[General]
- I would suggest reducing the OD of MX to ~8 because of the high LN:note ratio.
- Same as above for Live Stage, except OD ~8.3 is fine.
[Easy]00:05:457 (5457|0,5809|1,6162|2,6515|3,6868|0,6868|1,7574|2,7574|3,8280|0,8280|1,8986|2) - Control H all that to follow pitch relevancy since 00:05:457 (5457|0,5809|1,6162|2,6515|3) are descending in pitch.
00:15:162 (15162|1) - This comes a little suddenly because you didn't map the guitar at 00:13:927 or 00:14:457 for example, but you suddenly map the last note of it. There's also the fact that 1/2 LNs might be too quick for an easy to use it too often in a difficulty.
this is for drum roll, LN to cover the 1/4 note so it can take place with LN00:15:868 (15868|3,16221|2) - Since these are the same pitch and kick, why not jack them in the same column?
i rather not for better accuracy00:17:457 (17457|3) - Make this a short note or make 00:15:868 (15868|3,16221|2) 1/2 LNs because they're very similar sounds but mapped differently. ofc its different the ones LN is for guitar, the ones SN is for snare~
00:46:045 (46045|2,46045|1) - Why not make one of these notes an LN and end at 00:46:398 because of the guitar here leading into the next measure?
hmm i followed drum here not a guitar01:02:280 (62280|0) - I'd suggest making this a short note in order to fit in with the style of this section because you mapped the similar trumpets at 01:01:927 (61927|1,62104|2) using short notes.
i think gonna keep it for now, i cant say it in word for this01:12:868 (72868|2) - Make this an LN and end at 01:13:221 because of the whish sound similar to 00:34:751 (34751|2)
not really best place to put LN here, this is to keep consitency for the drum01:13:574 (73574|0) - This note is a bit shorter with the vocals, so I'd consider either making this 1/2 or a short note instead since the vocal ends at 01:13:751
01:18:868 (78868|0,78868|1) - Control H? 01:18:868 (78868|0,79221|2,79574|1) are descending in pitch, so if you flipped the notes, it would go from high note -> low note. If accepted, you can just control H 01:18:162 (78162|0,78339|1,78515|3,78692|2) too
01:36:515 (96515|2) - Again, this note is really short so I'd consider using only a short note here instead of an LN. Another reason being you mapped the same sound at 01:42:162 (102162|3) using a 1/2 LN.
this guitar sound it really is 1/2 just like -Hotaru- (previous modder above)[Normal]00:23:809 - Why don't you start using LNs for the piano here instead of at 00:29:104 ? It's confusing to map a sound one way, and then in the middle of the section, begin mapping it another way. My suggestion as for how this would fit at 00:23:809 is to try something like this
im aware of that actually, but really? you have to keep LN all the way? im sry but no for this, this is not how my map goes00:40:751 - Why did you stop with the 1/2 here when the LNs came in? Because of how this is the beginning of the next musical phrase, it would make sense to make this part *slightly* more dense than the previous part. Or, you can flip everything around and make it so you use LNs starting from 00:35:104 and then add 1/2 in at 00:40:751
this is for easier play ofc, i blank it (1/2) intentionally here00:47:721 - You're missing a note here. You mapped it at places like 00:15:251 (15251|1) before and it's the exact same sound, so you should map it here too for consistency.
if i added that it will raise the difficulty just like HD, and this is NM00:49:045 (49045|0) - I highly suggest removing this because the sound here is
very quiet and almost inaudible.
i can heard it clearly with my headset and 25% playback~01:02:633 (62633|1,62633|2) - Because the whish sound doesn't come in until 01:02:809 , I'd consider moving the LNs up there and adding a double at 01:02:633 for the trumpet.
i followed the other sound here not whish01:07:398 (67398|1) - If you're only following the drums here, which it seems like you are because of the structure at 01:05:457 , remove this note because there's no kick or snare there.
01:11:633 (71633|1) - ^^
01:29:280 (89280|0,89280|1,89633|1,89633|2) - Jack these together because they're the same sound?
isnt that already jacking 1 note means 01:46:221 (106221|1,106221|3) - Consider making these both LNs for the trumpet to make the snare at 01:46:045 (106045|0,106045|2) sound different.
i dont quiet understand here01:51:660 (111660|0,111722|1) - Highly suggest putting these on separate hands because it's the fastest two notes in this difficulty due to the 1/6.
[Hard]00:13:751 - Add a note here for the guitar since you added one at 00:12:692 (12692|1)
thats not guitar im following , that a kick sound00:15:868 (15868|3,15868|2,15868|0,16221|1,16221|2,16221|3) - Jack them for the same sound?
no00:22:574 (22574|1,22751|0,22927|1,23104|2,23280|1) - I'd save this 1/2 burst until the harder difficulties because the piano that I assume these are mapped to is very quiet and easy to miss when sight reading.
its waste not to follow it00:40:662 (40662|2) - I'm pretty sure this is a ghost note, but if not, the hihat at 00:40:398 covers the sound to where it's almost impossible to hear, even on 25%.
haha youre focus on hithat or drum to much, this is actually a guitar chord try hear it more carefully01:10:398 (70398|3,70398|0) - Shouldn't this be a single note since it's a kick like at 01:09:692 (69692|2) which is also a single? Unless you're layering the bells on top of it, which would mean that 01:09:692 (69692|2) and 01:11:104 (71104|1) need to be double notes.
01:11:721 (71721|1) - This is a ghost note. All the instruments are paused here so the only sound here is the reverb from the instruments, meaning there's no hihat, guitar, or vocal.
01:15:957 - If you are mapping the 1/4 hihats, there needs to be a note here.
[Comments]Overall, you just have a lot of consistencies in what you map, how you map it, map density vs. song density etc. Most of it was in Hard though. I would be careful of mapping really quiet sounds in easier difficulties because players may not be used to playing notes to nearly inaudible sounds.
strange, in easier difficulty i followed mostly drum lol