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DAGames - Break My Mind

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Topic Starter
epes2001 773
This beatmap was submitted using in-game submission on Thursday, 13 December 2018 at 10:50:41 PM

Artist: DAGames
Title: Break My Mind
Source: Five Nights at Freddy's 4
BPM: 130
Filesize: 7643kb
Play Time: 03:45
Difficulties Available:
  1. Breaking (4.2 stars, 560 notes)
  2. Easy (1.47 stars, 200 notes)
  3. Hard (3.22 stars, 402 notes)
  4. MIND BROKEN (5.42 stars, 649 notes)
  5. Normal (2.05 stars, 306 notes)
Download: DAGames - Break My Mind
Information: Scores/Beatmap Listing
---------------
12.13.2018 : Nerfed the HP
bonilgyu000
Seems alrght
Garden
didn't mod in detail cuz listening to the 100% volume hitnormal is giving me cancer haha
[General]
  1. if this mapset is for ranked, current diff spread is kinda questionable, u probably need to add a normal and a light insane diff to fit in between
  2. adding some custom colours would look nice
  3. disable countdown in all diffs, that's like sth ppl use long ago lol, but if u think it fits then it's fine
  4. setting preview points for all diffs
  5. it seems that u adjusted the offset after u finish all the mapping, all of ur inherited points are some ms off, u should resnap them properly
[ez]
  1. not really a fan of 100% volume, and generally ppl use relatively higher volume in the kiai part.. consider rearranging the volume a bit
  2. lowest diff should follow ds all the way, that means [the ds u use for each part]+-0.05 difference is tolerable, should get that checked
[hd]
  1. 00:25:539 (6,1) - this is a 1/3 gap while 00:26:000 (1,2) - this is 2/3, but u simply applied similar distance to these, following ds here can make the rhythm pattern more intuitive to read, same applied to similar rhythm patterns like 00:33:847 (2,3,4,5) - etc.
  2. 03:33:385 - add a note here at this downbeat fits the music better
  3. 03:40:462 (5,6) - tho there's a 1/1 gap in between, such pattern is not suggested cuz it's barely readable, even moving 6 a bit can be fine
[Mind Broke]
  1. 00:50:924 (3,4,5) - same as mentioned in hard, not gud for reading
  2. 00:58:770 - add a note cuz there's a downbeat, would make the rhythm consistent here. it's the highest diff and u should map out all the potential in the song
  3. 02:41:693 - 02:49:077 - 03:33:385 - ^
as ur very first map, the rhythm is pretty good tbh. but patterns arranging can be further improved with more mapping experiences. u can learn from lots of ranked maps as well, that would help u improve fast! good luck~~
Topic Starter
epes2001 773

Garden wrote:

didn't mod in detail cuz listening to the 100% volume hitnormal is giving me cancer haha
[General]
  1. if this mapset is for ranked, current diff spread is kinda questionable, u probably need to add a normal and a light insane diff to fit in between
  2. adding some custom colours would look nice
  3. disable countdown in all diffs, that's like sth ppl use long ago lol, but if u think it fits then it's fine
  4. setting preview points for all diffs
  5. it seems that u adjusted the offset after u finish all the mapping, all of ur inherited points are some ms off, u should resnap them properly
[ez]
  1. not really a fan of 100% volume, and generally ppl use relatively higher volume in the kiai part.. consider rearranging the volume a bit
  2. lowest diff should follow ds all the way, that means [the ds u use for each part]+-0.05 difference is tolerable, should get that checked
[hd]
  1. 00:25:539 (6,1) - this is a 1/3 gap while 00:26:000 (1,2) - this is 2/3, but u simply applied similar distance to these, following ds here can make the rhythm pattern more intuitive to read, same applied to similar rhythm patterns like 00:33:847 (2,3,4,5) - etc.
  2. 03:33:385 - add a note here at this downbeat fits the music better
  3. 03:40:462 (5,6) - tho there's a 1/1 gap in between, such pattern is not suggested cuz it's barely readable, even moving 6 a bit can be fine
[Mind Broke]
  1. 00:50:924 (3,4,5) - same as mentioned in hard, not gud for reading
  2. 00:58:770 - add a note cuz there's a downbeat, would make the rhythm consistent here. it's the highest diff and u should map out all the potential in the song
  3. 02:41:693 - 02:49:077 - 03:33:385 - ^
as ur very first map, the rhythm is pretty good tbh. but patterns arranging can be further improved with more mapping experiences. u can learn from lots of ranked maps as well, that would help u improve fast! good luck~~
lol sorry for giving you cancer :(

Anyway thanks for modding
Charati
Oh love this music :)
Mind broke
00:44:000 (6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1) finger breaker..., add some 1/3 slider it's mean shortest slider posible in 1/3
01:43:077 (9,10,11,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - same as above
01:10:308 (1,2,3,4,5) out of idia
hd
01:10:308 (1,2,3,4,5) why...
can't mod EZ, i'm sorry
Do you mind if i take your hitsound, that's sound cool
my 6th map is worse than your 1st map :(
I'm hunting for kudosu, 1 don't have a life lol
Topic Starter
epes2001 773

Charati wrote:

Oh love this music :)
Mind broke
00:44:000 (6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1) finger breaker..., add some 1/3 slider it's mean shortest slider posible in 1/3
01:43:077 (9,10,11,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - same as above
01:10:308 (1,2,3,4,5) out of idia
hd
01:10:308 (1,2,3,4,5) why...
can't mod EZ, i'm sorry
Do you mind if i take your hitsound, that's sound cool
my 6th map is worse than your 1st map :(
I'm hunting for kudosu, 1 don't have a life lol
I don't even remember if I asked you to mod... (I have bad memories)
Anyway I'll see if that part broke my finger
Also one of the hitsound is from First Of The Year (Equniox)
Thanks for modding
Topic Starter
epes2001 773
I cant find modding queue
DeletedUser_2179411
Hi .. Mod from Queue ..

Easy :

  • 00:24:616 (4,5) - blanket this slider no. 5 with the circle to look good ..
    00:29:231 - Make this point clickable .. its really strong vocal on it .. so, basically remove the reverse and add circle on this point ..
    00:44:462 (1,2,3) - these sliders will make the beginner confusing because of the reverse .. so please avoid it .. and i suggest for you to make it 1/1 slider ..
    00:51:385 (4) - stack this circle with the tail of this slider 00:52:770 (2) -
    00:55:539 (1,2) - blanket these two sliders ..
    00:56:462 (2,3) - ^ Same ..
    00:58:308 (3) - This slider is really confusing and beside .. make the slider shape clear for the player ..
    01:26:924 (3,4) - Blanket please ..
    01:27:847 (4,1) -^ Same ..
    01:43:539 (1,2,3) - Same as 00:44:462 (1,2,3) -
    02:04:770 (4) - ^ Same .. and DS it with the next circle ..
    02:17:693 (3,4) - Blanket it ..
    02:23:231 (5,1) - ^
    03:12:154 (1,2) - ^
    03:23:231 (1,2) - ^
    03:31:077 (1) - avoid stacks in easy diff please ..
Hard :

  • 00:19:539 (3,4) - fix blanket ..
    00:42:154 (5,1) - ^
    00:51:847 (1) - stack the tail of this slider with those 2 circles 00:50:770 (4,5) - to look good ..
    03:26:616 (5) - stack this circle with the head of this slider 03:25:539 (2) - ..
* All i see in this diff is to fix the blanket .. but nice work there ..


and that's all ..

Good luck with your map :D
Topic Starter
epes2001 773

Rose Melody wrote:

Hi .. Mod from Queue ..

Easy :

  • 00:24:616 (4,5) - blanket this slider no. 5 with the circle to look good ..
    00:29:231 - Make this point clickable .. its really strong vocal on it .. so, basically remove the reverse and add circle on this point ..
    00:44:462 (1,2,3) - these sliders will make the beginner confusing because of the reverse .. so please avoid it .. and i suggest for you to make it 1/1 slider ..
    00:51:385 (4) - stack this circle with the tail of this slider 00:52:770 (2) -
    00:55:539 (1,2) - blanket these two sliders ..
    00:56:462 (2,3) - ^ Same ..
    00:58:308 (3) - This slider is really confusing and beside .. make the slider shape clear for the player ..
    01:26:924 (3,4) - Blanket please ..
    01:27:847 (4,1) -^ Same ..
    01:43:539 (1,2,3) - Same as 00:44:462 (1,2,3) -
    02:04:770 (4) - ^ Same .. and DS it with the next circle ..
    02:17:693 (3,4) - Blanket it ..
    02:23:231 (5,1) - ^
    03:12:154 (1,2) - ^
    03:23:231 (1,2) - ^
    03:31:077 (1) - avoid stacks in easy diff please ..
Hard :

  • 00:19:539 (3,4) - fix blanket ..
    00:42:154 (5,1) - ^
    00:51:847 (1) - stack the tail of this slider with those 2 circles 00:50:770 (4,5) - to look good ..
    03:26:616 (5) - stack this circle with the head of this slider 03:25:539 (2) - ..
* All i see in this diff is to fix the blanket .. but nice work there ..


and that's all ..

Good luck with your map :D
thanks for your modding!
DeRandom Otaku
[General]
  1. i really like this song but that finish usage in kiai is totally overdone and it gives me headache lo
  2. Also your spread between easy and hard is really huge u will need a normal diff for sure
[Mind Broke]
  1. 00:44:000 (4,5,6) - Well stacking these three notes is fine but dont stack 00:44:462 (1) - also since it supports a very important beat and the new stanza starts from here so it should rather be spaced out to give it emphasis properly
  2. 00:48:000 (8,1) - Try to not overlap these with 00:47:539 (6,7) - cus it looks bad
  3. 00:51:847 (1,3) - mis-stacked
  4. 00:58:154 (6,7) - Try doing jump for these like u added a jump for 00:57:693 (3,4) - to emphasize 00:58:308 - properly
  5. 01:27:847 (9) - Change it into 2 circles like 00:28:770 (3,4) - for consistency and because the vocal at 01:28:308 - is pretty loud so it should rather be clickable
  6. 01:43:077 (4,5,6,1) - Same thing as 00:44:000 (4,5,6) -
  7. 02:38:462 (2,3) - its actually alot harder than it looks cuz the visuals look like ur average 1/3 spacing while the rhythm here is 2/3 and theres a big chance that players are gonna hit it earlier so space it out more
  8. 02:41:693 - you should'nt skp this cus theres a vocal as well as a kick sound
  9. 02:49:077 - same
  10. 03:30:462 (7,1) - unstack these and leave them Ds'd because of the new stanza starting on the big white tick , the note should rather be emphasized
  11. 03:44:000 (3,5) - mis-stacked
Well Rhythm-wise this map seems fine but it needs more structure improvement
gl~
Topic Starter
epes2001 773

DeRandom Otaku wrote:

[General]
  1. i really like this song but that finish usage in kiai is totally overdone and it gives me headache lo Not sure about this one
  2. Also your spread between easy and hard is really huge u will need a normal diff for sure
[Mind Broke] All fixed (Hopefully because I dont really understand some of them)
  1. 00:44:000 (4,5,6) - Well stacking these three notes is fine but dont stack 00:44:462 (1) - also since it supports a very important beat and the new stanza starts from here so it should rather be spaced out to give it emphasis properly
  2. 00:48:000 (8,1) - Try to not overlap these with 00:47:539 (6,7) - cus it looks bad
  3. 00:51:847 (1,3) - mis-stacked
  4. 00:58:154 (6,7) - Try doing jump for these like u added a jump for 00:57:693 (3,4) - to emphasize 00:58:308 - properly
  5. 01:27:847 (9) - Change it into 2 circles like 00:28:770 (3,4) - for consistency and because the vocal at 01:28:308 - is pretty loud so it should rather be clickable
  6. 01:43:077 (4,5,6,1) - Same thing as 00:44:000 (4,5,6) -
  7. 02:38:462 (2,3) - its actually alot harder than it looks cuz the visuals look like ur average 1/3 spacing while the rhythm here is 2/3 and theres a big chance that players are gonna hit it earlier so space it out more
  8. 02:41:693 - you should'nt skp this cus theres a vocal as well as a kick sound
  9. 02:49:077 - same
  10. 03:30:462 (7,1) - unstack these and leave them Ds'd because of the new stanza starting on the big white tick , the note should rather be emphasized
  11. 03:44:000 (3,5) - mis-stacked
Well Rhythm-wise this map seems fine but it needs more structure improvement
gl~
Thanks for modding and normal difficulty ongoing!
zhu
IRC
14:44 zhu: hey
14:44 epes2001 773: hi
14:44 zhu: sorry
14:44 zhu: for
14:44 zhu: taking
14:44 zhu: too long
14:45 epes2001 773: dont worry about it
14:45 epes2001 773: was about to remind you in a week lol
14:45 zhu: first let me play it yeah
14:46 epes2001 773: sure
14:55 zhu: you didnt used distance snapping?
14:56 epes2001 773: yes i dont use those
14:56 zhu: better use it on easy imo
14:56 epes2001 773: okay
14:59 zhu: 00:29:693 (1,2) -
15:01 zhu: http://i.imgur.com/rtYN8dz.png
15:01 zhu: like this
15:01 zhu: for blanket
15:02 zhu: and check 00:31:539 (3,4) -
15:02 zhu: for distance ofc
15:03 epes2001 773: wait what diff.
15:03 zhu: easy
15:03 zhu: 01:29:693 (3,4) - ^
15:03 epes2001 773: ok thx
15:03 zhu: check their distance 01:49:077 (1,2,3,4) -
15:04 zhu: 01:56:000 (2,3) - fix blanket
15:04 zhu: 02:16:770 (1,3) - fix blanket
15:04 zhu: 02:28:770 (3,4) - ^
15:05 zhu: as for normal and below difficulties you better use distance snap
15:06 zhu: cause newbie players will get confused
15:06 zhu: above hard its legit to map without ds
15:06 epes2001 773: okay
15:06 *zhu is editing [https://osu.ppy.sh/b/1109258 DaGames - Break My Mind [Normal]]
15:17 epes2001 773: ok done some changes with your mod
15:18 zhu: 00:26:000 (1) - move x232 y256 for better blanket
15:18 zhu: 00:38:000 (3) - make this ending stack on 00:37:077 (1) - this slider's head maybe?
15:19 zhu: 01:45:385 (3,4) - could ahve better structure
15:19 *zhu is editing [https://osu.ppy.sh/b/1027228 DaGames - Break My Mind [Hard]]
15:19 zhu: 00:27:385 (4) - ctrl+G for better flw and ds?
15:19 zhu: zhu: 00:36:154 (8,9) - missing circle between them
15:19 epes2001 773: holy crap
15:19 zhu: 01:35:231 (8,9) - ^
15:19 epes2001 773: how fast do you type
15:19 zhu: 02:29:385 (4,5,6) - stacking is not good idea here
15:19 zhu: since you didnt stack anytimes before in this dif
15:19 zhu: do it like this 02:51:847 (5,6,7,8,9) -
15:19 zhu: thats it
15:20 *zhu is editing [https://osu.ppy.sh/b/1033219 DaGames - Break My Mind [Breaking]]
15:20 zhu: 8OD on 4star map is kinda crazy
15:20 zhu: lower it maybe
15:20 zhu: 02:07:847 (2,3) -
15:20 zhu: weird
15:20 zhu: nonstack
15:21 zhu: well nothing can be found here from me honestly
15:21 zhu: well made
15:21 zhu: nice map
15:21 zhu: but missing hitsoundings
15:21 epes2001 773: thx
15:22 epes2001 773: what hitsound
15:22 epes2001 773: whistle/
15:22 zhu: finish
15:22 zhu: and yeah
15:22 zhu: clap
15:22 zhu: with it it sounds even cool
15:22 epes2001 773: ok
15:22 zhu: since your rythm and choice song is cool itself
15:22 zhu: 00:26:000 (1,3) - stack them maybe?
15:23 epes2001 773: hard diff.?
15:23 *zhu is editing [https://osu.ppy.sh/b/1130142 DaGames - Break My Mind [MIND BROKEN]]
15:26 zhu: about the kaiai parts
15:26 zhu: make some
15:26 zhu: point or
15:26 zhu: ugly
15:26 zhu: sliders
15:26 zhu: instead of some straight slidesr
15:26 zhu: since its extra and
15:26 zhu: velocity is high
15:26 zhu: its good idea
Topic Starter
epes2001 773

zhu wrote:

IRC
14:44 zhu: hey
14:44 epes2001 773: hi
14:44 zhu: sorry
14:44 zhu: for
14:44 zhu: taking
14:44 zhu: too long
14:45 epes2001 773: dont worry about it
14:45 epes2001 773: was about to remind you in a week lol
14:45 zhu: first let me play it yeah
14:46 epes2001 773: sure
14:55 zhu: you didnt used distance snapping?
14:56 epes2001 773: yes i dont use those
14:56 zhu: better use it on easy imo
14:56 epes2001 773: okay
14:59 zhu: 00:29:693 (1,2) -
15:01 zhu: http://i.imgur.com/rtYN8dz.png
15:01 zhu: like this
15:01 zhu: for blanket
15:02 zhu: and check 00:31:539 (3,4) -
15:02 zhu: for distance ofc
15:03 epes2001 773: wait what diff.
15:03 zhu: easy
15:03 zhu: 01:29:693 (3,4) - ^
15:03 epes2001 773: ok thx
15:03 zhu: check their distance 01:49:077 (1,2,3,4) -
15:04 zhu: 01:56:000 (2,3) - fix blanket
15:04 zhu: 02:16:770 (1,3) - fix blanket
15:04 zhu: 02:28:770 (3,4) - ^
15:05 zhu: as for normal and below difficulties you better use distance snap
15:06 zhu: cause newbie players will get confused
15:06 zhu: above hard its legit to map without ds
15:06 epes2001 773: okay
15:06 *zhu is editing [https://osu.ppy.sh/b/1109258 DaGames - Break My Mind [Normal]]
15:17 epes2001 773: ok done some changes with your mod
15:18 zhu: 00:26:000 (1) - move x232 y256 for better blanket
15:18 zhu: 00:38:000 (3) - make this ending stack on 00:37:077 (1) - this slider's head maybe?
15:19 zhu: 01:45:385 (3,4) - could ahve better structure
15:19 *zhu is editing [https://osu.ppy.sh/b/1027228 DaGames - Break My Mind [Hard]]
15:19 zhu: 00:27:385 (4) - ctrl+G for better flw and ds?
15:19 zhu: zhu: 00:36:154 (8,9) - missing circle between them
15:19 epes2001 773: holy crap
15:19 zhu: 01:35:231 (8,9) - ^
15:19 epes2001 773: how fast do you type
15:19 zhu: 02:29:385 (4,5,6) - stacking is not good idea here
15:19 zhu: since you didnt stack anytimes before in this dif
15:19 zhu: do it like this 02:51:847 (5,6,7,8,9) -
15:19 zhu: thats it
15:20 *zhu is editing [https://osu.ppy.sh/b/1033219 DaGames - Break My Mind [Breaking]]
15:20 zhu: 8OD on 4star map is kinda crazy
15:20 zhu: lower it maybe
15:20 zhu: 02:07:847 (2,3) -
15:20 zhu: weird
15:20 zhu: nonstack
15:21 zhu: well nothing can be found here from me honestly
15:21 zhu: well made
15:21 zhu: nice map
15:21 zhu: but missing hitsoundings
15:21 epes2001 773: thx
15:22 epes2001 773: what hitsound
15:22 epes2001 773: whistle/
15:22 zhu: finish
15:22 zhu: and yeah
15:22 zhu: clap
15:22 zhu: with it it sounds even cool
15:22 epes2001 773: ok
15:22 zhu: since your rythm and choice song is cool itself
15:22 zhu: 00:26:000 (1,3) - stack them maybe?
15:23 epes2001 773: hard diff.?
15:23 *zhu is editing [https://osu.ppy.sh/b/1130142 DaGames - Break My Mind [MIND BROKEN]]
15:26 zhu: about the kaiai parts
15:26 zhu: make some
15:26 zhu: point or
15:26 zhu: ugly
15:26 zhu: sliders
15:26 zhu: instead of some straight slidesr
15:26 zhu: since its extra and
15:26 zhu: velocity is high
15:26 zhu: its good idea
thanks for modding!
Topic Starter
epes2001 773
crap normal too ez
Dziugizmundas
:D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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