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World of Wandag - Winky Face

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pishifat
Battle
p l s
Topic Starter
Pereira006

pishifat wrote:

;)

;) easy ;)
;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
01:05:369 (2) - uh symmetrical sliders for rhythm that's completely different kinda not great. 01:19:486 (2,3) - using this rhythm or essentially anything else to differentiate it would work better ;) :)
00:47:722 (3,4) - i dont want to point out blankets i am g ;) :)
you kinda do this everywhere, but like i get super triggered by 00:50:810 (2,3) - 01:13:310 (4,1) - these sorts of transitions that aren't actually lining up with what sliderbodies indicate. this is what you got and this is what is hot ;)
oh and this sort of thing happens in all diffs ok thats cool ok ok ok ok ok ok ok ;)


;) normal ;)
;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
00:48:383 (6) - looks like your circle spam was meant to follow the melody thing, but um there's no melody thing on this red tick:( tbh just getting rid of it more appropriate, like how you did 00:54:780 (5,6) - ;) :cry: no melody but instrument :cry:
01:05:810 (5) - 01:19:927 (5) - really should be starting something on the main instrument thing there too. you legit just showed that it's waht you were prioritizing with 01:03:824 (2) - w ;) :cry: the main instruments there lot hits, no prefer add slider repeat or notes 4 or 5, stay :cry:


;) harD ;)
;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
00:27:869 (3) - might wanna remove last 1/8 repeat since hard diff players haven't properly learned how to alternate lol. sliderbreaks forever ;) :)
00:41:986 (3) - whats with the not 1/8 this time it's the same as 00:27:869 (3) - uhm ;) :)
01:03:604 (1) - following the same instrument consistently is kinda important:( ignoring the beepwhatever thing mid-slider is like not you'd expect after having prioritized the instrument a second ago. ending 01:03:163 (5) - on the downbeat and mapping your circle spam on the following red tick > tbh ;) :) slider 1/2 and 1 note
01:17:722 (1) - sorta same as the previous thing, except spamming circles after repeats kinda a bad idea, so going with a 1/2 slider > tjsdfdkxc ;)
01:38:457 (3,4,5) - holy confusion cant even see the slider underneath stack. should probably simplify this sorta stuff lol ;) :)


;) insane ;)
;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
01:10:001 (3,4,5) - pretty sure the sound going on here is 1/6 dood. there's 1/4 between 5 and 6 tho, so like saving the triple for then would work out. i dunno how this would affect the constant repeat sliders on hard tho gg ;) :)

;)
:) thank the mod !
Battle
rip no winkyface
Strategas
[Insane]

00:30:957 - not sure if intended drum addition whistle. same for other diffs

00:41:545 (4,5,6,8,9,10,11) - I see many people do this, but it's not really correct snapping, if you listen closely there are 1/8 notes. so something with repeat sliders on 1/8 would work or just ignore them, but having 1/4 is just confusing, because you don't really click the stream to the beat

00:42:427 (1,1,1) - it can be cool to have these as 3/4 sliders because there is rather audible drum on blue tick

00:45:736 (6,1) - jump into slider doesn't flow very well, try rotating it a bit or moving the slider more left

00:45:516 (5,6,4,5,6) - spacing is very inconsistant

00:48:494 (3) - this is one of the few places you put 1/4s on the same rhythm, I'd suggest either removing it or placing at 00:48:052 - because it's much more natural to click the drum here

01:05:589 (1) - 01:07:354 (1) - tripple instead? feels better with the music imo

01:08:677 (6,1,2,3,4) - this part has really interesting music and mapping it in 1/2 is kinda boring imo

01:13:972 (7,1,2) - rather uncomfortable angle to play

diff looks good but a lot of spacing inconsistencies, might want to look into those


[Hard]

00:27:869 (3) - 1/8 slider?

00:41:324 (2,3) - also snapping is wrong, and the 2 should start at 00:41:545 - instead imo having a circle at 00:41:324 -

00:45:074 - 00:46:839 - 00:50:369 - etc. if you have these clickable circle it follows the melody better because then you will have 5 clicks on 5 same sounds

00:59:192 (4,5) - rotate more? so that 00:58:530 (1,2,3,4) - would look better

01:04:927 (6) - 01:19:045 (6) - 01:20:810 (5) - I feel like something else than repeat will fit in better here

I'm just concerned about the snapping, I know it's a hard but still having 1/8 or 1/4 repeats don't change much how it plays and if it fits better with the music, it's better to have correct snapping imo

[Normal]

00:19:486 (5,6) - small spacing error

00:58:089 (4) - same shape as 00:56:545 (1,2) - ?

01:17:280 - no finish, clap instead

01:45:516 - just saying, but if you use normal sample it will automatically use normal addition aswell, unless you choose otherwise.

[Easy]

01:08:898 (4,5) - obviously off blanket if you tried it


one of your better maps I think, gl
Battle
idk things were still pretty vague in that thread zz

[General]
Why not add some of those girls' names into the tags ;) at least at "camgirl" to tags because you and I know what this game is about :^)
Also HuniePot can be added to tags since they are both the publisher and developer for the game
This is also a clicker game, so you could add those to the tags as well

[Easy]
00:54:780 (3,4,1) - This is kinda like, weird since most of the time you position the repeats so they aren't ambiguous. 1 shows up around the time that it ends up finishing, so players might go to the repeat instead of 4 but I'm mostly pointing this out cuz the whole, repeats weren't ambiguous thing
01:14:192 (1) - I think you should change up how you do the rhythm here, it makes sense that 01:10:663 (1) - was like this due to the synthesized w/e was going on, but here, it shows up much later at 01:14:192 (1) - . Making them the same doesn't really do it justice since the repeat 01:14:854 - was on a pretty passive note
01:19:927 (3) - I'm gonna suggest this one since I'm like, assuming you want to keep those 4/1 sliders, why not make it a circle then a slider here? I think it would work well since this combo and the next combo aren't really rhythmically the same, so it doesn't have to be rhythmically structured. Having that synth thing clickable feels good imo

[Normal]
00:18:824 (2,3,4,5) - Maybe make this a little smoother?
00:20:369 (6,1) - Make this level w/ each other maybe?
00:56:545 (1,2) - Maybe make these face different directions to acknowledge the sound of 1 being higher than 2?
01:25:883 (2,3,4,5) - Maybe make a little smoother?

[Hard]
00:37:133 (1,2) - Maybe angle this a little higher so the jump to 3 feels a bit smoother

[Insane]
00:15:295 (6,7,8) - Wouldn't it make more sense if 7 had the largest jump out of all of these due to it having a clap (in the music and hitsound)?
00:18:604 (4,5,6,7) - The pattern you do here makes sense, but the spacing with 5,6 is far too low, it makes it feel like 6 is weak when it's pretty loud in music
00:25:663 (4,5,6,7) - mm, if you do keep going the way you're doing, maybe make it so that 6 doesn't seem completely like, "weak" compared to the other beats. The melody (or w/e) in the music is important, but I feel like things like the consistent clap in the music shouldn't be completely neglected either

Isn't there like, nothing objectively wrong with this map :///



shouldn't you be finding a bn at this point
Electoz
M4M : https://osu.ppy.sh/s/365163
Yeah sorry if I'm late.

[Easy]

  1. 00:29:192 - 01:01:839 - 01:38:016 - Add whistle?
  2. 00:30:957 (4) - Auto-whistle? Applies to all diffs.
  3. 00:31:839 - Maybe add whistle here to all diffs.
  4. 00:41:986 - 01:45:516 - 01:52:574 - Auto sampleset maybe, well in higher diffs you have kicksliders but it just sounded weird in easier diffs lol. Same applies to Normal I guess.
  5. 00:54:780 (3) - Blanket with 00:54:339 (2) ?
  6. 01:03:163 - Clap?
  7. 01:03:604 (1,2) - Mapping 1/1 rhythm normally is better imo, there are "some" white ticks that can be mapped yet you skipped them, also 01:05:369 (2,1,2) looks confusing for beginners.
  8. 01:15:957 (2,3,4) - The flow could have been smoother, feels like 01:16:398 (3) needs a better positioning.
  9. 01:23:016 (3) - Maybe rotate this about 15 degrees to the right for a better flow.
[Normal]

  1. 00:58:089 - Add whistle?
  2. 01:00:736 (2) - 01:01:619 (4) - So you have a whistle here but not 00:57:207 (2) - 00:58:089 (4) - 01:02:501 (6) and other places from 01:10:663 until 01:17:280 ?
  3. 01:03:163 (7) - 01:31:398 - 01:38:457 - Add clap?
  4. 01:17:280 - Clap instead of finish pls.
  5. 01:38:016 (6) - Missing hitsounds?
  6. Wow why this is a hitsound mod lol
[Hard]

  1. 00:14:192 (1) - Maybe make this a repeat slider in place of 00:14:854 (2) because the sound on 00:14:854 (2) isn't audible enough for a click imo.
  2. 00:16:839 (4,5) - 1.2 DS here fits the song I think.
  3. 00:20:810 - Imo it's better to start a kick slider here, I think maybe you can skip 00:20:699 since you already skipped 00:20:258 .
  4. 00:20:589 (3) - 00:27:207 (2) - Idk I feel like they're same rhythm but you used a different volume.
  5. 00:31:839 (1) - Add whistle?
  6. 00:38:457 (4,5) - Not sure if it's just me but actually I was expecting a bigger spacing than 00:37:574 (2,3) . Like what you did on 01:02:280 (2,3,4,5) .
  7. 00:55:663 (3) - NC here? Since this one has 2 repeats.
  8. 01:03:163 - Add clap?
  9. 01:10:552 - Not really matters but I didn't hear anything here.
  10. 01:14:192 - Whistle instead of finish pls.
  11. 01:17:722 - Finish instead of clap.
  12. 01:38:016 - You didn't have a whistle here but why you have one on 01:52:133 then?
  13. 01:51:913 (2) - How about making this a triplet+kickslider? Like this?
[Insane]

  1. 00:22:795 (7,1) - Kind of uncomfortable imo, maybe decrease spacing a bit?
  2. 00:31:839 (1) - Whistle should be on 00:31:839 instead of sliderslide lol.
  3. 00:58:310 (1,2) - The spacing is so high and I don't hear anything worth an emphasis here. Same applies to 01:25:663 (4,5) .
  4. 01:14:633 (3) - Clap instead of finish.
  5. 01:49:927 - Normal-clap?
Idk why most of my suggestions are hitsounds but yeah, hope my mod helped and thanks in advance~
Topic Starter
Pereira006

Strategas wrote:

[Insane]

00:30:957 - not sure if intended drum addition whistle. same for other diffs fix

00:41:545 (4,5,6,8,9,10,11) - I see many people do this, but it's not really correct snapping, if you listen closely there are 1/8 notes. so something with repeat sliders on 1/8 would work or just ignore them, but having 1/4 is just confusing, because you don't really click the stream to the beat fix

00:42:427 (1,1,1) - it can be cool to have these as 3/4 sliders because there is rather audible drum on blue tick no, i keep follow melody over than drum/beats this slider pretty well follow

00:45:736 (6,1) - jump into slider doesn't flow very well, try rotating it a bit or moving the slider more left fix my own

00:45:516 (5,6,4,5,6) - spacing is very inconsistant fix

00:48:494 (3) - this is one of the few places you put 1/4s on the same rhythm, I'd suggest either removing it or placing at 00:48:052 - because it's much more natural to click the drum here but i follow instrument, stay

01:05:589 (1) - 01:07:354 (1) - tripple instead? feels better with the music imo you right, to keep consistency

01:08:677 (6,1,2,3,4) - this part has really interesting music and mapping it in 1/2 is kinda boring imo i don't see boring this slider pretty well follow melody

01:13:972 (7,1,2) - rather uncomfortable angle to play I don't see

diff looks good but a lot of spacing inconsistencies, might want to look into those small some


[Hard]

00:27:869 (3) - 1/8 slider? no, for hard is not better add 1/8, there 1/8 beats but there 1/4 instruments

00:41:324 (2,3) - also snapping is wrong, and the 2 should start at 00:41:545 - instead imo having a circle at 00:41:324 - ^ same

00:45:074 - 00:46:839 - 00:50:369 - etc. if you have these clickable circle it follows the melody better because then you will have 5 clicks on 5 same sounds the thing in begin the sound instrument is little long then at end is hit instruments look very better folloow this song

00:59:192 (4,5) - rotate more? so that 00:58:530 (1,2,3,4) - would look better ya

01:04:927 (6) - 01:19:045 (6) - 01:20:810 (5) - I feel like something else than repeat will fit in better here same happen little explain in 00:45:074

I'm just concerned about the snapping, I know it's a hard but still having 1/8 or 1/4 repeats don't change much how it plays and if it fits better with the music, it's better to have correct snapping imo you right but the thing level in hard is kindy hard to play as to follow 1/8 beats but there instruments 1/4 i can listen, same happen this my map https://osu.ppy.sh/s/348342 there tons 1/8, for hard better use reduce rhythm

[Normal]

00:19:486 (5,6) - small spacing error ya

00:58:089 (4) - same shape as 00:56:545 (1,2) - ? ya

01:17:280 - no finish, clap instead ya

01:45:516 - just saying, but if you use normal sample it will automatically use normal addition aswell, unless you choose otherwise. ya

[Easy]

01:08:898 (4,5) - obviously off blanket if you tried it ya


one of your better maps I think, gl
Thank mod !!

Battle wrote:

idk things were still pretty vague in that thread zz

[General]
Why not add some of those girls' names into the tags ;) at least at "camgirl" to tags because you and I know what this game is about :^) there lot, no really worth, huniecam is enough
Also HuniePot can be added to tags since they are both the publisher and developer for the game ya
This is also a clicker game, so you could add those to the tags as well ya

[Easy]
00:54:780 (3,4,1) - This is kinda like, weird since most of the time you position the repeats so they aren't ambiguous. 1 shows up around the time that it ends up finishing, so players might go to the repeat instead of 4 but I'm mostly pointing this out cuz the whole, repeats weren't ambiguous thing I don't see the players thing the sound is 4, i saw many players easy can pass, the thing instrument in end like normal then in 00:56:104 (4) is higher, look better for slider repeat 3 after note
01:14:192 (1) - I think you should change up how you do the rhythm here, it makes sense that 01:10:663 (1) - was like this due to the synthesized w/e was going on, but here, it shows up much later at 01:14:192 (1) - . Making them the same doesn't really do it justice since the repeat 01:14:854 - was on a pretty passive note the melody is there pretty high, like other pattern
01:19:927 (3) - I'm gonna suggest this one since I'm like, assuming you want to keep those 4/1 sliders, why not make it a circle then a slider here? I think it would work well since this combo and the next combo aren't really rhythmically the same, so it doesn't have to be rhythmically structured. Having that synth thing clickable feels good imo [b]the slider long is better becahse there lot hit instruments at 01:21:030, so the end slider might better because instrumentsd + beats

[Normal]
00:18:824 (2,3,4,5) - Maybe make this a little smoother? ok
00:20:369 (6,1) - Make this level w/ each other maybe? stay as 1/1
00:56:545 (1,2) - Maybe make these face different directions to acknowledge the sound of 1 being higher than 2? ok
01:25:883 (2,3,4,5) - Maybe make a little smoother? ok

[Hard]
00:37:133 (1,2) - Maybe angle this a little higher so the jump to 3 feels a bit smoother fix

[Insane]
00:15:295 (6,7,8) - Wouldn't it make more sense if 7 had the largest jump out of all of these due to it having a clap (in the music and hitsound)? the 00:15:295 (6) - the melody sound high then (7) sound low so i make this distance normal, then (8) sound high, then after object big jump, is really make sense to follow song I don't make when there clap.
00:18:604 (4,5,6,7) - The pattern you do here makes sense, but the spacing with 5,6 is far too low, it makes it feel like 6 is weak when it's pretty loud in music there no low spacing, there normal spacing is fine, if there low spacing when happen there <1.20x
00:25:663 (4,5,6,7) - mm, if you do keep going the way you're doing, maybe make it so that 6 doesn't seem completely like, "weak" compared to the other beats. The melody (or w/e) in the music is important, but I feel like things like the consistent clap in the music shouldn't be completely neglected either same before

Isn't there like, nothing objectively wrong with this map :///



shouldn't you be finding a bn at this point
Thank mod !!

Electoz wrote:

M4M : https://osu.ppy.sh/s/365163
Yeah sorry if I'm late.

[Easy]

  1. 00:29:192 - 01:01:839 - 01:38:016 - Add whistle?
  2. 00:30:957 (4) - Auto-whistle? Applies to all diffs.
  3. 00:31:839 - Maybe add whistle here to all diffs.
  4. 00:41:986 - 01:45:516 - 01:52:574 - Auto sampleset maybe, well in higher diffs you have kicksliders but it just sounded weird in easier diffs lol. Same applies to Normal I guess.
  5. 00:54:780 (3) - Blanket with 00:54:339 (2) ?
  6. 01:03:163 - Clap?
  7. 01:03:604 (1,2) - Mapping 1/1 rhythm normally is better imo, there are "some" white ticks that can be mapped yet you skipped them, also 01:05:369 (2,1,2) looks confusing for beginners.
  8. 01:15:957 (2,3,4) - The flow could have been smoother, feels like 01:16:398 (3) needs a better positioning.
  9. 01:23:016 (3) - Maybe rotate this about 15 degrees to the right for a better flow.
fix all

[Normal]

  1. 00:58:089 - Add whistle?
  2. 01:00:736 (2) - 01:01:619 (4) - So you have a whistle here but not 00:57:207 (2) - 00:58:089 (4) - 01:02:501 (6) and other places from 01:10:663 until 01:17:280 ?
  3. 01:03:163 (7) - 01:31:398 - 01:38:457 - Add clap?
  4. 01:17:280 - Clap instead of finish pls.
  5. 01:38:016 (6) - Missing hitsounds?
  6. Wow why this is a hitsound mod lol
fix all

[Hard]

  1. 00:14:192 (1) - Maybe make this a repeat slider in place of 00:14:854 (2) because the sound on 00:14:854 (2) isn't audible enough for a click imo.fix
  2. 00:16:839 (4,5) - 1.2 DS here fits the song I think. the spacing jump little is better
  3. 00:20:810 - Imo it's better to start a kick slider here, I think maybe you can skip 00:20:699 since you already skipped 00:20:258. no
  4. 00:20:589 (3) - 00:27:207 (2) - Idk I feel like they're same rhythm but you used a different volume. fix
  5. 00:31:839 (1) - Add whistle? fix
  6. 00:38:457 (4,5) - Not sure if it's just me but actually I was expecting a bigger spacing than 00:37:574 (2,3) . Like what you did on 01:02:280 (2,3,4,5) . the spacing look 2.00x look fine as level hard
  7. 00:55:663 (3) - NC here? Since this one has 2 repeats. no
  8. 01:03:163 - Add clap? fix
  9. 01:10:552 - Not really matters but I didn't hear anything here. there instrument IMO
  10. 01:14:192 - Whistle instead of finish pls. fix
  11. 01:17:722 - Finish instead of clap. fix
  12. 01:38:016 - You didn't have a whistle here but why you have one on 01:52:133 then? fix
  13. 01:51:913 (2) - How about making this a triplet+kickslider? Like this?
no

[Insane]

  1. 00:22:795 (7,1) - Kind of uncomfortable imo, maybe decrease spacing a bit? the jump is really enjoy play the melody is high
  2. 00:31:839 (1) - Whistle should be on 00:31:839 instead of sliderslide lol. fix
  3. 00:58:310 (1,2) - The spacing is so high and I don't hear anything worth an emphasis here. Same applies to 01:25:663 (4,5). the begin there high beat and normal instrument i think is worth emphasis and that last thing there melody high is differen rhythm, but the thing jump look fine jump here
  4. 01:14:633 (3) - Clap instead of finish. fix
  5. 01:49:927 - Normal-clap? fix
Idk why most of my suggestions are hitsounds but yeah, hope my mod helped and thanks in advance~
thank mod !!
HappyRocket88
Greetings! Colombia here modding your map because you're a nice person who believes on #modreqs. I played all the difficulties and the mapset is quite polished already so I see you put effort on this beatmap. Trying to be the most objective since the mapset is well structured and it does flow well. Let's begin!

[General]
  1. METADATA: According to his official soundcloud, the correct metadata should be:
    Artist: worldofwandag I'm pretty sure he doesn't use spaces separating the letters.
    Tags: HuniePop is the correct word from the previous game it refers before the release of this game as it is shown on the trailer:
    . Also, please consider adding Ost and Soundtrack on tags as they make sense with the song itself.
  2. HITSOUNDS: Over the Easy difficulty, you should use a soft-slidetick to highlight better the spots you emphasized with claps like 00:44:192 (3) - 00:44:633 - 00:46:398 - etc.
  3. SPINNER: The spinner of the beginning replicates badly over the background sound because the vol doesn't emphasize it properly. Hence, I'd suggest you to use this vol instead to cover the effect in a nicer way. From here 00:07:133 - to here 00:12:427 - try this:
    ^

    Here's the code in case you agree:
    75,441.176470588235,4,2,0,70,1,0
    7133,-100,4,2,0,50,0,0
    8016,-100,4,2,0,55,0,0
    8898,-100,4,2,0,60,0,0
    9780,-100,4,2,0,65,0,0
    10663,-100,4,2,0,70,0,0
    11545,-100,4,2,0,75,0,0
    12427,-100,4,2,0,80,0,0
    42427,-100,4,2,0,60,0,0
    84780,-100,4,2,0,70,0,1
    98788,-100,4,1,0,30,0,0
    98898,-100,4,2,0,70,0,1
    113016,-100,4,2,0,70,0,0
[Easy] This Easy flows good and has a very consistent rhythm which makes it friendly to new players after all! Good job! Nonetheless, I'd like to discuss with you somethings about this difficulty to polish it a bit:
  1. 00:26:986 (4) - This slider could be highlight the instruments better if you replace with a circle and a 1/2 to don't skip such as important beats as this 00:27:648 - is. Please, try this rhythm for this part 00:26:545 (3,4) -
  2. 00:37:133 (3,4,5) - Something similar happens here, it would be better if you used a 3/2 slider with a reverse to simply the patterning here and emphasize rather the prominent instruments in this segment.
  3. 00:41:104 (4) - The clap of the slider-end feels a bit out of place because there's no claps on the background to highlight here. That's why I think removing would fit this part the best. What do you think? I also think this clap of these 00:56:104 (4) - 01:23:016 (3) - don't match at all with the song.
  4. 00:58:751 (3,4) - By doing Ctrl + G here, you'll develop a more rhythmical pattern because the strong beats would play as upbeats as you were doing till now. I do believe it feels more natural if the clap started on the slider-head than over the slider-tail. Consider applying the same over the following cases 01:12:869 (3,4) -
[]
As I said before, the diff is decent to play. It would be way nice if you could polish some blankets and rhythms to make it nicer to see.
[Normal] I know it is intentional the amount of circles places at 1/2 but honestly that play harder than you expect because the rhythm is quite complicated to understand. Therefore, players might press some of the faster because the 1/2 usage seems rather overlapped because it doesn't follow nicely the song on some parts. I'll try to highlight the rhythms to need further improvement:
  1. From here to 00:42:427 - 00:56:545 - the patterning flows good but the rhythm ends being overmapped because the main instruments are passed over with those circles. It would be better if you tried a simpler pattern at this section with 1/1 beats by emphasizing the claps instead of the slight guitar waves.
  2. 00:58:751 (5,6,7) - Instead of three circles, a slider snapped on 1/2 plus a reverse would definitely create a more catchy rhythm and pattern to read here.
[]
I'm really unfamiliar with the rhythm style you gave to this difficulty. It doesn't flow bad but it's rather complex for a normal imo.
[Hard] Frankly saying, this Hard is the best from all the mapset before the Insane. I really liked the style you gave to this difficulty because it dopes fit with the patterning over the whole song. >w</ Some minor things:
  1. 00:38:457 (4,5) - Distance between these should be higher to keep consistency with the way you emphasized with a mini jump this part 00:37:574 (2,3) - to introduce the new piano tale here.
  2. 01:00:074 (1,2) - 01:13:310 (4,5) - It would be great if you apply the same over these cases.
[]
That's all! This difficulty plays really good already! Good job!
[Insane]
  1. 00:29:413 (5,6,7) - This plays a bit awkward. I do believe increasing the space of 5 -> 6 would improve nicer the flow over this segment.
  2. 00:37:795 (3) - Try to Ctrl + G this slider. The flow would be better slightly if you did this. >w<
  3. 00:58:530 (2,3) - These would make more sense if you changed it to a slider as well as you did here 00:59:192 (5) - . Please try it.
  4. 01:51:030 (7,1) - Distance between these could be higher to improve slightly the flow here. :3/
[]
Not a bad map after all. This difficulty is very fun actually to click since the streams are that compressed that you don't realize how "hard" this difficulty is. Good job! >w<
[]
Final thoughts
you pervert
Battle
tbf huniepop is a decent tag since some of the girls you can get in the game come from the original game lol
Topic Starter
Pereira006

HappyRocket88 wrote:

Greetings! Colombia here modding your map because you're a nice person who believes on #modreqs. I played all the difficulties and the mapset is quite polished already so I see you put effort on this beatmap. Trying to be the most objective since the mapset is well structured and it does flow well. Let's begin!

[General]
  1. METADATA: According to his official soundcloud, the correct metadata should be:
    Artist: worldofwandag I'm pretty sure he doesn't use spaces separating the letters. the thing problem me and lanturn we did talk about this some month ago, another my Huniepop, is true they don't use space in youtube and soundcloud but if you go the game and download free OST there actually space http://puu.sh/osJi8/65889b8e34.png and him site oficial http://puu.sh/osJkM/06fc2efbd9.jpg, so I decide to use OST beause is better like CD official right ? but i add this on tags so
    Tags: HuniePop is the correct word from the previous game it refers before the release of this game as it is shown on the trailer: huniepot is delevoper but add this too in tag
    . Also, please consider adding Ost and Soundtrack on tags as they make sense with the song itself.
    sure
  2. HITSOUNDS: Over the Easy difficulty, you should use a soft-slidetick to highlight better the spots you emphasized with claps like 00:44:192 (3) - 00:44:633 - 00:46:398 - etc. I don't like it.... I prefer this way
  3. SPINNER: The spinner of the beginning replicates badly over the background sound because the vol doesn't emphasize it properly. Hence, I'd suggest you to use this vol instead to cover the effect in a nicer way. From here 00:07:133 - to here 00:12:427 - try this: sure
    ^

    Here's the code in case you agree:
    75,441.176470588235,4,2,0,70,1,0
    7133,-100,4,2,0,50,0,0
    8016,-100,4,2,0,55,0,0
    8898,-100,4,2,0,60,0,0
    9780,-100,4,2,0,65,0,0
    10663,-100,4,2,0,70,0,0
    11545,-100,4,2,0,75,0,0
    12427,-100,4,2,0,80,0,0
    42427,-100,4,2,0,60,0,0
    84780,-100,4,2,0,70,0,1
    98788,-100,4,1,0,30,0,0
    98898,-100,4,2,0,70,0,1
    113016,-100,4,2,0,70,0,0
[Easy] This Easy flows good and has a very consistent rhythm which makes it friendly to new players after all! Good job! Nonetheless, I'd like to discuss with you somethings about this difficulty to polish it a bit:
  1. 00:26:986 (4) - This slider could be highlight the instruments better if you replace with a circle and a 1/2 to don't skip such as important beats as this 00:27:648 - is. Please, try this rhythm for this part 00:26:545 (3,4) - my old style i don't follow beats, only instruments/melody, I did use this repeat 1/1 because there 3 melody hit that I can hear. I prefer this
  2. 00:37:133 (3,4,5) - Something similar happens here, it would be better if you used a 3/2 slider with a reverse to simply the patterning here and emphasize rather the prominent instruments in this segment. same happen before there melody most high and other weak, but follow higher melody as level easy is better
  3. 00:41:104 (4) - The clap of the slider-end feels a bit out of place because there's no claps on the background to highlight here. That's why I think removing would fit this part the best. What do you think? I also think this clap of these 00:56:104 (4) - 01:23:016 (3) - don't match at all with the song. you right, change to whistle, other parts and diff's for consistency
  4. 00:58:751 (3,4) - By doing Ctrl + G here, you'll develop a more rhythmical pattern because the strong beats would play as upbeats as you were doing till now. I do believe it feels more natural if the clap started on the slider-head than over the slider-tail. Consider applying the same over the following cases 01:12:869 (3,4) but the rhythm this is different the note there no instrument long just instrument hit but in slider there long instruments long hit i think this better prefer this way-
[]
As I said before, the diff is decent to play. It would be way nice if you could polish some blankets and rhythms to make it nicer to see.

I just fix 2 thing blanket but nothing rhythm.

[Normal] I know it is intentional the amount of circles places at 1/2 but honestly that play harder than you expect because the rhythm is quite complicated to understand. Therefore, players might press some of the faster because the 1/2 usage seems rather overlapped because it doesn't follow nicely the song on some parts. I'll try to highlight the rhythms to need further improvement: you right, remove last note in 1/2 so is better give break and better level
  1. From here to 00:42:427 - 00:56:545 - the patterning flows good but the rhythm ends being overmapped because the main instruments are passed over with those circles. It would be better if you tried a simpler pattern at this section with 1/1 beats by emphasizing the claps instead of the slight guitar waves.there no overmapped there instrument high there, also i think 3 notes is fine because the next slider there little break small. I think this fine
  2. 00:58:751 (5,6,7) - Instead of three circles, a slider snapped on 1/2 plus a reverse would definitely create a more catchy rhythm and pattern to read here. change my own, remove 1 note, so is better only follow higher instruments
[]
I'm really unfamiliar with the rhythm style you gave to this difficulty. It doesn't flow bad but it's rather complex for a normal imo.

i did reduce lot rhythm only begin and first kiai, for now this difficulty is better

[Hard] Frankly saying, this Hard is the best from all the mapset before the Insane. I really liked the style you gave to this difficulty because it dopes fit with the patterning over the whole song. >w</ Some minor things:
  1. 00:38:457 (4,5) - Distance between these should be higher to keep consistency with the way you emphasized with a mini jump this part 00:37:574 (2,3) - to introduce the new piano tale here. sure
  2. 01:00:074 (1,2) - 01:13:310 (4,5) - It would be great if you apply the same over these cases. I don't feel there no very strong instrument the sound look normal as (1) I prefer use this as normal spacing
[]
That's all! This difficulty plays really good already! Good job!
[Insane]
  1. 00:29:413 (5,6,7) - This plays a bit awkward. I do believe increasing the space of 5 -> 6 would improve nicer the flow over this segment. change placements
  2. 00:37:795 (3) - Try to Ctrl + G this slider. The flow would be better slightly if you did this. >w< change placements lol
  3. 00:58:530 (2,3) - These would make more sense if you changed it to a slider as well as you did here 00:59:192 (5) - . Please try it. [b]no, because there normal instrument and that slider in end there super weak instruments, not look sound normal. stay this[/b]
  4. 01:51:030 (7,1) - Distance between these could be higher to improve slightly the flow here. :3/ little increassing
[]
Not a bad map after all. This difficulty is very fun actually to click since the streams are that compressed that you don't realize how "hard" this difficulty is. Good job! >w<
[]
Final thoughts
you pervert
strong mod, THANK MPOD ! COLOBMDIA
Monstrata
We fixed a lot of duplicate green/red lines xD. Okay everything looks good, bubbled!

HappyRocket88
Nobody saw anything about a revoked kudosu!

*runs*
Battle
Yaaaaaas osu need more bilinear upscaling

Natsu
yooo Portugal!

General

  1. I want you to confirm metadata before I qualify this, just ask in https://osu.ppy.sh/forum/t/457651&start=0
Insane

  1. 00:19:045 (6,1) - 00:38:457 (5,1) - blanket is a bit off, fix if you care about this things
  2. 00:41:545 (4,5,1) - in numbers the spacing is fine, visually is not, 5 is really hidden and is kinda hard to notice the approach circle, try to space it a bit more like:
  3. 00:56:104 (11,1) - 01:38:677 (10,1) - Same as above
  4. 01:10:001 (3,4) - use less spacing, it looks like really overspaced imo o.O
Hard

  1. OD is too low for a hard diff, use 5,5 or 6
  2. 01:06:472 (4,5) - is this supposed to be a blanket?
Normal

  1. 00:34:486 (5,1) - spacing?
  2. I feel the AR is really slow with all the 1/2s here, maybe use 4,5? and raise the OD to 4?, OD isn't that important, but I feel the AR is in this case.
Easy

  1. all looks cute here, but 01:23:016 (3,1) - try to improve it? something like:
  2. 00:52:574 (4,1) - spacing
  3. 01:10:663 (1,2) - ^
  4. 01:16:839 (4,1) - ^
Call me once you have a confirmed metadata
Topic Starter
Pereira006

Natsu wrote:

yooo Portugal!

General

  1. I want you to confirm metadata before I qualify this, just ask in https://osu.ppy.sh/forum/t/457651&start=0
Is confirm on t/457651/start=15 I will use World of Wandag and on tag WorldofWandag

Insane

  1. 00:19:045 (6,1) - 00:38:457 (5,1) - blanket is a bit off, fix if you care about this things
  2. 00:41:545 (4,5,1) - in numbers the spacing is fine, visually is not, 5 is really hidden and is kinda hard to notice the approach circle, try to space it a bit more like:
  3. 00:56:104 (11,1) - 01:38:677 (10,1) - Same as above
  4. 01:10:001 (3,4) - use less spacing, it looks like really overspaced imo o.O
fix all

Hard

  1. OD is too low for a hard diff, use 5,5 or 6
  2. 01:06:472 (4,5) - is this supposed to be a blanket?
fix all

Normal

  1. 00:34:486 (5,1) - spacing?
  2. I feel the AR is really slow with all the 1/2s here, maybe use 4,5? and raise the OD to 4?, OD isn't that important, but I feel the AR is in this case.
fix all

Easy

  1. all looks cute here, but 01:23:016 (3,1) - try to improve it? something like:
  2. 00:52:574 (4,1) - spacing
  3. 01:10:663 (1,2) - ^
  4. 01:16:839 (4,1) - ^
fix all and some 3 parts improve blankets

Call me once you have a confirmed metadata
thank mod !! EL SALVADOR
Natsu
PORTUGAL
Topic Starter
Pereira006
EL SALVADOR
-Sh1n1-
Gratz Pereira~~
Underforest
MEXICO
VIVAN LOS TACOS!! okno

congrats
Battle
;)
Monstrata
Congrats !!

Underforest

Battle wrote:

;)
sahuang
Cool!
Akasha-
congratulation
Monstrata
Faceholder ;)
Topic Starter
Pereira006
Is rank, ty guys
Arf
Ayy it made it O.o

I mean ;)
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