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suzumu feat.soraru - Zetsubousei: Hero Chiryouyaku The Anima

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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Montag, 05. Juni 2017 at 00:39:26

Artist: suzumu feat.soraru
Title: Zetsubousei: Hero Chiryouyaku The Animation
Source: ダンガンロンパ The Animation
Tags: 希望の学園と絶望の高校生 danganronpa kibou no gakuen to zetsubou no koukousei ending thenutritiousguy tng vulkin
BPM: 205
Filesize: 2310kb
Play Time: 01:24
Difficulties Available:
  1. Futsuu (2,8 stars, 242 notes)
  2. Muzukashii (3,57 stars, 373 notes)
  3. Oni (4,29 stars, 576 notes)
  4. Vulkin's Kantan (1,96 stars, 130 notes)
Download: suzumu feat.soraru - Zetsubousei: Hero Chiryouyaku The Animation
Information: Scores/Beatmap Listing
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Yuii-
Thumbnails like this are so creative. Do you have the source?
snz
......
Topic Starter
Stefan

Yuii- wrote:

Thumbnails like this are so creative. Do you have the source?
Unfortunately no, I took it from Deif's mapset https://osu.ppy.sh/s/367646

Also, I changed to a better fitting, the previously doesn't suits to taiko.
Ayyri
Hello~

NM.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Kantan
00:38:516 - Sounds weird to not have a note on this beat. Consider adding a d.
01:04:565 (122,123) - These two k's sound weird. I think d k sounds better.

Futsuu
00:58:565 (193) - Change to d. Having k after the previous k's sounds weird. (It'd fit better if you put a k at 00:58:272 - but that might be one too many notes for the phrase.)

Muzukashii
Looks fine.

Oni
00:12:028 (79) - Change to d. Sounds better, and it feels more natural for the upcoming D.

Sorry I didn't have a whole lot to say. I also have a terrible headache right now, but I wanted to get this done. ;;
Topic Starter
Stefan

Ayyri wrote:

Hello~

NM.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Kantan
00:38:516 - Sounds weird to not have a note on this beat. Consider adding a d. I held this as simple as possible by following the "main beat" from the vocals, no addition here.
01:04:565 (122,123) - These two k's sound weird. I think d k sounds better. Made own changes here by moving 01:04:857 (123) - 1/2 beat forward.

Futsuu
00:58:565 (193) - Change to d. Having k after the previous k's sounds weird. (It'd fit better if you put a k at 00:58:272 - but that might be one too many notes for the phrase.) Yup.

Muzukashii
Looks fine.

Oni
00:12:028 (79) - Change to d. Sounds better, and it feels more natural for the upcoming D. Gotta try this out and see what other users thinks bout it, changed.

Sorry I didn't have a whole lot to say. I also have a terrible headache right now, but I wanted to get this done. ;;
thanks a lot
Skylish
Hi, from my modding queue. M4M (my map): https://osu.ppy.sh/s/432322

[General]

HP setting is not appropriate:

The easier the difficulties are, the higher their HP are.

HP:
Kantan = 7
Futsuu = 6
Muzukashii =5
Oni = 5/6 <-- 6 is for a more challenging HP setting.
[Oni]

> 00:07:272 (41) - shift it to 00:07:418 - for a better pattern. You used the similar in 00:06:174 (33,34,35) - and 00:08:516 (49,50,51) - .

> 00:09:321 (56,57) - ctrl+G, considering the pitches of the sfx. In case you want to emphasize the kkkkkk, you may still keep 00:09:394 (57) - as d. That's fine though.

> 00:47:004 (307) - it should be d because 00:46:711 (304,306,307) - sounds like k k d. If you adopt it, you will find that another mono-d-5-plets repeated. I suggest that change 00:47:223 (310) - to k. I hear a low drum hit at 00:47:296 (311) - which is d, so that 00:47:223 (310) - being k can emphasize 00:47:296 (311) - . If you do not like dddkd, then nvm.

> 00:56:077 (373) - change to d. It sounds better according to the pitch.

> 00:56:809 (378) - change to K, same reason as above

> The kiai session is relatively too plain comparing to the introduction or the other normal sessions. More complicated notes patterns and a higher notes density are expected in Kiai. ( Please check Muzukashii * for more detail)

> 01:00:321 (400,401,402) - / 01:09:687 (460,461,462) - You can use Finishes here.

[Muzukashii]

> 00:09:101 (37) - this slider contains two different sfx and I feel really weird. Maybe you would like try these (00:09:101 (37) - ):



> 00:28:272 - 00:28:345 - d d should be put here. There are two reasons for this suggestion, firstly, the ends of each 8 bars fills up with at least 4 notes, for instance, 00:21:248 (103,104,105,106) - , 00:23:589 (113,114,115,116) - ); secondly, this suggestion is as same as the one in Oni at the same timing.

> 01:09:247 (308,309,310,311,312,313) - this pattern should be similar to the previous one (00:59:589 (263,264,265,266,267,268,269,270) - ), and vice versa.

*I prefer using a simplier pattern because you did keep Kiai relatively clean and clear in Oni (in case you keep it clean). Hence, for a better notes spread, Muzu should also share a similar atmosphere, right? Also, please check the consistencies of the uses of colour of the notes with Oni.

[Futsuu]

> It seems fine, but the SR rating is broken despite a huge difference form Muzukashii. Perhaps some off-beat patterns are used so that the SR sys. responded like it poorly.

[Kantan]

** SR MUST <2 (the lowest difficulty among a mapset must be SR<2 **

> Note density is slightly too high in Kantan. That's why the SR is beyond 2*.

> 00:09:101 (16) - It can be removed because that 1/2 ready stage at 00:09:833 - is not enough for Kantan level player.

> 00:18:614 (32) - remove this note, the density around this note is too high.

> 00:21:248 (37) - / 00:23:589 (41) - / 00:25:931 (45) - / 00:28:272 (50) - can be removed, same reason as above.

> 00:28:711 (51) - from this note onwards, the notes patterns are not well set. You can see that in Futsuu, you have k between the D(s). Meanwhile, you do not put a single k in Kantan. That's not a wise way to map imo.

00:30:028 (52) - the positions like this should have a k on it. A single k put can be a huge difference already. I am not going to make a long list here. Please refer to your own Futsuu.

** 1/2 are prohibited in Kantan ** Check the Kiai session

> 00:57:833 (100,101) - / 01:00:174 (106,107) - / .... no 1/2 plz... You should delete the off-beat patterns because they are just over-killing for Kantan level players.

I hope my mod is helpful. :)
Fuel
M4M, sorry for delay :? university work is keeping me busy.
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
3/2 breaks op for SR rofl
Increase HP settings?

Kantan
00:09:101 (16) - Given that this is the equivalent of a 205 1/4 stream, even though it is optional to hit, you could shorten it to give the player a bigger gap to the next note, say 1/1. That's still a fairly short break at this bpm, just under 300 milliseconds. Or maybe even just delete the slider, will beginners be streaming 205 anyway?
00:13:931 (24) - Delete to give a bigger break for the player? I don't really think these notes would be necessary. Although the k k d d... does get monotonous. I think given the bpm of the song, the notes on this beat and the other corresponding ones throughout the song could be removed to give players longer breaks. 00:18:614 (33) is another one, etc. Don't forget the ones after kiai.
00:28:711 - holy moly one long break from here, but everything else is like 3/2 or 1/1. imo you could use more 2/1 breaks given the high bpm in this Kantan, maybe try something like this (55 is on the green line):

This rhythm provides players with 2/1 breaks and goes with vocals to avoid overly long breaks but still provide adequate breaks between notes for lower-level players.
00:57:833 (103) - This probably shouldn't be here at all. 1/2 at this bpm is a bit harsh for a Kantan-level player. I'd say with all the 1/2 doubles you should probably remove the first of the two notes.
01:14:662 (147) - Another slider.

Futsuu
00:09:101 (26) - Still unsure about the necessity of a slider here. Maybe just have a note at 00:09:540 where the sound changes.
01:14:662 (230) - Another slider.
01:19:638 (247) - Delete? For consistency with the beginning, as well as keeping the 1/2 patterns short because this is a decently high bpm for players of this level.
On its own its a fun diff but idk spread is trippy ¯\_(ツ)_/¯ you probably have a better idea of how to fix it than I do

Muzukashii
00:11:150 (45) - Change to D? I'd say make all of these notes which end each of these small segments as a D EXCEPT for the ones which land on this sound at 00:13:492 (59) which would be K, so it differentiates between the lower and higher pitched sounds.
00:13:931 (61) - Change to k? Matches the pitch of the sounds and is consistent with Oni.
00:27:979 (124,125) - I get the point of changing it from k d to d k (when comparing to the previous one at 00:27:979 (124,125) - ) given the additional drumroll but I still think it fits better as k d due to the sound you're actually following (aka not the drumroll). Plus, consistency with Oni.
00:33:979 - Missing d here? I'm going off how you did it at 00:31:638 (136).
00:59:443 - Missing d again? Had one at 00:57:101 (239).

Oni
00:10:711 (68,69,70,71,72) - Idk about kkdkk here, with k on higher pitch and lower pitch kkkdk would probably be correct since the first and third notes have the same pitch but that's ugly so maybe kkddk? And this can be applied to all occurrences.
01:02:223 (410) - Change to d? Nothing to suggest a k here, the pitch of vocal is the same as 01:01:492 (406) - which is a d too.

Hope it helps :D
Topic Starter
Stefan

Skylish wrote:

Hi, from my modding queue. M4M (my map): https://osu.ppy.sh/s/432322

[General]

HP setting is not appropriate:

The easier the difficulties are, the higher their HP are. Changed that exactly like that.

HP:
Kantan = 7
Futsuu = 6
Muzukashii =5
Oni = 5/6 <-- 6 is for a more challenging HP setting.
[Oni]

> 00:07:272 (41) - shift it to 00:07:418 - for a better pattern. You used the similar in 00:06:174 (33,34,35) - and 00:08:516 (49,50,51) - . That is true but I wanted to emphasize the sound on 00:07:199 (40) - with a k triplet. No changes here.

> 00:09:321 (56,57) - ctrl+G, considering the pitches of the sfx. In case you want to emphasize the kkkkkk, you may still keep 00:09:394 (57) - as d. That's fine though. I keep it as ddkkd, also because I think that ddkdk is harder than ddkkd to play and might be too hard with the stream after.

> 00:47:004 (307) - it should be d because 00:46:711 (304,306,307) - sounds like k k d. If you adopt it, you will find that another mono-d-5-plets repeated. I suggest that change 00:47:223 (310) - to k. I hear a low drum hit at 00:47:296 (311) - which is d, so that 00:47:223 (310) - being k can emphasize 00:47:296 (311) - . If you do not like dddkd, then nvm. I really don't like dddkd here and uh.. I try k k d out, prefered k d k before but that idea sounds okay. Also changed 307 to d.

> 00:56:077 (373) - change to d. It sounds better according to the pitch. Sounds about right, changed.

> 00:56:809 (378) - change to K, same reason as above I used to have them as K but I find D is stronger in that case.

> The kiai session is relatively too plain comparing to the introduction or the other normal sessions. More complicated notes patterns and a higher notes density are expected in Kiai. ( Please check Muzukashii * for more detail) Having a higher note density is possible - I also did that - more complicated pattern rather not. The most complex parts are 00:09:101 (53,54,55,56,57,58,59,60,61,62,63,64) - (which got nerfed already for the sake of spread) and the kkdkk I use, and they're more than enough, I also think the empty 1/1 parts outside of the Kiai which works as small breaks are well used so I will keep them all.

> 01:00:321 (400,401,402) - / 01:09:687 (460,461,462) - You can use Finishes here. That sounds actually really good! Changed.

[Muzukashii]

> 00:09:101 (37) - this slider contains two different sfx and I feel really weird. Maybe you would like try these (00:09:101 (37) - ): I tried it out several times but it feels by far more weird after the change, mostly because of the short lenght because it doesn't really fits here. I keep it the same how it is now.



> 00:28:272 - 00:28:345 - d d should be put here. There are two reasons for this suggestion, firstly, the ends of each 8 bars fills up with at least 4 notes, for instance, 00:21:248 (103,104,105,106) - , 00:23:589 (113,114,115,116) - ); secondly, this suggestion is as same as the one in Oni at the same timing. Changed 00:28:272 (125) - to d, the reason why I do not add d on 00:28:418 - is the emphasis I want to hold on 00:28:565 (126) - due vocals.

> 01:09:247 (308,309,310,311,312,313) - this pattern should be similar to the previous one (00:59:589 (263,264,265,266,267,268,269,270) - ), and vice versa. ????? I think something got messed up with copying the hitobjects.

*I prefer using a simplier pattern because you did keep Kiai relatively clean and clear in Oni (in case you keep it clean). Hence, for a better notes spread, Muzu should also share a similar atmosphere, right? Also, please check the consistencies of the uses of colour of the notes with Oni. Replied above.

[Futsuu]

> It seems fine, but the SR rating is broken despite a huge difference form Muzukashii. Perhaps some off-beat patterns are used so that the SR sys. responded like it poorly. I can't tell you how much I suffer by the SR in this map.

[Kantan]

** SR MUST <2 (the lowest difficulty among a mapset must be SR<2 ** please end me

> Note density is slightly too high in Kantan. That's why the SR is beyond 2*.

> 00:09:101 (16) - It can be removed because that 1/2 ready stage at 00:09:833 - is not enough for Kantan level player. Replaced it with a d note, feels like I need something here.

> 00:18:614 (32) - remove this note, the density around this note is too high. You're the boss.

> 00:21:248 (37) - / 00:23:589 (41) - / 00:25:931 (45) - / 00:28:272 (50) - can be removed, same reason as above. Sounds really really weird but I guess that works well here.

> 00:28:711 (51) - from this note onwards, the notes patterns are not well set. You can see that in Futsuu, you have k between the D(s). Meanwhile, you do not put a single k in Kantan. That's not a wise way to map imo.

00:30:028 (52) - the positions like this should have a k on it. A single k put can be a huge difference already. I am not going to make a long list here. Please refer to your own Futsuu. Yeah, added them.

** 1/2 are prohibited in Kantan ** Check the Kiai session

> 00:57:833 (100,101) - / 01:00:174 (106,107) - / .... no 1/2 plz... You should delete the off-beat patterns because they are just over-killing for Kantan level players. Removed them all.

I hope my mod is helpful. :)
juankristal
Can I make a 4K Mania set for this? :O
Vulkin
:^)
Skylish
lol stefan you opt to let another mapper to make a Kantan for you :D

Wise choice!
Ayyri
"hardest kantan" -stefan
Vulkin
tbh i can make my kantan a bit easier even lol
Topic Starter
Stefan

Invective wrote:

M4M, sorry for delay :? university work is keeping me busy. No need to feel sorry, I am by my own late af.
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
General
3/2 breaks op for SR rofl
Increase HP settings? Did that in the last mod.

Futsuu
00:09:101 (26) - Still unsure about the necessity of a slider here. Maybe just have a note at 00:09:540 where the sound changes. It replaces the stream pattern from the Oni pretty well.
01:14:662 (230) - Another slider. ^
01:19:638 (247) - Delete? For consistency with the beginning, as well as keeping the 1/2 patterns short because this is a decently high bpm for players of this level. Okidoki.
On its own its a fun diff but idk spread is trippy ¯\_(ツ)_/¯ you probably have a better idea of how to fix it than I do I blame the song, that's my solution.

Muzukashii
00:11:150 (45) - Change to D? I'd say make all of these notes which end each of these small segments as a D EXCEPT for the ones which land on this sound at 00:13:492 (59) which would be K, so it differentiates between the lower and higher pitched sounds. Chnaged.
00:13:931 (61) - Change to k? Matches the pitch of the sounds and is consistent with Oni. Yup.
00:27:979 (124,125) - I get the point of changing it from k d to d k (when comparing to the previous one at 00:27:979 (124,125) - ) given the additional drumroll but I still think it fits better as k d due to the sound you're actually following (aka not the drumroll). Plus, consistency with Oni. Okay.
00:33:979 - Missing d here? I'm going off how you did it at 00:31:638 (136). That's fine, I rather want to hold a short break here.
00:59:443 - Missing d again? Had one at 00:57:101 (239). Everything's fine here.

Oni
00:10:711 (68,69,70,71,72) - Idk about kkdkk here, with k on higher pitch and lower pitch kkkdk would probably be correct since the first and third notes have the same pitch but that's ugly so maybe kkddk? And this can be applied to all occurrences. I think kkddk can work here too, changed it.
01:02:223 (410) - Change to d? Nothing to suggest a k here, the pitch of vocal is the same as 01:01:492 (406) - which is a d too. (406) works different that (410) since (406) emphasize the background music much more with D than with K, no change here.

Hope it helps :D
thanks

Ayyri wrote:

"hardest kantan" -stefan
YOU HAVE NO PROOFS

Skylish wrote:

lol stefan you opt to let another mapper to make a Kantan for you :D

Wise choice!
Because I decided to let someone good map it, that's the reason.

juankristal wrote:

Can I make a 4K Mania set for this? :O
I really thought about your request but I deny it because I want to focus fully on my content. Sorry.
juankristal
No problem sir! Good luck here! :D
Ayyri
Hello there.

I don't think that I did a good enough mod for this ~4 months ago and I'd like to try to fix that. So here you are!

[General]
  1. Metadata seems fine.
  2. Widescreen support can be disabled.
[Vulkin's Kantan]
  1. 00:08:516 - and 00:08:809 - You could show the differences in pitches between these two notes by making one of them d. (Preferably 00:08:516 - )
  2. 00:11:150 - / 00:12:321 - / 00:13:492 - / 00:15:833 - / 00:17:004 - / 00:18:174 - I'd recommend making all of these finishers. Because there is quite a big impact on these notes. As well as the fact that they're basically the same as the D's that you have at 00:09:979 - and 00:14:662 -
  3. 00:20:077 - Would be better moved to 00:19:784 - to follow the beginning of this rhythm change, rather than the second beat of it.
  4. 00:22:418 - I would propose the same idea here, except moving it to 00:22:126 - .
  5. 00:24:028 - Why not have this a finisher just like the previous two D's at 00:21:687 - and 00:19:345 - ?
  6. 00:24:760 - Same thing as 00:22:418 - and 00:20:077 - .
  7. 00:27:101 - Same as the last point.
  8. 00:28:272 - Could be changed to d to emphasize the K at 00:28:711 - rather than further cluttering the section with k's.
  9. 00:33:687 - Change to k. Aside from the fact that most of the notes within this section are just d's, there is a clear kick in the background here.
  10. 00:42:760 - and 00:41:735 - I would suggest Ctrl+G'ing these two note, due to the pitch differences here in relation to the previous combination that was used at 00:39:394 -
  11. 00:47:443 - Would recommend changing this to D to emphasize the louder sound in the background here. Just like you did at 00:46:272 - .
  12. 00:48:760 - Move to 00:48:613 - to better follow the drums as well as vocals.
  13. 00:49:345 - Move to 00:49:199 - for the same reason as above. Since both of these are falling a beat later than they should be.
  14. 00:51:101 - I would also suggest moving this forward to 00:50:955 - for the same reason as the last two points.
  15. 00:53:296 - Change to D, it's relatively the same sound as the previous D at 00:52:126 - . As well as the fact that this would make the K at 00:54:467 - even more impacted.
  16. 00:59:882 - Change to d so it's not the same as the monotone k's at 01:00:321 - .
  17. 01:01:492 - Change to D, it's basically the same as the D at the start of the kiai here.
  18. 01:02:662 - Change to k. There's a clear difference in pitch between this note and 01:02:223 - .
  19. 01:03:394 - Move to 01:03:248 - to better follow the drums as well as vocals.
  20. 01:04:565 - Change to d. Relatively the same pitch as 01:03:833 -
  21. 01:08:077 - Would better fit at 01:07:931 - with what 01:06:906 - and 01:07:345 - are following.
  22. 01:09:248 - Change to d for the same reason as 00:59:882 -
  23. 01:10:857 - Change to D for the same reason as 01:01:492 -.
  24. 01:12:760 - Change to d. Relatively the same pitch as 01:12:028 - .
  25. 01:13:199 - Change to K, has the same pitch as the D at the start of the kiai, despite the fact that this one is following the kick instead.
  26. 01:13:931 - Change to d. Would better emphasize the kick at 01:14:370 -
  27. 01:16:711 - / 01:17:882 - / 01:19:053 - / 01:21:394 - / 01:22:565 - / 01:23:735 - Like in the beginning, I would suggest making all of these finishers too.
  28. 01:24:467 - Add a k here to keep the consistency of the d k and k d that you've had within this section. Also because the drums are rather prominent here.
My main issue with this map is that it ignored a lot of the drums / vocals just to say relatively monotone in hopes that having just one color or the other would make this difficulty easier. Because imo, that just made it plainer.

[Futsuu]
  1. 00:06:174 - This note would sound better moved back to 00:06:028 - to follow the same type of sound that 00:05:296 - is following.
  2. Going along with the above suggestion, 00:07:345 - would sound better if moved back to 00:07:199 - .
  3. Also, with the top two suggestions, I think that adding a note at 00:08:370 - would be beneficial to preserve the consistency of the doubles beforehand. (Preferably d.)
  4. 00:23:882 - Could be changed to k to better follows the kicks, but it depends if you want to keep the d dD type of pattern here to be different from the k kD that was at 00:21:540 - (But you followed something similar to what I suggested at 00:28:565 - so that's why this point is questionable.)
  5. 00:37:345 - Like the above, changing this to k would show a change in pitch between the patterns that occured before this one, and this one.
  6. 00:42:760 - Using a finisher here is a bit debatable since it's during a rather calm section, and all it is emphasizing is the kick in the background. But tbh I'd keep it for consistency reasons. (Just thought I'd mention this.)
  7. 00:49:492 - I'd suggest changing this to d so it's not a monotone k k k k K pattern here, also the differences in pitch.
  8. 01:13:492 - You could add a k, just so the pattern matches the vocal a bit better based on the note you have at 01:13:931 - but if you don't want a 4 note pattern, don't do it.
  9. 01:14:662 - I would suggest either removing this slider or shortening it. Since the sound it should be following starts at 01:15:101 - . If removed, add a k at 01:15:101 - and 01:15:248 - (But it depends on how you want to follow the sound here. ;w; )
I think the doubles in this difficulty are a nice and simplified why to follow a good amount of the rhythms in this song. Good job!

[Muzukashii]
  1. 00:23:735 - I'd suggest adding a note here, or making 00:23:589 - a triple to make this pattern stand out more against the k k k k k k kD from before.
  2. 00:28:418 - Same as above.
  3. 00:37:199 - and 00:37:492 - Same kind of reasoning as above. I'd suggest adding d's on the mentioned points to follow the drums a bit better and make the pattern itself stand out a bit more. (Since it looks basically like the previous patterns.)
  4. 01:14:662 - Same problem that happened in Futsuu.
Relatively easy difficulty, matches well with the Futsuu imo.

[Oni]
  1. 00:06:174 - kdd is a sin. Consider trying kkd instead, imo it flows a bit better and follows the rhythm a bit more accurately.
  2. 00:08:516 - Same as above.
  3. 00:21:248 - I can accept this. Good job. ♥
  4. 00:23:589 - Would follow the kick at 00:23:735 - more accurately as ddk.
  5. 00:25:931 - Good job #2. 00:25:931 -
  6. 00:28:272 - Same concern as 00:23:589 -
  7. 00:37:931 - I'd suggest making this a k, it'd follow the drums / vocals a bit better.
  8. 00:40:857 - kkd. Follows the vocals a bit more nicely.
  9. 00:42:321 - kdk. Same reason as above.
  10. 00:44:809 - Considering the vocals are a bit more intense here than the last kd dk, I'd suggest adding a note here to emphasize that a bit more.
  11. 00:47:223 - and 00:47:296 - Preferably, both could be k's to follow the drums. But if not both, then just 00:47:296 - since ddddd seems rather plain when there are clearly different things happening here.
  12. 00:49:492 - kkd or kdk. Same type of reasoning as 00:42:321 -
  13. 01:09:248 - kkd. Same as above.
  14. 01:09:687 - / 01:09:979 - / 01:10:272 - Seems a bit odd to not have these as finishers but have 01:00:321 - / 01:00:613 - / 01:00:906 - . Consider making the mentioned points finishers or removing them. (Especially since this is the only difficulty that has finishers at these parts.)
Overall, a pretty nice difficulty. It's fun to play. Good job Fan. ♥

Sorry if my mod was a bit long. ;; But, good luck. ;w;7
Topic Starter
Stefan
rip vulkin
Vulkin
http://puu.sh/qOioN/6bc220185b.zip finally applied all mods

im so bad at consistency omg
Topic Starter
Stefan

Ayyri wrote:

[General]
  1. Metadata seems fine.
  2. Widescreen support can be disabled.
aight.

[Futsuu]
  1. 00:06:174 - This note would sound better moved back to 00:06:028 - to follow the same type of sound that 00:05:296 - is following. Okay.
  2. Going along with the above suggestion, 00:07:345 - would sound better if moved back to 00:07:199 - . Done and removed note on 00:07:492 -
  3. Also, with the top two suggestions, I think that adding a note at 00:08:370 - would be beneficial to preserve the consistency of the doubles beforehand. (Preferably d.) Done, added as k tho.
  4. 00:23:882 - Could be changed to k to better follows the kicks, but it depends if you want to keep the d dD type of pattern here to be different from the k kD that was at 00:21:540 - (But you followed something similar to what I suggested at 00:28:565 - so that's why this point is questionable.) I guess kD might be easier to follow since dD could be too fast to actually catch the D note. changed.
  5. 00:37:345 - Like the above, changing this to k would show a change in pitch between the patterns that occured before this one, and this one. ~(´・ω ・`)~
  6. 00:42:760 - Using a finisher here is a bit debatable since it's during a rather calm section, and all it is emphasizing is the kick in the background. But tbh I'd keep it for consistency reasons. (Just thought I'd mention this.) Thinking more about it makes me actually want to remove it but uh, idk. If you say I should keep it then I don't mind.
  7. 00:49:492 - I'd suggest changing this to d so it's not a monotone k k k k K pattern here, also the differences in pitch. It somewhat makes the section a bit harder than needed but I trust you in this case.
  8. 01:13:492 - You could add a k, just so the pattern matches the vocal a bit better based on the note you have at 01:13:931 - but if you don't want a 4 note pattern, don't do it. a~d~d~e~d
  9. 01:14:662 - I would suggest either removing this slider or shortening it. Since the sound it should be following starts at 01:15:101 - . If removed, add a k at 01:15:101 - and 01:15:248 - (But it depends on how you want to follow the sound here. ;w; ) Starting the slider on 01:15:101 - would mean it'd become a 1/1 slider which feels very weird after. I started the slider from now on at 01:14:809 - (due vocals). I hope this is fine.
I think the doubles in this difficulty are a nice and simplified why to follow a good amount of the rhythms in this song. Good job!

[Muzukashii]
  1. 00:23:735 - I'd suggest adding a note here, or making 00:23:589 - a triple to make this pattern stand out more against the k k k k k k kD from before. Added the note on 00:23:735 - .
  2. 00:28:418 - Same as above. ~
  3. 00:37:199 - and 00:37:492 - Same kind of reasoning as above. I'd suggest adding d's on the mentioned points to follow the drums a bit better and make the pattern itself stand out a bit more. (Since it looks basically like the previous patterns.) I see. I actually held it "thinner" not to overmap too much.
  4. 01:14:662 - Same problem that happened in Futsuu. ~
Relatively easy difficulty, matches well with the Futsuu imo.

[Oni]
  1. 00:06:174 - kdd is a sin. Consider trying kkd instead, imo it flows a bit better and follows the rhythm a bit more accurately. I honestly have no problems with kdd by myself but kkd sounds good as well, changed.
  2. 00:08:516 - Same as above. L(´・ω ・`)J
  3. 00:21:248 - I can accept this. Good job. ♥ wwwwww
  4. 00:23:589 - Would follow the kick at 00:23:735 - more accurately as ddk. ddd sounds - even if it's rather plain - better in my opinion.
  5. 00:25:931 - Good job #2. 00:25:931 - wwwwww²
  6. 00:28:272 - Same concern as 00:23:589 - ~
  7. 00:37:931 - I'd suggest making this a k, it'd follow the drums / vocals a bit better. Nah, I find ddddd works well the way it is.
  8. 00:40:857 - kkd. Follows the vocals a bit more nicely. You truly hate kdd, right?
  9. 00:42:321 - kdk. Same reason as above. Done.
  10. 00:44:809 - Considering the vocals are a bit more intense here than the last kd dk, I'd suggest adding a note here to emphasize that a bit more. ~
  11. 00:47:223 - and 00:47:296 - Preferably, both could be k's to follow the drums. But if not both, then just 00:47:296 - since ddddd seems rather plain when there are clearly different things happening here. idk.. dddkk sounds not really natural with the song, denied.
  12. 00:49:492 - kkd or kdk. Same type of reasoning as 00:42:321 - kkd here.
  13. 01:09:248 - kkd. Same as above. Done.
  14. 01:09:687 - / 01:09:979 - / 01:10:272 - Seems a bit odd to not have these as finishers but have 01:00:321 - / 01:00:613 - / 01:00:906 - . Consider making the mentioned points finishers or removing them. (Especially since this is the only difficulty that has finishers at these parts.) oi~
Overall, a pretty nice difficulty. It's fun to play. Good job Fan. ♥

Sorry if my mod was a bit long. ;; But, good luck. ;w;7
thk
snowball112
Heya, random mod, only looking at Oni for now

I think it would be good for structure if you use d on the following:
  1. 00:01:784
  2. 00:02:955
  3. 00:05:296
  4. 00:06:467
  5. 00:07:638
Starting from 00:09:979 until 00:13:492 you have D D D K on the large white ticks, so why not use a similar structure in the intro when the sounds also support this? eg. 00:01:345 (5,6,7,8) - ddkd and 00:03:833 (20,21) ctrl+g.

Above point applies to other diffs as well, eg. I don't see why both 00:01:492 (3,4) are k in Futsuu, wouldn't it sound better to make 00:01:053 (2,3,4) k dd? The sound on 00:01:053 feels stronger and this way you could keep a simple structure as well by having the 1/1 spaced notes both as d. Would work far better for consistency if you make this structure similar across your diffs.

  1. You might as well make 00:11:882 (77,78,79,80,81) ddkkd, feels more intuitive in this section imo. Similar with 00:16:565 (112,113,114,115,116) etc.
  2. I think you should make 00:06:174 (33,34,35,36) ddk d, I feel like this should be a less intense version of 00:09:979 (64,65,66,67,68,69,70,71,72,73). This could work even better if you remove notes like 00:01:199 and 00:02:370 from the previous part and just have 1/2 patterns from 00:05:296 instead. This is because there is no sound within the pattern starting at 00:05:589 that would justify the use of a 1/4 pattern. If you choose to keep the 1/4, I'd suggest you make 00:07:345 (42,43,44) dkd and 00:08:516 (49,50,51) ddk.
  3. It would sound much better if you move 00:21:321 to 00:21:467 and change to d, if you listen carefully there is more audible 1/4 there that would support a triple.
  4. Similarly, I'd suggest you move 00:23:662 to 00:23:809 or make this pattern a 5-note and change 00:23:589 to k, I think it would be better for consistency if you follow the drum like in the previous parts.
  5. The triple of 00:28:272 (194,195,196) doesn't make much sense imo, you have far louder 1/4 in the music right before this point. How about moving 00:28:345 to 00:27:906 and changing 00:28:126 to k? Would sound better imo.
  6. Better make both 00:37:638 (237,238) k, you have drums until this point and the lower instrument only starts on 00:37:784, so I think kkddd wouuld fit better.
  7. Similar to the previous point, I think 00:37:784 and 00:37:784 would work well as k.
Good luck
Topic Starter
Stefan

snowball112 wrote:

Heya, random mod, only looking at Oni for now

I think it would be good for structure if you use d on the following: Gotta say that I disagree here, the k notes follows the lighter sounds - therefore I also changed 00:00:614 (1) - as k. And 00:04:418 (23) - became as d.
  1. 00:01:784
  2. 00:02:955
  3. 00:05:296
  4. 00:06:467
  5. 00:07:638
Starting from 00:09:979 until 00:13:492 you have D D D K on the large white ticks, so why not use a similar structure in the intro when the sounds also support this? eg. 00:01:345 (5,6,7,8) - ddkd and 00:03:833 (20,21) ctrl+g. I don't really get the point you try to explain, to be honest. But generally I don't really agree with the idea to change them like this.

Above point applies to other diffs as well, eg. I don't see why both 00:01:492 (3,4) are k in Futsuu, wouldn't it sound better to make 00:01:053 (2,3,4) k dd? The sound on 00:01:053 feels stronger and this way you could keep a simple structure as well by having the 1/1 spaced notes both as d. Would work far better for consistency if you make this structure similar across your diffs. I honestly don't feel like that, sorry. No changes here.

  1. You might as well make 00:11:882 (77,78,79,80,81) ddkkd, feels more intuitive in this section imo. Similar with 00:16:565 (112,113,114,115,116) etc. I find the d - k switch sounds cool and plays interesting, no changes here.
  2. I think you should make 00:06:174 (33,34,35,36) ddk d, I feel like this should be a less intense version of 00:09:979 (64,65,66,67,68,69,70,71,72,73). This could work even better if you remove notes like 00:01:199 and 00:02:370 from the previous part and just have 1/2 patterns from 00:05:296 instead. This is because there is no sound within the pattern starting at 00:05:589 that would justify the use of a 1/4 pattern. If you choose to keep the 1/4, I'd suggest you make 00:07:345 (42,43,44) dkd and 00:08:516 (49,50,51) ddk. Dense-wise I find that I shouldn't really touch this section much. ddk could work but I find kdd would be more consistent since it's basically the same as the first kdkdkkdk but with a triplet instead.
  3. It would sound much better if you move 00:21:321 to 00:21:467 and change to d, if you listen carefully there is more audible 1/4 there that would support a triple. To be honest, I do not hear any 1/4 out, the current triplet sounds really good so change here.
  4. Similarly, I'd suggest you move 00:23:662 to 00:23:809 or make this pattern a 5-note and change 00:23:589 to k, I think it would be better for consistency if you follow the drum like in the previous parts. Same reason as above.
  5. The triple of 00:28:272 (194,195,196) doesn't make much sense imo, you have far louder 1/4 in the music right before this point. How about moving 00:28:345 to 00:27:906 and changing 00:28:126 to k? Would sound better imo. This doesn't really sounds right to me..
  6. Better make both 00:37:638 (237,238) k, you have drums until this point and the lower instrument only starts on 00:37:784, so I think kkddd wouuld fit better. I believe I explained Ayyri before that a single-colored 5-let works easier than including k at the begin (or end, like previously suggested).
  7. Similar to the previous point, I think 00:37:784 and 00:37:784 would work well as k. ^
Good luck
thanks!
Nwolf
pls let me keep my sanity, do offset +146 so the song's rhythm is used correctly (vorgezogene Noten)

00:19:491 - ; 00:28:857 -
Topic Starter
Stefan
honk honk

Update: Held an IRC Mod for the Kantan Difficulty with Vulkin:
00:39 Vulkin: got ya email
00:39 Stefan: O
00:39 Stefan: you're online
00:39 Stefan: Hmm
00:39 Vulkin: yup
00:40 Stefan: Then let me quick finish my mod
00:40 Stefan: so we can move to your difficulty
00:40 Vulkin: allright
00:46 Stefan: Okay.
00:47 Vulkin: :o
00:47 *Stefan is editing [http://osu.ppy.sh/b/981753 suzumu feat.soraru - Zetsubousei: Hero Chiryouyaku The Animation [Vulkin's Kantan]]
00:48 Stefan: Make sure to update the set
00:48 Stefan: I added new timing
00:49 Vulkin: saw the post that ntiger did
00:50 Stefan: 00:08:516 (8) - just curious but
00:50 Stefan: why would you make an exception for this "loop" by adding a d note here
00:50 Stefan: I don't think this is urgently necessary.
00:51 Vulkin: its to give a bit of variation, since d d d d k k k k is already plain enough :/
00:51 Stefan: Well
00:51 Stefan: I think this argument doesn't really makes sense
00:52 Stefan: That also would requires to add a note on 00:03:833 -
00:53 Stefan: And generally, I think it's fine to stay this way.
00:53 Stefan: I mean, you have enough time to map "different" after the calm section of the song.,
00:53 Stefan: that's how I feel at least.
00:54 Vulkin: Hmm, I guess you're right, but still, without that note (other than making it more boring for the player imho) it wouldnt like warn them for the sudden change of the intensity of the song
00:55 Stefan: Well, okay.
00:56 Stefan: 00:14:223 (17,25) - You should remove them to have longer break phases
00:57 Vulkin: I agree!
00:58 Vulkin: I guess youre right, plus now that i think of it, it sounds a bit different for it to have the same pattern
00:58 Stefan: yup
00:59 Stefan: I will just apply to the things you will change anyways so it's faster to explain
01:00 Stefan: 00:19:784 (25,29,33,37) - these notes should be moved to their next white tick.
01:00 Stefan: I think having a longer break time to switch from 1/2 to 1/1 looks better
01:00 Stefan: than the more or less sudden switch right now.
01:02 Vulkin: Hmm
01:03 Vulkin: Yea you're right, Should have checked better the mods a few months ago
01:07 Stefan: 00:38:808 - and 00:43:491 - I think there is really no problem to add d notes here.
01:08 Stefan: 00:41:150 - could also work but yeah, I leave this to you fully.
01:09 Stefan: Oh yeha and 00:45:833 - too.
01:09 Vulkin: oh like to follow the voice?
01:09 Stefan: Yes
01:09 Stefan: I understand you left these parts out but I think that is too much
01:10 Stefan: the SR also won't go apeshit if you add them
01:10 Stefan: And I even believe it's better to get in
01:10 Vulkin: Yup, sounds way better with them
01:11 Vulkin: Wont it be a bit too long?
01:12 Stefan: Well, 00:41:150 - and 00:45:833 - are really optional
01:12 Stefan: but I think it works fine here.
01:14 Vulkin: Hmm, eh it gets justified with the break after it i guess so better to keep them
01:14 Vulkin: gotta pray the SR doesnt fk the whole mapset
01:15 Stefan: Well
01:15 Stefan: SR is irrelevent in this case. :D
01:15 Stefan: Until it goes above 2*
01:15 Vulkin: yup
01:15 Vulkin: well i guess 1.99 is the peak
01:15 Vulkin: since i just saw some kantan getting ranked at that SR
01:17 Stefan: 00:56:808 - 00:59:296 - What about this? https://derpovic.s-ul.eu/aQe46ObQ
01:18 Stefan: It still follows the vocals but on a different way
01:18 Stefan: However, it's much simpler than mixing 1/1 and 1/2
01:22 Vulkin: wait
01:22 Vulkin: i got lost on making it here to map it like that
01:26 Stefan: Oh
01:26 Vulkin: https://osu.ppy.sh/ss/6302870 something like this?
01:27 Vulkin: changed all the combos to 1 just for the sake of simplicity
01:28 Stefan: https://derpovic.s-ul.eu/IP72ftIV
01:28 Stefan: Oh
01:28 Stefan: Well, that's what I meant.
01:28 Vulkin: wait the 76th note at 00:56:955 - ?
01:29 Stefan: No, I fixed the Kiai
01:29 Stefan: so the line is on 00:56:808 - now
01:29 Vulkin: Ah ok,
01:29 Vulkin: sorry lol
01:30 Stefan: 01:02:223 (88,89,90,91) - this applies for them too
01:30 Vulkin: I would personally move that k triplet 1/2 to the left
01:30 Vulkin: so it kinda follows the "Sho me ni" or something that the singer says
01:30 Stefan: Well
01:31 Stefan: then it goes up to 2.01*
01:31 Stefan: (I've tried that before)
01:31 Stefan: Also, since 00:57:247 (77,78) - are on 1/1 already it's easier to follow.
01:32 Vulkin: Then why not deleting the middle note of the triplet when its moved? doesnt go over 2*
01:33 Vulkin: and follows the voice (somewhat)
01:33 Stefan: https://derpovic.s-ul.eu/UwPLiiBL ?
01:34 Stefan: Oh wait
01:34 Stefan: https://derpovic.s-ul.eu/PygqgKyW this
01:34 Stefan: Hmm, okay.
01:35 Stefan: 01:01:930 - then add a note here as well
01:35 Vulkin: a k would fit on that slot
01:35 Vulkin: omg 1.99
01:35 Vulkin: Gotta be very careful now
01:35 Vulkin: but yea
01:36 Stefan: huh?
01:36 Vulkin: the SR
01:36 Vulkin: with that note there
01:36 Stefan: on 01:01:930 - a k?
01:36 Vulkin: Yeah, it increased the SR a bit
01:37 Stefan: 01:05:735 - I'd remove the note since 01:06:174 - is strong enough
01:37 Stefan: and works better as stand-alone note
01:39 Stefan: 01:06:174 - 01:08:516 - https://derpovic.s-ul.eu/nvnHGAVP
01:39 Vulkin: Hmm
01:40 Vulkin: for the 01:05:735 -
01:40 Vulkin: wont it be a bit too lonely even if its a kiai?
01:40 Stefan: 01:11:589 - Nah, this is the longer break you (should) have.
01:40 Stefan: Woops, wrong time
01:40 Stefan: forget the timestamp
01:40 Stefan: But like said, it won't.
01:41 Stefan: 01:11:589 - and 01:12:759 - could also be removed.
01:42 Vulkin: Hmm, your right :3
01:42 Stefan: As well 01:13:930 -
01:43 Vulkin: Nah, there the "Tsu" is pretty strong imho
01:43 Stefan: Hmm
01:43 Vulkin: In fact i would Ctrl+G that note and the next one
01:43 Vulkin: so its k d
01:43 Vulkin: for the pitch
01:44 Stefan: Okay.
01:44 Stefan: 01:15:101 - Since you haven't mapped this "sound" at the begin, why would you do this here?
01:44 Stefan: Intensity-wise, it's meh
01:44 Stefan: so I'd remove the note.
01:45 Vulkin: Eh, now that you mention it
01:45 Stefan: Yeah, and here again: 01:19:784 - 01:24:467 - to remove
01:45 Vulkin: O consistency my worst nightmare
01:46 Stefan: So
01:46 Vulkin: yeah your right
01:46 Stefan: I came to 1.93*, surprisingly
01:46 Stefan: I also believe it's better now.
01:46 Vulkin: way better i feel
01:47 Stefan: Okay, so if you're done, send me your .osu (because I very likely didn't applied for everything. D:)
Lost The Lights
Small IRC mod for Stefan's diffs
2016-10-13 16:37 Lost The Lights: ACTION is editing [https://osu.ppy.sh/b/902305 suzumu feat.soraru - Zetsubousei: Hero Chiryouyaku The Animation [Futsuu]]
2016-10-13 16:39 Lost The Lights: 00:11:881 - I think you can change this note to d, it sounds different to 00:10:711 - and 00:13:052 -
2016-10-13 16:39 Lost The Lights: If you apply that, do the same here 00:16:564 -
2016-10-13 16:40 Stefan: Hmm, sounds right.
2016-10-13 16:40 Stefan: Changed.
2016-10-13 16:41 Lost The Lights: 00:30:906 - 00:33:247 - 00:35:589 - I don't really feel these notes are necessary, they're making this part which is really calm somewhat hard for what it should be in a Futsuu.
2016-10-13 16:43 Lost The Lights: 00:40:418 - here, I know you're going for the vocals, but honestly it would be better to emphasize the drums as you did before (in those parts I just pointed out)
2016-10-13 16:43 Lost The Lights: mostly for consistency
2016-10-13 16:43 Lost The Lights: and imo it sounds better
2016-10-13 16:44 Stefan: Actually it's also nice due the guitar
2016-10-13 16:44 Stefan: the thingies on the calm part were removecx
2016-10-13 16:44 Stefan: *removed
2016-10-13 16:45 Lost The Lights: 00:42:613 - here, you can move this note to 00:43:052 -
2016-10-13 16:45 Lost The Lights: and change it to D
2016-10-13 16:45 Stefan: 00:40:418 (114) - and 00:45:101 (129) - are okay
2016-10-13 16:45 Stefan: the way they are.
2016-10-13 16:45 Lost The Lights: hm
2016-10-13 16:45 Lost The Lights: well but the one at 00:42:613 - actually should change
2016-10-13 16:46 Stefan: tbh
2016-10-13 16:46 Stefan: I'd keep 00:42:613 - BUT adding a note on 00:43:052 -
2016-10-13 16:46 Lost The Lights: that would be too hard imo
2016-10-13 16:46 Stefan: Hmm..
2016-10-13 16:47 Stefan: Then following your idea.
2016-10-13 16:49 Lost The Lights: 01:06:028 - should have a finisher
2016-10-13 16:49 Lost The Lights: actually
2016-10-13 16:49 Lost The Lights: wait
2016-10-13 16:50 Lost The Lights: no nvm
2016-10-13 16:50 Lost The Lights: the finisher sound is at 01:05:881 -
2016-10-13 16:50 Stefan: that'd be weird.
2016-10-13 16:50 Stefan: when the next note is D
2016-10-13 16:51 Lost The Lights: 01:17:442 - 01:22:125 - same as the beginning
2016-10-13 16:53 Lost The Lights: ACTION is editing [https://osu.ppy.sh/b/902307 suzumu feat.soraru - Zetsubousei: Hero Chiryouyaku The Animation [Muzukashii]]
2016-10-13 16:54 Lost The Lights: 00:43:052 -
2016-10-13 16:54 Lost The Lights: Being muzu I don't think you should miss this sound
2016-10-13 16:56 Lost The Lights: 01:05:735 - the rhythm they used for this part of the song is really weird
2016-10-13 16:56 Lost The Lights: why would they make it like that
2016-10-13 16:56 Lost The Lights: but anyways
2016-10-13 16:56 Lost The Lights: I think it sounds better if you remove the triplet, make 01:05:881 - a K and add a d at 01:06:028 -
2016-10-13 16:56 Lost The Lights: basically, remove this note 01:05:808 - from the triplet
2016-10-13 16:57 Lost The Lights: that was a nice muzu
2016-10-13 16:57 Stefan: 00:43:052 - done.
2016-10-13 16:57 Stefan: 01:05:735 (280,281,282) - the idea of the triplet was to emphasize the guitar riff
2016-10-13 16:57 Lost The Lights: yeah but it sounds weird
2016-10-13 16:57 Stefan: although the break on 01:06:028 - sounds indeed weird.
2016-10-13 16:58 Lost The Lights: because the last note should be a finisher
2016-10-13 16:58 Lost The Lights: plus the break does sound weird
2016-10-13 17:00 Lost The Lights: lemme check oni
2016-10-13 17:00 Stefan: Changed.
2016-10-13 17:01 Lost The Lights: 00:11:881 - I think this 5-plet being kkddd has a better emphasis
2016-10-13 17:01 Lost The Lights: 00:16:564 - ^
2016-10-13 17:03 Lost The Lights: 00:40:125 - adding a note here sounds better imo
2016-10-13 17:03 Lost The Lights: 00:40:418 - 00:40:711 - these two could be finishers
2016-10-13 17:03 Lost The Lights: 00:43:052 - add a finisher to this one too
2016-10-13 17:04 Stefan: 00:11:881 (77,78,79,80,81) - idk... I had kdkdk before but someone suggested to use dkdkd instead.
2016-10-13 17:05 Stefan: However, I find the fast swap from d to k works better than having a straig kk.. or dd..
2016-10-13 17:05 Stefan: *straight
2016-10-13 17:05 Lost The Lights: it's just better emphasis
2016-10-13 17:05 Lost The Lights: because you can hear the sound
2016-10-13 17:05 Lost The Lights: going from up to down
2016-10-13 17:05 Lost The Lights: but you can keep the dkdkd
2016-10-13 17:05 Lost The Lights: not saying its bad
2016-10-13 17:06 Stefan: It acutally goes up on 00:11:955 - and 00:12:101 -
2016-10-13 17:07 Stefan: Well, I won't change it
2016-10-13 17:07 Stefan: But
2016-10-13 17:07 Stefan: if Ari (or Ntiger, depends who's first) says something, I will.
2016-10-13 17:08 Lost The Lights: alright
2016-10-13 17:11 Lost The Lights: 00:45:101 - 00:45:394 - same thing I said about the finisher
2016-10-13 17:12 Lost The Lights: that's it tbh
2016-10-13 17:12 Lost The Lights: there's not much wrong
2016-10-13 17:13 Stefan: kk
2016-10-13 17:13 Stefan: Done here.
2016-10-13 17:13 Lost The Lights: alright
Diva Days
oh!

same mode but another map.. looks like u rank this first :3

nvm. if u want to see my map, here : https://osu.ppy.sh/s/522403
frukoyurdakul
Hi, m4m promise from vulkin's queue. Sorry for the late mod.

Vulkin's Kantan
00:37:491 - You can maybe add a kat here. There is already a gap of 2/1.

00:48:174 - ^

00:50:369 - ^

00:55:199 - Kat will sound good at this place, since there is a drum attack.

01:05:589 - Since this part is the kiai part, i think you can make it denser. So, i recommend adding a don here.

01:11:589 - A kat here maybe?

01:12:759 - A don here?

01:24:467 - Maybe adding a kat will be a good for the outro of the song.

I couldn't find anything wrong about Futsuu.

Muzukashii
00:06:759 - You can add a don here to support the keyboard(ish) sound. And it also supports the density of the notes too.

00:19:052 (92,93) - Maybe kkk will fit well here.

00:19:638 (95) - While the music is the same of the rest of it, you need to delete this note because you skipped the same note in 00:21:979 - here, 00:24:320 - here and so on.

00:47:003 (197,198,199,200) - You can reverse the colors of these notes, since 00:47:150 (198,199,200) - these are on snare sounds and the other is on a kick sound.

Oni
00:05:150 - You can snap this SV change onto 00:05:296 (28) - this note. And it should be 0.9x due to smooth SV change, because you increased 0.02x on 1/2 space and increased 0.02 at 1/1 space. Making it 0.9x will solve the problem. If you accept, 00:05:442 - this will be unneccesary.

00:09:467 - The volume change on this pattern looks weird. 00:09:613 (59) - This note is on 40% volume and the next one is 80%. I recommend changing 00:09:540 (58,59,60,61,62,63,64) - these volumes to all 80%.

00:10:052 - Since there is not a note on it, the SV change is unneccesary.

00:19:052 (132,133) - How about changing these to a 1/4 kkk? It will fit considering the snare sounds on drums.

00:23:589 (162) - Changing this to kat will support the snare sound, and the music on that note is higher than 00:23:662 (163,164) - those two.

00:29:735 (201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230) - I think you can reverse the colors of these notes since the kats are holding the kick sound and the finishers hold the hi-hat sounds.

00:37:345 (235,236) - d-d and 00:37:638 (237,238,239,240,241) - kkkkk will fit better i think due to the snare sounds. If you accept this, 00:38:077 (242) - you can turn this finisher to DON to make some variety.

00:56:077 - How about changing the volume to 80% here? The music is going louder at this section.

01:01:199 (408,409,410) - I recommend kkk here, since the cymbals are strong.

01:03:613 (427) - You can change this to kat to support higher vocals and make some variety.

01:24:247 - This inherited point is unneccesary.

01:24:833 - ^

01:25:052 - ^. And you can add a slider here but that's optional.

Solid mapset, good luck~
Vulkin

frukoyurdakul wrote:

Hi, m4m promise from vulkin's queue. Sorry for the late mod. Late answer here too ;_;

Vulkin's Kantan
00:37:491 - You can maybe add a kat here. There is already a gap of 2/1. 00:37:638 - added a kat here instead, feels better here

00:48:174 - ^ ok

00:50:369 - ^ 00:50:516 - sounds better here, but a d instead for variabilty and consistency with previous point

00:55:199 - Kat will sound good at this place, since there is a drum attack. ok

01:05:589 - Since this part is the kiai part, i think you can make it denser. So, i recommend adding a don here.Sounds kinda weird to me, plus too many dons in that specific part imo,but ill add a k at 01:05:735 -

01:11:589 - A kat here maybe? no, theyre breaks for the outro, and increases SR over 2 ;_;

01:12:759 - A don here? same as above

01:24:467 - Maybe adding a kat will be a good for the outro of the song. no, has consistency with the intro 00:14:223 -

Solid mapset, good luck~ thanks so much for the mod lol
Im really sorry for taking this long to reply a mod ;_;
been kinda forgetful lately so my bad, ill try for this to not to happen again

Update
osu file format v14

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TitleUnicode:絶望性:ヒーロー治療薬 The Animation
Artist:suzumu feat.soraru
ArtistUnicode:スズム feat.そらる
Creator:Stefan
Version:Vulkin's Kantan
Source:ダンガンロンパ 希望の学園と絶望の高校生 The Animation
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Aisha
hi~ m4m for Vulkin

[Vulkin's Kantan]

Desactiva el Widescreen Support!
deberías dejar un par más de 4/1, si bien está re fácil, ayudan mucho al player de kantan a acostumbrarse
00:00:614 (1,2,3,4) - me gusta cómo suena un kddk en esas 4, pero up to you :3
00:08:516 (8) - sé que esta nota es para darle énfasis a la siguiente, pero me suena muy raro (no pillo ningún sonido ahí D:)
00:09:979 (10,17) - K maybe?
00:31:052 (42,43) - k k también
00:33:394 (46,47) - ^
00:35:735 (49,50) - ^
en el kiai un comentario general: me enredé acá, si sigues los vocals podrías hacer un par de 4/1 más (01:01:491 (88) - borrar, por ejemplo), sólo como comentario :3
igual en general está bien, lo que sí, puta que me enredo con los círculos en tick rojo y cambiando, sé que es por el timing, pero bueno.

Good luck with this!:D
Vulkin

xfraczynho wrote:

hi~ m4m for Vulkin

[Vulkin's Kantan]

Desactiva el Widescreen Support! OK
deberías dejar un par más de 4/1, si bien está re fácil, ayudan mucho al player de kantan a acostumbrarse borre algunas pocas
00:00:614 (1,2,3,4) - me gusta cómo suena un kddk en esas 4, pero up to you :3 no me gusto a mi, queria hacerla una diferencia
00:08:516 (8) - sé que esta nota es para darle énfasis a la siguiente, pero me suena muy raro (no pillo ningún sonido ahí D:) sep es para el enfasis, por tanto que quiera borrarla, quiero dar como una advertencia que se viene lo intenso
00:09:979 (10,17) - K maybe? nah
00:31:052 (42,43) - k k también ok
00:33:394 (46,47) - ^ ok
00:35:735 (49,50) - ^ bueno ;_;
en el kiai un comentario general: me enredé acá, si sigues los vocals podrías hacer un par de 4/1 más (01:01:491 (88) - borrar, por ejemplo), sólo como comentario :3 ahi borre una nota, pero no esa
igual en general está bien, lo que sí, puta que me enredo con los círculos en tick rojo y cambiando, sé que es por el timing, pero bueno. eso fue un problema de cuando empece a mappearlo xd

Good luck with this!:D arigatouu <3
Update dad
osu file format v14

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TitleUnicode:絶望性:ヒーロー治療薬 The Animation
Artist:suzumu feat.soraru
ArtistUnicode:スズム feat.そらる
Creator:Stefan
Version:Vulkin's Kantan
Source:ダンガンロンパ 希望の学園と絶望の高校生 The Animation
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272,192,73930,1,8,0:0:0:0:
272,192,74369,1,0,0:0:0:0:
272,192,75540,1,12,0:0:0:0:
272,192,76272,1,0,0:0:0:0:
272,192,76711,1,12,0:0:0:0:
272,192,77442,1,0,0:0:0:0:
272,192,77881,1,12,0:0:0:0:
272,192,78613,1,8,0:0:0:0:
272,192,79052,1,12,0:0:0:0:
272,192,80223,1,4,0:0:0:0:
272,192,80955,1,0,0:0:0:0:
272,192,81394,1,12,0:0:0:0:
272,192,82125,1,0,0:0:0:0:
272,192,82564,1,12,0:0:0:0:
272,192,83296,1,0,0:0:0:0:
272,192,83735,1,12,0:0:0:0:
272,192,84906,1,4,0:0:0:0:
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