forum

Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootl

posted
Total Posts
190
Topic Starter
Asahina Momoko
This beatmap was submitted using in-game submission on 2017年6月9日 at 4:19:24

Artist: Chino (CV:Minase Inori)
Title: Mahou Shoujo Chino (nenpulse bootleg remix)
Source: ご注文はうさぎですか??
Tags: gochuumon wa usagi desuka?? gochiusa is the order a rabbit?? cup of chino CLSW mokori m_o_k_o_r_i
BPM: 176
Filesize: 9839kb
Play Time: 05:23
Difficulties Available:
  1. cappuChino!! (5.5 stars, 1596 notes)
  2. Crystal's Captivation (5.99 stars, 1293 notes)
Download: Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)
Information: Scores/Beatmap Listing
---------------
Collab with CLSW
(I mapped standardly he mapped catchy)

café latte!
café mocha!!
cappuChino!!!

Prequel: No Poi!
Cellina
hello
zyoi
Love you lolicon ❤❤❤💕
Nathan
me too
Broccoly
02:24 Asahina Momoko: hey brlcy
02:24 Broccoly: hey
02:24 Asahina Momoko: can you testplaying now? :0
02:25 Broccoly: ey ah
02:25 Broccoly: but
02:25 Broccoly: some1 asked me first
02:25 Broccoly: ill do urs after that
02:25 Asahina Momoko: oh thats ok
02:31 Broccoly: ok
02:31 Broccoly: GIV NP
02:31 Asahina Momoko: o
02:31 Asahina Momoko: ok
02:31 *Asahina Momoko is listening to [https://osu.ppy.sh/b/983337 Chino(CV.Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)]
02:38 Broccoly: gU MAP
02:38 Asahina Momoko: gU
02:38 Asahina Momoko: Cx
02:38 Asahina Momoko: fucking chino moe
02:38 Broccoly: l o
02:38 Broccoly: 01:06:095 (1,1,1,1,1,1,1) -
02:38 Broccoly: i thought these were 1/3 at first
02:38 Asahina Momoko: oh
02:38 Asahina Momoko: lol
02:38 Broccoly: maybe space them out a bit
02:38 Broccoly: maybe cuz
02:39 Broccoly: i played
02:39 Broccoly: you can't hang too much
02:39 Asahina Momoko: o sure xdd
02:39 Broccoly: other th an that
02:39 Broccoly: map's hot
02:39 Asahina Momoko: hot coffee
02:39 Asahina Momoko: rabbit house
02:40 Broccoly: hot cappuchino
02:40 Asahina Momoko: you can get kd with posting this log!!!!11
02:40 Broccoly: h oly
02:40 Broccoly: ok
02:40 Asahina Momoko: Xxd
Sing
Topic Starter
Asahina Momoko

Sing wrote:

you made me feel like I wanna change ava to that chino

thx brlcy for ur suggestion!
Satellite

Sing wrote:

CLSW




good for ctb
Akitoshi

(՞ةڼ◔) #modreq


  1. 01:01:663 (6,7,1) - どーでもいー事だけど下からじゃなく上からTripleやってみたらどーかなー?
  2. 01:06:265 (1,1,1,1) - 音楽に合わせてNC付けたのは分かるけど少し見ずらいと思いませーNC一つずつやりたいなら02:33:367 (1,1,1,1,1,1,1) - みたいな流れ方はどうかなー?(ジグザグ無し)
  3. 01:46:322 (2) - これもReverseに変えてみたらどうかなー面白いと思うよー
  4. 02:04:390 (6) - 多分02:03:538 (2) - とStack可能
  5. 02:36:606 (6) - Reverse取って02:36:776 - に新しく1/4 sliderとか入れてもいいと思いますヨー02:36:862 - なんかドラムっぽい物聞こえるので
  6. 02:39:504 (8) - 同じく1/4 slider?
  7. 02:43:594 (5) - ^
  8. 02:44:958 (5) - ^
  9. 03:54:845 (7) - 多分03:52:884 (3) - とStack可能
なんの参考にならなかったら No kds pls
Jervis
カフェラテ!カフェモカ!カプチーノ!!✧ \( °∀° )/ ✧
Jervis

CLSW wrote:





good for ctb
so it will have a ctb diff?(
Topic Starter
Asahina Momoko

PyonPyon wrote:

CLSW wrote:





good for ctb
so it will have a ctb diff?(
prolly yes ;)
Len
whos ctb
Topic Starter
Asahina Momoko

Len wrote:

whos ctb
someone above!
Lasse
a

[general]
not really an issue cause it is so small, but als oeasy to fix: chcked hitsound and soft-hitclap5 has 1ms of complete silence at the start, might as well remove that (and osme silence from the end to make the file smaller) => http://puu.sh/p4Gf3/63d977a7a2.wav

[map]
00:12:231 - there is a kinda strong synth on the red tick and the drum on the sliderend would be great if clickable, so sth like http://i.imgur.com/LtPI9Pm.jpg would fit well
00:23:310 (1) - fading in the normal sliderslide goes so well with this sound http://i.imgur.com/Xx0zgSH.jpg
00:41:379 (1) - rather strong sound but suddenly gets no spacing at all after a big jump, doesnt work well for emphasis here
01:02:515 (1) - ctrlg on this would make movement from the last sldier nicer and give you a jump onto 01:02:856 (2) - which fits really well with how the music builds up
01:04:390 (5,6) - spacing this like 01:04:049 (2,3,4) - would fit more since those sounds are similarly strong or even stronger than before, so stacking doesnt work
01:23:651 (1,2,3,4) - slightly increasing sv for every slider would have a great effect here //if you do so obviously also do it on 02:50:924 (1,2,3,4) -
02:10:356 (1) - even if it's a nice pattern, such low spacing on this compared to the other strong sounds doesnt make much sense
02:45:810 (2,3) - with how you handled the 1/2 gap - stream things just before, bit less spacing for 2-3 would work better here
02:56:038 - should nc to be consistent with the 1/1 pattern here and with 01:28:765 (1) - // 04:16:577 (2) -
03:14:362 (2) - mapping this as a double like first chorus works much better because white tick is way stronger than blue so kickslider with blue emphasis feels weird
03:34:646 (1) - 1/2 gaps for the spinners => http://i.imgur.com/QM1dJmz.jpg still follows vocals nicely but also makes them end on drums which fits well
05:01:066 (8,1) - no 1/4 jump here like on most of those streams?
05:23:310 (1,2) - nice unbuffered 1/8 sliderjump right at the end : d

nice, gl
pkhg
hi

[chino]
  1. 00:21:776 (3) - this must end on 00:21:862 - so it follows the music properly also u can add a circle here while doing that 00:21:947 -
  2. 00:41:038 (4,5,1) - i dont see why the spacing is larger from (4) to(5) instead of (5) to (1). (1) is a downbeat and has a cymbal sound so yea
  3. 00:43:595 (1,2,3,4,5) - http://puu.sh/p7xKI/04778c3ffd.jpg
  4. 00:44:362 - ignoring this feels kinda weird
  5. 01:05:498 (3,4,5) - http://puu.sh/p7xQU/835d80e587.jpg so it follows the music properly cuz u seem to follow bgm more than vocals
  6. 01:47:515 - plsdontignore
  7. 02:12:400 (5) - from here its 1/8
  8. 04:01:321 (3,4,5,6,7,8) - http://puu.sh/p7yg8/61d91fbc3d.jpg
  9. 05:23:055 (2) - http://puu.sh/p7yDz/a703dee2c1.jpg
cutebg
sionKotori
!!

[General]
  1. 318kbps!! mp3が古い可能性もあるのでそうだったらスルーしてください
    192にしたもの貼り付けたいけど回線がめうなのでごめんなさい
[チノちゃん]
  1. 00:45:129 (1) - 緑線のSVを1.3あたりに変えて、ここに1/8スライダー持ってくるのもいいと思います
    03:39:333 (1,2) - ここと同じ
  2. 01:14:788 (3) - 01:15:129 (3) - に重なってるのでずらそう
  3. 01:53:992 (2) - (意図的に変えてることを承知で)Ctrl+g?
  4. 03:12:913 (2,2) - ツインテゆらせ :)
  5. 04:01:151 (1,2,3,4,5,6,7,8,1) - DSをこっち 02:12:060 (1,2,3,4,5,6,7,8,1) - とどちらかに統一したらどうでしょう
  6. 04:16:492 (1,2,3,4) -他の同じパートのように1/8のリバーススライダーの方が合ってると思う…
こころぴょんぴょんする譜面でした :idea: :idea:
Topic Starter
Asahina Momoko
Akitoshi

Akitoshi wrote:


(՞ةڼ◔) #modreq


  1. 01:01:663 (6,7,1) - どーでもいー事だけど下からじゃなく上からTripleやってみたらどーかなー?うーんパスで!
  2. 01:06:265 (1,1,1,1) - 音楽に合わせてNC付けたのは分かるけど少し見ずらいと思いませーNC一つずつやりたいなら02:33:367 (1,1,1,1,1,1,1) - みたいな流れ方はどうかなー?(ジグザグ無し) テストプレイ見てみて特にそうは思わなかったのでこのままで
  3. 01:46:322 (2) - これもReverseに変えてみたらどうかなー面白いと思うよー 今のほうが次のパートへスムーズに叩けるしこのままで
  4. 02:04:390 (6) - 多分02:03:538 (2) - とStack可能 流れが詰まるからこのままで~
  5. 02:36:606 (6) - Reverse取って02:36:776 - に新しく1/4 sliderとか入れてもいいと思いますヨー02:36:862 - なんかドラムっぽい物聞こえるので それも確かにいいけど前の部分で1/4 2個のパターン使ってるし別のパターンここで使いたいかなぁ
  6. 02:39:504 (8) - 同じく1/4 slider? 上と同じく
  7. 02:43:594 (5) - ^ ここは1/4合わないと思う
  8. 02:44:958 (5) - ^ 同じく
  9. 03:54:845 (7) - 多分03:52:884 (3) - とStack可能 流れ悪くなるのでパスで!
なんの参考にならなかったら No kds pls

thanks for mod !

Lasse

Lasse wrote:

a

[general]
not really an issue cause it is so small, but als oeasy to fix: chcked hitsound and soft-hitclap5 has 1ms of complete silence at the start, might as well remove that (and osme silence from the end to make the file smaller) => http://puu.sh/p4Gf3/63d977a7a2.wav thanks!! replaced it

[map]
00:12:231 - there is a kinda strong synth on the red tick and the drum on the sliderend would be great if clickable, so sth like http://i.imgur.com/LtPI9Pm.jpg would fit well yes, but i wanna emphasize speed up feeling of 00:12:401 (1,2) -, so dont want to put rush objects before there
00:23:310 (1) - fading in the normal sliderslide goes so well with this sound http://i.imgur.com/Xx0zgSH.jpg sure
00:41:379 (1) - rather strong sound but suddenly gets no spacing at all after a big jump, doesnt work well for emphasis here moved 00:41:038 (4,5) - and made distance there
01:02:515 (1) - ctrlg on this would make movement from the last sldier nicer and give you a jump onto 01:02:856 (2) - which fits really well with how the music builds up hmm symmetry pattern works well here for me
01:04:390 (5,6) - spacing this like 01:04:049 (2,3,4) - would fit more since those sounds are similarly strong or even stronger than before, so stacking doesnt work this stacking has role for rest to move next 01:04:560 (1,2,3,4) -, because player have to move fast there so don't have to force aim here
01:23:651 (1,2,3,4) - slightly increasing sv for every slider would have a great effect here //if you do so obviously also do it on 02:50:924 (1,2,3,4) - yea true done
02:10:356 (1) - even if it's a nice pattern, such low spacing on this compared to the other strong sounds doesnt make much sense keep it for now, but i consider on this
02:45:810 (2,3) - with how you handled the 1/2 gap - stream things just before, bit less spacing for 2-3 would work better here moved a bit to the left
02:56:038 - should nc to be consistent with the 1/1 pattern here and with 01:28:765 (1) - // 04:16:577 (2) - ok
03:14:362 (2) - mapping this as a double like first chorus works much better because white tick is way stronger than blue so kickslider with blue emphasis feels weird hmm current one makes sense for me
03:34:646 (1) - 1/2 gaps for the spinners => http://i.imgur.com/QM1dJmz.jpg still follows vocals nicely but also makes them end on drums which fits well nice i dea, fixed
05:01:066 (8,1) - no 1/4 jump here like on most of those streams? don't want to put hard stuffs at last part so
05:23:310 (1,2) - nice unbuffered 1/8 sliderjump right at the end : d made their spacing more larger xd

nice, gl

some nice catch there, thanks!!

pkhg

pkhg wrote:

hi

[chino]
  1. 00:21:776 (3) - this must end on 00:21:862 - so it follows the music properly also u can add a circle here while doing that 00:21:947 - it starts properly i guess, and even if it'd on 00:21:862 - for comfortabl to play i keep this rhythm
  2. 00:41:038 (4,5,1) - i dont see why the spacing is larger from (4) to(5) instead of (5) to (1). (1) is a downbeat and has a cymbal sound so yea sure
  3. 00:43:595 (1,2,3,4,5) - http://puu.sh/p7xKI/04778c3ffd.jpg no
  4. 00:44:362 - ignoring this feels kinda weird added a circle there
  5. 01:05:498 (3,4,5) - http://puu.sh/p7xQU/835d80e587.jpg so it follows the music properly cuz u seem to follow bgm more than vocals current pattern works better to play
  6. 01:47:515 - plsdontignore don't want/have to catch that imo
  7. 02:12:400 (5) - from here its 1/8 not have to use that, also i don't want to abuse 1/8 much on entire of the map ;;
  8. 04:01:321 (3,4,5,6,7,8) - http://puu.sh/p7yg8/61d91fbc3d.jpg no
  9. 05:23:055 (2) - http://puu.sh/p7yDz/a703dee2c1.jpg ^
cutebg

thanks for mod !!

ぴよ先生

sionKotori wrote:

!!

[General]
  1. 318kbps!! mp3が古い可能性もあるのでそうだったらスルーしてください
    192にしたもの貼り付けたいけど回線がめうなのでごめんなさい うおおおおAImodで出てこないから大丈夫だと思ってた・・・そのうち変えますorz
[チノちゃん]
  1. 00:45:129 (1) - 緑線のSVを1.3あたりに変えて、ここに1/8スライダー持ってくるのもいいと思います 了解!
    03:39:333 (1,2) - ここと同じ
  2. 01:14:788 (3) - 01:15:129 (3) - に重なってるのでずらそう fix
  3. 01:53:992 (2) - (意図的に変えてることを承知で)Ctrl+g? 1からが極端に近くなるからこのままかなぁ
  4. 03:12:913 (2,2) - ツインテゆらせ :) チノちゃんxツインテ=最高
  5. 04:01:151 (1,2,3,4,5,6,7,8,1) - DSをこっち 02:12:060 (1,2,3,4,5,6,7,8,1) - とどちらかに統一したらどうでしょう オッケイ!
  6. 04:16:492 (1,2,3,4) -他の同じパートのように1/8のリバーススライダーの方が合ってると思う… ラスサビだからこっちのが好きかな~
こころぴょんぴょんする譜面でした :idea: :idea:

ぴよ先生ありがとう!!
Cherry Blossom
Topic Starter
Asahina Momoko

Cherry Blossom wrote:

"me irl"
Enon
^ what
VINXIS
ハミルトニアン(Hamiltonian、ハミルトン関数、特性関数)は、物理学におけるエネルギーに対応する物理量である。各物理系の持つ多くの性質は、ハミルトニアンによって特徴づけられる。名称はイギリスの物理学者ウィリアム・ローワン・ハミルトンに因む。
Topic Starter
Asahina Momoko

VINXIS wrote:

ハミルトニアン(Hamiltonian、ハミルトン関数、特性関数)は、物理学におけるエネルギーに対応する物理量である。各物理系の持つ多くの性質は、ハミルトニアンによって特徴づけられる。名称はイギリスの物理学者ウィリアム・ローワン・ハミルトンに因む。
it's a beautiful day outside.
Omar is memeing, Kamal is bombing...
on days like these, kids like you...

Should be burning in Niagara Falls.
VINXIS
i bet u wud fuk goat mom : /
AtHeoN
QUICKMOD?!

02:53:310 (1,2) - i think this should be a slider instead

nazi blankets eks dee
00:32:174 (2) -
00:49:731 (2) -
00:57:913 (2) -
01:01:407 (4,5) -
01:07:629 (2,3) -
01:23:140 (2) -
01:20:754 (4) -
01:27:231 (2) -
02:05:583 (6) -
02:15:470 (1) -
02:17:856 (4) -
03:02:004 (2) -
03:19:560 (1) -
03:30:470 (1) -
04:27:401 (1,2) -
04:43:595 (4) -
Topic Starter
Asahina Momoko

AtHeoN wrote:

QUICKMOD?! ?! thanks xD

02:53:310 (1,2) - i think this should be a slider instead hmm they have consistency woth 01:26:038 (1,2) - , also i thing they fit there :)

nazi blankets eks dee
00:32:174 (2) -
00:49:731 (2) -
00:57:913 (2) -
01:01:407 (4,5) -
01:07:629 (2,3) -
01:23:140 (2) -
01:20:754 (4) -
01:27:231 (2) -
02:05:583 (6) -
02:15:470 (1) -
02:17:856 (4) -
03:02:004 (2) -
03:19:560 (1) -
03:30:470 (1) -
04:27:401 (1,2) -
04:43:595 (4) -
adjusted some blankets better, thx AtHeoN!!
Kyuare
request by great CtB player Asahina Momoko
Crystal's Captivation

  1. 00:01:151 (1,2,3,4) - You use a linear stream here, but I think a progressive stream will fit better, try something like this https://osu.ppy.sh/ss/5327924
  2. 00:12:060 (1,2) - The pattern is very simple for the difficulty, I think you can find something more creative and funnier, I made an example for you https://osu.ppy.sh/ss/5327953 It follow more the song and the shape is really nice imo, If you're agree you can look for
    00:55:697 (3,4) - , 01:05:242 (5,6) - , 01:17:515 (3,4) - , 01:39:333 (5,6) - , 02:01:151 (4,5) - , 02:22:970 (3,4) - , 02:32:515 (5,6) - , 03:06:606 (5,6) - , 03:28:424 (3,4) - and 05:12:060 (1,2) -
  3. 00:21:946 (6,7) - A HyperDash will fit better here, you can move 00:22:117 (7) - to x:112
  4. 00:36:606 (3,4,5) - The shape is a bit hard to catch, maybe consider moving 00:36:862 (4,6) - 1 grid to the right
  5. 00:43:595 (5,6,7,1) - The structure here can be cleaner, try to do something symmetric like this https://osu.ppy.sh/ss/5327995
    btw i love this antiflow 00:44:276 (2,3) -
  6. 01:06:095 (2,3,4,5,6,7) - I see the idea but I think you can curve it more, it will fit the song much better, I've made an example for you https://osu.ppy.sh/ss/5328042
  7. 01:29:106 (1,2,3) - A strong antiflow would be so fun here, I tried something for you https://osu.ppy.sh/ss/5328065
  8. 02:50:924 (1,2,3,4) - Maybe add a progressive SV here ? It would be interesting, try 1.2x and 1.4x if you're agree, like this https://osu.ppy.sh/ss/5328104
  9. 03:04:220 (6,1) - A HyperDash here would be great, you can Ctrl+H 03:04:560 (1) - and move it to x:48, don't forget to fix 03:04:901 (2,3,4) - if you're agree
  10. 04:01:322 (1,2,3) - Intensity rises but you end up with something simple which is not consist with 04:00:470 (1,2,3,4,1) - , try to make something more challenging and funnier please, I make an example for you https://osu.ppy.sh/ss/5328152 its a bit tricky but just keep dashing and you will pass it easily, or you can do something like 05:01:322 (2,3,4,5,6,7,8,9,10) -
  11. 05:20:924 (1,2,3,4,5) - Something more jumpy here like you've done for 02:53:651 (1,2,3,4,5,6,7,8) - will be funnier.
Fun map.
Bunnrei
placeholder for catchy!

mayb wait a week lo
CLSW
http://puu.sh/piWIy/3f26eb2eb8.zip

01:06:095 (2,3,4,5,6,7) - Pretty fine to keep this :/
03:04:220 (6,1) - It seems fine to go, this part hasn't not even stronger sounds at all imo.

:3 thank you!
Ascendance
good for osu catch
Bunnrei
lo turns out school was less of a pain for me

[another GREAT map by the GREAT clsw (moe)]
00:01:151 (1,2,3,4) - would be nicer if these were more evenly spaced, (1,2) has ~1.3x distance while the other notes have ~1.6x distance between them
00:39:504 (5,6) - make this a repeating 1/4 slider instead maybe (it feels weird to stop momentarily midway, then move in the same direction again)
00:44:106 (1,2) - increase distance by a bit
01:30:043 (6) - would be a bit nicer if this was closer to 01:30:129 (7) - instead
01:50:583 (1,2,3,4,5,6,7) - increase spacing, would feel nice to just dash in this xd
05:23:651 - add a note here (or just extend the last repeating slider)

[cappuChino!!]
blanket, kds pls

not much i can point out here ><
show more
Please sign in to reply.

New reply