejemplo) sería mucho mejor para mí saber en que manera debo arreglarlo/rehacerlo >.<

00:32:164 (6) - Aquí te recomendaría cortar el combo y empezar con uno nuevo. Se vería mejor al igual que se sentiría mejor, ya que por el stream reciente no estaría mal empezar ese combo nuevo ahí. Aplicado!

00:35:592 (4,5,6,7,1,2,3,4,1,2,3,4) - Aquí lo mismo con la estética del stream, no es mas como encaja si no como lo posicionas. Trata de cambiarlo de lugar y/o posición y te aseguro que sera mejor. Hice un arreglo aquí, espero esté mejor xD

01:16:307 (2,3,4) - En esta pequeña sección de aquí te recomendaría cambiar el patrón, esto no es muy necesario pero si le brindaría a esa parte una buena variación de patrones, un jump pequeño, sliders dobles ect... en esta parte realmente el patrón en si es la repetición de las mismas notas, ya que posee el mismo sonido

01:19:735 (2,3,4) - Lo mismo aquí, intenta variar de patrones para darle un toque mas vivo al mapa en esa parte. ^

01:31:307 (1,2,3,4) - Intenta cambiar el blanket de esta formación de sliders aquí y trata de volverlo algo mas simétrico y confortable al jugador. No esta mal pero lo que intento decir es que le des una forma mas concreta de la que tiene actualmente, solo para que encaje mejor. en esta sección no le veo lo malo al blanket o.o de por si es bastante simétrico, es un cuadrado(?

Desde 01:52:735 (1) - hasta 02:02:057 (4) - Trata de poner algunas notas en ves de sliders, no digo que el patrón rítmico que estas siguiendo esta mal, pero lo digo mas es por el asunto de la variación en el mapa y que tan equitativo es con su distribución de círculos y slider por todo el mismo. (Recuerda que con un mapa con buena distribución de notas tiende a recibir mas atención.) es una buena sugerencia, pero el problema es que la variación no tiene impacto si el ritmo es siempre el mismo, es bueno hacer patrones distintos:si pero si el sonido al cual quieres representar es el mismo, es preferible representarlo siempre de la misma manera, para evitar un masa de notas desequilibrada, o en si una estética que al jugar le cueste seguir

Debo decir buen trabajo mappeando la parte del Kiai! Me gusto mucho! ay! muchas gracias!! <3

02:24:450 (1) - Aquí siento que deberías cambiar la forma del slider, a mi parecer se ve un poco extraño en relación con los otros, trata de remover ese punto rojo o simplemente cambiar la forma. really? pero si es el mismo slider que (2) volteado espejo y rotado unos cuantos grados xD

02:30:878 (4,5,6,7) - Aquí porque no intentas hacer un jump pequeño en ves de ese stream? No vendría mal ya que es consistente y quedaría perfecto con la canción. (Intenta hacerlo no muy difícil y placentero de jugar.) si, un jump aquí seria una forma mas clara de seguir el patrón, pero me siento realmente rara ignorando el sonido de los ticks azules

02:46:307 (1,2,3,4,5,1,2,3,4,5) - Intenta quitarle el stakcing a estas y volverlas un stream o si prefieres cambiarlas, pero menciono esto es porque considero que aquí debería haber mas variedad que solo notas steackeadas. Un patrón mejor que consideraría seria un burst stream de esas 5, y stack, burst y stack hasta entrar a la parte de los sliders mas adelante.

Porque esto quedaría mejor que el patrón actual que tienes? El jugador no se cansara de ver el mismo patrón y vera el pequeño cambio reconfortante. (No es que no lo sea pero no viene mal cambiarlo un poco c:) ¡me agrada la idea! arreglado

03:37:307 (1) - Juega un poco con los puntos del slider aquí, no mucho, solo para que la forma quede un poco mas al gusto con la vista. (No es muy necesario, si quieres no implementes este cambio menor.) ajusté un poco el overlap con el siguiente slider, pero a la forma del slider en si no le veo deficiencias como para cambiarla >.<

04:02:164 (1) - Te recomiendo no stackear ese slider encima de ese stream debido a que puede parecer un poco confuso y hasta por un mínimo error de lo que sea (hasta visual), no te rankean el mapa. Intenta mover el final del slider en otra posición y quedaría mejor estéticamente y con su jugabilidad. aunque me duele en el alma, estoy de acuerdo con esto xD veré donde muevo el slider :>

05:05:164 (2) - No seria una mala idea cambiar ese slider por 2 círculos en mi opinión. Quedaría mejor debido al slider que viene a continuación después de . este slider no puede ser 2 notas, por la simple razón que en el tick azul no hay sonido, en otras palabras sería overmapped, aunque podría hacer el slider solo 1 nota y hacer un jump?? no estoy del todo segura:/

05:33:450 (2) - Intenta cambiar el sonido inicial del slider. Suena un poco fuera de ritmo, puede que sea la posición o hasta el mismo sonido que pusiste en ese punto. arreglado, cambiado el sampleset, era soft/auto en vez de drum xD

06:20:807 (2) - Te recomiendo cambiar esta nota ya que la noto perfectamente stackeada encima de la otra. Puede que te obliguen a cambiar esto ya que no es taaaan permitido que digamos. supuestamente solo hay una nota aquí, y luego el slider, yo no veo dos D:


EXTRA

Hablando de recomendaciones generales, te diria que varies en los patrones ya que veo que no lo haces muy a menudo en ALGUNAS partes, esto no esta mal pero intente cambiarlo un poco ya que puede mejorar el mapa y volverlo hasta mas divertido de jugar c: bueno, yo ya expliqué antes porque no varío tanto xD



No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro. esto pasa cuando tu pc se queda corta de ram, no es un desperfecto del sb >3<

Aquí te dejo un Clap que creo que te servirá mejor que el que tienes actualmente. Si no, puedes usarlo para cualquier otra cosa.hm! suena bastante bien, aunque pasa desapercibido, me agrada XD lo usaré por ahora

Después de todo lo mencionado anterior mente me encanto mucho la canción y el mapa en si! Solo arreglarle par de cosas aquí y haya y todo esta perfecto! Ojala y llegue a ranked rápido.

Thats all i have to give! Drop me some kudos (or not) if this was slightly helpful! REEEEALLY hoping this hits ranked.
Muchas gracias por el mod~
_Meep_
from my queue
00:07:735 (5) - Why not NC? you did so 00:10:735 (1) -
dank storyboard omigurd
02:17:378 (6,1) - You already created the curve,why not blanket it to make it less awkawrd?
03:39:878 - ugh my eyes its giving me aids but its so fucking cool o-o
04:31:307 (1,2) - nice sliderbreak potential 10/10
04:39:878 (2) - You could NC this because of the downbeat
05:10:735 (1) - The first curve on this seems forced

Sorry I can't say much,I can't find much errors considering you are a pretty good mapper,GL on ranking this!
Topic Starter
Cosmolade

_Meep_ wrote:

from my queue
00:07:735 (5) - Why not NC? you did so 00:10:735 (1) - oh, I forgot xD fixed!
dank storyboard omigurd yeah! I love it <3
02:17:378 (6,1) - You already created the curve,why not blanket it to make it less awkawrd? omg How could I not think of it? fix
03:39:878 - ugh my eyes its giving me aids but its so fucking cool o-o yay <3 thanks!
04:31:307 (1,2) - nice sliderbreak potential 10/10 xD yeah, Ctrl+G (1) can fix it, so done!
04:39:878 (2) - You could NC this because of the downbeat fix
05:10:735 (1) - The first curve on this seems forced oh, okay, I make the curve more soft~

Sorry I can't say much,I can't find much errors considering you are a pretty good mapper really I am? lol ay QvQ,GL on ranking this!
Thanks for the mod!♥
ErunamoJAZZ
IRC
20:59 Cosmolade: eru! o3o perdona, ¿estas muy ocupado? me gustaría un testplay de un mapa xD necesito opiniones shush
21:00 ErunamoJAZZ: de cual?
21:01 Cosmolade: mi approval (rip cuando dije eso(?) xD
21:01 *Cosmolade is listening to [https://osu.ppy.sh/b/1124454 Milkychan - Conversation]
21:14 ErunamoJAZZ: ay
21:14 ErunamoJAZZ: estoy en otro PC del que siempre juego
21:14 Cosmolade: xD
21:14 ErunamoJAZZ: y no le hallo el sentido al area
21:14 ErunamoJAZZ: creo que por que la pantalla es más pequeña
21:14 ErunamoJAZZ: xD
21:14 Cosmolade: D:
21:14 Cosmolade: seguramente, ay ;w;
21:16 ErunamoJAZZ: voy por un mouse mejor
21:16 ErunamoJAZZ: xD
21:16 Cosmolade: xDD okay
21:21 Cosmolade: lol rip
21:27 Cosmolade: <3 haha muchas gracias xD
21:27 ErunamoJAZZ: lel
21:27 ErunamoJAZZ: demasiado nub
21:27 ErunamoJAZZ: imagina que fue de alguien que apensa sabe jugar insanes xD
21:27 Cosmolade: rip XD!
21:28 ErunamoJAZZ: solo ubo una parte que la sentí rara
21:31 ErunamoJAZZ: 02:46:521 (3) -
21:31 Cosmolade: oh, cual parte?
21:31 Cosmolade: o.o
21:34 ErunamoJAZZ: https://puu.sh/sJ6PR/fbc9e163b2.png
21:34 ErunamoJAZZ: algo así creo que se sntiría mejor
21:35 ErunamoJAZZ: btw, está bonito el SB :D
21:39 ErunamoJAZZ: 01:12:450 (1,2,3,4,1,2,3,4,1,2,3,4) - estos aunque entiendo la idea de que sean iguales, no sé, yo los hubiera hecho un poco diferentes
21:39 ErunamoJAZZ: 01:15:878 (1,2,3,4) - le hubiera hecho Crtl+H
21:43 ErunamoJAZZ: 03:01:307 (2,3,4,5) - Estos creo que no quedaron derechos xD
21:43 ErunamoJAZZ: 03:05:592 (3) - este podrías pulir el blanket ocn (4)
21:45 ErunamoJAZZ: 04:34:735 (1) - same here
21:46 ErunamoJAZZ: 04:40:735 (1) - el angulo de este no quedó recto respecto a los circulos de antes
21:48 ErunamoJAZZ: 06:40:950 - en esta parte, yo movería las lyrics un poco más arriba
21:48 ErunamoJAZZ: porque no se alcanza a leer mucho qué es lo que dice
21:49 ErunamoJAZZ: eso sería todo lo que alcanzo a notar en este pc ^^U
21:50 Cosmolade: oh QvQ muchas gracoas
21:50 Cosmolade: ahora mismo arreglo todo (y si estoy viendo el stream xD)
21:50 ErunamoJAZZ: gracoas everyguer
21:50 ErunamoJAZZ: hahahahhaa
21:50 ErunamoJAZZ: ay
21:50 ErunamoJAZZ: y vien feo que sale el stream
21:50 Cosmolade: ljaskld
21:50 ErunamoJAZZ: todo pixelado
21:50 Cosmolade: XDD
Topic Starter
Cosmolade
All fixed in Erunamo's mod, except the lyrics thing
Pienso que no son realmente difícil de leer ahi abajo, además tiene su sentimiento ponerlas ahí, no es solo por querer posicionar XD
Domo arigato~
Zekks
From my queue.

From when I opened this map up in editor I can tell it's gonna be great :3
ALSO THAT STORYBOARD THOOO


00:04:307 (5) - Have this slider face this way:

Do the same for 00:04:521 (6,7)
00:56:592 (3) - This hitcircle seems unnecessary for this slow part.
Get rid of this hitcircle 00:56:378 (2) - Then replace it with a slider, EX:

01:09:021 (1) - Move this hitcircle here:
X:424 Y:136

01:22:735 (1) - Move this hitcircle to X:447 Y:33
02:38:164 (1) - Move this hitcircle to X:256 Y:173
02:41:592 (1) - Move this hitcircle to X:256 Y:173
02:44:164 (1) - Move this hitcircle to X:256 Y:173
02:57:878 (4) - Move this hitcircle to X:164 Y:251
Topic Starter
Cosmolade

[ - Zekks - ] wrote:

From my queue.

From when I opened this map up in editor I can tell it's gonna be great :3 yay >w<
ALSO THAT STORYBOARD THOOO
yeaaah !! is awesome!! QwQ

00:04:307 (5) - Have this slider face this way:

Do the same for 00:04:521 (6,7) I changed the direction of this 3 sliders, but not like the way you point, I like the flow to the left >_< I dont want to remove it
00:56:592 (3) - This hitcircle seems unnecessary for this slow part.
Get rid of this hitcircle 00:56:378 (2) - Then replace it with a slider, EX:
I agree in this! I just replace the 2 notes with the slider~
01:09:021 (1) - Move this hitcircle here:
X:424 Y:136 oh nonono, my error here, I just forget to move the event in the sb to the new position of the circle @_@ aa fixed the sb thingy, bc this note deserves the jump

01:22:735 (1) - Move this hitcircle to X:447 Y:33
02:38:164 (1) - Move this hitcircle to X:256 Y:173
02:41:592 (1) - Move this hitcircle to X:256 Y:173
02:44:164 (1) - Move this hitcircle to X:256 Y:173
02:57:878 (4) - Move this hitcircle to X:164 Y:251
I know you just want to move this notes to the sb xD but in the editor, looks diferent from the gameplay zone, and is normal to see them a little off, but in the auto you can see it really fits the objects (it's because the editor zone is a little tiny, and the timeline zone rest a zone of the gameplay we can't see, so dw about it >w<)
Thanks for the mod!
Aurele
Hello there! A random mod as promised earlier :3

XFriend
New combo spam incoming :3
  1. 00:00:664 (2,3,4,5,6,7,1) - As of right now, the circles are placed in a non-constent way, which means the spacing within your circles are not consistent. However, I feel you can improve it a little bit more, if you can do something like this:
    Picture


    Here are the coordinates:
    (2): x:300 y:24
    (3): x:332 y:44
    (4): x:360 y:36
    (5): x:392 y:38
    (6): x:420 y:8
    (7): x:452 y:28
    (1): x:484 y:48
  2. 00:05:592 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this whole stream over here, the spacing between the new combos are not following each others. I have two suggestions for you. First, either you make the jump higher and higher on every new combos, or second, you keep the jump's spacing consistent on every new combos.
  3. 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same applies for this one also.
  4. 00:30:450 (1) - For this one slider, I don't feel like a new combo is necessary, as you are not following your previous consistency with your previous new combos. Which means, I suggest you to delete the new combo on this one to keep it consistent with your previous combos.
  5. 00:32:164 (1) - Same as mentioned above.
  6. 00:33:878 (1) - Same as mentioned above.
  7. 00:36:878 (1,2,3,4) - The flow with these sliders plays awkwardly. I mean, you are reversing your sliders (3,4) to make it go to a different direction, but you are keeping the same direction on (1,2). I would like to suggest you to put a CTRL+G on the sliders (2), (3) and (4). It would look like something like this:
  8. 00:38:592 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - First of all, I would like to start saying that I love this stream, however, there is missing something to make it more interesting to play. I feel that at this part, the song would go to a crescendo and finish by a decrescendo. By saying this, I feel like you should make your stream to have a higher and a higher spacing from 00:38:592 (2) - to 00:39:878 (1) - and then, you could change the spacing from 00:39:878 (1) - to 00:41:592 (1) - so it could be lowering. (If you are unsure of what I am talking about here, come hit me up.)
  9. 01:03:878 (4) - A new combo seems appropriate here since the current combo is quite long.
  10. 03:03:878 (4) - If we follow the song and your new combo consistency, you should be adding a new combo here and delete the new combo at 03:04:735 (1) - .
  11. 03:05:592 (3) - If you apply the point suggested above, you should be adding a new combo here since it will follow the 1/4 consistency.
  12. 03:07:307 (5) - As for this slider, you should add a new combo here and delete the new combo on 03:07:521 (1) - since 03:07:307 (5,1,2) - are part of the same part of the song.
  13. 03:28:092 (4) - Since the current combo is already long enough, a new combo would be appropriate here.
  14. 03:39:878 (1) - If we look at 03:39:450 (5,6) - , you are having a jump of 2,25x while with (6,1) the spacing is lower, which makes an anti-jump. I would like to suggest you to move the circle (1) to x:256 y:64 as it will follow the previous jump.
  15. 04:22:735 (5) - Add a new combo here, the current combo is too long
  16. 05:03:450 (1) - If you follow the song here, there shouldn't be a new combo in here, so delete it. Also, add a new combo to 05:03:878 (3) - and delete the new combo to 05:04:735 (1) -
  17. 06:09:021 (1) - Delete the new combo here,
  18. 06:13:307 (1) - Delete the new combo and add a new one to 06:14:164 (3) - ,
  19. 06:15:878 (1) - Delete the new combo.
Really nice job here! :3
PoNo

NM from my queue


Xfriend


00:00:664 (2) - Be carefull with that, why this one is totally different from the next ones, maybe you have to change it for something more consistent

00:03:878 (1,2,3,4,5) - Why the DS is diffent between objects, a stream have to be consistent, maybe try to retrace it with a slider than convert to a stream

00:38:592 (2) - The rythm is totally the same and you make a ultra long stream without sliders, in my opinions thats weird, because every last patterns got sliders in, why this one is different from the others

01:33:021 (1) - This must be start in 01:32:164 (1) - In the logic of constency, making this start on the same objects look really hard to read and the flow is so weird

01:48:021 (3) - You can make a triple here

04:20:700 (2) - Maybe replace this with a kickslider like https://imgur-archive.ppy.sh/8hZAEpX.png

05:00:021 (1) - Why there is an NC here lol

05:28:735 (5) - Center this on the screen

06:14:807 (4) - Care with 0 ds stack can destroy an HD run

06:51:021 (4,5,6,7) - Make a perfect square please :D
A very original map with a good mix between Symétric old style and new style.. just some problems with rythmics

Good Luck !~
Topic Starter
Cosmolade

Gabe wrote:

Hello there! A random mod as promised earlier :3 yuush >w<)/

XFriend
New combo spam incoming :3 haha I knew it, I suck at NC xD
  1. 00:00:664 (2,3,4,5,6,7,1) - As of right now, the circles are placed in a non-constent way, which means the spacing within your circles are not consistent. However, I feel you can improve it a little bit more, if you can do something like this: I really agree in this, but I put the coordinates and the result is different to what the image shows, I don't know if it's correct lol look
    Picture


    Here are the coordinates:
    (2): x:300 y:24
    (3): x:332 y:44
    (4): x:360 y:36
    (5): x:392 y:38
    (6): x:420 y:8
    (7): x:452 y:28
    (1): x:484 y:48
  2. 00:05:592 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this whole stream over here, the spacing between the new combos are not following each others. I have two suggestions for you. First, either you make the jump higher and higher on every new combos, or second, you keep the jump's spacing consistent on every new combos. okay, I like the idea to make the spacing increase (now is 0,89x > 0,95x > 1,01x > 1,20x) I hope its fine
  3. 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same applies for this one also. but they have already the DS increase in every new combo D:
  4. 00:30:450 (1) - For this one slider, I don't feel like a new combo is necessary, as you are not following your previous consistency with your previous new combos. Which means, I suggest you to delete the new combo on this one to keep it consistent with your previous combos. oh yeah, fixed!
  5. 00:32:164 (1) - Same as mentioned above. ^
  6. 00:33:878 (1) - Same as mentioned above. ^
  7. 00:36:878 (1,2,3,4) - The flow with these sliders plays awkwardly. I mean, you are reversing your sliders (3,4) to make it go to a different direction, but you are keeping the same direction on (1,2). I would like to suggest you to put a CTRL+G on the sliders (2), (3) and (4). It would look like something like this: yeah, I feel awkard this part a little too, fixed!
  8. 00:38:592 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - First of all, I would like to start saying that I love this stream, however, there is missing something to make it more interesting to play. I feel that at this part, the song would go to a crescendo and finish by a decrescendo. By saying this, I feel like you should make your stream to have a higher and a higher spacing from 00:38:592 (2) - to 00:39:878 (1) - and then, you could change the spacing from 00:39:878 (1) - to 00:41:592 (1) - so it could be lowering. (If you are unsure of what I am talking about here, come hit me up.)
  9. 01:03:878 (4) - A new combo seems appropriate here since the current combo is quite long.
  10. 03:03:878 (4) - If we follow the song and your new combo consistency, you should be adding a new combo here and delete the new combo at 03:04:735 (1) - .
  11. 03:05:592 (3) - If you apply the point suggested above, you should be adding a new combo here since it will follow the 1/4 consistency.
  12. 03:07:307 (5) - As for this slider, you should add a new combo here and delete the new combo on 03:07:521 (1) - since 03:07:307 (5,1,2) - are part of the same part of the song.
  13. 03:28:092 (4) - Since the current combo is already long enough, a new combo would be appropriate here.
  14. 03:39:878 (1) - If we look at 03:39:450 (5,6) - , you are having a jump of 2,25x while with (6,1) the spacing is lower, which makes an anti-jump. I would like to suggest you to move the circle (1) to x:256 y:64 as it will follow the previous jump.
  15. 04:22:735 (5) - Add a new combo here, the current combo is too long
  16. 05:03:450 (1) - If you follow the song here, there shouldn't be a new combo in here, so delete it. Also, add a new combo to 05:03:878 (3) - and delete the new combo to 05:04:735 (1) -
  17. 06:09:021 (1) - Delete the new combo here,
  18. 06:13:307 (1) - Delete the new combo and add a new one to 06:14:164 (3) - ,
  19. 06:15:878 (1) - Delete the new combo.
What was left was all applied! really thank you Gabe <3
Really nice job here! :3
--

Ponoyoshi wrote:


NM from my queue


Xfriend


00:00:664 (2) - Be carefull with that, why this one is totally different from the next ones, maybe you have to change it for something more consistent yeah, I fixed it now I guess

00:03:878 (1,2,3,4,5) - Why the DS is diffent between objects, a stream have to be consistent, maybe try to retrace it with a slider than convert to a stream I fixed the inconsisten DS, sorry for that xD

00:38:592 (2) - The rythm is totally the same and you make a ultra long stream without sliders, in my opinions thats weird, because every last patterns got sliders in, why this one is different from the others sorry but the stream here is for make some variety, the rhythm can allows slider and streams, so I don't see the mistake here

01:33:021 (1) - This must be start in 01:32:164 (1) - In the logic of constency, making this start on the same objects look really hard to read and the flow is so weird I don't think is weird, I know it not flows normal, but I like the cursor stay in this note, like the slider is too short to follow it...

01:48:021 (3) - You can make a triple here you're right! fixed

04:20:700 (2) - Maybe replace this with a kickslider like https://imgur-archive.ppy.sh/8hZAEpX.png hm, I don't like the idea to make the sound in the red tick no clickeable really

05:00:021 (1) - Why there is an NC here lol for pattern, normally I put the NCs in the strong beats

05:28:735 (5) - Center this on the screen lol done

06:14:807 (4) - Care with 0 ds stack can destroy an HD run I know xD

06:51:021 (4,5,6,7) - Make a perfect square please :D fixed!
A very original map with a good mix between Symétric old style and new style.. just some problems with rythmics

Good Luck !~
Thanks for the mods♥!
Log Off Now
m4m

this is really good

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this?
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here
00:34:092 (8,10) - Fix stack on (10) slider end
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread
03:24:878 (1,5) - Fix stack (dont hate me lul)
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv
03:31:950 (4,5) - Maybe blanket?
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here
04:02:057 (9,1) - Snap to the same distance as the previous 4?
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) -
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it.
05:32:164 (2,2) - fix stack again lul
05:55:735 (1,7) - and again :p

[]

Sorry if it seems a bit nit picky, it's a really good map ^^

gl!
Topic Starter
Cosmolade

Log Off Now wrote:

m4m

this is really good aw ty QvQ

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this? oh, It souds a lot better, fix!
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here fix!
00:34:092 (8,10) - Fix stack on (10) slider end upsi, fixed
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment oh okay, a simple ctrl+G can fix that
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section I reduce the sound to 20% and for the alider slide sound, I dont know where I can find one ;w;
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread oki dokie
03:24:878 (1,5) - Fix stack (dont hate me lul) haha I dont hate you xD fix
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv changed the form
03:31:950 (4,5) - Maybe blanket? yeah! fix
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here fixed
04:02:057 (9,1) - Snap to the same distance as the previous 4? done!
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) - fix
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out fix
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going I map it like this because I want this part to be "The calm before the storm" like, a simple notes before the next part, which are loud, with kia and full of notes
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it. oh nice suggest! fixed of course
05:32:164 (2,2) - fix stack again lul lul fix
05:55:735 (1,7) - and again :p xD! fix :)

[]

Sorry if it seems a bit nit picky, it's a really good map ^^ Im glad to read that <3

gl!
Thank you♥~
zev
General
  1. oh hello queue
  2. nothing serious really, maybe small spacing tweaks is probably what you are looking for
Xfriend
00:14:164 (1) - I would recommend 1.25x sv for this,
alone without any context, this slider has no problems, but with the context of the rest of the map this slider velocity is a really bad idea.
01:36:450 (1) - This has the same slider velocity, while this yields a much stronger beat, players actually associate slider sv speed with how strong a beat is,
thats why it doesn't make sense to me to have both SV's at the same speed

00:25:307 (4) - eh, would just go with a full stream

01:26:592 (1) - looks a bit off ,aesthetics would copy 01:26:164 (1) - and paste and rotate 180 and maybe place it a bit further x:343 :78

01:27:021 (3) - why is spacing so small, the time gap between objects is still the same tho

01:48:021 (3,4,5) - bit closer

01:50:592 (1) - would just remove this slider and extend the slider on the synth 01:50:164 (1) - cause it feels to go back to 1.5x sv while that synth is still going on

01:55:200 (2) - Would remove this circle and make the reverse slider a double repeat, it already points at the slider

01:32:807 (4) - can you maybe do something so the stream is not hidden?

02:02:057 (4) - mute slider end a bit?

02:46:414 (2) - blank slider-slide.wav ?

01:26:592 (1) -
04:30:450 (1) - space a bit more so it looks more like 1/2 ?

04:41:592 (1) - this is actually a pretty hard 3/4 slider, rotate it bit clockwise please

04:50:164 (5) - Hmm... NC?
Mordred
From my smol queue sry for being a little late


General:


Is this and this supposed to be off centre?



XFriend:


00:39:878 (1,2,3,4) - you could overlap these with 00:38:592 (2,3) - looks nice

00:40:307 (1,2,3,4,1,2,3,4) - could be more polished imo

00:59:914 - make this a circle?

01:02:164 (1,2) - super nazi but that blanket is a little off (200|104 for the last slider point looks perfect, try that)

01:12:878 (2,3,4) - idk how much you care about this, but the distance between this isn't exactly the same, probably irrelevant lol

01:32:164 (1,2,3,4) - these are off compared to 01:31:307 (1,2,3,4) - since 1,3 / 2,4 don't overlap perfectly if you flip them (you could also make them point at the next slider?)

02:02:164 - maybe silence this slider end?

02:45:021 (1,2,3,4,5,6) - make this a square?

03:37:735 (2) - should be slower than 03:37:307 (1) - imo

04:03:021 (1,2,3) - triangle isn't perfect

04:57:450 (2) - shouldn't this be two 1/4 sliders?


Pretty good map, the storyboard is awesome, good luck on ranking!
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