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Himeringo - Shinitai-chan

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Topic Starter
Cheri
This beatmap was submitted using in-game submission on Sunday, December 10, 2017 at 5:07:01 PM

Artist: Himeringo
Title: Shinitai-chan
Tags: すいっち Switch IA Vocaloid Miss Wanna-Die Cover ButterP -Aria On The Planetes- Shiratoi Skairul Noffy
BPM: 132
Filesize: 21276kb
Play Time: 03:07
Difficulties Available:
  1. Hard (2.82 stars, 391 notes)
  2. Noffy's Advanced (2.28 stars, 342 notes)
  3. Normal (1.72 stars, 261 notes)
  4. Shira's Insane (3.46 stars, 475 notes)
  5. Skairul's Easy (1.3 stars, 179 notes)
Download: Himeringo - Shinitai-chan
Download: Himeringo - Shinitai-chan (no video)
Information: Scores/Beatmap Listing
---------------
High quality BG, Video, and MP3 by Noffy

Shira's Insane Made by Shiratoi

Hard Made by Me

Noffy's Advanced Made by Noffy

Skairul's Easy Made by Skairul

Normal Made by Me

Many thanks to all of you Guys
Also Congratulation to Skairul since it his 1st rank map <3
Topic Starter
Cheri
- This is just to simply keep a track on how many mods did each difficulty get -

INSANE - Number of Mods : 16 - Removed -

Shira's INSANE - Number of Mods : 7

HARD - Number of Mods: 27

Noffy's ADVANCED - Numver of Mods: 2

NORMAL - Number of Mods: 21

SkairulGames's EASY - Number of Mods: 11

Total people who modded: 34 (this number just get bigger and bigger...)
Xilent
Hi! NM from my Modding Queue!

Insane
00:04:522 (3,4,5) - Weird flow. Make 00:05:204 (5) look like http://hnng.moe/EWX
00:06:341 (2) - Ctrl + J
00:07:477 (1) - Flow is weird on this part, how about breaking it up, like http://hnng.moe/EWY
00:10:204 (3,4,5) - no no no... Slider isn't even pointing to the next circle, and the jump is awkward. how about something like http://hnng.moe/EWZ
00:12:477 (4) - Point this to the next slider :L.
00:14:750 (1) - Super ugly and unneeded. Just do a normal slider or something.
00:16:568 (1,2,3) - Bad angle and messes up w/ the flow. try this http://hnng.moe/EWa
00:17:477 (3,1,1) - Such a weird slider - circle - slider shape, makes the user have to do a square shape to even hit the triplet which creates awkward flow. Try doing http://hnng.moe/EWc so it actually makes a good transition into the other slider.
00:17:818 (1,1) - Remove NC, why is it even needed here....
00:37:250 (3) - Probably the most awkardest slider placement ever for the circle thats coming next, not even pointing at it and making the user have to change their rotation just to hit the slider. You could try placing it underneath the 00:37:022 (2) - so it points at the next circle.
00:43:841 (1,2,3,4,5) - Same problems as above, also spacing problems w/ them, they seem to get farther and farther spaced apart as it goes... is this intentional?
00:55:431 (3) - Bad angle... do something like http://hnng.moe/EWf
01:01:568 (4) - Ctrl + J , Ctrl + H.
01:48:841 (4,5) - Pattern you are doing w/ the repeat slider is actually beginning on the white tick where the 01:48:841 (4) - circle is. This is still fine, but if you want to change it you can :).
02:37:704 (1,1,1,1,1,1,1) - Whoa. Haha yeah no... remove all the nc's except for the first one :L.

Final Thoughts: Song is great, map could be better. Lots of issues with spacing and NC spam that I didn't include in this mod, ask someone else to go over those issues with you :)

Nice map! Good luck!
Topic Starter
Cheri

-[PopSomeBags]- wrote:

Hi! NM from my Modding Queue!

Insane
00:04:522 (3,4,5) - Weird flow. Make 00:05:204 (5) look like http://hnng.moe/EWX it was intentional but i'll make it less weird when I get more mods saying something about it
00:06:341 (2) - Ctrl + J fix
00:07:477 (1) - Flow is weird on this part, how about breaking it up, like http://hnng.moe/EWY same as before, it intentional and it not weird enough to change
00:10:204 (3,4,5) - no no no... Slider isn't even pointing to the next circle, and the jump is awkward. how about something like http://hnng.moe/EWZ ur example ruins my mapping style a bit and would much rather keep it the same. it suppose to be kind of like a square pattern and I really don't want to change unless a few other say something about it
00:12:477 (4) - Point this to the next slider :L. just move the other slider up a bit
00:14:750 (1) - Super ugly and unneeded. Just do a normal slider or something. There is nothing wrong with this slider beside the fact you call it ugly. The slider was to suppose to be a bit creative and having a normal slider just seem bland
00:16:568 (1,2,3) - Bad angle and messes up w/ the flow. try this http://hnng.moe/EWa All I did was change the shapes of both sliders and nothing else
00:17:477 (3,1,1) - Such a weird slider - circle - slider shape, makes the user have to do a square shape to even hit the triplet which creates awkward flow. Try doing http://hnng.moe/EWc so it actually makes a good transition into the other slider. change this 00:17:931 (5) - shape and move it a bit but did not do nothing else
00:17:818 (1,1) - Remove NC, why is it even needed here.... I honestly was going to say why I did but then I actually seen how stupid it looks so change
00:37:250 (3) - Probably the most awkardest slider placement ever for the circle thats coming next, not even pointing at it and making the user have to change their rotation just to hit the slider. You could try placing it underneath the 00:37:022 (2) - so it points at the next circle. This was pretty much intentional but I change the slider shape and move few things a bit to make this easier
00:43:841 (1,2,3,4,5) - Same problems as above, also spacing problems w/ them, they seem to get farther and farther spaced apart as it goes... is this intentional? same as above ^
00:55:431 (3) - Bad angle... do something like http://hnng.moe/EWf Meh seems to flow just find and not that bad to change
01:01:568 (4) - Ctrl + J , Ctrl + H. No change but I might do something about this after noticing that
01:48:841 (4,5) - Pattern you are doing w/ the repeat slider is actually beginning on the white tick where the 01:48:841 (4) - circle is. This is still fine, but if you want to change it you can :). I just kept it the same
02:37:704 (1,1,1,1,1,1,1) - Whoa. Haha yeah no... remove all the nc's except for the first one :L. this was suppose to be special... I only will get rid of this if it is a problem

Final Thoughts: Song is great, map could be better. Lots of issues with spacing and NC spam that I didn't include in this mod, ask someone else to go over those issues with you :) I can see what you mean about some spacing issues and i'll likely change them soon. NCs however I don't see a problem since they are use in a special way and suppose to be a bit creative rather than spam for the sake of it. Using NCs like this is perfectly fine I think as long as it's justified


Nice map! Good luck!
Thanks for the mod since it was helpful :)
AzureDoctor
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
Topic Starter
Cheri

Annika Flina wrote:

Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
Thats cool

thanks for the star :)
shizukanoto
[Insane]
  1. 01:00:204 (1,2,3,4) - this zigzag pattern should be smoother to play: https://puu.sh/rKq0d/b87b47569e.PNG
  2. 01:04:295 (2) - this slider pointing downwards would flow better from 1
  3. 01:07:250 (2) - form a blanket pattern here: https://puu.sh/rKq3H/3965740402.PNG
  4. 01:28:841 (2,3) - i dont see why not merge these into one repeating slider
  5. 02:37:704 (1,1,1,1,1,1,1) - i disagree with the NCs
Also, many of your straight sliders can be curved slightly and rotated ~15 degrees, some curved less. I notice you use the triangle jump pattern nicely. Try to incorporate more patterns such as parallel lines, zig-zag, and rotations (ctrl-shift-r), to make your map look even crisper.

not a bad map overall, quite a fun march with catchy rhythm :D
Topic Starter
Cheri

samcircus wrote:

[Insane]
  1. 01:00:204 (1,2,3,4) - this zigzag pattern should be smoother to play: https://puu.sh/rKq0d/b87b47569e.PNG change
  2. 01:04:295 (2) - this slider pointing downwards would flow better from 1 don't understand this...
  3. 01:07:250 (2) - form a blanket pattern here: https://puu.sh/rKq3H/3965740402.PNG this kind of would ruin the pattern since all the others patterns is not blanket and I don't want to change the way the are made for a blanket
  4. 01:28:841 (2,3) - i dont see why not merge these into one repeating slider I see the point you made but I prefer it to be like it is. I might change if it get constantly point out
  5. 02:37:704 (1,1,1,1,1,1,1) - i disagree with the NCs Didn't want to get rid of this but I feel like this is gonna get constantly point out so just got rid of them and only have 1 nc
Also, many of your straight sliders can be curved slightly and rotated ~15 degrees, some curved less. I notice you use the triangle jump pattern nicely. Try to incorporate more patterns such as parallel lines, zig-zag, and rotations (ctrl-shift-r), to make your map look even crisper.

not a bad map overall, quite a fun march with catchy rhythm :D
thanks for the mod :)
shizukanoto

DJ Lucky wrote:

samcircus wrote:

01:04:295 (2) - this slider pointing downwards would flow better from 1 don't understand this...
thanks for the mod :)
you're welcome. this is what i meant: https://puu.sh/rKtiQ/0b4ae1d4f5.PNG
Topic Starter
Cheri

samcircus wrote:

you're welcome. this is what i meant: https://puu.sh/rKtiQ/0b4ae1d4f5.PNG
oh then I change it since it does flow better like that.

i'm not gonna update twice so i'll wait until tomorrow
Seaweed
NM from queue :)
[Insane]
00:12:022 (3) - Needs to be straightened
00:17:931 (5) - needs nc - sv change
00:47:704 (2,3,4,5,6) - could be changed into a star http://puu.sh/rOb6j/215671f913.jpg
00:48:841 (7,8,1,2,3,4,5,6,7) - can be changed to fit the star like this http://puu.sh/rOb8e/b67f033e4d.jpg and http://puu.sh/rObbT/d58cda1433.jpg
00:51:568 (1) - take out nc
00:52:477 (1) - ^
00:51:113 (1,1) - blanket could be fixed here
00:57:931 (4) - could be changed to or instead to fit the song correctly because currently there is a silent part where the repeat slider hits
01:12:477 (4) - ^
02:08:159 (4,1,2,3) - delete them and ctrl + shift + D and create 4 sided polygon with 2.4x distance snap to make a better square
02:08:386 (1) - unnecessary nc

simple but nice map!
Topic Starter
Cheri

Seaweed wrote:

NM from queue :)
[Insane]
00:12:022 (3) - Needs to be straightened change
00:17:931 (5) - needs nc - sv change This already have a sv change. I believe I had a nc before but I got rid of it because the way I done it was pointless when it was brought of to a mod. I might add it back but right now I don't feel like dealing with the idea as of now
00:47:704 (2,3,4,5,6) - could be changed into a star http://puu.sh/rOb6j/215671f913.jpg made it look more like a star
00:48:841 (7,8,1,2,3,4,5,6,7) - can be changed to fit the star like this http://puu.sh/rOb8e/b67f033e4d.jpg and http://puu.sh/rObbT/d58cda1433.jpg
00:51:568 (1) - take out nc Although i'm as against changing the nc as I was when I first made this map but I wanted to put emphasis on this part with the nc so I still don't want to get rid of them
00:52:477 (1) - ^ same as before
00:51:113 (1,1) - blanket could be fixed here I have no idea what blanket you are talking about since I don't have one here but I did something I guess
00:57:931 (4) - could be changed to or instead to fit the song correctly because currently there is a silent part where the repeat slider hits changed
01:12:477 (4) - ^ change
02:08:159 (4,1,2,3) - delete them and ctrl + shift + D and create 4 sided polygon with 2.4x distance snap to make a better square This was not suppose to be exactly a square...
02:08:386 (1) - unnecessary nc I wanted to put more emphasize on the vocals as it was getting louder and with the slight jump right here so I wouldn't say unnecessary when I use the nc like this.

thanks for the mod :)

simple but nice map!
Renumi
from my modding q
sorry if it took a while for me to get to you x-x

so only hard and insane hmm?
kk ;w;

[ Hard]
  1. 00:03:841 (1,2,3) - Why not make the first slider flow into the second slider?
  2. 00:07:477 (1,2) - ?
  3. 00:17:250 (6,1) - What the DS
  4. 00:17:704 (1,1) - Same here kinda ^^
  5. 00:51:113 (1,1,2,1,1,2) - You might get a few complaints about the NC's here, just saying.
  6. 01:01:568 (4,1) - I'm guessing the anti-flow here is intentional
  7. 01:05:659 (1,1,2,1,1,2) - Same thing about the NC's
  8. 01:30:431 (3,4,5,1) - This rhythm might be kinda hard to pick up at first play. A normal repeat slider would be fine tbh
  9. 01:39:295 (3,4,1) - Blanket unless intentional ww
  10. 02:03:841 (1,2,3,4,1,2,3,4,1,2,1,2) - For a hard, the intensity of the song doesn't really reflect the difficulty of this pattern (i.e a lot of sliders and a few notes).
  11. 02:36:114 (4,1) - bLANKET THIS
  12. 02:38:386 (1,1,2,1,1,2,1,1,2) - nc
  13. 02:44:977 (3,4,5,6,7,8,1) - Why on other side i mean granted i get the anti flow strat you're using but using ctlr+h and movin it a bit would look better in terms of aesthetic
  14. 02:56:568 (1,1,2,1,1,2,1,1,2) - nc
i would add a bit more buuuuuuut i'm going to keep in mind the type of map you wanted to create and show some moderation

[ Insane]
  1. 00:04:295 (2) - ctrl+g would improve flow imo
  2. 00:10:204 (3,4,5,1) - This is too much to include but i'll try anyways why not curve the stacking slider to ~flow~ into the next note and menawhile move the other note a bit towards the direction on the slider? ill include picture dw lmao
  3. 00:14:750 (1,2,3) - wh stack unstack
  4. 00:43:841 (1,2,3,4,5,1,2,3) - flow between these is pretty weird
  5. 01:00:204 (1,2,3,4) - Make these all the same /: (the '1' slider is off lelelel)
  6. 01:08:613 (4,5,1) - Why not do something like this?
  7. 01:12:022 (3,4) - delete this and ctlr+c , ctrl+v and ctrl+ h the other pattern 01:11:113 (1,2) - here so it doesn't seem so off (naturally ctrl+g 01:12:022 (3,4) - these two and fix hitsounds if you go for it >.<)
  8. 01:19:295 (3) - why not place x:260|y:197?
  9. 01:38:841 (2,3) - not a fan of how these are so close
  10. 01:39:750 (5) - why bezier? :?
  11. 02:04:068 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - lower spaing for these jumps. they don't really match the low intensity of the song. only time where it's ok to have such jumps is 02:07:931 (3,4,1,2,3) - here imo
  12. 02:27:931 (2) - distance between this note and the next slider is p weird; place more inbetween
  13. 02:53:841 (3,4) - flow
keep in mind what i said about the nc's in someparts

kinda reminds me of monstrata style mapping idk why ^^
gl if you're gonna try to go for ranked~ ><
and btw if anything i said in this mod was confusing, by all means feel free to pm me irc and i'll be glad to elaborate on any of my points >w>/
Topic Starter
Cheri

Renigar wrote:

from my modding q
sorry if it took a while for me to get to you x-x

so only hard and insane hmm?
kk ;w;

[ Hard]
  1. 00:03:841 (1,2,3) - Why not make the first slider flow into the second slider? change
  2. 00:07:477 (1,2) - ? change
  3. 00:17:250 (6,1) - What the DS I gonna leave it like it is for now
  4. 00:17:704 (1,1) - Same here kinda ^^ same as above
  5. 00:51:113 (1,1,2,1,1,2) - You might get a few complaints about the NC's here, just saying. Yea I know t right now I don't really see the NC an issue if there are use in a special way
  6. 01:01:568 (4,1) - I'm guessing the anti-flow here is intentional pretty much in a way
  7. 01:05:659 (1,1,2,1,1,2) - Same thing about the NC's ^
  8. 01:30:431 (3,4,5,1) - This rhythm might be kinda hard to pick up at first play. A normal repeat slider would be fine tbh keeping it like it is
  9. 01:39:295 (3,4,1) - Blanket unless intentional ww blanket better
  10. 02:03:841 (1,2,3,4,1,2,3,4,1,2,1,2) - For a hard, the intensity of the song doesn't really reflect the difficulty of this pattern (i.e a lot of sliders and a few notes). Meh I was trying to keep the sr as low as possible so I know it not as hard as it should. I might change this tho
  11. 02:36:114 (4,1) - bLANKET THIS I rather not
  12. 02:38:386 (1,1,2,1,1,2,1,1,2) - nc same reason as the other ncs
  13. 02:44:977 (3,4,5,6,7,8,1) - Why on other side i mean granted i get the anti flow strat you're using but using ctlr+h and movin it a bit would look better in terms of aesthetic I'm keeping this the same for now
  14. 02:56:568 (1,1,2,1,1,2,1,1,2) - nc
i would add a bit more buuuuuuut i'm going to keep in mind the type of map you wanted to create and show some moderation

[ Insane]
  1. 00:04:295 (2) - ctrl+g would improve flow imo change
  2. 00:10:204 (3,4,5,1) - This is too much to include but i'll try anyways why not curve the stacking slider to ~flow~ into the next note and menawhile move the other note a bit towards the direction on the slider? ill include picture dw lmao change
  3. 00:14:750 (1,2,3) - wh stack unstack keeping the same
  4. 00:43:841 (1,2,3,4,5,1,2,3) - flow between these is pretty weird don't see a problem with it as it is
  5. 01:00:204 (1,2,3,4) - Make these all the same /: (the '1' slider is off lelelel) change
  6. 01:08:613 (4,5,1) - Why not do something like this? change
  7. 01:12:022 (3,4) - delete this and ctlr+c , ctrl+v and ctrl+ h the other pattern 01:11:113 (1,2) - here so it doesn't seem so off (naturally ctrl+g 01:12:022 (3,4) - these two and fix hitsounds if you go for it >.<) this was a bit intentional
  8. 01:19:295 (3) - why not place x:260|y:197? I like it better before
  9. 01:38:841 (2,3) - not a fan of how these are so close move it a tad bit
  10. 01:39:750 (5) - why bezier? :?
  11. 02:04:068 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - lower spaing for these jumps. they don't really match the low intensity of the song. only time where it's ok to have such jumps is 02:07:931 (3,4,1,2,3) - here imo this is something I might have to change later since this will cost me to rearrange the patterns a bit
  12. 02:27:931 (2) - distance between this note and the next slider is p weird; place more inbetween
  13. 02:53:841 (3,4) - flow fix
keep in mind what i said about the nc's in someparts

kinda reminds me of monstrata style mapping idk why ^^
gl if you're gonna try to go for ranked~ ><
and btw if anything i said in this mod was confusing, by all means feel free to pm me irc and i'll be glad to elaborate on any of my points >w>/
Thanks for the mod :)
celerih
Here from my queue (:

[Insane]
About the use of kiai: You have kiai on for too long in the map. If all the parts are kiai, then none of them are. Kiai is for the most intense parts of the song, and they can't all be the most intense. I'd remove all kiai from 00:51:113 - to 01:19:522 - and also remove kiai from 02:56:568 - to 03:07:477 - . Last thing is add kiai to the weird part without kiai here 02:37:704 -


00:06:568 (3,4) - For this type of symmetrical slider pattern, please use the same slider twice, instead of two slightly different ones. The same thing applies here 00:26:568 (3,4) -
00:07:477 (1,2) - From the slider to the circle doesn't really play well. Lowering 00:08:159 (2) - would help this part flow better
00:10:659 (4,5,1) - CTRL-H this and blanket the slider's end in 00:10:204 (3) -
00:17:022 - Sound here is louder than pretty much everything in that section, it shouldn't be on a slider end
00:22:022 (1) - Please redo this slider correctly, as it is now it's kind ugly. Having it like this is better
00:46:795 (4,5,6,7,8,9,1) - Use a slider and ctrl-shift-F to make this slider. It will make it correctly curved
00:49:068 (8,3) - Overlap these
01:11:113 (1,2,3,4) - This pattern could be made symmetrical. It would look nicer and play better
02:03:159 (4,5,6,7,8,9,1,2) - The flow of the stream into the jumps is really weird and hard to play for no good reason
02:28:841 (5,2) - Overlap here
02:37:477 (3,1) - Overlap here
02:38:386 (1) - Curve the slider here a bit more so it follows the curve of the stream before it correctly
02:42:022 (1) - Move this up
03:06:795 (1,2,3,4,5,6,1) - Stream here is off and has a weird shape, use a slider and ctrl-shift-F to have a nicer looking one

Blankets
When doing blankets, use the approach circles to be sure they are nicely done.

00:04:295 (2,3) -
00:04:295 (2,5) -
00:11:113 (1,2) -
00:18:386 (1,2) -
00:39:750 (5,1) -
00:42:477 (3,5) -
00:51:568 (1,1) -
01:10:204 (4,6) -
01:38:386 (1,2) -
01:56:341 (6,1) -
01:57:250 (2,4) -
02:33:841 (3,1) -
02:43:841 (1,2) -
02:47:931 (2,4) -
03:06:341 (5,1,2,3,4,5,6,1) -
Having correct blankets is important, as having some sloppy ones easily attracts the attention of the player.


[General Stuff about flow]
The most reoccurring problem in the map that I found was flow. SOme parts of the map have working flow while some are very unintuituve to play. Example is here 01:04:977 (1,2,3,4,5,6,1,1,2,1,1,2) -

And I will have pictures to show why this pat has bad flow.




These parts have flow in one direction then change without anything to help it, like a straight slider, or a stream. Parts like these with direction changes like that hurts to play or are very uncomfortable when playing. This is why stuff like this plays better. There is a flow that the map needs to follow:



For more about this, please check pishifat's videos about flow :
https://www.youtube.com/watch?v=ig7nTSbWwVc
https://www.youtube.com/watch?v=GYGatwQszwQ




Sorry if I sound a bit harsh with my mod, I quite like the map, it's just that it needs a bit more work to play really well. Good luck, and don't stop working on it (:
Topic Starter
Cheri

celerih wrote:

Here from my queue (:

[Insane]
About the use of kiai: You have kiai on for too long in the map. If all the parts are kiai, then none of them are. Kiai is for the most intense parts of the song, and they can't all be the most intense. I'd remove all kiai from 00:51:113 - to 01:19:522 - and also remove kiai from 02:56:568 - to 03:07:477 - . Last thing is add kiai to the weird part without kiai here 02:37:704 - I don't agree with this. here 00:51:113 - to here 01:20:204 - is the chorus of the song which is the one of the main reason as to why it kiai in the first place. However, I am going to change this by making the kiai smaller


00:06:568 (3,4) - For this type of symmetrical slider pattern, please use the same slider twice, instead of two slightly different ones. The same thing applies here 00:26:568 (3,4) - done
00:07:477 (1,2) - From the slider to the circle doesn't really play well. Lowering 00:08:159 (2) - would help this part flow better move it a bit
00:10:659 (4,5,1) - CTRL-H this and blanket the slider's end in 00:10:204 (3) - didn't change
00:17:022 - Sound here is louder than pretty much everything in that section, it shouldn't be on a slider end Meh I see your point but for now unchange
00:22:022 (1) - Please redo this slider correctly, as it is now it's kind ugly. Having it like this is better This slider was attended to look like this - I might change it tho
00:46:795 (4,5,6,7,8,9,1) - Use a slider and ctrl-shift-F to make this slider. It will make it correctly curved made it curved but didn't do it like you say
00:49:068 (8,3) - Overlap these Oh forgot Change
01:11:113 (1,2,3,4) - This pattern could be made symmetrical. It would look nicer and play better Eh I kind of rather stay the same. I I might change this eventually
02:03:159 (4,5,6,7,8,9,1,2) - The flow of the stream into the jumps is really weird and hard to play for no good reason I don't really know exactly how you want me to fix this...
02:28:841 (5,2) - Overlap here done
02:37:477 (3,1) - Overlap here done
02:38:386 (1) - Curve the slider here a bit more so it follows the curve of the stream before it correctly done
02:42:022 (1) - Move this up
03:06:795 (1,2,3,4,5,6,1) - Stream here is off and has a weird shape, use a slider and ctrl-shift-F to have a nicer looking one same as the other stream I fix
Blankets
When doing blankets, use the approach circles to be sure they are nicely done.

00:04:295 (2,3) -
00:04:295 (2,5) -
00:11:113 (1,2) -
00:18:386 (1,2) -
00:39:750 (5,1) -
00:42:477 (3,5) -
00:51:568 (1,1) -
01:10:204 (4,6) -
01:38:386 (1,2) -
01:56:341 (6,1) -
01:57:250 (2,4) -
02:33:841 (3,1) -
02:43:841 (1,2) -
02:47:931 (2,4) -
03:06:341 (5,1,2,3,4,5,6,1) -
Having correct blankets is important, as having some sloppy ones easily attracts the attention of the player. I understand fully but this is no point when I might have this brought up again when I get more mods apply and I much would rather have a blanket mod when this map just need polishing which at this state, it could use a little more work. I did apply some change tho


[General Stuff about flow]
The most reoccurring problem in the map that I found was flow. SOme parts of the map have working flow while some are very unintuituve to play. Example is here 01:04:977 (1,2,3,4,5,6,1,1,2,1,1,2) -

And I will have pictures to show why this pat has bad flow.




These parts have flow in one direction then change without anything to help it, like a straight slider, or a stream. Parts like these with direction changes like that hurts to play or are very uncomfortable when playing. This is why stuff like this plays better. There is a flow that the map needs to follow:



For more about this, please check pishifat's videos about flow :
https://www.youtube.com/watch?v=ig7nTSbWwVc
https://www.youtube.com/watch?v=GYGatwQszwQ

Yea I see the point; my flow can use more work. The example I can see how it can flow better but that seems out of my mapping style and I kind of don't want that, so I will fix the flow some way soon, but in a way that still defines my mapping so I hope you understand.



Sorry if I sound a bit harsh with my mod, I quite like the map, it's just that it needs a bit more work to play really well. Good luck, and don't stop working on it (:
thanks for the mod :)
Lully
random metadata shit..

use this bg because its for the song. official stuff is bae. Also its HD.
i resized it for you.

Title: シニタイちゃん
Romanised Title: Shinitai-Chan

"Miss Wanna-Die" is just the english translation of the official title.

Tags: Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes-
^ Full list of tags so re:place everything please.

Source: http://www.nicovideo.jp/watch/sm23636447 http://vocaloidlyrics.wikia.com/wiki/%E ... nitai-chan)

if you dont apply this stuff i'll kill you.

I can also create an Easy GD for you, if you want.
Topic Starter
Cheri

nyu - wrote:

random metadata shit..

use this bg because its for the song. official stuff is bae. Also its HD.
i resized it for you.

Title: シニタイちゃん
Romanised Title: Shinitai-Chan

"Miss Wanna-Die" is just the english translation of the official title.

Tags: Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes-
^ Full list of tags so re:place everything please.

Source: http://www.nicovideo.jp/watch/sm23636447 http://vocaloidlyrics.wikia.com/wiki/%E ... nitai-chan)

if you dont apply this stuff i'll kill you.

I can also create an Easy GD for you, if you want.
Wow wasn't expecting this :o

added everything and you can make a easy GD since that no problem at all


thank you for this and the stars :)
Axarious
hi, from #modreqs.
not much gameplay to change, just some nc that i disagree with.
Normal
  1. in general, you could make some of the 1/1 sliders look better, such as 01:00:204 (1) - 01:09:295 (1) - 01:14:750 (1) -
  2. 00:07:477 (1) - 3 point slider, not 4 link
Hard
  1. 00:19:068 (2,3) - i disagree with this rhythm, i think it should be similar to the [normal] diff, like this
  2. 00:51:113 (1,1,2,1,1,2) - , 01:05:659 (1,1,2,1,1,2) - , 02:23:841 (1,1,2,1,1,2) - and 02:38:386 (1,1,2,1,1,2,1,1,2) - 02:56:568 (1,1,2,1,1,2,1,1,2,1,2,3,1,1,2,1,1,2,1,1,2,1) - imo shouldn't have this many nc, reason below.
Insane
  1. 00:03:841 (1,2) - looks off, possibly HJ these.
  2. 00:26:568 (3,4) - ^
  3. 01:05:659 (1,1,2,1,1,2,1) - you may need to ask more people about this, but i disagree with the nc here. possibly just have this nc instead, the song is too continuous (smooth?) for constant nc
  4. 02:23:841 (1,1,2,1,1,2) - ^
  5. 02:38:386 (1,1,2,1,1,2,1,1,2) - ^
  6. 02:56:568 (1,1,2,1,1,2,1,1,2,1,2,3,1,1,2,1,1,2,1,1,2,1,2,3,1,2) - ^
Topic Starter
Cheri

Axarious wrote:

hi, from #modreqs.
not much gameplay to change, just some nc that i disagree with.
Normal
  1. in general, you could make some of the 1/1 sliders look better, such as 01:00:204 (1) - 01:09:295 (1) - 01:14:750 (1) - adjusted them
  2. 00:07:477 (1) - 3 point slider, not 4 change link
Hard
  1. 00:19:068 (2,3) - i disagree with this rhythm, i think it should be similar to the [normal] diff, like this It was suppose to be like normal but I didn't notice so change
  2. 00:51:113 (1,1,2,1,1,2) - , 01:05:659 (1,1,2,1,1,2) - , 02:23:841 (1,1,2,1,1,2) - and 02:38:386 (1,1,2,1,1,2,1,1,2) - 02:56:568 (1,1,2,1,1,2,1,1,2,1,2,3,1,1,2,1,1,2,1,1,2,1) - imo shouldn't have this many nc, reason below. Went on ahead and change this
Insane
  1. 00:03:841 (1,2) - looks off, possibly HJ these. attempt to fix
  2. 00:26:568 (3,4) - ^ ^
  3. 01:05:659 (1,1,2,1,1,2,1) - you may need to ask more people about this, but i disagree with the nc here. possibly just have this nc instead, the song is too continuous (smooth?) for constant nc
  4. 02:23:841 (1,1,2,1,1,2) - ^
  5. 02:38:386 (1,1,2,1,1,2,1,1,2) - ^
  6. 02:56:568 (1,1,2,1,1,2,1,1,2,1,2,3,1,1,2,1,1,2,1,1,2,1,2,3,1,2) - ^ Changed all NCs so this would no longer be a problem (at least shouldn't be anyways)
alright thanks for the mod :)
Namki
hello.

first of all, few words about the hitsounding
  1. The first and the third beats are named downbeats, as you may now already. Usually they're stronger than upbeats/red-/blue/and other ticks. So here 00:03:841 - / 00:05:659 - / 00:07:477 - etc. you have first downbeat, which is really strong, in that case you should emphasis it. You have there soft-hitwhistle in the folder, which if kinda fitable for these downbeats as music isn't really intense here. Just copy and rename to soft-hitfinish and place at these strong stuffs. Of course, you can keep the soft whistle and plase it with the finish, that would bring more emphasis.
  2. The same stuff with 00:19:068 - / 00:20:886 - / 00:22:704 - / 00:26:341 - drum clap fits great.
  3. So every 2nd and 4rd beats are called upbeats, usually at them mappers put some claps, so this song isn't really exception.
    00:18:841 - / 00:20:659 - / 00:22:477 - etc. I can hear the "clap" in the track tho, so why not to put clap as a hitsound.
    That's the main point for this song. Just watch over map and work more with the hitsounds.
[Normal]
  1. 00:05:659 (1) - it's kinda senseless shape of a slider if it's not very big, just a simple curve is better here, to be honest.
  2. 00:17:931 (3) - first point, if you're changing SV all of a sudden — you should put a NC. Second point, it's hardly unrecommendable to change SV in Normal diff for a single or couple objects, for a whole section — fine, but not one slider.
  3. 00:47:477 (1,1) - that's simply a ranking criteria — after a spinner there must be enough time for recover in Normal. For 130 bpm 3/1 recover time is fine.
  4. 00:51:795 (2) - this sounds off. 00:52:022 - this isn't emphasized, which isn't good, because there is kinda strong beat. Instead you're emphasizing this one 00:51:795 - but there is this "ni" vocal. Single circle here 00:52:022 - a or slider from here 00:52:022 - will fit the song better.
    OR you can place two circle in a row. But it looks kinda complex for the easiest diff.
  5. 00:52:477 (2,1,2,3,4,1,2) - you see? Complex! 00:53:613 - deleting this circle wouldn't hurt.
  6. So, these issues just repeat for the entire diff. Make rhythm more consistent and newbie friendly, without some kind of strange rhythm changes and bad difficulty spread.
[Hard]
  1. 00:17:704 (1) - kinda meaningless NC, make it here 00:16:568 - instead.
  2. 00:51:568 (1) - same here.
  3. Some bad overmapping 00:53:386 - , I can't even hear a sound there.
  4. 02:22:022 (1,1) - same as for Normal, 1/2 is not enough.
    Nothing much to say. Decent and clear diff, at the same time really monotonous and boring. If it's not bothering you I'd recommend you to make rhythm in kiai little more intense, because music is more intense there.
[Insane]
  1. It's not really that necessary but, 00:05:204 - is strong, so stacking strong beat isn't good. It should be emphasized, from my point of view. But you can keep it if you like, nobody cares at all.
  2. 00:33:841 (3,4) - this pattern looks kinda tough with small spacing, maybe try 1.6x or something like that.
  3. 00:55:431 (3) - sounds off, it's better to make slider from here 00:55:659 - , because 00:55:659 - strong and 00:55:886 - not that strong for being emphasizing.
  4. I've noticed few things.
    1.Again monotonous and boring rhythm, make it various!
    2.Diff need to be polished more. From my point of view, it's not really bad, but some patterns are harsh. (This may be fixed by few nazi-flow mods)
    3.This thing, what others call "flow" can be improved. (Honestly, flow what you have here is totally fine for me, but it wouldn't be totally fine for others owo)
    Neat, really neat!
good luck~!
if something isn't understandable or you've a question, poke me ingame. õwõ
Heart Attack
Normal

00:05:659 (1) - Try to make a good blanket with 00:06:568 (2) -
Space 00:06:568 (2,3) - this stack is awkward, especially in normals
00:13:841 (2,3) - Again, I personaly just don't find it that appropriate
00:17:704 (2,3) - Same point, if a newbie is used to your previous pattern he will missread this one, especially if played with HD
01:08:386 (3) - keep things straight :D this is ugly
01:16:113 (4) - srsly, don't curve them so much

hard

00:11:795 (2,3) - you lose the flow here
00:24:750 - Why not put a circle here
00:28:159 - Circle and slider here 00:28:386 -
00:46:795 (3,4,5) - You didn't add hitsounds like you did back in 00:32:250 (4,5,6) -
01:04:522 (2) - losing the flow again
01:05:204 (3) - hitsounds?!

Insane

00:07:477 (1) - Becomes and 1/2 slider and 00:07:931 - you put a circle here
01:28:159 (3) - new combo color and stack with 01:27:704 (2) - will ensure that nobody will missread this
01:31:341 (2,3) - Same
01:32:931 (1,2,3) - Same
02:24:295 (1) - Remove NC
02:25:204 (1) - same

Also most of the map felt boring, there was nothing in teresting happening, it felt like a hard with smaller circles and a bit more spacing, add some jumps

And GL with this
Topic Starter
Cheri

Namki wrote:

hello.

first of all, few words about the hitsounding
  1. The first and the third beats are named downbeats, as you may now already. Usually they're stronger than upbeats/red-/blue/and other ticks. So here 00:03:841 - / 00:05:659 - / 00:07:477 - etc. you have first downbeat, which is really strong, in that case you should emphasis it. You have there soft-hitwhistle in the folder, which if kinda fitable for these downbeats as music isn't really intense here. Just copy and rename to soft-hitfinish and place at these strong stuffs. Of course, you can keep the soft whistle and plase it with the finish, that would bring more emphasis.
  2. The same stuff with 00:19:068 - / 00:20:886 - / 00:22:704 - / 00:26:341 - drum clap fits great.
  3. So every 2nd and 4rd beats are called upbeats, usually at them mappers put some claps, so this song isn't really exception.
    00:18:841 - / 00:20:659 - / 00:22:477 - etc. I can hear the "clap" in the track tho, so why not to put clap as a hitsound.
    That's the main point for this song. Just watch over map and work more with the hitsounds. tbh I know the soft-hitwhistle could had to work like this but it more so that I didn't wanted to put more emphasis on the hitsounds until I really think this mapset is truly ready for ranking since i'm still doing changes the map and all - I will probably change this later when I get bored
[Normal]
  1. 00:05:659 (1) - it's kinda senseless shape of a slider if it's not very big, just a simple curve is better here, to be honest.
  2. 00:17:931 (3) - first point, if you're changing SV all of a sudden — you should put a NC. Second point, it's hardly unrecommendable to change SV in Normal diff for a single or couple objects, for a whole section — fine, but not one slider.
  3. 00:47:477 (1,1) - that's simply a ranking criteria — after a spinner there must be enough time for recover in Normal. For 130 bpm 3/1 recover time is fine.
  4. 00:51:795 (2) - this sounds off. 00:52:022 - this isn't emphasized, which isn't good, because there is kinda strong beat. Instead you're emphasizing this one 00:51:795 - but there is this "ni" vocal. Single circle here 00:52:022 - a or slider from here 00:52:022 - will fit the song better.
    OR you can place two circle in a row. But it looks kinda complex for the easiest diff.
  5. 00:52:477 (2,1,2,3,4,1,2) - you see? Complex! 00:53:613 - deleting this circle wouldn't hurt.
  6. So, these issues just repeat for the entire diff. Make rhythm more consistent and newbie friendly, without some kind of strange rhythm changes and bad difficulty spread. I don't even wanted to make this normal diff lol- it just here so newbies can play the song without having to settle with the hard difficulties - I know I can make it better but I don't have any motivation to do so (mainly because I get constant headaches) and still would rather have a GD - I Probably should put this in the main post... -
[Hard]
  1. 00:17:704 (1) - kinda meaningless NC, make it here 00:16:568 - instead. change
  2. 00:51:568 (1) - same here. no change
  3. Some bad overmapping 00:53:386 - , I can't even hear a sound there. but there is a sound here and it isn't slightly so I'm now sure what you mean...
  4. 02:22:022 (1,1) - same as for Normal, 1/2 is not enough. I kind of confused of this spinner issues so i'm leaving it alone for now
    Nothing much to say. Decent and clear diff, at the same time really monotonous and boring. If it's not bothering you I'd recommend you to make rhythm in kiai little more intense, because music is more intense there.
[Insane]
  1. It's not really that necessary but, 00:05:204 - is strong, so stacking strong beat isn't good. It should be emphasized, from my point of view. But you can keep it if you like, nobody cares at all. no change for now
  2. 00:33:841 (3,4) - this pattern looks kinda tough with small spacing, maybe try 1.6x or something like that. did a slight attempt to make it less difficulty
  3. 00:55:431 (3) - sounds off, it's better to make slider from here 00:55:659 - , because 00:55:659 - strong and 00:55:886 - not that strong for being emphasizing. I knew that when I mapped this but I just went with it because I didn't want to change atm, I will change this soon though
  4. I've noticed few things.
    1.Again monotonous and boring rhythm, make it various!
    2.Diff need to be polished more. From my point of view, it's not really bad, but some patterns are harsh. (This may be fixed by few nazi-flow mods)
    3.This thing, what others call "flow" can be improved. (Honestly, flow what you have here is totally fine for me, but it wouldn't be totally fine for others owo)
    Neat, really neat!
good luck~!
if something isn't understandable or you've a question, poke me ingame. õwõ
Thanks for the mod -

Heart Attack wrote:

Normal

00:05:659 (1) - Try to make a good blanket with 00:06:568 (2) - I rather not
00:06:568 (2,3) - this stack is awkward, especially in normals
00:13:841 (2,3) - Again, I personaly just don't find it that appropriate
00:17:704 (2,3) - Same point, if a newbie is used to your previous pattern he will missread this one, especially if played with HD
01:08:386 (3) - keep things straight :D this is ugly change
01:16:113 (4) - srsly, don't curve them so much change


hard

00:11:795 (2,3) - you lose the flow here I have no idea what flow your talking about but I tried to fix I guess?
00:24:750 - Why not put a circle here no change for now
00:28:159 - Circle and slider here 00:28:386 - change
00:46:795 (3,4,5) - You didn't add hitsounds like you did back in 00:32:250 (4,5,6) - added
01:04:522 (2) - losing the flow again once again not sre what your talking about but tried to fix
01:05:204 (3) - hitsounds?! added

Insane

00:07:477 (1) - Becomes and 1/2 slider and 00:07:931 - you put a circle here would rather keep it the same
01:28:159 (3) - new combo color and stack with 01:27:704 (2) - will ensure that nobody will missread this nochange
01:31:341 (2,3) - Same ^
01:32:931 (1,2,3) - Same ^
02:24:295 (1) - Remove NC ^
02:25:204 (1) - same ^

Also most of the map felt boring, there was nothing in teresting happening, it felt like a hard with smaller circles and a bit more spacing, add some jumps

And GL with this
thank you for the mod

I wasn't really trying to make the insane hard or anything like that; It really was just made to be a simple difficulty and nothing too fancy really - Also the Insane is suppose to be a Hard difficulty but I don't like using cs 4 because it is too big for my likings so that why it is insane and not a hard
Logic Agent
himeringo? sure, why not drop a quick mod ^^

[General]
  1. turn widescreen support off on your Normal and Hard diffs
  2. your combo colors are inconsistent, but I'm pretty sure it was an accident lol
  3. I reccomend AR8 for your Insane diff, simply because the bpm is so low a higher AR seems pretty forced and unfitting
[Insane]
  1. 00:03:841 (1,2,3) - maybe try to make these all the same visual distance away from each other, while keeping the blanket
  2. 00:05:659 (1,1) - how come you started using 1/1 slider here? I think you should use 1/2's or change the beginning of the map for consistency
  3. 00:07:022 (4,1) - flow here is kinda meh and also using such a strong slider shape when the music hasn't changed much seems unfitting to me
  4. 00:09:295 (1) - since this is part of a new section, maybe change the direction of the slider, or change the actual slider in some way that breaks it apart from the previous section
  5. 00:10:659 (4,5,1) - don't really like the wide angle going into a new section, maybe create some sort of jump for sharpness here?
  6. 00:10:204 (3,1) - do you have stacking enabled in editor? fix the stack here
  7. 00:12:022 (3,4) - maybe make these parallel/ reverse parallel
  8. 00:14:750 (1) - i reccomend moving this up to somewhere around y70 (very rough, just a random movement) so that you use more of the playfield and don't circle back to a place you just used for no reason. if you did this you would obviously have to rearrange objects following this 1/1 slider though
  9. 00:15:659 (3,4,5,1) - doing this allows for a jump into the new section and makes more interesting flow, if you want
  10. 00:19:750 (4,3) - fix stack
  11. 00:23:841 (1,2,3,4,5,6) - this flow is kinda awkward and harsh, and the song is very soft here, so I reccomend changing this up to reflect that
  12. 00:28:841 (5,6,7) - you could move this to the right some if you wanted
  13. 00:28:386 (4,3) - stack these?
  14. 00:31:113 (1,2,3) - maybe you could do something like this it makes them look like they're sorta falling down which matches the lyrics
  15. 00:41:568 (4,4) - this overlap is kinda ugly and probablt unintentional, try moving things around to get rid of it?
  16. 00:43:386 (6) - move this down more from 00:42:931 (5) ?
  17. 00:43:841 (1,2,3,4) - flow here is very straight and uninteresting, visually, maybe create something more interesting?
  18. 00:44:977 (4,1) - if you keep this overlap, try and center the circle inside of the slider better like this
i'm too lazy to mod the rest of it, but if you found this helpful or have any specific questions in the future feel free to pm me :D gl!
Sonnyc
Hi!

To start with insane.. Things are being wide-spaced overall, and well. I see spacings to be this and that here and there. That is, I can't feel some constant spacing usage, and the current spacing usage didn't felt effective enough to represent the actual song. Take 00:10:204 (3,4,5,1) for example. (4,5,1) is having a same spacing, while (3,4) is having a small jump. The jump selection was kinda understandable since (4) is having a somewhat higher sound, but (1) which is having a stronger sound having no jump while the weaker sound of (4) having one was not fitting the song nicely imo.

The following stuff might be rather minor, but 01:09:750 (2,3,4) things like this. Visually, it has a somewhat similar feeling enough, but the spacing has a 0.1x difference. Pretty nazi you may think for "just" a 0.1x? But if minor stuff gathers and gathers... it becomes some unpolished setting afterall, which you could've worked yourself beforehand. Just in case if you insist that to be an intended setting, having such minor difference gives less spacing emphasis effect since we can't tell the visual difference significantly. But it is actually inconsistent, so it is called a spacing inconsistency.

Also some consistency issue present. 00:11:113 (1,2,3) and 00:12:931 (1,2,3) are pretty much similar enough, but are expressed as a totally different pattern. Like, the close spacing of 00:11:113 (1,2) is not a usual setting considering how the overall spacing is expressed largely. And then when it comes to 00:14:750 (1,2,3), there is not much difference in rhythm-wise while there is an additional beat at 00:14:977 unlike the previous two. Expressing similarly for similar part of the song and expressing differently for different part of the song is recommended. And this is a very basic idea of a structure.

And things like 00:36:568 (1,2,3,4,5), although I felt this to be consistently used through out the map, I'm not really sure the emphasis concept was thorough enough. (1,2) has a regular spacing, (2,3) has a jump, (3,4) has a regular spacing, (4,5) has a jump. And when listening to the actual song, it is (2) and (5) that is having the same sound while it was (3) and (5) that is containing a jump. Since you were placing emphasis inconsistently in the first place, it was really unclear what you wanted to emphasize.

Seeming from the combo settings, I feel 00:51:113 (1,1,2,3,1,2) - 02:23:841 (1,1,2,3,1,2) this kind of things to have some meaningful stuff inside your map. First of all, I've found the concept itself of a combo setting to be interesting enough. The stuff that wasn't really cool enough was the patterns. Even you were intending these to become something special, the patterns aren't really special and can't really tell the difference with other things if there were no new combo here. If you want to give some special meaning at a special part, you'll want to think more deeply than just adjusting the comboes.

The good part was the flows I guess. Despite several inconsistencies, I felt the flow itself working fine enough.

Hard felt fine enough. Just I didn't felt much technically impressive ones, but what you've done are already sufficient enough imo. Just to mention again, you'll want to avoid some meaningless spacing inconsistency such as 00:06:568 (3,4) - 00:59:750 (4,1) or 01:10:204 (3,4) etc.

Normal was just solid. Though several 1/2 objects didn't felt really beginenr friendly, I guess it could work as the lowest difficulty enough.. or maybe not. Some 1/2 in kiai section feels a little too much when considering the actual spread of this set. For example, 00:57:931 (3,1,2,3,4,1,2,3,4,1,2) could have some 1/1 interval. It's a little too dense atm.

Rating : 5 / 10 - could be a 6 enough after further polishment!

General.
-- 02:09:295 - Wouldn't starting the break from here will work better along the vocals?
-- 02:23:841 - While other similar sections are having a red-white combo color combination, why is this section having a brown-red combination? I honestly feel this part of the song have no difference with 00:51:113 or 02:38:386. Setting a different color while there was no musical difference felt like a huge inconsistency.

Normal.
00:47:477 (1,1) - 02:03:841 (1,1) - 02:22:022 (1,1) - You'll want a longer spinner recovery time. "But this is a normal" won't work too much, since this is technically the lowest difficulty in the mapset afterall.

Hard.
02:38:841 (1,2,3) - 02:39:750 (1,2,3) - (2,3) is notably closer than (1,2). Considering your previous similar parts, it felt highly inconsistent. If this was an intended behaviour, you'll want to make things even consistent with 00:51:113 (1,1,2,3) etc since previous ones had no noticable difference. Variation doesn't work enough imo since the pattern is really different while the song is pretty similar enough. Rather a variation worked better at 02:57:022 (1,2,3,1,2,3) since the music was clearly different. And that pattern is consistent with 02:38:841 (1,2,3) while the music is different..? Structure issue.
02:29:522 - 02:29:977 - These are containing clear vocal lines. Leaving this empty felt a little missing.

Insane.
00:14:750 (1,2,3) - The stack in-game doesn't looks good enough here. You'll want to use some manual stack.
01:00:204 (1,2,3,4) - How is these sliders created? I smell this to be a zigzag slider based on mirrored form, but when checking individual sliders each, I only end up seeing multiple directions that are all different.
Topic Starter
Cheri

Logic Agent wrote:

himeringo? sure, why not drop a quick mod ^^

[General]
  1. turn widescreen support off on your Normal and Hard diffs done
  2. your combo colors are inconsistent, but I'm pretty sure it was an accident lol it was lol
  3. I reccomend AR8 for your Insane diff, simply because the bpm is so low a higher AR seems pretty forced and unfitting in my opinon 8.5 ar seems just fine to me at least and I myself don't like low AR - I might change if I make another difficulty however
[Insane]
  1. 00:03:841 (1,2,3) - maybe try to make these all the same visual distance away from each other, while keeping the blanket look down below
  2. 00:05:659 (1,1) - how come you started using 1/1 slider here? I think you should use 1/2's or change the beginning of the map for consistency change the slider at the beginning
  3. 00:07:022 (4,1) - flow here is kinda meh and also using such a strong slider shape when the music hasn't changed much seems unfitting to me I adjusted a bit but nothing more
  4. 00:09:295 (1) - since this is part of a new section, maybe change the direction of the slider, or change the actual slider in some way that breaks it apart from the previous section To me there isn't really nothing wrong here
  5. 00:10:659 (4,5,1) - don't really like the wide angle going into a new section, maybe create some sort of jump for sharpness here?
  6. 00:10:204 (3,1) - do you have stacking enabled in editor? fix the stack here
  7. 00:12:022 (3,4) - maybe make these parallel/ reverse parallel I rather keep the same
  8. 00:14:750 (1) - i reccomend moving this up to somewhere around y70 (very rough, just a random movement) so that you use more of the playfield and don't circle back to a place you just used for no reason. if you did this you would obviously have to rearrange objects following this 1/1 slider though no change
  9. 00:15:659 (3,4,5,1) - doing this allows for a jump into the new section and makes more interesting flow, if you want no change
  10. 00:19:750 (4,3) - fix stack
  11. 00:23:841 (1,2,3,4,5,6) - this flow is kinda awkward and harsh, and the song is very soft here, so I reccomend changing this up to reflect that didn't do nothing to this as of now
  12. 00:28:841 (5,6,7) - you could move this to the right some if you wanted
  13. 00:28:386 (4,3) - stack these?
  14. 00:31:113 (1,2,3) - maybe you could do something like this it makes them look like they're sorta falling down which matches the lyrics it works just find like it is
  15. 00:41:568 (4,4) - this overlap is kinda ugly and probablt unintentional, try moving things around to get rid of it?
  16. 00:43:386 (6) - move this down more from 00:42:931 (5) ?
  17. 00:43:841 (1,2,3,4) - flow here is very straight and uninteresting, visually, maybe create something more interesting?
  18. 00:44:977 (4,1) - if you keep this overlap, try and center the circle inside of the slider better like this
i'm too lazy to mod the rest of it, but if you found this helpful or have any specific questions in the future feel free to pm me :D gl!
anything I didn't reply to means I either change it or fix it

thanks for the mod

Sonnyc wrote:

Hi!

To start with insane.. Things are being wide-spaced overall, and well. I see spacings to be this and that here and there. That is, I can't feel some constant spacing usage, and the current spacing usage didn't felt effective enough to represent the actual song. Take 00:10:204 (3,4,5,1) for example. (4,5,1) is having a same spacing, while (3,4) is having a small jump. The jump selection was kinda understandable since (4) is having a somewhat higher sound, but (1) which is having a stronger sound having no jump while the weaker sound of (4) having one was not fitting the song nicely imo.

The following stuff might be rather minor, but 01:09:750 (2,3,4) things like this. Visually, it has a somewhat similar feeling enough, but the spacing has a 0.1x difference. Pretty nazi you may think for "just" a 0.1x? But if minor stuff gathers and gathers... it becomes some unpolished setting afterall, which you could've worked yourself beforehand. Just in case if you insist that to be an intended setting, having such minor difference gives less spacing emphasis effect since we can't tell the visual difference significantly. But it is actually inconsistent, so it is called a spacing inconsistency.

Also some consistency issue present. 00:11:113 (1,2,3) and 00:12:931 (1,2,3) are pretty much similar enough, but are expressed as a totally different pattern. Like, the close spacing of 00:11:113 (1,2) is not a usual setting considering how the overall spacing is expressed largely. And then when it comes to 00:14:750 (1,2,3), there is not much difference in rhythm-wise while there is an additional beat at 00:14:977 unlike the previous two. Expressing similarly for similar part of the song and expressing differently for different part of the song is recommended. And this is a very basic idea of a structure.

And things like 00:36:568 (1,2,3,4,5), although I felt this to be consistently used through out the map, I'm not really sure the emphasis concept was thorough enough. (1,2) has a regular spacing, (2,3) has a jump, (3,4) has a regular spacing, (4,5) has a jump. And when listening to the actual song, it is (2) and (5) that is having the same sound while it was (3) and (5) that is containing a jump. Since you were placing emphasis inconsistently in the first place, it was really unclear what you wanted to emphasize.

Seeming from the combo settings, I feel 00:51:113 (1,1,2,3,1,2) - 02:23:841 (1,1,2,3,1,2) this kind of things to have some meaningful stuff inside your map. First of all, I've found the concept itself of a combo setting to be interesting enough. The stuff that wasn't really cool enough was the patterns. Even you were intending these to become something special, the patterns aren't really special and can't really tell the difference with other things if there were no new combo here. If you want to give some special meaning at a special part, you'll want to think more deeply than just adjusting the comboes.

The good part was the flows I guess. Despite several inconsistencies, I felt the flow itself working fine enough.

Hard felt fine enough. Just I didn't felt much technically impressive ones, but what you've done are already sufficient enough imo. Just to mention again, you'll want to avoid some meaningless spacing inconsistency such as 00:06:568 (3,4) - 00:59:750 (4,1) or 01:10:204 (3,4) etc.

Normal was just solid. Though several 1/2 objects didn't felt really beginenr friendly, I guess it could work as the lowest difficulty enough.. or maybe not. Some 1/2 in kiai section feels a little too much when considering the actual spread of this set. For example, 00:57:931 (3,1,2,3,4,1,2,3,4,1,2) could have some 1/1 interval. It's a little too dense atm.

Rating : 5 / 10 - could be a 6 enough after further polishment!

General.
-- 02:09:295 - Wouldn't starting the break from here will work better along the vocals? I might do that but for now I will just keep it the same
-- 02:23:841 - While other similar sections are having a red-white combo color combination, why is this section having a brown-red combination? I honestly feel this part of the song have no difference with 00:51:113 or 02:38:386. Setting a different color while there was no musical difference felt like a huge inconsistency. I was mainly looking at the video at the time of making this section and I saw how a brown and red combo worked better than the white - very minor and probably change since it not gonna change much really

Normal.
00:47:477 (1,1) - 02:03:841 (1,1) - 02:22:022 (1,1) - You'll want a longer spinner recovery time. "But this is a normal" won't work too much, since this is technically the lowest difficulty in the mapset afterall. I know that but I really not sure how short should I make the spinner so I was really hoping maybe someone give me a suggestion how exactly long it should be without ruining the idea of having a spinner here in the first place

Hard.
02:38:841 (1,2,3) - 02:39:750 (1,2,3) - (2,3) is notably closer than (1,2). Considering your previous similar parts, it felt highly inconsistent. If this was an intended behaviour, you'll want to make things even consistent with 00:51:113 (1,1,2,3) etc since previous ones had no noticable difference. Variation doesn't work enough imo since the pattern is really different while the song is pretty similar enough. Rather a variation worked better at 02:57:022 (1,2,3,1,2,3) since the music was clearly different. And that pattern is consistent with 02:38:841 (1,2,3) while the music is different..? Structure issue.
02:29:522 - 02:29:977 - These are containing clear vocal lines. Leaving this empty felt a little missing. I will keep it the same for now

Insane.
00:14:750 (1,2,3) - The stack in-game doesn't looks good enough here. You'll want to use some manual stack.
01:00:204 (1,2,3,4) - How is these sliders created? I smell this to be a zigzag slider based on mirrored form, but when checking individual sliders each, I only end up seeing multiple directions that are all different. I wasn't exactly making this a zigzag pattern tbh kind of like how this 01:11:113 (1,2,3,4) - isn't similar either - Since this is minor I will consider changing it a slight bit but I for now will keep it like it is

- the main problem I see as of this is just the spacing issues I have - I will fix some of the issues by some self-modding and while I am at it I will just get more mods to help further polishing the map

- NC - I see what you mean with that - I might just make a new insane to express them better since I don't want to get rid of them and/or I could possibly get more mods with suggestion that isn't going to ruin my mapping style.


As for as everything else, I won't exactly change right away since that will drain the life out of me and I got plenty of time before pushing this for rank completely, but I will get to the soon.

thank you <3
:)
Underdogs
#modreqs yesterday

normal
00:05:659 (1) - this one is pretty different compared to 00:03:841 (1,2) - , i suggest you actually make this one the same as 00:03:841 (1,2) - so that it's consistent and give 00:06:568 (2) - a blanket chance

00:19:750 (3) - https://osu.ppy.sh/ss/6556243

00:23:613 (3,1,2,3) - i think this is confusing to read for lower tier player. They might release slider earlier than expected

00:47:477 (1) - shorten the spinner to 00:49:295 so that the players have enough time to recover from spinner, while at it, be sure to add a beat at 00:50:659

01:01:113 (3) - a straight slider is better

01:32:250 (3,4) - better make this a reverse slider

01:36:568 (1,2,1) - bad blanket

01:54:750 (1,2) - these aren't parallel

01:56:568 (1,2) - bad blanket

01:58:386 (1) - assuming you map through the vocal, this is weird

02:03:841 (1) - shorten the spinner here and map 02:07:477 until 02:08:386 (1) -

02:09:295 very strong beat here i suggest mapping this part

02:28:159 (2,3) - if you can mirror these two it'll look good. somewhere like this

hard
00:07:477 (1) - imo a 1/2 slider would fit better.

00:14:295 (4) - https://osu.ppy.sh/ss/6556281

00:17:250 (3,4) - these aren't blanket well

00:23:613 (4) - I'd say this is overmapping. I don't hear any 3/4 beat here. Use 1/2

00:36:000 (4) - overmapped as well.

00:49:295 (1,2,3,4) - https://osu.ppy.sh/ss/6556304

00:58:272 (5) - overmapped. no reason to put triplet

01:12:818 (5) - ^

01:28:841 (4,5,6,1) - this is confusing to read

01:30:431 (3,4) - make this a repeat slider rather than mapping like this

01:30:886 (5) - make a triplet LO

01:32:477 (4,5,6,1) - as mentioned, this is hard to read

02:27:363 (4) - overmapped

02:41:909 (5) - ^

02:55:659 (3) - i think some might not expecting this, especially when they go DT

good luck :D
Topic Starter
Cheri

Underdogs wrote:

#modreqs yesterday

normal
00:05:659 (1) - this one is pretty different compared to 00:03:841 (1,2) - , i suggest you actually make this one the same as 00:03:841 (1,2) - so that it's consistent and give 00:06:568 (2) - a blanket chance

00:19:750 (3) - https://osu.ppy.sh/ss/6556243

00:23:613 (3,1,2,3) - i think this is confusing to read for lower tier player. They might release slider earlier than expected

00:47:477 (1) - shorten the spinner to 00:49:295 so that the players have enough time to recover from spinner, while at it, be sure to add a beat at 00:50:659

01:01:113 (3) - a straight slider is better no change

01:32:250 (3,4) - better make this a reverse slider

01:36:568 (1,2,1) - bad blanket

01:54:750 (1,2) - these aren't parallel it wasn't attended to be

01:56:568 (1,2) - bad blanket

01:58:386 (1) - assuming you map through the vocal, this is weird

02:03:841 (1) - shorten the spinner here and map 02:07:477 until 02:08:386 (1) -

02:09:295 very strong beat here i suggest mapping this part

02:28:159 (2,3) - if you can mirror these two it'll look good. somewhere like this

- Pretty much fix or attempt to fix everything except for the ones red -

hard
00:07:477 (1) - imo a 1/2 slider would fit better. no change

00:14:295 (4) - https://osu.ppy.sh/ss/6556281

00:17:250 (3,4) - these aren't blanket well blanket what?

00:23:613 (4) - I'd say this is overmapping. I don't hear any 3/4 beat here. Use 1/2 I felt odd mapping just the blue tick and plus it fitting for the vocals so it not really overmapped

00:36:000 (4) - overmapped as well. It not overmapped here...

00:49:295 (1,2,3,4) - https://osu.ppy.sh/ss/6556304 This is something I might change later but for not it remains the same

00:58:272 (5) - overmapped. no reason to put triplet it supposed to fit the vocals

01:12:818 (5) - ^ ^

01:28:841 (4,5,6,1) - this is confusing to read

01:30:431 (3,4) - make this a repeat slider rather than mapping like this no change for now

01:30:886 (5) - make a triplet LO ^

01:32:477 (4,5,6,1) - as mentioned, this is hard to read

02:27:363 (4) - overmapped same reason I gave before for this

02:41:909 (5) - ^ ^

02:55:659 (3) - i think some might not expecting this, especially when they go DT No change as of now

Things I didn't reply to is either fix or I attempted to fix



good luck :D
thanks for the mod :)
Shira
some of it..

light insane
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 109295,129295
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Shira's Light Insane
Source:
Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,80404,86727
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3841,-125,4,2,1,50,0,0
17931,-142.857142857143,4,2,1,50,0,0
18386,-125,4,2,1,50,0,0
32931,-111.111111111111,4,2,1,50,0,0
47477,-142.857142857143,4,2,1,50,0,0
51113,-100,4,2,1,50,0,1
63841,-100,4,2,1,50,0,0
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80204,-142.857142857143,4,2,1,50,0,0
94750,-125,4,2,1,50,0,0
109295,-111.111111111111,4,2,1,50,0,0
123841,-142.857142857143,4,2,1,50,0,0
128386,-125,4,2,1,50,0,0
129295,-166.666666666667,4,2,1,50,0,0
143841,-100,4,2,1,50,0,1
156568,-100,4,2,1,50,0,0
158386,-100,4,2,1,50,0,1
172931,-111.111111111111,4,2,1,50,0,0
187477,-125,4,2,1,50,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 174,28,2
Combo3 : 200,200,200

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Topic Starter
Cheri

Shiratoi wrote:

some of it..

light insane
osu file format v14

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Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Shira's Light Insane
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Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes-
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161,262,94750,6,0,L|156:330,1,68
284,231,95204,2,0,L|278:163,1,68
166,90,95659,2,0,L|171:157,1,68
284,231,96113,2,0,P|335:221|377:225,1,68
459,122,96568,6,0,P|408:132|366:128,1,68
284,231,97022,2,0,P|282:197|274:164,1,68
459,122,97477,2,0,P|450:154|449:188,1,68
445,313,97931,2,0,P|413:304|379:303,1,68
217,221,98386,6,0,P|249:230|283:231,1,68
378,303,98841,2,0,L|372:380,1,68
222,288,99295,2,0,L|216:220,1,68
added your dff to the mapset :)
Skairul
doing easy gd because blah

27% complete

wait, nyu wants to do this???
Topic Starter
Cheri

SkairulGames wrote:

doing easy gd because blah

27% complete

wait, nyu wants to do this???
he did say he wanted to do this and I didn't mind but he hasn't said anything else about it since then
Nowaie
Sup NM from #Modreqs


Normal
00:17:931 (1) - Why is this NCd? I don't really see a reason for it

00:18:386 - I can remember is changing the SV multiplier in normal difficulties unrankable (Most likely not) but it's something you should not do because it kinda messes up the consistancy that should be present throughout normal and easy difficulties

00:35:659 (2,1) - I guess there is nothing unrankable about sliders like these but the extra part after the red anchor looks really weird no matter what

00:42:022 (1) - What makes this slider to differ from the other patterns in the section? There is still the snare and even the "no" sound (vocal line) here 00:42:477 - which just makes it really weird that you chose not to map this as two 1/1 sliders

00:50:659 (1) - Nearly impossible to hear and there isn't really anything that justifies it to have 5% volume

01:09:295 (1) - The S shape you are appearently trying to make here falls bit short and you hopefully see why (The first part of the S pushes itself so it ruins the whole shape and leaves behind a deformed slider)

01:40:204 (1) - This is somewhat same kind of problem as ^ though it's not that bad. Main problem that stands out for me is that the shape is really pushing the curves to be visible. If that is something you intentionally do here it should be fine but moving the followpoints like this http://puu.sh/smnIx/62be694ecd.jpg would never hurt imo

01:54:750 (1,2) - Imo it would look better if you would mirror the 1 to replace the 2 because the angle is just random, weird and breaks any kind of symmetry. If there is something i did not notice that would make me understand the pattern please correct me ^_^

02:09:295 - This could be mapped to all difficulties because it would emphasize the start of the break little bit better. Though if you disagree with it atleast pull the starting point of break to there so it would be emphasized anyway

02:27:477 (1) - 02:47:477 (1) - Same S slider stuff as before

02:36:568 (1,1) - I mean there isn't really anything wrong with this but the transition between these notes doesn't really follow any kind of flow or atleast it's something i can't see

Hard
I know that even Hitler would deem this too nazist but 00:06:568 (3,4,1) - blanket is not perfect

Could you open the idea behind these 00:18:386 (1,2) - 00:20:204 (1,2) - not begin similiar? I don't really understand the intentions behind it currently mostly why do you deem this 00:24:068 - to be able to be mapped under a slidertail at one point and then on the other point it's under a slidertick 00:22:250 - . Also this 00:18:841 - is a clickable here 00:20:659 - but this 00:20:886 - is a clickable here 00:19:068 - . I'm not telling you to do anything to this but could you open the idea behind it to me?

00:51:568 (1) - 01:06:113 (1) - Any specific reasons why these are NCd? It does not make sense to me to have a single slider in a single combo. Most likely your "reason" is because of the vocal lines allow it to happen which is partially true but you can include the "aa-" sound with the first "shinitai" combo. Another small question regarding this 02:26:113 (1) - 00:53:386 (4) - why is this not NCd if you have NCd the exactly same slider following the exactly same beats here? It makes even less sense to me that you have left those sliders un NCd even though you clearly have NCd to the vocals 00:51:568 (1,1) - here. This happens in both kiai times in hard AND in insane so please, fix them all if you fix one

01:03:841 (1) - Sliders like these are really cool imo though here the curve is clearly closer to the sliderhead than the slidertail. If i explained this badly just hmu w/ a pm and i'll try to explain it bit better

01:48:386 (3) - imo this is just curved bit too much

01:50:659 (4,5,1) - The circular flow over Slidertail4|hitcircle5|sliderhead1 is executed bit poorly and the objects are not equally spaced

01:59:750 (3) - This slider could be curved to complete the flow with these 02:00:204 (1,2) - objects

02:44:977 (3,4,5,6,7,8,1) - Imo the stream doesn't look visually that good (or atleast the stream when compared to the flow and placement of the following slider) because the stream is too curved to follow the flow of the slider well. Also the transition between 02:44:522 (2,3) - is not the best possible either. You could try to kill two birds with one stone and make something like this https://osu.ppy.sh/ss/6597075

03:06:795 (1,2,3,4,5,6,1) - Is the last note intentionally placed little bit further away than the other notes?

Insane
00:14:750 (1) - The curve after the red anchor does not really work. It's just curved too much to look nice. Also the stack 00:14:750 (1,2,3) - doesn't really look nice either. You could achieve alot more with the pattern if they weren't stacked imo

00:23:386 (4,5,1) - You should improve the flow here. The transition over the objects is too sharp imo. Because you appearently tried to do circular flow here 00:23:727 (5,1) - so you could take the 4 into it aswell

00:34:295 (4) - How is this slider relative to the other sliders in the pattern ( 00:32:931 (1,2,3) - )? I may be just stupid and blind that i don't see what you are trying to map but read the following anyway. I can try to show you one way to make the 4 be more relevant in the pattern. Copy and paste the 3 to replace the 4. Then CTRL H the pasted slider and blanket it with the sliderhead of 3 so it looks somewhat like this https://osu.ppy.sh/ss/6597416 . That is only one example for that and i know that there are miliions of ways to do it and you may be able to come up with an own pattern or even keep the current one with enough reasoning to why and how it works with the current pattern ^_^

00:50:659 - The 7 here could be a 1/2 or even 3/4 slider because there is the quite significant hold sound in melody and in vocals

01:05:659 (1) - It would make more sense, when compared to the flow of the stream before it, to go to the right (Or even left and downwards https://osu.ppy.sh/ss/6597613 ) instead of upwards. It just feels really random to have a ~70 degree turn right after a circular stream

01:59:750 (6) - Imo bezier sliders like these (where the red anchor is significantly closer to the head/tail of the slider) do not work at all unless they are a part of a pattern. Even having a mirrored 5 (Maybe rotated aswell if you want to match how it is currently) replacing it would make the patter look so much better imo

02:29:295 (1,2,3,4,5) - This is so overmapped when compared to other patterns and parts in the diff generally. This 02:27:022 (6,7,1) - is the spacing you are using for 1/4s generally in the difficulty so what even makes this part so "special" that it deserves something like this in an insane (Technically a light insane actually)? I can not see nor understand it

Not too bad. The flow was kinda meh time to time but you should be able to fix that by yourself

That's about it then. Sadly the other difficulties aren't ready yet :( hmu w/ a pm when they are ready and i'll check through them aswell
Good luck!
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