Thanks lolUnderforest wrote:
sb - wipwho you asked? wwww
I'll mod this weekend when I have free time
Thanks lolUnderforest wrote:
sb - wipwho you asked? wwww
I'll mod this weekend when I have free time
22:46 Karia: 엘리트님
22:47 Taeyang: 잌ㅋㅋㅋㅋ
22:47 Taeyang: 소문한번 빠르군
22:47 Taeyang: 넹ㅋㅅㅋ
22:47 Karia: ㅋㅋㅋㅋㅋ
22:48 Karia: 일단 축하드려요 ㅋㅋ
22:48 Karia: 잠시 시간 되시나요
22:48 Taeyang: 핡
22:48 Taeyang: 이것만
22:48 Taeyang: 업로드하고요
22:48 Karia: 넵
22:51 Taeyang: 넹
22:51 Taeyang: 됬어염
22:52 Karia: 하악
22:52 Karia: 언제나 맵을 들고와서 예상은 하시겠지만
22:52 Karia: 밸런스쪽 중심으로 맵텟 봐주실수있나요 ㅋㅋ
22:52 Taeyang: 넹ㅋㅅㅋ
22:53 *Karia is listening to [http://osu.ppy.sh/b/970416 Various Artists - YuruYuri Songs Compilation]
22:53 Karia: 이곡입니다
22:54 Karia: 유루유리 노래 너무 좋은듯.. 핡
22:54 Taeyang: 이분설마 로리콘??
22:54 Taeyang: 암튼 다운중
22:54 Karia: 흠흠 ㅋㅋㅋ
22:56 Taeyang: 6분남았어요
22:56 Taeyang: 끅
22:56 Taeyang: 15 메가 너무크당 ㅠ
22:59 Taeyang: http://puu.sh/oTWsR/09f6fca09a.png
22:59 Taeyang: asdf
22:59 Taeyang: ㅁㄴㅇㄹ
22:59 Karia: ㅋㅋㅋㅋㅋㅋㅋㅋ
23:04 Taeyang: r리다
23:04 Taeyang: 길다...
23:04 Karia: 아직 6분밖에....
23:04 Taeyang: 파란색이
23:04 Taeyang: 너무 짙어요
23:06 Karia: 파란색???
23:06 Karia: 콤보색이군
23:11 Taeyang: 일단
23:11 Taeyang: 전체적으로 좋은데엽 ㅇㅅㅇ...
23:11 Taeyang: 플레이어 입장에서 말씀드리면
23:11 Karia: 맵을 갖고 노시다니....ㅂㄷㅂㄷ
23:11 Taeyang: 일단 보통 5성쯤 치는 상위권유저는
23:11 Taeyang: 양타, 단타를 정해서 치는 유저가 확실하게 나뉘는데
23:12 *Taeyang is listening to [https://osu.ppy.sh/b/970416 Various Artists - YuruYuri Songs Compilation]
23:12 Taeyang: 이맵같은경우는
23:12 Taeyang: 너무 양타가 편한 패턴이랑,단타가패턴이랑 섞여있어서
23:12 Taeyang: 슬밋이 나기 쉬운거같아요
23:12 Karia: 음.....
23:12 Taeyang: 이거빼곤 전부 좋았어요
23:12 Karia: 양타가 편한 패턴...??
23:12 Taeyang: 이건 어디까지나 플레이어 입장이니
23:12 Taeyang: 아
23:13 Taeyang: 크게 신경안써도되는데
23:13 Taeyang: 굳이 설명해드리자면
23:13 *Taeyang is listening to [https://osu.ppy.sh/b/827803 MOMOIRO CLOVER Z - SANTA SAN]
23:13 Taeyang: 00:15:691 (1,1,1,1,1,1) -
23:13 Taeyang: 예를들면 이런 패턴들은 양타가 편하고
23:14 Taeyang: 키아이전부분은 쉬우니 놔두고
23:14 Taeyang: 01:37:323 (4,5,6,1,2,1,2,1,2,1,2) - 이런 두개씩 나눈 서클잭은 보통
23:14 Taeyang: 단타가 양타 전부 편해요
23:15 Taeyang: 여기엔
23:15 Taeyang: 단타가 편한 패턴이없네
23:15 Taeyang: 계속
23:15 Karia: 아.. 저런건 무의식적으로 양타로 치는 패턴같은데
23:15 Taeyang: 지속적으로 3연타 5연타가 섞여나오면 단타가 편하고요
23:15 *Taeyang is listening to [https://osu.ppy.sh/b/855762 Kushi - Sakura no Zenya (Speed Up Ver.)]
23:15 Taeyang: 이걸로 설명해드림걍
23:15 Taeyang: 00:29:593 (1) - 여기서부터
23:16 Taeyang: 키아이 전단계까지보이면
23:16 Taeyang: 지속적으로 5연타,3연타가 섞여나오죠
23:16 Taeyang: 이런리듬은 보통 단타가 편하고
23:16 Taeyang: 01:16:652 (1) - 여기서 부터 거의 3연타 없이
23:16 Taeyang: 01:25:476 (1) - 오직 여기만
23:16 Taeyang: 키아이부분은 양타가 편하게
23:17 Taeyang: 01:37:829 (1) - 다시 단타가 편한리듬 패턴들로
23:17 Taeyang: 다시 카리아 님으로 돌아가서
23:18 Taeyang: 01:03:297 (6,1) -
23:18 Taeyang: 이런건 양타로 칠수밖에 없거든요
23:18 Taeyang: 단타로 넘어가면
23:18 Taeyang: 슬밋나기가쉽고
23:18 Taeyang: 01:08:228 (8,1) -
23:18 Karia: 저런건 그렇죠 ㅋㅋ
23:19 Taeyang: 뭐 등등...
23:19 Taeyang: 근데 아까도 말했듯이
23:19 Taeyang: 플레이어의 입장이고
23:19 Taeyang: 오히려 저게도 재밌는 포인트가 될수도있는거고
23:19 Taeyang: 딱히 큰문제가 되는건아니니 맘에드시면 놔둬두되요
23:20 Karia: 저런건 생각없이 찍어서.. ㅋㅋ
23:20 Taeyang: 또 맵 전체적으로 한두개있는게 아닌 거의 여러군데 분포에있으니
23:20 Taeyang: 으
23:20 Karia: 큰 문제만 안된다면 괜찮을꺼같군요
23:20 Taeyang: 저 맵고쳐야하는뎈ㅋ 언넝
23:20 Taeyang: 설명해드리고가겠
23:20 Karia: ㅋㅋㅋㅋㅋㅋㅋ
23:20 Karia: 그럼 일단 하나만 질문할게요 ㅋㅋ
23:20 Taeyang: 00:07:881 (1) - 굳 이파트는
23:20 Taeyang: 넹
23:21 Karia: 05:51:444 -
23:21 Karia: 이곡부터 확 어려워진다는 느낌은
23:21 Karia: 혹시 없었나요??
23:22 Taeyang: 저는 괜찮은거같은데
23:22 Taeyang: 그보다 너무 대체적으로 저한텐 쉬운편이라
23:22 Taeyang: 좀더 낮은 랭킹분들한테 여쭤보시는게 좋을듯
23:22 Taeyang: 전제적으로
23:22 Taeyang: 확어렵거나 그런건 없었어요
23:22 Karia: 이런.... ㅋㅋㅋㅋ
23:23 Taeyang: 그런것보다
23:23 Taeyang: 아
23:23 Taeyang: 05:11:810 (1) -
23:23 Taeyang: 이미여기서 210 브픔이기떄문에
23:23 Taeyang: 딱히 크게 어렵게 다가온건 없었는듯
23:23 Karia: 네 그거때문에 뒷부분부터 좀 더 어렵게 찍었는데
23:24 Karia: 스타레이팅 갑자기 확 튀어서 불안했었죠 ㅁㄴㅇㄹ
23:24 Taeyang: 06:02:812 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) -
23:24 Taeyang: 이거때문일거같은데
23:24 Karia: 연타도 연타고
23:25 Karia: 05:57:286 - 이런파트의 연속서클점프
23:25 Taeyang: 걍
23:25 Karia: DS를 좀 많이 줘서 ㅋㅋ
23:25 Taeyang: 괜찮아염
23:25 Taeyang: 저정도면
23:25 Karia: 그럼 다행이네요..
23:25 Taeyang: 그러고보니 굳오수 먹어되나요
23:25 Taeyang: ㅋㅅㅋ
LeQuack wrote:
I'm noob modder but i'll try my best (BTW love your K-on Compilation!) <3
00:28:527 (1,2) - Why the extra control point? (Ok this shows up a lot, maybe I'm missing something) :p
00:30:623 (8,9) - Maybe space these a little as you have sounded them in a way to represent two different tones (Also makes it different from 00:32:236 (3,4) which you have sounded to be the same) I wanted to give a short breaktime although they have a bit different sounds (but almost same sounds imo cuz both sounds are drum sounds).
02:31:446 - I think the volume of this timing point should be lowered to 40% It's a bit low
02:55:446 (1) - The ending to this feels abrupt because the song has a final tambourine (i think) note at 02:56:646 i don't have much advice on how to change it though (Maybe reduce volume of hitsounds at 02:56:131 ) I'm not sure about snap, but these beats are in music surely.
03:26:666 (5) - Have this blanket 03:26:990 (1) I want to keep for current my flow.
04:20:079 (1,2) - Make pattern even/symmetrical I like current shape.
05:15:238 (1) - I think there should be some audible hitsound on the end of this spinner I muted this intentionally cuz it was a bit loud when it was not muted.
06:19:256 (2,2,2) - I think you should just delete these notes and put the repeat sliders here (also add 1 more repeat) I wanted to emphasize clap sounds.
I want to do M4M for my map: https://osu.ppy.sh/s/450256 but don't feel you have to as this mod is pretty light (especially considering your map length)
GL with the map
GenesisR wrote:
Hello, thanks very much for acceptance of M4M
I also like yuru-yuri lol. Kyouko so cute
00:11:430 (2,3,4) - Ah, I think here you might take the vocal and let 3 and 4 be a slider. These notes is for only music. I don't want to follow vocal.
01:14:187 (3,4) - I suggest to exchange these two as then the flow would be nice for beginning the stream. Hmm.. that flow is good, but current my flow is also good imo.
03:13:693 (5,6,7,8) - I think it would be better to take common curve of stream. Current shape is better for music.
03:42:628 (2,3,4,5,1) - The flow might be more comfortable if the stream is bent. I want to use straight flow for 03:42:459 (1) - this shape.
05:41:524 (2,3) - Recommand to switch 2 and 3. The flow is almost same. I want to keep for current pattern then.
05:55:549 (2,3) - Recommand to switch 2 and 3. For vocal.
06:42:151 (1,2,3) - Recommand to make it clearer to see it is a beat seperation. No problem for reading with my current pattern.
08:46:362 (1,2) - Recommand to exchange this two to form the symmetry with the former group. Current pattern is fine. 08:44:468 (1,2,3,1,2,3) - These two NCs are one pattern.
10:18:642 (1,1) - Recommand to fill in the rhythm inside as it should be quite playable. I followed just strong beat at this last.
10:29:956 (3,4) - Recommand to move this a bit higher so that it could be more elegant Current placement is elegant for me.
The following is my map's link: https://osu.ppy.sh/s/447874, thanks very much.
Deleted = FixedLeft wrote:
[마라톤일줄은 예상도 못했다]
01:39:392 (2) - 이건 어떨까요..? 그냥 꼬리에 반쯤 겹쳐나온 노트가 있어서... https://osu.ppy.sh/ss/5423341 이건 다른 같은곳을 모두 스택으로 처리해줘서 이대로 두는게 나을꺼같네요
08:37:572 (1) - 이게 5랑 겹치는게 좋지 않나요..? 음.. 08:37:735 (2,3,1) - 이런것들 때문에 말씀하신거라면 여기는 그냥 리딩에 무리가 가는부분들만 붙여놓고 나머지는 전부 떼어놓았습니다.
ㅁㅊ...이렇게 잘찍어놓고...no kds
Thanks for modding!Shyotamaze wrote:
Hi, from my modding queueGeneral
- Nothing to say
YuriestNice map, a bit nazi on the overlaps but since it's a really long map it should be really easy to read imo to avoid random misses in the middle of the map :^)
- 03:21:638 (1,3) - That overlap could be avoided and it would be better for reading (like you avoided it here 05:44:238 (1,2,3,4) - ) It's fine cuz the slider dosen't hide note perfectly.
- 03:46:504 (2,4) - Too close imo no problem in playscreen imo
- 03:54:088 (3) - Why not move it to the right so it makes a blanket with 03:53:414 (2,3,4,5,1) - ? I avoided it intentionally for current flow
- 04:05:647 (3) - Maybe stack it with 04:05:160 (3) - or 04:04:836 (2) - 's head because the overlaps are a bit weird to read I think That overlap shows only in editor. It's almost clear in playscreen.
- 04:20:079 (1,2) - It's the only pattern like that in the map where the sliders touch each other, try to make it like that 08:27:032 (1,2) - , 08:29:626 (1,2) - etc This also is one of my favorite patterns.
- 08:59:152 Rip the singing grill you didn't map her but it would be cool to map her even if it's just stacks like here 08:49:046 (1,2,3) - I wanted to emphasize stopped-music by breaking rhythm in middle of KIAI.
- 09:03:099 (6,2) - Collides This overlap also can be seen in editor.
Good luck! please make it more than 10 min drain next time so I don't have to mod it ;_; I'll consider it lol
Deleted = FixedXiMerx wrote:
hello Karia. For some reasons I feel like modding this. For the past few mods it seems like you are rejecting everything >.>
Some comments first...I know this is your mapping style so I won't really mod the spacing. Aesthetics are good but from a mapper standpoint it may look a little distorted in terms of spacing.
*nazi comment (but please reply)Yuriest
- *00:22:720 (8,2) - Fix blanket maybe? enough imo
- 00:46:447 (5) - Why did you use a slider not 2 circles? If you are supporting the vocal might as well copy and paste the previous slider. This slider is just for the note-spread. And about the shape, I just map it following my taste orz
- 00:48:708 (2,3,4,1) - Weird. They are not parallel, or is this intentionally random? I didn't mind it cuz here's long term.
- From 00:50:557 to 01:13:571 , at the end of a measure, sometimes there's a triplet 00:51:790 (8,9,1) - sometimes there isn't a triplet 00:53:434 (9,1) - Consistency please? I added triplets when the next object is circle. Of course there are some exception things following the music, but this part is almost consistency imo
- *02:29:903 (1,2,1,2) - I would make them similar in pattern "zettai zettai" (for example 02:30:074 (2,2) - they are stacked) Maybe you are supporting the instruments instead? Already they are similar pattern cuz I copy-pasted the pattern.
- *02:53:389 (4,6) - Why did you stack? @3@
- *03:22:936 (1) - Maybe you can try this for better flow (Can't find much for shiawase gift) I prefer current pattern :p
- 03:45:661 (1,2) - Wait... why is there a stack here? For vocal
- 03:51:897 (5,6,7) - This triplet doesn't support anything You can hear triplet with 25% speed.
- *04:11:971 (4) - I would copy and paste from slider (3) since it supports the instrument like you did in 04:22:025 (3,4) - B-but I make slider shape for aesthetic things usually.. ;w;
- 04:15:539 (1) - Stack properly with 04:15:214 (1) - please They are same in playscreen cuz of auto-stack system.
- *04:32:728 (7,2) - Did you copy and paste slider (7)? I moved slider (2) back and it doesn't match They are not same slider
- 04:57:589 (1,2) - If these are sliders why are these 04:58:853 (1,2,3,4) - jumps? Lyrics are the same and I'm very sure you are mapping the vocals I put sliders in this song properly to avoid 1/2 note jumps spam.
- 100% Chu~Gakusei is so consistent it's unreal \:D/
- 05:54:444 (2,3,4) - Weird. I thought you like to stack triplet after a slider I wanted a perfect straight flow with (2).
- *06:04:944 (4) - Am I deaf or this is overmapped? There's drum stream w
- 06:30:309 (1) - This feel underwhelming as compared to 06:27:783 (1) - Consider making the distance larger thb, I don't mind DS between sliders if they haven't biggggg DS.
- 07:05:691 (2) - ^ ^
- *07:23:529 (1,2,3) - I personally would change the jump to back-and-forth to support the vocal, something like 07:24:989 (1,2,3) . Stacking isn't wrong but feels a little weird to me This stack feels cool with vocal to me.
- The remap is awesome compared to the one you ranked. wwww
- *09:15:731 (4,5) - 09:25:836 (4,5) - Why did you stack? Cuz those circles substituted for slider.
- 09:19:441 - 09:29:546 - I would place a note here to support the sound I heard that streams when I mapped this song, but I wanted follow only 1/2 beats..
- 09:27:731 (2,3,4) - It is cool that you placed a triangle pattern there but is 09:27:415 (1) - not relevant anymore to be in the pattern? Because (1,2) and (3,4) are pair patterns originally.
Good luck
Deleted = Fixed- Frontier - wrote:
:D[Yuriest]That's all. This map is great! I can't wait to seeing it rank soon.
- 00:09:011 (4,5) - It's kinda bit weird. You could put it lower for aesthetic. it's pretty to me xP
- 00:46:447 (5) - I think you should ctrl+g for a better flow. I know it'll make it easier. B-but I prefer current flow.. ;w;
- 06:52:888 - 06:54:309 - IMO you should have some notes here. D: Empty rhythm is best for emphasizing prev notes and music imo xD
Good luck!
lol, thanks <3zeroallies wrote:
Karia, the Marathon Mapper <3
i still like your k-on marathon <3
Nice! i've been waiting for this song <333
a star~
Fixed all things except for one suggestion in the General. Thanks for modding xDKagetsu wrote:
yuruyuri
[General]yes
- about the storyboard... i find it weird that the bpm and song title appears later on when you're already playing, i think it would be much better if these stuff were visible during breaks, right before the sliders/circles appear Changed appearance speed instead. I really want to keep current timing.
Deleted and changed i7.Kagetsu wrote:
there's an unused osb file, probably because of the metadata change
Sonnyc wrote:
태그에 "YuruYuri" 두 개 있는데 하나 빼시는게 어때요? 태그를 중복체크 없이 넣은거라 이거 뺄려면 다른것들도 다 체크해야 할 것 같아서.. 일단 이대로 두겠습니다
Yuriest가 무슨 뜻이에요? Yuri(백합) + est(최상급)으로 장난식으로 지은 난이도명입니다
04:20:079 (1,2) - 이거 오버랩은 충분히 피할수 있을거 같고 굳이 오버랩 쓰는 의미가 없어보이네요. 그냥 개인적으로 좋아하는 모양이라 일부로 오버랩 시켰습니다.
06:09:602 (3,2) - 이거도 오버랩 피해보세요
08:29:626 (1,2) - 여기는 왜 3/4 슬라이더를 쓰셨나요? 다른 부분은 08:32:221 (1,2) - 1/2 슬라이더 구성이던데...
음악은 계속 달라지고 있는데 계속 동일 스타일의 유사한 매핑이 이어지다보니까 아예 다른 음악들이 매핑되었다기 보다는 한 음악의 다른 구간이 매핑되어있는듯한 그런 느낌이네요,, 이게 다른 맵셋들에 들어있는 난이도였으면 몰라도 하나의 맵셋에 이렇게 다 모여있으니까 조금 효과가 약해보였어요. 다음에 이런 음악 모음 매핑하실 때 참고해보시면 어떨까 싶습니다. 저도 찍고 나서 마음에 걸렸던 부분이라.. orz
no reply = fixedKisses wrote:
Yuru Yuri
hp 5 or 5.5 would be ideal imo. Because it's such a long map[]w ~
- 01:33:185 (4,5) - 01:46:426 (4,5) - how about an offstack https://osu.ppy.sh/ss/9435719 ? Might prevent confusion for 1/2 stacks
- 01:42:288 (1) - Add Hitsound addition on head
- 05:45:952 (1) - What do you think about this NC pattern? it might help with reading https://osu.ppy.sh/ss/9435674
- 06:13:865 (6,7,8) - This triplet is a soft sound so I think lower spacing would be better. https://osu.ppy.sh/ss/9435688 ?
- 06:19:414 (3) - removing one tick would make it easier to acc. Same with 06:20:046 (3) - and 06:20:677 (3) - and 10:14:184 (2) - and 10:29:270 (2) -
- 10:24:127 (9) - NC this like you did for 10:21:384 (1) - and 10:28:242 (1) -
Sonnyc wrote:
태그에 "YuruYuri" 두 개 있는데 하나 빼시는게 어때요?
Yuriest가 무슨 뜻이에요?
04:20:079 (1,2) - 이거 오버랩은 충분히 피할수 있을거 같고 굳이 오버랩 쓰는 의미가 없어보이네요.
06:09:602 (3,2) - 이거도 오버랩 피해보세요
08:29:626 (1,2) - 여기는 왜 3/4 슬라이더를 쓰셨나요? 다른 부분은 08:32:221 (1,2) - 1/2 슬라이더 구성이던데...
음악은 계속 달라지고 있는데 계속 동일 스타일의 유사한 매핑이 이어지다보니까 아예 다른 음악들이 매핑되었다기 보다는 한 음악의 다른 구간이 매핑되어있는듯한 그런 느낌이네요,, 이게 다른 맵셋들에 들어있는 난이도였으면 몰라도 하나의 맵셋에 이렇게 다 모여있으니까 조금 효과가 약해보였어요. 다음에 이런 음악 모음 매핑하실 때 참고해보시면 어떨까 싶습니다.