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Roses Epicurean - Nightmare -Overture- [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 09 June 2016 at 00:02:26

Artist: Roses Epicurean
Title: Nightmare -Overture-
Tags: MBomb Naitomea -jokyoku- Yami no Kodomo Tachi 闇童話工房 キラ星ひかる Kiraboshi Hikaru 葉月ゆら Hatsuki Yura ZiRoX
BPM: 115
Filesize: 1884kb
Play Time: 00:55
Difficulties Available:
  1. Cup (1.34 stars, 88 notes)
  2. Platter (2.5 stars, 123 notes)
  3. Salad (1.76 stars, 94 notes)
  4. ZiRoX's Rain (3.08 stars, 128 notes)
Download: Roses Epicurean - Nightmare -Overture-
Information: Scores/Beatmap Listing
---------------
Beautiful song. Mapped it whilst I was feeling kinda shitty about some stuff, so this map on its own means a lot to me.

ZiRoX mapped a rain for me, whilst it may not be very hard for a rain, I still feel it works with the song nicely, so I added it.

#11
JBHyperion
You asked for some feedback in Discord, discussed some stuff in PM

stuff
18:03 *JBHyperion is editing [https://osu.ppy.sh/b/988431 Roses Epicurean - Nightmare -Overture- [Platter]]
18:03 *- Magic Bomb - is away: not really up for talking right now, feel like shit, sorry
18:03 JBHyperion: 00:15:896 (2) - oh
18:04 JBHyperion: I can come back later
18:05 - Magic Bomb -: o
18:05 - Magic Bomb -: nah it's fine
18:05 JBHyperion: sure?
18:05 - Magic Bomb -: ye
18:05 JBHyperion: k
18:05 JBHyperion: so yeah
18:05 JBHyperion: umm
18:06 JBHyperion: 00:15:896 (2) - strong sound on sliderend sounds a tad weird, remove repeat and add circle with small dash would fit better imo
18:06 - Magic Bomb -: I feel like it's not as strong compared to the other 1/1 ticks
18:07 - Magic Bomb -: I mean like
18:07 JBHyperion: it's more noticeable than the red tick
18:07 - Magic Bomb -: I could remove repeat and add circle with a tiny bit more distance
18:07 - Magic Bomb -: but i wouldn't want a dash
18:07 JBHyperion: okay
18:07 JBHyperion: yeah that would be fine
18:07 JBHyperion: if you do
18:07 JBHyperion: 00:49:287 (2,3) - same here since it's repeated
18:07 JBHyperion: also might wanna reduce (3) a little, kinda unexpected for me
18:08 - Magic Bomb -: alright
18:09 - Magic Bomb -: kk done
18:09 JBHyperion: 00:32:592 (2,3) - should there be a jump here?
18:10 - Magic Bomb -: no
18:10 JBHyperion: sounds similar to (1) imo
18:10 JBHyperion: but idk
18:10 - Magic Bomb -: I feel like the decreasing pitch makes it feel less strong
18:10 - Magic Bomb -: even though in terms of actual strength it's similar
18:11 JBHyperion: 00:51:896 (3) - add a 1/8 grace because cool jingly effect and other reasons I haven't made up yet?
18:11 JBHyperion: 1/4
18:11 JBHyperion: not 1/8
18:11 JBHyperion: no
18:11 JBHyperion: wait
18:11 JBHyperion: it is 1/8
18:11 JBHyperion: fml
18:11 - Magic Bomb -: added 1/8 repeat
18:11 JBHyperion: yeah
18:11 JBHyperion: that thing
18:11 JBHyperion: lol
18:12 - Magic Bomb -: done
18:13 *JBHyperion is editing [https://osu.ppy.sh/b/988432 Roses Epicurean - Nightmare -Overture- [Salad]]
18:13 JBHyperion: 00:15:896 (2,3) - might wanna do the same thing with some of these
18:13 JBHyperion: as I mentioned in Platter
18:14 JBHyperion: 00:16:939 (4,1) - also small jump here might be nice for kiai buildup
18:14 - Magic Bomb -: yep done
18:14 - Magic Bomb -: Nah I'd prefer to leave that as a stronger than normal but still not a dash, because the strength doesn't really feel like a dash to me
18:14 JBHyperion: kk
18:15 - Magic Bomb -: spoiler warning: the kiai is literally just 1/2 slider spam
18:15 JBHyperion: 00:43:026 (2,3) - this dash seemed to be a bit stronger than the other 1/2 dashes, comparing to 00:09:635 (2,3) - which is the same sound
18:15 JBHyperion: maybe reduce a bit, could catch Salad players out
18:16 - Magic Bomb -: yeah done
18:16 - Magic Bomb -: didn't notice that
18:16 JBHyperion: 00:49:287 (2,3) - and yeah this one if you didn't fix it already
18:16 - Magic Bomb -: yup
18:16 JBHyperion: nice
18:17 JBHyperion: map Cup, do hitsounds and get 12SP
18:17 JBHyperion: and then call me back
18:17 - Magic Bomb -: xd
18:17 - Magic Bomb -: just need to wait for byby to come
18:17 - Magic Bomb -: so i can ask her if i can use her hitsounds from the standard set xd
18:17 JBHyperion: sounds good
18:19 - Magic Bomb -: you posting logs or
18:19 JBHyperion: oh yeah let me just do that

Cool beatmap, I hope it gets ranked
Ascendance
WildOne94
Hey there MB o/
Another quick mod for you (That makes 3 now (^:)

General
Nothing wrong :)

Cup
00:09:635 (2,3) - I would Ctrl + H these as it should change in variety in direction from 00:05:461 (2,3) - and seems the same old pattern if kept like this.

00:17:461 (1) - This is only a little suggestion but consider flipping for ease of flow direction for beginners ? It would also mirror previous reverse slider. (literally finding only little thing here cause it really is ready XD).

00:33:113 (3) - Why is this one not flat on the horizon line O-o ? It should be the same as 00:29:983 (1) - for consistency.

00:48:766 (1,2,3,4,5,1,2,3) - Shouldn't this contain the same patterns as you did with 00:15:374 (1,2,3,4,5,1,2,3) - for consistency ?

Salad
00:19:548 (1,2) - Literally these 2 are almost the same slant and it feels weird when they are slightly different. I would keep one the same as the other.

00:19:548 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Duuuude so many repetitive sliders. At least make some reverses or circles as this goes on for WAY too long imo.

00:38:853 (2,3,4) - 2 and 3 are really weirdly spaced out and feel too close to eachother. Try make equal distance here or at least move the right a little. There is also not really a jump between (3,4) so i don't know why it's spaced like this.

00:50:070 (5,6) - Jump here?

Platter
00:22:679 (5,6) - Since you have been mainly jumping from note to note, these sliders distances seem very close together. could flip (6) to keep hyper and move right a bit for bigger jump or else it's a unexpected short distance.

00:26:331 (2) - ^ I think this could be moved to x:120 for a slightly bigger dash.

00:47:722 (4,1) - I feel this could be a hyper looking like this.

Wow that took... 15minutes XD
Very well done map
Good luck on soon rank
meii18
Before getting this ranked, don't forget to add these to tags: naitomea -jokyoku- yami no kodomo tachi 闇童話工房 キラ星ひかる kiraboshi hikaru 葉月ゆら hatsuki yura
I can't mod CtB so I am here to add some additional tags instead leaving only 'mbomb' in tags field.Good Luck! (:
Topic Starter
MBomb

WildOne94 wrote:

Hey there MB o/
Another quick mod for you (That makes 3 now (^:)

General
Nothing wrong :)

Cup
00:09:635 (2,3) - I would Ctrl + H these as it should change in variety in direction from 00:05:461 (2,3) - and seems the same old pattern if kept like this. - Done.

00:17:461 (1) - This is only a little suggestion but consider flipping for ease of flow direction for beginners ? It would also mirror previous reverse slider. (literally finding only little thing here cause it really is ready XD). - I feel as though this isn't too hard for a cup player, as the bpm is quite low, and it would feel too repetitive if I had no antiflow here.

00:33:113 (3) - Why is this one not flat on the horizon line O-o ? It should be the same as 00:29:983 (1) - for consistency. - Not sure why this one was different, fixed.

00:48:766 (1,2,3,4,5,1,2,3) - Shouldn't this contain the same patterns as you did with 00:15:374 (1,2,3,4,5,1,2,3) - for consistency ? - I used similar distancing, just decided to use slightly different patterns to make the map feel less repetitive, I feel having the exact same patterns isn't necessary as long as distances are consistent.

Salad
00:19:548 (1,2) - Literally these 2 are almost the same slant and it feels weird when they are slightly different. I would keep one the same as the other.

00:19:548 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Duuuude so many repetitive sliders. At least make some reverses or circles as this goes on for WAY too long imo. - Changed a few to circles.

00:38:853 (2,3,4) - 2 and 3 are really weirdly spaced out and feel too close to eachother. Try make equal distance here or at least move the right a little. There is also not really a jump between (3,4) so i don't know why it's spaced like this. - This was me messing up because it was originally a slider and I changed it to two circles without adding distance, fixed.

00:50:070 (5,6) - Jump here? - Would rather be consistent with distances at the start.

Platter
00:22:679 (5,6) - Since you have been mainly jumping from note to note, these sliders distances seem very close together. could flip (6) to keep hyper and move right a bit for bigger jump or else it's a unexpected short distance. - Yeah, done.

00:26:331 (2) - ^ I think this could be moved to x:120 for a slightly bigger dash. - Done.

00:47:722 (4,1) - I feel this could be a hyper looking like this. - Again, would rather be consistent with the distances at the start.

Wow that took... 15minutes XD
Very well done map
Good luck on soon rank
Thanks for the mod! Also added tags, thanks ByBy!
Bunnrei
literally unplayabl

congrats on ur 11th ranked mapset xd
Ascendance
when
JBHyperion
Is this the real life? No kudosu.

General Comments:

  1. Song Folder: BG quality is kinda meh, some pixellated artifacts are visible and a filesize of under 100KB for a 1366x768 image is telling. If you can find the same or alternative BG with better quality that would be for the best
  2. Song Setup: No issues
  3. Metadata: No issues - FOR REFERENCE: p/4065610
  4. Timing: Spinner volume fades out very rapidly which is unfitting to the gradual fade out in the music. Try 40% volume at the start, then reduce by 5% every white tick for a more gradual fade
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:809 (2,3) - Would look neater as three evenly spaced circles if you're not using a direction change here.
  2. Would be nice to add in an extra circle or two in the kiai to break up the monotony of triplets. Good candidates would be 00:25:548 - to emphasize the strong sound on the next triplet at 00:26:853 (3) - and also 00:33:896 - to highlight the end of the kiai section
  3. 00:43:026 (2,3) - This spacing is a little unexpected, should be reduced relative to 00:09:635 (2,3) for a similar sound, for example to avoid cacthing new players out

Salad
  1. 00:08:070 (3,1) - Surely there should be a stronger spacing here for that high pitched chime sound? It's definitely comparable to 00:09:896 (3,4) whcich does have dash already. Same applies to 00:41:461 (3,1) -
  2. 00:17:200 (6,1) - You mentioned that jump is not intended here in our IRC earlier, so a little less spacing would be nice to make this more clear. I still find myself inclined to dash for this for some reason
  3. 00:35:200 (3,1) - Making this into a more angled upside-down L shape similar to 00:41:461 (3) - would give you better flow off the dashes and a nice looking curve to boot

Platter
  1. 00:16:679 (4) - I'd move this to the left just a tiny bit, feels a little too strong at the moment
  2. 00:35:722 (4) - I would prefer to avoid the antiflow here, a normal flow with slight movement similar to 00:35:200 (3) would give a fittingly calm fade to the kiai as it leads back into the main melody
  3. 00:43:026 (2,3) - Same as 00:16:679 (4) these jumps are a tiny bit tight for what they're following, I'd move each of them towards the other a little so this doesn't feel quite so harsh
  4. 00:50:070 (4) - ^

Call me back
Sc4v4ng3r
Is the speedrank gonna happen o.o
Topic Starter
MBomb

JBHyperion wrote:

Is this the real life? No kudosu.

General Comments:

  1. Song Folder: BG quality is kinda meh, some pixellated artifacts are visible and a filesize of under 100KB for a 1366x768 image is telling. If you can find the same or alternative BG with better quality that would be for the best - Got a better quality one from you in pm.
  2. Song Setup: No issues
  3. Metadata: No issues - FOR REFERENCE: p/4065610
  4. Timing: Spinner volume fades out very rapidly which is unfitting to the gradual fade out in the music. Try 40% volume at the start, then reduce by 5% every white tick for a more gradual fade - Done.
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:809 (2,3) - Would look neater as three evenly spaced circles if you're not using a direction change here. - I think this distancing is fine as it is now, as it's not too much of a difference, but enough to emphasise that 3 is a stronger note.
  2. Would be nice to add in an extra circle or two in the kiai to break up the monotony of triplets. Good candidates would be 00:25:548 - to emphasize the strong sound on the next triplet at 00:26:853 (3) - and also 00:33:896 - to highlight the end of the kiai section - Added them in the middle section, I think adding them at the end would make unnecessary emphasis on that section.
  3. 00:43:026 (2,3) - This spacing is a little unexpected, should be reduced relative to 00:09:635 (2,3) for a similar sound, for example to avoid cacthing new players out - Reduced.

Salad
  1. 00:08:070 (3,1) - Surely there should be a stronger spacing here for that high pitched chime sound? It's definitely comparable to 00:09:896 (3,4) whcich does have dash already. Same applies to 00:41:461 (3,1) - - Yeah, increased.
  2. 00:17:200 (6,1) - You mentioned that jump is not intended here in our IRC earlier, so a little less spacing would be nice to make this more clear. I still find myself inclined to dash for this for some reason - Reduced slightly.
  3. 00:35:200 (3,1) - Making this into a more angled upside-down L shape similar to 00:41:461 (3) - would give you better flow off the dashes and a nice looking curve to boot - Made the dashes flow better a different way.

Platter
  1. 00:16:679 (4) - I'd move this to the left just a tiny bit, feels a little too strong at the moment - Reduced slightly.
  2. 00:35:722 (4) - I would prefer to avoid the antiflow here, a normal flow with slight movement similar to 00:35:200 (3) would give a fittingly calm fade to the kiai as it leads back into the main melody - I feel like how small the distances are makes this feel fine.
  3. 00:43:026 (2,3) - Same as 00:16:679 (4) these jumps are a tiny bit tight for what they're following, I'd move each of them towards the other a little so this doesn't feel quite so harsh - Yeah.
  4. 00:50:070 (4) - ^ - Reduced.

Call me back
Thanks for the mod!
JBHyperion
Fair enough, looking fine by me and I got a few testplays just to be sure so let's go

Bubbled~
Ascendance
bop

my first heart <3
Topic Starter
MBomb

Ascendance wrote:

bop

my first heart <3
Thanks <3

Ascendance's logs because he's a tool who didn't post them
17:02 Ascendance: theres not gonna be enough stuff for a thread mod
17:02 Ascendance: so we're doing it here
17:02 - Magic Bomb -: kk
17:02 Ascendance: i kinda don't like where the preview point is
17:03 - Magic Bomb -: i was thinking of changing it to the start
17:03 - Magic Bomb -: but
17:03 - Magic Bomb -: wasn't sure
17:03 - Magic Bomb -: as in 00:02:853 -
17:03 Ascendance: i was gonna say 00:11:200 - since it's the leadup to that part but they sound the same
17:03 Ascendance: so
17:04 Ascendance: it's just, currently it starts right in the middle
17:04 - Magic Bomb -: yeah
17:04 - Magic Bomb -: I prefer at the beginning tbh
17:04 - Magic Bomb -: but yeah i'll change it to 00:02:853 -
17:04 - Magic Bomb -: instead of kiai
17:04 Ascendance: https://osu.ppy.sh/s/325112
17:04 Ascendance: like where this starts
17:04 - Magic Bomb -: yeah
17:05 Ascendance: for HP, 6 seems a bit high for this kind of map on a platter
17:05 Ascendance: maybe do 3/4/5 instead?
17:05 - Magic Bomb -: Hmm
17:06 - Magic Bomb -: I prefer 4/5/6 because the platter has a continous beat basically
17:06 - Magic Bomb -: so
17:06 - Magic Bomb -: it's not as much of a problem
17:06 Ascendance: hmm alright
17:06 *Ascendance is editing [https://osu.ppy.sh/b/988480 Roses Epicurean - Nightmare -Overture- [Cup]]
17:07 Ascendance: 00:05:983 (3,3) - these notes would be pretty cool if you maybe extended them to be 1/1 sliders?
17:07 Ascendance: cause then it also hits the noise at 00:06:505 -
17:07 Ascendance: and 00:10:679 - respectively
17:07 - Magic Bomb -: I'd rather just match the main chimes, on the cup
17:08 - Magic Bomb -: As in like the primary instrument, if you get me
17:08 Ascendance: i guess
17:08 Ascendance: it just feels a bit empty imo
17:08 Ascendance: if you want, maybe a circle at those places is cool but again its no big deal
17:09 - Magic Bomb -: Honestly I'd actually prefer a slider to having a circle, but more than that I'd just prefer nothing at all
17:09 Ascendance: yeeeeeeee
17:09 Ascendance: 00:17:461 (1,2,3) - you're sure about this direction change?
17:10 - Magic Bomb -: I can lower distance if you'd prefer, but I think it's fine
17:11 Ascendance: where is 00:17:461 (1) - right now coordinate wise for you
17:11 Ascendance: i moved it around a bit
17:11 - Magic Bomb -: 160
17:11 Ascendance: mh alright
17:11 - Magic Bomb -: should i maybe tilt the slider slightly?
17:12 - Magic Bomb -: so that the antiflow isn't as strong
17:12 Ascendance: that would help, sure
17:12 - Magic Bomb -: kk done
17:13 Ascendance: i was worried about spacingv but i had it in the wrong spot
17:13 - Magic Bomb -: o right
17:14 Ascendance: 00:19:026 - circle? feels empty and it's leading up to the kiai so maybe you should really have something here
17:14 - Magic Bomb -: made00:18:505 (3) - a 1/1 slider instead
17:15 Ascendance: alright
17:15 Ascendance: 00:25:809 (1,2,3,4,5,6,7,1,2,3) - gets really dense here in comparison to the rest of the kiai
17:15 - Magic Bomb -: hmm, jbh told me to add notes there because it's the more intense part and it stops the structure from being too repetitive
17:15 Ascendance: also 00:26:853 (4,5,6,7,1) - in such a dense section may be confusing to a newer player
17:15 Ascendance: o
17:16 Ascendance: mh let me just try rearranging some things
17:16 - Magic Bomb -: i could decrease some distances in the backforth though
17:16 Ascendance: yeah that would be nice
17:17 - Magic Bomb -: kk done
17:17 Ascendance: 00:35:722 - mind sending me a screenshot so i can see
17:17 Ascendance: fuck
17:17 Ascendance: disregard timestamp
17:17 Ascendance: lol
17:17 - Magic Bomb -: nice
17:17 Ascendance: man im GARBAGE
17:18 - Magic Bomb -: https://osu.ppy.sh/ss/5268426 caught first one in the centre of my plate
17:18 Ascendance: alright nice
17:18 Ascendance: NOW i can use the timestamp
17:18 Ascendance: 00:35:722 - you could do the same as you did earlier and extend the previous circle to 1/1?
17:19 - Magic Bomb -: ye
17:20 Ascendance: 00:47:200 (2) - i promote the violent destruction of all vertical sliders
17:20 - Magic Bomb -: i knew you were gonna comment on that
17:20 - Magic Bomb -: curved it slightly
17:20 - Magic Bomb -: still starts and ends at the same place
17:20 Ascendance: tbh, we should be enforcing a bit more movement in cup, so maybe tilting it to the le-
17:20 Ascendance: oh
17:20 - Magic Bomb -: but droplets curve differently
17:21 Ascendance: oko
17:21 Ascendance: next diff
17:22 Ascendance: 00:15:374 (1,2) - has a dash but 00:16:679 (4,5) - doesn't?
17:22 - Magic Bomb -: pitch is lower
17:23 Ascendance: maybe bewteen 00:16:418 (3,4) - then instead?
17:24 - Magic Bomb -: I'd increase distance, but i don't think it's strong enough for a dash
17:25 Ascendance: thats fine
17:25 - Magic Bomb -: kk
17:25 Ascendance: salad seems safe as usual :V
17:26 - Magic Bomb -: xd
17:27 Ascendance: not a fan of this being a slider when you represented it by 2 notes in other parts of the map
17:27 Ascendance: 00:03:374 (2) -
17:28 - Magic Bomb -: kk i'll change
17:28 - Magic Bomb -: idk why that's a slider anyway
17:28 Ascendance: https://osu.ppy.sh/ss/5268495
17:28 Ascendance: i did this cause its a high note at 00:03:635 (3,4) -
17:28 Ascendance: for hdash O:
17:28 - Magic Bomb -: i don't think it's strong enough for a HDash
17:29 - Magic Bomb -: (especially considering i don't like using hdashes at the start of maps)
17:29 Ascendance: really? it's the highest noise of the intro
17:29 Ascendance: mh well i cant force you so
17:30 Ascendance: 00:09:113 (1) - is also a really high note which you could add an hdash to, tbh
17:30 - Magic Bomb -: if i was gonna use a HDash to anything, it'd be to 00:09:635 - but even then I don't think that's really strong enough
17:31 Ascendance: ayy
17:31 Ascendance: our mapping styles :^)
17:31 - Magic Bomb -: increased dash distances slightly though
17:31 - Magic Bomb -: to be more emphasising
17:31 Ascendance: 00:13:809 (2,3) - I'd ctrl+g this and move it to the right of 00:13:287 (1) - cause currently the flow between 00:14:070 (3,4) - seems a bit choppy in my opinion
17:32 - Magic Bomb -: hmm, I reduced distance to 2 instead, so that movement has slightly more reaction time
17:33 Ascendance: kk
17:33 - Magic Bomb -: because I feel like having it as ctrl+g just makes it another movement same as all the others
17:33 - Magic Bomb -: but this one adds some variety
17:33 Ascendance: yeah i was mainly just worried about the flow since it's a bit too pause-y rather than a single movement
17:34 - Magic Bomb -: yeah
17:34 - Magic Bomb -: hmm maybe it'd be better to increase movement instead then
17:34 - Magic Bomb -: to make it less of a stop and then go
17:35 Ascendance: just send me the positions you move them to and i can take a look
17:35 - Magic Bomb -: 00:13:809 (2) - x:16 00:14:070 (3) - x:160
17:36 Ascendance: maybe a bit more distance on 3 so it doesnt feel like you need to stop to catch it and it should be ok
17:36 - Magic Bomb -: honestly distance seems fine to me like that without stopping
17:37 Ascendance: mm
17:37 Ascendance: maybe its just me
17:37 Ascendance: well, its fine i guess
17:37 Ascendance: 00:20:592 (5) - though
17:38 Ascendance: a player might try to dash to 00:21:113 (6) - and then miss the sliderend of 00:20:592 (5) -
17:38 - Magic Bomb -: kk curved slightly more horizontally
17:40 Ascendance: dunno why im saying this but maybe moving 00:28:418 (2) - to the right and making it a bit more vertical for a middle ground between 00:27:896 (1,3) - would be nice, since the distance between 1,2 is quite far currently
17:41 - Magic Bomb -: done
17:42 Ascendance: 00:28:939 (3) - maybe you could remove the last repeat here and add a circle thats a bit further out than where the repeat puts it?
17:43 - Magic Bomb -: done
17:43 Ascendance: a player who starts the dash too early might miss it due to the low spacing between the slider repeats
17:43 - Magic Bomb -: yeah
17:44 - Magic Bomb -: done
17:44 - Magic Bomb -: o wait i already said that
17:44 Ascendance: 00:38:853 (2,3) - add a bit of distance here? 3 to x:192 seems okay, or somewhere around there
17:44 Ascendance: lolol
17:45 - Magic Bomb -: yeah 184
17:45 Ascendance: alrighty
17:45 Ascendance: 00:41:461 (4,5,1) - this movement gets repetitive at this point, maybe you wanna change one of them up?
17:47 - Magic Bomb -: kk changed around a bit
17:48 Ascendance: 00:43:548 (4) - same as before
17:49 - Magic Bomb -: kk done
17:49 Ascendance: kk
17:49 Ascendance: update
17:49 Ascendance: then im gonna check those patterns theny aaaaaaaaa
17:49 - Magic Bomb -: kk
Ascendance
iw as just about to... gimme kd u loser
Emiru
bop

my first heart <3


where is my kudo ?
Equim
......
Is it fun?
autofanboy

Equim wrote:

......
Is it fun?
Topic Starter
MBomb

Equim wrote:

......
Is it fun?
Try for yourself! I think it's really fun myself, although I love maps like this in general, honestly, as you could probably guess, that's why I map them this way, but it's all personal preference, really.
CelegaS
Where is the rain diff?
Ascendance
Keep the thread clean, please...

No need to give me, or any other nominator, or even the mapper, any threats or bad will. Literally, we've qualified a map. After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked? It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest. If you want, I'll just stop doing anything and I just joined the damn BNG. If you want more stuff ranked, do something and help ffs.
Topic Starter
MBomb

CelegaS wrote:

Where is the rain diff?
I did actually try to map a rain difficulty, but whenever I tried, it just didn't turn out how I wanted it ;w; It was always either too simple or felt overmapped to me, so I decided I was probably stretching, and decided not to go with a rain difficulty in the end, sorry but I just didn't want to wreck this beauty of a song like that :(

Next mapsets are both a marathon (Although only platter level, again, sorry) and then a cup-overdose spread, hopefully people will be more happy with that, I've just wanted to map this song for a long time, and I was feeling really bad at the time and so mapped this to calm me down.
CelegaS

- Magic Bomb - wrote:

CelegaS wrote:

Where is the rain diff?
I did actually try to map a rain difficulty, but whenever I tried, it just didn't turn out how I wanted it ;w; It was always either too simple or felt overmapped to me, so I decided I was probably stretching, and decided not to go with a rain difficulty in the end, sorry but I just didn't want to wreck this beauty of a song like that :(

Next mapsets are both a marathon (Although only platter level, again, sorry) and then a cup-overdose spread, hopefully people will be more happy with that, I've just wanted to map this song for a long time, and I was feeling really bad at the time and so mapped this to calm me down.
I like the song too and I'm agree with you about what you said for rain!
And after thinking it's hard to do a good rain on a slow song.

This song is one of my first SS in std :)
Anyway there is no problem (for me) on your diff gj.
Sotarks
speedrank big fan ♥
Topic Starter
MBomb

CelegaS wrote:

I like the song too and I'm agree with you about what you said for rain!
And after thinking it's hard to do a good rain on a slow song.

This song is one of my first SS in std :)
Anyway there is no problem (for me) on your diff gj.
Thanks for the support <3
FuZ

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
DeletedUser_500696
I've never felt so much disapproval towards qualifying a perfectly rankable CtB set. Nothing for me to criticize, congratulations xd
Rockageek

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
Between all goods ctb mapsets that could be qualified what, comes out ? cup/salad/platter.

Just wow
Vincs
ayy speedranking platters as always
BoberOfDarkness

Ascendance wrote:

bop

my first heart <3


Before awarding kudosu keep the following things in mind:
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?

If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
Ascendance

BoberOfDarkness wrote:

Ascendance wrote:

bop

my first heart <3


Before awarding kudosu keep the following things in mind:
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?

If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
He posted logs directly below my qualify post
:|
DeletedUser_500696

Ascendance wrote:

Keep the thread clean, please...

No need to give me, or any other nominator, or even the mapper, any threats or bad will. Literally, we've qualified a map. After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked? It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest. If you want, I'll just stop doing anything and I just joined the damn BNG. If you want more stuff ranked, do something and help ffs.
Yes, that is exactly the reason. No (perceived) logic behind the disapproval other than that the set was qualified quickly. No need to get upset though and insult people you don't even know with the subjective quality statement, it's one thing to insult a mapper and another to insult the mapset. Anyways it appears that you wanted to join the nomination team for some time now, you should know that this happens all the time just ignore it :)
-Sh1n1-

Ascendance wrote:

Keep the thread clean, please...

we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked?

sadly, if you think that you are doing something good to the CtB community with this kind of maps, you are totally wrong. It smells like, more people will prefer convert diffs than CtB difficulties in a near future.

It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest.

you are so rude. alienflybot should be offended, I'm not a good mapper but this hurts too. quality? pls!!
Gratz
Bara-
Such a shame to see such negative comments here
MBomb, gratz with qualification, and keep going, no matter what people say!
Badis

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
Amen
Riari

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
FuZ

Riari wrote:

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easily
Bara-
Can you please stop going off-topic?
It pollutes the thread, for no clear reason
If you have complaints about the BN-system, talk about it somewhere else, not in a map's thread, please
Riari

FuZ wrote:

Riari wrote:

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easily
Read what you just said very carefully and reply once more.
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