7/30/2016 3:18:55 AM: ----------------------------------------------------------
7/30/2016 3:18:55 AM: Performance Log for electricbullet9
7/30/2016 3:18:55 AM: osu! version b20160725cuttingedge
7/30/2016 3:18:55 AM: Running on Microsoft Windows NT 6.3.9600.0, 8 cores
7/30/2016 3:18:55 AM: ----------------------------------------------------------
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: ---------- Slow Frame Detected at 45.00s in Play ----------
7/30/2016 3:19:41 AM: Statuses: [Active] [Bancho] [Severe]
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: Game 45,805
7/30/2016 3:19:41 AM: Mode 1,585
7/30/2016 3:19:41 AM: Audio -1,500
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: BetweenFrames 0.00
7/30/2016 3:19:41 AM: Update 34.19
7/30/2016 3:19:41 AM: Scheduler 1.84
7/30/2016 3:19:41 AM: Draw 8.98
7/30/2016 3:19:41 AM: Sleep 0.01
7/30/2016 3:19:41 AM: SwapBuffer 0.21
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: This Frame 45.24
7/30/2016 3:19:41 AM: Avg. Frame 18.31
7/30/2016 3:19:41 AM: Curr FPS 60
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: TextureUpload 2
7/30/2016 3:19:41 AM: NativeText 5
7/30/2016 3:19:41 AM: TextureGen 5
7/30/2016 3:19:41 AM:
7/30/2016 3:19:41 AM: Call stack was not recorded.
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: ---------- Slow Frame Detected at 48.00s in Play ----------
7/30/2016 3:19:44 AM: Statuses: [Active] [Playing] [Bancho] [Severe]
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: Game 48,560
7/30/2016 3:19:44 AM: Mode 4,340
7/30/2016 3:19:44 AM: Audio 1,259
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: BetweenFrames 0.10
7/30/2016 3:19:44 AM: Update 13.46
7/30/2016 3:19:44 AM: Scheduler 0.00
7/30/2016 3:19:44 AM: Draw 0.97
7/30/2016 3:19:44 AM: Sleep 0.02
7/30/2016 3:19:44 AM: SwapBuffer 0.14
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: This Frame 14.68
7/30/2016 3:19:44 AM: Avg. Frame 0.89
7/30/2016 3:19:44 AM: Curr FPS 1128
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: TextureGen 1
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: Call stack follows:
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: - Void #=q5vWqIjX4Lyh3sz4t5VeIVrAXIP970w8eOANjH1GbkCM=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 0
7/30/2016 3:19:44 AM: - Void #=q5vWqIjX4Lyh3sz4t5VeIVrAXIP970w8eOANjH1GbkCM=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 49
7/30/2016 3:19:44 AM: - Void #=q25ITdpseUO9i3jFT_kv2dcI1PS2v5wevf1JTxSDDnEE=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, System.String, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 41
7/30/2016 3:19:44 AM: - #=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ (#=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 4589
7/30/2016 3:19:44 AM: - Boolean #=q26WLZbzWlylXAyNk7ofBbA==(System.Object, System.EventArgs) @ 410
7/30/2016 3:19:44 AM: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
7/30/2016 3:19:44 AM: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
7/30/2016 3:19:44 AM: - System.Object DynamicInvokeImpl(System.Object[]) @ 118
7/30/2016 3:19:44 AM: - Boolean #=qFmi56QtFAFr1$KxGWacckg==(#=qpgGsVgSpH7CVxp1jio$z0b95egW8$09td5Gdfrb4WlU=) @ 106
7/30/2016 3:19:44 AM: - Void #=q51ZAtd4YfpNCdjzxjkehwg==(#=qpgGsVgSpH7CVxp1jio$z0b95egW8$09td5Gdfrb4WlU=) @ 107
7/30/2016 3:19:44 AM: - Void #=q1EiuqTHygByXpoWFLNuA$w==() @ 378
7/30/2016 3:19:44 AM: - Void #=qNlxk3YUwPex2g$S2t84JGg==(#=qS1RjHheduBIXFmIrup57VD4NU3ClPiMBAjNoE_fCvhR7GnR4uqZfJVfU5wbrCTGc) @ 2883
7/30/2016 3:19:44 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
7/30/2016 3:19:44 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 27
7/30/2016 3:19:44 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:19:44 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:19:44 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:19:44 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:19:44 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:19:44 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:19:44 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:19:44 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:19:44 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:19:44 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:19:44 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:19:44 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:19:44 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: ---------- Slow Frame Detected at 48.00s in Play ----------
7/30/2016 3:19:44 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: Game 48,878
7/30/2016 3:19:44 AM: Mode 4,658
7/30/2016 3:19:44 AM: Audio 1,583
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: BetweenFrames 0.00
7/30/2016 3:19:44 AM: Update 0.08
7/30/2016 3:19:44 AM: Scheduler 0.00
7/30/2016 3:19:44 AM: Draw 7.74
7/30/2016 3:19:44 AM: Sleep 0.00
7/30/2016 3:19:44 AM: SwapBuffer 0.06
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: This Frame 7.88
7/30/2016 3:19:44 AM: Avg. Frame 1.17
7/30/2016 3:19:44 AM: Curr FPS 984
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: Call stack follows:
7/30/2016 3:19:44 AM:
7/30/2016 3:19:44 AM: - Void Finish() @ 92
7/30/2016 3:19:44 AM: - Void #=q6d5NQQDCjndS6sb1ySDXgQ==() @ 60
7/30/2016 3:19:44 AM: - Void #=qqrr5EHI9Gd6hdagMommeSA==() @ 890
7/30/2016 3:19:44 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 37
7/30/2016 3:19:44 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:19:44 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:19:44 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:19:44 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:19:44 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:19:44 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:19:44 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:19:44 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:19:44 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:19:44 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:19:44 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:19:44 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:19:44 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: ---------- Slow Frame Detected at 51.00s in Play ----------
7/30/2016 3:19:47 AM: Statuses: [Active] [Playing] [Bancho] [Severe]
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: Game 51,551
7/30/2016 3:19:47 AM: Mode 7,331
7/30/2016 3:19:47 AM: Audio 4,254
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: BetweenFrames 0.00
7/30/2016 3:19:47 AM: Update 0.09
7/30/2016 3:19:47 AM: Scheduler 0.00
7/30/2016 3:19:47 AM: Draw 9.33
7/30/2016 3:19:47 AM: Sleep 0.00
7/30/2016 3:19:47 AM: SwapBuffer 0.07
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: This Frame 9.49
7/30/2016 3:19:47 AM: Avg. Frame 0.94
7/30/2016 3:19:47 AM: Curr FPS 1060
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: Call stack follows:
7/30/2016 3:19:47 AM:
7/30/2016 3:19:47 AM: - Void Finish() @ 92
7/30/2016 3:19:47 AM: - Void #=q6d5NQQDCjndS6sb1ySDXgQ==() @ 60
7/30/2016 3:19:47 AM: - Void #=qqrr5EHI9Gd6hdagMommeSA==() @ 890
7/30/2016 3:19:47 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 37
7/30/2016 3:19:47 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:19:47 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:19:47 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:19:47 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:19:47 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:19:47 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:19:47 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:19:47 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:19:47 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:19:47 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:19:47 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:19:47 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:19:47 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: ---------- Slow Frame Detected at 91.00s in Play ----------
7/30/2016 3:20:27 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: Game 91,825
7/30/2016 3:20:27 AM: Mode 47,605
7/30/2016 3:20:27 AM: Audio 44,527
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: BetweenFrames 0.13
7/30/2016 3:20:27 AM: Update 8.93
7/30/2016 3:20:27 AM: Scheduler 0.00
7/30/2016 3:20:27 AM: Draw 2.10
7/30/2016 3:20:27 AM: Sleep 0.00
7/30/2016 3:20:27 AM: SwapBuffer 0.12
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: This Frame 11.27
7/30/2016 3:20:27 AM: Avg. Frame 1.52
7/30/2016 3:20:27 AM: Curr FPS 689
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: TextureGen 1
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: Call stack follows:
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: - Void Copy(System.Array, Int32, System.Array, Int32, Int32, Boolean) @ 0
7/30/2016 3:20:27 AM: - Void Insert(Int32, T) @ 103
7/30/2016 3:20:27 AM: - Void #=qgp_YbT_VmP_ooDu4DXPU8w==(#=qQnjK4oKFdwkpvUmC97n_tG3FLsCDeYARmqPYlaqdm38=) @ 192
7/30/2016 3:20:27 AM: - Void #=qgp_YbT_VmP_ooDu4DXPU8w==[T](System.Collections.Generic.IEnumerable`1[T]) @ 128
7/30/2016 3:20:27 AM: - Void #=q8bYH1yRR9AR_8pVpwMSLAg==(Boolean) @ 197
7/30/2016 3:20:27 AM: - Void #=q8bYH1yRR9AR_8pVpwMSLAg==(Boolean) @ 63
7/30/2016 3:20:27 AM: - Void #=q5vWqIjX4Lyh3sz4t5VeIVrAXIP970w8eOANjH1GbkCM=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 36
7/30/2016 3:20:27 AM: - Void #=q25ITdpseUO9i3jFT_kv2dcI1PS2v5wevf1JTxSDDnEE=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, System.String, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 41
7/30/2016 3:20:27 AM: - #=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ (#=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 4589
7/30/2016 3:20:27 AM: - Void (#=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 362
7/30/2016 3:20:27 AM: - Void () @ 114
7/30/2016 3:20:27 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 3851
7/30/2016 3:20:27 AM: - Void #=qxVZKjqthaRVfqfMax_xJY4ofLXGMKFLOTItsRkklvJg=(#=qVWMO5y08abKpL7fiMk4Jvgvx9tLME8k3gYTv3wdMhs8=) @ 13
7/30/2016 3:20:27 AM: - Void ForEach(System.Action`1[T]) @ 153
7/30/2016 3:20:27 AM: - Void #=q3FIT7gtTUipz3bAxTnHiCFznBTWci45$q7eTlvmfzKY=() @ 97
7/30/2016 3:20:27 AM: - Void #=qNlxk3YUwPex2g$S2t84JGg==(#=qS1RjHheduBIXFmIrup57VD4NU3ClPiMBAjNoE_fCvhR7GnR4uqZfJVfU5wbrCTGc) @ 2911
7/30/2016 3:20:27 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
7/30/2016 3:20:27 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 27
7/30/2016 3:20:27 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:20:27 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:20:27 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:20:27 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:20:27 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:20:27 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:20:27 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:20:27 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:20:27 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:20:27 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:20:27 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:20:27 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:20:27 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: ---------- Slow Frame Detected at 91.00s in Play ----------
7/30/2016 3:20:27 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: Game 91,838
7/30/2016 3:20:27 AM: Mode 47,618
7/30/2016 3:20:27 AM: Audio 44,538
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: BetweenFrames 0.24
7/30/2016 3:20:27 AM: Update 0.82
7/30/2016 3:20:27 AM: Scheduler 0.00
7/30/2016 3:20:27 AM: Draw 4.30
7/30/2016 3:20:27 AM: Sleep 0.04
7/30/2016 3:20:27 AM: SwapBuffer 0.21
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: This Frame 13.06
7/30/2016 3:20:27 AM: Avg. Frame 1.84
7/30/2016 3:20:27 AM: Curr FPS 689
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM:
7/30/2016 3:20:27 AM: Call stack was not recorded.
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: ---------- Slow Frame Detected at 92.00s in Play ----------
7/30/2016 3:20:28 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: Game 92,277
7/30/2016 3:20:28 AM: Mode 48,057
7/30/2016 3:20:28 AM: Audio 44,981
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: BetweenFrames 0.09
7/30/2016 3:20:28 AM: Update 7.38
7/30/2016 3:20:28 AM: Scheduler 0.00
7/30/2016 3:20:28 AM: Draw 2.64
7/30/2016 3:20:28 AM: Sleep 0.01
7/30/2016 3:20:28 AM: SwapBuffer 0.13
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: This Frame 10.25
7/30/2016 3:20:28 AM: Avg. Frame 2.14
7/30/2016 3:20:28 AM: Curr FPS 529
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: Call stack follows:
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: - Void Copy(System.Array, Int32, System.Array, Int32, Int32, Boolean) @ 0
7/30/2016 3:20:28 AM: - Void Insert(Int32, T) @ 103
7/30/2016 3:20:28 AM: - Void #=qgp_YbT_VmP_ooDu4DXPU8w==(#=qQnjK4oKFdwkpvUmC97n_tG3FLsCDeYARmqPYlaqdm38=) @ 192
7/30/2016 3:20:28 AM: - Void #=qgp_YbT_VmP_ooDu4DXPU8w==[T](System.Collections.Generic.IEnumerable`1[T]) @ 128
7/30/2016 3:20:28 AM: - Void #=q8bYH1yRR9AR_8pVpwMSLAg==(Boolean) @ 197
7/30/2016 3:20:28 AM: - Void #=q8bYH1yRR9AR_8pVpwMSLAg==(Boolean) @ 63
7/30/2016 3:20:28 AM: - Void #=q5vWqIjX4Lyh3sz4t5VeIVrAXIP970w8eOANjH1GbkCM=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 36
7/30/2016 3:20:28 AM: - Void #=q25ITdpseUO9i3jFT_kv2dcI1PS2v5wevf1JTxSDDnEE=(#=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ, System.String, #=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 41
7/30/2016 3:20:28 AM: - #=qvoyeSJgjw76qaqm6Q3w9Kbsk0LR2O0nKmcRTZ3R7GFh5wzQ2V$jnAxCr_KLCXdaZ (#=qO3f7CwgrjxoUGIhZBlDgPtE5Cr0j5wCEf2PcAsuA1sx84_Fa5Fimoar7yq8XCmzg) @ 4589
7/30/2016 3:20:28 AM: - Boolean #=q26WLZbzWlylXAyNk7ofBbA==(System.Object, System.EventArgs) @ 410
7/30/2016 3:20:28 AM: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
7/30/2016 3:20:28 AM: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
7/30/2016 3:20:28 AM: - System.Object DynamicInvokeImpl(System.Object[]) @ 118
7/30/2016 3:20:28 AM: - Boolean #=qFmi56QtFAFr1$KxGWacckg==(#=qpgGsVgSpH7CVxp1jio$z0b95egW8$09td5Gdfrb4WlU=) @ 106
7/30/2016 3:20:28 AM: - Void #=q51ZAtd4YfpNCdjzxjkehwg==(#=qpgGsVgSpH7CVxp1jio$z0b95egW8$09td5Gdfrb4WlU=) @ 107
7/30/2016 3:20:28 AM: - Void #=q1EiuqTHygByXpoWFLNuA$w==() @ 378
7/30/2016 3:20:28 AM: - Void #=qNlxk3YUwPex2g$S2t84JGg==(#=qS1RjHheduBIXFmIrup57VD4NU3ClPiMBAjNoE_fCvhR7GnR4uqZfJVfU5wbrCTGc) @ 2883
7/30/2016 3:20:28 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
7/30/2016 3:20:28 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 27
7/30/2016 3:20:28 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:20:28 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:20:28 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:20:28 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:20:28 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:20:28 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:20:28 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:20:28 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:20:28 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:20:28 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:20:28 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:20:28 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:20:28 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: ---------- Slow Frame Detected at 92.00s in Play ----------
7/30/2016 3:20:28 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: Game 92,482
7/30/2016 3:20:28 AM: Mode 48,262
7/30/2016 3:20:28 AM: Audio 45,187
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: BetweenFrames 0.12
7/30/2016 3:20:28 AM: Update 5.97
7/30/2016 3:20:28 AM: Scheduler 0.00
7/30/2016 3:20:28 AM: Draw 2.88
7/30/2016 3:20:28 AM: Sleep 0.05
7/30/2016 3:20:28 AM: SwapBuffer 0.12
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: This Frame 9.13
7/30/2016 3:20:28 AM: Avg. Frame 2.70
7/30/2016 3:20:28 AM: Curr FPS 529
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM:
7/30/2016 3:20:28 AM: Call stack was not recorded.
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: ---------- Slow Frame Detected at 94.00s in Play ----------
7/30/2016 3:20:30 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Game 94,050
7/30/2016 3:20:30 AM: Mode 49,831
7/30/2016 3:20:30 AM: Audio 46,753
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: BetweenFrames 0.36
7/30/2016 3:20:30 AM: Update 6.52
7/30/2016 3:20:30 AM: Scheduler 0.00
7/30/2016 3:20:30 AM: Draw 3.26
7/30/2016 3:20:30 AM: Sleep 0.18
7/30/2016 3:20:30 AM: SwapBuffer 0.15
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: This Frame 10.47
7/30/2016 3:20:30 AM: Avg. Frame 2.75
7/30/2016 3:20:30 AM: Curr FPS 371
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Call stack was not recorded.
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: ---------- Slow Frame Detected at 94.00s in Play ----------
7/30/2016 3:20:30 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Game 94,318
7/30/2016 3:20:30 AM: Mode 50,098
7/30/2016 3:20:30 AM: Audio 47,018
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: BetweenFrames 0.00
7/30/2016 3:20:30 AM: Update 8.48
7/30/2016 3:20:30 AM: Scheduler 0.00
7/30/2016 3:20:30 AM: Draw 4.93
7/30/2016 3:20:30 AM: Sleep 0.03
7/30/2016 3:20:30 AM: SwapBuffer 0.29
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: This Frame 13.73
7/30/2016 3:20:30 AM: Avg. Frame 3.50
7/30/2016 3:20:30 AM: Curr FPS 259
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Call stack follows:
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: - Boolean #=qdQiYNpPk4BxPdqsm4Dk2Zw==(Boolean, Boolean) @ 210
7/30/2016 3:20:30 AM: - #=qwCLqbEBCQTSS_9MVJ8BEDltSOOE$r0FflyhPARAcBrlkRScxKKssordYdngWFS9V #=q6s$CMSw_y7smibcymP6VZm6fWsSA_Z53bRXn7dNZi5o=() @ 215
7/30/2016 3:20:30 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 1038
7/30/2016 3:20:30 AM: - Void #=qr6CWiGAGeefPvKvpoo$wZw==(System.Object, System.EventArgs) @ 27
7/30/2016 3:20:30 AM: - Void #=qSNilTujZCINytPupT$dAVQ==(System.Object, System.EventArgs) @ 26
7/30/2016 3:20:30 AM: - Void #=qqMsrph4CSaXImoYTz1t_fZK2whcC8bt5FMoDGzNDPEo=(System.Object, System.EventArgs) @ 105
7/30/2016 3:20:30 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
7/30/2016 3:20:30 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
7/30/2016 3:20:30 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
7/30/2016 3:20:30 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
7/30/2016 3:20:30 AM: - Void Run(System.Windows.Forms.Form) @ 49
7/30/2016 3:20:30 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 113
7/30/2016 3:20:30 AM: - Void #=qQx5s1TAeBBDfVgkOxKS7MQ==() @ 36
7/30/2016 3:20:30 AM: - Void #=qipUIv6eFr87SIl6gmB$vAA==(System.String, Boolean, Boolean) @ 470
7/30/2016 3:20:30 AM: - Void #=qosGw3Afdw8FbOsirx_VCHQ==(System.String[]) @ 524
7/30/2016 3:20:30 AM: - Void #=qJ$_Uz8jTLajIjgt5oA$$kQ==() @ 1939
7/30/2016 3:20:30 AM: - Void #=qEAT5QYD_pSk1OAgixI9O0w==() @ 6
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: ---------- Slow Frame Detected at 94.00s in Play ----------
7/30/2016 3:20:30 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Game 94,959
7/30/2016 3:20:30 AM: Mode 50,739
7/30/2016 3:20:30 AM: Audio 47,659
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: BetweenFrames 0.11
7/30/2016 3:20:30 AM: Update 7.39
7/30/2016 3:20:30 AM: Scheduler 0.00
7/30/2016 3:20:30 AM: Draw 4.74
7/30/2016 3:20:30 AM: Sleep 0.01
7/30/2016 3:20:30 AM: SwapBuffer 0.17
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: This Frame 12.43
7/30/2016 3:20:30 AM: Avg. Frame 4.10
7/30/2016 3:20:30 AM: Curr FPS 249
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM:
7/30/2016 3:20:30 AM: Call stack was not recorded.
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: ---------- Slow Frame Detected at 95.00s in Play ----------
7/30/2016 3:20:31 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: Game 95,589
7/30/2016 3:20:31 AM: Mode 51,369
7/30/2016 3:20:31 AM: Audio 48,292
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: BetweenFrames 0.00
7/30/2016 3:20:31 AM: Update 0.69
7/30/2016 3:20:31 AM: Scheduler 0.00
7/30/2016 3:20:31 AM: Draw 9.08
7/30/2016 3:20:31 AM: Sleep 0.01
7/30/2016 3:20:31 AM: SwapBuffer 0.25
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: This Frame 10.03
7/30/2016 3:20:31 AM: Avg. Frame 4.79
7/30/2016 3:20:31 AM: Curr FPS 216
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: Call stack was not recorded.
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: ---------- Slow Frame Detected at 95.00s in Play ----------
7/30/2016 3:20:31 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: Game 95,599
7/30/2016 3:20:31 AM: Mode 51,379
7/30/2016 3:20:31 AM: Audio 48,302
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: BetweenFrames 0.00
7/30/2016 3:20:31 AM: Update 0.79
7/30/2016 3:20:31 AM: Scheduler 0.00
7/30/2016 3:20:31 AM: Draw 9.15
7/30/2016 3:20:31 AM: Sleep 0.01
7/30/2016 3:20:31 AM: SwapBuffer 0.26
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: This Frame 10.40
7/30/2016 3:20:31 AM: Avg. Frame 4.95
7/30/2016 3:20:31 AM: Curr FPS 216
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM:
7/30/2016 3:20:31 AM: Call stack was not recorded.
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: ---------- Slow Frame Detected at 97.00s in Play ----------
7/30/2016 3:20:33 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: Game 97,215
7/30/2016 3:20:33 AM: Mode 52,995
7/30/2016 3:20:33 AM: Audio 49,915
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: BetweenFrames 0.11
7/30/2016 3:20:33 AM: Update 7.24
7/30/2016 3:20:33 AM: Scheduler 0.00
7/30/2016 3:20:33 AM: Draw 6.48
7/30/2016 3:20:33 AM: Sleep 0.00
7/30/2016 3:20:33 AM: SwapBuffer 0.15
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: This Frame 13.99
7/30/2016 3:20:33 AM: Avg. Frame 5.41
7/30/2016 3:20:33 AM: Curr FPS 191
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: Call stack was not recorded.
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: ---------- Slow Frame Detected at 97.00s in Play ----------
7/30/2016 3:20:33 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: Game 97,629
7/30/2016 3:20:33 AM: Mode 53,409
7/30/2016 3:20:33 AM: Audio 50,325
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: BetweenFrames 0.13
7/30/2016 3:20:33 AM: Update 9.74
7/30/2016 3:20:33 AM: Scheduler 0.00
7/30/2016 3:20:33 AM: Draw 6.46
7/30/2016 3:20:33 AM: Sleep 0.18
7/30/2016 3:20:33 AM: SwapBuffer 0.16
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: This Frame 16.70
7/30/2016 3:20:33 AM: Avg. Frame 6.32
7/30/2016 3:20:33 AM: Curr FPS 153
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM:
7/30/2016 3:20:33 AM: Call stack was not recorded.
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM: ---------- Slow Frame Detected at 108.00s in Play ----------
7/30/2016 3:20:43 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM: Game 108,006
7/30/2016 3:20:43 AM: Mode 63,786
7/30/2016 3:20:43 AM: Audio 60,705
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM: BetweenFrames 0.16
7/30/2016 3:20:43 AM: Update 7.20
7/30/2016 3:20:43 AM: Scheduler 0.00
7/30/2016 3:20:43 AM: Draw 7.00
7/30/2016 3:20:43 AM: Sleep 0.00
7/30/2016 3:20:43 AM: SwapBuffer 0.14
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM: This Frame 14.51
7/30/2016 3:20:43 AM: Avg. Frame 6.06
7/30/2016 3:20:43 AM: Curr FPS 164
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM:
7/30/2016 3:20:43 AM: Call stack was not recorded.
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM: ---------- Slow Frame Detected at 109.00s in Play ----------
7/30/2016 3:20:45 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM: Game 109,023
7/30/2016 3:20:45 AM: Mode 64,803
7/30/2016 3:20:45 AM: Audio 61,723
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM: BetweenFrames 0.15
7/30/2016 3:20:45 AM: Update 6.52
7/30/2016 3:20:45 AM: Scheduler 0.00
7/30/2016 3:20:45 AM: Draw 6.63
7/30/2016 3:20:45 AM: Sleep 0.00
7/30/2016 3:20:45 AM: SwapBuffer 0.16
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM: This Frame 13.47
7/30/2016 3:20:45 AM: Avg. Frame 6.67
7/30/2016 3:20:45 AM: Curr FPS 152
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM:
7/30/2016 3:20:45 AM: Call stack was not recorded.
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: ---------- Slow Frame Detected at 113.00s in Play ----------
7/30/2016 3:20:49 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: Game 113,331
7/30/2016 3:20:49 AM: Mode 69,111
7/30/2016 3:20:49 AM: Audio 66,029
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: BetweenFrames 0.13
7/30/2016 3:20:49 AM: Update 8.04
7/30/2016 3:20:49 AM: Scheduler 0.00
7/30/2016 3:20:49 AM: Draw 7.21
7/30/2016 3:20:49 AM: Sleep 0.00
7/30/2016 3:20:49 AM: SwapBuffer 0.15
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: This Frame 15.54
7/30/2016 3:20:49 AM: Avg. Frame 6.79
7/30/2016 3:20:49 AM: Curr FPS 149
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: Call stack was not recorded.
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: ---------- Slow Frame Detected at 113.00s in Play ----------
7/30/2016 3:20:49 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: Game 113,689
7/30/2016 3:20:49 AM: Mode 69,469
7/30/2016 3:20:49 AM: Audio 66,388
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: BetweenFrames 0.12
7/30/2016 3:20:49 AM: Update 7.92
7/30/2016 3:20:49 AM: Scheduler 0.00
7/30/2016 3:20:49 AM: Draw 7.03
7/30/2016 3:20:49 AM: Sleep 0.00
7/30/2016 3:20:49 AM: SwapBuffer 0.20
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: This Frame 15.27
7/30/2016 3:20:49 AM: Avg. Frame 7.34
7/30/2016 3:20:49 AM: Curr FPS 132
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM:
7/30/2016 3:20:49 AM: Call stack was not recorded.
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: ---------- Slow Frame Detected at 116.00s in Play ----------
7/30/2016 3:20:52 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: Game 116,322
7/30/2016 3:20:52 AM: Mode 72,102
7/30/2016 3:20:52 AM: Audio 69,018
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: BetweenFrames 0.16
7/30/2016 3:20:52 AM: Update 8.80
7/30/2016 3:20:52 AM: Scheduler 0.00
7/30/2016 3:20:52 AM: Draw 7.82
7/30/2016 3:20:52 AM: Sleep 0.03
7/30/2016 3:20:52 AM: SwapBuffer 0.17
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: This Frame 16.99
7/30/2016 3:20:52 AM: Avg. Frame 8.12
7/30/2016 3:20:52 AM: Curr FPS 124
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: Call stack was not recorded.
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: ---------- Slow Frame Detected at 116.00s in Play ----------
7/30/2016 3:20:52 AM: Statuses: [Active] [Playing] [Bancho]
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: Game 116,639
7/30/2016 3:20:52 AM: Mode 72,419
7/30/2016 3:20:52 AM: Audio 69,333
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: BetweenFrames 0.12
7/30/2016 3:20:52 AM: Update 10.30
7/30/2016 3:20:52 AM: Scheduler 0.00
7/30/2016 3:20:52 AM: Draw 8.61
7/30/2016 3:20:52 AM: Sleep 0.00
7/30/2016 3:20:52 AM: SwapBuffer 0.17
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: This Frame 19.24
7/30/2016 3:20:52 AM: Avg. Frame 8.84
7/30/2016 3:20:52 AM: Curr FPS 108
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM:
7/30/2016 3:20:52 AM: Call stack was not recorded.
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM: ---------- Slow Frame Detected at 119.00s in Play ----------
7/30/2016 3:20:55 AM: Statuses: [Active] [Playing] [Bancho] [Severe]
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM: Game 119,326
7/30/2016 3:20:55 AM: Mode 75,106
7/30/2016 3:20:55 AM: Audio 72,016
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM: BetweenFrames 0.13
7/30/2016 3:20:55 AM: Update 11.64
7/30/2016 3:20:55 AM: Scheduler 0.00
7/30/2016 3:20:55 AM: Draw 10.59
7/30/2016 3:20:55 AM: Sleep 0.05
7/30/2016 3:20:55 AM: SwapBuffer 0.17
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM: This Frame 22.62
7/30/2016 3:20:55 AM: Avg. Frame 11.27
7/30/2016 3:20:55 AM: Curr FPS 90
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM:
7/30/2016 3:20:55 AM: Call stack was not recorded.
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: ---------- Slow Frame Detected at 169.00s in Play ----------
7/30/2016 3:21:45 AM: Statuses: [Active] [Playing] [Bancho] [Severe]
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: Game 169,735
7/30/2016 3:21:45 AM: Mode 125,515
7/30/2016 3:21:45 AM: Audio 122,410
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: BetweenFrames 0.14
7/30/2016 3:21:45 AM: Update 18.10
7/30/2016 3:21:45 AM: Scheduler 0.00
7/30/2016 3:21:45 AM: Draw 20.16
7/30/2016 3:21:45 AM: Sleep 0.02
7/30/2016 3:21:45 AM: SwapBuffer 0.20
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: This Frame 38.62
7/30/2016 3:21:45 AM: Avg. Frame 14.38
7/30/2016 3:21:45 AM: Curr FPS 70
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: TextureGen 4
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: Call stack was not recorded.
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: ---------- Slow Frame Detected at 169.00s in Play ----------
7/30/2016 3:21:45 AM: Statuses: [Active] [Bancho] [Severe]
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: Game 169,862
7/30/2016 3:21:45 AM: Mode 125,642
7/30/2016 3:21:45 AM: Audio 122,441
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: BetweenFrames 0.33
7/30/2016 3:21:45 AM: Update 1.18
7/30/2016 3:21:45 AM: Scheduler 0.00
7/30/2016 3:21:45 AM: Draw 37.32
7/30/2016 3:21:45 AM: Sleep 0.01
7/30/2016 3:21:45 AM: SwapBuffer 0.24
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: This Frame 39.07
7/30/2016 3:21:45 AM: Avg. Frame 17.35
7/30/2016 3:21:45 AM: Curr FPS 63
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM:
7/30/2016 3:21:45 AM: Call stack was not recorded.