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Nobuo Uematsu - Parom & Polom

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on martes, 04 de julio de 2017 at 12:03:27

Artist: Nobuo Uematsu
Title: Parom & Polom
Source: ファイナルファンタジーIV
Tags: ffiv ff4 squaresoft snes famicom super nintendo FINAL FANTASY SQUARE ENIX
BPM: 114,33
Filesize: 1765kb
Play Time: 00:57
Difficulties Available:
  1. Easy (1,07 stars, 51 notes)
  2. Hard (2,52 stars, 133 notes)
  3. Insane (2,88 stars, 164 notes)
  4. Normal (1,69 stars, 90 notes)
Download: Nobuo Uematsu - Parom & Polom
Information: Scores/Beatmap Listing
---------------
Best twins :)

Another FF song

Enjoy !


Mapset
  1. Easy: 100%
  2. Normal: 100%
  3. Hard: 100%
  4. Insane: 100%
Ashton
m4m from #modreqs

[General]

check!

[Easy]

suggest lowering hitsound volume please

also slider tick rate seems a little high

00:29:740 (3,4) - there really is not need for you to make sharp angles, I suggest making these softened pointed triangles by andding two normal anchors on each side of the red one
00:30:790 (4,1) - here your making the player go straight down rather than circular flow like your whole map has been having (random flow break)
00:42:336 (1) - move down more so (4) lines up better
00:42:336 (1,2) - again the awkward flow break

[Normal]

00:04:024 (6) - this is the start of a new instrument, it would be better if this was clickable
00:08:748 (1,2) - awkward flow angle
00:12:421 (3) - move the note down so the note before this lines up better
00:18:719 (3) - extend this to the blue tick
00:22:918 (6) - again, I think this should be clickable
00:34:464 (6) - ctrl + j then ctrl + h then ctrl + g then resnap
00:37:612 (3) - extend to blue tick
00:39:187 (2) - make soft pointed triangle
00:45:485 (6) - ^^
00:47:584 (3,4) - can't find a solid rythm on these beats
- Frontier -
irc req
[Easy]
  1. 00:03:499 (4) - Maybe make this be 1/2 slider for consistency? Since it's the same rhythm with 00:02:450 (3) .
  2. 00:48:634 (3,4) - IMO change these to curve sliders give more aesthetics.
[Normal]
  1. 00:09:535 (2) - move this to x 252 y 269 looks better i think
  2. 00:32:627 (2,4) - (4) isn't stack with (2) :o
  3. 00:44:435 (4,5) - These aren't parallel.
[Hard]
  1. 00:01:663 (4) - Isn't this 1/6?
  2. 00:05:861 (6) - ^
  3. 00:20:556 (4,5,6) - Change this to slider for consistency? The others are 1/4 sliders but this is triplets. And Isn't this 1/6?
  4. 00:24:754 (6) - ^
  5. 00:28:691 (5,6) - These aren't parallel
  6. 00:39:449 (4) - You know.
  7. 00:43:648 (6) - ^
[Insane]
  1. 1/8 sliders like 00:01:663 (7) should be 1/6, not 1/8. That's all
Good luck!
CodeS
Small mod from #modreqs !

The Background gives me the willies xD

Eays:

00:11:372 (2) - Try giving this a small curve so it flows better to the next slider (and also follows the kinda circle shape you made on the slider before) like http://i.imgur.com/S77gtTl.png
00:42:336 (1,2,3) - This is truly a sharp flow change you're making here, very different to what you've been doing during all the map (maybe 00:31:839 (1) - comes close) try something like http://i.imgur.com/INc5ymu.png? (00:44:435 (3) - being high enough and curved so it doesn't overlap with 00:46:534 (1) - )

Normal:

Shouldn't this be 3.5 CS? the change from the Easy is huge.

I mean, Easy is 3, Hard is 4, Insane is 4.5

00:05:336 - Shouldn't you put a note here? this 00:04:811 (1) - standalone feels off, also, if you're thinking in making the player "have a break" I believe the inbetween sections like 00:04:811 (1) - should be enough

00:10:847 (1) - shouldn't this slider end 00:11:372 - while adding a note 00:11:634 - ? it just feels longer than necessary (same suggestion to similar part)


Hard:

00:36:300 (1,2,3,4) - Put this more to the center of the map, with 00:37:350 (3,4) - being at the pure center and keeping 00:36:300 (1,2) - in the grid in a more comfortable place to hit.


This is already fine, again, this was just something small <3

good luck!


OSUjanaiKATSURAda
Hi MoodyRPG (a mod)

Easy
  1. 00:00:351 (1,2,3,4,1,2,3,4) - i have a suggestion here ( just for diversity between the first part and this 00:19:244 - ) about if u would like to represent the 1/8 stream sounds instead by changing the pattern to: 00:02:450 (3) - circle then a 1/1 slider at 00:02:975 - and so on like this
  2. 00:17:407 (1) - this one is tricky or won't be readable by new players i think u sould increase the distance snap by 0.2 at that part threfor its more readable and to fit the time gap then put it back to 1.0 x at 00:19:244 -
  3. 00:36:300 - ^
  4. 00:52:832 (3) - i think a reverse slider will fit better


Normal
00:29:215 (4) - Move it to x256 y160 somehow plays better and resnap this to x168 y264
00:34:988 (7) - move it a bit to left above (6)'s end
00:49:946 (3) - flip it to face the next slider somehow looks better


Hard
00:06:386 (7) - move it to x8 y208 looks better there imo
00:18:719 (4) - what about to not stack it and move it to x80 y280 or around that
00:25:279 (7) - unsnapped its way too close
00:53:882 (3) - maybe a curved slider ?


Insane
00:18:719 (5) - a bit incline it vertically like this 00:37:612 (5) - since its a bit make the start of stream unreadable thats the only issue/suggestion could found in this diff


(Goodluck !)
CernTheLion
Final Fantasy IV <3
Mismagius
[General]
  1. BG seems to be pretty low quality, maybe use something like this (still not best quality, but should be better than what you're using)
[Easy]
  • really solid diff, no issues
[Normal]
  1. 00:04:811 (1) - i'd avoid starting sliders at red tick because it feels confusing to not click on the strong beat, maybe replace by 2 notes
  2. 00:12:421 (3) - maybe place at 184;136 to improve flow?
  3. 00:30:790 (2,3) - same as before, i'd recommend having (2) be a 1/2 slider and (3) be a note
  4. 00:32:889 (3) - slider goes out of the playfield, unrankable i think
  5. 00:42:598 (1) - same as before, but since it'd ruin your symmetry here i guess no need to change
  6. 00:44:435 (4,5) - maybe make these 2 sliders the same angle?
  7. 00:49:683 (2,3) - same as before, (2) being a slider and (3) a note would be better
[Hard]
  1. 00:01:663 (4) - idk about mapping this as 1/4 to simplify the rhythm even though it's 1/6, maybe check with a BN
  2. 00:05:861 (6) - ^ and so on since it happens on the rest of the map
  3. 00:17:932 (2) - move to 0;192 for symmetry :p
  4. 00:21:081 (7,1) - blanket can be improved a bit
  5. 00:24:754 (6,7,1) - spacing is kinda weird here
[Insane]
  • no issues here as well, pretty good map
Topic Starter
MoodyRPG

Blue Dragon wrote:

[General]
  1. BG seems to be pretty low quality, maybe use something like this (still not best quality, but should be better than what you're using)
[Easy]
  • really solid diff, no issues
[Normal]
  1. 00:04:811 (1) - i'd avoid starting sliders at red tick because it feels confusing to not click on the strong beat, maybe replace by 2 notes
  2. 00:12:421 (3) - maybe place at 184;136 to improve flow?
  3. 00:30:790 (2,3) - same as before, i'd recommend having (2) be a 1/2 slider and (3) be a note
  4. 00:32:889 (3) - slider goes out of the playfield, unrankable i think
  5. 00:42:598 (1) - same as before, but since it'd ruin your symmetry here i guess no need to change
  6. 00:44:435 (4,5) - maybe make these 2 sliders the same angle?
  7. 00:49:683 (2,3) - same as before, (2) being a slider and (3) a note would be better
[Hard]
  1. 00:01:663 (4) - idk about mapping this as 1/4 to simplify the rhythm even though it's 1/6, maybe check with a BN
  2. 00:05:861 (6) - ^ and so on since it happens on the rest of the map
  3. 00:17:932 (2) - move to 0;192 for symmetry :p
  4. 00:21:081 (7,1) - blanket can be improved a bit
  5. 00:24:754 (6,7,1) - spacing is kinda weird here
[Insane]
  • no issues here as well, pretty good map
Thanks BD, all fixed
Mombei
Hi, from #modreqs :)

[Easy]

Very good diff, could barely find any issues with it :D

Though, consider the following:
  1. 00:17:407 (1,2) - 00:36:300 (1,2) - To simplify the rhythm here, this pattern ended up being hard to read and to me it stands out as "not-so-in-line" with the rest of the diff. I suggest you make use of the fact you've used 1/2 reverse sliders already to simplify the rhythm like this.
Apart from that this diff is really solid. Well done ^^

[Normal]
  1. 00:04:024 (6,1,2) - According to the Difficulty-Appropriate Elements Guidelines, you should Avoid 1/2 objects after sliders which appear underneath the previous slider’s path, which includes stacks underneath sliderends. This can be problematic to newer players since they follow the entirety of the slider body and placing the following object by respecting the slider's implied movement is a lot smoother to play. 00:22:918 (6,1,2) is a good example of how to handle this pattern, I suggest you do the same there.
  2. 00:30:790 (2,3) - 00:49:683 (2,3) - Same issue as above, but you can fix this more easily by changing 2s into a reverse sliders, like this.
  3. 00:32:627 (2,4) - This overlap might be confuing to read for newer players, especially since 00:32:627 (2,3,4,5,6) has a dense 1/2 rhythm. A way to fix this could be moving 4 away from 2 or vice versa.
  4. 00:47:322 (2,4) - 00:51:520 (2,4) - ^
[Hard]

This one is also pretty solid except for a minor issue that bugged me slightly ;)
  1. 00:07:698 (3) - This reverse should be 1/6 to better support the song
  2. 00:26:591 (3) - ^
[Insane]

Again, pretty good except for one single thing that should be looked into

  1. 00:10:060 (6,7,8,9,10,11) - Between 6 and 7 is clearly an important sound that you have no reason to ignore, since there is no point in simplifying a rhytyhm like that in an insane. But since switching from a 1/6 triple to a 1/3 stream would be pretty bad, I suggest you do this instead. Doing that allows you to map all the important sounds and keep the actual clicking relatively simple.
  2. 00:14:258 (6,7,8,9,10,11,1) - 00:29:084 (6,7,8,9,10,1) - 00:33:152 (5,6,7,8,9,10,1) - 00:47:846 (5,6,7,8,9,10,1) - 00:52:045 (5,6,7,8,9,10,1) - ^

Since this had already been modded so much I could only find these things to point out. I hope you take them into consideration and that I helped you get a step closer to ranking your mapset. Good luck :)
Topic Starter
MoodyRPG

Mombei wrote:

Hi, from #modreqs :)

[Easy]

Very good diff, could barely find any issues with it :D

Though, consider the following:
  1. 00:17:407 (1,2) - 00:36:300 (1,2) - To simplify the rhythm here, this pattern ended up being hard to read and to me it stands out as "not-so-in-line" with the rest of the diff. I suggest you make use of the fact you've used 1/2 reverse sliders already to simplify the rhythm like this.
Sound weird imo :D but is not that difficult to read, because you have some recover time for (2), should be ok
Apart from that this diff is really solid. Well done ^^

[Normal]
  1. 00:04:024 (6,1,2) - According to the Difficulty-Appropriate Elements Guidelines, you should Avoid 1/2 objects after sliders which appear underneath the previous slider’s path, which includes stacks underneath sliderends. This can be problematic to newer players since they follow the entirety of the slider body and placing the following object by respecting the slider's implied movement is a lot smoother to play. 00:22:918 (6,1,2) is a good example of how to handle this pattern, I suggest you do the same there. Fixed
  2. 00:30:790 (2,3) - 00:49:683 (2,3) - Same issue as above, but you can fix this more easily by changing 2s into a reverse sliders, like this. Not a big problem here unstacking or putting an reverse slider
  3. 00:32:627 (2,4) - This overlap might be confuing to read for newer players, especially since 00:32:627 (2,3,4,5,6) has a dense 1/2 rhythm. A way to fix this could be moving 4 away from 2 or vice versa. ^
  4. 00:47:322 (2,4) - 00:51:520 (2,4) - ^
^

[Hard]

This one is also pretty solid except for a minor issue that bugged me slightly ;)
  1. 00:07:698 (3) - This reverse should be 1/6 to better support the song
  2. 00:26:591 (3) - ^
Fixed

[Insane]

Again, pretty good except for one single thing that should be looked into

  1. 00:10:060 (6,7,8,9,10,11) - Between 6 and 7 is clearly an important sound that you have no reason to ignore, since there is no point in simplifying a rhytyhm like that in an insane. But since switching from a 1/6 triple to a 1/3 stream would be pretty bad, I suggest you do this instead. Doing that allows you to map all the important sounds and keep the actual clicking relatively simple.
  2. 00:14:258 (6,7,8,9,10,11,1) - 00:29:084 (6,7,8,9,10,1) - 00:33:152 (5,6,7,8,9,10,1) - 00:47:846 (5,6,7,8,9,10,1) - 00:52:045 (5,6,7,8,9,10,1) - ^
Good point but I'd keep this for now, maybe I check with BN


Since this had already been modded so much I could only find these things to point out. I hope you take them into consideration and that I helped you get a step closer to ranking your mapset. Good luck :)
Thanks for mod :D
Aurele
IRC Mod :D
20:35 Gabe: hai, what would u think of an irc mod? :3
20:35 MoodyRPG: sure
20:39 Gabe: I'm crying at the cuteness this song has
20:39 Gabe: ;_____;
20:39 MoodyRPG: really? xD
20:40 Gabe: yesss ;_____;
20:41 MoodyRPG: heh
20:41 Gabe: [Easy]
20:42 Gabe: 00:02:450 (3) - This slider should be placed up instead of being placed under the previous slider
20:43 Gabe: What I mean here, is that the previous slider flow is facing up
20:43 Gabe: so, this object should be moved to x:60 y:144
20:44 MoodyRPG: fixed
20:48 Gabe: hm.. I'm looking at the hitsounds
20:49 Gabe: 00:03:499 (4) - A Dram sampleset whistle can be added to the beginning of this slider, since it's technically the same sound as 00:02:450 (3) -
20:50 MoodyRPG: added
20:52 Gabe: I'll give you bookmarks, that you will add to the difficulty file, that will be the places I believe a drum sampleset whistle should be added
20:53 Gabe: http://puu.sh/tQe4y/56c654794a.txt
20:54 Gabe: otherwise, everything looks good :3
20:55 MoodyRPG: :3
21:01 Gabe: okayy
21:01 Gabe: lets see normal now
21:02 Gabe: 00:10:847 (1) - This slider end sounds pretty awkward, also considering it's lenght. What if you make it stop to 00:11:372 - instead?
21:04 MoodyRPG: fixed
21:06 Gabe: 00:33:939 (5) - Add a new combo here
21:06 Gabe: (You've done it there: 00:15:045 (1) - )
21:06 MoodyRPG: ok
21:06 MoodyRPG: ups
21:08 Gabe: ok, looks good :3
21:08 Gabe: if you were adding drumsampleset whistles on easy, remember to do it on the other diffs as well!
21:08 MoodyRPG: yeah
21:15 Gabe: [Hard]
21:16 Gabe: 00:37:350 (3,4) - Not sure about this one, but was it meant to be placed in the middle of the playfield? o.o
21:17 MoodyRPG: hmm
21:18 MoodyRPG: fixed I think
21:21 Gabe: got nothing to say for this one
21:21 Gabe: lol
21:21 MoodyRPG: :D
21:26 Gabe: and
21:26 Gabe: guess what
21:26 Gabe: I got nothing for insane
21:26 Gabe: D:
21:28 Gabe: just kidding, I got a thing
21:28 Gabe: 00:07:698 (3) - CTRL+G?
21:28 MoodyRPG: fixed
21:28 Gabe: cool
21:28 Gabe: :D

Really good map ~ <3
Topic Starter
MoodyRPG

Gabe wrote:

IRC Mod :D
20:35 Gabe: hai, what would u think of an irc mod? :3
20:35 MoodyRPG: sure
20:39 Gabe: I'm crying at the cuteness this song has
20:39 Gabe: ;_____;
20:39 MoodyRPG: really? xD
20:40 Gabe: yesss ;_____;
20:41 MoodyRPG: heh
20:41 Gabe: [Easy]
20:42 Gabe: 00:02:450 (3) - This slider should be placed up instead of being placed under the previous slider
20:43 Gabe: What I mean here, is that the previous slider flow is facing up
20:43 Gabe: so, this object should be moved to x:60 y:144
20:44 MoodyRPG: fixed
20:48 Gabe: hm.. I'm looking at the hitsounds
20:49 Gabe: 00:03:499 (4) - A Dram sampleset whistle can be added to the beginning of this slider, since it's technically the same sound as 00:02:450 (3) -
20:50 MoodyRPG: added
20:52 Gabe: I'll give you bookmarks, that you will add to the difficulty file, that will be the places I believe a drum sampleset whistle should be added
20:53 Gabe: http://puu.sh/tQe4y/56c654794a.txt
20:54 Gabe: otherwise, everything looks good :3
20:55 MoodyRPG: :3
21:01 Gabe: okayy
21:01 Gabe: lets see normal now
21:02 Gabe: 00:10:847 (1) - This slider end sounds pretty awkward, also considering it's lenght. What if you make it stop to 00:11:372 - instead?
21:04 MoodyRPG: fixed
21:06 Gabe: 00:33:939 (5) - Add a new combo here
21:06 Gabe: (You've done it there: 00:15:045 (1) - )
21:06 MoodyRPG: ok
21:06 MoodyRPG: ups
21:08 Gabe: ok, looks good :3
21:08 Gabe: if you were adding drumsampleset whistles on easy, remember to do it on the other diffs as well!
21:08 MoodyRPG: yeah
21:15 Gabe: [Hard]
21:16 Gabe: 00:37:350 (3,4) - Not sure about this one, but was it meant to be placed in the middle of the playfield? o.o
21:17 MoodyRPG: hmm
21:18 MoodyRPG: fixed I think
21:21 Gabe: got nothing to say for this one
21:21 Gabe: lol
21:21 MoodyRPG: :D
21:26 Gabe: and
21:26 Gabe: guess what
21:26 Gabe: I got nothing for insane
21:26 Gabe: D:
21:28 Gabe: just kidding, I got a thing
21:28 Gabe: 00:07:698 (3) - CTRL+G?
21:28 MoodyRPG: fixed
21:28 Gabe: cool
21:28 Gabe: :D

Really good map ~ <3
Thanks for IRC mod Gabe, kds ;)
Sonnyc
Hi

Insane.
00:01:400 (6,7,8) - I see several designs like this. Currently, it seems you are following the spacings according the "distance snapping". However considering (7) to be a short repeat slider with several reverses, blindly following the distance snappings aren't really reflecting the actual movements according to spacings. Rather, keeping the spacing according to the visuals would make the spacings actually consistent, and result some organized appearance. So, basically think doing something similar as what you've done at 00:04:024 (4,1)! Same idea could be applied at 00:20:293 (6,7,8) - 00:24:492 (6,7,8) - 00:39:187 (6,7,8).
00:07:698 (3) - Can this get placed at a better balanced position between 00:06:648 (1,2)?
00:10:716 (11,1) - This is the only one with a stream stacked, and considering other similar stream concepts weren't using this idea again, I consider this inconsistency.
00:10:060 (6,7,8) - 00:14:258 (6,7,8) - 00:29:084 (6) - 00:33:152 (5,6,7) - 00:47:846 (5,6,7) - 00:52:045 (5,6,7) - The rhythms here should be a 1/6. I wouldn't consider 1/4 to be a simplified rhythm since those are basically different to be. Please use an accurate rhythm to represent the song properly~

Fine work, but I'd say good luck.
Topic Starter
MoodyRPG

Sonnyc wrote:

Hi

Insane.
00:01:400 (6,7,8) - I see several designs like this. Currently, it seems you are following the spacings according the "distance snapping". However considering (7) to be a short repeat slider with several reverses, blindly following the distance snappings aren't really reflecting the actual movements according to spacings. Rather, keeping the spacing according to the visuals would make the spacings actually consistent, and result some organized appearance. So, basically think doing something similar as what you've done at 00:04:024 (4,1)! Same idea could be applied at 00:20:293 (6,7,8) - 00:24:492 (6,7,8) - 00:39:187 (6,7,8).
00:07:698 (3) - Can this get placed at a better balanced position between 00:06:648 (1,2)?
00:10:716 (11,1) - This is the only one with a stream stacked, and considering other similar stream concepts weren't using this idea again, I consider this inconsistency.
00:10:060 (6,7,8) - 00:14:258 (6,7,8) - 00:29:084 (6) - 00:33:152 (5,6,7) - 00:47:846 (5,6,7) - 00:52:045 (5,6,7) - The rhythms here should be a 1/6. I wouldn't consider 1/4 to be a simplified rhythm since those are basically different to be. Please use an accurate rhythm to represent the song properly~

Fine work, but I'd say good luck.
Thanks Sonnyc but the first point I don't understand lol, I'll send you an PM
polka
bop
21:53 PolkaMocha: Hey you asked me for a mod eons ago on
21:53 *PolkaMocha is listening to [https://osu.ppy.sh/b/1103291 Nobuo Uematsu - Parom & Polom]
21:53 PolkaMocha: Would you be interested in doing an IRC mod?
21:53 MoodyRPG: oh hey
21:53 MoodyRPG: sure
21:53 PolkaMocha: Great. Let me know when you're ready.
21:54 MoodyRPG: in a bit
21:54 PolkaMocha: Alrighty. Just say when
21:56 MoodyRPG: ok let's do it
21:56 PolkaMocha: Great.
21:56 PolkaMocha: -Easy-
21:56 PolkaMocha: First off, kudos to you and your patience for mapping the same track what three times?
21:56 PolkaMocha: Go u
21:57 MoodyRPG: yep, three times
21:57 PolkaMocha: 00:02:450 (3) - Your target audience wont know how to play this small slider
21:57 PolkaMocha: Try something simpler.
21:58 MoodyRPG: any idea?
21:58 PolkaMocha: Let me see
21:59 PolkaMocha: You could do two circles
21:59 PolkaMocha: don't stack them though
22:00 MoodyRPG: ok
22:00 PolkaMocha: next?
22:01 MoodyRPG: yes
22:01 PolkaMocha: 00:17:407 (1) - this is awkward for beginners. Chances are they'll hit early. Try this:
22:02 PolkaMocha: https://osu.ppy.sh/ss/7601824
22:02 PolkaMocha: look at the timeline tho not the playspace
22:09 MoodyRPG: fixed
22:09 PolkaMocha: cool
22:09 PolkaMocha: 00:21:343 (3) - /triggered/
22:09 MoodyRPG: fixed too :D
22:09 PolkaMocha: WOWIE
22:10 PolkaMocha: 00:27:641 (1) - bend this later so it bends to the beat
22:12 MoodyRPG: example?
22:12 PolkaMocha: see the slider ticks?
22:13 PolkaMocha: bend it at the second one
22:14 MoodyRPG: ok
22:14 PolkaMocha: 00:33:939 (3) - did ya get this one too?
22:16 MoodyRPG: yes
22:17 PolkaMocha: good
22:17 PolkaMocha: 00:36:300 (1,2) - ouo this too?
22:18 MoodyRPG: that too
22:18 PolkaMocha: damn go u
22:19 PolkaMocha: 00:54:931 (1) - shouldnt you map this and then put the spinner where it fades out?
22:21 MoodyRPG: hmm
22:21 MoodyRPG: I really want to end this map here
22:21 PolkaMocha: fair enough
22:21 PolkaMocha: nORMAL
22:24 PolkaMocha: 00:17:145 - no circle here? theres a sound there and the pattern would be easier to read
22:25 MoodyRPG: whoops
22:25 MoodyRPG: my bad
22:25 MoodyRPG: fixed
22:26 PolkaMocha: kewl
22:26 PolkaMocha: 00:36:300 (1) - here too?
22:26 MoodyRPG: fixed
22:27 PolkaMocha: 00:51:520 (2) - https://osu.ppy.sh/ss/7601922 ?
22:28 MoodyRPG: sure
22:29 PolkaMocha: hARD
22:29 PolkaMocha: 00:04:024 (4) - THis lands on a beat that should be clickable
22:29 PolkaMocha: I would make it a circle
22:29 PolkaMocha: or if not a circle, a half slider
22:33 MoodyRPG: half slider imo
22:33 PolkaMocha: Cool cool
22:33 PolkaMocha: Make sure to change it everywhere else
22:33 PolkaMocha: and thats about it for hard
22:35 MoodyRPG: done
22:35 PolkaMocha: INSANE
22:35 PolkaMocha: 00:21:343 (1,2) - spacing is really close
22:37 MoodyRPG: fixed
22:37 PolkaMocha: 00:46:534 (1,2,3) - scoot this down a tad its super close to the hp bar
22:38 MoodyRPG: moved
22:38 PolkaMocha: And that's it
22:39 PolkaMocha: this is a solid ass set my man. I would look for some BNs soon if I were you.
22:39 PolkaMocha: Great job here!
22:40 MoodyRPG: thanks Polka
22:40 MoodyRPG: and I'm looking for BNs now but is hard to find in these days :<
22:40 PolkaMocha: It's
22:40 PolkaMocha: ridiculously hard.
22:40 MoodyRPG: yeah
22:41 MoodyRPG: always inactive, lazyness, life stuff, etc
22:41 PolkaMocha: It's kind of ridiculous.
22:42 PolkaMocha: Here let me ask a mutual o3o
22:42 MoodyRPG: heh well
22:43 MoodyRPG: mutual? e.e
22:43 MoodyRPG: btw I saw your Animal Crossing's maps
22:43 PolkaMocha: Yeah mutual friend who's a BN. He just got off though I missed him.
22:43 PolkaMocha: OH DID YOU
22:43 MoodyRPG: yep
22:43 MoodyRPG: really good job
22:44 PolkaMocha: Thank you very much ouo
22:44 MoodyRPG: every song is good
22:44 PolkaMocha: the song or the map
22:44 MoodyRPG: the two things
22:44 PolkaMocha: Oh thank you very much <3
22:45 PolkaMocha: More to come ouo b
22:45 MoodyRPG: glad to hear, we need more VGM
22:45 PolkaMocha: Specifically more instrumental vgm
22:45 MoodyRPG: yes
22:45 MoodyRPG: post in the thread for kds
22:46 PolkaMocha: Can do buckaroo
22:46 PolkaMocha: Sorry it took me so long to get to this
22:46 PolkaMocha: Ive been out of the modding game for super long
22:46 PolkaMocha: if its any consolation, feel free to ask for a mod on anything else and Ill get to it <1 week
Topic Starter
MoodyRPG

PolkaMocha wrote:

bop
21:53 PolkaMocha: Hey you asked me for a mod eons ago on
21:53 *PolkaMocha is listening to [https://osu.ppy.sh/b/1103291 Nobuo Uematsu - Parom & Polom]
21:53 PolkaMocha: Would you be interested in doing an IRC mod?
21:53 MoodyRPG: oh hey
21:53 MoodyRPG: sure
21:53 PolkaMocha: Great. Let me know when you're ready.
21:54 MoodyRPG: in a bit
21:54 PolkaMocha: Alrighty. Just say when
21:56 MoodyRPG: ok let's do it
21:56 PolkaMocha: Great.
21:56 PolkaMocha: -Easy-
21:56 PolkaMocha: First off, kudos to you and your patience for mapping the same track what three times?
21:56 PolkaMocha: Go u
21:57 MoodyRPG: yep, three times
21:57 PolkaMocha: 00:02:450 (3) - Your target audience wont know how to play this small slider
21:57 PolkaMocha: Try something simpler.
21:58 MoodyRPG: any idea?
21:58 PolkaMocha: Let me see
21:59 PolkaMocha: You could do two circles
21:59 PolkaMocha: don't stack them though
22:00 MoodyRPG: ok
22:00 PolkaMocha: next?
22:01 MoodyRPG: yes
22:01 PolkaMocha: 00:17:407 (1) - this is awkward for beginners. Chances are they'll hit early. Try this:
22:02 PolkaMocha: https://osu.ppy.sh/ss/7601824
22:02 PolkaMocha: look at the timeline tho not the playspace
22:09 MoodyRPG: fixed
22:09 PolkaMocha: cool
22:09 PolkaMocha: 00:21:343 (3) - /triggered/
22:09 MoodyRPG: fixed too :D
22:09 PolkaMocha: WOWIE
22:10 PolkaMocha: 00:27:641 (1) - bend this later so it bends to the beat
22:12 MoodyRPG: example?
22:12 PolkaMocha: see the slider ticks?
22:13 PolkaMocha: bend it at the second one
22:14 MoodyRPG: ok
22:14 PolkaMocha: 00:33:939 (3) - did ya get this one too?
22:16 MoodyRPG: yes
22:17 PolkaMocha: good
22:17 PolkaMocha: 00:36:300 (1,2) - ouo this too?
22:18 MoodyRPG: that too
22:18 PolkaMocha: damn go u
22:19 PolkaMocha: 00:54:931 (1) - shouldnt you map this and then put the spinner where it fades out?
22:21 MoodyRPG: hmm
22:21 MoodyRPG: I really want to end this map here
22:21 PolkaMocha: fair enough
22:21 PolkaMocha: nORMAL
22:24 PolkaMocha: 00:17:145 - no circle here? theres a sound there and the pattern would be easier to read
22:25 MoodyRPG: whoops
22:25 MoodyRPG: my bad
22:25 MoodyRPG: fixed
22:26 PolkaMocha: kewl
22:26 PolkaMocha: 00:36:300 (1) - here too?
22:26 MoodyRPG: fixed
22:27 PolkaMocha: 00:51:520 (2) - https://osu.ppy.sh/ss/7601922 ?
22:28 MoodyRPG: sure
22:29 PolkaMocha: hARD
22:29 PolkaMocha: 00:04:024 (4) - THis lands on a beat that should be clickable
22:29 PolkaMocha: I would make it a circle
22:29 PolkaMocha: or if not a circle, a half slider
22:33 MoodyRPG: half slider imo
22:33 PolkaMocha: Cool cool
22:33 PolkaMocha: Make sure to change it everywhere else
22:33 PolkaMocha: and thats about it for hard
22:35 MoodyRPG: done
22:35 PolkaMocha: INSANE
22:35 PolkaMocha: 00:21:343 (1,2) - spacing is really close
22:37 MoodyRPG: fixed
22:37 PolkaMocha: 00:46:534 (1,2,3) - scoot this down a tad its super close to the hp bar
22:38 MoodyRPG: moved
22:38 PolkaMocha: And that's it
22:39 PolkaMocha: this is a solid ass set my man. I would look for some BNs soon if I were you.
22:39 PolkaMocha: Great job here!
22:40 MoodyRPG: thanks Polka
22:40 MoodyRPG: and I'm looking for BNs now but is hard to find in these days :<
22:40 PolkaMocha: It's
22:40 PolkaMocha: ridiculously hard.
22:40 MoodyRPG: yeah
22:41 MoodyRPG: always inactive, lazyness, life stuff, etc
22:41 PolkaMocha: It's kind of ridiculous.
22:42 PolkaMocha: Here let me ask a mutual o3o
22:42 MoodyRPG: heh well
22:43 MoodyRPG: mutual? e.e
22:43 MoodyRPG: btw I saw your Animal Crossing's maps
22:43 PolkaMocha: Yeah mutual friend who's a BN. He just got off though I missed him.
22:43 PolkaMocha: OH DID YOU
22:43 MoodyRPG: yep
22:43 MoodyRPG: really good job
22:44 PolkaMocha: Thank you very much ouo
22:44 MoodyRPG: every song is good
22:44 PolkaMocha: the song or the map
22:44 MoodyRPG: the two things
22:44 PolkaMocha: Oh thank you very much <3
22:45 PolkaMocha: More to come ouo b
22:45 MoodyRPG: glad to hear, we need more VGM
22:45 PolkaMocha: Specifically more instrumental vgm
22:45 MoodyRPG: yes
22:45 MoodyRPG: post in the thread for kds
22:46 PolkaMocha: Can do buckaroo
22:46 PolkaMocha: Sorry it took me so long to get to this
22:46 PolkaMocha: Ive been out of the modding game for super long
22:46 PolkaMocha: if its any consolation, feel free to ask for a mod on anything else and Ill get to it <1 week
Thanks Polka, really helpful IRC mod, kudos :D
Joe Castle
HI! i came here from #modreqs since you requested mods there, so im here to see if i can help you :S
i hope this mods helps you

Easy:

1. 00:19:244 (1,2,3,4,5) - this should have an equal spacing? looks a bit weird
2. 00:46:534 (1) - move the first gray dot to x:176-y:296, it will bake the curve a bit better


Normal:

1. 00:25:542 (5,6,7) - that change from curved sliders to just a line one doesnt fit quite well... try making it a Little curve


Hard:

1. 00:06:386 (8) - try moving the circle to X:120-Y:208
2. 00:21:081 (5) - same reason as #1, but move it to X:104-Y:176


Insane:

1. 00:11:896 (3,4,5,6,7) - try doing a better, but tiny triangle here uwu
2. 00:20:556 (7,8,1) - move the circle in a way that it can be in the middle of the both sliders
3. 00:26:066 (2) - move this slider to X:512-Y:248, so it flows with the previous slider (or a similiar coordinate)
4. 00:34:988 (3) - move this slider to X:304-Y:352, it will be in the middle of the sliders "1 and 2"


i hope this mod Works at least a bit
Dewott
i mod INSANE
00:00:351 (1,2,3,4,5) - The slider isn't straight with the other notes. Change that.
00:01:663 (7,8,1) - Equal spacing.
00:39:187 (6,7,8) - Same here
That's it ._.
Hope I help
-Crem
Topic Starter
MoodyRPG
Thanks guys, fixed nazi stuff
squirrelpascals
cute bubble!

irc mod
14:49 squirrelpascals: hey, im down for an irc if you are
15:48 MoodyRPG: oh hi squirrel
15:48 MoodyRPG: if you want now, no problem for me
15:48 MoodyRPG: sorry for the delay u.u
15:48 squirrelpascals: oh its k ^u^
15:49 MoodyRPG: hehe, ok
15:49 squirrelpascals: aight im going to test play these before i mod them
15:49 squirrelpascals: top diff first
15:50 squirrelpascals: coool
15:50 MoodyRPG: thanks
15:50 squirrelpascals: first do you have a metadata confirmation?
15:51 MoodyRPG: yes
15:51 MoodyRPG: by IamKwaN
15:51 squirrelpascals: okay if its in the thread no prob
15:52 MoodyRPG: https://puu.sh/wzcif/e7e1fc8a3e.png
15:52 squirrelpascals: alright sweet!
15:54 squirrelpascals: alright sorry just looking at technical stuff
15:54 squirrelpascals: mp3 quality resolution of bg etc
15:54 MoodyRPG: ok
15:56 squirrelpascals: 00:11:896 (3) -
15:56 squirrelpascals: sounds like a repeat slider should be here?
15:57 squirrelpascals: just because you dont usually ignore these types of quick notes
15:58 squirrelpascals: 00:30:790 (4) - same here
15:58 MoodyRPG: fixed
15:58 squirrelpascals: cool
16:00 squirrelpascals: 00:29:040 (6) - imo it would be better to start this on the red tick, there is a stronger beat there because of the snare and its clickable at00:14:258 (6) -
16:02 MoodyRPG: are u sure about this, I see (6) in the red tick
16:03 MoodyRPG: edit: nvm
16:03 squirrelpascals: https://imgur-archive.ppy.sh/S0mRW1w.png this is waht i see
16:03 squirrelpascals: oh ok xp
16:04 squirrelpascals: 00:49:683 (3) - same thing
16:04 squirrelpascals: as the first time
16:04 squirrelpascals: looking back at 00:30:265 (2,3,4) -
16:04 squirrelpascals: why this big spacing difference?
16:06 squirrelpascals: its mainly this big jump 00:30:265 (2,3) -
16:09 MoodyRPG: reducing
16:09 squirrelpascals: okay cool
16:10 squirrelpascals: one final thing
16:11 squirrelpascals: can you add hitsounds a little bit more often? a good you have these four second gaps without a hitsound like 00:04:024 (4,1,2,3,4,5,6,7,8) -
16:11 squirrelpascals: just one whistle or something in between those would be a lot more optimal
16:12 squirrelpascals: actually
16:12 MoodyRPG: added in 1 and 6
16:13 squirrelpascals: oh okay sweet
16:13 squirrelpascals: 00:09:141 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - this one is longer
16:14 MoodyRPG: nc in?
16:14 MoodyRPG: 6 maybe?
16:14 squirrelpascals: you dont need to nc
16:14 squirrelpascals: im talking about hitsounds :p
16:14 MoodyRPG: :p okay
16:15 squirrelpascals: and if you did hitsounds like this consistently you'll want to fix them throughout the map
16:16 squirrelpascals: tell me if youre finished editing or fixing stuff
16:26 MoodyRPG: done
16:27 squirrelpascals: okay cool
16:27 squirrelpascals: you're probably going to have to look at hitsounding for lower diffs too
16:27 MoodyRPG: fixed too
16:28 squirrelpascals: oh okay awesome!
16:28 MoodyRPG: added more whistles
16:28 squirrelpascals: alright
16:28 squirrelpascals: 00:09:272 (3,4) -
16:29 squirrelpascals: this stack interferes with the spacing of these two
16:29 squirrelpascals: just be sure you have x1 ds
16:30 MoodyRPG: in Hard?
16:30 squirrelpascals: yeah
16:30 squirrelpascals: omg i forgot to mention that im modding hard now, sorry xD
16:30 squirrelpascals: but yeah the same thing happens here 00:22:918 (4,1) -
16:30 squirrelpascals: 00:32:364 (3,4) - and here
16:32 MoodyRPG: fixed
16:33 squirrelpascals: okay cool
16:34 squirrelpascals: looks good
16:34 squirrelpascals: okay im going to move on to normal
16:34 MoodyRPG: alright
16:34 squirrelpascals: this is something that ive been debating but i think you should try to find a higher quality bg
16:34 squirrelpascals: the resolution is okay but this looks kinds bluury for some reason
16:35 MoodyRPG: hmm
16:35 MoodyRPG: Blue Dragon gave me this
16:36 squirrelpascals: hmm
16:36 squirrelpascals: okay, dont think it has to be crystal clear quality anyways
16:37 MoodyRPG: so, should be fine like this?
16:38 squirrelpascals: if you can find a better one by all means use that one instead
16:39 MoodyRPG: http://pre08.deviantart.net/9d74/th/pre/f/2008/252/e/2/palom_and_porom_by_kenichi_sama.jpg
16:39 squirrelpascals: yeah that quality is better if you can crop it correctly
16:40 squirrelpascals: wait it is actually xp
16:40 MoodyRPG: huh?
16:40 squirrelpascals: it is in the right resolution i mean
16:41 MoodyRPG: oh
16:41 MoodyRPG: is that acceptable?
16:41 squirrelpascals: yes its acceptable
16:42 MoodyRPG: ok let me put the BG
16:42 squirrelpascals: okay cool
16:45 MoodyRPG: done
16:45 squirrelpascals: okay cool
16:45 squirrelpascals: 00:29:740 (1) - in normal
16:45 squirrelpascals: the symmetry is off :p
16:46 squirrelpascals: the second point just looks too low
16:47 MoodyRPG: moved a bit
16:47 squirrelpascals: okay
16:48 squirrelpascals: actually with that slider 00:29:740 (1) -
16:48 squirrelpascals: i feel like you skip over a lot of beats with it, i think shortening it and adding something at 00:30:527 - would be a better way to go
16:49 squirrelpascals: shortening it to be a beat long, i mean
16:49 MoodyRPG: if you can hear, this slider follow the drums
16:49 MoodyRPG: the tick rate
16:49 squirrelpascals: wait i cant hear tick rate at all for some reason
16:50 squirrelpascals: thats on my end one second
16:50 squirrelpascals: okay i have a skin where i can see the ticks now, what you did is fine
16:51 MoodyRPG: yes
16:51 squirrelpascals: okay easy
16:55 squirrelpascals: 00:48:634 (3,4) - symmetry is a little off
16:55 squirrelpascals: but everything else looks pretty good so far
16:57 squirrelpascals: yeah thats the only real minor issue with easy
16:57 squirrelpascals: go ahead and update when youre ready
17:00 MoodyRPG: done
17:00 squirrelpascals: coool
17:01 squirrelpascals: okay yeah this new bg is much better
17:04 MoodyRPG: :3
17:07 squirrelpascals: 00:09:272 (3,4,5) - still have the spacing issue here with the stacks
17:07 squirrelpascals: 00:32:364 (3,4) - same
17:07 squirrelpascals: view stacking in editor if youre not already
17:08 squirrelpascals: 00:29:740 (1,2) - fixing the slider caused this spacing issue
17:08 squirrelpascals: just make them so they dont thouch and should be ok
17:09 squirrelpascals: everything else looks good to go
17:10 squirrelpascals: haha i like the spread
17:10 MoodyRPG: hehe
17:15 MoodyRPG: oh god this stacks
17:17 squirrelpascals: yes :o
17:20 MoodyRPG: updated
17:20 squirrelpascals: okay sweet
17:20 MoodyRPG: I'll hope this be alright :p
17:20 squirrelpascals: oh okay you just evened out the spacing
17:20 squirrelpascals: thats alright
17:22 MoodyRPG: yes
17:22 squirrelpascals: alright cool!
17:22 squirrelpascals: ill go ahead and give this a bub c:
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