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Goose house - Fuyu no Epilogue

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Total Posts
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Topic Starter
Enon
This beatmap was submitted using in-game submission on 2017년 5월 4일 목요일 at 오후 8:18:02

Artist: Goose house
Title: Fuyu no Epilogue
Tags: 光るなら Hikaru nara Winter's Epilogue J-POP Cellina Reana [C_u_r_i] Curi C_u_r_i K_i_A_i Kiai KoiSuru_ Leaf Moa Reol HalLoWeeN [_HalLoWeeN_] Startrick
BPM: 72
Filesize: 16621kb
Play Time: 05:22
Difficulties Available:
  1. Epilogue (3.42 stars, 714 notes)
Download: Goose house - Fuyu no Epilogue
Information: Scores/Beatmap Listing
---------------


Monstrata / Natsu / Yuii-


You have to re-download if you downloaded before 2016-11-22





Changelog

  1. Jul 4, 2015 - Submitted
  2. June 18, 2016 - Revive for collab
  3. October 21, 2016 - Done
  4. October 31, 2016 - Works in progress Storyboard by me, Confirmed metadata by IamKwaN
  5. November 1, 2016 - Storyboard Done by me

Collab Part

  1. 00:01:269 ~ 00:16:269 - : K i A i
  2. 00:16:269 ~ 00:29:602 - : Reol
  3. 00:29:602 ~ 00:42:936 - : Moa
  4. 00:42:936 ~ 00:56:269 - : Enon
  5. 00:56:269 ~ 01:09:602 - : Startrick
  6. 01:09:602 ~ 01:22:936 - : Cellina
  7. 01:22:936 ~ 01:36:269 - : Enon
  8. 01:36:269 ~ 01:49:602 - : Startrick
  9. 01:49:602 ~ 02:02:936 - : Cellina
  10. 02:02:936 ~ 02:09:602 - : Cellina
  11. 02:09:602 ~ 02:22:936 - : Startrick
  12. 02:22:936 ~ 02:36:269 - : C u r i
  13. 02:36:269 ~ 02:49:602 - : Enon
  14. 02:49:602 ~ 03:02:936 - : Leaf
  15. 03:02:936 ~ 03:16:269 - : C u r i
  16. 03:16:269 ~ 03:29:602 - : Reol
  17. 03:29:602 ~ 03:42:936 - : K i A i
  18. 03:42:936 ~ 03:52:936 - : Reol
  19. 03:52:936 ~ 04:06:269 - : Moa
  20. 04:06:269 ~ 04:17:936 - : Leaf
  21. 04:17:936 ~ 04:32:936 - : Enon
  22. 04:32:936 ~ 04:46:269 - : Moa
  23. 04:46:269 ~ 04:59:602 - : Leaf
  24. 04:59:602 ~ 05:12:936 - : C u r i
  25. 05:12:936 ~ 05:26:269 - : K i A i

Collab Member

  1. Cellina
  2. C u r i
  3. Enon
  4. K i A i
  5. Leaf
  6. Moa
  7. Reol
  8. Startrick

Hitsounded by

  1. K i A i

Storyboard

  1. Made by Me
  2. Give some advices and help for storyboard: Down, Startrick
Startrick
.
Beomsan
Good
Topic Starter
Enon
:D
Len
[] [오전 3:35] 힛사
[] [오전 3:35] 언랭커블임
[] [오전 3:35] 5%
[] [오전 3:35] 노트 소리안들리면
[] [오전 3:36] 초반부
[] [오전 3:36] 5~15퍼
[] [오전 3:36] 전부다 언랭
[] [오전 3:36] 노래에맞아도
[] [오전 3:36] 소리가조금이라도 들려야함

[] [오전 3:39] 오프셋
[] [오전 3:39] 1242
[] [오전 3:39] 이거
[] [오전 3:39] bpm이
[] [오전 3:39] 맞음?
[] [오전 3:39] 약간 밀리는거같은데
[] [오전 3:40] 추가로 넣어야하거나
[] [오전 3:40] bpm이 잘못된거가음
[enon] [오전 3:40] 정확히는
[] [오전 3:40] bpm이 약간 빠른거같음
[enon] [오전 3:40] 143.98임
[] [오전 3:40] ㅇㅇ
[enon] [오전 3:40] 그걸로 해야하나??
[] [오전 3:40] 당연
[] [오전 3:40] 0.01차이도 언랭임
[] [오전 3:40] 하니까
[] [오전 3:40] 맞는거같음
[] [오전 3:40] 143.98 / 1242
[enon] [오전 3:41] 전체적으로 -30
[enon] [오전 3:41] 하면 되지 이거
[] [오전 3:41] 이거
[] [오전 3:41] bpm 바꾸면
[] [오전 3:41] 슬라들 전부 리스냅해야함
[] [오전 3:41] ㅋㅋ
[] [오전 3:41] 초록선도
[] [오전 3:41] 리스냅
[] [오전 3:41] 해야함
[] [오전 3:41] ㅇㅇ
[] [오전 3:41] 밀려서
Topic Starter
Enon
I asked some BNs and pishifat and they said me BPM is 72. So, I changed BPM follow that.

I will consider about volume. thank you for giving your opinions.
Esc
Good song and map :D
Beomsan
5스타 후불 10만원 되겠습니다 ^^

Metadata:
冬のエピローグ/Goose house - https://youtu.be/8dJVuB5qBVU official youtube
四月は君の嘘 (shigatsu wa kimi no uso) official website: http://www.kimiuso.jp/ for tags
Artist(romanised): Goose house (H -> h)
Title: 冬のエピローグ
Romanised Title: Fuyu no Epilogue
Source: x
Recommended Tags: Hikaru nara, 四月は君の嘘, 君嘘, shigatsu wa kimi no uso, kimiuso, your lie in april, Winter's Epilogue
this song is not used to anime, just coupling with opening song.
Topic Starter
Enon
추천해주신 Hikaru nara, Winter's Epilogue만 추가했습니다.
감사합니다!
Beomsan
강제 m4m

[General]
  1. Unused hitsounds:
    soft-slidertick2.wav (00:20:417 - 00:59:584 - 00:21:251 - 01:27:084 - 선이 세워진건 맞는데 전부 틱이 없음)
    drum-slidertick2.wav :
    drum-slidertick5.wav :
    drum-slidertick6.wav :
    normal-slidertick.wav (위랑 비슷한 경우고 전부다 틱이 없기 때문에 사용되는 선인지 전부 점검바람)
    soft-slidertick5.wav (S:C5가 전부 다 Hitobject에만 적용돼있고 틱에는 하나도 없음)
  2. sb에 BG.png가 사용되는 파일인지 확인바람.
    다른 스토리보드 osb 뜯어보니 본 BG를 넣을 이유가 없어보임.
    맵 osb 열어봐도 BG.png 사용되는 구간 안보이고
  3. Advanced things
    Enable Countdown 체크 해제
    Epilepsy warning 체크
[땡큐포유어밀리터리써비스미스터키아이]
Enon
  1. 04:17:917 - 일단 제일 처음 발견했고 스냅때문에 제일 문제가 되는 곳.
    일단 1/12, 1/16으로 봐도 04:18:698 (3) - 이 슬라이더와 더불어 언스냅.
    04:18:751 - 04:19:167 - 이런 클릭은 정박으로 쓰되 슬라이더 테일을 04:19:029 - 04:19:445 - 1/12자리에 두는게 지금 현상유지 최대한 하면서 제대로 수정하는 방법같다고 생각됨. http://puu.sh/sbWjo/26b84fd66f.png
  2. 00:45:417 - 여기부터 보컬 따라가려면 스냅 충분히 주의해야한다고 봄. 보컬이 애매하게 끌려서 정박으로 둬도 이게 맞는건지 틀린건지 충분히 의아해 질 수 있음. 예를 들면 1/16으로 설정된 상태에서 00:45:470 (2,3,1) - 이 세개를 딱 한 틱만 옮기면 사람에 따라서 더 잘 맞다고 생각할 수 있다는 것.
  3. 04:23:751 - (startrick 01:40:417 - )
  4. 04:26:042 (4,1) - 맵 초반에는 피니쉬마다 거리를 벌려주는 모습이 보였는데 여긴 무브먼트에서조차 임팩트가 없으니 아쉬운 부분
Startrick
  1. 01:40:417 - 보컬 표현이 미약해지는게 아쉬워 질 것 같긴 하지만 힛사가 풍부한 맵이다보니까 히트 오브젝트가 없어서 힛사가 비는 구간은 눈에 확 띕니다. 노트랑 힛사 추가하는걸 고려해주세요.
Leaf
  1. 03:00:209 - 여기 노트를 03:00:313 - 여기로 옮겨서 더 감칠맛 나는 보컬 표현이 가능한데 고려해보길 바람
  2. 04:51:980 - 배경음이 너무나 명백하게 들림 여기는 거의 약방의 감초같은 스팟이니 되도록 무시 안했으면 좋겠음
Moa
  1. 04:42:917 (1) - 음... 그냥 제대로 쓰자는 말이 하고싶네요
Curi
  1. 05:08:647 - (04:51:980 - Leaf)
Moa, Leaf
  1. 03:52:917 - 여기부터 뒤가 상대적으로 되게 조용한 구간인데 노트 밀도좀 줄일 수 없나요...
이렇게 스냅을 잘 파악해야하고 박자가 자주 변하는 곡에서 이 정도 인원으로 콜랍을 해버리니 각 파트마다 리듬 활용도쪽에서 너무나 확연한 차이가 느껴짐...
이걸 어떻게 합의점을 찾아서 개선할 시도라도 있으면 발전에 굉장히 좋을 것 같지만 현실성 없다는거도 알고 앙기무띠

그리고 이건 랭크 진행하면서 주의해야 할 점인데, 이 정도로 복잡한 히트사운딩이 돼있는 맵에서 키아이님이 지금 안계시니까 일단 크리에이터가 어떤 규칙인지 파악해놓을 필요가 있고 뭔가 수정되면 바로바로 체크해줘야함 아니면 구멍 송송 날 듯

03:46:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 지려버리기
Topic Starter
Enon

Beomsan wrote:

강제 m4m

[General]
  1. Unused hitsounds:
    soft-slidertick2.wav (00:20:417 - 00:59:584 - 00:21:251 - 01:27:084 - 선이 세워진건 맞는데 전부 틱이 없음)
    drum-slidertick2.wav :
    drum-slidertick5.wav :
    drum-slidertick6.wav :
    normal-slidertick.wav (위랑 비슷한 경우고 전부다 틱이 없기 때문에 사용되는 선인지 전부 점검바람)
    soft-slidertick5.wav (S:C5가 전부 다 Hitobject에만 적용돼있고 틱에는 하나도 없음) unused hitsounds 문제는 bpm이 반토막 나면서 틱이 다 사라져서 그랬던건데, 틱 늘려서 해결했습니다.
  2. sb에 BG.png가 사용되는 파일인지 확인바람.
    다른 스토리보드 osb 뜯어보니 본 BG를 넣을 이유가 없어보임.
    맵 osb 열어봐도 BG.png 사용되는 구간 안보이고 SB 폴더 안에 있는 BG.png가 확실히 사용되지 않고 있는 것 같아서 삭제했습니다.
  3. Advanced things
    Enable Countdown 체크 해제
    Epilepsy warning 체크 수정 완료
[땡큐포유어밀리터리써비스미스터키아이]
Enon
  1. 04:17:917 - 일단 제일 처음 발견했고 스냅때문에 제일 문제가 되는 곳.
    일단 1/12, 1/16으로 봐도 04:18:698 (3) - 이 슬라이더와 더불어 언스냅.
    04:18:751 - 04:19:167 - 이런 클릭은 정박으로 쓰되 슬라이더 테일을 04:19:029 - 04:19:445 - 1/12자리에 두는게 지금 현상유지 최대한 하면서 제대로 수정하는 방법같다고 생각됨. http://puu.sh/sbWjo/26b84fd66f.png 이 부분은 콜랍 멤버분들과 상의해서 최대한 적절하게 수정해봤습니다.
  2. 00:45:417 - 여기부터 보컬 따라가려면 스냅 충분히 주의해야한다고 봄. 보컬이 애매하게 끌려서 정박으로 둬도 이게 맞는건지 틀린건지 충분히 의아해 질 수 있음. 예를 들면 1/16으로 설정된 상태에서 00:45:470 (2,3,1) - 이 세개를 딱 한 틱만 옮기면 사람에 따라서 더 잘 맞다고 생각할 수 있다는 것. 보컬음이라는 게 사람이 내는 소리인 만큼 기계가 내는 것만큼 일정하게 소리를 내는 건 사실 불가능하죠. 보컬을 따라간다고는 하나, 그와 가장 가까운 정박에 노트를 배치한 것이라 지금이 적절하다고 봅니다.
  3. 04:23:751 - (startrick 01:40:417 - ) 저는 지금처럼 보컬 따라가는 게 더 괜찮게 느껴졌네요. 달라진 거라면 unused hitsounds 부분 고치면서 틱 사운드가 생겼다는 점?
  4. 04:26:042 (4,1) - 맵 초반에는 피니쉬마다 거리를 벌려주는 모습이 보였는데 여긴 무브먼트에서조차 임팩트가 없으니 아쉬운 부분 저도 그렇게 생각해서 04:26:042 (4) - 이걸 살짝 옮겨서 점프를 만들어 봤습니다.
이렇게 스냅을 잘 파악해야하고 박자가 자주 변하는 곡에서 이 정도 인원으로 콜랍을 해버리니 각 파트마다 리듬 활용도쪽에서 너무나 확연한 차이가 느껴짐...
이걸 어떻게 합의점을 찾아서 개선할 시도라도 있으면 발전에 굉장히 좋을 것 같지만 현실성 없다는거도 알고 앙기무띠

그리고 이건 랭크 진행하면서 주의해야 할 점인데, 이 정도로 복잡한 히트사운딩이 돼있는 맵에서 키아이님이 지금 안계시니까 일단 크리에이터가 어떤 규칙인지 파악해놓을 필요가 있고 뭔가 수정되면 바로바로 체크해줘야함 아니면 구멍 송송 날 듯 파트 하나하나 수정할 때마다 콜랍 멤버들끼리 모여서 의견 주고 받으면서 고치는 걸로 했습니다. 힛사 부분도..
좋은 의견 감사합니다 :)
Reillia

Beomsan wrote:

강제 m4m

Curi
  1. 05:08:647 - (04:51:980 - Leaf) 리프님과 합의하에 3연타로 고쳤습니다
모딩감사합니다!

리프님 파트까지 같이들어있음
[HitObjects]
304,208,286251,6,0,P|216:212|128:176,1,170,14|2,0:1|0:0,0:0:0:0:
136,88,286876,1,0,0:0:0:0:
72,240,287084,2,0,P|56:204|60:144,2,85,4|0|10,0:0|0:0|0:0,0:0:0:0:
148,292,287709,1,0,0:0:0:0:
236,320,287917,6,0,P|280:324|328:352,1,85
404,312,288334,2,0,P|408:268|436:220,1,85,10|0,0:0|0:0,0:0:0:0:
488,160,288751,1,4,1:3:0:0:
512,250,288959,1,4,0:0:0:0:
426,232,289167,2,0,P|382:228|334:200,1,85,10|0,0:0|0:0,0:0:0:0:
256,84,289584,6,0,P|220:120|232:240,1,170,10|2,0:1|0:0,0:0:0:0:
278,309,290209,1,8,0:0:0:0:
200,360,290417,2,0,B|156:360|156:360|104:348,1,85,4|0,0:0|0:0,0:0:0:0:
28,272,290834,2,0,B|72:272|72:272|124:260,1,85,10|8,0:0|0:0,0:0:0:0:
202,188,291251,6,0,P|226:232|222:288,1,85,8|0,0:0|0:0,0:0:0:0:
288,348,291667,1,10,0:0:0:0:
424,304,291876,1,0,0:0:0:0:
424,304,291980,1,0,0:0:0:0:
424,304,292084,1,4,1:3:0:0:
448,216,292292,1,4,0:0:0:0:
360,188,292501,2,0,P|318:184|281:162,1,85,10|0,0:0|0:0,0:0:0:0:
428,128,292917,6,0,P|360:76|260:80,1,170,10|10,0:1|0:0,0:0:0:0:
196,120,293542,1,0,0:0:0:0:
216,212,293751,2,0,P|236:252|237:294,1,85,4|0,0:0|0:0,0:0:0:0:
128,184,294167,2,0,P|108:144|106:101,1,85,10|8,0:0|0:0,0:0:0:0:
32,196,294584,6,0,B|48:260|96:276|96:276|72:312|80:356,1,170,0|10,0:0|0:0,0:0:0:0:
172,332,295209,1,0,0:0:0:0:
308,256,295417,2,0,P|316:212|304:164,1,85,4|8,1:3|0:0,0:0:0:0:
204,132,295834,2,0,P|196:176|208:224,1,85,10|0,0:0|0:0,0:0:0:0:
300,264,296251,6,0,P|372:308|460:264,1,170,8|2,0:0|0:0,0:0:0:0:
380,212,296876,1,0,0:0:0:0:
322,137,297084,2,0,P|376:116|440:140,2,113.333333333333,4|0|0,0:0|0:0|0:0,0:0:0:0:
244,200,297917,6,0,P|224:120|288:44,1,170,8|10,0:0|0:0,0:0:0:0:
372,56,298542,1,0,0:0:0:0:
322,137,298751,2,0,L|335:204,2,56.6666666666667,4|0|0,1:3|0:0|0:0,0:0:0:0:
233,255,299167,2,0,L|246:188,2,56.6666666666667,10|0|0,1:3|0:0|0:0,0:0:0:0:
322,137,299584,6,0,P|400:160|421:238,1,170,12|10,0:1|0:0,0:0:0:0:
341,219,300209,1,0,0:0:0:0:
238,123,300417,1,4,0:0:0:0:
175,64,300626,2,0,L|90:71,2,85,0|10|0,0:0|0:0|0:0,0:0:0:0:
305,174,301251,6,0,L|421:165,1,85,0|8,0:0|0:0,0:0:0:0:
238,123,301667,2,0,P|223:189|246:231,1,85,10|0,0:0|0:0,0:0:0:0:
292,258,302084,1,4,1:3:0:0:
369,229,302292,1,0,0:0:0:0:
305,174,302501,1,10,0:0:0:0:
279,264,302709,1,0,0:0:0:0:
433,297,302917,6,0,P|463:234|403:138,1,170,8|2,0:0|0:0,0:0:0:0:
351,101,303542,1,8,0:0:0:0:
305,174,303751,2,0,P|247:181|208:165,1,85,4|0,0:0|0:0,0:0:0:0:
81,111,304167,2,0,P|122:102|164:111,1,85,10|0,0:0|0:0,0:0:0:0:
231,181,304584,6,0,L|225:289,1,85
191,343,305001,1,10,0:0:0:0:
275,334,305209,1,0,0:0:0:0:
304,231,305417,2,0,P|343:222|393:238,2,85,4|4|10,1:3|0:0|0:0,0:0:0:0:
226,265,306042,1,0,0:0:0:0:
110,214,306251,6,0,L|120:35,1,170,8|2,0:0|0:0,0:0:0:0:
198,12,306876,1,8,0:0:0:0:
195,96,307084,2,0,L|189:193,2,85,4|0|10,0:0|0:0|0:0,0:0:0:0:
270,55,307709,1,0,0:0:0:0:
189,180,307917,6,0,P|269:209|357:172,1,170,0|10,0:0|0:0,0:0:0:0:
389,108,308542,1,0,0:0:0:0:
389,108,308647,1,0,0:0:0:0:
389,108,308751,2,0,P|441:118|477:143,1,85,4|0,1:3|0:0,0:0:0:0:
488,216,309167,2,0,P|491:260|486:313,1,85,10|0,0:0|0:0,0:0:0:0:
373,357,309584,6,0,B|333:365|294:348|294:348|245:328|188:352,1,170,8|10,0:0|0:0,0:0:0:0:
127,378,310209,1,0,0:0:0:0:
138,293,310417,1,4,0:0:0:0:
206,345,310626,1,0,0:0:0:0:
127,378,310834,2,0,L|32:369,1,85,10|4,0:0|0:2,0:0:0:0:
217,332,311251,6,0,P|218:257|146:201,1,170,0|10,0:0|0:0,0:0:0:0:
69,234,311876,1,0,0:0:0:0:
87,151,312084,2,0,L|93:55,1,85,4|0,1:3|0:0,0:0:0:0:
167,25,312501,2,0,P|201:36|271:23,1,85,10|0,0:0|0:0,0:0:0:0:
Startrick
.
Gloria Guard
As request.

[겨울의 에필로그]

[kiai]

■ 00:20:209 (3) - 1/2슬라이더를 보컬에 억지로 끼워맞춘 것 같아보여요. 여기랑 동일한 음이 00:17:084 (4,5,6) 여기인데. 이 부분은 보컬이랑 드럼이 잘맞았기 때문에 좋은 박자 선택이시지만 3번슬라이더 부분에서는 박자와 드럼이 따로놀고 이전에 드럼부터 시작하셨는데도 불구하고 갑자기 보컬로 박자를 바뀌는 것은 좀 아니라고 생각하네요, 박자의 일관성을 맞춰주시는게 더 좋을 듯합니다.

[enon]

■ 01:06:251 보컬이 잘 흘러다가 뚝 끊긴 느낌인데, 여기를 넣지 않고 끊은 이유가 있나요? 보컬이 끊어져있지 않고 길-게 끄는 부분이 존재 하는데. 굳이 박자를 한박자 쉬고 점프로 뒀어야 했나라는 의문이 들어요. 여기는 패턴 중시보단, 자연스러운 박자감각을 살리는게 더 좋다고 생각하네요.

■ 01:22:917 (1,2) 일단 첫번째로 1번의 점프 동선 방향이나, 거리가 좁아요. 이전의 2,4번의 거리 변화가 있었다면 (1)번 노트도 똑같이 거리를 벌리고 모양을 제대로 갖춰서 만들으셨다면 어땟을까 생각해봅니다. 그리고 (2) 왜 박자를 끊으셨는지 이해가 안되는 부분이네요. 매핑에서 가장 중요한 것에 속하는 박자가 전혀 자연스럽지가 않아요. 그리고 보컬이 01:23:334 여기서 끊기는게 아니라 끝나는게 좀 더 길구요.

[startrick]

■ 01:40:417 보컬을 따라간 선택은 좋습니다. 하지만 이 드럼 박자를 무시하지않고 이어서 만들으셨다면 어땟을까 생각해봅니다. 이런 부류의 음악은 맵을 만들 때 뚝뚝 끊어서 만드는게아니라, 최대한 곡이랑 조화가 이루도록 자연스러운 박자 선택을 하면서 만드는게
이 곡을 표현하는데에 더 좋습니다.

[Celina]

■ 01:52:084 - ^ 위에서 스타트릭님이랑 같은 부분인데요. 박자를 여러번 말씀드리는 것 같은데.. 박자를 끊지 않으셨으면 좋겠습니다. 소리나는 부분은 제대로 표현을 해주셨으면 좋겠고, 좀더 패턴,박자,음악의 조화를 좀더 생각 해보셨으면합니다.

■ 02:06:251 (1) 박자 간격을 생각해본다면 거리를 좀 두시는게 리딩이 편할 것 같아요.

[Curi]

■ 02:34:376 (4) 디스턴스의 일관성을 지키는게 플레이면에서 더 좋을 듯 합니다. x:148 y:80 이쪽으로 옴겨서 약간의 점프 변화를 주고 리딩이 잘 되게끔 하는게 오히려 어울리지 않을까 생각해봅니다.

[Leaf]

■ 02:54:167 (3,4) 개인적으로 이런 점프 패턴은 어색하다고봅니다.. 패턴 스타일을 강조하기보단, 디스턴스를 일관되게 하시는게 더 좋겠다는 제안입니다. 만약 옮기신다면 x:248 y:16 이쪽으로 옮겨주세요.

03:02:501 (4) 이전의 (1,2,3) 랑 모양상태가 좋지 않아보이네요. 이걸 x:364 y:236으로 옮겨서 모양을 제대로 갖춰주시는게 깔끔해 보입니다.

[moa]

■ 04:02:709 (4) 간격 에러.

[leaf]

■ 04:59:167 (4) 역방향으로 돌려서 점프를 의도하는 것도 좋지만, 플레이성을 고려해본다면 역방향으로 무빙을 하게해서 이후에 나오는 1/2 슬라이더 동선을 꼬는 것은 좀 아니라고 생각합니다 그냥 기본적인 방향으로 두시는게 좋을 듯해보여요.

[curi]

■ 05:05:209 (3,4) 간격 애매하게 두지마세요. 어프맵이라고 한들, 기본적인 디스턴스 같은 것은 제대로 지키셨으면 합니다.



간격이나, 박자쪽에서 끊으신 부분이나, 1/2로 넣으신 부분을 다시한번 보시면서 박자 개선좀 하시는게 어떨가 싶네요. 힛사를 넣었다고 한들 기본적으로 넣으신 박자는 변화가 없으니까요. 그리고 간간히 몇분들 파트마다 보이는게 노트 간격을 의도해서 치기 불편하게끔 만든게 보이는데. 예를들어 https://puu.sh/seiPJ/9479befbcc.png 이런거라던가.. 노트사이의 간격은 일정하게 하거나, 혹은 모양을 만들어서 만드시는게 좋을 듯해보여요, 이건 스타일성이라고 하기엔 플레이쪽에 있어서 굉장히 리딩하기에 애매하고 힘들게끔 하는 것이니까요. 박자를 강조하는게 아닌이상 일관성을 고려하여 만드시는게 좋아보입니다.

good luck.
Cellina
@Gloria Guard: 02:06:251 (1) - 이부분은 ar도 낮은 편이 아니라서 충분히 리딩할 수 있을거 같아서 안고쳤습니다.
fix
204,124,100626,1,0,0:0:0:0:
148,59,100834,1,10,0:0:0:0:
120,140,101042,2,0,L|36:156,1,85,8|0,0:0|0:0,0:0:0:0:
232,43,101667,1,10,0:0:0:0:
412,316,102084,6,0,P|444:236|428:156,1,170,4|2,0:0|0:0,0:0:0:0:
364,100,102709,1,0,0:0:0:0:
364,100,102917,1,8,0:0:0:0:
364,100,103334,6,0,L|280:116,1,85,2|8,0:0|0:0,0:0:0:0:
220,220,103751,2,0,L|304:204,1,85,4|0,0:0|0:0,0:0:0:0:
420,180,104167,2,0,P|452:152|468:112,1,85,10|8,0:0|0:0,0:0:0:0:
348,20,104584,6,0,L|180:52,1,170,0|10,0:0|0:0,0:0:0:0:
164,348,105417,2,0,L|332:316,1,170,4|10,0:0|0:0,0:0:0:0:
414,299,106042,1,0,0:0:0:0:
488,340,106251,6,0,P|512:256|504:172,1,170,8|2,0:0|0:0,0:0:0:0:
440,120,106876,1,8,0:0:0:0:
440,120,107084,2,0,L|272:152,1,170,4|10,0:0|0:0,0:0:0:0:
164,348,107917,5,0,0:0:0:0:
414,299,108334,1,10,0:0:0:0:
128,72,108751,2,0,P|116:112|124:156,1,85,4|4,0:0|0:0,0:0:0:0:
160,228,109167,1,10,0:0:0:0:
160,228,109584,5,8,1:0:0:0:
248,255,109792,1,0,0:0:0:0:
224,172,110001,2,0,P|229:122|235:67,1,85,2|8,0:0|0:0,0:0:0:0:
295,30,110417,2,0,P|340:23|395:52,1,85,4|0,0:0|0:0,0:0:0:0:
421,108,110834,2,0,P|416:150|412:192,1,85,10|8,0:0|0:0,0:0:0:0:
405,277,111251,5,0,0:0:0:0:
343,335,111459,1,0,0:0:0:0:
323,252,111667,1,10,0:0:0:0:
177,323,111876,2,0,L|262:317,1,85,0|4,0:0|0:0,0:0:0:0:
365,169,112292,2,0,P|279:168|240:256,1,170
431,60,112917,5,8,0:0:0:0:
431,60,113126,1,0,0:0:0:0:
348,78,113334,2,0,P|306:75|255:72,1,85,2|8,0:0|0:0,0:0:0:0:
176,56,113751,1,4,0:0:0:0:
147,141,113959,2,0,P|105:143|62:147,1,85,0|10,0:0|0:0,0:0:0:0:
195,212,114376,6,0,L|24:224,1,170,8|0,0:0|0:0,0:0:0:0:
175,304,115001,1,10,0:0:0:0:
175,304,115209,2,0,P|262:281|281:182,1,170
432,302,116042,1,8,0:0:0:0:
432,302,116251,6,0,L|340:296,1,85,8|0,0:0|0:0,0:0:0:0:
288,212,116667,2,0,L|380:206,1,85,2|0,0:0|0:0,0:0:0:0:
467,168,117084,2,0,P|487:108|470:66,1,85,4|0,0:0|0:0,0:0:0:0:
396,34,117501,1,10,0:0:0:0:
373,44,117917,6,0,L|188:51,1,170,0|10,0:0|0:0,0:0:0:0:
139,340,118751,2,0,L|324:333,1,170,4|10,0:0|0:0,0:0:0:0:
360,245,119376,1,0,0:0:0:0:
275,252,119584,6,0,L|105:258,1,170,8|2,0:0|0:0,0:0:0:0:
131,177,120209,1,8,0:0:0:0:
131,177,120417,2,0,L|316:170,1,170,4|10,0:0|0:0,0:0:0:0:
461,32,121251,6,0,B|397:150|533:150|477:272,1,255
504,351,122084,2,0,P|417:335|397:256,2,170,4|10|8,0:0|0:0|1:0,0:0:0:0:
97,101,124792,5,4,0:0:0:0:
97,101,125001,2,0,P|108:174|110:203,1,85,8|4,0:0|0:0,0:0:0:0:
48,234,125626,2,0,P|54:269|57:288,1,42.5,4|8,0:0|0:0,0:0:0:0:
25,352,126251,6,0,P|105:346|139:259,1,170,4|0,1:0|0:0,0:0:0:0:
140,272,127501,1,4,0:0:0:0:
280,214,127917,6,0,P|237:210|195:208,1,85,4|8,0:2|0:0,0:0:0:0:
151,135,128751,2,0,L|94:131,2,42.5,4|4|8,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Enon

Gloria Guard wrote:

As request.

[겨울의 에필로그]

[enon]

■ 01:06:251 보컬이 잘 흘러다가 뚝 끊긴 느낌인데, 여기를 넣지 않고 끊은 이유가 있나요? 보컬이 끊어져있지 않고 길-게 끄는 부분이 존재 하는데. 굳이 박자를 한박자 쉬고 점프로 뒀어야 했나라는 의문이 들어요. 여기는 패턴 중시보단, 자연스러운 박자감각을 살리는게 더 좋다고 생각하네요. 이 부분은 스타트릭님 파트네요.

■ 01:22:917 (1,2) 일단 첫번째로 1번의 점프 동선 방향이나, 거리가 좁아요. 이전의 2,4번의 거리 변화가 있었다면 (1)번 노트도 똑같이 거리를 벌리고 모양을 제대로 갖춰서 만들으셨다면 어땟을까 생각해봅니다. 그리고 (2) 왜 박자를 끊으셨는지 이해가 안되는 부분이네요. 매핑에서 가장 중요한 것에 속하는 박자가 전혀 자연스럽지가 않아요. 그리고 보컬이 01:23:334 여기서 끊기는게 아니라 끝나는게 좀 더 길구요. 범산님 모딩에서도 답변했지만, 보컬음이라는 게 사람이 내는 소리다보니까 기계로 만들어 낸 소리처럼 일정하고 확실하게 끊기지 않아서, 오스 에디터 내 스냅으로 완벽하게 잡아내기엔 무리가 있습니다. 그래서 그나마 확실하고, 적절하다고 생각되는 부분을 끊는 걸로 한 것입니다. 흐름 부분은.. 글로리아님이 무슨 말씀을 하시는 지 제가 정확히 이해를 하지 못했지만, 아는 매퍼분과 얘기를 해보면서 제가 만족할 수 있는 선 안에서 고치는 걸로 했습니다.

간격이나, 박자쪽에서 끊으신 부분이나, 1/2로 넣으신 부분을 다시한번 보시면서 박자 개선좀 하시는게 어떨가 싶네요. 힛사를 넣었다고 한들 기본적으로 넣으신 박자는 변화가 없으니까요. 그리고 간간히 몇분들 파트마다 보이는게 노트 간격을 의도해서 치기 불편하게끔 만든게 보이는데. 예를들어 https://puu.sh/seiPJ/9479befbcc.png 이런거라던가.. 노트사이의 간격은 일정하게 하거나, 혹은 모양을 만들어서 만드시는게 좋을 듯해보여요, 이건 스타일성이라고 하기엔 플레이쪽에 있어서 굉장히 리딩하기에 애매하고 힘들게끔 하는 것이니까요. 박자를 강조하는게 아닌이상 일관성을 고려하여 만드시는게 좋아보입니다. 파트가 상당히 많고, 그걸 만드는 사람도 상당히 많았다보니 그런 부분들이 다 한결같지 못한 건 인정합니다. 그래도 최소한 다른 파트와 너무 동떨어지는 패턴은 지향하려고 노력했고, 이 완성본이 저희가 내놓을 수 있는 최선의 결과물이였다고 생각합니다. 모딩을 받으면서 콜랍 멤버 모두와 피드백을 공유하면서 맵을 개선해나가는 방식을 취하도록 하겠습니다.

good luck.
모딩 감사합니다.
Startrick
.
Mir
Calm song.~ From queue and stuff.

Epiologue

Hard

  1. 00:49:376 (5,1) – No blanket?
  2. 01:51:876 (4,5) – oi spacing m8
  3. 02:02:084 (2) – You sure you want this sound on a slider end? I’d make a ½ slider then circle for the finish.
  4. 02:05:626 (3,1) – Blanket.
  5. 02:26:042 (4,4) – ;w; Can’t you move these around so it could look like so: https://puu.sh/sgQbj/29f54c6a3b.png ?
  6. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2.
  7. 02:56:042 (4) – Just pointing out you’re skipping drums at 02:56:251 -
  8. 02:57:917 (4,5) – Nazi blanket.
  9. 02:58:334 (5,6) – Legit blanket.
  10. 03:05:001 (2,5) – Eww they’re touching.
  11. 03:09:584 (1,2) – asdasdsd, try this instead?: https://puu.sh/sgQnc/f79008805a.png
  12. 03:13:751 (3,1) - ^ same
  13. 03:19:376 (4,1) – aaaaaaaaaaaaa overlap ;w;
  14. 03:27:917 (1,2) – u wot this blanket m8
  15. 03:30:209 (2,3,4) – Spacing? D:
  16. 03:30:834 (1) – WHERE DID THE EMPHASIS GO ASDASD try: https://puu.sh/sgQrV/12e5cd3df5.png
  17. 03:31:876 (4,5,6,1) – holy mother of overlaps im crying internally pls
  18. 03:33:542 (2) – Ctrl+G cuz people won’t realize they have to move the cursor to hit 3 and bam sliderbreak.
  19. 03:34:167 (4) – could NC here to avoid an 11 note combo.
  20. 04:02:917 (1,3) – aaaaaa overlap isn’t good ;w; Could try https://puu.sh/sgQzu/4e706aa967.png but that 04:03:542 (2) – is close as hell. Idk about this part tbh
  21. 04:05:417 (3,4,5,6) – um pls why circles? 04:05:417 (3,5) – sliders on these would fit waaaay better.
  22. 04:40:417 (2,3) – nazi blanket, head is too far ;w;
  23. 04:42:501 (4,5,1) – HOYL BLANKETS OMG ASDSADSd
  24. 04:55:417 (3,1) – No stack?
  25. 05:10:626 (4,1) - ^
  26. 05:11:876 (2,3) – Make this straight.
  27. 05:20:417 (2,3) – Again blanket. 05:22:084 (4) – too.

Good luck!
Topic Starter
Enon
I posted it for displaying the parts.

Miryle wrote:

Calm song.~ From queue and stuff.



  • Enon
  1. 00:49:376 (5,1) – No blanket?
  2. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2.

    Cellina
  3. 01:51:876 (4,5) – oi spacing m8
  4. 02:02:084 (2) – You sure you want this sound on a slider end? I’d make a ½ slider then circle for the finish.
  5. 02:05:626 (3,1) – Blanket.

    C u r i
  6. 02:26:042 (4,4) – ;w; Can’t you move these around so it could look like so: https://puu.sh/sgQbj/29f54c6a3b.png ?
  7. 03:05:001 (2,5) – Eww they’re touching.
  8. 03:09:584 (1,2) – asdasdsd, try this instead?: https://puu.sh/sgQnc/f79008805a.png
  9. 03:13:751 (3,1) - ^ same
  10. 05:10:626 (4,1) - ^
  11. 05:11:876 (2,3) – Make this straight.

    Leaf
  12. 02:56:042 (4) – Just pointing out you’re skipping drums at 02:56:251 -
  13. 02:57:917 (4,5) – Nazi blanket.
  14. 02:58:334 (5,6) – Legit blanket.
  15. 04:55:417 (3,1) – No stack?

    Reol
  16. 03:19:376 (4,1) – aaaaaaaaaaaaa overlap ;w;
  17. 03:27:917 (1,2) – u wot this blanket m8

    K i A i
  18. 03:30:209 (2,3,4) – Spacing? D:
  19. 03:30:834 (1) – WHERE DID THE EMPHASIS GO ASDASD try: https://puu.sh/sgQrV/12e5cd3df5.png
  20. 03:31:876 (4,5,6,1) – holy mother of overlaps im crying internally pls
  21. 03:33:542 (2) – Ctrl+G cuz people won’t realize they have to move the cursor to hit 3 and bam sliderbreak.
  22. 03:34:167 (4) – could NC here to avoid an 11 note combo.
  23. 05:20:417 (2,3) – Again blanket. 05:22:084 (4) – too.

    Moa
  24. 04:02:917 (1,3) – aaaaaa overlap isn’t good ;w; Could try https://puu.sh/sgQzu/4e706aa967.png but that 04:03:542 (2) – is close as hell. Idk about this part tbh
  25. 04:05:417 (3,4,5,6) – um pls why circles? 04:05:417 (3,5) – sliders on these would fit waaaay better.
  26. 04:40:417 (2,3) – nazi blanket, head is too far ;w;
  27. 04:42:501 (4,5,1) – HOYL BLANKETS OMG ASDSADSd
and, Here is my answer.

Miryle wrote:

Enon
  1. 00:49:376 (5,1) – No blanket? Absolutely, I didn't aim blanket it.
  2. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2. Sorry. but, I couldn't understand what you want to say.
thank you!
Cellina
@Miryle: all rejected except blanket cuz spacing and rhythm seem fine to me
UndeadCapulet

Epilogue

The spacing between the "Thank you for playing!" letters in the sb is really poorly done, I think you should remake that image.

K i A i:
  1. 00:06:251 (1,2,3) - I think this rhythm isn't too hard for playing and fits how you map the vocals for the rest of this part better.
  2. 03:30:209 (2) - Maybe stack under the previous slidertail for a nice stop motion, I think it breaks up 03:29:584 (1,2) - and 03:30:417 (3,4,1) - better.
Reol:
  1. 00:26:876 (2) - I don't think this circle is needed, feels like too much clicking, maybe just extend the previous slider to here.
Moa:
  1. 04:36:876 (3,1) - Because of how sliderends work, players will have their cursor over 1's head for a really long time here, and it really kills the energy. I think you should do something else here, 3's tail is too close to 1's head to be fun to play.
Enon:
  1. 00:55:348 (2) - This is closer to 1/16 than 1/12, but since it's mostly just a string of grace notes you can probably just put it on the white tick for easier playing.
  2. 00:55:834 (3,4) - Maybe turn these into 1/4 slider since even the stronger 00:42:501 (3) - vocals were like that.
  3. 01:34:584 (1,2) - Lowering SV back to .5x here would fit really well with both the song and your sb.
Startrick:
  1. 01:48:751 (3) - Maybe copy the 01:50:001 (3) - shape and placement like so, I don't think this curve slider is a strong enough motion into the next circle.
Cellina:
  1. 01:17:084 (1) - Think you should make this a straight slider like 01:17:917 (2) - to match how you show the vocals off at 01:10:417 (1,2) - .
C u r i:
  1. 02:31:876 (2,3) - I think this rhythm fits much better with how you do your vocal rhythming.
Leaf:
  1. 02:56:042 (4) - Really really think this should just be a 1/4 slider and not 1/2. The vocals have no clear ending where your slider ends, and the strong downbeat would be much more fun to lift off of.
  2. 03:01:251 (1,2) - Would ctrl+g these so there's a much larger distance between 03:00:417 (3,1) - , which fits the buildup effect better.
Shame on all of you for not making a single 1/3 beat clickable throughout this entire map.

---
Very pretty song~
Leaf
@Beomsan - all fix
@Gloria Guard - all fix
@Mir - 04:55:417 (3,1) - Intended unstack,blanket fix

1545151351
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Mint


[General]
  1. Intro has some doubtful snapping at 00:03:751 (2) - . With a quick MP3 fix this could be solved, as red lines wouldn't make this part much better for playing.
  2. Overall, the timing and snapping of objects sounds doubtful at times. Perhaps you could keep the current timing for simplicity as the song is pretty stable most of the times, but I strongly recommend you to look for more opinions whether this extra step is needed. // 04:44:584 (1,2) - 00:55:348 (2) - 00:03:751 (2) - 04:57:084 (3) -
  3. Can see where UndeadCapulet's concern comes from. The "Thank you for playing!" message does look a little bit squished in. Bumping up the character spacing would look better imo.
[Epilogue]
K i A i
  1. 00:07:084 (2) - I can't hear anything here, pretty sure this is overmapped. Just like 00:08:751 (4) - , there's only a vocal note on the 1/4 tick.
  2. 00:14:584 (1,2) - (HS) Inaudible.
  3. 03:33:542 (2,3) - It's pretty hard to read or predict whether (3) starts on (2)'s or (3)'s end. Would use some form of custom stack to make this more obvious, because this is pretty deceiving.
Enon
  1. 00:47:605 (2,3) - Doubt players can catch this snapping change at all... slider may seem more player-friendly.
  2. 00:55:348 (2) - Sounds pretty early still. Actually, 1/16 would fit better here, but that still doesn't sound the closest. Get someone (preferably a QAT) to consult you on whether to have strange snapping like these, or have an edited MP3 instead.
Cellina
  1. 02:02:084 (2) - Even though everyone is following vocal and all, there's none here. Would take advantage of this moment and perhaps give more attention to the instruments (like the doubleclap on the 1/2 ticks).
  2. 02:05:001 (2,3,1) - 02:07:917 (1,2,3) - Spacing tho...
Reol
  1. 03:45:417 (3) - 1/8?
  2. 03:46:251 (1,2,1,2,1,2,1,2) - Seems so hard for a calm part + how the song is so strictly DS mapped orz... love what you did with the spacing decrease though later on this.
Leaf
  1. 04:57:084 (3) - Not sure if I can let this pass, because the repeat is perfectly on time, but there's nothing on the end now.
Lovely map, SB and great hitsounding!

Not sure how I feel about, well, practically 60% of all main instrument tracks being skipped for the vocals - but I'm willing to give this a chance if you get some more opinions on this (iirc Yohanes' Let It Snow did the same concept and was perceived well by the community).

Will put a star here for now and I'll see what I can do. In the meantime, would be nice if you got some opinions on the timing in the sections I mentioned in the beginning of the mod.

GL!
Topic Starter
Enon
Thank you for coming. We'll have a discussion and try getting opinions regarding that we mapped the vocals mainly even though we ignored lots of instrument. Regarding snapping that you mentioned in the beginning of the mod, I set the red line as pishifat recommended. but, It still has some doubtful snapping issue. so, We'll try to fix it too.

Here is my answer: (since K i A i and Reol gonna army, I fixed their parts instead of them.)

UndeadCapulet wrote:


Epilogue

The spacing between the "Thank you for playing!" letters in the sb is really poorly done, I think you should remake that image. fixed

K i A i:
  1. 00:06:251 (1,2,3) - I think this rhythm isn't too hard for playing and fits how you map the vocals for the rest of this part better. i'm not k i a i, but current one is fine for me.
  2. 03:30:209 (2) - Maybe stack under the previous slidertail for a nice stop motion, I think it breaks up 03:29:584 (1,2) - and 03:30:417 (3,4,1) - better. i'm not k i a i, but current way is fits to the song more for me.
Enon:
  1. 00:55:348 (2) - This is closer to 1/16 than 1/12, but since it's mostly just a string of grace notes you can probably just put it on the white tick for easier playing. i changed it to 1/16
  2. 00:55:834 (3,4) - Maybe turn these into 1/4 slider since even the stronger 00:42:501 (3) - vocals were like that. done
  3. 01:34:584 (1,2) - Lowering SV back to .5x here would fit really well with both the song and your sb. current way is enough fits to the song. and there is no lowering SV at all of part before every kiai

appleeaterx wrote:



[General]
  1. Intro has some doubtful snapping at 00:03:751 (2) - . With a quick MP3 fix this could be solved, as red lines wouldn't make this part much better for playing. KuroKami suggested me moving it 00:03:803 - here would works. so, I did.
  2. Overall, the timing and snapping of objects sounds doubtful at times. Perhaps you could keep the current timing for simplicity as the song is pretty stable most of the times, but I strongly recommend you to look for more opinions whether this extra step is needed. // 04:44:584 (1,2) - 00:55:348 (2) - 00:03:751 (2) - 04:57:084 (3) - I have some talk with KuroKami and we decided how i will do. Of course, I will call someone for getting more opinions.
  3. Can see where UndeadCapulet's concern comes from. The "Thank you for playing!" message does look a little bit squished in. Bumping up the character spacing would look better imo. Done
[Epilogue]
K i A i
  1. 00:07:084 (2) - I can't hear anything here, pretty sure this is overmapped. Just like 00:08:751 (4) - , there's only a vocal note on the 1/4 tick. there is vocal o..........."........." <- like this. it's really small though.
  2. 00:14:584 (1,2) - (HS) Inaudible. increase volum a bit. but, I'm not sure whether it's fine
  3. 03:33:542 (2,3) - It's pretty hard to read or predict whether (3) starts on (2)'s or (3)'s end. Would use some form of custom stack to make this more obvious, because this is pretty deceiving. I have asked someone to play it and they're played it very well. It's fine to me.
Enon
  1. 00:47:605 (2,3) - Doubt players can catch this snapping change at all... slider may seem more player-friendly. changed to slider.
  2. 00:55:348 (2) - Sounds pretty early still. Actually, 1/16 would fit better here, but that still doesn't sound the closest. Get someone (preferably a QAT) to consult you on whether to have strange snapping like these, or have an edited MP3 instead. As have talked with KuroKami, I chagned it 1/16. but, Will getting more opinions.
Reol
  1. 03:45:417 (3) - 1/8? Changed
  2. 03:46:251 (1,2,1,2,1,2,1,2) - Seems so hard for a calm part + how the song is so strictly DS mapped orz... love what you did with the spacing decrease though later on this. I really think it's nice way to express the section. the song is lowering the tension, and still can hear strong sounds at where every 1/2. It's also fine to me.
Thank you.
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