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boa - duvet TV sized

posted
Total Posts
169
Topic Starter
Renumi
This beatmap was submitted using in-game submission on Sunday, July 09, 2017 at 4:59:29 PM

Artist: boa
Title: duvet TV sized
Source: serial experiments lain
Tags: シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
BPM: 93.14
Filesize: 4263kb
Play Time: 01:22
Difficulties Available:
  1. Mir's Insane (4.29 stars, 312 notes)
  2. Mk's Hard (2.74 stars, 192 notes)
  3. Normal (2.08 stars, 129 notes)
  4. nubery's Easy (1.55 stars, 96 notes)
  5. Polka's Hyper (3.66 stars, 211 notes)
  6. Renbery's Beginner (1.11 stars, 55 notes)
Download: boa - duvet TV sized
Information: Scores/Beatmap Listing
---------------
awesome alternative banner by the very talented theduckmask!
(follow her on soundcloud; she makes dank beats)
(o yea, bergy too)
metadata check by iamkwan
both links can be seen here and here!
extra difficulties
sammish's lost it all \\ Mir's Insane (Old Ver.) \\ R3K3M's シリアルエクスペリメンツレイン \\ grumd's Virtual Reality \\ Togetic's Insane \\ Renigar's Normal
big thanks to everyone who made a guest difficulty! and sorry that for one reason or another i can't keep them in the mapset anymore. >.<
moddders
Kaifin // Stingy // Shyotamaze // Mari Ohara // ezek // MkGuh // Mir // Side // Juiceys // Est- // Togetic // Lexis // grumd // Enorin // PolkaMocha // Ora // Nevo // Space // Bluekrait // Monstrata // CucmberCuc // xfraczynho // pishifat
bubbed by Monstrata // nominated by pishifat
a gigantic and grupal thank you to anyone/everyone who invested their time into this map!
Beginner made by <strong>nubery</strong> and Renumi
Easy made by <strong>nubery</strong>
Normal made by Renumi
Hard made by MkGuh
Hyper made by PolkaMocha
Insane made by Mir
Storyboard made by Bergy
00:01:863 ~ 00:40:192 // nubery
00:41:697 ~ 01:22:912 // Renumi
mardoka
remap
no kd
Topic Starter
Renumi

nubery wrote:

remap
no kd
Thanks for the mod!
Kaifin
helo i have come on nuberys request

nubery

  1. 00:01:863 (4) - NC to match 00:07:016 (1)
  2. 00:14:746 (1,2) - blanket, its barely off but im pointing it out because its very clear
  3. 00:20:544 (1) - i see what you're doing with this NCing, but i think it would work better/be more clear if you removed this NC, that way its couplets of 2 for emphasis for the overall pattern of 00:19:900 (1,1,1,2)
  4. 00:31:173 (3,1) - parallel is slightly off, its at the bend not the long part itself
  5. 00:32:784 (1) - making this shape even in the process i think would also be nice, rn i dont think it matches your aes
  6. 00:35:038 (1) - uneven, was it intentional?
  7. 01:01:658 (4,1,2,3) - your hexagon is off at the 01:03:591 (3) - if you care about that kind of thing, which i think you do based on your other hexagons in the map
  8. 01:03:591 (3,4,1) - perhaps this flow is a bit unnatural? for easy player
  9. 01:13:576 (2,3) - i'm not sure if its the 2 being so close to 01:12:610 (1) and not evenly spaced, or the slider shape of 01:13:898 (3) or both, but this whole combo of notes is really jarringly ugly in comparison to the rest of the map, i recommend you find a way to make 01:12:610 (1,2,3) - somewhat evenly spaced with the distance snap and changing 01:13:898 (3)'s shape to something less zz

    relatively clean easy, more circles than usual easy but low bpm so i think its okay!

Normal

  1. ar 6? seems a bit high, perhaps ar 5 would be good enough for this bpm + normal
  2. 00:07:016 (1,2) - distance snap
  3. 00:04:439 (5,1) - NC the 5 and remove NC on the 1, you want to NC the strong beat
  4. 00:10:237 (5) - NC, for consistency
  5. 00:15:391 (5) - NC, for consistency
  6. 00:24:409 (4,5) - blanket
  7. 00:24:409 (4,6) - when you fix the blanket, fix the stack
  8. 00:25:053 (5) - NC? your combos are consistently very long + your NCs are somewhat inconsistent, so ill suggest NCs throughout for this reason, consider the ones above included in this as well
  9. 00:30:851 (4) - NC, such a gap
  10. 00:35:038 (1) - why is it the same colour??????????
  11. 00:37:615 (1,2) - blanket
  12. 01:04:557 (1) - same colour thing so it was INTENTIONAL but why, i'm not sure if thats allowed even lol
  13. 01:20:018 (1) - i know the nc is for emphasis, but i honestly think this would look nicer if it wasnt NCd

this song can support a Hard
mardoka

Kaifin wrote:

nubery

  1. 00:01:863 (4) - NC to match 00:07:016 (1) lol wtf am i drunk
  2. 00:14:746 (1,2) - blanket, its barely off but im pointing it out because its very clear tried
  3. 00:20:544 (1) - i see what you're doing with this NCing, but i think it would work better/be more clear if you removed this NC, that way its couplets of 2 for emphasis for the overall pattern of 00:19:900 (1,1,1,2) agreed. fixed
  4. 00:31:173 (3,1) - parallel is slightly off, its at the bend not the long part itself
  5. 00:32:784 (1) - making this shape even in the process i think would also be nice, rn i dont think it matches your aes made it less bent so it's less vexing to look at, while still maintaining downward movement
  6. 00:35:038 (1) - uneven, was it intentional? was not intentional. good catch
  7. 01:01:658 (4,1,2,3) - your hexagon is off at the 01:03:591 (3) - if you care about that kind of thing, which i think you do based on your other hexagons in the map wasnt an intentional shape. keeping to maintain overlap
  8. 01:03:591 (3,4,1) - perhaps this flow is a bit unnatural? for easy player maybe, I want to get some more opinions first
  9. 01:13:576 (2,3) - i'm not sure if its the 2 being so close to 01:12:610 (1) and not evenly spaced, or the slider shape of 01:13:898 (3) or both, but this whole combo of notes is really jarringly ugly in comparison to the rest of the map, i recommend you find a way to make 01:12:610 (1,2,3) - somewhat evenly spaced with the distance snap and changing 01:13:898 (3)'s shape to something less zz made the 3 straight and evened the spacing, hopefully it's better now

    relatively clean easy, more circles than usual easy but low bpm so i think its okay!
thansk for mod!

a
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
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[Events]
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Topic Starter
Renumi

Kaifin wrote:

helo i have come on nuberys request ty nubery

Normal

  1. ar 6? seems a bit high, perhaps ar 5 would be good enough for this bpm + normal although i liked my original ar6, still done
  2. 00:07:016 (1,2) - distance snap idk what happened here lmao
  3. 00:04:439 (5,1) - NC the 5 and remove NC on the 1, you want to NC the strong beat okkok
  4. 00:10:237 (5) - NC, for consistency done
  5. 00:15:391 (5) - NC, for consistency ^^
  6. 00:24:409 (4,5) - blanket ok sure
  7. 00:24:409 (4,6) - when you fix the blanket, fix the stack did it
  8. 00:25:053 (5) - NC? your combos are consistently very long + your NCs are somewhat inconsistent, so ill suggest NCs throughout for this reason, consider the ones above included in this as well i thought my nc's were fine but guess not xd thanks a lot for pointing them out
  9. 00:30:851 (4) - NC, such a gap i forgot to nc ye
  10. 00:35:038 (1) - why is it the same colour?????????? idk what happened to the colors tbh :o
  11. 00:37:615 (1,2) - blanket i think it breaks ds a tiiny bit idk /: still applied but eeh
  12. 01:04:557 (1) - same colour thing so it was INTENTIONAL but why, i'm not sure if thats allowed even lol fixed
  13. 01:20:018 (1) - i know the nc is for emphasis, but i honestly think this would look nicer if it wasnt NCd i'd actually prefer to keep this nc :c

this song can support a Hard collab hard soontm maybe
Thanks for the super helpful mod Kaifin! I have a feeling this information is going to help in the long run. Thanks again!
Updated All!

I need to fix things like volume but I'll do that tomorrow tbh
Zyl
Oh god! ¡A wild Kudo appeared!

+1 Star~ :)
Topic Starter
Renumi

Zyl wrote:

Oh god! ¡A wild Kudo appeared!

+1 Star~ :)
tyhank ;;w;
beaw
Hm...
[nubery's Easy]
00:25:053 (1,2) - Fix this blanket.
00:31:173 (3,1) - This linear blanket is off. The second red node isn't in the same place as the one on top.
00:32:784 (1,3) - You don't have to but maybe a blanket would look good here idk?
00:35:038 (1,2) - Fix this blanket.

[Normal]
00:03:795 (4) - Flip this with CTRL+H.
00:13:458 (3,2) - I don't like the way these touch.
00:24:409 (4,1) - This blanket is a tad bit tight on the bottom.
00:26:986 (3) - Flip this with CRTL+H.
01:03:591 (3) - Flip this with CTRL+H.
01:08:100 (2,4) - Stack?
01:16:475 (3,1) - 1's blanket is a little too tight.
mardoka

Stingy wrote:

Hm...
[nubery's Easy]
00:25:053 (1,2) - Fix this blanket. it looks fine
00:31:173 (3,1) - This linear blanket is off. The second red node isn't in the same place as the one on top. looks fine
00:32:784 (1,3) - You don't have to but maybe a blanket would look good here idk? I have enough blankets already
00:35:038 (1,2) - Fix this blanket. fine
thx

w
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 16
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.75
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Renumi

Stingy wrote:

Hm...

[Normal]
00:03:795 (4) - Flip this with CTRL+H. intentional
00:13:458 (3,2) - I don't like the way these touch. there's only so much space you can move these to not touch. fixed anyways
00:24:409 (4,1) - This blanket is a tad bit tight on the bottom. fixed?? i think??
00:26:986 (3) - Flip this with CRTL+H. intentional
01:03:591 (3) - Flip this with CTRL+H. sure
01:08:100 (2,4) - Stack? i've already tried lel it's unstacked for a reason
01:16:475 (3,1) - 1's blanket is a little too tight. this wasn't going to be permanent but since i'm here fixed i guess lol
Thanks for the mod~
Will update in a bit. Updated !
10/10 would m4m again
Shyotamaze
Hi, from in-game request

General
  1. Change the source to シリアルエクスペリメンツレイン and put Serial Experiments Lain in the tags instead
  2. I'm not a timing expert but are you sure the decimal numbers in the BPM are necessary? It's really rare for songs to have a BPM with decimal numbers so you should check that
nubery's Easy
  1. Easy diffs are mapped with 1/1 Beat Snap Divisor only, so this diff looks more like a Normal diff to me so maybe make another Easy diff or nerf that diff if you want to rank it
  2. 00:12:814 (2,3) - You could blanket both sliders with 00:12:170 (1) - 's sliderend for symmetry/aesthetics (a bit like you did here 00:35:038 (1,2,3) - but you'll need to push 00:12:814 (2) - a bit higher and more on the left for that tho)
  3. 00:20:544 (2,1) - Those kind of shape are not really necessary in a "Easy" diff (or even Normal imo) and they might confuse the beginner a bit since they are kinda weird and they are the only shape like that in the entire diff but maybe you can do something like that https://osu.ppy.sh/ss/6373923 or another shape idk it's up to you but keep it simple
  4. 00:32:784 (1) - Nazi but it would be way prettier if the beginning and the end of the slider were parallel http://prntscr.com/cx3w18
  5. 00:37:937 (1) - Fix stack with 00:36:005 (2) -
Normal
  1. 00:00:289 (1,3,1) - That confusing overlap could be easily avoided if you put 00:00:289 (1) - like this https://osu.ppy.sh/ss/6374034
  2. 00:12:009 (4) - 1/4s are not allowed in Normal diffs so here this diff looks more like an "Advanced" diff or something to me so maybe you could rename Easy to Normal and this diff to Advanced
  3. 01:11:321 (1,2) - I don't suggest you to map those drum sounds since they are kinda weird tbh, I don't even know if they are 1/6s, 1/4s, 1/8s or something else lol maybe just make one long slider or something to cover it instead
Nice map, maybe you could try to add the video too
Good luck! ;)
mardoka

Shyotamaze wrote:

Hi, from in-game request

nubery's Easy
  1. Easy diffs are mapped with 1/1 Beat Snap Divisor only, so this diff looks more like a Normal diff to me so maybe make another Easy diff or nerf that diff if you want to rank it It's fine. The song is low bpm so my 1/2 93 bpm rhythms are effectively 1/1 186 bpm.
  2. 00:12:814 (2,3) - You could blanket both sliders with 00:12:170 (1) - 's sliderend for symmetry/aesthetics (a bit like you did here 00:35:038 (1,2,3) - but you'll need to push 00:12:814 (2) - a bit higher and more on the left for that tho) umm, good but I like my current aesthetic better.
  3. 00:20:544 (2,1) - Those kind of shape are not really necessary in a "Easy" diff (or even Normal imo) and they might confuse the beginner a bit since they are kinda weird and they are the only shape like that in the entire diff but maybe you can do something like that https://osu.ppy.sh/ss/6373923 or another shape idk it's up to you but keep it simple This part of the song has a drastic change in rhythm. I want to convey that with the change in polarity, and in order to make the transition in polarity more obvious, I chose to use slider shapes that stood out aesthetically.
  4. 00:32:784 (1) - Nazi but it would be way prettier if the beginning and the end of the slider were parallel http://prntscr.com/cx3w18 Maybe. Currently I prefer the movement of what I have right now
  5. 00:37:937 (1) - Fix stack with 00:36:005 (2) -
fixed

[/notice]
Nice map, maybe you could try to add the video too
Good luck! ;)
Thanks for the mod!

I'll link code later
mardoka
@Shyotamaze took a closer look and I agree with you. Tried making it more parallel


box
osu file format v14

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AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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[Editor]
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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

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Topic Starter
Renumi

Shyotamaze wrote:

Hi, from in-game request

General
  1. Change the source to シリアルエクスペリメンツレイン and put Serial Experiments Lain in the tags instead i don't really think so since from what i can collect, serial experiments lain is the official name of the anime while the japanese name is more of a given title. i'll ask someone about this though so not entirely denied
  2. I'm not a timing expert but are you sure the decimal numbers in the BPM are necessary? It's really rare for songs to have a BPM with decimal numbers so you should check that i have tried literally everything and i know the timing of the song itself is weird. but really if the song's timing sounds fine, is it really a problem? i might ask someone later

Normal
  1. 00:00:289 (1,3,1) - That confusing overlap could be easily avoided if you put 00:00:289 (1) - like this https://osu.ppy.sh/ss/6374034 idk how i didn't try this before thanks
  2. 00:12:009 (4) - 1/4s are not allowed in Normal diffs so here this diff looks more like an "Advanced" diff or something to me so maybe you could rename Easy to Normal and this diff to Advanced no and no,, this song lives and breathes 1/4 rhythms it'd be a crime to not use them in this song
  3. 01:11:321 (1,2) - I don't suggest you to map those drum sounds since they are kinda weird tbh, I don't even know if they are 1/6s, 1/4s, 1/8s or something else lol maybe just make one long slider or something to cover it instead talked a bit with you irc about this and i can agree; fixed
Nice map, maybe you could try to add the video too prob not ;w;
Good luck! ;) asfddfadsafgfa sdy thanks i'll need it
updated
Planecakes

M4M stuff yay



Normal

00:12:009 (4,1) - Don't stack
00:16:679 (3) - I don't know what this thing is but I think you should move this slider up.
00:31:495 (2) - Fix this slider, I would recommend to copy this and rotate 00:30:851 (1) -
00:33:750 (2) - Move up? same problem as 00:16:679 (3) -
00:41:081 (2) - Add circle
Nice difficulty, I can't see anything more to fix

nubery's Easy

SV is too high, i would recommend 1x
00:20:544 (2,1) - I'm not sure beginners would be able to play this.
00:41:081 (2) - Add circle to the hi hat since you are mapping the drums here 00:39:226 (3,1) -
00:42:655 (3) - same ^
00:43:943 (5) - same again ^
00:45:232 (3) - same ^
00:46:520 (5) - same ^
00:46:842 (1) - Why break?

Sorry for l8 mod... good luck with your beatmap!
mardoka

Planecakes wrote:

nubery's Easy

SV is too high, i would recommend 1x It's fine. The song is mapped like double bpm, thus it's the same as using 0.875 for 186bpm. 1x would be excruciatingly slow.
00:20:544 (2,1) - I'm not sure beginners would be able to play this. idk. I tried making the polarity change very clear with NC and slider shape. I'd like to keep this as long as it's not unrankable.
00:41:081 (2) - Add circle to the hi hat since you are mapping the drums here 00:39:226 (3,1) - I'd like to keep this part simple. I just want to map to what sounds I feel are the most important here.
00:42:655 (3) - same ^
00:43:943 (5) - same again ^
00:45:232 (3) - same ^
00:46:520 (5) - same ^
00:46:842 (1) - Why break? why not?
no changes, but thanks for mod
Topic Starter
Renumi

Planecakes wrote:

M4M stuff yay



Normal

00:12:009 (4,1) - Don't stack this is fine tbh /: not stacking would be way too hard for a normal
00:16:679 (3) - I don't know what this thing is but I think you should move this slider up. sure thing yo iddidn't know what to do for it so i jus
00:31:495 (2) - Fix this slider, I would recommend to copy this and rotate 00:30:851 (1) - kinda intentional but fiddled around with the things and now it's fixed
00:33:750 (2) - Move up? same problem as 00:16:679 (3) - i knew i was gonna get complaints about this lma,
00:41:081 (2) - Add circle doesn't fit in my original scope
Nice difficulty, I can't see anything more to fix

Sorry for l8 mod... good luck with your beatmap! hgjgkjghjgjgjkcfdsa
did i reply to this i think i forgot to so here's my reply shoutout to my boy diran
updAte
ZekeyHache

Hey, just a quick check :v

[Easy]
  1. 00:00:289 (1,2) - You should start with a 1/1 slider (white tick to white tick) instead to give an easy start to beginners. Right now you have the same density as the Normal diff, which is not good imo.
  2. 00:21:349 (1,2) - Flow feels a bit awkward here imo. The movement from the tail of slider (1) to circle (2) feels a bit forced because slider (1) is going upwards and the circle is down. I would recommend placing your circle around x140 y80, and yeah, you would have to rearrange some stuff after that bc of the spacing. On a second note, I'm not a fan of these slider shapes (00:20:544 (2,1) - ), they just don't look appealing to me, but that's just me~
  3. 01:19:398 (2,3,4) - I believe you used three 1/2 circles in a row to emphasize those strong vocals, which is a good way of thinking; however, I think these may be more challenging than usual from the rest of the diff, since this is the only part that you decided t do such thing, there shouldn't be difficulty spikes like this on low difficulties~
[Normal]
  1. 00:01:863 (1) - It would flow better if you make the curve the opposite side, like this. The movement will just feel more natural since it would be pointing to the next slider~
  2. 00:22:477 (1) - In this slider head you have a finish hitsound, which fits, BUT feels somehow incomplete since there's also another sound going on in the song. Here's my recommendation~ Select the slider's head where you applied the hitsound, then go to the sampleset boxes while you have the note selected, and select "Normal" in the additions box, like this. Listen to the effect that creates! I think it fits better since there's a Normal-like finish hitosoud in the song. You can also apply this in similar places \:3/ And don't forget it would also be good to do it in the easy diff~
That's all for now, I may come back some other day. For now, keep getting mods to polish your set, good luck! ^^
Topic Starter
Renumi

ezek wrote:


Hey, just a quick check :v

[Normal]
  1. 00:01:863 (1) - It would flow better if you make the curve the opposite side, like this. The movement will just feel more natural since it would be pointing to the next slider~ i was going to fix this in the sv change update but holy i forgot to wtf is wrong with me
  2. 00:22:477 (1) - In this slider head you have a finish hitsound, which fits, BUT feels somehow incomplete since there's also another sound going on in the song. Here's my recommendation~ Select the slider's head where you applied the hitsound, then go to the sampleset boxes while you have the note selected, and select "Normal" in the additions box, like this. Listen to the effect that creates! I think it fits better since there's a Normal-like finish hitosoud in the song. You can also apply this in similar places \:3/ And don't forget it would also be good to do it in the easy diff~sure boyo i know how to use additions and samplesets tho //:
That's all for now, I may come back some other day. For now, keep getting mods to polish your set, good luck! ^^ dasfasdfsdfasdvgfas
thanks a lot !!!
waiting for nubery's response
mardoka

ezek wrote:

[Easy]
  1. 00:00:289 (1,2) - You should start with a 1/1 slider (white tick to white tick) instead to give an easy start to beginners. Right now you have the same density as the Normal diff, which is not good imo. agree. did 1/1 + 1/2 slider
  2. 00:21:349 (1,2) - Flow feels a bit awkward here imo. The movement from the tail of slider (1) to circle (2) feels a bit forced because slider (1) is going upwards and the circle is down. I would recommend placing your circle around x140 y80, and yeah, you would have to rearrange some stuff after that bc of the spacing. On a second note, I'm not a fan of these slider shapes (00:20:544 (2,1) - ), they just don't look appealing to me, but that's just me~ Yeah the movement felt a little unnatural. I still want to keep the general pattern so I made the slider curve up slightly less so the upward movement isn't as implied as before. As for the slider aesthetic, I want want it to stand out compared to the rest of the map, so gonna keep :s
  3. 01:19:398 (2,3,4) - I believe you used three 1/2 circles in a row to emphasize those strong vocals, which is a good way of thinking; however, I think these may be more challenging than usual from the rest of the diff, since this is the only part that you decided t do such thing, there shouldn't be difficulty spikes like this on low difficulties~ haha, yes. Originally I had this in kinda as a difficulty spike meme. made it similar to 01:08:769 (3,4,1) -
Thanks for the check. was helpful

boxv2
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:nubery's Easy
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
HPDrainRate:2.1
CircleSize:3
OverallDifficulty:1.9
ApproachRate:3
SliderMultiplier:1.75
SliderTickRate:2

[Events]
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2,57373,58310
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Topic Starter
Renumi
updated, also added a few more 1/4 rhythms into my normal so the easy and normal aren't so alike
Mekki
Of course I had to cut this IRC, people couldn't see what we've been doing right RENIGAR XD
17:01 MkGuh: do you want me to mod it?
17:01 Renumi: and if you were to actually mod it i would love you forever and ever and ever
17:01 Renumi: p le ase
17:01 Renumi: ;;w;;
17:02 MkGuh: okay
17:02 MkGuh: I guess this is not
17:02 MkGuh: how ''BoA'' is written
17:02 MkGuh: sheis the singer right?
17:02 MkGuh: if it is here you should write like ''BoA''
17:02 Renumi: well
17:02 *MkGuh is listening to [https://osu.ppy.sh/b/853094 BoA - MASAYUME CHASING]
17:02 MkGuh: I guess
17:02 MkGuh: I am not pro in metadata
17:02 MkGuh: XD
17:03 Renumi: i asked a metadata someone for a check and they said boa is fine xD
17:03 Renumi: check thread :v
17:03 MkGuh: which person?
17:04 Renumi: iamkwan
17:04 MkGuh: ohhhh
17:04 MkGuh: then it's ok
17:04 Renumi: yea xD
17:04 Renumi: he's a metadata god ;w;
17:07 MkGuh: the easy
17:07 MkGuh: is great
17:08 Renumi: woa really?
17:08 Renumi: nice
17:08 Renumi: :u
17:10 Renumi: I really really want to make this my first ranked map ;-;
17:10 Renumi: it's simple enough, right ;---;
17:12 MkGuh: I have a concern
17:12 MkGuh: about the general
17:12 MkGuh: in map
17:12 MkGuh: I suggest you check this one.
17:12 MkGuh: did you alreadu noticed
17:12 MkGuh: that yoru SV in normal is lower than on easy?
17:12 MkGuh: and this seems pretty weird imo, or you make SV higher in Normal, or you make it lower in the easy
17:13 Renumi: well to be honest
17:13 MkGuh: I feel
17:13 Renumi: nubery (the gd'er) said that if the sv in easy were lower,
17:13 MkGuh: this seems great
17:13 MkGuh: but you might ask for more people
17:13 Renumi: it would be excrutiangly slow to play
17:14 Renumi: hmm, like who
17:14 Renumi: just, other people?
17:14 MkGuh: the normal is already excrutiangly slow to play dude XD then why easy wouldn't be?
17:14 MkGuh: and also
17:14 MkGuh: having like that make the gap between the diffs bad
17:14 MkGuh: since the rhythm doesnt change that muuuuuch between the diffs
17:14 MkGuh: just a spacing question
17:14 MkGuh: and some more dense rhythm is normal ofc
17:15 MkGuh: that's is my main concern
17:15 MkGuh: so better getting more peopel opinion
17:15 MkGuh: yes
17:15 MkGuh: ask BNs
17:15 MkGuh: QATs idk
17:15 Renumi: this is all really good info o:
17:16 Renumi: thanks a lot, i'll ask some bn's and etc about it
17:16 MkGuh: I am just sayign what I think but yes
17:16 MkGuh: apart from that
17:16 MkGuh: let me check
17:16 MkGuh: normal
17:17 MkGuh: the ezek - el malo
17:17 MkGuh: cam
17:17 MkGuh: e
17:17 MkGuh: ask him
17:17 MkGuh: too XD
17:17 MkGuh: his opinion o3o
17:17 Renumi: ;wwww;
17:18 Renumi: I'll try ;w;
17:18 MkGuh: I told him
17:18 MkGuh: you need him
17:18 MkGuh: already
17:18 MkGuh: now you need to ask him
17:18 MkGuh: mwahahha
17:19 Renumi: ;wwwwwwwwwwwwww;
17:19 Renumi: thanks i guesssss
17:19 MkGuh: no worries get opinions on that and I mod the rest
17:19 MkGuh: I am kinda lazy now too XD
17:19 MkGuh: I just have oen thign to mentioN On easy diff too
17:19 Renumi: ah sure
17:19 Renumi: what is it xd
17:20 MkGuh: I'll list
17:20 MkGuh: in my mod
17:20 MkGuh: or you are fixing for him?
17:21 Renumi: post in mod, he fixes things himself
17:21 Renumi: thank
17:22 MkGuh: k
17:38 MkGuh: seems ezek
17:38 MkGuh: is actually checking your map
17:38 MkGuh: might this be your chance? :3
17:39 MkGuh: I'll try modding it soon idk I'm lazy right now
17:39 MkGuh: what did you say to him?
17:39 Renumi: uhh
17:39 Renumi: just help
17:39 Renumi: what he thinks about the sv thing
17:39 Renumi: ;w;
17:39 MkGuh: and what did he say?
17:39 Renumi: i'd ask for a check
17:39 Renumi: but im too nervous qq
17:39 MkGuh: I think you should change it to something better
17:39 Renumi: uhm
17:39 MkGuh: if a BN disagrees with the map
17:39 MkGuh: while it is bubbled
17:39 Renumi: kinda the same thing you said
17:39 MkGuh: he can pop the bubble
17:39 MkGuh: and apart from that
17:40 MkGuh: it is not a good idea
17:40 MkGuh: having a lower SV in normal
17:40 MkGuh: and a higher one in easy
17:40 MkGuh: the gap seems weird
17:40 Renumi: I talked a bit with nubery and ezek and they both seem on the idea that maybe raising sv on normal would be better
17:41 Renumi: and i'm willing to do that
17:41 Renumi: xd
17:41 MkGuh: yes
17:41 MkGuh: raise it on normal
17:41 MkGuh: :#
17:41 Renumi: since nubery's is 1.75
17:41 Renumi: he thought 1.9 or 2.0 would be ok >.<
17:41 MkGuh: yeah!
17:41 MkGuh: I thought
17:41 MkGuh: 2 or even 2.1
17:41 MkGuh: is great
17:42 MkGuh: and also
17:42 MkGuh: normal is the hardest diff
17:42 MkGuh: dont worry on making it a biiit more harder than usual normals
17:46 MkGuh: mi pollito qq
17:46 Renumi: i will ^^
17:46 Renumi: que qq
17:46 MkGuh: que?
17:46 MkGuh: Renigar es mi Pollito Amarillito
17:47 Renumi: Quien es Renigar ;w;
17:48 MkGuh: EL RENIGAR ES LA PERSONA QUE TU HAS ENTERRADO
17:49 MkGuh: Poke me when you adjust your things. :3
17:50 Renumi: sure thing :33
17:50 Renumi: thanks again >w<
17:50 MkGuh: anytime :3
19:32 Renumi: it was a pain
19:32 Renumi: but i finished ;-;
19:32 Renumi: appying the thing
20:21 MkGuh: oh good
20:21 MkGuh: :)
20:21 Renumi: yea :D
20:25 Renumi: are you modding the thing :oooo
20:33 MkGuh: your combo colours looks all the same
20:34 MkGuh: there are much more colours in the BG you can take than just those three tons of brown
20:35 MkGuh: there is the yellow
20:36 MkGuh: and the green
20:36 MkGuh: and jsut a light brown and other heavier brown
20:46 Renumi: so i should change some
20:46 Renumi: on it
21:08 MkGuh: add yellow and green
21:08 MkGuh: to it
21:09 Renumi: green?
21:09 Renumi: :?
21:12 MkGuh: http://puu.sh/s01U7/613451b2e1.png
21:12 MkGuh: yeah look at the trees
21:15 Renumi: WELLLL
21:15 Renumi: i'll think about it
21:15 Renumi: since i kinda want a brown/beige theme to the map
21:15 Renumi: hence the slidertrack
21:15 MkGuh: it is okay
23:53 *Renumi te toca la mano*
23:53 Renumi: mejor? xddd
23:54 MkGuh: sure honey <3
23:54 MkGuh: (? XD
23:55 MkGuh: 00:13:458 (3,2) - this overlap is ugly :U
23:55 *MkGuh is editing [https://osu.ppy.sh/b/998816 boa - duvet TV sized [Normal]]
23:56 MkGuh: 00:30:851 (1,2) - this pattern is unnatural if you ask me and also, you broke the distance snappign which is not a big deal but pls make somethgn cuter
23:57 MkGuh: 00:30:851 (1) - you can add a reverse to the slider and then put a cricle next done
23:58 MkGuh: 00:41:713 (1) - big spinners like that can become a bit tired to play if you ask me
00:00 MkGuh: 01:17:465 (1) - it is not a good idea to ignore the strong beat since you didnt do that to other parts similair like this one and it also doesnt follow vocals nice
00:00 MkGuh: that beign said I actually think your map is nice and I were very nazi tbh XD
00:00 MkGuh: might look for just some more mods and it is ready :3

Nubery's Easy
01:13:922 (3) - Why you don't add some curves to this slider? Try to blanket it with (2) so the flow can get smoother.

Impressed with the diffs to be honest, I liked the set :3
Topic Starter
Renumi
this is basically what mkguh wanted me to do and thanks for cutting the IRC LOL ;W;

MkGuh wrote:

23:55 MkGuh: 00:13:458 (3,2) - this overlap is ugly :U discussed irc a bit more and i changed it a bit, not how you wanted tho
23:56 MkGuh: 00:30:851 (1,2) - this pattern is unnatural if you ask me and also, you broke the distance snappign which is not a big deal but pls make somethgn cuter what
23:57 MkGuh: 00:30:851 (1) - you can add a reverse to the slider and then put a cricle next done good suggestion. done <3
23:58 MkGuh: 00:41:713 (1) - big spinners like that can become a bit tired to play if you ask me it's not a gigantic problem though :<
00:00 MkGuh: 01:17:465 (1) - it is not a good idea to ignore the strong beat since you didnt do that to other parts similair like this one and it also doesnt follow vocals nice just me trying to add more 1/4 beats :c
00:00 MkGuh: that beign said I actually think your map is nice and I were very nazi tbh XD
00:00 MkGuh: might look for just some more mods and it is ready :3 thanks ily guh asdghasdasdfdsaf


Impressed with the diffs to be honest, I liked the set :3 screams internally
waiting on mardorka
mardoka

MkGuh wrote:

Nubery's Easy
01:13:922 (3) - Why you don't add some curves to this slider? Try to blanket it with (2) so the flow can get smoother. Originally I had this curved with a red anchor blanketed with 2 but a modder found the aesthetics of 01:12:610 (1,2,3) - ugly in general so I played around with it and decided to remove the curve on 3. but yeah, that wasn't the best solution. readded the curve and tried making it prettier than the curve I had long before

Impressed with the diffs to be honest, I liked the set :3
thanks for the suggestion!

!
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270,127,45578,2,0,L|374:114,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
108,58,46866,5,4,0:0:0:0:
256,192,52664,12,0,57173,0:0:0:0:
394,106,59750,6,0,P|447:108|481:130,2,87.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
342,176,60716,2,0,L|241:160,1,87.5,8|8,0:0|0:0,0:0:0:0:
184,111,61360,1,8,0:0:0:0:
145,189,61682,2,0,L|130:291,1,87.5,8|0,0:0|0:0,0:0:0:0:
78,345,62327,6,0,B|57:150,1,175,6|8,0:3|0:0,0:0:0:0:
114,102,63293,1,0,0:0:0:0:
201,106,63615,2,0,P|264:127|282:150,1,87.5
267,228,64259,1,8,0:0:0:0:
300,308,64581,6,0,P|363:336|467:290,1,175,2|0,0:3|0:0,0:0:0:0:
482,216,65548,2,0,L|471:101,1,87.5,8|0,0:0|0:0,0:0:0:0:
395,89,66192,2,0,L|409:-20,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,167,67158,1,2,0:3:0:0:
298,101,67480,6,0,P|229:93|160:166,1,175,4|8,0:3|0:0,0:0:0:0:
88,214,68446,1,0,0:0:0:0:
120,295,68769,2,0,L|228:287,1,87.5,2|2,0:3|0:3,0:0:0:0:
277,340,69413,1,10,0:0:0:0:
355,301,69735,6,0,P|414:227|380:124,1,175,2|0,0:3|0:0,0:0:0:0:
315,154,70701,1,8,0:0:0:0:
272,77,71023,2,0,P|172:67|97:130,2,175,2|2|2,0:0|0:0|0:0,0:0:0:0:
299,160,72634,6,0,B|287:224|287:224|302:278|302:278|294:336,1,175,6|8,0:3|0:0,0:0:0:0:
214,293,73600,1,0,0:0:0:0:
130,270,73922,2,0,B|128:300|128:300|142:361,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
157,185,74888,6,0,P|235:136|331:195,1,175,2|0,0:3|0:0,0:0:0:0:
368,224,75855,2,0,P|423:213|456:176,1,87.5,8|0,0:0|0:0,0:0:0:0:
467,108,76499,2,0,L|480:7,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,126,77465,1,2,0:3:0:0:
309,74,77787,6,0,B|256:48|256:48|126:116,1,175,4|8,0:3|0:0,0:0:0:0:
143,188,78754,1,0,0:0:0:0:
210,243,79076,2,0,L|332:227,1,87.5
384,213,79720,1,0,0:0:0:0:
325,150,80042,1,0,0:0:0:0:
256,192,80364,12,0,82912,0:0:0:0:
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