_Gezo_ wrote:
Map : https://osu.ppy.sh/p/beatmap?b=776951&m=1
This is fucking stupid. HR is worth nothing. This proves that HR pp is solely based on OD, literally nothing else. And what's even worse is that I personally checked the algorithms and I did find that HR has the least bonus of all three non-time-based difficulty-increasing mods.
This map is OD10 but pp is HD>>HR=none. okay.
And I'll present my thoughts below.
1) EZ’s OD is not considered.Now, when we attach EZ, pp decrease only 10%. But I think that still isn't enough. Please look at this map.
https://osu.ppy.sh/b/93236?m=1(pp=385.38)
In this way, when we attach EZHD,
It is easy to supply a shortage. I think that is not good. HR=consider OD / EZ=not consider OD? It becomes easy to take precision and read a map. I want you to consider about EZ's OD.
2) A difference of pp is narrow.For example about this map :
https://osu.ppy.sh/b/896390&m=0Standard : SD=1.74, HDDTHRFL=about 25pp, SD=2.99. HDDT=about 82pp, SD=4.53, HD=about 130pp, SD=6.18, HD=about 301pp
Taiko mapset is from here :
https://osu.ppy.sh/s/371857Taiko : SD=1.51, None=about 65pp, SD=3.0, DT=about 152pp, SD=4.59, None=about 194pp, SD=6.17, None=about 302pp
I mean
that way of rising of pp is too flat. Therefore when yu68 achieved super ultra record, he gets pp less than expectation. Also beginner player can easily to get pp than other mode. This is my request. I want to see the ranking that a little clearer difference than currently ranking.
3) About spam overweighted pattern.It does not justify repetition, but at least,
long doublet 1/4, 1/6, 1/8's pp should be fixed.https://osu.ppy.sh/p/beatmap?b=400238&m=1https://osu.ppy.sh/b/95733?m=1https://osu.ppy.sh/p/beatmap?b=655794&m=1Such 3 maps, the pp system does not work anymore.