check aimod some diffs have inconsistent tags
unused hitsounds:
- soft-hitclap2.wav
- normal-hitfinish2.wav
- soft-sliderslide2.wav
drum-hitfinish is way louder in one channel, use this edited one instead;
http://puu.sh/xB55L/cac9d2c387.waveasy/normal are missing all the volume changes and kiai
though not using kiai is fine too, but 50% volume for the whole map doesn't fit
zweib00:11:214 (6,1) - really don't get your rhythm choice here since new thing in the son starts on the downbeat, but you start it 1/2 later
00:22:434 (1) - few pixels offscreen
02:58:676 (2) - can you start the stream from 02:58:676 (2) - ? would be so much more intuitive to play
03:20:145 (1,2,3,4,5,6,7,8) - could really use some change in gameplay/patterning on 03:21:061 - since melody goes from 1/1 to 1/2
03:28:388 (5,6,7,8) - ^
actually this part seemed a bit disappointing compared to the first 2 times a similar one happens :c
03:32:511 (7) - why not move it somewhere left, think that would make more sense with the building up movement, like
https://i.imgur.com/uvou10N.jpgextra00:51:405 (4,5) - movement here felt so out of place, how about something like
https://i.imgur.com/Y96gRvu.jpg or maybe
https://i.imgur.com/AwPLub5.jpg if you want to keep the blanket pattern?
01:08:465 (2,3,4) - big spacing change linear movement seems way too sudden for what is basically 260bpm. would be better to go with more consistent spacing here I think
01:10:297 (2,3,4) - ^
at least things like 02:07:091 (2,3,4) - are more intuitive to play if you want to go with uneven spacing
02:29:762 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this is so sudden, you never even had 1/6 streams and now immeditately streamjumps :/
=> 02:29:762 (1,2,3,4,5,6) - should be easier to play (more sliders, less spacing, ...) to lead into the new rhythm/pattern thing. current is way harder than top diff even
saika00:15:450 (3,4,5) - somehow harder to play than the higher diffs, three clickable 1/8 after spaced 1/4 tilt here. melody is so strong that ignoring 1/8 would be fine too
00:23:350 (1,2,3,4,5) - 01:21:976 (1,2,3,4,5) - 03:24:724 (1,2,3,4,5) - and similar things: you really have to tone down your 1/8 usage, makes the gap to insane way too high since it tends to completely ignore them. the stacked triples/doubles should be fine though
00:26:556 (2) - offscreen
01:13:503 (1,2,3) - 02:12:129 (1,2,3) - 03:12:587 (1,2,3) - can't understand why this is 1/6? other diffs all mapped 1/4 which sounds better
02:29:762 (1,2,3,4,5,6,1,2,3,4,5,6) - should also be nerfec a bit (like replacing the first 6 with two repeats)
02:30:965 (2) - snapping
03:17:453 (1) - unrankable
Ranking Criteria wrote:
Spinners must be long enough for Auto to achieve 1000 bonus score. Short spinners are unreasonably difficult to complete.
03:31:137 (1,2,1) - check this with stacking, really breaks your pattern
mei02:59:991 (1) - snapping (sliderend)
fine
soda01:01:824 (3,5,6,1) - should adjust this for autostacking
https://i.imgur.com/gx8Pbby.jpg01:43:503 (2,4,5) - 02:49:915 (3,2,3,4) - ^
01:12:587 - 01:13:503 - seems so weird to suddenly drop intensity a lot here. think it would be better to map these
02:11:213 - 02:12:129 - 03:11:671 - ^
cappuccino00:00:450 (1,1) - not enough recovery time after spinner. just do something like
https://i.imgur.com/hrzG7PO.jpg or what you did on 00:05:488 (1) -
00:10:068 (2) - really weird rhythm cause you followed melody before and now skip it ..
similar for 00:11:442 -
00:59:075 (1,1) - and similar spinenrs might have same issue as first point. don't think bpm is low enough to go 1/1 recovery
01:13:503 - skipping this when you followed it before just becomes weird to play. just do something like
https://i.imgur.com/FnYDY8U.jpg02:12:358 (3) - 03:12:816 (3) - ^
kanorfine
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interesting set
mainly concerned about 1/8 usage on another and some rhythms on normal, I'm fine with nominating this if these things get addressed
my map:
https://osu.ppy.sh/s/665232