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Yuka Tsujiyoko - March Ahead [Taiko]

posted
Total Posts
62
Topic Starter
-Tenshi-
This beatmap was submitted using in-game submission on mardi 11 juillet 2017 at 22:00:37

Artist: Yuka Tsujiyoko
Title: March Ahead
Source: マリオストーリー
Tags: paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BPM: 132
Filesize: 1614kb
Play Time: 00:51
Difficulties Available:
  1. Futsuu (1,71 stars, 111 notes)
  2. Kantan (1,15 stars, 63 notes)
  3. Kazaze's Muzukashii (2,28 stars, 175 notes)
  4. Oni (2,97 stars, 241 notes)
Download: Yuka Tsujiyoko - March Ahead
Information: Scores/Beatmap Listing
---------------
Kantan By me
Futsuu By me
Kazaze's Muzukashii By Kazaze
Oni By me
Kazaze
Here you go, your very own top notch Kaze-map :

Kazaze's Muzukashii
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:Yuka Tsujiyoko
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
664,454.545454545455,4,1,0,60,1,0
7936,-100,4,1,0,60,0,1
22027,-100,4,1,0,60,0,0
29754,-100,4,1,0,60,0,1
43845,-100,4,1,0,60,0,0


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Let's do this.
Topic Starter
-Tenshi-
Thanks bro <3
Ashton
can I make the easy?

(standard)
Topic Starter
-Tenshi-

Whirl wrote:

can I make the easy?

(standard)
Yeah sure !
CookieBite
feel the offset is too early, try offset 696.
Topic Starter
-Tenshi-

CookieBite wrote:

feel the offset is too early, try offset 696.
Fixed the offset, thanks for the help !
yuzu__rinrin
hi~ Taiko M4M

[general]
Artist --> 辻横由佳 (Romanised Artist : Yuka Tsujiyoko)

Widescreen Support remove check please. (Kantan,Futsuu,Muzukashii)

[Kantan]

  • good map. :3
  1. 00:43:423 (53) - k...?
[Futsuu]

  1. 00:15:696 (2) - k
  2. 00:16:150 (3,4) - ctrl+g
  3. 00:17:059 (5,6,7) - dkk?
  4. 00:37:514 (2) - k
  5. 00:37:968 (3,4) - ctrl+g
  6. 00:38:877 (5,6,7) - dkk
[Kazaze's Muzukashii]
  1. 00:05:241 (19,21) - ctrl+g
  2. 00:17:514 (63) - delete
  3. 00:39:105 (150) - move to 00:39:559 -
[Oni]
  1. 00:17:400 (80) - k
  2. 00:39:218 (187) - ^ same
good luck ! :3
snowball112
Heya, random mod

General
  1. You may want to turn down the volume just a bit for the after the kiai times, this is relatively quiet in comparison, I suggest you add timing points at 00:22:514 and 00:44:332 with 40-50% or so.
  2. I think it sounds much better if you end the map with a finish at 00:51:150. If you map on 00:51:605 as well it implies that you're following the rhythym that starts here, which is not the case.

Oni
You have a few 1/4 which don't really have 1/4 in the music to support them, for example 00:08:309 and 00:10:127 and 00:11:946 as the instrument only lands on 1/2. If you listen closely, the 1/4 drum in the music is 1/1 later, namely on 00:08:764 etc. I think it would sound and look better if you:
  1. Move 00:08:309 to 00:08:764 and change 00:08:650 to d and 00:09:105 to k, would give nice emphasis of the lower sound on 00:09:332. Similarly applies to the pattern starting at 00:13:423.
  2. Move 00:10:127 to 00:10:582 and try something like k_k_d_dkd_k_d for this pattern. I think d would sound nice for the lower sounds of 00:10:241 and 00:10:696 in comparison to the previous pattern.
  3. Move 00:13:764 to 00:14:218 and try something like d_d_k_kkd_k_d here, it would be good if you have k on both 00:14:105 and 00:13:877 for the strong instrument sounds.
I think something like this would feel more intuitive for playing the 1/4 in this part. This applies to the second kiai as well, where I think you should remove the second triplet in patterns like 00:31:036 as well. You're probably going for variety, but I think it would be perfectly fine if you do have more of a repetition, this is a loop after all and you have variety with the other parts like that from 00:15:241.

  1. I think you could try 00:00:923 (2,3,4,5,6,7,8) as kkd_k_ddk, I think the sound of 00:00:923 is closer to 00:00:696, so these could both be k, and would also work well with the drum beat on 00:00:923. Also, the sound within 00:01:605 (6,7,8) appears to go up towards the last note, so I think k would work well on the last note here.
  2. How about 00:02:286 d or removing this note completely or ctrl+g with 00:02:741? I think it would sound nice if you have a k on 00:02:741 instead for the high pitch and strong instrument, you could also consider making both of 00:02:741 (12,13) k and 00:03:196 d for the instrument sounds here.
  3. Shouldn't 00:06:377 (30,31,32,33) be something like kkd_d? The 1/2 starting from 00:06:150 would sound much better as d_k_d_d_k as you have a strong sound on 00:06:377 that would work well as k, followed by two lower ones on 00:06:605 (32,33) which would sound better as d.
  4. 00:04:332 k? Sound is fairly strong, also for contrast to the sound on 00:03:877.
  5. I think you should remove 00:05:355 as there is no 1/4 sound here. You could also try moving this note to 00:05:582 to 00:05:582 and changing both this one and 00:05:468 to d.
  6. You could make 00:16:150 (72,73,74,75) d kkd, I think this would be nicer as the instrument sound on 00:16:605 is fairly low.
  7. 00:17:400 k and 00:17:855 k and 00:18:309 d? The sound in the first two triples goes up before going lower again on the third.
  8. 00:19:332 d and 00:20:241 k and 00:21:832 d? I think this would work well for the instruments.
  9. I think 00:27:968 would work better as d for structure, and similar sound to 00:27:741.
  10. You could ctrl+g 00:22:741 (108,109) and also 00:24:105 (115,116). I think dkd at the beginning would fit better with the drums, and 00:24:105 (115,116,117,118) kdkd would give a nice emphasis to the sounds of 00:24:332 (116,117,118) in my opinion.

Kazaze's Muzukashii
  1. How about 00:02:059 k and move 00:02:286 to 00:03:196 and change to d? Then you could also ctrl+g 00:05:241 (19,20,21) for a overall kdd_ddk_ddk_kdd structure in this part, which would look really nice imo.
  2. 00:07:968 (28,29,30,31,32,33,34,35,36,37,38) kdkkd d kkddd? You could try these out, I find for the second pattern expecially having the last 3 notes as d sounds nice.
  3. For structure, you could consider having 1/4 somewhere after 00:17:514 instead of at 00:16:377 and just leave a note on 00:16:605 like this (cursor on 00:16:605.)

Futsuu
  1. 00:00:696 (1,2,4) would sound much better as k d d I think, you could also move 00:02:059 to 00:02:968 and change to k, I think k d dkd would work better instead of d kdk d in this case.
  2. 00:05:241 (7,8,9) would also sound better as dkd imo.
  3. 00:10:468 d, would be nice for a d ddk k kdd structure here, also having kkd in this part feels a bit strong considering the instrument sound is fairly low. You could also make 00:13:877 (25,26,27) kkd or so to emphasize the stronger sound of this 3-note compared to 00:10:241 (17,18,19).
  4. 00:15:241 (28,1,2,3) dkd k would fit the instruments better, you have a higher drum sound on 00:15:468 and instrument on 00:16:150.
  5. I think you should remove 00:17:286 and change 00:17:514 to k, the rhythym here feels poorly represented by a 1/2 pattern I think, it would be much nicer to have emphasis of 00:17:514 (7,8) by having them as 1/1 k.
  6. 00:18:877 (10,11,12,13,14,15,16,17) kkd k d dkd would fit much better, the first two notes are relatively strong, 00:19:786 has a different sound and a 1/1 kdkd structure would be nice for the first part. And 00:20:696 (15,16,17) just sounds much nicer as dkd because the stronger sound is on the middle note.
  7. Both of 00:23:423 (21,23) would fit better to the low instrument as d.

Kantan
  1. I think it would sound much better if you change 00:08:877 (9,10,11,12) to k ddd, the instrument sound in the 3-note pattern is fairly low.
  2. k on 00:13:423 feels a bit strong imo, I suggest you try d here.
  3. 00:16:150 (19,20) ctrl+g, the long sound on 00:17:059 is low, the high does not start until 1/2 later so k does not feel nice here I think.
  4. You could move 00:18:423 to 00:19:332 and change to k, the instrument is much stronger here, maybe even make the three notes here k for simplicity.
  5. The sound on 00:23:423 is really low, d would fit much better.
  6. 00:27:968 would be good for overall structure here, to have ddd kkk in this calm part.

Good luck
Kazaze

yuzu__rinrin wrote:

[Kazaze's Muzukashii]
  1. 00:05:241 (19,21) - ctrl+g Works great, swapped
  2. 00:17:514 (63) - delete No
  3. 00:39:105 (150) - move to 00:39:559 - I removed 00:39:105 (150)
good luck ! :3 Thank you!
Thanks for the mod!

snowball112 wrote:

Kazaze's Muzukashii
  1. How about 00:02:059 k and move 00:02:286 to 00:03:196 and change to d? Then you could also ctrl+g 00:05:241 (19,20,21) for a overall kdd_ddk_ddk_kdd structure in this part, which would look really nice imo. I don't think it works that well (00:05:241 (19,21) swapped though)
  2. 00:07:968 (28,29,30,31,32,33,34,35,36,37,38) kdkkd d kkddd? You could try these out, I find for the second pattern expecially having the last 3 notes as d sounds nice. Changed 00:09:786 (34,35,36,37,38) - to kdkdd so that's something
  3. For structure, you could consider having 1/4 somewhere after 00:17:514 instead of at 00:16:377 and just leave a note on 00:16:605 like this (cursor on 00:16:605.) I prefer it the way it is
Good luck Thanks!
Thanks for the Random mod!
Update
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:Yuka Tsujiyoko
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
BeatmapID:1100364
BeatmapSetID:516809

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
696,454.545454545455,4,1,0,60,1,0
7968,-100,4,1,0,60,0,1
22059,-100,4,1,0,60,0,0
29786,-100,4,1,0,60,0,1
43877,-100,4,1,0,60,0,0


[HitObjects]
336,256,696,5,2,0:0:0:0:
336,256,923,1,0,0:0:0:0:
336,256,1150,1,0,0:0:0:0:
320,256,1605,1,0,0:0:0:0:
320,256,1718,1,0,0:0:0:0:
320,256,1832,1,0,0:0:0:0:
320,256,2059,1,0,0:0:0:0:
352,240,2286,1,2,0:0:0:0:
320,256,2514,1,0,0:0:0:0:
320,256,2741,1,0,0:0:0:0:
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288,160,6832,1,0,0:0:0:0:
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320,208,8650,1,2,0:0:0:0:
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320,208,9332,1,0,0:0:0:0:
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320,144,17059,1,0,0:0:0:0:
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288,48,19332,1,0,0:0:0:0:
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352,224,28650,1,0,0:0:0:0:
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352,224,29105,1,0,0:0:0:0:
352,224,29332,1,6,0:0:0:0:
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320,208,32286,1,0,0:0:0:0:
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Topic Starter
-Tenshi-
yuzu__rinrin

yuzu__rinrin wrote:

hi~ Taiko M4M

[general]
Artist --> 辻横由佳 (Romanised Artist : Yuka Tsujiyoko) Done, thanks.

Widescreen Support remove check please. (Kantan,Futsuu,Muzukashii) Done.

[Kantan]

  • good map. :3
  1. 00:43:423 (53) - k...? Done.
[Futsuu]

  1. 00:15:696 (2) - k Done.
  2. 00:16:150 (3,4) - ctrl+g Done.
  3. 00:17:059 (5,6,7) - dkk? Done.
  4. 00:37:514 (2) - k Done.
  5. 00:37:968 (3,4) - ctrl+g Done.
  6. 00:38:877 (5,6,7) - dkk Done.


[Oni]
  1. 00:17:400 (80) - k Done.
  2. 00:39:218 (187) - ^ same Done.
good luck ! :3

Thanks for the mod !

snowball112

snowball112 wrote:

Heya, random mod

General
  1. You may want to turn down the volume just a bit for the after the kiai times, this is relatively quiet in comparison, I suggest you add timing points at 00:22:514 and 00:44:332 with 40-50% or so. I agree, but i just made it end at 00:26:150 (123) - as it gets louder again here.
  2. I think it sounds much better if you end the map with a finish at 00:51:150. If you map on 00:51:605 as well it implies that you're following the rhythym that starts here, which is not the case. Okay, wasn't sure when i should end it.

Oni
You have a few 1/4 which don't really have 1/4 in the music to support them, for example 00:08:309 and 00:10:127 and 00:11:946 as the instrument only lands on 1/2. If you listen closely, the 1/4 drum in the music is 1/1 later, namely on 00:08:764 etc. I think it would sound and look better if you:
  1. Move 00:08:309 to 00:08:764 and change 00:08:650 to d and 00:09:105 to k, would give nice emphasis of the lower sound on 00:09:332. Similarly applies to the pattern starting at 00:13:423.
  2. Move 00:10:127 to 00:10:582 and try something like k_k_d_dkd_k_d for this pattern. I think d would sound nice for the lower sounds of 00:10:241 and 00:10:696 in comparison to the previous pattern.
  3. Move 00:13:764 to 00:14:218 and try something like d_d_k_kkd_k_d here, it would be good if you have k on both 00:14:105 and 00:13:877 for the strong instrument sounds.
I think something like this would feel more intuitive for playing the 1/4 in this part. This applies to the second kiai as well, where I think you should remove the second triplet in patterns like 00:31:036 as well. You're probably going for variety, but I think it would be perfectly fine if you do have more of a repetition, this is a loop after all and you have variety with the other parts like that from 00:15:241. I totaly agree with you and i applied all the changes, really nice suggestion here.

  1. I think you could try 00:00:923 (2,3,4,5,6,7,8) as kkd_k_ddk, I think the sound of 00:00:923 is closer to 00:00:696, so these could both be k, and would also work well with the drum beat on 00:00:923. Also, the sound within 00:01:605 (6,7,8) appears to go up towards the last note, so I think k would work well on the last note here. Done.
  2. How about 00:02:286 d or removing this note completely or ctrl+g with 00:02:741? I think it would sound nice if you have a k on 00:02:741 instead for the high pitch and strong instrument, you could also consider making both of 00:02:741 (12,13) k and 00:03:196 d for the instrument sounds here. Done
  3. Shouldn't 00:06:377 (30,31,32,33) be something like kkd_d? The 1/2 starting from 00:06:150 would sound much better as d_k_d_d_k as you have a strong sound on 00:06:377 that would work well as k, followed by two lower ones on 00:06:605 (32,33) which would sound better as d. Done
  4. 00:04:332 k? Sound is fairly strong, also for contrast to the sound on 00:03:877. Done
  5. I think you should remove 00:05:355 as there is no 1/4 sound here. You could also try moving this note to 00:05:582 to 00:05:582 and changing both this one and 00:05:468 to d. Done, I like more the moving suggestion.
  6. You could make 00:16:150 (72,73,74,75) d kkd, I think this would be nicer as the instrument sound on 00:16:605 is fairly low. Done
  7. 00:17:400 k and 00:17:855 k and 00:18:309 d? The sound in the first two triples goes up before going lower again on the third. Done
  8. 00:19:332 d and 00:20:241 k and 00:21:832 d? I think this would work well for the instruments.Done
  9. I think 00:27:968 would work better as d for structure, and similar sound to 00:27:741. I made something a bit different here.
  10. You could ctrl+g 00:22:741 (108,109) and also 00:24:105 (115,116). I think dkd at the beginning would fit better with the drums, and 00:24:105 (115,116,117,118) kdkd would give a nice emphasis to the sounds of 00:24:332 (116,117,118) in my opinion. Done

Futsuu
  1. 00:00:696 (1,2,4) would sound much better as k d d I think, you could also move 00:02:059 to 00:02:968 and change to k, I think k d dkd would work better instead of d kdk d in this case. Done.
  2. 00:05:241 (7,8,9) would also sound better as dkd imo. 00:05:696 (8) - Sound low to me, i prefer kdk.
  3. 00:10:468 d, would be nice for a d ddk k kdd structure here, also having kkd in this part feels a bit strong considering the instrument sound is fairly low. You could also make 00:13:877 (25,26,27) kkd or so to emphasize the stronger sound of this 3-note compared to 00:10:241 (17,18,19). Changed 00:10:468 to d, but 00:13:877 (25,26,27) i changed it kdk, that sounds better to me.
  4. 00:15:241 (28,1,2,3) dkd k would fit the instruments better, you have a higher drum sound on 00:15:468 and instrument on 00:16:150. the 3 notes have almost the same sound, so i think keeping kkk is better.
  5. I think you should remove 00:17:286 and change 00:17:514 to k, the rhythym here feels poorly represented by a 1/2 pattern I think, it would be much nicer to have emphasis of 00:17:514 (7,8) by having them as 1/1 k. Done.
  6. 00:18:877 (10,11,12,13,14,15,16,17) kkd k d dkd would fit much better, the first two notes are relatively strong, 00:19:786 has a different sound and a 1/1 kdkd structure would be nice for the first part. And 00:20:696 (15,16,17) just sounds much nicer as dkd because the stronger sound is on the middle note. Done.
  7. Both of 00:23:423 (21,23) would fit better to the low instrument as d. Done.

Kantan
  1. I think it would sound much better if you change 00:08:877 (9,10,11,12) to k ddd, the instrument sound in the 3-note pattern is fairly low. Done.
  2. k on 00:13:423 feels a bit strong imo, I suggest you try d here.Done.
  3. 00:16:150 (19,20) ctrl+g, the long sound on 00:17:059 is low, the high does not start until 1/2 later so k does not feel nice here I think.Done.
  4. You could move 00:18:423 to 00:19:332 and change to k, the instrument is much stronger here, maybe even make the three notes here k for simplicity.
  5. The sound on 00:23:423 is really low, d would fit much better. Done.
  6. 00:27:968 would be good for overall structure here, to have ddd kkk in this calm part. Done.

Good luck

Thanks a lot for the random mod !
Ladies Night
For M4M queue.

[General]
  1. Offset should be changed from 696 to 679, double check to see if my offset is better for your mapset. (-17 for moving all notes in time.)
  2. Add Yuka Tsujikyoko in tags for composer, add iQue Player, Wii, Wii U in tags for platform, add game ost, and soundtrack in tags to indicate it's a video game soundtrack.
  3. Maybe bump the OD for Oni from OD5 to OD5.5 to differentiate from Kazaze's Muzukashii difficulty settings.
  4. Oni's SV can be bumped from 1.40 to 1.60.

[Kantan]
  1. 00:10:696 (12) - Change to k, to emphasize the music trailing off like you did before at 00:08:877 (9).
  2. 00:32:515 (39) - ^, emphasizing the music trailing off like previously at 00:30:696 (36).
[Futsuu]
  1. 00:21:605 (17) - Change to k, the instrumental sounds a bit higher like 00:22:059 (18) and the kat would suit it well.
  2. 00:43:423 (17) - ^
[Kazaze's Muzukashii]
  1. 00:22:514 - Maybe add a green inherited point and tone the general hitsound volume to 40% since the music is a bit lower and the kiai section is over.
  2. 00:26:150 - You can then up the hitsound volume to 60% here since the music resumes its original volume by using another green inherited point.
  3. 00:44:332 - Add a green inherited point and turn down hitsound volume to 40% since the music sounds lower and the kiai section is over.
  4. 00:47:968 - Turn up hitsound volume to 60% by another green inherited point since the music goes back to its original volume.
[Oni]
  1. 00:05:451 (25) - Change to k, the instrumentals sound a bit higher compared to the note at 00:05:224 (24) and the kat would suit it well.
  2. 00:14:088 (63) - Change to d, it would contrast the higher sounding instrumentals before at 00:13:860 (62) and it'd play well as a d,k,d triple pattern.

Best endeavors with this mapset.
Izzywing
Working on hitsounds for my diff, would you like me to do combo colors?
Topic Starter
-Tenshi-

Hobbes2 wrote:

Working on hitsounds for my diff, would you like me to do combo colors?
Yeah sure !

Also i want to ask you if you want to do easy and the normal, since i have no news from the mappers i asked for gd.
Izzywing

-Tenshi- wrote:

Hobbes2 wrote:

Working on hitsounds for my diff, would you like me to do combo colors?
Yeah sure !

Also i want to ask you if you want to do easy and the normal, since i have no news from the mappers i asked for gd.
Sure, I can do them. I'll just come in with the whole std set finished, hitsounds / combo colors and all then. Might take a week or so.
Kazaze
Kaze-Placeholder to remind myself to apply the mod

Voyage wrote:

[Kazaze's Muzukashii]
  1. 00:22:514 - Maybe add a green inherited point and tone the general hitsound volume to 40% since the music is a bit lower and the kiai section is over.
  2. 00:26:150 - You can then up the hitsound volume to 60% here since the music resumes its original volume by using another green inherited point.
  3. 00:44:332 - Add a green inherited point and turn down hitsound volume to 40% since the music sounds lower and the kiai section is over.
  4. 00:47:968 - Turn up hitsound volume to 60% by another green inherited point since the music goes back to its original volume. Added all, sounds great
Best endeavors with this mapset Thank you ♥
Thanks for the mod!
Kaze-Update
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
BeatmapID:1100364
BeatmapSetID:516809

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
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Topic Starter
-Tenshi-

Voyage wrote:

For M4M queue.

[General]
  1. Offset should be changed from 696 to 679, double check to see if my offset is better for your mapset. (-17 for moving all notes in time.) I feel that 696 is a bit better, will change if someone else say the same about offset.
  2. Add Yuka Tsujikyoko in tags for composer, add iQue Player, Wii, Wii U in tags for platform, add game ost, and soundtrack in tags to indicate it's a video game soundtrack.Yuka Tsujikyoko is already in the title of the map, and i prefer keeping only nintendo 64 as platform as the game came out on this platform first. Soundtrack and game ost has been added.
  3. Maybe bump the OD for Oni from OD5 to OD5.5 to differentiate from Kazaze's Muzukashii difficulty settings. Done.
  4. Oni's SV can be bumped from 1.40 to 1.60. I prefer 1.40 for slow maps.

[Kantan]
  1. 00:10:696 (12) - Change to k, to emphasize the music trailing off like you did before at 00:08:877 (9). Done.
  2. 00:32:515 (39) - ^, emphasizing the music trailing off like previously at 00:30:696 (36). Done.
[Futsuu]
  1. 00:21:605 (17) - Change to k, the instrumental sounds a bit higher like 00:22:059 (18) and the kat would suit it well. I keep d to contrast with 00:22:059 (18) -
  2. 00:43:423 (17) - ^ same
[Oni]
  1. 00:05:451 (25) - Change to k, the instrumentals sound a bit higher compared to the note at 00:05:224 (24) and the kat would suit it well. The 3 don follow the drums in the background so i'll keep d.
  2. 00:14:088 (63) - Change to d, it would contrast the higher sounding instrumentals before at 00:13:860 (62) and it'd play well as a d,k,d triple pattern. the sound is lower on the 3rd notes so i'll keep kkd.

Best endeavors with this mapset.
Thanks for the mod !
Izzywing
Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
Topic Starter
-Tenshi-

Hobbes2 wrote:

Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
No problem, take your time !
ZekeyHache
Hey, I mapped Easy for Hobbes cuz I like Paper Mario~
Feel free to reject my diff without remorse since I didn't ask you directly and I'm the worst mapper ever :p

If you take it, then I'll hitsound it after Hobbes so we both have the same~
and don't forget to add me to tags



shitty easy
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:ezek's Easy
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Hobbes2
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.5
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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:3
Topic Starter
-Tenshi-
Thanks a lot for the diff ! I really like having more people who likes the game to the map :)
Kazaze
Toclik
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