gogogo
Thanks for the mod really detailed and helpful!DeRandom Otaku wrote:
[Easy][Normal]
- 00:05:366 (1,3) - They are too close , almost touch each other so move them a bit farther because it looks kinda messy currently . and dont forget to make the triangle properly after re-arranging =w= Yeah I was always unsure on this part, but you're right. Thanks for the clarification! (:
- 00:08:033 (3,1) - swap NCs? since its supposed to be start from downbeat? i guess , maybe it was intentional missed this, thanks. I've made it more consistent with other diffs now.
- 00:26:700 (3,1) - Same here nice find, also fixed it with normal :3
[Baroque]
- 00:02:366 (4) - if u listen closely , there is no sound at the red tick , since there are 1/3 sounds not 1/4 , the circle feels overmapped ~ There are sounds at 00:02:255 - 00:02:478 - but those are 1/3 ticks .. eh idk how to explain , i hope u got my point ~ And same goes for the same patterns in the rest of the diff Yeah I know this from the hard diff (lmao those variations) but there is a small sound, and I am also doing this to keep consistency. It's not really landing on the louder noises because that would just make it awkward for a normal imo
- 00:12:033 (1,2) - wrong DS , its only 1.05 x and it should be 1.3x (your average spacing) im an idiot lol
- 00:28:033 - This is quite an important beat since the new section of the song starts from here (idk how to call it xd) so it should be clickable ~ u should use this 00:08:033 (1,2) - rhythm for 00:26:033 (2,3) - and it will solve everything also both parts will become consistent that way I've put a finish on and also fixed some inconsistency with the hard diff, but I want this to express transitional emphasis.
ok thats it i guess
- 00:02:700 (1) - The slider basically ends on nothing . The slider end supports no sound at all . So maybe you could use soft sampleset for slider end or it would be even better if u just silence it Yeah I silenced it, it was bcs the 1/6 was making life awkward for me
- 00:08:033 (1,2,3,4) - This should be a perfect square , only 00:09:033 (4) - is out of place and i dont know the reason for that , i mean there is no special sound at 00:09:033 - or any loud sound there that u need to emphasize , so i dont think it should have more spacing than the first 3 circles of the square I like it how it works with the 1/8 sounds in the back, it feels like a false buildup and then goes back to the instrumentals.
- 00:09:366 (1) - as i said before u should use soft sampleset for slider end or silence it There is a drum beat on this note, so I think it's fine as it is
- 00:11:589 (4,1) - This should have a little more spacing , just more than 00:10:700 (3,4) - just like 00:02:255 (4,1) - these . since there is a loud piano sound at 00:12:033 - which u need to emphasize Alright, made the spacing a little harsher here (:
- 00:21:366 (1) - The slider head should have a finish instead of whistle ,right? since u have a finish at 00:12:033 - 00:02:700 - 00:30:700 - etc or maybe its a different sound? i cant tell any difference tho .-. but u used finish for the rest of the 3 sounds why is this the only one different ... btw if u fix it , fix it in other diffs also I think it's a whistle, so I kept it for consistency in other diffs.
- 00:26:700 (1,2,3,4) - same square thing as before since u have a proper square at the end 00:36:033 (1,2,3,4) - so the previous two squares which have the last circle out of the place triggers me hard It's buildup q.q
Clean map! start finding some BNs
gl
For the hitsounds, I went through each diff and wrote down the best type of hitsound combo I could have (mostly from E/N) I revamped the hitsounds going through all diffs for each note to place the beat, at the desired spot, it should be perfectly consistenct as the song warrents.Electoz wrote:
[Easy][Normal]
- 00:05:366 (1,2) - Ctrl+G rhythm? 00:06:700 sounds pretty vague and isn't prominent as 00:06:783 - 00:06:866 so if things are Ctrl+G'd here then all of them will land on prominent beats. yep I can see what you mean with this, I have changed it accordingly and yeah it works nicer with how the slider moves down too.
- 00:18:700 (1,2) - Optional but can be changed to a 1/1 repeat slider to express the song like how you spammed 1/2 stuff in Normal, actually you can do it on 00:18:033 (2,1) tho if you don't mind the downbeat thingy. I prefer two 1/1 notes because I feel they work better with the normal
Idk feels like the current time signature isn't correct, personally I think it's 7/4 but try getting some opinions on it. If you're sticking with the current one then your NC patterns will be pretty messy, this is quite obvious in Normal. I tried stuff like this, for about half an hour to figure it out, it's sooo strange for me haha I didn't have a solid signature that worked so I decided against changing it to something risky.
- Looks good but I expect to see some rhythm nerfs here cuz I barely see any empty beats at all, your normal feels like a very long rhythm chain so I would like to see some beats removed or replace 1/1 sliders with circles to create a rhythm gap so that things won't be too dense and tiring in gameplay. yeah, I removed some notes that sounded more outlandish with the song, it should feel nicer to play and give more lenience to players.
[Baroque]There are some hitsound inconsistencies like 00:07:366 - 00:10:700 - for example, these are some of the places where you didn't use the same hitsounding across all diffs so you might wanna recheck the whole set for consistency.
- 00:02:700 (1,2) - 00:12:033 (1) - 00:21:366 (1,2) - 00:30:700 (1) - Was expecting more rhythm consistency on these places, I'm not sure if you did these for variety but I don't see any reason for it. Looks pretty random especially the first one where you have to silence the tail lol. the first one doesn't have an audiable beat, but I believe the others have a drum that allows me to place it in a way that the hitsound actually makes sense. :s I changed the third one, I am stupid but nice find, it works sooo much nicer now \o/
- 00:15:366 (2,6) - Could've been neater but rip space, would be nice if these can be blanketed tho. yeah you're right idk if I made it nicer but I kind of created some weird idk... blanket inside the note? pls dont kill me for my ideas orz
I would've put a star here but oh well, right now timing signature and rhythm density in Normal are bigger concerns for me, otherwise everything looks good.
Call me when everything's done and I'll see whether you should get more mods or go straight for a bubble.
space stop the mr. meme-Space- wrote:
don't die I got our favourite food
Electoz wrote:
I've been gathering some opinions regarding the timing signature and concluded that the current one is fine so
[Normal]Note that every suggestions above are based on consistency, I strongly recommend fixing them, after you apply hitsounds suggestions make sure you apply them on all diffs.
- 00:05:366 - 00:14:700 - 00:24:033 - 00:33:366 - Use the same hitsounding on all of these places? The rhythms are pretty much same tho.
- 00:06:700 - 00:16:033 - 00:25:366 - 00:34:700 - Same as above. fixed~
- 00:00:033 - 00:09:366 - 00:28:033 - Same as above. It was already consistent for me?
- 00:07:366 - Remove whistle? You didn't have one on 00:16:700 - 00:26:033 - 00:35:366 which has a similar rhythm. I added one, imo it sounds better in these places for emphasis.
- 00:16:033 (1) - 00:34:700 (1) - Remove NC. You didn't put one on 00:06:700 (3) - 00:25:366 yep found some inconsistency on the normal and changed accordingly (pls give award for worst combo+hitsounder 2016)
- 00:20:033 - 00:29:366 - Use whistle instead, like what you did on 00:01:366 - 00:10:700 . alright changed
- 00:21:366 - 00:30:700 - Should be a finish instead according to 00:02:700 - 00:12:033 .
- 00:22:700 - 00:32:033 - Similar as above, use a whistle instead of finish here cuz you did it on 00:04:033 - 00:13:366 .
- 00:26:033 - Remove finish. it was whistle for me but I removed it
- 00:26:700 (1) - Remove NC since you didn't put one on 00:08:033 - 00:36:033 . okay I removed this nc
- 00:28:033 - Was expecting this to be a 1/1 slider like what you did on 00:09:366 (1) . I suggest Ctrl+G'ing on 00:27:366 (2,1) so that strong sound there will be clickable, don't forget to recheck your NC and hitsounds if you apply this. oh nice find, it works much better now!
- 00:29:366 (1,3) - Swap NC. If you apply the rhythm suggestion above then please put NC on 00:28:033 too.
- 00:32:033 (1,3) - Swap NC as well. fixed both of your NC suggestions
- 00:33:033 (2) - Removing this circle makes the rhythm less dense, you didn't map this on 00:05:033 - 00:14:366 - 00:23:700 either. yea you're right here, I removed it (:
- 00:36:033 - Remove finish according to 00:08:033 - 00:26:700 .
[Baroque]Once you're done fixing all these feel free to call me for a bubble.
- 00:02:700 (1,2) - Continuation from before, you said there's no audible beat. Actually there is, you just didn't happen to use a 1/1 slider on 00:02:700 (1) like what you did with 00:12:033 (1) - 00:21:366 (1) - 00:30:700 (1) . I suggest use the same rhythm from those places instead of 00:02:700 (1,2) and there's no need to map 00:03:866 either since you didn't map anything on 00:13:200 - 00:22:533 - 00:31:866 . I made it 1/1 but I also kept the first instance of mapping a part from 00:03:866 since there is a clear beat in the song I also added a note to 00:22:533 for diff consistency.
- 00:34:700 (4) - Kinda curious why you used a different hitsounding from 00:06:700 (4) - 00:16:033 (4) - 00:25:366 (4) . should be fine since the hitsound mod above from you (:
Thanks such a helpful mod with my hitsounds! D
08:02 Electoz: 00:26:033 - Add whistle cuz there's one on 00:07:366 - 00:16:700 - 00:35:366 -
08:03 Electoz: 00:34:700 (1) - Remove NC
08:03 Electoz: 00:16:033 (3) - 00:06:700 (3) - Because there's no NC here either
08:03 -Space-: Is the remove NC for easy and normal?
08:03 Electoz: I mentioned 2 of them in a mod earlier but you only removed one of them
08:03 Electoz: oh right sry
08:03 Electoz: NC is
08:03 Electoz: in Normal only
08:04 Electoz: since you have a different pattern from Easy
08:04 -Space-: im an idiot thats why lmao
08:04 -Space-: okay I got rid of that nc
08:05 Electoz: 00:28:033 - Finish instead
08:05 Electoz: 00:29:366 - And this one is supposed to be a whistle, not finish
08:05 -Space-: okay
08:06 Electoz: In a mod, I suggested this:
08:06 Electoz: "00:26:700 (1) - Remove NC since you didn't put one on 00:08:033 - 00:36:033 ."
08:06 Electoz: and after mod you did everything on this backwards lol
08:07 -Space-: It is removed? z.z
08:07 Electoz: 00:26:700 (5) - This one is removed
08:07 -Space-: yeah
08:07 -Space-: 00:08:033 (1) -
08:07 -Space-: oh
08:07 Electoz: 00:08:033 (1) - 00:36:033 (1) - But if you removed, then you you're adding them on these places???
08:07 -Space-: lmfao
08:07 Electoz: ??????
08:07 -Space-: idek how that happened send help pls
08:07 Electoz: ok enough memes
08:08 -Space-: 00:36:033 (5) - Shouldn't this one stay?
08:08 -Space-: oh
08:08 -Space-: wrong one nvm
08:08 -Space-: im baka
08:08 Electoz: wew
08:08 Electoz: ok so
08:08 -Space-: i forgot about smth when I said that just ignore me i am dense
08:09 *Electoz is editing [http://osu.ppy.sh/b/1047267 Igorrr - Dentist [Baroque]]
08:09 Electoz: 00:34:700 (4) - About this thing
08:09 *-Space- logs offline
08:09 Electoz: the kicks still have different hitsounds than others
08:09 -Space-: rly?
08:09 Electoz: idk why you used soft sampleset on the kicks tho
08:09 -Space-: forgot to change sampleset from before
08:09 -Space-: bcs I had a clap thing for this before
08:10 -Space-: I also fixed spacing
08:11 Electoz: oh lol I didn't notice
08:11 Electoz: alright update it one more time and I'll see
08:12 -Space-: ok i updated
I used to have the tag Baroque there, but since it's the custom name for the highest difficulty (as per from the rule page of one custom name) I removed it. grumd's tags aren't really necessary since they're only about independent parts of the song rather than a genre, I think they're fine but if anyone else wants to suggestion something similar I will consider it. I will also check the spinner later today.Joezapy wrote:
Yo hello I'm supposed to be playing against you in AST so I thought I'd try to mod your map you know. Maybe we could do a dumb collab we can use as warmup for our match sometime.
Anyways I'd suggest adding Gautier Serre to the tags since thats Igorrr's real name. I'd complain that you didn't add 'baroquecore' but baroquecore music is basically just a genre name for Igorrr music. Personally I'd also copy the tags from grumd's mapset too.
In all diffs I'd suggest shortening the spinner so it ends at 00:39:366 - since the 'ding' noise has completely ended at that point, otherwise this set absolutely deserves the bubble.
it's fine if you don't accept the spinner thing, I hope the tag suggestions were at least a little bit useful :T
Yeah, some examples would be nice if you check above I spent about 2-3 hours literally handwriting hitsound combos for this to find the best set, then spent about an hour or two going through IRC to get the bubble confirm for the hitsounds, pm me in game.Sieg wrote:
Hello there!
General:
I've decided to pop bubble here because of quality lack in hitsounding, normal set all the way in not really suitable here, the song is really calm and you should consider changing you hs model to fit this. As solution I can advice you to try soft set optional with soft whistles, lowering overall volume level. You can additionally consider about emphasizing other song layers like snare sounds. Poke me if you need any further clarification on this.
I like normal hitsounds due to personal preference, and it's true people will have opinions on how a map sounds. I reduced hitsound volume a little bit to stray from any emphasis that may have drowned out how the music was meant to be gentle.Sieg wrote:
I see, I rechecked and still entirely disagree on such strong emphasis as normal set with current volume level, as general example you can take a look on other Igorrr's music in ranked section or ask me ingame if you have specific questions.
Tho I respect if you don't want to change\get more opinions on this :3 In that case you should ask Electoz for bubble repair. Sorry for the inconveniences.
Irreversible wrote:
Hitsounds
The hitsounds are just noisy... https://osu.ppy.sh/b/171917 have you checked this map? They sound so much more fitting for this song. Maybe get some inspiration from them.
Spinner end should have a soft hitsound. Decided to silence the sliderslide as I feel it is very invasive from reflecting over this map in the coming months. I agree also about the hitsounds, even after my audio decrease they're a bit loud. A soft sampleset should work fine throughout.
Easy
00:02:700 (1,2) - Try making a cute blanket pattern here? Up to you tho http://puu.sh/vFJ60/6a2e22304b.jpg My objective here was to go for a parallel slider on the straight parts of each, also I believe the flow of the sliders in relation to the upcoming note work well in that the cursor follows a circular motion throughout.
00:34:700 (1) - You could use some edged slider here to make it feel more authentic with the song. Roger that
00:16:033 (1) - Same as above Added red anchor for a mildly sharp curve that makes more objective sense to my map style ^^
00:21:366 (1,2,1) - I feel like these sliders aren't complimenting each other, they just don't go that well together.. Hard to suggest something, anything would be better imo XD how about a nice old copypaste? works well with 00:02:700 (1,2) imo
Normal
Nothing, but you could adjust some sliders to fit the song better like I suggested in Easy. I think I got parts where sliders could work wit
the music better I made some changes at these points: 00:14:700 (1,2,3) and 00:33:366 (1,2,3)
Baroque
00:20:922 (2) - How about making this slider straight so it compliments 00:21:366 (1) - better? Yeah, probably for the best.
call me ring ring
I'm just naturally stubborn, but I still love you owoSieg wrote:
Took 7 long months to switch from normal set. (:
congratz