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Spacelectro feat.Setsunan - Little Little wish

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Topic Starter
Starfy
This beatmap was submitted using in-game submission on 2017年4月19日 at 0:02:00

Artist: Spacelectro feat.Setsunan
Title: Little Little wish
Source: 東方Project
Tags: starforyou c87 complextro electro あおまふ aomafu 東方ボーカルEDM2 vocal 東方プロジェクト touhou 東方輝針城 〜 Double Dealing Character. 少名針妙丸 Sukuna Shinmyoumaru 輝く針の小人族 ~ Little Princess Kobito of the Shining Needle 東方地霊殿 〜 Subterranean Animism. 古明地 こいし Koishi Komeiji ハルトマンの妖怪少女 Hartmann's Youkai Girl
BPM: 135
Filesize: 8483kb
Play Time: 05:23
Difficulties Available:
  1. Desire (5.47 stars, 1060 notes)
Download: Spacelectro feat.Setsunan - Little Little wish
Information: Scores/Beatmap Listing
---------------
Desire
History: My Angel Azusa Rizia Kencho
Miscellaneous
Circles: 254 Sliders: 800 Spinner: 6
Max combo: 2202
>>More complextro map<<
Nightstalker
Aight. Here we go.

SPOILER
  • 00:52:971 - 00:54:416 - Notes and Sliders are getting extremely close (if not too close already) to that thingy which shows me my accuracy. Keep in mind, that some people (like me for example :D) use that thing which is located fairly at the bottom of the screen. And if it is turned on, your sliders and notes are definitely going to get covered up by it.

    01:32:527 - same with this note

    01:34:527 - Thie one too

    01:44:749 - Here it happens again with that one note

    01:48:971 - The beginning of the slider is covered up by the accuracy thingy (which name I can't remember lol).

    01:59:527 - Here it happens again with the Slider

    02:03:194 - Yup, here again

    03:07:082 - It happens here again

That's so far everything I was able to find. From the looks of it, the map is still unfinished by a good bit.
Once you mapped more of it, I'll make sure to see if I can find something again which you could fix ^^
Good luck with your map ^^
Topic Starter
Starfy

Nightstalker wrote:

Aight. Here we go.

SPOILER
  • 00:52:971 - 00:54:416 - Notes and Sliders are getting extremely close (if not too close already) to that thingy which shows me my accuracy. Keep in mind, that some people (like me for example :D) use that thing which is located fairly at the bottom of the screen. And if it is turned on, your sliders and notes are definitely going to get covered up by it. ya First of all, the reason why putting them at the bottom of the screen is to create the sudden rising rhythm, I like putting this kind of intensity of rhythm in the corner of the playfield. Next, 00:52:971 (1,2) - this is because the rhythm is stilling rising, and the sound is still kinda quiet, so I just put them with a small spacing to enhance that they are still in a quiet rhythm even the rhythm is still rising up. And 00:53:416 (1,2,1) - , just like the things that I mentioned above, and it also can be considered as a sort of pattern that I like to use in low BPM mapping so I just put this in the map.

    01:32:527 - same with this note xD I like mapping notes in the bottom

    01:34:527 - Thie one too Same

    01:44:749 - Here it happens again with that one note I don't think this note is really placed at the bottom tho...

    01:48:971 - The beginning of the slider is covered up by the accuracy thingy (which name I can't remember lol). Not really get your meaning

    01:59:527 - Here it happens again with the Slider

    02:03:194 - Yup, here again

    03:07:082 - It happens here again

    No change since I don't think mapping at bottom is a problem xD But still thanks for your kind reminder

That's so far everything I was able to find. From the looks of it, the map is still unfinished by a good bit.
Once you mapped more of it, I'll make sure to see if I can find something again which you could fix ^^
Good luck with your map ^^
Nightstalker
Hi it's me again. Just saw that I've failed to explain what I meant when I modded your map xD Sorry about that.
With the notes being to close to the bottom I basically just meant, that if the "accuracy meter" is turned on (from the options menu), the notes either get too close to it, or in my case I think 1 or 2 got even partially covered up by the Accuracy Meter which "can" potentially cause interference with some players who use the accuracy meter and set it to a bigger size. Just wanted to let you know of that ^^

Sorry for being so confusing xD
-Atri-
ProForYou
Nakano Itsuki
留名刷存在感
Ambrew
from my q <3
[Rurdy]
01:10:971 (1) - I would remove the NC from this, just to give some clarity of which of these sliders to hit first, these come at you pretty fast.
01:11:638 (1,1,1,1) - I see what you're doing here, but i'd make these a bit prettier, if a square formation was what you're going for
01:12:527 (4,5) - the hitcircle is really hard to nail here.. I'm thinking maybe have just the slider there
01:16:971 (2) - ctrl g? there's only a tiiiiny window where you can move to this slider, i think shortening that space would make it easier to read
02:23:082 (1) - same as first suggestion
02:27:194 (4,5) - same as third suggestion
02:34:305 (4,5) - ^
02:53:416 (1) - visually it looks a little burai
03:08:305 (4) - looks a little high imo
04:08:971 (1,2,1,2,1,2,1,2) - unsnapped sliderends
04:19:638 (1,2,1,2,1,2,1,2) - why not 1/8 sliders like the past 3? I would shorten these for consistency sake
04:29:416 (1) - I would keep this all sliders, hitting this in the midst of the slider train is hard to read

obviously some suggestions can be applied to other places in the map as well
your blankets look perfect! really spot on.
really fun map!
Topic Starter
Starfy

Nightstalker wrote:

Hi it's me again. Just saw that I've failed to explain what I meant when I modded your map xD Sorry about that.
With the notes being to close to the bottom I basically just meant, that if the "accuracy meter" is turned on (from the options menu), the notes either get too close to it, or in my case I think 1 or 2 got even partially covered up by the Accuracy Meter which "can" potentially cause interference with some players who use the accuracy meter and set it to a bigger size. Just wanted to let you know of that ^^

Sorry for being so confusing xD
I think the notes would not affect the accuracy meter a lot. So I would not change them in order to have the best playing performance and the pattern that I think is satisfying.

theReaL_Gatorix wrote:

from my q <3
[Rurdy]
01:10:971 (1) - I would remove the NC from this, just to give some clarity of which of these sliders to hit first, these come at you pretty fast. I NCed all of the 1/8 kick slider to emphasize all the "wub" sound so I think I would not change the NC pattern
01:11:638 (1,1,1,1) - I see what you're doing here, but i'd make these a bit prettier, if a square formation was what you're going for I tried and I found that using pentagon formation is much more smooth and fun to play
01:12:527 (4,5) - the hitcircle is really hard to nail here.. I'm thinking maybe have just the slider there Well ya I just follow the sound that the song has xD, I think it doesn't a matter no matter on playability and readibility
01:16:971 (2) - ctrl g? there's only a tiiiiny window where you can move to this slider, i think shortening that space would make it easier to read Ctrl g makes it less flow, and it cannot keep the consistency that I kept before
02:23:082 (1) - same as first suggestion
02:27:194 (4,5) - same as third suggestion
02:34:305 (4,5) - ^ Just like I explained before~
02:53:416 (1) - visually it looks a little burai I think the slider isn't a problem since it just shows the instant and intensive beat by this kind of curve, so I'm not gonna to change it
03:08:305 (4) - looks a little high imo Hmm You are right, fixed
04:08:971 (1,2,1,2,1,2,1,2) - unsnapped sliderends Whoops that was a mistake, fixed the snapping
04:19:638 (1,2,1,2,1,2,1,2) - why not 1/8 sliders like the past 3? I would shorten these for consistency sake I have considered a lot when mapping here, and I found that the rhythm is a bit different compared with the previous rhythm. For instance, this part do not have "whistle" sound. And the rhythm here becomes less intensive now. And therefore, I used this pattern to replace the previous to emphasize that the rhythm is changing and the difference between this part and the previous part
04:29:416 (1) - I would keep this all sliders, hitting this in the midst of the slider train is hard to read Well I have test played it several times, and I think the pattern would not affect the readability a lot

obviously some suggestions can be applied to other places in the map as well
your blankets look perfect! really spot on.
really fun map!
Thanks for mod!
[ Drop ]
from facebook(X
Rurdy

  1. 00:00:083 (1) - will it be better if you change it in spinner?
  2. 00:53:194 (2) - change it into 1/4 short slider? follow the voice
  3. 02:52:305 (2,1) - closer maybe ;w;?
too pro to mod
proforyou when teach mapping ;w;
Topic Starter
Starfy

[ Drop ] wrote:

from facebook(X
Rurdy

  1. 00:00:083 (1) - will it be better if you change it in spinner? I have considered that using spinner maybe better. But I found that there is a long spinner in 00:32:305 (1) - . I'm worried that too many spinner would make the map boring so I put slider here. But I will still consider about the use of spinner
  2. 00:53:194 (2) - change it into 1/4 short slider? follow the voice Hmm the vocals seems ended at 00:53:360 - , so I'm not gonna change it xD
  3. 02:52:305 (2,1) - closer maybe ;w;? lol ok I agreed that the spacing is too extreme, I tried to diminish the distance in order to have a greater playing experience
too pro to mod
proforyou when teach mapping ;w; I don't know...
Thanks for mod!
-TakoYaki-
hi from discord
:<
Can't mod this without 50% speed :<

[General]
Wide Screen :O?
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
idk if you should add "東方地霊殿" and "Komeiji Koishi" to the tags

[Fy]
00:03:638 (1) - Doesn't look really good with two red points :O
Starting from 00:17:860 (1) - , there are claps among the sliders. Maybe it's not so noticeable at first but starting from 00:24:971 (1) - it becomes more obvious :O
Maybe it's just me or somehow I can't hear anything from 00:54:194 (2) - and 00:57:749 (2) - :thinking:
01:00:194 (1) - The wahwahwah started from 00:59:638 (1) - tho Not sure if this one is ok
01:12:527 (4,5) - it should be only one snare here
01:51:194 (1) - 1 clap but many reverses :thinking:
02:11:416 (3) - 意味不明 :thinking:
02:24:527 (2,3) - the sound starts at 02:24:582 I think
02:27:194 (4,5) - should be only one snare here
02:31:638 (2,3) - again the sound starts at 02:31:694
02:34:305 (4,5) - one snare
02:36:971 (1,2) - the sound starts at slider end sounds weird :o
02:41:416 (4,5) - hi one snare
02:51:638 (1) - similar to the one I've mention, now it sounds like you are trying to follow the wahwahwah but seems like the slider is faster smh
04:28:082 (4,5) - one snare hi
04:42:305 (4,5) - ayy
05:16:082 (1,1,1) - this flow so sharp I think
05:20:082 (1) - the sound hasn't finished yet, I think this one should end at 5:20:638 or some where near that

Anyways fun and neat map, gonna give SP :D
Good Luck~
Topic Starter
Starfy

-TakoYaki- wrote:

hi from discord
:<
Can't mod this without 50% speed :<

[General]
Wide Screen :O? I want to make a simple storyboard here, but I don't have time...And I just forgot to close it xD
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
idk if you should add "東方地霊殿" and "Komeiji Koishi" to the tags The original music came from 東方輝針城 but not 地霊殿 seems, so no change here

[Fy]
00:03:638 (1) - Doesn't look really good with two red points :O Actually I think the slider is okay ;w;, and it can't blanket the slider tail of 00:00:083 (1) -
Starting from 00:17:860 (1) - , there are claps among the sliders. Maybe it's not so noticeable at first but starting from 00:24:971 (1) - it becomes more obvious :O In order to maintain the consistency of hitsounding, I think adding clap there is still necessary ;w;
Maybe it's just me or somehow I can't hear anything from 00:54:194 (2) - and 00:57:749 (2) - :thinking: Actually the sound is really not intense... but I want to make a connective rhythm between 00:53:416 (1,1) - , so this note is added
01:00:194 (1) - The wahwahwah started from 00:59:638 (1) - tho Not sure if this one is ok I know but I think adding this slider can match more the music and vocal, even though I'm not focus on mapping vocal lol
01:12:527 (4,5) - it should be only one snare here I want to emphasize that sound since that sound is not that weak
01:51:194 (1) - 1 clap but many reverses :thinking: Since only that first sound is enough strong enough to add hitsound
02:11:416 (3) - 意味不明 :thinking: THERE HAVE SOUND!!!!!
02:24:527 (2,3) - the sound starts at 02:24:582 I think Hmmm Let me think more about it
02:27:194 (4,5) - should be only one snare here ohh Yes You are right, fixed
02:31:638 (2,3) - again the sound starts at 02:31:694 Yes still considering about it since it would be a big change to all pattern
02:34:305 (4,5) - one snare Ya Explained before ><
02:36:971 (1,2) - the sound starts at slider end sounds weird :o Hmm I don't see any problem tho :O?
02:41:416 (4,5) - hi one snare hi
02:51:638 (1) - similar to the one I've mention, now it sounds like you are trying to follow the wahwahwah but seems like the slider is faster smh I can't catch wahwahwah sound accurately but anyway keep it first
04:28:082 (4,5) - one snare hi hiiiiiii
04:42:305 (4,5) - ayy ayy
05:16:082 (1,1,1) - this flow so sharp I think I can't find any places is better to be placed :thinking:
05:20:082 (1) - the sound hasn't finished yet, I think this one should end at 5:20:638 or some where near that I think the current one is better since it looks more 霸氣 when the sound is ended like this so no change ;w;;;

Anyways fun and neat map, gonna give SP :D
Good Luck~
Thanks for mod! I will consider those point deeply :thinking:
[ Drop ]
plz make a storyboard for it
osu needs more pro SB :)
Saturnalize
not a long one but to keep it clean
SPOILER
Remember: Opinions

  1. Lower down the CS? May affect your whole beatmap in general, but I think it's too small :-(
  2. I think I can hear white noises in your snare and it sounds not really that good. I was expecting it to be cleaner but if you can't find a substitute, it's fine to go with that one.
  3. Use kiai fountain to just make it cooler on these parts : 01:07:638 ; 02:09:860 ; 02:22:305 ; 02:36:971
  4. 01:12:527 (4,5) - I think it would be more playable if these notes are just merged? (sudden 1/8 gap, it is). Same for : 02:27:194 (4,5) - 02:34:305 (4,5) - and many others.
  5. 02:20:527 (1) - Finish for the sake of consistency, perhaps?
  6. 02:51:305 (3,1) - I know you want to keep the repeats to follow the wub, but I think knowing that it's a 1/8 gap, the distance is too much. Either sacrifice repeat or close the gap? (But in my play test I managed to 300 those so yeah your decision) Same with the other pattern until 03:04:971
  7. 04:05:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Bigger gap every new combo would emphasize the building up synth, imo
  8. 05:05:860 (1) - Drum-whistle sounds better here, I guess.
  9. 05:20:082 (1) - Add normal whistle to the body to follow the last synth

edit : I support this

-TakoYaki- wrote:

Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
EDIT V2: I HAVEN'T DOUBLEPOST YET

here's the pic link for example (or u can just go to deviantart / zerochan and lurk the pics there loool) https://i.ytimg.com/vi/bvy4KUr06ak/maxresdefault.jpg
Topic Starter
Starfy

Saturnalize wrote:

not a long one but to keep it clean
SPOILER
Remember: Opinions

  1. Lower down the CS? May affect your whole beatmap in general, but I think it's too small :-( Hmm I think the CS is acceptable, since it can improve the readability. xD
  2. I think I can hear white noises in your snare and it sounds not really that good. I was expecting it to be cleaner but if you can't find a substitute, it's fine to go with that one. I'm not sure about the snare hitsound
  3. Use kiai fountain to just make it cooler on these parts : 01:07:638 ; 02:09:860 ; 02:22:305 ; 02:36:971 oh You are right, added kiai
  4. 01:12:527 (4,5) - I think it would be more playable if these notes are just merged? (sudden 1/8 gap, it is). Same for : 02:27:194 (4,5) - 02:34:305 (4,5) - and many others. I have considered it as well, but I think the current one would be better since it is more interesting when playing the pattern, and it also gives a good transition between 01:12:582 (5,6) -
  5. 02:20:527 (1) - Finish for the sake of consistency, perhaps? Whoops I just forgot to add finish here, fixed
  6. 02:51:305 (3,1) - I know you want to keep the repeats to follow the wub, but I think knowing that it's a 1/8 gap, the distance is too much. Either sacrifice repeat or close the gap? (But in my play test I managed to 300 those so yeah your decision) Same with the other pattern until 03:04:971 Alright I shortened their distance
  7. 04:05:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Bigger gap every new combo would emphasize the building up synth, imo I think the current distance for emphasizing rhythm xD
  8. 05:05:860 (1) - Drum-whistle sounds better here, I guess. I agree with you, fixed
  9. 05:20:082 (1) - Add normal whistle to the body to follow the last synth Good idea, fixed

edit : I support this

-TakoYaki- wrote:

Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
EDIT V2: I HAVEN'T DOUBLEPOST YET

here's the pic link for example (or u can just go to deviantart / zerochan and lurk the pics there loool) https://i.ytimg.com/vi/bvy4KUr06ak/maxresdefault.jpg

Hmmm I just do further research and I found that the song is originated from Shinmyoumaru Sukuna's theme which is match the background. So no change here.
Source: https://www.youtube.com/watch?v=jv1yYDzvFtQA
Starting from 0:40
Please tell me if I have any problem else when you feel free!
Thanks for mod!
Saturnalize
Oh right. It's Shinmyoumaru. My bad :p
GIDZ
Modfy
  1. 00:53:194 (2) - Just my opinion but maybe ctrl G this?
  2. 00:53:416 (1,2,1) - The distance inconsistency here kills flow imo cuz 00:54:194 (2) - is so close to 00:53:416 (1) - but 00:54:305 (1) - is so far when the beat snap has the same intervals for the respective notes highlighted. Actually there is no sound at 00:54:194 (2) - so I think u can delete it, since "Na" sound is at 00:54:082 - and "i" sound is at 00:54:305 - .
  3. 01:02:082 (1) - These sliders look good aesthetically but I think they dun rly play well in fast bpm cuz there isnt much shape :< Like 01:00:527 (1) - is fine cuz u changed to lower SV. So I think you should change those quick sliders without much shape and add shape to it, or just use simple sliders :v
  4. 01:02:749 (1) - I think ctrl G flows better?
  5. 01:08:527 (1) - I think it might be better to emphasize the sound at 01:08:638 - with clickable note, because 01:08:305 (1,1) - are the shorter sliders and our human minds somehow feel better with a list of 3 (If u've learnt in English lol). Therefore what I suggest is make 01:08:527 (1) - same length as 01:08:305 (1,1) - then add note on 01:08:638 - , then move 01:08:749 (3) - down a bit to make blanket with 01:08:971 (4) - . Furthermore, 04:23:860 (1,1) - are following music so it should be more reasonable to follow music at 04:24:082 (1,2) - as well and not vocals :v
  6. 01:14:749 (1) - I think u could move this to the left a bit more for easier reading.
  7. 01:16:971 (2) - Slider shape like I mentioned earlier :< If u wont change I think ctrl G has better flow.
  8. 01:17:249 (3,1) - Seems too far imo. Move reverse slider down and left?
  9. 01:55:416 (3,1) - ^ Move down a bit?
  10. 01:58:971 (3,1) - ^ U can leave 01:58:860 (2) - for blanket but just the slider move down should be ok.
  11. 02:08:082 (1) - Just slightly move to the right?
  12. 02:08:860 (2) - Like the beginning, there is no sound there and that note rly doesnt feel well in gameplay :<
  13. 02:14:971 (7) - Slant tail to the left a for better flow?
  14. 02:16:082 (1) - You missed a sound at 02:16:305 - but u followed it at 02:15:194 (1) - :v
  15. 02:23:194 (1) - Like I mentioned at the beginning. :P
  16. 02:24:749 (3,1) - Seems a bit far imo :< Try http://puu.sh/sdEG1/c708a39d53.jpg ?
  17. 02:30:305 (1) - Same
  18. 02:31:860 (3) - Move up?
  19. 03:10:305 (1,2,3) - Move pattern up? 03:10:082 (1) - A bit far imo.
  20. 03:11:194 (1) - Slider shape :<
  21. 03:12:860 (4) - There is not much momentum for this jump imo. Maybe like http://puu.sh/sdESY/7b35780737.jpg ?
  22. 03:18:305 (1) - Remove NC -> 03:18:527 (1) - Add NC? Read better imo.
  23. 03:24:527 (1,2,3,4) - I think not stacking to slider is easier to read cuz I would just think there are more sliders.
  24. 03:26:305 (1) - I know u wanna stack but I think moving to right bottom corner is a more suitable spacing.
  25. 04:24:082 (1) - :P
  26. 04:25:416 (2) - Ctrl G?
  27. 04:38:305 (1) - :P
  28. 04:39:194 (1) - The red points make too big of a gap imo and its not smooth in gameplay
  29. 04:45:416 (1) - :P
  30. 04:46:971 (2,1) - http://puu.sh/sdFpI/30516ce9bb.jpg ?
  31. Fy
  32. Fy
  33. No
    Did you expect "Fy in the last point? Thats what I meant by list of three :P

Good Luck
Saturnalize
I'm starting to like this map. Good luck, anyway. Take it. You might need it.

Anyway remove one ~ from your tags since tags are separated by space so you will probably need one.
Also, since it's a mix of a theme song, maybe add "Kobito of the Shining Needle"

no kd
Topic Starter
Starfy

- G I D Z - wrote:

Modfy
  1. 00:53:194 (2) - Just my opinion but maybe ctrl G this? It looks not good and hard to play because of the change of flow :<
  2. 00:53:416 (1,2,1) - The distance inconsistency here kills flow imo cuz 00:54:194 (2) - is so close to 00:53:416 (1) - but 00:54:305 (1) - is so far when the beat snap has the same intervals for the respective notes highlighted. Actually there is no sound at 00:54:194 (2) - so I think u can delete it, since "Na" sound is at 00:54:082 - and "i" sound is at 00:54:305 - . Alright I delete that note ;w;
  3. 01:02:082 (1) - These sliders look good aesthetically but I think they dun rly play well in fast bpm cuz there isnt much shape :< Like 01:00:527 (1) - is fine cuz u changed to lower SV. So I think you should change those quick sliders without much shape and add shape to it, or just use simple sliders :v Hmmmmmmmm I think the current one do not have any problem ;w;
  4. 01:02:749 (1) - I think ctrl G flows better? The flow is weird after ctrl g it for me.. No change maybe
  5. 01:08:527 (1) - I think it might be better to emphasize the sound at 01:08:638 - with clickable note, because 01:08:305 (1,1) - are the shorter sliders and our human minds somehow feel better with a list of 3 (If u've learnt in English lol). Therefore what I suggest is make 01:08:527 (1) - same length as 01:08:305 (1,1) - then add note on 01:08:638 - , then move 01:08:749 (3) - down a bit to make blanket with 01:08:971 (4) - . Furthermore, 04:23:860 (1,1) - are following music so it should be more reasonable to follow music at 04:24:082 (1,2) - as well and not vocals :v Let me explain it clearly. First, I think 01:08:638 - not really necessary to be a clickable object since it is just same as 01:08:749 (2) - , is a instrument note. So I would rather emphasize them by using sliders. Second, I want to use two different way to differentiate two different instrument. The sound in 01:08:305 (1,1) - and 01:08:527 (1,2) - is different obviously. And I think 01:08:305 (1,1) - have more potential to make a harder pattern, and the beat on 01:08:527 (1,2) - is really clear that it would be extremely weird if I put 1/8 snapped element here. So I would emphasize these notes in two different way with different reason. And btw, following the vocals is just a coincidence xDD I'm mapping instrument only xD
  6. 01:14:749 (1) - I think u could move this to the left a bit more for easier reading. I want to make the same distance of the slider head of 01:14:305 (1,1) - , just like http://puu.sh/sefI4/e5d24fff8b.png
  7. 01:16:971 (2) - Slider shape like I mentioned earlier :< If u wont change I think ctrl G has better flow.I still the slider do not have any problem, no matter on flow or distance or readability. If ctrl g it, the distance would not be consistent anymore and the flow would be too rigid
  8. 01:17:249 (3,1) - Seems too far imo. Move reverse slider down and left? Hmm Not really, I just following the distance that I made in other similar rhythm and that is not really hard to play as well
  9. 01:55:416 (3,1) - ^ Move down a bit? The current distance is needed to emphasize the difference of beats of 01:55:082 (2,3) - and 01:55:416 (3,1) -
  10. 01:58:971 (3,1) - ^ U can leave 01:58:860 (2) - for blanket but just the slider move down should be ok. I think the flow after the long slider is rising. Moving down the reverse would make the flow unnatural ;w;
  11. 02:08:082 (1) - Just slightly move to the right? I want to keep the blanket well
  12. 02:08:860 (2) - Like the beginning, there is no sound there and that note rly doesnt feel well in gameplay :< Fixed
  13. 02:14:971 (7) - Slant tail to the left a for better flow? I think the current flow is enough, and I want to make a consistent element with 02:14:527 (5) -
  14. 02:16:082 (1) - You missed a sound at 02:16:305 - but u followed it at 02:15:194 (1) - :v I'm not sure what I'm thinking when I this part =.= Keep it first, and let me consider more first!!
  15. 02:23:194 (1) - Like I mentioned at the beginning. :P Ya I explained at the beginning :P
  16. 02:24:749 (3,1) - Seems a bit far imo :< Try http://puu.sh/sdEG1/c708a39d53.jpg ?I think the current distance is enough ;w;
  17. 02:30:305 (1) - Same Same
  18. 02:31:860 (3) - Move up? Just match the distance that I used before in similar rhythm http://puu.sh/sehHo/b562ea4cda.png
  19. 03:10:305 (1,2,3) - Move pattern up? 03:10:082 (1) - A bit far imo. 2.5x distance is acceptable for me :thinking:
  20. 03:11:194 (1) - Slider shape :< Trust me the slider do not have problem ;w;
  21. 03:12:860 (4) - There is not much momentum for this jump imo. Maybe like http://puu.sh/sdESY/7b35780737.jpg ? Hmm I think this is not a big deal even I change the distance... And this is hard for me to set the distance between the note and slider head so no change maybe
  22. 03:18:305 (1) - Remove NC -> 03:18:527 (1) - Add NC? Read better imo. okay let me try
  23. 03:24:527 (1,2,3,4) - I think not stacking to slider is easier to read cuz I would just think there are more sliders. I don't know how to explain it in English zz I want to make a consistent distance with 03:23:194 (1,1,1) - and that's why I put it here. And the distance of the stream is also follow the distance that I mentioned above, just like this 03:22:749 (1,1) - . I tried my best to explained ;w;;
  24. 03:26:305 (1) - I know u wanna stack but I think moving to right bottom corner is a more suitable spacing. Stacking them is only one of the reason that I put the note here. Another reason of putting here is I want to make a blanket with 03:25:749 (1) - , and I think the flow is really interesting if I put here after the reverse slider, just like what I do in barbed eye. So I think putting here is the most appropriate way for me to place xD
  25. 04:24:082 (1) - :P : P
  26. 04:25:416 (2) - Ctrl G? The distance cannot be consistent if I ctrl g it ;w;
  27. 04:38:305 (1) - :P : P
  28. 04:39:194 (1) - The red points make too big of a gap imo and its not smooth in gameplay Let me think about it, this is the best shape that I can think of tho
  29. 04:45:416 (1) - :P : P
  30. 04:46:971 (2,1) - http://puu.sh/sdFpI/30516ce9bb.jpg ? Same as before, make it more consistent with previous pattern and spacing
  31. Fy Fy
  32. Fy Fy
  33. No Fy
    Did you expect "Fy in the last point? Thats what I meant by list of three :P Okay You faked me ;_;

Good Luck
Thanks for Gee :v

Saturnalize wrote:

I'm starting to like this map. Good luck, anyway. Take it. You might need it.

Anyway remove one ~ from your tags since tags are separated by space so you will probably need one.
Also, since it's a mix of a theme song, maybe add "Kobito of the Shining Needle"

no kd
Thanks for your kudosu as well as the tag suggestion!
Lincher
#q
Hey there, it's all fine.

00:00:083 (1) - hopefully maybe use spinner instead

If I really find something wrong I will get you know. :?
Skylish
ayy from my STD+Taiko modding queue, dunno how to mod STD yet seriously.

[General]
> From 03:22:749 - to 03:26:305 - , there is an obvious dynamic flow but you did put some vol. changes on it. It sounds a bit strange literally.

  • # 03:22:749 - 50% could be added here as it is actually has a weaker dynamic than the previous whole phrase. From this timing, counting for 4 beats, each beat should have a decsending vol.changes as there is an apparent decresc.. 5% could be reduced for each beat, so you will get 50% / 45% / 40% / 35% at 03:22:749 - / 03:23:194 - / 03:23:638 - / 03:24:082 -

    # 03:24:527 - It is a piano here so a very low vol. is expected here, accumulatingly considering with the above suggestion. Try using 30% right here until 03:25:416 - (still 30%).

    # From 03:25:416 - to 03:26:305 - , a cresc. showed and again I think it is necessary to put a nice vol. flow here. As I suggested a 5% scale decreasing (increasing this time), you can use a mirror vol. change right here: 03:25:527 - 35% , 03:25:638 - 40% , 03:25:749 - 45% , 03:25:971 - 50% , lastly, 03:26:305 - 55%
[Desire]
> 03:19:194 (1,2) - they should be a reverse slider since you use it in the upcoming patterns at 03:19:638 - , 03:20:082 - , 03:20:527 - , etc...
> 04:41:416 (1,1,1,1,1) - DS for this flower should reach at lesat 2.0 for a better consistency, comparing with previous similar pattern at 04:27:194 (1,1,1,1,1) - . The latter reached 2.0 concretely.
> 05:09:416 (1) - the shape looks pretty outstanding from other patterns you used b4. Also, the note pattern should be 1/6 slider with a note on ward instead of a 1/3 slider imo, judged by a tendency you would like to put more notes by using a reverse slider at 05:05:860 - , the start of this phrase. How about this:

[]

Not much can be retreived from me tbh :3. Stylish map indeed! GL :)
Lincher
Okay then :?

[Desire]
00:32:082 (1) - eventually middle
00:53:416 (1) - I would like to put that x:56 y:280 since its breakout, and so it fits the next slider
00:56:082 (1) - slow down the slider, make it boucing for voice clarity
00:59:194 (1) - make it closer for voice clarity desu
01:22:527 (2) - no spacing need
01:35:194 (1) - at intro you have used slider+circle, so make it circle > slider >circle
01:58:860 (2,3) - would make it closer to the slider's shape
01:49:416 (3) - instead of slider put circle - it is better for a tiny break before another shoot
02:07:638 (1) - this slider is weird
02:11:416 (3) - erase ignore ( 02:14:971 (7) - this is even less hearable )
02:33:416 (1,1) - would use something different
02:54:860 (3,1) - bit appears, so remove sliders ( 03:00:305 (3,4) - there is fine )
02:57:305 (2,3) - ^
02:58:749 (1) - I will better to remove, instead use more spacing, it is the longest boucing slider on that drummy track
03:05:860 (1) - take on the previous slider
03:10:971 (4) - remove slider, do previous slider one more boucing cause of conductive sound and take one more circle
03:22:749 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - sound gets lower, lower spacing
03:43:638 (4) - take somewhere else for voice clarity ( 03:46:749 (3,4,1) - follow that )
03:54:305 (2) - get that faster, or even the circle before (I like fast sliders on that)
03:57:860 (3) - change, it is hard to fit
03:58:305 (1) - take less shapes, overall
04:04:305 (3) - not here yet
04:15:194 (1,1) - changed why
04:31:194 (1) - little detail, take the slider-end under
04:44:082 (1) - add whistle
05:12:694 (2) - I don't feel the circle here
05:17:305 (3) - make this circle sense to sound
05:18:305 - I don't know maybe stream?
05:20:082 (1) - lengthen it to 05:20:638 (it is the end part so doesn't break beat). Also take an extra slider hit sound idk.

03:18:082 (4,5,1,2,3) - so many hitsound here, doesn't fit for me
04:44:082 (1,2) - instead remove hitsound to these
05:18:749 (2) - if it stays remove hitsound, sound drops

00:17:194 (2) - NC
01:11:749 (1) - no new combo for that parts since new sound is following
02:19:638 (4) -NC
03:02:305 (6) - ^
Map is so crazy :?
Your mapstyle is so great
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding. (and a metadata issue)

[metadata]
http://spacelectro.com/
http://puu.sh/siT6r/8e927899ba.jpg (track 7)
Little Little "w"ish

[Desire]
your hitsounding seems to try to follow the song correctly. i pick up some mistakes.
  1. 01:30:305 - remove whistle
  2. 01:35:194 - add whistle
  3. 01:55:638 - add whistle
  4. 02:00:971 (1) - add whistle
  5. 03:01:416 (1) - add whistle
  6. 03:06:749 - add whistle
  7. 04:54:527 - remove normalwhistle? you can keep it considering your placement.
  8. 04:58:082 - ^
  9. 05:01:638 - ^
  10. 05:08:749 - ^
  11. 05:12:305 - ^
  12. 05:15:416 - add normalwhistle
  13. 05:15:860 - remove normalwhistle?
additional things
  1. 02:57:305 (2,3) - these clap pattern seems characteristic and clap sounds on 02:57:527 - is very clickable i think. try this pattern and this hitsounding will seem neater.
    image
    rhythm

    placement suggestion
  2. 02:59:305 - ^
  3. 02:09:527 - ^ ?
  4. (03:00:860 (2,3,1) - fix stack and move them left not to be off screen)
cool map :3
gl o/
Topic Starter
Starfy

Lincher wrote:

#q
Hey there, it's all fine.

00:00:083 (1) - hopefully maybe use spinner instead Fixed in the previous mod

If I really find something wrong I will get you know. :?

Skylish wrote:

ayy from my STD+Taiko modding queue, dunno how to mod STD yet seriously.

[General]
> From 03:22:749 - to 03:26:305 - , there is an obvious dynamic flow but you did put some vol. changes on it. It sounds a bit strange literally.

  • # 03:22:749 - 50% could be added here as it is actually has a weaker dynamic than the previous whole phrase. From this timing, counting for 4 beats, each beat should have a decsending vol.changes as there is an apparent decresc.. 5% could be reduced for each beat, so you will get 50% / 45% / 40% / 35% at 03:22:749 - / 03:23:194 - / 03:23:638 - / 03:24:082 -

    # 03:24:527 - It is a piano here so a very low vol. is expected here, accumulatingly considering with the above suggestion. Try using 30% right here until 03:25:416 - (still 30%).

    # From 03:25:416 - to 03:26:305 - , a cresc. showed and again I think it is necessary to put a nice vol. flow here. As I suggested a 5% scale decreasing (increasing this time), you can use a mirror vol. change right here: 03:25:527 - 35% , 03:25:638 - 40% , 03:25:749 - 45% , 03:25:971 - 50% , lastly, 03:26:305 - 55%

    Applied those volume suggestion!
[Desire]
> 03:19:194 (1,2) - they should be a reverse slider since you use it in the upcoming patterns at 03:19:638 - , 03:20:082 - , 03:20:527 - , etc... I'm using notes because the rhythm in 03:19:194 (1,2,3) - and 03:19:638 (1,2) - is different. Therefore I use notes and sliders to emphasize their difference of beats
> 04:41:416 (1,1,1,1,1) - DS for this flower should reach at lesat 2.0 for a better consistency, comparing with previous similar pattern at 04:27:194 (1,1,1,1,1) - . The latter reached 2.0 concretely. Since this kind of kick slider is considered as a note rather than a slider, the slider tail of the slider would make the DS becomes less accurate. But anyway the actual distance of those pattern is still similar so no change here
> 05:09:416 (1) - the shape looks pretty outstanding from other patterns you used b4. Also, the note pattern should be 1/6 slider with a note on ward instead of a 1/3 slider imo, judged by a tendency you would like to put more notes by using a reverse slider at 05:05:860 - , the start of this phrase. How about this: I want to follow the rhythm pattern that I have used before such as 04:56:971 (1,2,3) - or even 04:30:305 (1,2,3) - . I think the current would not change as well in order to attain a well consistency

[]

Not much can be retreived from me tbh :3. Stylish map indeed! GL :)

Lincher wrote:

Okay then :?

[Desire]
00:32:082 (1) - eventually middle whoops fixed
00:53:416 (1) - I would like to put that x:56 y:280 since its breakout, and so it fits the next slider I think the current distance can match more the consistency with the distance of 00:52:971 (1,2) -
00:56:082 (1) - slow down the slider, make it boucing for voice clarity I think the current slider speed is a better emphasis for the song
00:59:194 (1) - make it closer for voice clarity desu Alright fixed
01:22:527 (2) - no spacing need I don't get it... What happen to the spacing?
01:35:194 (1) - at intro you have used slider+circle, so make it circle > slider >circle Since there is a clear difference compared to this rhythm. Therefore I use other element to emphasize their difference
01:58:860 (2,3) - would make it closer to the slider's shape 1.75x seems an appropriate distance for transition
01:49:416 (3) - instead of slider put circle - it is better for a tiny break before another shoot Agree
02:07:638 (1) - this slider is weird Hmmm I don't think the slider is that weird lol
02:11:416 (3) - erase ignore ( 02:14:971 (7) - this is even less hearable ) But there is a sound :< Keep this first
02:33:416 (1,1) - would use something different Hmm I don't really get your meaning...
02:54:860 (3,1) - bit appears, so remove sliders ( 03:00:305 (3,4) - there is fine ) Are you meaning the distance? If so, I think the distance is definitely playable. So no change here
02:57:305 (2,3) - ^ As well
02:58:749 (1) - I will better to remove, instead use more spacing, it is the longest boucing slider on that drummy track I just follow the previous pattern that I have used before
03:05:860 (1) - take on the previous slider Fixed
03:10:971 (4) - remove slider, do previous slider one more boucing cause of conductive sound and take one more circle I think the current pattern can express the sounds in a better better
03:22:749 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - sound gets lower, lower spacing I decrease the volume of the elements but I think there is no need to change their distance
03:43:638 (4) - take somewhere else for voice clarity ( 03:46:749 (3,4,1) - follow that ) I'm not following the vocal in the map so no change xD
03:54:305 (2) - get that faster, or even the circle before (I like fast sliders on that) I didn't do the same thing in 01:06:971 (2,3) - so no change then xD
03:57:860 (3) - change, it is hard to fit Fit what? I don't get it :?
03:58:305 (1) - take less shapes, overall I think the current shape is acceptale tho...
04:04:305 (3) - not here yet I just make the same thing with 02:38:749 (2,3,1) -
04:15:194 (1,1) - changed why I can't find a good place to put 04:14:305 (1) - slider
04:31:194 (1) - little detail, take the slider-end under Alright fixed
04:44:082 (1) - add whistle I can't use soft and normal sampleset together...
05:12:694 (2) - I don't feel the circle here The sound is so obvious tbh : (
05:17:305 (3) - make this circle sense to sound How to sense to sound?
05:18:305 - I don't know maybe stream? I think the current pattern is the best emphasis for the ending part
05:20:082 (1) - lengthen it to 05:20:638 (it is the end part so doesn't break beat). Also take an extra slider hit sound idk. I think that sound can be ignored since the heaviest sound is in 05:20:527 -

03:18:082 (4,5,1,2,3) - so many hitsound here, doesn't fit for me But the snare pattern in the sound is the same like this
04:44:082 (1,2) - instead remove hitsound to these i think the soft whistle is a lot more important than the normal whistle in this part
05:18:749 (2) - if it stays remove hitsound, sound drops So i have added the hitsound...?

00:17:194 (2) - NC Fixed
01:11:749 (1) - no new combo for that parts since new sound is following Just make them consistent with 01:08:305 (1,1,1) -
02:19:638 (4) -NC Fixed
03:02:305 (6) - ^ Fixed
Map is so crazy :?
Your mapstyle is so great

thzz wrote:

hi~
from my Hitsound mod queue!
I came here just for checking hitsounding. (and a metadata issue)

[metadata]
http://spacelectro.com/
http://puu.sh/siT6r/8e927899ba.jpg (track 7)
Little Little "w"ish I didn't notice that... Fixed

[Desire]
your hitsounding seems to try to follow the song correctly. i pick up some mistakes.
  1. 01:30:305 - remove whistle
  2. 01:35:194 - add whistle
  3. 01:55:638 - add whistle
  4. 02:00:971 (1) - add whistle
  5. 03:01:416 (1) - add whistle
  6. 03:06:749 - add whistle
  7. 04:54:527 - remove normalwhistle? you can keep it considering your placement.
  8. 04:58:082 - ^
  9. 05:01:638 - ^
  10. 05:08:749 - ^
  11. 05:12:305 - ^
  12. 05:15:416 - add normalwhistle
  13. 05:15:860 - remove normalwhistle?
    All fixed
additional things
  1. 02:57:305 (2,3) - these clap pattern seems characteristic and clap sounds on 02:57:527 - is very clickable i think. try this pattern and this hitsounding will seem neater. Fixed
    image
    rhythm

    placement suggestion
  2. 02:59:305 - ^ Fixed
  3. 02:09:527 - ^ ? I think this is not related right? lol
  4. (03:00:860 (2,3,1) - fix stack and move them left not to be off screen) Fixed
cool map :3
gl o/
Thanks all of you and your mods!!
Caput Mortuum
melody reminds me of censored o: will mod this later.

[Desire]
00:53:194 (2) - nc and faster sv? since it plays different sound than the first one.
01:08:971 (3,4) - http://osu.ppy.sh/ss/6636880 ? since 01:09:194 sounds clickable.
01:16:082 (1,2) - ^ and why nc this one?
01:35:194 (1) - http://osu.ppy.sh/ss/6636886 ? because of the sound at 01:35:416.

sorry for short mod. I couldn't find anything else worth mentioning except for your excessive use of new combos. might mention more things if I take another deep look at it.

great map. good luck!
direday
Hello! From my Queue
Wow that's some Hollow Wings' level of uncomfortable mapping. I like it!
Also the SB is a bit overdone and can legit induce seizure.

General
  1. 01:35:194 (1) - There is a drum-kick here then 3 synth notes. Consider Separating them. It will also get rid of 4-notes reverse slider that is so hard to read.
  2. 02:04:527 (1) - Don't think it need NC
  3. 02:06:305 (1) - Consider mapping those like this?
  4. 02:11:860 (2) - Make it symmetrical from 02:11:416 (3) - axis? (I can't into technical English D:)
  5. 02:16:305 (2) - You seem to follow vocals and there is a distinct syllable(?) here
  6. 02:28:749 (1) - Hmmm - just a thought. I'm totaly fine with all those kicksliders throughthout the map. But I think they destroy the balance of the map a bit. I mean everything except them is very easy to hit. Consider raising overall difficulty of the map. Maybe increase spacing a bit.
  7. 03:25:971 (2) - Make it point at 03:26:305 (1) - ?

Nice map. Good luck ranking it!

Edit:
Unused sb\Lyrics\Spacelectro feat.__∙P.png

No epilepsy warning. It's really needed here.
Topic Starter
Starfy

Eraser wrote:

melody reminds me of censored o: will mod this later.

[Desire]
00:53:194 (2) - nc and faster sv? since it plays different sound than the first one. Hmm For me they're still look similar, in order to keep consistency, I may not change the sv of this note
01:08:971 (3,4) - http://osu.ppy.sh/ss/6636880 ? since 01:09:194 sounds clickable. I agree that the sound in slider tail is strong, but emphasizing it by using slider tail is even enough for me since this beat is not the focus that i'm mapping
01:16:082 (1,2) - ^ and why nc this one? Fixed NC
01:35:194 (1) - http://osu.ppy.sh/ss/6636886 ? because of the sound at 01:35:416. I maintain the distance that i'm keeping before, the slower sv is already a good emphasis already

sorry for short mod. I couldn't find anything else worth mentioning except for your excessive use of new combos. might mention more things if I take another deep look at it.

great map. good luck!

direday wrote:

Hello! From my Queue
Wow that's some Hollow Wings' level of uncomfortable mapping. I like it!
Also the SB is a bit overdone and can legit induce seizure.

General
  1. 01:35:194 (1) - There is a drum-kick here then 3 synth notes. Consider Separating them. It will also get rid of 4-notes reverse slider that is so hard to read. This slider is reasonably readable, at least I didn't see any case that test players are misread it. Moreover, it can represent the decreasing rhythm well through the reverse slider so I would like to keep it
  2. 02:04:527 (1) - Don't think it need NC Agree, fixed
  3. 02:06:305 (1) - Consider mapping those like this? But it cannot represent well the music...
  4. 02:11:860 (2) - Make it symmetrical from 02:11:416 (3) - axis? (I can't into technical English D:) I want to make a blanket to the slider tail of 02:11:416 (3) - . And the distance will be too big if I make a symmetric slider here
  5. 02:16:305 (2) - You seem to follow vocals and there is a distinct syllable(?) here Not really get it xD... This is not specific enough for me to know clearly
  6. 02:28:749 (1) - Hmmm - just a thought. I'm totaly fine with all those kicksliders throughthout the map. But I think they destroy the balance of the map a bit. I mean everything except them is very easy to hit. Consider raising overall difficulty of the map. Maybe increase spacing a bit. Using small distance is actually more technical, and the intensity of music is not that high so, the current distance would fit more in terms of the appropriacy, playability, consistency, the intensity of the music
  7. 03:25:971 (2) - Make it point at 03:26:305 (1) - ? Fixed

Nice map. Good luck ranking it!

Edit:
Unused sb\Lyrics\Spacelectro feat.__∙P.png Fixed

No epilepsy warning. It's really needed here.
Thanks for mod!
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