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t+pazolite - !!!Chaos Time!!! [Taiko]

posted
Total Posts
29
Topic Starter
Chromoxx
This beatmap was submitted using in-game submission on Monday, December 18, 2017 at 1:38:34 AM

Artist: t+pazolite
Title: !!!Chaos Time!!!
Source: 太鼓の達人
Tags: ムラサキ taiko no tatsujin murasaki namco original chaostime sing216 nardoxyribonucleic judydanny tasuke912 midnaait
BPM: 256
Filesize: 3309kb
Play Time: 01:58
Difficulties Available:
  1. Inner Oni (6.6 stars, 999 notes)
  2. JuDa's Kantan (1.81 stars, 199 notes)
  3. Mid's Muzukashii (3.17 stars, 454 notes)
  4. Nardo's Futsuu (2.71 stars, 321 notes)
  5. sing's Oni (4.83 stars, 712 notes)
  6. tasuke's Hell Oni (7.29 stars, 1183 notes)
Download: t+pazolite - !!!Chaos Time!!!
Information: Scores/Beatmap Listing
---------------
my first GD set i guess lmao

Kantan by JUDYDANNY
Futsuu by Nardoxyribonucleic
Muzukashii by Midnaait
Oni by sing216
Inner Oni by Chromoxx
Hell Oni by tasuke912
Canboi
Hey I noticed that there is no Preview Point in your map.
I suggest you add the Preview Point into your map.
You can add it by adding Timing on the top of the screen
And Press 'Set Current Position as Preview Point' at the time you want it to be the preview point.

BTW Can I collab too?
I want to made a difficult by myself.
Because we only do it for Kudosus, don't we?
Topic Starter
Chromoxx

fanhoho wrote:

Hey I noticed that there is no Preview Point in your map.
I suggest you add the Preview Point into your map.
You can add it by adding Timing on the top of the screen
And Press 'Set Current Position as Preview Point' at the time you want it to be the preview point.

BTW Can I collab too?
I want to made a difficult by myself.
Because we only do it for Kudosus, don't we?
i know about the preview point, but thx... i'll set it later
also sorry, i already have GDs for all diffs incoming.
Canboi

Chromoxx wrote:

fanhoho wrote:

Hey I noticed that there is no Preview Point in your map.
I suggest you add the Preview Point into your map.
You can add it by adding Timing on the top of the screen
And Press 'Set Current Position as Preview Point' at the time you want it to be the preview point.

BTW Can I collab too?
I want to made a difficult by myself.
Because we only do it for Kudosus, don't we?
i know about the preview point, but thx... i'll set it later
also sorry, i already have GDs for all diffs incoming.
What does GD mean...
Topic Starter
Chromoxx

fanhoho wrote:

What does GD mean...
Guest Difficulty
Canboi

Chromoxx wrote:

fanhoho wrote:

What does GD mean...
Guest Difficulty
OK...
JUDYDANNY
Done Kantan. (¦3[___]
Kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67237
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:!!!Chaos Time!!!
TitleUnicode:!!!カオスタイム!!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:Chromoxx
Version:JuDa's Kantan
Source:太鼓の達人
Tags:ムラサキ taiko no tatsujin murasaki namco original chaostime
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nardoxyribonucleic
The Futsuu diff is finished :3

https://puu.sh/qXqwv.rar

Please add my name to tags, thanks.
Topic Starter
Chromoxx

Nardoxyribonucleic wrote:

The Futsuu diff is finished :3

https://puu.sh/qXqwv.rar

Please add my name to tags, thanks.
Will add the diffs on sunday, i'll finish the tags when tasuke and Midnaaits diffs are done
Midnaait
Sorry about the long wait ;w;
idk if it's okay lol

SPOILER
osu file format v14

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[Editor]
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BeatDivisor: 4
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TimelineZoom: 1.8

[Metadata]
Title:!!!Chaos Time!!!
TitleUnicode:!!!カオスタイム!!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:Chromoxx
Version:Mid's Muzukashii
Source:太鼓の達人
Tags:ムラサキ taiko no tatsujin murasaki namco original chaostime
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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256,192,107736,1,0,0:0:0:0:
256,192,107846,1,0,0:0:0:0:
256,192,108066,1,8,0:0:0:0:
256,192,109055,5,8,0:0:0:0:
256,192,109165,1,8,0:0:0:0:
256,192,109275,1,8,0:0:0:0:
256,192,109495,1,0,0:0:0:0:
288,256,109604,1,0,0:0:0:0:
256,192,109714,1,0,0:0:0:0:
256,192,109934,1,8,0:0:0:0:
256,192,110154,1,0,0:0:0:0:
256,192,110264,1,0,0:0:0:0:
256,192,110374,1,8,0:0:0:0:
256,192,110813,1,8,0:0:0:0:
256,192,111033,1,8,0:0:0:0:
256,192,111253,1,8,0:0:0:0:
256,192,111363,1,8,0:0:0:0:
256,192,111473,1,8,0:0:0:0:
256,192,111692,1,0,0:0:0:0:
224,224,112519,1,0,0:0:0:0:
224,224,112623,1,0,0:0:0:0:
224,224,112726,1,0,0:0:0:0:
224,224,112933,1,8,0:0:0:0:
224,224,113036,1,8,0:0:0:0:
224,224,113140,1,8,0:0:0:0:
256,192,113347,1,0,0:0:0:0:
256,192,113554,1,0,0:0:0:0:
256,192,113760,1,8,0:0:0:0:
256,192,113967,1,8,0:0:0:0:
288,192,114174,1,4,0:0:0:0:
256,192,116657,12,0,118312,0:0:0:0:

PS. You know what to do about the tags
OnosakiHito
I got asked for a mod, but for now I will just drop an opinion as I have not much time. Might check later. No promise tho.

  • Checked the set by glance and the first things I noticed are the unrankable issues. These probably should have been fixed already.
  1. (tasuke's Hell Oni) is generally fine on first glance. Last part though should be in my opinion checked once again. There are many 1/4 which are not needed at all since they are not given in the song (e.g. 01:38:745 (6,7,8,9,10) - or 01:47:407 (29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) - ) and just rise the difficulty of a song for the cost of having a mashup of patterns you can barely distinguise anymore by sound. It should be noted that the fast BPM however, is no argument to justify this mashup of notes as there are certain 1/4 not given at all.
  2. (Inner Oni) contains bugged sliders which must be fixed by using 1/15 snapping for the last tick.
  3. (Inner Oni) There are also overlaps which must be prevented by decelerating the SV (00:33:027 (216,217,218) - ).
  4. (General) I would suggest having a slower SV (x0.75) for the part at 00:21:192 . It's not a must, might fit however better to the pace of this part and emphasize the 1/3 better.
  5. (sing's Oni) 01:07:489 (3,4,5,6,7,8,9,10,11,12,13,14) - Must be fixed. It is unrankable. It's clear that every second kat resembles some kind of "echo" of the voice, and one might get used to it after playing it a few times. But unfortunately it is totally offbeat and doesn't follow any actual sound. It's very inconsistent in beatplacement and hence must be removed. If there is the desire to emphasize these vocals, it can be also achieved by having finishers and add 1/4 at 01:08:895 (15,16,17,18,19,20,21,22,23,24,25,26,27) - to have a better contrast between both sections.
  6. (sing's Oni) 01:26:591 (2) - Same like in Inner Oni: Use a snapping 1/16 for the last tick to have not a broken slider.
  7. (General) I'm not certain yet as I just skimmed the difficulties, but spread looks at times questionable, e.g. at 00:46:129 where Inner and Hell Oni both have the same density while the rest of the maps are much simpler. I'm one who supports having a bigger spread between a set and its highest difficulty, but that only applies for the highest one. The rest should have an even spread without big spikes in difference which here, is the case. Simple 1/4 -> complex 1/6.

That's all for now. I see potential here to be honest, yet, there are still many basic and small things which must be fixed and which in current amount are crucial. I can't call them all out atm, but that might be a good opportunity for more mods till I (might) come back. Wish you good luck for now.
MMzz
From my queue.

[Inner Oni]
00:16:387 (82) - Making this a kat feels pretty good for the flow going into that d k k d pattern. You could also change 00:16:152 (80) - to a don for a little more complexity/variation if you want to. This suggestion also applies to 00:20:137 (113) - / 00:19:902 (111) - .
00:20:547 - Add a note here for the buzzing sound in the song. Either a don or kat work fine. Don would be a more complex pattern if you want to go that route.

[sing's Oni]
01:07:489 (3,4,5,6,7,8,9,10,11,12,13,14) - Like Ono said (almost a year ago, lol) these really should be changed. The patterns are a very cool concept, but ranked is not the right place for them. Using similar structures as the remainder of the kiai with some triplets thrown in should serve perfectly.

01:46:418 (10,11,12,13,14,15,16,17,18,19) - A more simple pattern would be difficulty appropriate I feel. Here are my suggestions, or whatever you feel is easier should work fine:


[Mid's Muzukashii]
I won't blame you too much because this is over a year old but the patterns you use in the first kiai are pretty bad. Mainly 01:07:372 (62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77) -
I came up with this on the spot. I'm sure you can shift some stuff around to reflect what you want, but the rhythm is have here works pretty well.


This also applies to the section at 01:14:872 (96) - . I would also check similar sounding parts later on in the song for consistency. (Obviously most of them should probably be easier since the song gets so much faster)

[Overall]
Other diffs aren't mentioned because I don't see anything worth pointing out.

Also tasuke's difficulty is amazing. :D
Topic Starter
Chromoxx

OnosakiHito wrote:

I got asked for a mod, but for now I will just drop an opinion as I have not much time. Might check later. No promise tho.

  • Checked the set by glance and the first things I noticed are the unrankable issues. These probably should have been fixed already.
  1. (tasuke's Hell Oni) is generally fine on first glance. Last part though should be in my opinion checked once again. There are many 1/4 which are not needed at all since they are not given in the song (e.g. 01:38:745 (6,7,8,9,10) - or 01:47:407 (29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) - ) and just rise the difficulty of a song for the cost of having a mashup of patterns you can barely distinguise anymore by sound. It should be noted that the fast BPM however, is no argument to justify this mashup of notes as there are certain 1/4 not given at all.
  2. (Inner Oni) contains bugged sliders which must be fixed by using 1/15 snapping for the last tick. new ranking criteria says hi
  3. (Inner Oni) There are also overlaps which must be prevented by decelerating the SV (00:33:027 (216,217,218) - ). the current overlap is easily readable with all mods so i don't really see a problem here, i tried using decelerating SV but it didn't look well with the finisher. will get more opinions on this tho
  4. (General) I would suggest having a slower SV (x0.75) for the part at 00:21:192 . It's not a must, might fit however better to the pace of this part and emphasize the 1/3 better. will think about it
  5. (sing's Oni) 01:07:489 (3,4,5,6,7,8,9,10,11,12,13,14) - Must be fixed. It is unrankable. It's clear that every second kat resembles some kind of "echo" of the voice, and one might get used to it after playing it a few times. But unfortunately it is totally offbeat and doesn't follow any actual sound. It's very inconsistent in beatplacement and hence must be removed. If there is the desire to emphasize these vocals, it can be also achieved by having finishers and add 1/4 at 01:08:895 (15,16,17,18,19,20,21,22,23,24,25,26,27) - to have a better contrast between both sections.
  6. (sing's Oni) 01:26:591 (2) - Same like in Inner Oni: Use a snapping 1/16 for the last tick to have not a broken slider.
  7. (General) I'm not certain yet as I just skimmed the difficulties, but spread looks at times questionable, e.g. at 00:46:129 where Inner and Hell Oni both have the same density while the rest of the maps are much simpler. I'm one who supports having a bigger spread between a set and its highest difficulty, but that only applies for the highest one. The rest should have an even spread without big spikes in difference which here, is the case. Simple 1/4 -> complex 1/6. the 1/6 in the inner oni aren't really that complex. they are only single patterns and are slower than some of the patterns in the later part,
    meanwhile tasuke's 1/6 are a lot more complex so there is still a step up


That's all for now. I see potential here to be honest, yet, there are still many basic and small things which must be fixed and which in current amount are crucial. I can't call them all out atm, but that might be a good opportunity for more mods till I (might) come back. Wish you good luck for now.
thx! only took one ono week to reply xD
Topic Starter
Chromoxx

MMzz wrote:

From my queue.

[Inner Oni]
00:16:387 (82) - Making this a kat feels pretty good for the flow going into that d k k d pattern. You could also change 00:16:152 (80) - to a don for a little more complexity/variation if you want to. This suggestion also applies to 00:20:137 (113) - / 00:19:902 (111) - . changed the ones to k, but not the ds
00:20:547 - Add a note here for the buzzing sound in the song. Either a don or kat work fine. Don would be a more complex pattern if you want to go that route. made 1/6 kddk

[Overall]
Other diffs aren't mentioned because I don't see anything worth pointing out.

Also tasuke's difficulty is amazing. :D
thanks!! :D
Midnaait

MMzz wrote:

From my queue.

[Mid's Muzukashii]
I won't blame you too much because this is over a year old but the patterns you use in the first kiai are pretty bad. Mainly 01:07:372 (62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77) -
I came up with this on the spot. I'm sure you can shift some stuff around to reflect what you want, but the rhythm is have here works pretty well.


This also applies to the section at 01:14:872 (96) - . I would also check similar sounding parts later on in the song for consistency. (Obviously most of them should probably be easier since the song gets so much faster)
Fixed all, remapped a bit the second half lol
sing216

OnosakiHito wrote:

(sing's Oni) 01:07:489 (3,4,5,6,7,8,9,10,11,12,13,14) - Must be fixed. It is unrankable. It's clear that every second kat resembles some kind of "echo" of the voice, and one might get used to it after playing it a few times. But unfortunately it is totally offbeat and doesn't follow any actual sound. It's very inconsistent in beatplacement and hence must be removed. If there is the desire to emphasize these vocals, it can be also achieved by having finishers and add 1/4 at 01:08:895 (15,16,17,18,19,20,21,22,23,24,25,26,27) - to have a better contrast between both sections. fixed, i changed to 1/2
(sing's Oni) 01:26:591 (2) - Same like in Inner Oni: Use a snapping 1/16 for the last tick to have not a broken slider. Fixed now i guess

MMzz wrote:

[sing's Oni]
01:07:489 (3,4,5,6,7,8,9,10,11,12,13,14) - Like Ono said (almost a year ago, lol) these really should be changed. The patterns are a very cool concept, but ranked is not the right place for them. Using similar structures as the remainder of the kiai with some triplets thrown in should serve perfectly. fixed, i changed to 1/2

01:46:418 (10,11,12,13,14,15,16,17,18,19) - A more simple pattern would be difficulty appropriate I feel. Here are my suggestions, or whatever you feel is easier should work fine:

changed kkdkddkddk
Also i reduced some big notes and spinner.
removed big :
00:15:567 - ~ 00:17:207 -
00:19:317 - ~ 00:20:371 -

removed spinner and added some note here :
01:37:255 -
01:44:519 -

Thank you mod! :) :)
Topic Starter
Chromoxx
replying for tasuke too xd

OnosakiHito wrote:

I got asked for a mod, but for now I will just drop an opinion as I have not much time. Might check later. No promise tho.

  • Checked the set by glance and the first things I noticed are the unrankable issues. These probably should have been fixed already.
  1. (tasuke's Hell Oni) is generally fine on first glance. Last part though should be in my opinion checked once again. There are many 1/4 which are not needed at all since they are not given in the song (e.g. 01:38:745 (6,7,8,9,10) - or 01:47:407 (29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) - ) and just rise the difficulty of a song for the cost of having a mashup of patterns you can barely distinguise anymore by sound. It should be noted that the fast BPM however, is no argument to justify this mashup of notes as there are certain 1/4 not given at all. the notes keep structure with how the rest of the diff was mapped and blend well with the music so it's perfectly fine imo. It also makes for a nice difficulty spike toward the end.
That's all for now. I see potential here to be honest, yet, there are still many basic and small things which must be fixed and which in current amount are crucial. I can't call them all out atm, but that might be a good opportunity for more mods till I (might) come back. Wish you good luck for now.
thanks again
Monstrata
for washing my back

General

add preview point and fix timing, judydanny's diff is different atm

Hell Oni

good

Inner Oni

00:52:035 - i would suggest moving this note to 00:51:941 - to ensure better playability. As it is now the offhand 1/6 are a pretty big spike in terms of reading
01:56:656 - are you sure you want to keep the stamina drain deathtrap at the end?

Oni

00:07:305 - uh no need to overmap 1/4 here imo, the inner oni doesn't either
00:09:180 - ^
00:20:488 (1) - this spinner is really weird imo, it seems kinda out of context and skips over quite a few important sounds like 00:20:723 - 00:20:957 - and ignores the main melody.
00:48:660 - you could add a note here
00:49:035 - ^
00:55:040 - ^

Muzukashii


as it is now, this is way closer to the futsuu than the oni. I'd highly suggest buffing it up a bit to reach around 450-470 notes

Futsuu

okay

Kantan


nice

[]

Sort out timing then call me.
Midnaait

Monstrata wrote:

for washing my back

General

add preview point and fix timing, judydanny's diff is different atm


Muzukashii


as it is now, this is way closer to the futsuu than the oni. I'd highly suggest buffing it up a bit to reach around 450-470 notes

Sort out timing then call me.
I buffed a bit last part :^
Diff: https://memenaait.s-ul.eu/wa7s09jf
Topic Starter
Chromoxx

Monstrata wrote:

for washing my back

General

add preview point and fix timing, judydanny's diff is different atm

Hell Oni

good

Inner Oni

00:52:035 - i would suggest moving this note to 00:51:941 - to ensure better playability. As it is now the offhand 1/6 are a pretty big spike in terms of reading changed
01:56:656 - are you sure you want to keep the stamina drain deathtrap at the end? yea, it fits the song very well imo and makes for a kinda funny gimmick

Oni

00:07:305 - uh no need to overmap 1/4 here imo, the inner oni doesn't either
00:09:180 - ^
00:20:488 (1) - this spinner is really weird imo, it seems kinda out of context and skips over quite a few important sounds like 00:20:723 - 00:20:957 - and ignores the main melody.
00:48:660 - you could add a note here
00:49:035 - ^
00:55:040 - ^

Muzukashii


as it is now, this is way closer to the futsuu than the oni. I'd highly suggest buffing it up a bit to reach around 450-470 notes

Futsuu

okay

Kantan


nice

[]

Sort out timing then call me.
thanks! timing should be sorted
sing216

Monstrata wrote:

for washing my back

Oni

00:07:305 - uh no need to overmap 1/4 here imo, the inner oni doesn't either hmmmm fixed
00:09:180 - ^ ^
00:20:488 (1) - this spinner is really weird imo, it seems kinda out of context and skips over quite a few important sounds like 00:20:723 - 00:20:957 - and ignores the main melody. agree with your opinion, i removed spinner and added some 1/2, 1/4 pattern
00:48:660 - you could add a note here added d and 00:48:754 (27) - changed k
00:49:035 - ^ i think better to keep
00:55:040 - ^ ^
Thanks for modding!
Arrival
monstrata‘s mod covered all the stuff i was initially concerned about
Monstrata

Monstrata wrote:

arrival's mod covered all the stuff i was initially concerned about
Shinsekai-
Gratz!
Nardoxyribonucleic
Disqualified for unsnapped object at 00:58:941 - in Inner Oni.

In addition, you may unify the first bar line omission at 01:37:841 - for all difficulties to remove the unnecessary bar line there.
Topic Starter
Chromoxx
fixed
Nardoxyribonucleic
Rechecked and it should be okay now. I cannot partake in requalification as I involved in this mapset, so good luck for proceeding.
Monstrata
ran the map through again for safe measure. rebubble !!
Arrival

Monstrata wrote:

Monstrata wrote:

arrival's mod covered all the stuff i was initially concerned about
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