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DragonForce - Through the Fire and Flames

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_handholding
Reminder for me to mod
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod
Ok !
MrKosiej
Hi

MOD
00:26:290 (5,1) - blanket?
01:59:440 (5,8) - ^

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition.

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+D

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
hyouri
[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
Topic Starter
PoNo

MrKOSIEJ wrote:

Hi

MOD
00:26:290 (5,1) - blanket? Fixed.
01:59:440 (5,8) - ^ Changed slider shape

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options Yes, i'll try something else

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition. Changed

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+DFixed.

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
Thank you and thanks for modding !
Topic Starter
PoNo

Alveryn wrote:

[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
All points fixed, thanks for modding and thanks a lot for the fix
_handholding
Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png .
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1)
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get
  7. 04:57:366 (2) - add finish on tail
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png
  10. 05:57:966 (5,6) - Add claps to both slider ends?
  11. 06:23:766 (1) - just a whistle? the sound here is very big
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png . Yes it's better!
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map Changed.
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg Changed.
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing Changed.
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1) Changed.
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is Fixed.
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get Fixed.
  7. 04:57:366 (2) - add finish on tail Added.
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want Removed.
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png No but changed.
  10. 05:57:966 (5,6) - Add claps to both slider ends? Added.
  11. 06:23:766 (1) - just a whistle? the sound here is very big Woops ^^' Fixed.
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place Changed to Normal hitsounds
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P Thanks for the tips :)
Thanks for this mod, i'll mod your map in few hours !
Mazziv
hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff)
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc
- 02:16:990 (1) - NC for readability?
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo?
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes?
- 03:22:990 (7) - why not start combo here?
(- 04:42:119 (2) - cosmetic NC?)

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.)
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :(

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play)
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends.
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here?
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D )
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) -

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller!

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now?
Topic Starter
PoNo

Mazziv wrote:

hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff) Changed.
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc Changed.
- 02:16:990 (1) - NC for readability? You mean 02:17:290 (1) - ? Placed NC on this one
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo? Changed.
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes? Cause i'm stupid, Changed.
- 03:22:990 (7) - why not start combo here? Fixed.
(- 04:42:119 (2) - cosmetic NC?) ok.

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.) It's already at 6, changed to 6.5
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :( Removed.

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play) Changed.
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends. No, cause if I do that the Hitsound of the first one will not follow the song
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me True, fixed.
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here? Changed.
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D ) I don't really know what are you thinking :/
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing Reduced.
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) - Cause the guitar song is a lower note.

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller! Fixed.

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now? I don't know I'm really baaad for hitsounding and I don't think anyone want to make that for me :[
Well, thanks for this nice mod, i'll mod your map soon !
Musty
coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Topic Starter
PoNo

Musty wrote:

coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Hello o/

Ok ça marche justement j'était entrain de chercher de quel guitar hero il s'agissait. Merci ! Et merci pour le commentaire aussi :)
[Hiiro Sakaki]
Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe?
  2. 00:46:990 (2) - NC?
  3. 01:07:240 (5) - Rotate so its direction is to (1)
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS
  5. 02:00:790 - Why no circle? owo
  6. 02:23:065 (1) - That could be a magnificent stream or reverses
  7. 02:33:040 (3) - 1/8??? Nah I don't think so
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai
  10. 03:22:690 (6) - Stack its end with (5)'s start :w:
  11. Break : Put circles on the drum ?
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w;


EDIT : Good Luck with your map !
Topic Starter
PoNo

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe? Changed.
  2. 00:46:990 (2) - NC? It was for follow points, but I changed that.
  3. 01:07:240 (5) - Rotate so its direction is to (1) Changed.
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS I don't want to change that stream, sorry.
  5. 02:00:790 - Why no circle? owo I follow the guitar here
  6. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
  7. 02:33:040 (3) - 1/8??? Nah I don't think so Oh, what a mistake lol
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise Fixed.
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai Same answer :p
  10. 03:22:690 (6) - Stack its end with (5)'s start :w: Changed.
  11. Break : Put circles on the drum ? In a 7min I can't remove a break :/
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w; Why loool, the map is already hard, I don't think it need a final stream ^^


Thanks for this mod !
[Hiiro Sakaki]

Ponoyoshi wrote:

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
There's a 1/4 guitar/keyboard pattern during the spinner, that could make a good stream or reverse sliders pattern
Veroxx
Great Map!
Topic Starter
PoNo

Veroxx wrote:

Great Map!
Thanks ;)
stalkyh
I love the map :)
Mazziv
whjy grave this? :(
Topic Starter
PoNo
Because need mods and BN >:
iamVill

.-.

M8 this have to get ranked!!!

Topic Starter
PoNo
Omg nice play !

I'll try to rank :)
iamVill
You should revive the map :3
Topic Starter
PoNo
This is not rankable I think, this map will stay in the graveyard.. ^^' I don't find BN and the visual quality of the map is kinda bad
rc fox

That was hard! Nice map!
Topic Starter
PoNo
Thanks ^.^
MrKosiej
Why is this not ranked yet
Topic Starter
PoNo
Because I need BNs and mods D:
cedar
This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern
00:57:040 (1) - Why is this a new combo?
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps
05:59:766 (3) - I think this should be the start of a new combo
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix.

I hope you continue going for ranking this, best of luck to you :)
really though, I would suggest getting a different background, for the sake of originality
Topic Starter
PoNo

burntcedar13 wrote:

This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped fixed
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern ok ok
00:57:040 (1) - Why is this a new combo? Mistakes...
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces yes true
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump fixed
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders when I do this map I was really bad for kicksliding, i'll rework the both parts
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song changed for both
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it changed
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow ok
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7 it looks on 7 for me, just changed the combo
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps fixed
05:59:766 (3) - I think this should be the start of a new combo fixed
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles true
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well done ^^

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix. omg it's true, sorry ON MY WAY lol

I hope you continue going for ranking this, best of luck to you :) | Thanks o/
really though, I would suggest getting a different background, for the sake of originality why not :P
Really nice mod, thanks a lot
Lunicia
through the fire and graveyards
Topic Starter
PoNo
Yeah ^^' hope this is the last time I revive it !
Touhou
I've reapplied most of the existing combos as the current state is quite chaotic.
I don't feel like pointing out every single one of them, as that would probably lead to 3 pages of "put NC here, put NC there".

Added speed metal to the tags and fixed a few unsnapped objects.

GL with this map, looking forward to FC it one day ;D
Zallies
the bg has changed lmao
Topic Starter
PoNo

Touhou wrote:

I've reapplied most of the existing combos as the current state is quite chaotic.
I don't feel like pointing out every single one of them, as that would probably lead to 3 pages of "put NC here, put NC there".

Added speed metal to the tags and fixed a few unsnapped objects.

GL with this map, looking forward to FC it one day ;D
thanks for this help, Added your modifications to the map !
Danii
its happened, i really thought that this map is rip

Thanks Guitar Hero 3 for showing this song and all DragonForce in general
00:24:640 (3) - idk why this slider ended on yellow tick if drum sound is on white tick. And also this is not in rhythm. Cut this slider to white tick pls

00:25:840 (3) - ^

00:24:640 (3,6) - located too close (almost a overlap), move 00:25:240 (6,7,1) - right

00:27:040 (3) - maybe more curve this slider? In this sutiation it looks ugly and also symmetry with 00:26:590 (1) - is lost

00:31:840 (3,3) - stack

00:42:190 (2) - nc

00:44:590 (3) - ^

00:47:590 (1,2) - this is better for rhythm imo

00:49:240 (7,8) - hmm...this sounds is different from 00:48:790 (1,2,3,4,5,6) - , maybe make here kickslider?

00:51:490 (4,5) - make here triple

00:58:690 (2) - make here two kicksliders to separate two different sounds

01:04:090 (5) - make here kickslider to emphasize vocal and to fill unfair 1/2 pause 01:04:165 - on strong drum sound place

01:05:290 (5) - ^

01:03:940 (3,7) - nazi stack?

01:06:940 (1) - remove nc, it makes no sense

01:07:540 (6,1) - swapped nc, and also make something like this

01:10:690 (1,1) - fix bad overlap

01:27:490 (2) - stack end of repeat with end of slider 01:26:290 (5) -

01:42:490 (5) - make kickslider

01:43:690 (5) - ^

01:55:990 (3,5) - fix blanket

01:57:190 (5,6,7,8) - unstack it, this compressed kicksliders is uncomfortable to play imo

01:58:540 (5) - stack end of repeat with start of kickslider 01:57:640 (8) -

02:04:390 (5,6,7,8) - unstack

02:06:640 (7) - make kickslider

02:07:690 (3,4) - try to avoid this bad overlap

02:09:190 (5,2) - too close

02:10:240 (3,4,5) - looks like ugly, at least curve slider

02:16:990 (1) - remove nc

02:22:990 (5) - nc?

02:31:090 (5,6) - triple?

02:38:140 (5,2) - too close

02:38:740 - 02:38:965 - 02:39:415 - 02:39:640 - add claps here

02:44:290 (4,3) - bad overlap

02:48:490 (2,5) - too close, move 02:49:090 (5,2) - left

02:50:965 - put here note to contrast with triple 02:50:290 (5,6,7) -

02:54:190 (1,3) - curve blanket, move (3) up

02:59:440 (3,4) - maybe make here kickslider to contrast with kickslider 02:58:990 (1) - ?

03:02:590 (9) - nc

03:04:990 (6) - move this slider to 207 185 to more symmetry with 03:05:440 (7) -

03:05:890 (8,6) - stack

03:11:890 (4,3,4) - reduce overlap here for better look, move repeat up

03:12:790 (9,10) - curve blanket

03:19:390 (9) - nc

03:21:640 (8,6) - stack

03:23:590 (5) - stack end of slider with end of slider 03:22:390 (5) -

03:26:890 (3,1) - too close, spread them out

03:39:790 (4) - nc?

04:13:884 - unjustified and overstated sv, reduce it at least to 1.25x

04:49:866 (8,5) - maybe blanket?

04:55:416 (5,1) - hmm too close imo, move note to 250 206 for example

05:22:566 (1) - imo this is looks better

06:00:066 - 06:00:666 - 06:01:266 - 06:01:866 - maybe add claps here to emphasize guitar?

06:06:966 (5) - nc?

06:41:766 (5) - ^

07:07:416 (4,1) - swapped nc

07:18:366 - reduce volume here because this sounds in 07:18:366 (2) - is less than in 07:18:966 (1,2,3,4,5,6,7,8,9) -

good luck
Topic Starter
PoNo

DaniilLillifag wrote:

its happened, i really thought that this map is rip

Thanks Guitar Hero 3 for showing this song and all DragonForce in general
00:24:640 (3) - idk why this slider ended on yellow tick if drum sound is on white tick. And also this is not in rhythm. Cut this slider to white tick pls It's actually good for rythme I don't know the problem

00:25:840 (3) - ^

00:24:640 (3,6) - located too close (almost a overlap), move 00:25:240 (6,7,1) - right moved

00:27:040 (3) - maybe more curve this slider? In this sutiation it looks ugly and also symmetry with 00:26:590 (1) - is lost changed the shape

00:31:840 (3,3) - stack this is already stack ?

00:42:190 (2) - nc If everyone always say me differents NC propositions it's will never be OK, also I don't change it anymore

00:44:590 (3) - ^

00:47:590 (1,2) - this is better for rhythm imo mhmm It's look kinda flat

00:49:240 (7,8) - hmm...this sounds is different from 00:48:790 (1,2,3,4,5,6) - , maybe make here kickslider? Ok !

00:51:490 (4,5) - make here triple Changed

00:58:690 (2) - make here two kicksliders to separate two different sounds changed

01:04:090 (5) - make here kickslider to emphasize vocal and to fill unfair 1/2 pause 01:04:165 - on strong drum sound place ok changed something but not at this time

01:05:290 (5) - ^

01:03:940 (3,7) - nazi stack? lol wut

01:06:940 (1) - remove nc, it makes no sense already changed ^^

01:07:540 (6,1) - swapped nc, and also make something like this changed

01:10:690 (1,1) - fix bad overlap fixed

01:27:490 (2) - stack end of repeat with end of slider 01:26:290 (5) - There is no repeat here o.o

01:42:490 (5) - make kickslider changed

01:43:690 (5) - ^

01:55:990 (3,5) - fix blanket ok

01:57:190 (5,6,7,8) - unstack it, this compressed kicksliders is uncomfortable to play imo already changed

01:58:540 (5) - stack end of repeat with start of kickslider 01:57:640 (8) - changed

02:04:390 (5,6,7,8) - unstack same

02:06:640 (7) - make kickslider too hard to play

02:07:690 (3,4) - try to avoid this bad overlap already changed

02:09:190 (5,2) - too close ^

02:10:240 (3,4,5) - looks like ugly, at least curve slider ^

02:16:990 (1) - remove nc

02:22:990 (5) - nc?

02:31:090 (5,6) - triple?

02:38:140 (5,2) - too close why ? I think it's cool

02:38:740 - 02:38:965 - 02:39:415 - 02:39:640 - add claps here changed

02:44:290 (4,3) - bad overlap changed

02:48:490 (2,5) - too close, move 02:49:090 (5,2) - left changed

02:50:965 - put here note to contrast with triple 02:50:290 (5,6,7) - Changed

02:54:190 (1,3) - curve blanket, move (3) up it's look good actually

02:59:440 (3,4) - maybe make here kickslider to contrast with kickslider 02:58:990 (1) - ? No it's good

03:02:590 (9) - nc why ?

03:04:990 (6) - move this slider to 207 185 to more symmetry with 03:05:440 (7) - Fixed

03:05:890 (8,6) - stack changed

03:11:890 (4,3,4) - reduce overlap here for better look, move repeat up moved

03:12:790 (9,10) - curve blanket fixed?

03:19:390 (9) - nc same, why

03:21:640 (8,6) - stack ?

03:23:590 (5) - stack end of slider with end of slider 03:22:390 (5) -

03:26:890 (3,1) - too close, spread them out changed

03:39:790 (4) - nc? NO :D

04:13:884 - unjustified and overstated sv, reduce it at least to 1.25x Changed

04:49:866 (8,5) - maybe blanket? Ok ok

04:55:416 (5,1) - hmm too close imo, move note to 250 206 for example

05:22:566 (1) - imo this is looks better Yes but it's not really cool for flow

06:00:066 - 06:00:666 - 06:01:266 - 06:01:866 - maybe add claps here to emphasize guitar? Changed

06:06:966 (5) - nc? Nop

06:41:766 (5) - ^ Nop #2

07:07:416 (4,1) - swapped nc ??

07:18:366 - reduce volume here because this sounds in 07:18:366 (2) - is less than in 07:18:966 (1,2,3,4,5,6,7,8,9) - fixed

good luck
Nowaie
Let's do some modding because this map needs to be ranked, not graved!

NM FROM #MODREQS


General

First thing that came into my head were kiai times like this one 01:34:990 - to 01:36:190 - . So one thing i'd like to hear from you is that why you have only kiai'd that second when the "epic" part actually would start from here 01:32:590 - ? If there isn't a specific reason for why you haven't used kiai there, i'd strongly suggest you to use kiai there.

Add "marathon" to the tags (?)

Alright then into the mapping


w
00:19:390 (1,2,3) - Is there a specific reason why you have stacked the first two notes but left the third one all alone? As there is nothing wrong with stuff like this but the placement is kinda random no matter what. I'd suggest you to move the 2 to x256|y150 or stack the 3 with the two other notes. It would look cleaner atleast in my opinion.

00:29:290 (2) - How about rotating this by about 60 degrees CW? It would work out quite well with the circular flow you have over these 4 objects 00:28:990 (1,2,3,4) - .

00:31:690 (2,3) - There isn't really anything bad with this but it kinda looks like a 1/4 and kills the momentum that the player has built for about 10 seconds. If you don't want to do anything to it, it's fine but stack the 2 with the 3 or make this 00:34:090 (2,3) - look the same as the other pattern

00:39:790 (9) - This could be NCd as it is the final finishing note for that part. This applies to some other notes aswell such as this one 01:36:190 (9) - and this one 01:52:990 (9) - . Though this is not a must do thing but IMO i'd NC them

00:56:290 (3,1) - Honestly the mouse movement here is not the best possible. I'd suggest you just to CTRL G the (1) for better flow from (3) and the anti flow jump here 00:56:590 (1,2,3,4) - would work fairly well atleast IMO

01:07:840 (1,1) - I don't see a reason to NC neither of these. Could you open your own decision bit more to me?

01:52:390 (1,2,3,4,5,6,7,8,9) - Just a wild idea but how about CTRL H ing this in it's place?

01:58:240 (4,5) - Alright. This looks like this (see the timeline) atleast from what kind of pattens you have used before ( 01:34:090 (5,6,7) - for example). I'd strongly suggest you to increase the spacing and place them somewhat like this so the players understand the slider ends just after one reverse

02:00:790 - Skipped a notable drum hit

02:03:190 (6) - As you have NCd patterns like this one (Example 01:12:190 (1,2,3,4,5,6,7,8,1,2) - ) multiple times like in the example, then why do didn't you NC this (6)?

02:18:190 (1,2,3) - Before i suggest anything could you tell me what are you trying to follow here when responding to this mod?

02:26:365 - Be careful with bit more silent drum hits when mapping songs like this one. Like for example here you missed a hit and here 02:27:565 - . Listen to the song with 25% speed and you notice these mistakes easily

02:34:090 (5) - NC because of the DS change mid stream

03:12:490 (1) - Here though i don't see a reason to NC this

03:21:940 (2) - Move bit upwards so the transition between 03:21:790 (1,2) - is compeletely straight

03:32:590 - Should be clickable

03:39:865 (1) - For this spinner you should shorten it by 1/1 so it ends on the first drum hit and then put a normal note to here 03:42:190 - with Clap and Finish. This would improve the feeling for that finishing note alot

04:03:295 (3,4) - As you have already done before with the stream parts (NC 1/1 and 3/1 whenever it's possible) i'd suggest you to do so here aswell. Mostly because it fits to the minor changes in the beat and makes the reading much easier. Suit this suggestion to the whole streamy part a.k.a 04:02:590 - to 05:28:566 - (Just to clear out things, suit this only to streams/kickslider patterns)

04:22:707 - 04:23:413 - As these two are somewhat major drum hits you could just break the two 6 reverse sliders into four 2 reverse sliders Example. This would make more sense as the major hits would be clickable

04:34:001 (5,5) - Even though you don't change the DS at all you change the pattern of the stream and i think that is why these two notes should be NCd. Same applies to 05:02:466 (5) -

05:23:766 (1,2,3,4) - Same thing as you had with these sliders 01:58:240 (4,5) - . People think that you are using 2 reverses each slider instead of 1 because of the placement and the fairly low distance snap. Unlike the sliders ~2 minutes in you could just add an extra reverse to the sliders here. It would solve the distance issue without sounding stupid as there would be guitar chords covering up the extra reverse

05:36:366 (5) - As you technically start a new jump pattern here ( 05:36:366 (5,6,7,8) - ) you could just NC the (5) because of that. It would make the pattern overall bit better clarified

05:49:116 (2) - Seriously weird slider shape. I mean it just does not work like it is right now :( I have no idea how you would fix this but you could try something like this. Short overview of the example : 2 stacked on top of the head of 05:48:516 (4) - and then (3) blanketed with (2). (not in the picture) 05:50:166 (1,2,3,4,5) - this stream is moved to the left side of the long round slider. You may suit this example to your mapping if you want but that should be one good example how it could be improved

05:59:466 (3,1) - NC the 3 instead of 1 and put clap to the head of 05:59:616 (1) -

06:06:666 (3) - Aaaaaaand NC

07:00:066 (5) - NC because of DS change mid stream yada yada, basic stuff

That's about it. Great mapping though man. If you need more modders try looking at the modding queues forum ( 60&start=0 ) or ask people to M4M with you.

Good Luck!~
Topic Starter
PoNo

DTM9 Nowa wrote:

Let's do some modding because this map needs to be ranked, not graved!

NM FROM #MODREQS


General

First thing that came into my head were kiai times like this one 01:34:990 - to 01:36:190 - . So one thing i'd like to hear from you is that why you have only kiai'd that second when the "epic" part actually would start from here 01:32:590 - ? If there isn't a specific reason for why you haven't used kiai there, i'd strongly suggest you to use kiai there. Changed, addded kiai on 02:58:990 (1) - too.

Add "marathon" to the tags (?) Added.

Alright then into the mapping


w
00:19:390 (1,2,3) - Is there a specific reason why you have stacked the first two notes but left the third one all alone? As there is nothing wrong with stuff like this but the placement is kinda random no matter what. I'd suggest you to move the 2 to x256|y150 or stack the 3 with the two other notes. It would look cleaner atleast in my opinion. Changed.

00:29:290 (2) - How about rotating this by about 60 degrees CW? It would work out quite well with the circular flow you have over these 4 objects 00:28:990 (1,2,3,4) - . Changed but not sure If I do what do you thinking.

00:31:690 (2,3) - There isn't really anything bad with this but it kinda looks like a 1/4 and kills the momentum that the player has built for about 10 seconds. If you don't want to do anything to it, it's fine but stack the 2 with the 3 or make this 00:34:090 (2,3) - look the same as the other pattern Changed.

00:39:790 (9) - This could be NCd as it is the final finishing note for that part. This applies to some other notes aswell such as this one 01:36:190 (9) - and this one 01:52:990 (9) - . Though this is not a must do thing but IMO i'd NC them I don't want to NC them, it's look strange for me.

00:56:290 (3,1) - Honestly the mouse movement here is not the best possible. I'd suggest you just to CTRL G the (1) for better flow from (3) and the anti flow jump here 00:56:590 (1,2,3,4) - would work fairly well atleast IMO true ! Changed.

01:07:840 (1,1) - I don't see a reason to NC neither of these. Could you open your own decision bit more to me? Fail ':D, Fixed.

01:52:390 (1,2,3,4,5,6,7,8,9) - Just a wild idea but how about CTRL H ing this in it's place? why not, changed.

01:58:240 (4,5) - Alright. This looks like this (see the timeline) atleast from what kind of pattens you have used before ( 01:34:090 (5,6,7) - for example). I'd strongly suggest you to increase the spacing and place them somewhat like this so the players understand the slider ends just after one reverse I don't changed like the image, but I modify the spacing of these objects.

02:00:790 - Skipped a notable drum hit I played a lot of time this part and it's not a problem to play it, I'll change if more ppl want to.

02:03:190 (6) - As you have NCd patterns like this one (Example 01:12:190 (1,2,3,4,5,6,7,8,1,2) - ) multiple times like in the example, then why do didn't you NC this (6)? Cause NOOB, fixed.

02:18:190 (1,2,3) - Before i suggest anything could you tell me what are you trying to follow here when responding to this mod? Vocals

02:26:365 - Be careful with bit more silent drum hits when mapping songs like this one. Like for example here you missed a hit and here 02:27:565 - . Listen to the song with 25% speed and you notice these mistakes easily Fixed.

02:34:090 (5) - NC because of the DS change mid stream Fixed.

03:12:490 (1) - Here though i don't see a reason to NC this Fixed.

03:21:940 (2) - Move bit upwards so the transition between 03:21:790 (1,2) - is compeletely straight Fixed?

03:32:590 - Should be clickable Fixed

03:39:865 (1) - For this spinner you should shorten it by 1/1 so it ends on the first drum hit and then put a normal note to here 03:42:190 - with Clap and Finish. This would improve the feeling for that finishing note alot Changed. but this feature was already on before, the problem is I've missed the note sometimes cause just think it was finish after the spin, also idk

04:03:295 (3,4) - As you have already done before with the stream parts (NC 1/1 and 3/1 whenever it's possible) i'd suggest you to do so here aswell. Mostly because it fits to the minor changes in the beat and makes the reading much easier. Suit this suggestion to the whole streamy part a.k.a 04:02:590 - to 05:28:566 - (Just to clear out things, suit this only to streams/kickslider patterns) Changed, it was a very old mapping part ^^

04:22:707 - 04:23:413 - As these two are somewhat major drum hits you could just break the two 6 reverse sliders into four 2 reverse sliders Example. This would make more sense as the major hits would be clickable Fixed.

04:34:001 (5,5) - Even though you don't change the DS at all you change the pattern of the stream and i think that is why these two notes should be NCd. Same applies to 05:02:466 (5) - Fixed.

05:23:766 (1,2,3,4) - Same thing as you had with these sliders 01:58:240 (4,5) - . People think that you are using 2 reverses each slider instead of 1 because of the placement and the fairly low distance snap. Unlike the sliders ~2 minutes in you could just add an extra reverse to the sliders here. It would solve the distance issue without sounding stupid as there would be guitar chords covering up the extra reverse Need more explications. sorry !

05:36:366 (5) - As you technically start a new jump pattern here ( 05:36:366 (5,6,7,8) - ) you could just NC the (5) because of that. It would make the pattern overall bit better clarified Yep, fixed.

05:49:116 (2) - Seriously weird slider shape. I mean it just does not work like it is right now :( I have no idea how you would fix this but you could try something like this. Short overview of the example : 2 stacked on top of the head of 05:48:516 (4) - and then (3) blanketed with (2). (not in the picture) 05:50:166 (1,2,3,4,5) - this stream is moved to the left side of the long round slider. You may suit this example to your mapping if you want but that should be one good example how it could be improved I found a issue, inspired by yours

05:59:466 (3,1) - NC the 3 instead of 1 and put clap to the head of 05:59:616 (1) - Mistake, fixed.

06:06:666 (3) - Aaaaaaand NC So much 666 satan, fixed.

07:00:066 (5) - NC because of DS change mid stream yada yada, basic stuffFixed.

That's about it. Great mapping though man. If you need more modders try looking at the modding queues forum ( 60&start=0 ) or ask people to M4M with you. Thanks a lot for this great mod, appreciate it! and thanks for the tips :)

Good Luck!~
Nowaie

Ponoyoshi wrote:

02:18:190 (1,2,3) - Before i suggest anything could you tell me what are you trying to follow here when responding to this mod? Vocals

Alright the stacking is somewhat confusing but it should be fine or atleast i'm not the right person to judge that. Though 02:18:190 (1,2) - for these two notes when you listen them with 25% (speed) the "light" actually ends here 02:18:340 - and "ning" here 02:18:640 - . The last tick is just some random transition to whatever he is going to sing next. I know that you would most likely say something that "yes they do continue over that point" but when you look at the vocals like that then why aren't these 02:16:690 (6,1,2) - for example or these 00:54:640 (3,4,1,2,3,1) - mapped as 3/4s aswell?

05:23:766 (1,2,3,4) - Same thing as you had with these sliders 01:58:240 (4,5) - . People think that you are using 2 reverses each slider instead of 1 because of the placement and the fairly low distance snap. Unlike the sliders ~2 minutes in you could just add an extra reverse to the sliders here. It would solve the distance issue without sounding stupid as there would be guitar chords covering up the extra reverse Need more explications. sorry !

How it is now and reasons why is it wrong

One example of solving the issue (The lines got bit unclean here but you should be able to understand)

Another possible solve would be that you add the extra reverse to the sliders as i suggested in the original mod
If something is still unclear pm me ingame and we can sort stuff out!
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