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Mili - Utopiosphere -Platonism- [CatchTheBeat]

posted
Total Posts
105
Topic Starter
Benita
This beatmap was submitted using in-game submission on fredag 6. oktober 2017 at 00:19:16

Artist: Mili
Title: Utopiosphere -Platonism-
Source: Deemo
Tags: Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BPM: 176
Filesize: 5205kb
Play Time: 02:05
Difficulties Available:
  1. Nelly's Cup (1,2 stars, 111 notes)
  2. Platter (2,86 stars, 304 notes)
  3. Salad (2,05 stars, 231 notes)
  4. Tyrell's Utopia (3,43 stars, 321 notes)
Download: Mili - Utopiosphere -Platonism-
Information: Scores/Beatmap Listing
---------------
Mili

Utopiosphere -Platonism-


Ranked #02



● Rain by Tyrell
● Platter by Me
● Salad by Me
● Cup by Nelly

♥ Nominated by Electoz and MBomb
Tyrell
Here is my cancer Utopia diff.

GD
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.jpg",0,0
//Break Periods
2,22191,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Tyrell
Mod on the Salad and Platter diff.

salad
00:00:854 (3) - I think most jumps should be reduced to about 2.1x here to be consistent. I also think this distance works well for an easy dash. Use it in places like 00:01:366 (6,1) -
00:04:263 (1) - I would've had this continue to the left to follow a easier flow for a salad.
00:06:991 (1) - reduce jump to this and make it a little more vertical slider to make it easier
00:10:059 (2) - I think it makes more sense to have this on the right side of 00:09:718 (1) - going to the left.
00:20:286 (3) - I would move this a bit closer to the previous note
00:24:718 (2) - Having this as a vertical slider makes flow a bit weird, i would make it just follow to the right
01:39:718 (3) - jump on this should be reduced to about 2.1, a bit too much for a salad
01:43:468 (7,1) - this jump was a bit much and unexpected, I would reduce it

I feel overall the diff was smooth except for some dashing feeling a bit too hard or forced.

Platter
I feel like the first section shouldn't have as many Hypers as it does. Use dashing on the ephasized vocals and keep the hypers to the emphsized downbeats such as 00:11:082 (1) - and 00:16:536 (1) - Everything else shoudnt really be a hyper or least remove some hypers.

My main issue with this map is the dashing, some of it is nice and fits while others are forced for no real reason and are a bit too hard for a platter diff. I think you should use a consistent distance for dashing throughout the diff, especially for 1/2 dashes so it flows smoother and certain jumps arent harder to hit for no reason. Other than that, I think this diff is pretty good. c:

Hopefully my words helpful, if you dont understand what I mean, just message me and i'll help. c:
Topic Starter
Benita

Tyrell wrote:

Mod on the Salad and Platter diff.

salad
00:00:854 (3) - I think most jumps should be reduced to about 2.1x here to be consistent. I also think this distance works well for an easy dash. Use it in places like 00:01:366 (6,1) - Teach me how to consistency pls
00:04:263 (1) - I would've had this continue to the left to follow a easier flow for a salad. - Curved it a bit and moved around
00:06:991 (1) - reduce jump to this and make it a little more vertical slider to make it easier - Curved it a bit less xD
00:10:059 (2) - I think it makes more sense to have this on the right side of 00:09:718 (1) - going to the left. - Yeah, agreed!
00:20:286 (3) - I would move this a bit closer to the previous note - oki
00:24:718 (2) - Having this as a vertical slider makes flow a bit weird, i would make it just follow to the right - okok
01:39:718 (3) - jump on this should be reduced to about 2.1, a bit too much for a salad - done
01:43:468 (7,1) - this jump was a bit much and unexpected, I would reduce it - Moved (7) a bit closer

I feel overall the diff was smooth except for some dashing feeling a bit too hard or forced.

Platter
I feel like the first section shouldn't have as many Hypers as it does. Use dashing on the ephasized vocals and keep the hypers to the emphsized downbeats such as 00:11:082 (1) - and 00:16:536 (1) - Everything else shoudnt really be a hyper or least remove some hypers. - I removed some hypers I think

My main issue with this map is the dashing, some of it is nice and fits while others are forced for no real reason and are a bit too hard for a platter diff. I think you should use a consistent distance for dashing throughout the diff, especially for 1/2 dashes so it flows smoother and certain jumps arent harder to hit for no reason. Other than that, I think this diff is pretty good. c: - I'll work a bit on my own trying to improve this ^^

Hopefully my words helpful, if you dont understand what I mean, just message me and i'll help. c:
Thanks for modding! aaand some things I found in your diff
Tyrell's Utopia
  1. 00:07:673 (3,4,5,6) - Curving this a bit more will help with the flow since you get quite a boost from the previous hyper, it's easy to miss (4) or (5) by overboosting.
  2. 00:10:059 (2,3) - Hyper on these sliders doesn't really fit cause there isn't any strong beats here :<
  3. 00:15:854 (5,6,7,8) - Put these a bit further away from 00:15:173 (1,2,3,4) - as it looks like a jump but is fully walkable. Also, you could add some more curve into then? They are too linear imo :s
  4. 01:41:934 (2,3,4) - Curve pls
  5. 01:52:843 (2,3,4) - pls curve moreeeee
Kimitakari
HI MOM IM ON OSU. WAIT, WHATS OSU?!??!?!??!?!?!??!?! :d
Topic Starter
Benita

Nelly wrote:

HI MOM IM ON OSU. WAIT, WHATS OSU?!??!?!??!?!?!??!?! :d
lmao pls
Tyrell

BennyBananas wrote:

Thanks for modding! aaand some things I found in your diff
Tyrell's Utopia
  1. 00:07:673 (3,4,5,6) - Curving this a bit more will help with the flow since you get quite a boost from the previous hyper, it's easy to miss (4) or (5) by overboosting. curved it a bit to be more lenient
  2. 00:10:059 (2,3) - Hyper on these sliders doesn't really fit cause there isn't any strong beats here :< The intensity is rising here and I think having hypers lead up to the kiai is nice design
  3. 00:15:854 (5,6,7,8) - Put these a bit further away from 00:15:173 (1,2,3,4) - as it looks like a jump but is fully walkable. Also, you could add some more curve into then? They are too linear imo :s changed it, hopefully it feels better
  4. 01:41:934 (2,3,4) - Curve pls i think linear stream works here better
  5. 01:52:843 (2,3,4) - pls curve moreeeee I think linear works better here too ;w;
Updated Diff
osu file format v14

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400,224,117275,1,0,0:0:0:0:
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DeletedUser_6709840
M4M with Tyrell

General

For the balancing of the spread, Nelly's Cup should be AR 6 so the spread is more linear.

Audio bitrate is too high, it's over 192kbps. Try to compress the audio file so it is rankable.

Add some tags, such as the usernames of the GD ers.

Uncheck “Widescreen Support” on Nelly's Cup, Salad and Tyrell's Utopia.

The BG is an odd size, resize it to 1366 x 768 or to fit a 16:9 aspect ratio.


Nelly's Cup

In general, spacing is pretty poor. Distance snap should be at least 1.00x to 1.20x between everything so the map flows better. I'll point out the first few instances of it so you get an idea of what I'm talking about.

00:00:513 (2) – Move to X=232 to restore flow as I said before.

00:01:877 (3,4) – Move (3) to X=272 and (4) on X=176 because of the flow issue. Also, on (4) the flow would be better if the reverse end on (4) was set at X=88, Y=312.

00:02:900 (4) – Put an NC here, otherwise the combo breaks the limit of 8 objects

00:06:991 (2) – Move to X=312 for flow.

00:09:718 (4) – Move to X=136, and this is my last example for the flow issues due to spacing.

00:13:809 (4) – Put an NC here, otherwise the combo is too long for RC.

00:19:263 (3) – Put an NC here too.

00:19:263 (3) – Ctrl+H this slider and put on X=224 because your mapping is a bit heavy on the right side of the screen and it feels a bit awkward in it's current position because it plays as antiflow for newer players.

00:28:127 (3) – Perhaps put an NC here.

00:28:809 (4,5) – Ctrl+G this pattern and then put (5) on X=136 because the flow of this pattern currently is awkward by making the player have to stop to catch these.

00:33:582 (3) – Put an NC here, perhaps.

00:34:264 (4) – Put this on X=336, the pattern lacks movement compared to the vocal here.

00:58:809 (4) – Put an NC here otherwise this combo is too long for RC.

01:00:173 (5) – Move to X=280 because this section feels really dense with low spacing.

01:06:991 (4) – Put an NC here.

01:08:355 (5) – Move to X=344 for the issue before the NC one on the density issue.

01:26:082 (4) – Put an NC here.

01:35:627 (3) – Put an NC here.

01:41:082 (3) – Put an NC here.

01:46:536 (3) – Put an NC here.

01:54:718 (1) – Set the spinner volume at 5% or make green lines gradually lower in volume to the end because this spinner is too loud towards the end.


Salad

00:10:059 (2,3,1) – This is unrankable because dashes cannot be used in pairs unless the bpm is under 120. Eliminate the dash between (2) and (3).

00:12:445 (1,2,1) – I don't really like the pause in-between (1,2) because it makes the player judge the dash from (2,1).

00:15:173 (2,1) – This dash is hard to read because it appears walkable. Move (1) to X=484 and then move 00:17:559 (2) to X=144.

00:26:423 (5) – Perhaps put an NC here because the combo is a bit longer than RC guidelines right now.

00:32:218 (5,1,2) – This is a pair of dashes. Move (2) closer to about X=340 to be more walkable.

00:34:604 (4) – Put an NC here, the combo is a bit long.

00:35:116 (7,1,2) – This is a bit large in spacing to be walkable or to even read as a dash. Perhaps move (1) to X=148.

00:48:582 (1,2,3) – The dashes here are hard to read, and two in pairs wouldn't be rankable. Move (2) to X=492 and (3) to X=360.

00:51:991 (2,3) – Why not just make this a plate-walk and move (2) to X=296 and (3) to X=416.

00:52:673 (1,2,3) – Again with the pair of dashes, I'm not sure how to fix without causing another pair to form though.

00:55:741 (3,4,5) - ^ Again, just move (4) to X=168 and then make a dash to (5).

00:58:468 (3) – I'd move this to X=204 to avoid reading as a dash.

01:02:218 (3,4) – The spacing from (2) to (3) reads a bit like a dash, move (3,4) to X=160 to make it easier to read.

01:02:218 (3,4,1) – There's another pair of dashes here again. I'd recommend reducing spacing from (4) and (1) since the vocals are softer here. I'm not gonna point out the pairs of dashes since there's a lot of them but you get where I'm going with it.

01:04:945 (3) – Put an NC here. Long combo.

01:07:673 (2,3) – The spacing snap here could be increased and move (3) to X=364 so you dont have to pause to catch (3).

01:09:036 (5) – Put an NC here. Long combo.

01:34:263 (3,4,1) – I don't like the pauses this pattern causes that break flow. Make it a plate-walk by putting (4) on X=320 and (1) on X=492.


Platter

00:00:173 (1,2) – Make this walk-able before by putting (2) on X=176 and it will also improve the flow.

00:06:309 (3,1) – This is overdose level spacing and not rankable. Reduce down to 3.10x somehow so it triggers the hyper but isn't too hard.

01:07:673 (2,3) – You have to pause to catch (3) due to the 0.57x spacing. Move (3) to X=416 and then curve (3) more to even out spacing to (4).

01:18:581 (4,1) – Again with the low spacing^ Move (1) to X=160 and then curve (1) more to get rid of the edge dash.

01:32:900 – I think using SV multiplier of 1.50x is a bit much here on Platter because it makes your patterns very tight or anti-flow very sharp that it's very hard for the player to adjust. Perhaps 1.20x multiplier would be better.

01:40:741 (3,1) – This hyper is a bit large, move (1) to X=400 to make it more playable.

01:43:809 (1) – Again, hyper feels a bit large. Move to X=48.


Tyrell's Utopia

00:00:173 (1,2) – I think a 1.30x spacing between these would be better because it's a bit awkward to plate-walk currently because it reads as a plate-walk but you almost have to dash to catch (1). Move (1) to X=80 to do this.

00:06:991 (1,2) - ^Same here, a 1.30x distance snap would be more comfortable for plate-walking here.

00:15:684 (4,5) – I'd use 1.80x spacing here to make this dash more clear to read since 1.60x at the current AR is a bit ambiguous to read.


Other than that, nice diff.


Good luck everyone!
Topic Starter
Benita
Ok so Nelly isn't able to apply any mods for a good while so he said it's ok that I apply mods for his difficulty

RoseusJaeger wrote:

M4M with Tyrell

General

For the balancing of the spread, Nelly's Cup should be AR 6 so the spread is more linear. - Agreed

Audio bitrate is too high, it's over 192kbps. Try to compress the audio file so it is rankable. - Will fix it later and stuff cause I'm lazy but I'm aware of this :p

Add some tags, such as the usernames of the GD ers. - Added

Uncheck “Widescreen Support” on Nelly's Cup, Salad and Tyrell's Utopia.

The BG is an odd size, resize it to 1366 x 768 or to fit a 16:9 aspect ratio. - Since I literally have 50 GB of space in total on my HDD I don't have any audio or photo editing programme to save space so can't really do much atm but will fix this once I get unlazy and delete some stuff to make room for other stuff stuff stuffs


Nelly's Cup

In general, spacing is pretty poor. Distance snap should be at least 1.00x to 1.20x between everything so the map flows better. I'll point out the first few instances of it so you get an idea of what I'm talking about. - Gonna go over the map and fix this :3

00:00:513 (2) – Move to X=232 to restore flow as I said before. - Done

00:01:877 (3,4) – Move (3) to X=272 and (4) on X=176 because of the flow issue. Also, on (4) the flow would be better if the reverse end on (4) was set at X=88, Y=312. - Done

00:02:900 (4) – Put an NC here, otherwise the combo breaks the limit of 8 objects - Done

00:06:991 (2) – Move to X=312 for flow. - Done

00:09:718 (4) – Move to X=136, and this is my last example for the flow issues due to spacing. - Done

00:13:809 (4) – Put an NC here, otherwise the combo is too long for RC. - Done

00:19:263 (3) – Put an NC here too. - Done

00:19:263 (3) – Ctrl+H this slider and put on X=224 because your mapping is a bit heavy on the right side of the screen and it feels a bit awkward in it's current position because it plays as antiflow for newer players. - Fixed differently

00:28:127 (3) – Perhaps put an NC here. - Done

00:28:809 (4,5) – Ctrl+G this pattern and then put (5) on X=136 because the flow of this pattern currently is awkward by making the player have to stop to catch these. - Done

00:33:582 (3) – Put an NC here, perhaps. - Done

00:34:264 (4) – Put this on X=336, the pattern lacks movement compared to the vocal here. - Done

00:58:809 (4) – Put an NC here otherwise this combo is too long for RC. - Done

01:00:173 (5) – Move to X=280 because this section feels really dense with low spacing. - Done

01:06:991 (4) – Put an NC here. - Done

01:08:355 (5) – Move to X=344 for the issue before the NC one on the density issue. - Done

01:26:082 (4) – Put an NC here. - Done

01:35:627 (3) – Put an NC here. - Done

01:41:082 (3) – Put an NC here. - Done

01:46:536 (3) – Put an NC here. - Done

01:54:718 (1) – Set the spinner volume at 5% or make green lines gradually lower in volume to the end because this spinner is too loud towards the end. - Done


Salad

00:10:059 (2,3,1) – This is unrankable because dashes cannot be used in pairs unless the bpm is under 120. Eliminate the dash between (2) and (3).
00:12:445 (1,2,1) – I don't really like the pause in-between (1,2) because it makes the player judge the dash from (2,1).

00:15:173 (2,1) – This dash is hard to read because it appears walkable. Move (1) to X=484 and then move 00:17:559 (2) to X=144.

00:26:423 (5) – Perhaps put an NC here because the combo is a bit longer than RC guidelines right now.

00:32:218 (5,1,2) – This is a pair of dashes. Move (2) closer to about X=340 to be more walkable.

00:34:604 (4) – Put an NC here, the combo is a bit long.

00:35:116 (7,1,2) – This is a bit large in spacing to be walkable or to even read as a dash. Perhaps move (1) to X=148.

00:48:582 (1,2,3) – The dashes here are hard to read, and two in pairs wouldn't be rankable. Move (2) to X=492 and (3) to X=360.

00:51:991 (2,3) – Why not just make this a plate-walk and move (2) to X=296 and (3) to X=416.

00:52:673 (1,2,3) – Again with the pair of dashes, I'm not sure how to fix without causing another pair to form though.

00:55:741 (3,4,5) - ^ Again, just move (4) to X=168 and then make a dash to (5).

00:58:468 (3) – I'd move this to X=204 to avoid reading as a dash.

01:02:218 (3,4) – The spacing from (2) to (3) reads a bit like a dash, move (3,4) to X=160 to make it easier to read.

01:02:218 (3,4,1) – There's another pair of dashes here again. I'd recommend reducing spacing from (4) and (1) since the vocals are softer here. I'm not gonna point out the pairs of dashes since there's a lot of them but you get where I'm going with it.

01:04:945 (3) – Put an NC here. Long combo.

01:07:673 (2,3) – The spacing snap here could be increased and move (3) to X=364 so you dont have to pause to catch (3).

01:09:036 (5) – Put an NC here. Long combo.

01:34:263 (3,4,1) – I don't like the pauses this pattern causes that break flow. Make it a plate-walk by putting (4) on X=320 and (1) on X=492.

Pretty much applied all on salad

Platter

00:00:173 (1,2) – Make this walk-able before by putting (2) on X=176 and it will also improve the flow. - done

00:06:309 (3,1) – This is overdose level spacing and not rankable. Reduce down to 3.10x somehow so it triggers the hyper but isn't too hard. - oh damn didn't notice the hyper was that long lmao fixed

01:07:673 (2,3) – You have to pause to catch (3) due to the 0.57x spacing. Move (3) to X=416 and then curve (3) more to even out spacing to (4). - Yeah, I meant to change that :p

01:18:581 (4,1) – Again with the low spacing^ Move (1) to X=160 and then curve (1) more to get rid of the edge dash. - Fixed

01:32:900 – I think using SV multiplier of 1.50x is a bit much here on Platter because it makes your patterns very tight or anti-flow very sharp that it's very hard for the player to adjust. Perhaps 1.20x multiplier would be better. - I disagree with you on this, I consciously mapped with 1.50x SV and I think it makes interesting sliders and nice flow if used correctly. I will however agree to that some jumps are a bit hard and overdone but it's not because of the SV itself.

01:40:741 (3,1) – This hyper is a bit large, move (1) to X=400 to make it more playable. - Fixed!

01:43:809 (1) – Again, hyper feels a bit large. Move to X=48. - Fixed


Good luck everyone!
Thanks for modding :D
Tyrell

RoseusJaeger wrote:

M4M with Tyrell


Tyrell's Utopia

00:00:173 (1,2) – I think a 1.30x spacing between these would be better because it's a bit awkward to plate-walk currently because it reads as a plate-walk but you almost have to dash to catch (1). Move (1) to X=80 to do this. i think 1.3 x spacing is too hard for a walk personally, and the 1.5 and 1.6x spacing is meant to be dashed. Although I dash a lot since it is my playstyle, i see what you mean i will keep it in mind from future modders. if others mention, i will change it but i dont wanna change right now because i feel it is a easy dash and good spacing for that.

00:06:991 (1,2) - ^Same here, a 1.30x distance snap would be more comfortable for plate-walking here. ^

00:15:684 (4,5) – I'd use 1.80x spacing here to make this dash more clear to read since 1.60x at the current AR is a bit ambiguous to read. I think this is clearly read as a dash since the last walks were not even close to this amount of spacing so it lets you knoow to dash on this


Other than that, nice diff. Thank you :D


Good luck everyone!
No changes on my diff this time. c:
yam_old_1
(TV Size)
Hareimu
"This shitpost was deleted in request of its creator. It is no longer available. although it didn't help that much anyway.
BoberOfDarkness
Yo

Cup
  1. 00:00:173 (1,2) - starting with anti-flow is not good idea. Stack 00:00:173 (1) - with tail of 00:00:513 (2) - so its x:422
  2. 00:05:627 (1) - horizontal slider doesn't work well use something like before (00:00:513 (2) - )
  3. 01:45:173 (2) - the slider flows better ended with that shape

Salad
  1. 00:00:343 (2,3) - the distance between is too high please move this 00:00:173 (1,2) - by one grid right
  2. 00:03:411 (2) - works better at x:128
  3. 00:41:082 (1,2) - pattern could be more spaced, it feels weird to play as it is. You can ctrl + g (2) and that fix problem I think
  4. 01:34:093 (2,3) - one grid less please
  5. 01:39:548 (2) - place at x:272 to make 'equal' distance
  6. 01:45:002 (2,3) - again feels to hard for salad and again one g[8
  7. 01:51:991 (3) - you should place NC here cause the combo is too long (total amount of fruits)
  8. 01:57:445 (1) - same I point before q.q
  9. 02:00:002 (7,1) - and this feels too edgy tbh
  10. 02:02:900 (1) - in this case at least 2 grids please
@Tyrell Ai-mod found some unsnapped notes in your diff

Good luck, I might check the mapset again after some mods, now I can't find anything on Platter/UtopiaBad day? again
Kimitakari

BoberOfDarkness wrote:

Yo

Cup
  1. 00:00:173 (1,2) - starting with anti-flow is not good idea. Stack 00:00:173 (1) - with tail of 00:00:513 (2) - so its x:422
  2. 00:05:627 (1) - horizontal slider doesn't work well use something like before (00:00:513 (2) - )
  3. 01:45:173 (2) - the slider flows better ended with that shape
Yo (All fixed)
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.png",0,0
//Break Periods
2,22190,23518
2,71082,80627
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21991,-100,4,2,1,40,0,0
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384,216,38354,6,0,P|288:128|248:296,1,360,2|2,0:0|0:0,0:0:0:0:
376,304,40400,1,2,0:0:0:0:
256,296,41082,6,0,P|184:248|344:184,1,360,2|2,0:0|0:0,0:0:0:0:
440,224,42786,1,2,0:0:0:0:
208,264,43809,6,0,P|144:200|312:152,1,360,2|2,0:0|0:0,0:0:0:0:
408,216,45513,1,2,0:0:0:0:
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288,272,48582,2,0,P|360:224|208:96,1,360,2|8,0:0|0:0,0:0:0:0:
120,144,50286,1,8,0:0:0:0:
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184,256,52332,1,2,0:0:0:0:
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336,272,54036,2,0,L|408:272,1,72,8|8,0:0|0:0,0:0:0:0:
312,272,54718,6,0,L|136:56,1,270,2|2,0:0|0:0,0:0:0:0:
384,64,56763,2,0,L|296:224,1,180,2|2,0:0|0:0,0:0:0:0:
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280,160,60173,2,0,P|320:152|296:248,1,180,0|2,0:0|0:0,0:0:0:0:
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264,232,65968,1,2,0:0:0:0:
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296,64,103127,2,0,L|160:64,1,135.000005149842,8|8,0:0|0:0,0:0:0:0:
272,344,103809,6,0,P|352:312|192:224,1,405.000015449525,6|2,0:0|0:0,0:0:0:0:
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200,272,107900,2,0,P|104:256|128:104,1,270.000010299683,2|8,0:0|0:0,0:0:0:0:
288,112,109263,6,0,P|360:96|256:304,1,540.000020599366,6|2,0:0|0:0,0:0:0:0:
400,224,111309,1,0,0:0:0:0:
208,120,111991,2,0,P|136:104|240:312,1,540.000020599366,6|6,0:0|0:0,0:0:0:0:
256,224,114037,1,8,0:0:0:0:
256,192,114718,12,0,125457,0:0:0:0:
Topic Starter
Benita

BoberOfDarkness wrote:

Yo
Salad
  1. 00:00:343 (2,3) - the distance between is too high please move this 00:00:173 (1,2) - by one grid right - Yeah maybe a bit too long distance, fixed.
  2. 00:03:411 (2) - works better at x:128 - Makes weird flow and removes dash to (3), no change.
  3. 00:41:082 (1,2) - pattern could be more spaced, it feels weird to play as it is. You can ctrl + g (2) and that fix problem I think - Done, also moved it a bit further away
  4. 01:34:093 (2,3) - one grid less please - Yeah, that's a bit far lmao, fixed.
  5. 01:39:548 (2) - place at x:272 to make 'equal' distance - It's not meant to be equal distance. I want dash from (2) to (3)
  6. 01:45:002 (2,3) - again feels to hard for salad and again one g[8 - Moved it closer lmao
  7. 01:51:991 (3) - you should place NC here cause the combo is too long (total amount of fruits) - yea okie
  8. 01:57:445 (1) - same I point before q.q - Again, moved closer q.q
  9. 02:00:002 (7,1) - and this feels too edgy tbh - Moved it a bit closer
  10. 02:02:900 (1) - in this case at least 2 grids please - More like 4 lmao
@Tyrell Ai-mod found some unsnapped notes in your diff

Good luck, I might check the mapset again after some mods, now I can't find anything on Platter/UtopiaBad day? again
Thanks for modding! <3
Xinnoh
Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one.
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again.

Nelly's Cup
  1. 00:11:082 (1) - Odd pause, use a slider maybe
  2. 00:54:094 (4) - A bit further than other stuff, could be fine because hitsound
  3. 01:05:003 (2) - just some odd flow, goes left but you go right.
  4. 01:41:140 (3,4,5,6) - You use really small spacing here but then a really fast one for the slider. Change this
  5. 01:45:231 (2,1) - Use consistent distance spacing

Salad
  1. 00:12:104 (2) - Could be more complicated that you really need to for salad
  2. 00:20:627 (4) - I mod hardest first, same for the thing on platter 00:37:390 (2) - . This one could make even more tighter so that the movement is more apparent
  3. 00:18:923 (4) - Is anti-flow really needed here. Could just ctrl-h this and the rest of the first part after this circle to easy fix
  4. 01:10:799 (6) - Odd spacing to be here, since it's directly above.
    01:21:708 (3) - ^
  5. 01:32:958 (1) - Not sure why the most intense part of the song gets the longest sliders, redo these if someone else asks you to
  6. 01:54:776 (1) - I don't think you should use hitclap on normal/easy for this part.
Platter
  1. 00:42:786 (2) - Not that bad but you have 3 sliders in the same direction in a row. Not needing a fix at all, i just personally don't like.
  2. 00:04:662 (2) - This one is a bit further, there's a small background noise but it's really unexpected and isn't worth the current distance change.
  3. 00:37:390 (2) - While you have the right idea, the slider isn't the same in game. Sliders that curve up and down feel like a straight line. Make the slider a tighter circle and the slider drops will be more curved.
    00:44:208 (4) - ^
    01:15:231 (3) - ^
    01:41:139 (1) - ^
    01:42:503 (1) - ^
    01:52:049 (1) - ^ but too much slider angle
  4. 00:56:821 (5) - Move slightly further + less angle
  5. 01:23:412 (3) - Too far, can't read it's a 1/4
  6. 01:47:617 (3) - Too far. Note that your two slider shapes before this don't end on the same X value, so it's actually further
  7. 01:51:367 (3) - Add more slider curve to make it flow better.
  8. 02:02:787 (6) - That just looks a bit out of place over there, maybe keep flow instead.
Tyrell's Utopia
  1. 00:01:366 (6) - Just irks me that (6) isn't the same X as (3)
  2. 00:04:945 (3,4) - Did you make (3,4) smaller than (5,6) on purpose? Just confirming
  3. 00:08:013 (5) - Might look better if it was a little closer for a better curve was what I was going to say before playing the rest of the map
  4. 00:08:695 (2) - I know this is the same distance snap, but it feels slightly farther for no reason.
  5. 00:19:263 (1) - Might be better if it was a curved slider instead
  6. 00:20:627 (1,2,3,4) - This might play better as a semi circle shape curve
  7. 00:35:116 (8) - Could make this farther away if you want, not really that much of a jump atm
  8. 00:44:150 (5) - This is fairly unexpected hyperdash, angle the slider end so it points left or remove hyperdash
  9. 00:56:422 (4) - Doesn't flow too well, since most fruits in that area have been turnaround rather than keep going. Might work if you move it further away
  10. 01:43:468 (3) - Might be too close, but unlikely
  11. 01:45:684 (2) - Slider end is too far away
  12. 01:50:627 (1) - Imo the slider tick is too far away
  13. 01:53:354 (1) - Not curved enough for me to think that I need to go left for it, but too curved to be able to sit in one spot to collect droplets
Kimitakari

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one.
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again.

Nelly's Cup
  1. 00:11:082 (1) - Odd pause, use a slider maybe
  2. 00:54:094 (4) - A bit further than other stuff, could be fine because hitsound
  3. 01:05:003 (2) - just some odd flow, goes left but you go right.
  4. 01:41:140 (3,4,5,6) - You use really small spacing here but then a really fast one for the slider. Change this
  5. 01:45:231 (2,1) - Use consistent distance spacing
Updated. I sent .osu file to Benny
Topic Starter
Benita

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230 - Forgot to check the timing after changing mp3 oops
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one. - hm yeah.. I added another custom hitsound for the hitnormal, but it's still a bit loud... Will change this later when I'm not lazy B)
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice - I didn't take anything from spec's mapset so idk what to credit him for other than pro mapping and beautiful song choice </3
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again. - Added a small spinner in my diffs

Salad
  1. 00:12:104 (2) - Could be more complicated that you really need to for salad - Nerfed pattern
  2. 00:20:627 (4) - I mod hardest first, same for the thing on platter 00:37:390 (2) - . This one could make even more tighter so that the movement is more apparent - I honestly don't see what's wrong here.. I would understand if it was a huge antiflow hyperjump but it's in a calm part so it shouldn't be a problem
  3. 00:18:923 (4) - Is anti-flow really needed here. Could just ctrl-h this and the rest of the first part after this circle to easy fix - Fixed another way
  4. 01:10:799 (6) - Odd spacing to be here, since it's directly above. - Fixed
    01:21:708 (3) - ^ - Fixed
  5. 01:32:958 (1) - Not sure why the most intense part of the song gets the longest sliders, redo these if someone else asks you to - Well I'm following the vocals? s:
  6. 01:54:776 (1) - I don't think you should use hitclap on normal/easy for this part. - Why not? It follows the music
Platter
  1. 00:42:786 (2) - Not that bad but you have 3 sliders in the same direction in a row. Not needing a fix at all, i just personally don't like. - Won't change that, sorry xD
  2. 00:04:662 (2) - This one is a bit further, there's a small background noise but it's really unexpected and isn't worth the current distance change. - True, fixed the jumps in the intro so they are more consistent.
  3. 00:37:390 (2) - While you have the right idea, the slider isn't the same in game. Sliders that curve up and down feel like a straight line. Make the slider a tighter circle and the slider drops will be more curved. - To some of these I can agree, but as stated on Salad, the calm parts I feel there is no use of doing this as it's intentional to have less curve than in for example kiai.
    00:44:208 (4) - ^ - ^
    01:15:231 (3) - ^ - ^
    01:41:139 (1) - ^ - This one is a bit harsh so I'll change this one
    01:42:503 (1) - ^ - ^
    01:52:049 (1) - ^ but too much slider angle - ^
  4. 00:56:821 (5) - Move slightly further + less angle - Fixed
  5. 01:23:412 (3) - Too far, can't read it's a 1/4 - It's a 1/2 but I put it closer
  6. 01:47:617 (3) - Too far. Note that your two slider shapes before this don't end on the same X value, so it's actually further - Fixed this part a bit
  7. 01:51:367 (3) - Add more slider curve to make it flow better. - Done
  8. 02:02:787 (6) - That just looks a bit out of place over there, maybe keep flow instead. - It follows the piano sounds, done it on all these sounds 02:00:059 (6) - 01:57:332 (6) -
Thanks for modding! Will update when Tyrell applies mod on his diff :3
Tyrell

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.



Tyrell's Utopia
  1. 00:01:366 (6) - Just irks me that (6) isn't the same X as (3) I understand but this spacing is used to make it more comfortable although it doesnt look good
  2. 00:04:945 (3,4) - Did you make (3,4) smaller than (5,6) on purpose? Just confirming made 3,4 a bit smallersince going against flow on a walk can be a bit hard and i wanted it to be lenient.
  3. 00:08:013 (5) - Might look better if it was a little closer for a better curve was what I was going to say before playing the rest of the map lol most of the map uses similar curves on 4 note patterns. i think it flows well from a dash having it a bit more spaced out
  4. 00:08:695 (2) - I know this is the same distance snap, but it feels slightly farther for no reason. it's because it is the same direction as the previous slider. this can be a tricky pattern but the spacing here is slightly lower than usual and i think it fits well here for variety
  5. 00:19:263 (1) - Might be better if it was a curved slider instead Although a simple curved slider could work here the gimmick of this diff or repeated pattern is the use of curvy note streams and wild yet reasonable slider curves. removing this curve and make it more of a standard curved slider ruins what im aiming for
  6. 00:20:627 (1,2,3,4) - This might play better as a semi circle shape curve it would play smoother but it wouldnt represent the intensity of the vocals well. I increased spacing on this pattern because of the held vocal and how it is the main part here
  7. 00:35:116 (8) - Could make this farther away if you want, not really that much of a jump atm this is a calm part vocally so i want the jump to be super easy here
  8. 00:44:150 (5) - This is fairly unexpected hyperdash, angle the slider end so it points left or remove hyperdash yes it is unexpected but it definitely isnt unreasonable. it flows well in the sense it is unusual and fun to me, i dont wanna change this. it's a great end to that section.
  9. 00:56:422 (4) - Doesn't flow too well, since most fruits in that area have been turnaround rather than keep going. Might work if you move it further away i am sorry but i dont really understand what you mean here, It is meant to be constant left right back and forth here between notes. this note adds variation so it isnt too stale too quickly
  10. 01:43:468 (3) - Might be too close, but unlikely seems perfectly spaced to me, wanted it to be lenient before more intense part that follows
  11. 01:45:684 (2) - Slider end is too far away I dont think so, it adds the movement i was aiming for on this intense part of the song. requires a lot of movement here like intended and it isnt too hard.
  12. 01:50:627 (1) - Imo the slider tick is too far away not to me, just requires a bit of technical movement. i dont see a need to change here
  13. 01:53:354 (1) - Not curved enough for me to think that I need to go left for it, but too curved to be able to sit in one spot to collect droplets i intended this to not be curved much for that reason.i want it to contrast the heavy slider movement before for a nice end and show it is gonna calm down as well as show support for the nice held vocal at that point.
Thaanks for the mod. :D

Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.png",0,0
//Break Periods
2,22191,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11082,-83.3333333333333,4,2,1,80,0,1
21991,-100,4,2,1,40,0,0
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113354,-133.333333333333,4,2,1,90,0,1
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[Colours]
Combo1 : 199,174,141
Combo2 : 189,214,177
Combo3 : 222,180,215

[HitObjects]
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276,256,513,2,0,L|372:256,1,85,2|0,0:0|0:0,0:0:0:0:
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268,320,104320,1,8,0:0:0:0:
184,280,104491,2,0,L|120:168,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
276,160,104831,2,0,L|340:272,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
56,280,105173,6,0,B|36:144|36:144|200:148,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
436,276,105684,2,0,P|468:196|324:132,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
188,124,106195,2,0,P|140:172|124:236,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
408,128,106536,6,0,P|472:192|376:304,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
104,292,107048,2,0,B|44:172|44:172|168:172,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
332,128,107559,2,0,P|396:112|428:48,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
140,332,107900,6,0,L|60:188,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
360,332,108241,2,0,L|440:188,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
112,244,108582,2,0,L|16:116,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
380,228,108923,2,8,L|476:100,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
100,300,109263,6,0,P|84:220|228:160,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
308,160,109775,1,8,0:0:0:0:
152,324,109945,1,0,0:0:0:0:
72,248,110116,1,0,0:0:0:0:
72,164,110286,1,8,0:0:0:0:
152,88,110457,1,0,0:0:0:0:
316,88,110627,6,0,B|476:88|476:88|420:184,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
348,272,111138,1,8,0:0:0:0:
64,256,111309,2,0,P|96:144|224:128,1,255.000009727478,0|8,0:0|0:0,0:0:0:0:
376,128,111820,1,0,0:0:0:0:
88,344,111991,6,0,B|36:184|36:184|272:184|272:184|196:108,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
352,288,112843,1,0,0:0:0:0:
428,224,113013,1,0,0:0:0:0:
480,128,113184,1,0,0:0:0:0:
160,64,113354,6,0,P|80:176|176:256,1,255.000009727478,6|8,0:0|0:0,0:0:0:0:
292,316,114207,1,0,0:0:0:0:
360,248,114377,1,8,0:0:0:0:
424,168,114548,1,8,0:0:0:0:
144,352,114718,5,2,0:0:0:0:
64,288,114888,1,0,0:0:0:0:
64,192,115059,1,0,0:0:0:0:
128,96,115229,1,2,0:0:0:0:
268,96,115399,1,8,0:0:0:0:
340,140,115570,1,0,0:0:0:0:
360,224,115740,1,2,0:0:0:0:
324,300,115911,1,0,0:0:0:0:
184,288,116082,6,0,L|136:208,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,116593,1,2,0:0:0:0:
400,224,116763,1,8,0:0:0:0:
468,132,116933,1,0,0:0:0:0:
324,304,117104,1,0,0:0:0:0:
400,224,117275,1,0,0:0:0:0:
256,48,117445,6,0,L|144:32,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,96,117957,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118468,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118809,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119320,1,2,0:0:0:0:
136,224,119491,1,8,0:0:0:0:
68,136,119661,1,0,0:0:0:0:
204,136,119832,1,0,0:0:0:0:
136,48,120002,1,0,0:0:0:0:
288,32,120172,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120684,1,2,0:0:0:0:
64,224,120854,1,8,0:0:0:0:
140,156,121025,1,0,0:0:0:0:
288,248,121195,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121536,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122048,1,2,0:0:0:0:
268,216,122218,1,8,0:0:0:0:
352,144,122388,1,0,0:0:0:0:
196,320,122559,1,0,0:0:0:0:
280,256,122729,1,0,0:0:0:0:
116,168,122899,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123411,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123923,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124263,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124775,1,2,0:0:0:0:
128,168,124945,1,0,0:0:0:0:
296,180,125116,1,0,0:0:0:0:
380,104,125286,1,0,0:0:0:0:
208,348,125457,1,0,0:0:0:0:
Vincs
idk what i'm doing but lets go Xd
Overall stuff:
  1. Make the cup ar6, spread and all ya know
Salad:
  1. 01:41:139 (5) - NC here
    nothing else to really say here, it feels like the right difficulty for a salad, good job :>
Platter
  1. 00:21:877 (8,9) - this jump feels like it's not enough, maybe try to up it a bit without making it too hard
  2. 00:34:832 (6,7,8) - feels a bit out of place, just making it smaller would be good imo
  3. 01:33:980 (2,1) - this feels a bit overkill
  4. 01:40:798 (3,1) - same as above
  5. 01:43:525 (3,1) - might be a bit too much, it doesn't feel out of place or anything so it might not be a problem, idk
  6. 02:04:832 (2,3,4,5,6) - try to make this a bit more zig-zaggy, it feels nice to end it on a little zigzag :^)
    that's pretty much all I found for the platter :>
ok done
Topic Starter
Benita

Vincs wrote:

idk what i'm doing but lets go Xd
Salad:
  1. 01:41:139 (5) - NC here - Yee, done
    nothing else to really say here, it feels like the right difficulty for a salad, good job :>
Platter
  1. 00:21:877 (8,9) - this jump feels like it's not enough, maybe try to up it a bit without making it too hard - Increased a bit
  2. 00:34:832 (6,7,8) - feels a bit out of place, just making it smaller would be good imo - Made a bit smaller
  3. 01:33:980 (2,1) - this feels a bit overkill - Curved the slider a bit more so it isn't so harsh
  4. 01:40:798 (3,1) - same as above - Moved (3) a bit closer
  5. 01:43:525 (3,1) - might be a bit too much, it doesn't feel out of place or anything so it might not be a problem, idk - Well the hyper is a bit long so reduced a bit
  6. 02:04:832 (2,3,4,5,6) - try to make this a bit more zig-zaggy, it feels nice to end it on a little zigzag :^) - Naah the piano is weakening out so I feel it's better to have less movement here
    that's pretty much all I found for the platter :>
ok done
Thankyouverymuchvincs<3
Ponchiwi
Platter

  1. 01:37:218 (2,3) - Why are these notes in a straight line? I feel that you should keep pace from side to side for the reason that kiai is already present uwu is my opinion. And if you separate them a little more? Would be perfect(?
  2. Same here 01:53:070 (3,4) -
    ^ 01:54:945 (2,3) -
  3. Try these notes here. Because I think it feels nice to take that hyper (?
    01:53:070 (3) - x352
    01:53:241 (4) - x424
  4. I tell you this like player, for my experience playing maps and for comfort of the Ryuuta when i was playing it
Remember that I am beginning to learn. I hope this can help you uwu
Nice song to mapping Benny :3
Topic Starter
Benita

Ponchiwi wrote:

Platter

  1. 01:37:218 (2,3) - Why are these notes in a straight line? I feel that you should keep pace from side to side for the reason that kiai is already present uwu is my opinion. And if you separate them a little more? Would be perfect(? - Yes, they are placed on the same grid but taking the full pattern into account it creates a curve which flows really nice before the next finisher
  2. Same here 01:53:070 (3,4) - - Did what you said below instead
    ^ 01:54:945 (2,3) - - As said before, if you look at the whole pattern it creates a nice curve and the song is also very calm here so any jumps here aren't suitable
  3. Try these notes here. Because I think it feels nice to take that hyper (? - Agreed, added hyper!
    01:53:070 (3) - x352
    01:53:241 (4) - x424
  4. I tell you this like player, for my experience playing maps and for comfort of the Ryuuta when i was playing it
Remember that I am beginning to learn. I hope this can help you uwu
Nice song to mapping Benny :3
Thank you so much for your time, Ponchiwi! <3
Hareimu
Promised a placeholder that I never finished, so... yeah, I might finish it now.

[General]

  1. I don't know, I'm not convinced at all of the combo colours, might I suggest some?
    [Colours]
    Combo1 : 170,170,170
    Combo2 : 128,128,255
    Combo3 : 226,226,114
  2. Nothing else.

[Nelly's Cup]

  1. Your diff's AR/OD isn't the same, adjust both at 6.
  2. Adjust this to be consistent with the remaining diffs.
  3. Eh, am I the only one who notices the lack of movement at this diff? (Even if it's a really calm song, I got bored rather quickly right at the beginning). Most (if not all) of the suggestions I'm gonna make at this diff are gonna be related to this, so yeah.
  4. 00:02:957 (1) - Curve this a bit more to the left edge of the screen for more mobility. Sorta like this.
  5. 00:07:048 (2) - Ctrl+< (Rotate anticlockwise) this slider and move to x:336, it looks better this way, it's a nice curve.
  6. 00:09:093 (3) - If previous is applied, move this to x:192, and adjust properly 00:09:775 (4) - this slider (wew such slider dem red points) so that the movement connects to the next object.
  7. 00:13:866 (1) - Why is this so vertically shaped? Make it more horizontal, I can stay still and catch it perfectly like it is rn.
  8. 00:17:957 (2) - Same as before, it also gives a better pattern if made horizontal ^^
  9. 00:26:820 (2,3,4,5) - Some more distancing between this could be more fitting than just 2 taps to both left and right to catch all of these. Maybe 1,5x? (There is no dash even with 2x distancing so yeah, doing this is fine).
  10. 00:32:275 (2) - To not repeat the previous pattern at 00:24:775 (1,2) - , move the selected one to the left side, it also gives more symmetry.
  11. 00:33:639 (1,2,3,1) - Same as before, 1,5 distance between these can fit better than these little distances.
  12. 00:35:684 (1,2,1,2) - These objects are arranged almost the same way between them, they almost felt copypasted. Try to spruce them up a bit, maybe rotating one of the two sliders clockwise/counterclockwise, or orientating them either to the left or to the right side, but all the time in the center gives me that feeling at least.
  13. 00:41:139 (1,2,1,2) - Same as the above point? They practically are the same, but changed the x axis by 2 or 3 grids to the right. Same solution as well.
  14. 00:46:593 from here to 00:53:752 - , almost 8 seconds at the left side. Try 00:50:684 (1) - changing this slider so that it goes from left to right, and then continue the patterning from the right side, like this.
  15. 01:11:139 - to 01:20:684 - eh... should you really have a break here while all other diffs have it filled? :l
  16. 01:22:048 (1,2,3,1) - Too much time on the right side? 01:26:139 (1) - Try moving this one to the left instead, you can properly adjust the remaining objects after this change, too.
  17. 01:42:502 (1) - Try making this hitobject into a slider instead, as there is a sound at 01:42:843 - and not having anything there is kinda odd to me.
  18. 01:46:593 (1) - More horizontally-shaped, please? Vertical stuff = Less movement = Not for a cup.
Personal Thoughts: Aside from having really poor mobility across the whole diff, it plays correctly and is mapped lightly to adapt into the cup feeling. Nothing else to add.

[Salad]

  1. 00:00:911 (3,4,5,6,2,3,4,5,3,4,5,6) - I know your mapping style mostly consists of nicely flowing patterns, but repeating this curve 3 times for rhythms that are quite different between each other isn't a great idea. I suggest making some changes to the 2nd curve so that the repetitive patterning isn't as noticeable (nobody will notice 1st and 3rd are the same if the 2nd has a different pattern).
  2. 00:41:480 (2,3,4) - er, lemme see... something here isn't quite convincing me. Maybe making the 2nd slider a zig-zag curve or something? Perhaps making it completely straight (with some curvature so that it doesn't touch the borders of the playfield) will do the trick.
  3. 00:46:593 (1,2,3,1,2,1,2,3,1,2) - It's ironic how the lyrics sing "Merry go ‘round and around", but this much repeating the same (or almost the same) patterning all over and over again isn't quite fun. You can do something fun here tho: The lyrics sing "Merry go ‘round and around" two times, at the first and the fourth main beats of the selection (00:46:593 - here, and 00:52:730 - here), so the patterns at those may remain as they are. But for the remaining two, as they sing something different ("misery" and "quandary" instead of "merry") you might make some different patterning, either changing the direction of the first sliders (00:48:639 (1) - and 00:50:684 (1) - ) or changing the orientation of the next objects to these sliders (00:50:002 (2) - and 00:52:048 (2,3) - ). This is up to you though, but I think it'll create a nice touch.
Personal Thoughts: Nice salad! It flows really nicely, and although some distances can be increased to make the player feel more dashy, it's not that much necessary. But still, it's up to you~

[Platter]

  1. 00:10:798 (3) - I don't quite know if this has a sound at the blue tick it ends to support it. Might I suggest to change it to a 1/2 slider?
  2. 00:21:366 (5,6,7,8) - These objects don't quite convince me, maybe because they're shaped as an antiflowing curve. IDK, it's weird to have them like that, so I suggest making them a flowing curve instead, with 2x distancing from the previous curve (00:20:684 (1,2,3,4) - ) and distancing 00:22:048 (9) - by 3x so that it triggers HDash.
  3. 00:29:889 (5) - Make this slider vertically-shaped, tilted to the left, placed at x:92. I mean... it flows nicely like this.
  4. 01:23:411 (3,4,1,2,3) - Felt pretty repetitive. Change the 2nd curve into something else? (that trick always works :^))
  5. 01:47:957 (1,2,3,4) - Maybe make the 2nd pair of sliders tilted inwards instead of outwards? Like this. (If you wanna apply these changes, I placed 01:48:639 (3) - at x:372 and 01:48:980 (4) - at x:104 and it worked pretty fine.)
Personal Thoughts: As all of your maps, this flew beautifully. I loved every piece of it, great job.

[Tyrell's Utopia]

  1. 00:29:207 (1,2,3) - Maybe move 3 to the same position as 1? It could add a nice key input effect like this.
  2. 00:44:207 (5,6) - Is a HDash really needed here? I can't seem to hear a sound that can be emphasized with one, so I might suggest turning this into just a normal dash.
  3. 00:51:707 (3) - Could be curved more to the outside, it feels practically like a straight slider.
  4. 01:09:093 (5) - The shape of this slider is quite odd to play, considering it ends pointing to the left and the next object is at the right side. I'd suggest making this zig-zag end up pointing to the right instead.
  5. 01:14:548 (2) - Same as at third point.
  6. 01:52:048 (1) - Same as at fourth point, but this time it can be shaped completely different, since the movement is so awkward in this one.
  7. 01:54:264 (2,3,4) - These objects can be shaped as triangles since they can play nicely as well, it's your choice though, this suggestion is made mostly to differenciate those objects from 01:52:900 (2,3,4) - these.
Personal Thoughts: I love this diff. It flows so perfectly at the kiai, it almost felt like flying through it. I hope this gets ranked.

Done~
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