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USAO - Showdown

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Total Posts
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Topic Starter
Hikaru Rose
This beatmap was submitted using in-game submission on 11 May 2017 at 13:23:15

Artist: USAO
Title: Showdown
Tags: Kicks For Liberation 5 UOM RECORDS Drumstep Diverse System AD:Drum'n'Bass 2
BPM: 178
Filesize: 9986kb
Play Time: 05:36
Difficulties Available:
  1. Crisis (5.97 stars, 1626 notes)
Download: USAO - Showdown
Information: Scores/Beatmap Listing
---------------
wow what an old map lol
Cheesecake
wowie
Vivyanne
filthy kudosu farm

irc log
2016-04-24 14:38 HighTec: moet ik je wub map
2016-04-24 14:38 HighTec: testplayen en modden
2016-04-24 14:38 HighTec: :>
2016-04-24 14:40 HighTec: of niet ;;
2016-04-24 14:41 HikaruR: uh
2016-04-24 14:41 HikaruR: als je wilt
2016-04-24 14:41 HighTec: ACTION is playing [https://osu.ppy.sh/b/959194 USAO - Showdown [wub]]
2016-04-24 14:41 HighTec: stap 1 :^>
2016-04-24 14:47 HikaruR: o o
2016-04-24 14:47 HikaruR: v
2016-04-24 14:47 HighTec: hoe de fuk
2016-04-24 14:47 HighTec: readde ik dit
2016-04-24 14:47 HikaruR: xd
2016-04-24 14:48 HikaruR: het is gewoon
2016-04-24 14:48 HikaruR: bijna helemaal readable shh
2016-04-24 14:48 HighTec: 03:14:457 (1) - wat is het nut van deze slider, is een hitcirckle niet genoeg?
2016-04-24 14:49 HighTec: 05:09:064 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - waarom zitten in deze section triples, het is beter om het gewoon rustig bij 1/2 spam te houden imo
2016-04-24 14:49 HighTec: 00:31:648 (3,4,5) - direction van deze triple na de slider voelt heel raar aan, reconsider pattern
2016-04-24 14:49 HikaruR: ik dacht er ook aan om dat te veranderen, maar de triples horen in het lied :d
2016-04-24 14:49 HighTec: mwah niet in dat stuk imo
2016-04-24 14:50 HighTec: 01:09:401 (2,3,4) - dit voelt ook raar aan, misschien geen sliders?
2016-04-24 14:50 HighTec: behalve (2) dan
2016-04-24 14:50 HikaruR: ik bedoel dat het lied het support :s
2016-04-24 14:50 HighTec: kinda maar alsnog
2016-04-24 14:50 HighTec: linear jumps ftw xd
2016-04-24 14:51 HighTec: 01:18:165 (5,6) - ksnap het nut hiervan niet xd
2016-04-24 14:51 HikaruR: idk
2016-04-24 14:51 HikaruR: het speelde niet zo goed toen ik 6 ctrl-g deed
2016-04-24 14:51 HighTec: 01:19:850 (1,2,3,4,1,2,3,4,5,6,1) - omdat je hier de kicksliders stackt, krijg ik niet echt het gevoel dat er een stream aan komt, omdat het logisch is met de rest van de map
2016-04-24 14:52 HighTec: ook flowen (1,2) niet lekker naar (3,4)
2016-04-24 14:52 HighTec: kzou (3,4) wat lager plaatsen
2016-04-24 14:52 HighTec: en haal de whistles van de sliderbodies af :(
2016-04-24 14:52 HikaruR: o yea de sliderbodies
2016-04-24 14:53 HighTec: 01:35:693 (5) - NC worthy omdat change in curve
2016-04-24 14:53 HighTec: 01:48:839 (1,2,3,4,1,2,3,4) - tis kinda saai dat alles naar beneden gericht is, kijk of je een paar van deze sliders omhoog kan zetten, misschien omhoog als de jump ook zo gaat
2016-04-24 14:54 HikaruR: en 01:36:030 (1) - deze?
2016-04-24 14:54 HighTec: ja die mag zn NC houden
2016-04-24 14:54 HighTec: omdat dat de section afsluit :>
2016-04-24 14:54 HikaruR: alright
2016-04-24 14:55 HighTec: 02:00:299 (1,2,3,4) - waarom verander je hier opeens van ritme? :X
2016-04-24 14:55 HighTec: niet dat het slecht speelt ofzo maar whyyyy
2016-04-24 14:55 HighTec: 02:06:704 (6,7) - dit ziet er niet uit tbh, zorg er gewoon voor dat (6) naar (7) wijst
2016-04-24 14:56 HikaruR: omdat growl
2016-04-24 14:56 HikaruR: en omdat ik niet te veel in herhaling wilde vallen
2016-04-24 14:56 HighTec: 02:08:389 (1,2,3) - heel verwarrend dit, omdat ze volledig gestacked zijn, krijg ik de indruk dat het 1/4 dingen zijn (blauw-->wit) ipv 1/2 (rood-->wit)
2016-04-24 14:57 HighTec: probeer de spacing te verhogen
2016-04-24 14:57 HighTec: en goed punt xd
2016-04-24 14:57 HighTec: 02:15:131 (1,2,3) - misschien niet alles zo stacken, het voelt zo weggeduwd in een hoekje allemaal
2016-04-24 14:57 HighTec: 02:18:755 (5,6,7,8,9) - zou dit volledig spaced maken ipv eerst klein en dan groot
2016-04-24 14:58 HighTec: 02:18:839 (6) - indien je dat niet wilt hier een NC voor reading's sake
2016-04-24 14:58 HikaruR: uh
2016-04-24 14:58 HighTec: 02:25:917 (1,2,3) - zelfde als voorheen
2016-04-24 14:58 HikaruR: yea ik denk dat NC beter is dan
2016-04-24 14:59 HighTec: 02:29:540 (8) - ook NC voor voorheen genoemde redenen
2016-04-24 14:59 HighTec: 02:29:288 (5) - hier misschien ook een
2016-04-24 15:00 HighTec: 02:31:311 (1,2) - deze kleine spacing is pittig awkward, consider an increase in spacing, misschien (2) neerzetten op x:200 y:54
2016-04-24 15:00 HighTec: dan houd je nog de flow lekker
2016-04-24 15:01 HighTec: oh, de NC dingen kun je zelf wel ff doen in alle streams right :>
2016-04-24 15:01 HighTec: 03:03:249 (3,4) - rare connection, zou persoonlijk ctrl+g op (4) doen
2016-04-24 15:01 HikaruR: op 3 bedoel je?
2016-04-24 15:02 HighTec: kan ook
2016-04-24 15:02 HikaruR: o
2016-04-24 15:02 HighTec: :P
2016-04-24 15:02 HikaruR: xd
2016-04-24 15:02 HighTec: 03:12:434 (1,2,3,4,5,6,7,8) - ben hier niet zeker over, zelfoverlappende streams spelen over het geheel niet prettig
2016-04-24 15:02 HikaruR: yeah dacht ik ook al
2016-04-24 15:03 HighTec: consider the pattern :3
2016-04-24 15:03 HikaruR: das denk ik het moeilijkste stuk in de map buiten het readen xd
2016-04-24 15:03 HighTec: precies
2016-04-24 15:03 HighTec: 03:40:075 (1,2,3,4) - sliderbodies aaaaaaaaaaaaaaaaaaaa
2016-04-24 15:04 HighTec: 03:49:176 (6,7,8,9) - over deze ben ik niet zeker, aangezien (8,9) antiflowt met (6,7), probeer ze ongeveer dezelfde kant op te laten gaan
2016-04-24 15:04 HighTec: dat je een boogje ofzo krijgt
2016-04-24 15:04 HikaruR: [http://osu.ppy.sh/ss/5003308 tfw u dont rly kno what 2 do]
2016-04-24 15:04 HighTec: 03:54:906 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - weet niet waarom maar dit lijkt me ook een prima plek om kicksliders te gebruiken ipv stream jumps
2016-04-24 15:04 HighTec: lmao
2016-04-24 15:05 HighTec: maak er indd anders opt eind een vierkant van
2016-04-24 15:05 HighTec: als dat lukt
2016-04-24 15:05 HighTec: 03:58:614 (3) - sliderbody aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-04-24 15:05 HighTec: 04:08:052 (6,7,8,9) - heb het gevoel dat hier wel wat meer spacing in mag
2016-04-24 15:06 HikaruR: mm
2016-04-24 15:06 HighTec: 04:40:412 (6) - hetzelfde als eerst :>
2016-04-24 15:06 HighTec: 04:47:153 (5) - :>>>
2016-04-24 15:07 HighTec: 04:50:524 (5,6,7,8) - snap niet waarom dit anders zal moeten zijn dan 04:50:187 (1,2,3,4) -
2016-04-24 15:07 HikaruR: bij die en een vorige kan je het makkelijker zien tho
2016-04-24 15:07 HikaruR: omdat growls :s
2016-04-24 15:07 HighTec: dan waarom die pattern gewoon xd
2016-04-24 15:08 HikaruR: en for some reason fc'de 2 van de 2 mensen die stream sightread xd
2016-04-24 15:09 HighTec: mwah tis meer voor logica reasons :P
2016-04-24 15:09 HighTec: 05:36:030 (1) - zou dit proberen te blanketen alsof 05:35:524 (4,5,6) - een slider is, dus misschien (1) neerzetten op x:200 y:200
2016-04-24 15:10 HighTec: vertrouw die coordinaten niet ik ben slecht in blankets
2016-04-24 15:10 HikaruR: o
2016-04-24 15:10 HikaruR: brb eten
2016-04-24 15:10 HighTec: that's it tho
Cheesecake
01:42:434 (6) - I don't get why you've used this when the music is just repeating itself, so you should use the same rhythms that you use everywhere else, try this maybe, where the new slider is a ctrl+j of the old one and then overlapped onto 01:43:277 (3) -

01:45:131 (6) - Not really appropriate for a buzz slider, use a 3/4 slider instead (wow another example how good am i)

02:29:625 (5,6,7,8) - Why is this so spaced when theres no change in the sound omg

02:53:221 (2) - This is a snare but you stack it underneath previous object for 0 movement omg

02:53:558 (4) - More appropriate as just a circle since every other slider you use in these parts is representing a long sustained sound whereas is kindof isnt, well it is but its different idk (also move it further away from the wavy slider goddamn)

02:56:592 (6,1) - Pls so ugly

03:02:322 (1) - Instead of having this be empty how about this

03:15:468 - Shorten whatever this blue thing is called to 1 beat, feels way too long rn

04:04:007 (6) - :(

04:52:210 (1) - Are you trying to make me break or something (move it out to 1.12x spacing to make it more discernible from the triple http://puu.sh/ougWm/e26f8674d5.jpg)

05:12:097 (5) - So my problem with this is that you've changed it to a kickslider for the snare, but theres no spacing difference ONTO it, but there is after it (to 05:12:266 (1) - ), which is a bit backwards. 05:12:603 (5,1) - Is better

05:15:046 (4) - does not exist

05:16:311 (4) - why do you do these pls save the clickables

05:35:524 (4,5,6,1) - Spacing doesn't really fit the drums, perhaps do something like this, cute little finisher


woop
Topic Starter
Hikaru Rose

Cheesecake wrote:

01:42:434 (6) - I don't get why you've used this when the music is just repeating itself, so you should use the same rhythms that you use everywhere else, try this maybe, where the new slider is a ctrl+j of the old one and then overlapped onto 01:43:277 (3) - Because i felt like i had to do something else for the finish

01:45:131 (6) - Not really appropriate for a buzz slider, use a 3/4 slider instead (wow another example how good am i) - I like the idea, but prefer the buzz slider. Maybe

02:29:625 (5,6,7,8) - Why is this so spaced when theres no change in the sound omg - There is!! It becomes more uplifting omg

02:53:221 (2) - This is a snare but you stack it underneath previous object for 0 movement omg -Plz stop saying omg...

02:53:558 (4) - More appropriate as just a circle since every other slider you use in these parts is representing a long sustained sound whereas is kindof isnt, well it is but its different idk (also move it further away from the wavy slider goddamn) - I moved it the slider but the sliders stay to that synth sound ):

02:56:592 (6,1) - Pls so ugly - Sorry i did my best

03:02:322 (1) - Instead of having this be empty how about this - Because i like to give my players a little breathing room for the next kiai

03:15:468 - Shorten whatever this blue thing is called to 1 beat, feels way too long rn - I'm debating whether or not i should keep the break and change this to a circle or to map the break plz help orz

04:04:007 (6) - :( - :v

04:52:210 (1) - Are you trying to make me break or something (move it out to 1.12x spacing to make it more discernible from the triple http://puu.sh/ougWm/e26f8674d5.jpg) - I'm sorry for this evil pattern ):

05:12:097 (5) - So my problem with this is that you've changed it to a kickslider for the snare, but theres no spacing difference ONTO it, but there is after it (to 05:12:266 (1) - ), which is a bit backwards. 05:12:603 (5,1) - Is better -Ok i fix

05:15:046 (4) - does not exist - Idk what to do now thanks

05:16:311 (4) - why do you do these pls save the clickables - aa what do you mean ;;

05:35:524 (4,5,6,1) - Spacing doesn't really fit the drums, perhaps do something like this, cute little finisher - Thats not cute!!


woop
Thank you for modding Cheesecake!! <3 owo
Strategas
ded
Topic Starter
Hikaru Rose
Do u want me to revive or just nod mod xd
Strategas
needs more mods before I can do smth here :X
Topic Starter
Hikaru Rose
okay!
Vivyanne
hoping hika will revive for this

u can hgiher le OD if u wana do dat

00:02:996 (1,2) - lOL fix stack okthanks !!
00:05:187 (5,1) - i get the overlap but can u liek considr spacin thez outt becus u evn emphasise le strongr beat on (1)'s head d
00:16:311 (6) - ctrl+g wud maek le patern moar understandble sinc den all le slidrs point toward eech otha and thus create betr triangl
00:26:255 (3,4,5) - cuuud u mayb point le tripl toward 00:26:760 (6) - becus den u hav betr conectoin toward em becus betr circular movemen t
00:42:434 (5) - idek i f u want dis here butt u cud NC dis becus of le jump, NC can maek it ezer to rea dd
01:39:738 (6,7) - ctrl+g wud be betr as it den wud let le patern hav more snese
02:47:659 (2,3,4) - i persnaly feeel liek dis cud betr be stack d becus it den becoms cleer dat le flow i s chaning
03:12:940 (7,8,1) - shudnt dis hav liek le hihgest spacin off de whol strream? i meaan lik the pitch dat playz here is obv highestt
04:51:535 (1,1,2,1,1,1) - can u pls expani dis becus dis al lookz so rando mu might wanna reloook dis


mod to future modders: if hikaru isnt too lazy to get them
all the invisible kicksliders is something not to worry about. they get read as hitcircles and as they serve for the same kind of tapping done by the player it really makes no big difference gameplay wise~ also they are rankable as far as i'm concerned so who cares \o/
Syph
what the fuck are you on hightec
Topic Starter
Hikaru Rose

HighTec wrote:

hoping hika will revive for this

u can hgiher le OD if u wana do dat

00:02:996 (1,2) - lOL fix stack okthanks !! - ok
00:05:187 (5,1) - i get the overlap but can u liek considr spacin thez outt becus u evn emphasise le strongr beat on (1)'s head d - ok
00:16:311 (6) - ctrl+g wud maek le patern moar understandble sinc den all le slidrs point toward eech otha and thus create betr triangl - i intentionally made this like it is because of the emphasis and flow
00:26:255 (3,4,5) - cuuud u mayb point le tripl toward 00:26:760 (6) - becus den u hav betr conectoin toward em becus betr circular movemen t - i don't really like circular lo
00:42:434 (5) - idek i f u want dis here butt u cud NC dis becus of le jump, NC can maek it ezer to rea dd - it really doesnt matter
01:39:738 (6,7) - ctrl+g wud be betr as it den wud let le patern hav more snese - why?
02:47:659 (2,3,4) - i persnaly feeel liek dis cud betr be stack d becus it den becoms cleer dat le flow i s chaning - ???? ?
03:12:940 (7,8,1) - shudnt dis hav liek le hihgest spacin off de whol strream? i meaan lik the pitch dat playz here is obv highestt - ok fucked the stream
04:51:535 (1,1,2,1,1,1) - can u pls expani dis becus dis al lookz so rando mu might wanna reloook dis - ?? ;;


mod to future modders: if hikaru isnt too lazy to get them
all the invisible kicksliders is something not to worry about. they get read as hitcircles and as they serve for the same kind of tapping done by the player it really makes no big difference gameplay wise~ also they are rankable as far as i'm concerned so who cares \o/
Akali
#modreqs

General

Could have more interesting diffname but whatever wubs your boat

Might want to add "Diverse System AD:Drum'n'Bass 2" to tags as well, song appears there

wub

01:16:311 (4,5,6,1) - sort of hard to read an weird distances, 01:16:816 (5,6) - gimmicky placement of this would imply 1/4 + not so clear with (4) covering it. Maybe you could 01:16:648 - put a 1/4 slider here instead of slider end and rearrange 01:16:901 (6) - so it ends up a bit closer to 01:17:153 (1) -

01:19:850 (1,2,3,4) - don't like this because lead are notes moving up the scale, not paired in any way. Makes some sense because of the chords but synth lead is more important imo. 01:20:187 (3,4,1) - also this is a bit akward arcy-ish movement into complete direction change on the stream, if you don't unstack the slider pairs like I suggested maybe keep this one stacked more like 01:19:850 (1,2) - so movement is more snappy not sloppy

01:48:839 (1,2,3,4,1,2,3,4) - Not a big fan of 1/8 use like this, they tend to 100 in a weird way, but I'm just bad I guess. Anyway reducing slider volume/muting on 1/8s like these would be a nice touch because of rhythmical feedback hitsounds provide, sliderends here create some noise. It's not really necessary but would be nice (goes for all 1/8s like that of course)

02:24:906 (2) - lower SV and 02:25:075 (3) - 1/4 slider on this? you usually map this whole sequence with 1/4s

02:31:479 (2) - readable, but could be mistaken for 1/4 snap, can space it out without any harm

02:48:839 (1,2) - a bit akward stop and go + readability, maybe swap (2) and (3) positions, 02:49:176 (3) - could be a little bit closer as well

03:14:457 (1) - a bit weird, doesn't follow anything in particular precisely (vocals?) + sv change is very sudden, I would say just having a circle here seems better idea

03:39:738 (5,6,7) - I feel like (7) being 1/4 slider would be better, + whole triple being there leads to a bit awkward arcy downfall into 03:40:075 (1,2) -

03:42:434 (5,6) - like before, looks like 1/4 snap, 03:42:266 - 1/4 slider here would be cool

04:51:704 (1) - remove NC

04:52:462 (2) - super ghosty note, not worth making a triple and forcing NC shenenigans with 04:52:041 (1,1,1) - remove this triple and NC from 04:52:210 (1,1) - fits the music better and more readable. Could move 04:52:547 (3) - from under the notes and start it elsewhere as well.

05:12:097 (4,5,1) - being an equliateral triangle and then 05:12:266 (1,2,3,4) - blanketing around 05:12:181 (5) - or 05:12:097 (4) - would look better

05:22:378 (7,1) - again kinda meh having 1/2 stack after slider jump but beat gives a reason to do it so w/e

05:35:524 (4,5,6,1) - use some sort of medium spacing for this, (around 2,0x?) underwhelming for a final combo

a bit hard to read but fun and seems good overall, good song too, gl
Topic Starter
Hikaru Rose

Akali wrote:

#modreqs

General

Could have more interesting diffname but whatever wubs your boat

Might want to add "Diverse System AD:Drum'n'Bass 2" to tags as well, song appears there

wub

01:16:311 (4,5,6,1) - sort of hard to read an weird distances, 01:16:816 (5,6) - gimmicky placement of this would imply 1/4 + not so clear with (4) covering it. Maybe you could 01:16:648 - put a 1/4 slider here instead of slider end and rearrange 01:16:901 (6) - so it ends up a bit closer to 01:17:153 (1) - Changed it differently

01:19:850 (1,2,3,4) - don't like this because lead are notes moving up the scale, not paired in any way. Makes some sense because of the chords but synth lead is more important imo. 01:20:187 (3,4,1) - also this is a bit akward arcy-ish movement into complete direction change on the stream, if you don't unstack the slider pairs like I suggested maybe keep this one stacked more like 01:19:850 (1,2) - so movement is more snappy not sloppy - Changed

01:48:839 (1,2,3,4,1,2,3,4) - Not a big fan of 1/8 use like this, they tend to 100 in a weird way, but I'm just bad I guess. Anyway reducing slider volume/muting on 1/8s like these would be a nice touch because of rhythmical feedback hitsounds provide, sliderends here create some noise. It's not really necessary but would be nice (goes for all 1/8s like that of course) Considering it, not sure though

02:24:906 (2) - lower SV and 02:25:075 (3) - 1/4 slider on this? you usually map this whole sequence with 1/4s - I dont see the reason why i should lower the SV. The circle instead of 1/4 slider is because i dont hear a sound!

02:31:479 (2) - readable, but could be mistaken for 1/4 snap, can space it out without any harm - no idea how i could space it more, should be fine !

02:48:839 (1,2) - a bit akward stop and go + readability, maybe swap (2) and (3) positions, 02:49:176 (3) - could be a little bit closer as well done

03:14:457 (1) - a bit weird, doesn't follow anything in particular precisely (vocals?) + sv change is very sudden, I would say just having a circle here seems better idea Okay, not the first one to say this so i guess ill change!

03:39:738 (5,6,7) - I feel like (7) being 1/4 slider would be better, + whole triple being there leads to a bit awkward arcy downfall into 03:40:075 (1,2) - Changed the direction of the triple

03:42:434 (5,6) - like before, looks like 1/4 snap, 03:42:266 - 1/4 slider here would be cool - Changed differently

04:51:704 (1) - remove NC - Reminds me, still have to do the colours damn

04:52:462 (2) - super ghosty note, not worth making a triple and forcing NC shenenigans with 04:52:041 (1,1,1) - remove this triple and NC from 04:52:210 (1,1) - fits the music better and more readable. Could move 04:52:547 (3) - from under the notes and start it elsewhere as well. - The triple really needs to be there imo

05:12:097 (4,5,1) - being an equliateral triangle and then 05:12:266 (1,2,3,4) - blanketing around 05:12:181 (5) - or 05:12:097 (4) - would look better - I dont get what you mean ):

05:22:378 (7,1) - again kinda meh having 1/2 stack after slider jump but beat gives a reason to do it so w/e - Changed

05:35:524 (4,5,6,1) - use some sort of medium spacing for this, (around 2,0x?) underwhelming for a final combo - Buffed

a bit hard to read but fun and seems good overall, good song too, gl - Thanks!
Syph
talked about map in vc and changed things
Dilectus
m4m

wub

- Hopefully, that isn't the diff name you're going with xD
- ''Drum'' is being repeated in the tags.

- 00:16:311 (6) - CTRL+G for perfect triangle

- 00:16:479 (1,2) - Make these look the same to keep consistency. (00:11:086 (1,2) - , 00:12:434 (1,2) - , 00:17:828 (1,2) - etc)

- 00:32:659 (1,2,3,4,5,6) - Would've been nice if this could be a perfect square. But with the current note placements, seems hard to do tbh.

- 00:42:771 (1) - Why is it bent to the left when the flow is going to the right? I suggest copy and pasting 00:42:940 (2) - instead.

- 01:15:805 (1,2) - CTRL+G since the flow from 01:15:637 (4,1) - is quite awkward

- 01:42:434 (6) - Remove repeat and add note on red tick to make that loud wub clickable?

- 02:25:075 (3) - Replace with 1/4 slider to emphasize all beats?

- 02:42:603 (3,4,5,6,7) - How come these are less spaced out than the rest? (02:43:951 (4,5,6,7,8) - , 02:45:299 (4,5,6,7,8) - , 02:46:648 (4,5,6,7,8) - etc)

- 03:16:985 - Any reason why the break starts here and not at 03:14:667 - ?

- 04:41:760 (3,4,1) - Shouldn't 1 have higher spacing than 4? The sound at 4 is the same as 3 which is already emphasized through the increased spacing.

- 04:50:187 (1,2,3,4,5,6,7,8) - Make 5,6,7,8 the same as 1,2,3,4? Perhaps the opposite? It is the same sound after all.

- 05:12:097 (4,5,1,2,3,4,5) - Seems like you wanted to blanket this? It would look better if it was

- 05:23:558 (6,1) - Make 6 parallell with 1?

------------

Neat diff you got there.
Good luck! Grab a hoshi
Topic Starter
Hikaru Rose

DavidEd wrote:

m4m

wub

- Hopefully, that isn't the diff name you're going with xD - Help me think of a better one ;;
- ''Drum'' is being repeated in the tags. Drumstep and systemad:Drum'n'Bass idk :s

- 00:16:311 (6) - CTRL+G for perfect triangle - I ctrl - g 'ed this on purpose for emphasis purpose

- 00:16:479 (1,2) - Make these look the same to keep consistency. (00:11:086 (1,2) - , 00:12:434 (1,2) - , 00:17:828 (1,2) - etc) - I'd rather not, especially if it's not necessary

- 00:32:659 (1,2,3,4,5,6) - Would've been nice if this could be a perfect square. But with the current note placements, seems hard to do tbh.

- 00:42:771 (1) - Why is it bent to the left when the flow is going to the right? I suggest copy and pasting 00:42:940 (2) - instead. - Done

- 01:15:805 (1,2) - CTRL+G since the flow from 01:15:637 (4,1) - is quite awkward

- 01:42:434 (6) - Remove repeat and add note on red tick to make that loud wub clickable? - Ok!

- 02:25:075 (3) - Replace with 1/4 slider to emphasize all beats? Ok!

- 02:42:603 (3,4,5,6,7) - How come these are less spaced out than the rest? (02:43:951 (4,5,6,7,8) - , 02:45:299 (4,5,6,7,8) - , 02:46:648 (4,5,6,7,8) - etc) - I did less spacing more spacing less spacing and then more to emphasize the buildup and current intensity!

- 03:16:985 - Any reason why the break starts here and not at 03:14:667 - ? If its there to u its there for me

- 04:41:760 (3,4,1) - Shouldn't 1 have higher spacing than 4? The sound at 4 is the same as 3 which is already emphasized through the increased spacing. True!

- 04:50:187 (1,2,3,4,5,6,7,8) - Make 5,6,7,8 the same as 1,2,3,4? Perhaps the opposite? It is the same sound after all. - ok!

- 05:12:097 (4,5,1,2,3,4,5) - Seems like you wanted to blanket this? It would look better if it was - I did not! I just wanted to give 4 and 5 more emphasis

- 05:23:558 (6,1) - Make 6 parallell with 1? - done!

------------

Neat diff you got there.
Good luck! Grab a hoshi
Thanks <3
Yamicchi
100% better than me.
Now I can feel the trashy in my maps
Thank you, and rank this please
Lama Poluna
00:39:401 (1) - guess you can make shapes more neat here :)
00:44:794 (1,2) - so much moments like this. Try to fix most of blankets whole map. Will dont tell about blankets anymore :D
01:18:165 (5,6) - dont asy anyreason stack them. mby do same spacing between them 01:17:996 (4,5,6) - ? it will be look more logical and neat. I understand idea to make form of this slider 01:19:007 (4) - but, im rly dunno. :D
01:23:389 (4,5,6) - same
01:31:985 (1,2,3,4,5,6,1,2,3,4,5,6) - will be more logical to rise up spacing while this pattern
01:42:434 (6,7) - spacing looks weird. this is so close. guess it can confuse while playing imo
02:07:041 (1) - dont think that angle of slider is good of pattern flow. mby make him more horizontally?
02:20:187 (3,4) - mby im so nazi but you can make this closer to emphase hard beat here 02:20:356 (4,1) - make smthing like this http://puu.sh/ssC3D/ffab5af88d.jpg cuz here you do that emphase 02:23:052 (7,1) -
02:55:412 (7,1) - make it more neat
03:12:855 (6,7,8) - dont understand why spacing here so weird cuz here a strong beat 03:12:771 (5) -
03:52:210 (1,2,3,4,5,6,1,2,3,4,5,6) - same as previous. structurised spacing more logic
03:55:917 (1,2,3,4,1) - make this more readable 03:55:580 (3,1) - dont stack this, do smthing like this i guess http://puu.sh/ssCj6/27be7c5dfc.jpg
04:28:614 (1,2) - beats is wrong here. try smthing like this http://puu.sh/ssCoE/eac04ff655.jpg second slider should start from 1\3 beatsnap or from white tick where first slider end
05:11:760 (1,2) - again about spacing structarization. 05:11:760 (1,2,4,5) - make them same mby cuz music dont change
Other looks solid for me.
Topic Starter
Hikaru Rose

Lama Poluna wrote:

00:39:401 (1) - guess you can make shapes more neat here :) - what do you mean ;;
00:44:794 (1,2) - so much moments like this. Try to fix most of blankets whole map. Will dont tell about blankets anymore :D - will look for wrong blankets!
01:18:165 (5,6) - dont asy anyreason stack them. mby do same spacing between them 01:17:996 (4,5,6) - ? it will be look more logical and neat. I understand idea to make form of this slider 01:19:007 (4) - but, im rly dunno. :D - Changed
01:23:389 (4,5,6) - same
01:31:985 (1,2,3,4,5,6,1,2,3,4,5,6) - will be more logical to rise up spacing while this pattern - ok!
01:42:434 (6,7) - spacing looks weird. this is so close. guess it can confuse while playing imo - idk what to do here so i changed it back maybe
02:07:041 (1) - dont think that angle of slider is good of pattern flow. mby make him more horizontally? - Done!
02:20:187 (3,4) - mby im so nazi but you can make this closer to emphase hard beat here 02:20:356 (4,1) - make smthing like this http://puu.sh/ssC3D/ffab5af88d.jpg cuz here you do that emphase 02:23:052 (7,1) - I did it less extreme (x
02:55:412 (7,1) - make it more neat - done
03:12:855 (6,7,8) - dont understand why spacing here so weird cuz here a strong beat 03:12:771 (5) - it is split in 3 groups of 3 circles!
03:52:210 (1,2,3,4,5,6,1,2,3,4,5,6) - same as previous. structurised spacing more logic
03:55:917 (1,2,3,4,1) - make this more readable 03:55:580 (3,1) - dont stack this, do smthing like this i guess http://puu.sh/ssCj6/27be7c5dfc.jpg - Tried
04:28:614 (1,2) - beats is wrong here. try smthing like this http://puu.sh/ssCoE/eac04ff655.jpg second slider should start from 1\3 beatsnap or from white tick where first slider end - This sounded the best on the music and is not awkward or weird to hit! It used to be 1/3 beatsnap and 1/3 slider but that sounded weird.
05:11:760 (1,2) - again about spacing structarization. 05:11:760 (1,2,4,5) - make them same mby cuz music dont change - Changed them a little since i represented the snare with more spacing
Other looks solid for me.
yay thanks
Ayyri
hi
hika is cute
2016-11-24 13:06 Ayyri: np ur map
2016-11-24 13:06 Hikaru Rose: ACTION is editing [https://osu.ppy.sh/b/959194 USAO - Showdown [wub]]
2016-11-24 13:06 Hikaru Rose: im
2016-11-24 13:06 Hikaru Rose: updating it
2016-11-24 13:06 Hikaru Rose: sec!
2016-11-24 13:06 Ayyri: thanks
2016-11-24 13:06 Hikaru Rose: >///<
2016-11-24 13:06 Ayyri: nice nep bg
2016-11-24 13:07 Hikaru Rose: thanks (=
2016-11-24 13:07 Ayyri: =)
2016-11-24 13:07 Hikaru Rose: \^o^/
2016-11-24 13:07 Ayyri: hika a cutie
2016-11-24 13:08 Hikaru Rose: aa
2016-11-24 13:08 Hikaru Rose: >~<
2016-11-24 13:08 Ayyri: why are your hs so loud in the op
2016-11-24 13:08 Hikaru Rose: o
2016-11-24 13:08 Hikaru Rose: are they
2016-11-24 13:08 Ayyri: ya
2016-11-24 13:08 Ayyri: bc i can literally easily tell the difference between the hs n' the song
2016-11-24 13:08 Hikaru Rose: do i make them softer
2016-11-24 13:09 Ayyri: like 00:04:007 -
2016-11-24 13:09 Hikaru Rose: o ok!
2016-11-24 13:09 Ayyri: sounds louder than the song itself
2016-11-24 13:09 Ayyri: yes
2016-11-24 13:09 Ayyri: make the beginning quieter pls
2016-11-24 13:11 Ayyri: 00:05:693 -
2016-11-24 13:11 Ayyri: do u enjoy ugly sliders
2016-11-24 13:12 Hikaru Rose: this one is pretty
2016-11-24 13:12 Hikaru Rose: ugly
2016-11-24 13:12 Hikaru Rose: ... .
2016-11-24 13:12 Hikaru Rose: ;w;
2016-11-24 13:12 Ayyri: ya
2016-11-24 13:12 Ayyri: the middle is too long
2016-11-24 13:12 Ayyri: compared to the edgey parts
2016-11-24 13:12 Ayyri: also
2016-11-24 13:12 Ayyri: in comparison to the other sliders like this
2016-11-24 13:12 Ayyri: looks out of place tbf
2016-11-24 13:12 Hikaru Rose: fixed!
2016-11-24 13:12 Ayyri: nic
2016-11-24 13:13 Ayyri: 00:16:479 -
2016-11-24 13:13 Ayyri: either both edgey or both curved
2016-11-24 13:13 Ayyri: looks weird with both different, n' ruins symmetry /:
2016-11-24 13:13 Hikaru Rose: ok!
2016-11-24 13:13 Hikaru Rose: ^0^
2016-11-24 13:14 Ayyri: can u try
2016-11-24 13:14 Ayyri: 00:17:153 -
2016-11-24 13:14 Ayyri: ctrl+g the slider
2016-11-24 13:14 Ayyri: n move the circle to the new slider end
2016-11-24 13:14 Ayyri: bc it looks kinda weird having it go so far down
2016-11-24 13:14 Ayyri: n to the side
2016-11-24 13:14 Ayyri: prob just my personal preference tho
2016-11-24 13:15 Hikaru Rose: hm
2016-11-24 13:15 Ayyri: but the flow is ok either way
2016-11-24 13:15 Hikaru Rose: sure!
2016-11-24 13:15 Hikaru Rose: ya it doesn't really matter :s
2016-11-24 13:16 Ayyri: 00:26:507 -
2016-11-24 13:16 Ayyri: these two notes are actually kinda hard to see
2016-11-24 13:16 Ayyri: esp on hd
2016-11-24 13:16 Hikaru Rose: tbh
2016-11-24 13:16 Hikaru Rose: everything is alot easier on hd
2016-11-24 13:16 Hikaru Rose: but harder to see without
2016-11-24 13:16 Ayyri: i only play hd so LOL
2016-11-24 13:17 Hikaru Rose: same LOL
2016-11-24 13:17 Ayyri: i literally can not read things as well with nomod over hd
2016-11-24 13:17 Hikaru Rose: ok ill move them more to the left
2016-11-24 13:17 Ayyri: thank
2016-11-24 13:17 Hikaru Rose: same
2016-11-24 13:17 Hikaru Rose: LITERALLY ME
2016-11-24 13:17 Hikaru Rose: holy
2016-11-24 13:17 Ayyri: 00:26:760 -
2016-11-24 13:17 Ayyri: this is a very sexy pattern
2016-11-24 13:17 Hikaru Rose: thanks >//<
2016-11-24 13:18 Ayyri: 00:30:299 - can you like
2016-11-24 13:18 Ayyri: copy and paste this here 00:29:962 -
2016-11-24 13:18 Hikaru Rose: ok!
2016-11-24 13:18 Ayyri: idk if you care
2016-11-24 13:18 Ayyri: about increasing the jump
2016-11-24 13:18 Ayyri: but like
2016-11-24 13:18 Ayyri: https://imgur-archive.ppy.sh/zbUTy0t.png
2016-11-24 13:19 Ayyri: 00:31:901 - same as the other 2 notes
2016-11-24 13:19 Ayyri: looks weirder here tho lmao
2016-11-24 13:19 Ayyri: 00:34:513 -
2016-11-24 13:19 Ayyri: ):
2016-11-24 13:19 Ayyri: this stack is ugly
2016-11-24 13:19 Hikaru Rose: ok!
2016-11-24 13:20 Hikaru Rose: changed them both O:
2016-11-24 13:20 Ayyri: 00:38:389 -
2016-11-24 13:21 Ayyri: this plays like ass
2016-11-24 13:21 Ayyri: lmao
2016-11-24 13:21 Ayyri: bc 2 is going up and to the right
2016-11-24 13:21 Ayyri: while 3, 4, and 5 are going down and to the right
2016-11-24 13:21 Hikaru Rose: ok ill flip it
2016-11-24 13:21 Ayyri: bit misleading too
2016-11-24 13:21 Ayyri: thank
2016-11-24 13:21 Ayyri: was gonna suggest that actually lol
2016-11-24 13:21 Hikaru Rose: ^^
2016-11-24 13:22 Ayyri: 00:42:097 -
2016-11-24 13:22 Ayyri: can u not
2016-11-24 13:22 Ayyri: 00:42:434 -
2016-11-24 13:22 Ayyri: stop
2016-11-24 13:22 Ayyri: rn
2016-11-24 13:22 Ayyri: if you're gonna have a detached stream
2016-11-24 13:22 Hikaru Rose: huh
2016-11-24 13:22 Ayyri: at least like
2016-11-24 13:22 Ayyri: don't let 4->5 touch
2016-11-24 13:22 Hikaru Rose: o
2016-11-24 13:22 Ayyri: makes the spacing look super gay
2016-11-24 13:22 Hikaru Rose: ok!
2016-11-24 13:23 Ayyri: like u just accidentally moved it
2016-11-24 13:23 Hikaru Rose: super gay is cute!
2016-11-24 13:23 Ayyri: lmao
2016-11-24 13:23 Hikaru Rose: (x
2016-11-24 13:23 Ayyri: u r cute x)
2016-11-24 13:23 Hikaru Rose: ill change it O:
2016-11-24 13:23 Hikaru Rose: t-thanks /w\
2016-11-24 13:23 Ayyri: depending on how the stream changes
2016-11-24 13:23 Ayyri: u might wanna decrease the spacing of 00:42:771 -
2016-11-24 13:23 Ayyri: bc it seems a bit big for this kind of build up
2016-11-24 13:23 Ayyri: it's not like
2016-11-24 13:24 Ayyri: sUPER iNTense
2016-11-24 13:24 Hikaru Rose: ok!
2016-11-24 13:24 Ayyri: ya
2016-11-24 13:25 Ayyri: if u wanted to be edgey you could do this https://imgur-archive.ppy.sh/WkRTyYW.png
2016-11-24 13:25 Ayyri: but if not
2016-11-24 13:25 Ayyri: i'd just say flip 2 like that anyways, but closer to where you had it
2016-11-24 13:25 Ayyri: bc having it go like
2016-11-24 13:25 Ayyri: two of the exact same slider
2016-11-24 13:25 Ayyri: right next to each other
2016-11-24 13:25 Ayyri: looks off
2016-11-24 13:25 Ayyri: esp if u aren't gonna nc for 2
2016-11-24 13:26 Ayyri: bc the sv does change
2016-11-24 13:26 Hikaru Rose: hmm
2016-11-24 13:27 Hikaru Rose: ok!
2016-11-24 13:27 Ayyri: !
2016-11-24 13:27 Hikaru Rose: (=
2016-11-24 13:29 Ayyri: 01:03:502 -
2016-11-24 13:29 Ayyri: can you make this curve down a bit more
2016-11-24 13:29 Ayyri: thanks
2016-11-24 13:29 Hikaru Rose: ok!
2016-11-24 13:29 Ayyri: ty
2016-11-24 13:30 Ayyri: 01:05:019 - could be a 3/4 slider if you wanted
2016-11-24 13:30 Ayyri: just for the finish sound
2016-11-24 13:30 Hikaru Rose: its ok like this i think
2016-11-24 13:30 Ayyri: ya
2016-11-24 13:30 Ayyri: idrc either way
2016-11-24 13:30 Hikaru Rose: ok! (x
2016-11-24 13:32 Ayyri: 01:10:917 - https://imgur-archive.ppy.sh/lqjMCt1.jpg
2016-11-24 13:32 Ayyri: move 2 down a bit to overlap w/ 5
2016-11-24 13:32 Ayyri: n move 3+4 away from 2
2016-11-24 13:32 Ayyri: bc how it was before looked a bit cramped
2016-11-24 13:32 Ayyri: also
2016-11-24 13:32 Ayyri: aesthetically
2016-11-24 13:32 Ayyri: this gives a nice overlap
2016-11-24 13:33 Ayyri: plus 3+4 is straight from 5
2016-11-24 13:34 Hikaru Rose: o i see
2016-11-24 13:34 Hikaru Rose: O:
2016-11-24 13:34 Ayyri: ya
2016-11-24 13:34 Hikaru Rose: done!
2016-11-24 13:34 Ayyri: nic!
2016-11-24 13:34 Ayyri: 01:14:962 -
2016-11-24 13:35 Ayyri: this honestly looks very close to a burai slider lmao
2016-11-24 13:35 Hikaru Rose: hmm
2016-11-24 13:35 Hikaru Rose: i can change it O:
2016-11-24 13:38 Ayyri: oo
2016-11-24 13:39 Hikaru Rose: huh?
2016-11-24 13:39 Ayyri: O:
2016-11-24 13:39 Ayyri: 01:17:743 - ugly ):
2016-11-24 13:40 Ayyri: could have a super edgey overlap i guess lo
2016-11-24 13:40 Ayyri: still looks a bit weird tho https://imgur-archive.ppy.sh/DY1eYEZ.png
2016-11-24 13:40 Hikaru Rose: yes thats the plan
2016-11-24 13:40 Hikaru Rose: rotate it a bit
2016-11-24 13:40 Ayyri: 01:18:165 - can you make the head of this visible
2016-11-24 13:40 Hikaru Rose: i think
2016-11-24 13:41 Ayyri: or smth like this https://imgur-archive.ppy.sh/WX5dFUp.png
2016-11-24 13:41 Hikaru Rose: my intention was to have those sliders have the same pattern as 01:17:153 (1,2,3) - these
2016-11-24 13:42 Ayyri: the longer sliders makes more sense tho
2016-11-24 13:42 Ayyri: the 1/4 ones are a bit hard to red with the 2 stacking lmao
2016-11-24 13:42 Ayyri: read*
2016-11-24 13:42 Hikaru Rose: ok!
2016-11-24 13:44 Ayyri: 01:23:389 - same as the other one
2016-11-24 13:44 Hikaru Rose: ok!
2016-11-24 13:45 Ayyri: 01:31:985 -
2016-11-24 13:45 Ayyri: fucking love this shit
2016-11-24 13:45 Ayyri: (x
2016-11-24 13:45 Hikaru Rose: thanks! <3
2016-11-24 13:46 Ayyri: also 01:34:682 - plays really well uwu
2016-11-24 13:46 Hikaru Rose: I have to sleep qqqqqq
2016-11-24 13:46 Ayyri: 01:35:693 - tad bit gay tho
2016-11-24 13:46 Hikaru Rose: thanks <3
2016-11-24 13:46 Ayyri: i'm stopping at the kiai
2016-11-24 13:46 Ayyri: bc i wanna map
2016-11-24 13:46 Ayyri: so
2016-11-24 13:46 Ayyri: holD
2016-11-24 13:46 Hikaru Rose: ok!
2016-11-24 13:46 Ayyri: ok i'm done
2016-11-24 13:46 Ayyri: GOOD NIGHT, AND SLEEP WELL
2016-11-24 13:46 Ayyri: (x
2016-11-24 13:46 Hikaru Rose: THANK YOU AND YOU TOO
2016-11-24 13:47 Ayyri: !!!
Strategas
excuse me what is that sb folder doing in there?

hp 5 seems too little? maybe use 5.5-6.0

01:48:839 (1,2,3,4,1,2,3,4) - you prolly want to silence most of your 1/8 sliderends because it's pretty much overmap

01:53:895 (2) - this overlap is so nasty :X might want to change the placement

02:04:344 (1,2,3) - 02:06:873 (7,1) - not important but I'm tilted by the inperfect stacking

02:31:479 (2) - put this further from 02:31:311 (1) - as it might be misread as 1/4

02:37:715 (5) - don't like this overlap either

02:54:738 (3) - big jump from 2, ctrl g both of 02:54:738 (3,4) - would work

03:12:434 (1,2,3,4,5,6,7,8) - can you polish this thing LOL

04:15:131 (1,2) - this overlap seems off too, the slider body of the kick slider is barely even visible

04:50:187 (1,2,3,4,5,6,7,8) - imo these should go in pairs of 4 instead of pairs of 2 just like the rest

04:59:288 (5) - hides too much and doesn't look that well

I'd complain about the bg but since it's noire idm xd

most of the things are suggestions, after you fix the bolded stuff and update feel free to call me
Topic Starter
Hikaru Rose

Strategas wrote:

excuse me what is that sb folder doing in there? - I was messing around with storybrew, will remove it 0:

hp 5 seems too little? maybe use 5.5-6.0 - Sure

01:48:839 (1,2,3,4,1,2,3,4) - you prolly want to silence most of your 1/8 sliderends because it's pretty much overmap - ALright

01:53:895 (2) - this overlap is so nasty :X might want to change the placement - Is this better?

02:04:344 (1,2,3) - 02:06:873 (7,1) - not important but I'm tilted by the inperfect stacking -fixed, weird LOL

02:31:479 (2) - put this further from 02:31:311 (1) - as it might be misread as 1/4 -ok!

02:37:715 (5) - don't like this overlap either - ok!

02:54:738 (3) - big jump from 2, ctrl g both of 02:54:738 (3,4) - would work - to be honest, the previous one is around 2.15x spacing and this one is slightly bigger at 2.27x, so i don't think it should be necessary!

03:12:434 (1,2,3,4,5,6,7,8) - can you polish this thing LOL - IS THIS BETTER??/ ;;;;

04:15:131 (1,2) - this overlap seems off too, the slider body of the kick slider is barely even visible - done!

04:50:187 (1,2,3,4,5,6,7,8) - imo these should go in pairs of 4 instead of pairs of 2 just like the rest - it doesn't change much so why not

04:59:288 (5) - hides too much and doesn't look that well - fixed

I'd complain about the bg but since it's noire idm xd - Find me a better one then !!!!!!!!!!!!!

most of the things are suggestions, after you fix the bolded stuff and update feel free to call me
yay thanks
Strategas
00:00:300 - fix the sampleset on the red line ( you have soft on green line and normal on red line when should be identical )

00:52:631 (4,5) - vs 00:55:243 (5,6) - 00:58:024 (4,5) - etc. same thing but mapped differently in the timeline - can be misleading prob adjust the 00:55:243 (5,6) - to blue/red ticks like the rest
Topic Starter
Hikaru Rose

Strategas wrote:

00:00:300 - fix the sampleset on the red line ( you have soft on green line and normal on red line when should be identical )

00:52:631 (4,5) - vs 00:55:243 (5,6) - 00:58:024 (4,5) - etc. same thing but mapped differently in the timeline - can be misleading prob adjust the 00:55:243 (5,6) - to blue/red ticks like the rest
applied!
Strategas
black heart
Vivyanne
time to look for more bn!
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