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SakiZ - osu!memories

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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Tuesday, July 04, 2017 at 4:20:32 PM

Artist: SakiZ
Title: osu!memories
Tags: osu! memories Aoi Eir IGNITE Toyosaki Aki Diamond Reol No title Maffalda pensamento tipico de esquerda caviar AKINO from bless4 MIIRO Konuko Toumei Elegy yuikonnu ayaponzu Super Nuko World bibuko Reizouko Mitara Pudding ga Nai Team Nekokan Can't Defeat Airman Natsume Chiaki Hanairo Biyori IOSYS Cirno's Perfect Math Class LeaF Calamity Fortune xi Blue Zenith Kuba Oms My Love Halozy Genryuu Kaiko NOMA Brain Power jojo sono chi no kioku end of the world jo stars tommy coda jin Hommarju Latte masterpiece Our Stolen Theory United L.A.O.S ft feat remix The Quick Brown Fox The Big Black Saiya Remote Control Fujijo Seitokai Shikkou bu Best Friends Shihori Magic Girl WEAVER Kuchizuke Diamond gmtn witch slave witch's furioso melodia DragonForce dragon force Cry Thunder Tatsh IMAGE MATERIAL Version 0 UNDEAD CORPORATION Everything will freeze Hatsune Miku Atama no Taisou Panda Eyes Teminite Highscore FREEDOM DiVE Compilation Various Artists hokichi
BPM: 180
Filesize: 19719kb
Play Time: 07:47
Difficulties Available:
  1. Happy Memories (6.29 stars, 1907 notes)
Download: SakiZ - osu!memories
Information: Scores/Beatmap Listing
---------------
#11

- W A R N I N G -

IF YOU HEAR SOUND "CRY THUNDER" IN HIGHEST DIFF, PREPARE TO SINGLETAPPING 180 240 BPM


Thanks to Hokichi for the SB!


C00L
whos afraid of the big map
dudududududuududud
dududuudududududu
dududuudududududud
dududduudududududududuudududududuududududududu
Akasha
Good work!
Firetruck
yEs
Beafowl
yo, modding because why not
Marathon
  1. 00:04:944 - Feels a bit empty here. Maybe add a circle at 00:04:944 ? Also don't stack it with 00:05:111 (1,2)
    because it doesn't go with the vocals
  2. 00:14:945 (3) - Blanket sliderhead with 00:15:278 (4)
  3. 00:19:278 (5,6) - You should stack those notes because you stacked them at 00:18:611 (2,3)
  4. 00:34:445 (2,3,4) - I would actually still follow the vocals because it is in the foreground and also the
    beat you are trying to follow is pretty silent here. Also I can't hear a sound that can represent the tripple.
  5. 00:34:445 (2,3,4,5) - Try to swap the positions for better flow.
  6. 00:51:611 (1) - Shouldn't be the slider at 00:51:444 because of the vocals?
  7. 01:06:277 (1,2,3,4,5,6) - Spacing is too high
  8. 01:21:611 (3) - More spacing because it has a finish and this part is also emphasized
  9. 01:44:777 - A circle here would fit the song more
  10. 01:53:611 (6) - NC
  11. 02:00:111 (4) - Maybe make this slider longer to 02:00:444 and remove 02:00:445 (5) ? Because you are following
    the vocals and the long slider would fit better then
  12. 02:06:277 - 02:16:944 - I would increase the spacing here, it is lower than the airman part but this sounds more
    emphasized
  13. 02:16:193 (8,1) - You could break the stream to two streams so you have some connotation to the original
  14. 02:29:444 (3) - This could be a repeatable slider as you can hear from the song. Same for 02:34:777 (3)
  15. 02:37:444 (5,6,7,8) - This doesn't really fit into what you hear in the background. Try this: http://puu.sh/siVCj/87df96b46e.jpg
  16. 03:06:610 (4) - NC since you have a NC at 02:58:610 (1)^
  17. 04:46:277 - In this part, you have those kick sounds on the white ticks (if it's even a kick sound). Try to add some hitsounds
    on them
  18. 05:12:944 (1,2) - Fix blanket
  19. 05:24:444 (3,4,5) - Too much spacing. If the sound becomes high pitched there should be more spacing which means that you should
    lower the spacing here.
  20. 05:25:277 (3,4,5) - This should have more spacing then
  21. 05:28:944 (1,3) - Fix blanket
  22. 05:59:694 (1) - The spinner can be longer because the noise you are following with the spinner actually continues, so you could put the
    spinner end at 06:02:610

This was so hard to mod but I tried. gl for rank!
Topic Starter
DeRandom Otaku

Beafowl wrote:

yo, modding because why not
Marathon
  1. 00:04:944 - Feels a bit empty here. Maybe add a circle at 00:04:944 ? Also don't stack it with 00:05:111 (1,2) i dont really think that would be cool to do since it feels kinda overmapped to me but i will see what others say
    because it doesn't go with the vocals
  2. 00:14:945 (3) - Blanket sliderhead with 00:15:278 (4) i actually prefer stacking it with 00:14:278 (1) -
  3. 00:19:278 (5,6) - You should stack those notes because you stacked them at 00:18:611 (2,3) well both patterns (the stack one and the jump) go well with the song so its ok to use the jump here
  4. 00:34:445 (2,3,4) - I would actually still follow the vocals because it is in the foreground and also the
    beat you are trying to follow is pretty silent here. Also I can't hear a sound that can represent the tripple. Yes fixed
  5. 00:34:445 (2,3,4,5) - Try to swap the positions for better flow. Did something
  6. 00:51:611 (1) - Shouldn't be the slider at 00:51:444 because of the vocals? yea but i need to emphasize the cymbal at downbeat
  7. 01:06:277 (1,2,3,4,5,6) - Spacing is too high True , Nerfed
  8. 01:21:611 (3) - More spacing because it has a finish and this part is also emphasized Fixed
  9. 01:44:777 - A circle here would fit the song more i only followed the snares there and there is no snare at that beat which i could add a circle for
  10. 01:53:611 (6) - NC Keeping it because i NC on downbeats in the middle sections of each song
  11. 02:00:111 (4) - Maybe make this slider longer to 02:00:444 and remove 02:00:445 (5) ? Because you are following
    the vocals and the long slider would fit better then 1/1 slider would fit but i wanted to make the vocal at 02:00:444 - clickable there ended the previous slider on white tick
  12. 02:06:277 - 02:16:944 - I would increase the spacing here, it is lower than the airman part but this sounds more
    emphasized imo spacing is fine already =w= no need to jerk around with it
  13. 02:16:193 (8,1) - You could break the stream to two streams so you have some connotation to the original i dont understand what ur trying to say here lo
  14. 02:29:444 (3) - This could be a repeatable slider as you can hear from the song. Same for 02:34:777 (3) oh wow i didnt even hear those sounds while mapping . I will leave them for now since i dont really wanna map something that i could hardly hear at first place
  15. 02:37:444 (5,6,7,8) - This doesn't really fit into what you hear in the background. Try this: http://puu.sh/siVCj/87df96b46e.jpg imo the 2 sliders fit properly with the 8 kicks leading towards the next song
  16. 03:06:610 (4) - NC since you have a NC at 02:58:610 (1)^ Yea fixed
  17. 04:46:277 - In this part, you have those kick sounds on the white ticks (if it's even a kick sound). Try to add some hitsounds
    on them my hitsounding is pretty simple and if i try to make it complex i will loose what i try to do lo
  18. 05:12:944 (1,2) - Fix blanket oko dad
  19. 05:24:444 (3,4,5) - Too much spacing. If the sound becomes high pitched there should be more spacing which means that you should
    lower the spacing here. tbh its not that much . it feels consistent with my average spacing during gameplay so its ok
  20. 05:25:277 (3,4,5) - This should have more spacing then same ^
  21. 05:28:944 (1,3) - Fix blanket i suck at blankets
  22. 05:59:694 (1) - The spinner can be longer because the noise you are following with the spinner actually continues, so you could put the
    spinner end at 06:02:610 Yea sure

This was so hard to mod but I tried. gl for rank!
Thank you very much!
[Hiiro Sakaki]
Heyo ~
M4M Map : Yuyoyuppe ft. Megurine Luka - Mentalism (Only my diff, and you should take the last .osu I posted on the thread, Milhofo takes time to update)

Note that most of this is suggestions and opinions, clearly not unrankable issues

[Marathon]
General :
AR9.6 seems fitting a bit better, I feel AR9.8 is overkill (as exemple, the Extra of Everything will Freeze is AR9.6).
It might sound dumb, but as the nickname in osu of the composer is SakiZ, shouldn't the artist name be SakiZ and not Sakiz (nazi sorry ;; )
(Find a name for the diff too :D Marathon sounds plain :D)

  1. 00:16:111 (2,2) - I know you followed melody, but those drum beats sound too important to be left unmapped to my opinion
  2. 00:26:111 (1,2,3) - Not sure what you followed there, the main melody to me is on the red ticks
  3. 00:43:778 (1) - you could make that a slider, and it'd fit the vocal a bit more
  4. 02:06:277 - (Nana part) I feel the SV could be slightly higher but eh (you already denied it once ik, just opinion)
  5. 04:03:610 - I feel this could be mapped a bit more hardly, following the drums
  6. 07:06:610 - Feels empty af
Super short mod sorry ;w;
Rieri
Hello~ NM from my queue

General
  1. use a 1920x1200 bg?
  2. Just a fun thought, it would be cool if you use some examples from the original maps from each song and sorta add on to your style of mapping but eh lol

Marathon
  1. AR 9.8 seems way too much for this, the majority of this map is 180 bpm and the 240 bpm parts are not that long compared to the other part. I recommend 9.5~9.6 AR
  2. OD 9 savage seems a bit harsh for a marathon map lol
  3. 00:30:111 (9,4) - blanket would look nice
  4. 00:30:277 - from here, there are some parts you can emphasize to make this section of the map reflect more to the song. The only big drum noises are the claps and the finish. Finish is being used like 2 or 3 times in the section so you have to express that emphasis on the claps which have a relevantly huge sound. Try adding little jumps on the claps.
  5. 00:34:278 (1,2,3) - aaaaa equilateral triangles pleeeeaaase
  6. 02:20:610 (1) - disable NC
  7. 02:27:610 (1,2,3) - how come the distance between these three aren't the same as 02:28:944 (1,2,3) - or 02:30:277 (1,2,3) -
  8. 02:37:444 (5,6,7,8) - sorta baffled by this rhythm choice, this would be the correct rhythm
  9. 02:58:944 (2,1) - eeek pls separate them farther
  10. 03:10:277 - You can definitely map this section.
  11. 03:59:610 (1,2,3) - you can express the pitch rising by adding distance
  12. 04:46:277 (1) - from here you can also add distance to the streams according to the ascension or the descendancy of the pitch. for example 04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12) - this should be the stream with the highest distance because it reached the highest pitch there is in that section
  13. 05:10:944 (3,1) - can we make it so this doesn't overlap
  14. 05:14:277 (1,2,3,4) - equilateral triangleeeessss t r i g g e r e d
  15. 06:29:110 (3,4,5,6,7,8,9,10) - not sure why you choose to increase distance rapidly here. it should be similar to the one before and after
  16. 07:06:610 - not sure why you choose to skip this sound, pretty important sound imo
  17. 07:10:985 (4,5,6,7,8) - perfect star shape would look nice
  18. 07:43:110 (1,2,3,4,5,6,7,8,1) - pitch getting higher and the finale of the song, emphasis would be nice

light mod xd gl
Topic Starter
DeRandom Otaku

[Hiiro Sakaki] wrote:

Heyo ~
M4M Map : Yuyoyuppe ft. Megurine Luka - Mentalism (Only my diff, and you should take the last .osu I posted on the thread, Milhofo takes time to update)

Note that most of this is suggestions and opinions, clearly not unrankable issues

[Marathon]
General :
AR9.6 seems fitting a bit better, I feel AR9.8 is overkill (as exemple, the Extra of Everything will Freeze is AR9.6). ye but any slower ar would make both freedom dive and ewf really awkward to read
It might sound dumb, but as the nickname in osu of the composer is SakiZ, shouldn't the artist name be SakiZ and not Sakiz (nazi sorry ;; ) True , nazi but helpful lo
(Find a name for the diff too :D Marathon sounds plain :D)

  1. 00:16:111 (2,2) - I know you followed melody, but those drum beats sound too important to be left unmapped to my opinion nah idc about drums when following melody properly
  2. 00:26:111 (1,2,3) - Not sure what you followed there, the main melody to me is on the red ticks u can hear those LOUD af cymbal sounds right? i m emphasizing those
  3. 00:43:778 (1) - you could make that a slider, and it'd fit the vocal a bit more That way the vocal at 00:43:944 - would be left unclickable which is what i dont want
  4. 02:06:277 - (Nana part) I feel the SV could be slightly higher but eh (you already denied it once ik, just opinion) Same thing as before
  5. 04:03:610 - I feel this could be mapped a bit more hardly, following the drums i m following ennough drums already . Following more would mess up my thing
  6. 07:06:610 - Feels empty af Tried Adding a circle there , it feels really weird to me that way
Super short mod sorry ;w;

ProEzreal wrote:

Hello~ NM from my queue

General
  1. use a 1920x1200 bg? is that really important ? lo
  2. Just a fun thought, it would be cool if you use some examples from the original maps from each song and sorta add on to your style of mapping but eh lol if i wanted to do that .i would have done that from the very beginning

Marathon
  1. AR 9.8 seems way too much for this, the majority of this map is 180 bpm and the 240 bpm parts are not that long compared to the other part. I recommend 9.5~9.6 AR same reply as above mod
  2. OD 9 savage seems a bit harsh for a marathon map lol ok changed to 8.8 ... Nothing less than that
  3. 00:30:111 (9,4) - blanket would look nice meh those notes are far away , hardly even noticeable
  4. 00:30:277 - from here, there are some parts you can emphasize to make this section of the map reflect more to the song. The only big drum noises are the claps and the finish. Finish is being used like 2 or 3 times in the section so you have to express that emphasis on the claps which have a relevantly huge sound. Try adding little jumps on the claps. This part is calm af compared to other songs ahead so gonna keep this spacing also i emphasized those hi-hat sounds tho
  5. 00:34:278 (1,2,3) - aaaaa equilateral triangles pleeeeaaase Even tho the ds is different , they form proper triangle . Also moving one circle there would make me have to move alot of notes ahead so no
  6. 02:20:610 (1) - disable NC How the fuck did that happen lo
  7. 02:27:610 (1,2,3) - how come the distance between these three aren't the same as 02:28:944 (1,2,3) - or 02:30:277 (1,2,3) - Cuz i suck
  8. 02:37:444 (5,6,7,8) - sorta baffled by this rhythm choice, this would be the correct rhythm The two stacked circle represent the melody and the next two repeat sliders represent the kick sounds leading to the next song
  9. 02:58:944 (2,1) - eeek pls separate them farther Overlap is not even notciable in gameplay so its fine
  10. 03:10:277 - You can definitely map this section Yes i can but i hate that song so i wont
  11. 03:59:610 (1,2,3) - you can express the pitch rising by adding distance True
  12. 04:46:277 (1) - from here you can also add distance to the streams according to the ascension or the descendancy of the pitch. for example 04:54:277 (1,2,3,4,5,6,7,8,9,10,11,12) - this should be the stream with the highest distance because it reached the highest pitch there is in that section My spacing is mostly as random as my name xd but well u have a fair point here , did something
  13. 05:10:944 (3,1) - can we make it so this doesn't overlap This one is actually intentional
  14. 05:14:277 (1,2,3,4) - equilateral triangleeeessss t r i g g e r e d Tried
  15. 06:29:110 (3,4,5,6,7,8,9,10) - not sure why you choose to increase distance rapidly here. it should be similar to the one before and after Random as me
  16. 07:06:610 - not sure why you choose to skip this sound, pretty important sound imo yeahj replied the same thing in above mod also i would rather not map it coz i map cymbals here only
  17. 07:10:985 (4,5,6,7,8) - perfect star shape would look nice Yeahj
  18. 07:43:110 (1,2,3,4,5,6,7,8,1) - pitch getting higher and the finale of the song, emphasis would be nice okj

light mod xd gl
Thanks both!`~
Come[Back]Home
Marathon

General

I really think that ar 9,8 is way too high, even at the higher bpm section later on. How about you reduce it to 9,5? Seems more fittsing imo

* 00:08:277 (4,1) - I dont really like placements like that since it mostly just flows weird. How about ctrl+g (1)? If you do, you have to do the same to 00:09:610 (2) - then
* 00:22:277 (1) - Going to the buttom like that is mostly really uncomfortable to play Atleast for me. How about you move it just a tiny bit up.
* 00:28:110 (3) - How about you ctrl+g this one for a circular-like movement here 00:27:610 (1,2,3) -. I fyou do, then do the same here 00:28:444 (4,5) -
* 00:32:277 - I know that the slider is supposed to fit in with the vocals, but I still think that the beat there is pretty important and thus should not be skipped. Same here 00:58:277 - 00:59:610 - 01:02:277 - 01:03:610 - 01:04:944 -
* 00:40:944 - I think this downbeat should be clickable since because of the beat and the strong melodic sound on it aswell. Doesnt really fit to let it end on a slider. Same here 00:43:610 -
* 00:46:610 - Why is the beat on a repeat? The beat should be clickable tbh. Same here 00:49:610 -
* 00:52:110 (2,3) - The vocals arent strong enough here to let the sliders start on the redtick. The Beats should be emphasised tbh. Same here 00:53:444 (3,4) -
* 01:08:110 (2,2) - I dont really get to what those sliders are mapped to. I dont hear any particular sounds in the song to map those like that. They are clearly skipping mappable beats.
* 01:23:360 (1) - I think that the stream could look better if you delete the nc there.
* 01:32:110 (2,3,4,5) - I think the flow here would be cooler if the player had to go anti-clockwise here.
* 01:44:527 (4,5,6) - Wouldnt this fit more if you delete (4) and add a circle here instead 01:44:777 - ?
* 02:02:110 (1) - Im not really a fan of skipping beats just like that, wouldnt really hurt to make it clickable, or at least let a slider end on it.
* 02:03:610 (1,2) - I really think that those should be circles aswell because of the vocals. There are still noticable sounds of it here 02:03:777 - 02:04:110 -
* 02:04:944 (1,2) - Same here, except that you could add a slider here as a lead-in to the following streams.
* 02:25:610 (1) - I dont really think that a nc is necessary here, but if you do think that, then you should probably add nc here aswell. 02:26:944 (3) - to make it consistent.
* 02:28:110 (3,4,5,6) - Why is (3,4) emphasised less than (5,6). The melodics are clearly higher before and get softer later.
* 03:09:694 - I think a spinner would fit here pretty well. It should end on 03:10:277 - because of the bpm change.
* 04:01:944 (3,4) - A little jump would fit here because of the high tone of the melodics.
* 04:08:944 (1,2,3,4,1,2,3,4) - I somehow think that this kills the flow tbh, How about you replace them with 1/2 sliders to keep the rythm and flow going? Its pretty intense too because of the beats.
* 04:14:694 - Shouldnt there be a circle here aswell? Youre focusing on the vocals afterwards in the stream so there should be a circle aswell.
* 04:39:277 (5,6) - How about you unstack those? It will fit pretty good with the vocals tbh. Like you did here 04:41:944 (7,8) -
* 04:49:944 (13,14,1) - I think this pattern could look better if (1) had the same shape as (13).
* 05:02:277 (1,4) - Those are kinda tricky (and hard) to read. People will think at first that it might be a circle. Hiding sliders directly under another slider seems not like a good idea to me.
* 05:17:277 (2,3,4) - I dont really like the flow here. You first follow the direction of the slider, then you go to the stream which is in the opposite direction of where the slider went, and then you go the same direction again. This is really weird tbh.
* 05:20:277 (5,6) - I dont point those out often, but I really think that this blank can be improved. It somehow catched my eye.
* 05:37:444 (3) - I think you can emphasize this more by increasing its distance from the previous object. (Because of the high vocals, would fit pretty nicely)
* 05:39:610 - Starting here I couldnt really hear to what you were mapping because of the loud hitsounds. How about you reduce them a bit? (Like 25% or so)
* 06:43:985 (3,4) - They need a bigger distance between them, like you did here 06:35:985 (3,4) -
* 07:33:110 (3,4) - I dont really get to what those are mapped. Or its just me, cant hear anything in the song to make it like that


Poor players who will break their combo at the 4 dimension part :c

I like this Map!!!! Good Luck~
Topic Starter
DeRandom Otaku

Come[Back]Home wrote:

Marathon

General

I really think that ar 9,8 is way too high, even at the higher bpm section later on. How about you reduce it to 9,5? Seems more fittsing imo changed to 9.6 ~ Wont do any lesser than that xd

* 00:08:277 (4,1) - I dont really like placements like that since it mostly just flows weird. How about ctrl+g (1)? If you do, you have to do the same to 00:09:610 (2) - then Right , Fixed
* 00:22:277 (1) - Going to the buttom like that is mostly really uncomfortable to play Atleast for me. How about you move it just a tiny bit up. it actually plays fine so i will keep it for now
* 00:28:110 (3) - How about you ctrl+g this one for a circular-like movement here 00:27:610 (1,2,3) -. I fyou do, then do the same here 00:28:444 (4,5) - well it flows fine like this aswell
* 00:32:277 - I know that the slider is supposed to fit in with the vocals, but I still think that the beat there is pretty important and thus should not be skipped. Same here 00:58:277 - 00:59:610 - 01:02:277 - 01:03:610 - 01:04:944 - well yeahj if i had to map those beats i would do that in the first place but i m only caring about vocals here
* 00:40:944 - I think this downbeat should be clickable since because of the beat and the strong melodic sound on it aswell. Doesnt really fit to let it end on a slider. Same here 00:43:610 - same as above , only following vocals and vocals arent emphasized here
* 00:46:610 - Why is the beat on a repeat? The beat should be clickable tbh. Same here 00:49:610 - At first though it fit pretty well imo but then i thought its meh lo i will wait for more opinions on this
* 00:52:110 (2,3) - The vocals arent strong enough here to let the sliders start on the redtick. The Beats should be emphasised tbh. Same here 00:53:444 (3,4) - well the vocals here on red ticks are actually strong than those on white ticks so yeahj
* 01:08:110 (2,2) - I dont really get to what those sliders are mapped to. I dont hear any particular sounds in the song to map those like that. They are clearly skipping mappable beats. They are following the gangsta song since thats the more noticeable song in this section
* 01:23:360 (1) - I think that the stream could look better if you delete the nc there. i actually nc'd it for easier readibility since that stack can be a bit annoying to read but i will change if others say so
* 01:32:110 (2,3,4,5) - I think the flow here would be cooler if the player had to go anti-clockwise here.i actually like the current flow better so yeah
* 01:44:527 (4,5,6) - Wouldnt this fit more if you delete (4) and add a circle here instead 01:44:777 - ? well if u listen closely theres a snare at 01:44:527 - while theres no beat at 01:44:777 -
* 02:02:110 (1) - Im not really a fan of skipping beats just like that, wouldnt really hurt to make it clickable, or at least let a slider end on it. well thats something i dont really wanna do
* 02:03:610 (1,2) - I really think that those should be circles aswell because of the vocals. There are still noticable sounds of it here 02:03:777 - 02:04:110 - actually the 4 circles after the sliders support much intenser vocals so keeping the first ones sliders emphasize the next ones properly
* 02:04:944 (1,2) - Same here, except that you could add a slider here as a lead-in to the following streams. Same as above
* 02:25:610 (1) - I dont really think that a nc is necessary here, but if you do think that, then you should probably add nc here aswell. 02:26:944 (3) - to make it consistent. Ok removed
* 02:28:110 (3,4,5,6) - Why is (3,4) emphasised less than (5,6). The melodics are clearly higher before and get softer later. well emphasis and consistency can be sometime be ignored for sake of structur imo
* 03:09:694 - I think a spinner would fit here pretty well. It should end on 03:10:277 - because of the bpm change. oh yea sounds cool . Fixed
* 04:01:944 (3,4) - A little jump would fit here because of the high tone of the melodics. I agree , fixed
* 04:08:944 (1,2,3,4,1,2,3,4) - I somehow think that this kills the flow tbh, How about you replace them with 1/2 sliders to keep the rythm and flow going? Its pretty intense too because of the beats. i would keep them as 1/1 circles since they match kicks more properly imo
* 04:14:694 - Shouldnt there be a circle here aswell? Youre focusing on the vocals afterwards in the stream so there should be a circle aswell. Theres no vocal here in this case while theres a vocal at 04:14:860 - so yeah
* 04:39:277 (5,6) - How about you unstack those? It will fit pretty good with the vocals tbh. Like you did here 04:41:944 (7,8) -Cool. Did so
* 04:49:944 (13,14,1) - I think this pattern could look better if (1) had the same shape as (13). Different Combo so different shape
* 05:02:277 (1,4) - Those are kinda tricky (and hard) to read. People will think at first that it might be a circle. Hiding sliders directly under another slider seems not like a good idea to me. Yeahj people had trouble reading this in testplays and i forgot to change it
* 05:17:277 (2,3,4) - I dont really like the flow here. You first follow the direction of the slider, then you go to the stream which is in the opposite direction of where the slider went, and then you go the same direction again. This is really weird tbh. its not weird at all owo it plays fine for me and no one ever commplained abou it till now
* 05:20:277 (5,6) - I dont point those out often, but I really think that this blank can be improved. It somehow catched my eye. Fixed
* 05:37:444 (3) - I think you can emphasize this more by increasing its distance from the previous object. (Because of the high vocals, would fit pretty nicely) The vocal intensity increases where 2 is and its already emphasized , it stays the same for 3 tho
* 05:39:610 - Starting here I couldnt really hear to what you were mapping because of the loud hitsounds. How about you reduce them a bit? (Like 25% or so) I agree. Fixed
* 06:43:985 (3,4) - They need a bigger distance between them, like you did here 06:35:985 (3,4) - i will change it when i think of something cool
* 07:33:110 (3,4) - I dont really get to what those are mapped. Or its just me, cant hear anything in the song to make it like that o.o i m following the same melody as its surrounding


Poor players who will break their combo at the 4 dimension part :c :< i agree

I like this Map!!!! Good Luck~
Sorry for rejecting so many , i hope my reasoning makes sense to u ~ Thank you very much!!
Milk Tee
Here's my mod >_<

(Actually these are mostly tips but meh ¯\_(ツ)_/¯ )

I feel that this song is like a complilation of all the popular osu songs. This should feel like a trip down memory lane (for osu players who've been playing for a long time) sooooooooooo

I think you should put some memorable parts of maps.

For e.g

Remote Control :



This jump here should be used for the jumps in the remote control part of this song.

No Title :

No Title is known more for it's large jumps in jieusieu's lemur, so maybe add more jumps in it :)

Big Black :

Big Black consists of a lot of "slider" jumps. Instead of putting a stream, some parts like 04:48:944 (1,2,3,4,5,6,7,8) - and 04:50:444 (2,3,4,5,6,7,8,9,10,11,12) - could be replaced with slider jumps

Everything will freeze :

many like this (pretty much like streams in the original Everything will freeze map)

Freedom Dive:

07:08:610 (1,2,3,4,5,6,7,8,9) - Very Messy in my opinion.

Map in a way like that^

Anyways, great map! ( Love this song :D )
Topic Starter
DeRandom Otaku
@-okaysonz- .... if i wanted to add objects like done in the original maps , i would have done that in first place but i dont want to do that since its my map and i will map it in my own mapping style~

KD because changed the pattern in freedom dive a bit

Thanks!
missa1912
hi! from my queue :3

General

  1. BG size is 1365x768, here is your bg with a totally necesary pixel more: http://puu.sh/sqzjO/b7d4b4da18.jpg

Marathon

  1. 00:22:278 (1) - a bit off blank
  2. 00:26:111 (1) - make this a 1/2 slider + circle, cuz de beat in between and also make 00:26:444 - clickeable fit better imo
  3. 00:32:945 (1,3) - ctrl+g both(? separately
  4. 01:50:277 (1,6) - make this kicksliders(? for better transition while streaming
  5. 02:19:610 (1) - ctrl+g(?
  6. 03:09:652 (1) - nothing bad on this but, coming from a slow part + auto barely getting 1000 on this idk
  7. 04:42:277 (1,6) - fix stack
  8. 05:34:277 (1,1) - ^
  9. 06:09:985 (2,2) - ^x3
really fast mod tbh, hopefully i could help at something, awsome map, gl!!
Topic Starter
DeRandom Otaku

missa1912 wrote:

hi! from my queue :3

General

  1. BG size is 1365x768, here is your bg with a totally necesary pixel more: http://puu.sh/sqzjO/b7d4b4da18.jpgty!

Marathon

  1. 00:22:278 (1) - a bit off blank Fixed
  2. 00:26:111 (1) - make this a 1/2 slider + circle, cuz de beat in between and also make 00:26:444 - clickeable fit better imo it fits melody nicely already
  3. 00:32:945 (1,3) - ctrl+g both(? separately nah , want a consistent pattern there like surrounding
  4. 01:50:277 (1,6) - make this kicksliders(? for better transition while streaming that would feel kinda meh to me
  5. 02:19:610 (1) - ctrl+g(? it flows better right now actually
  6. 03:09:652 (1) - nothing bad on this but, coming from a slow part + auto barely getting 1000 on this idk idk either xd will do something about it later
  7. 04:42:277 (1,6) - fix stack
  8. 05:34:277 (1,1) - ^
  9. 06:09:985 (2,2) - ^x3 Fixed all those
really fast mod tbh, hopefully i could help at something, awsome map, gl!!
tyvm!
ConsumerOfBean
general
BG is 1366x768 which is fine but 1920x1200 is also now allowed (and anything below that including 1920x1080)so.. yeah keep that in mind!
map
This is an amazing map, but I found 2 major weird things.
1. Genryuu Kaiko's part is severely undermapped imo. Especially considering the fact that the part after is probably 5x harder.
2. The transition from 180 to 240 bpm is VERY awkwardly difficult imo. Maybe change the first few IMAGE MATERIAL bursts to kicksliders to help with easing into the speed?
Now for minor things!
Also 06:16:610 (1,2,3) - feels really really difficult to aim to considering the much higher spacing.
06:37:985 (3,2) - Stack? (minor)
The Calamity Fortune part should be kiai imo. It's quite intense. Same with Everything Will Freeze; that's the hardest part of the map, at least to me!

Other than the major issues and minor problems, this map is an absolute joy to play through, and it's mapped very well. Good luck!
anna apple

Marathon

  1. 00:07:611 (3) - how do you pick which is extended slider. I personally think both of these 00:06:278 (1,2) - would easily benefit from being extended
  2. 00:18:611 (2,3) - I think stuff like this is kind of ugly because only one of the circles in this stack is stacked into the slider tail of 00:17:945 (3) -
  3. 00:33:611 (3) - the sounds would better be represented as two circles imo
  4. 00:32:945 (1,2,3,4) - these as a group of sliders plays pretty weak, they don't feel unique whatsoever I suggest not having them line up like this so the player will have to move through more any slider to play it.
  5. 00:48:278 (5,7) - this overlap is different
  6. 01:00:278 (3,4) - same as above,
  7. 01:36:945 (1,2,3,4) - these sideways sliders don't have as much strength behind them as the vertical ones, maybe its just me idk.
  8. 01:44:278 (3,4,5,6) - there is 1/4 all the way to the next beat, ending on the blue tick doesn't really match the songs/transition and just feels like a trap to throw someone off for memes. it threw me off at least lmao
  9. 04:20:527 (7) - this feels out of place because its tail covers up a strong beat
  10. 04:37:277 (5,6,7) - compare this to 04:39:944 (5,6,7) - the first one plays alright, the second one plays pretty weak
  11. 04:56:610 - This section seems to be some kind of progression from the last, musically speaking, but you go from death streams to stuff like 04:58:277 (1,2,3) - which is super easy to play, it doesn't quite seem to fit for me
  12. 05:19:110 (4,5,6,1,2,3,4) - it would be cool to have a triple or two within these, just personal opinion
  13. since this is higher than 6 stars, you could make stuff like 05:46:499 (2,3) - be more like this to have the player move more. personally I think the stacks are boring
  14. compare 05:50:610 (2) - with 05:52:277 (3,4,5,6,7,8) - I think having circles would be better for the first one.
  15. 05:53:277 (2) - 05:55:944 (2) - same comment as before
  16. 06:03:610 - lmao that music transition. But I think for image material you simplify it too much, there is a lot of 1/2 parts that can be clickable but instead there are a bunch of sliders
sorry not much to say, very clean map --> here is star :3

if u still want m4m? t/519117/start=0
Topic Starter
DeRandom Otaku

FailureAtOsu wrote:

general
BG is 1366x768 which is fine but 1920x1200 is also now allowed (and anything below that including 1920x1080)so.. yeah keep that in mind!
map yes i know lol i will do thjat later somettime
This is an amazing map, but I found 2 major weird things.
1. Genryuu Kaiko's part is severely undermapped imo. Especially considering the fact that the part after is probably 5x harder. There might be alot of stuff going on in the song like the kicks , snares and cymbals etc but the pitch itself is very low
2. The transition from 180 to 240 bpm is VERY awkwardly difficult imo. Maybe change the first few IMAGE MATERIAL bursts to kicksliders to help with easing into the speed? yeaj i know its big but i wanna keep it this way
Now for minor things!
Also 06:16:610 (1,2,3) - feels really really difficult to aim to considering the much higher spacing. this didnt play hard at all to me or any other testplayer ,the spacing only looks big but its actually easy to aim since the player can go through only half of the slider and hit the circle with ease
06:37:985 (3,2) - Stack? (minor) gonna keep it stacked with 06:38:360 (5) - instead
The Calamity Fortune part should be kiai imo. It's quite intense. Same with Everything Will Freeze; that's the hardest part of the map, at least to me! added kiai to ewf only , calamity fortune is not intense enough imo

Other than the major issues and minor problems, this map is an absolute joy to play through, and it's mapped very well. Good luck!

Pyroflayer wrote:

Marathon

  1. 00:07:611 (3) - how do you pick which is extended slider. I personally think both of these 00:06:278 (1,2) - would easily benefit from being extended 3 has vocal on that red tick thats why its extended
  2. 00:18:611 (2,3) - I think stuff like this is kind of ugly because only one of the circles in this stack is stacked into the slider tail of 00:17:945 (3) - nuh its fine
  3. 00:33:611 (3) - the sounds would better be represented as two circles imo following the vocals it sounds good since like the other 3 sliders this one also has vocals on head and tail
  4. 00:32:945 (1,2,3,4) - these as a group of sliders plays pretty weak, they don't feel unique whatsoever I suggest not having them line up like this so the player will have to move through more any slider to play it. but why here? same movement sounds cool since the vocals repeat themselve
  5. 00:48:278 (5,7) - this overlap is different intentional
  6. 01:00:278 (3,4) - same as above, Same
  7. 01:36:945 (1,2,3,4) - these sideways sliders don't have as much strength behind them as the vertical ones, maybe its just me idk. they play good imo
  8. 01:44:278 (3,4,5,6) - there is 1/4 all the way to the next beat, ending on the blue tick doesn't really match the songs/transition and just feels like a trap to throw someone off for memes. it threw me off at least lmao Yes i will do something about it soon
  9. 04:20:527 (7) - this feels out of place because its tail covers up a strong beat no it doesnt , if u listen to vocals there is no vocal at white tick
  10. 04:37:277 (5,6,7) - compare this to 04:39:944 (5,6,7) - the first one plays alright, the second one plays pretty weak Thats pretty nazi lol it also plays fine believe or not
  11. 04:56:610 - This section seems to be some kind of progression from the last, musically speaking, but you go from death streams to stuff like 04:58:277 (1,2,3) - which is super easy to play, it doesn't quite seem to fit for me Ofcourse the transition towards each stuff has a stream and the songs themselve play much easier
  12. 05:19:110 (4,5,6,1,2,3,4) - it would be cool to have a triple or two within these, just personal opinion not having a circle there fits more imo since it just sounds better to me eh
  13. since this is higher than 6 stars, you could make stuff like 05:46:499 (2,3) - be more like this to have the player move more. personally I think the stacks are boring i prefer stacks orz
  14. compare 05:50:610 (2) - with 05:52:277 (3,4,5,6,7,8) - I think having circles would be better for the first one.
  15. 05:53:277 (2) - 05:55:944 (2) - same comment as before sliders also fit , i had sliders where there are 3 hi-hats instead of 6 well except for 05:57:610 (3,4) - since i wanted to have something different for last one of these
  16. 06:03:610 - lmao that music transition. But I think for image material you simplify it too much, there is a lot of 1/2 parts that can be clickable but instead there are a bunch of sliders By following the melody , my current rhythm sounds prefect to me already
sorry not much to say, very clean map --> here is star :3

if u still want m4m? t/519117/start=0 soon
tyvm both!
Shyotamaze
Hi, M4M from your modding queue

General
  1. Add silenced sliderslide? lo
Marathon
  1. 00:26:110 (1) - Here you didn't made the strong sound at 00:26:444 clickable but here you did 00:28:778 (1,2) - make it consistent pls :d (so make the first one clickable pls ily)
  2. 01:32:945 (1) - Would be cool to add Fort's hitsound here imo but up to you
  3. 01:44:528 (4,5,6) - Why aren't you continuing the stream? You can hear it until 01:44:945 (1) - :d but if you want to keep it like this atleast add a circle here 01:44:777 bc it feels weird to finish the little stream on a blue tick
  4. 02:05:945 (7,8,9,10,1) - Not sure about the flow here tbh, smth like this https://osu.ppy.sh/ss/6653898 would flow a bit better imo
  5. 04:45:277 (4,5) - All previous "UNITED" had the same slider going in the same way 04:37:277 (5,6,7) - 04:39:944 (5,6,7) - etc but here you suddenly break that consistency rip :(
  6. 04:54:610 (5) - Missing hitsound
Yehaj nice map rank it now sry short mod I'm bad lo
Good luck!
Topic Starter
DeRandom Otaku

Shyotamaze wrote:

Hi, M4M from your modding queue

General
  1. Add silenced sliderslide? lo no custom hs pls pl spl pll splslpls
Marathon
  1. 00:26:110 (1) - Here you didn't made the strong sound at 00:26:444 clickable but here you did 00:28:778 (1,2) - make it consistent pls :d (so make the first one clickable pls ily) i made the second one smaller since 00:29:110 (2) - song goes intense there and i wanna emphasize that part by making it clickable , i dont care about kick
  2. 01:32:945 (1) - Would be cool to add Fort's hitsound here imo but up to you maybe later
  3. 01:44:528 (4,5,6) - Why aren't you continuing the stream? You can hear it until 01:44:945 (1) - :d but if you want to keep it like this atleast add a circle here 01:44:777 bc it feels weird to finish the little stream on a blue tick Did something
  4. 02:05:945 (7,8,9,10,1) - Not sure about the flow here tbh, smth like this https://osu.ppy.sh/ss/6653898 would flow a bit better imo current one is cool already
  5. 04:45:277 (4,5) - All previous "UNITED" had the same slider going in the same way 04:37:277 (5,6,7) - 04:39:944 (5,6,7) - etc but here you suddenly break that consistency rip :( The song is ofcourse different so yeahj
  6. 04:54:610 (5) - Missing hitsound benis catch ily
Yehaj nice map rank it now sry short mod I'm bad lo
Good luck!
ty ty ty ty
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