forum

Irreversible Mechanism - Into the Void

posted
Total Posts
57
Topic Starter
Mazzerin
This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 8:06:07 PM

Artist: Irreversible Mechanism
Title: Into the Void
Tags: Infinite Fields technical death metal marathon deathstream rsi
BPM: 250
Filesize: 10610kb
Play Time: 06:09
Difficulties Available:
  1. Eternal Darkness (7.58 stars, 2832 notes)
Download: Irreversible Mechanism - Into the Void
Information: Scores/Beatmap Listing
---------------
thanks to XeoStyle for showing the song
http://puu.sh/oUoSX/52eca0fc2b.jpg
Saint Louis
"easy parts"
-Atri-
Irreversible Mechanism
Razor Sharp
Why not this BG instead?
Source: Source
Think it would fit more
XII
This is gonna turn out great.
Kyu96
Fuck yes, Mazzerin is back and mapping again :)
This song is awesome!
mithew
first
PTHD
Can't wait!
Reddit
Have my children please
Sound Voltex_DELETED
Awesome song, can't wait
Makeli
this is a one-way-road
into the void of Ozzy

Kyu96
Did anyone pass this yet? :D
XII

KuroRyu wrote:

Did anyone pass this yet? :D
Mithew, Broodich, me passed it
Topic Starter
Mazzerin

TequilaWolf
XII

TequilaWolf wrote:

I opened thinking it was a mod :o
Razor Sharp
sorry for taking so long with my gd. 50% done.
Doing so many adjustments and other projects. hope its alright.
Nyari
Cryptic
At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
Looks good, call me back when you have more mods, playtests, and SP.
Akali
General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles

00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too

00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -

00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC

00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect

00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change

00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better

00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever

01:02:981 (1) - should be 2 circles

01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway

01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here

01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh

02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it

02:50:741 (1) - start second spinner on this timing

03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever

03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow

03:36:221 (4,5,6) - ctrl+j

03:40:301 (2) - missing note? or you just go drums

03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course

03:51:461 (1,2,3) - again, looks ass during gameplay

03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more

03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful

05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general

05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches

05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame

05:43:541 (1,2,3) - 05:45:461 (1,2) -

05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand

05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -

05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns

05:57:941 (4) -

06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -

Promethean Kangs some other day
Topic Starter
Mazzerin

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
    it's 250 bpm at 8 stars, I think anyone that plays this is comfortable with it being AR10, I'll raise hp to 7 for now though yes.
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
    ok
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
    ok
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
    changed the curve on 00:25:721 (16,1) - to be sharp as well, I think it's fine on white tick and the fact that it's only 0.6 spacing, I just mixed stream patterns up a bit so it isn't too repetitive
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
    changed
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
    ok
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
    ok
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
    it's an absolute spacing deal, and the placement of sliders vs circles is just flow based except for the more intense parts where I use lots of circles 01:10:901 (1) -
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
    yes, also happens on 01:31:781 (1) -
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
    the spacing is far too low to make a difference, I think it plays really easily because of how lenient sliders are, it's basically a 3/4th space you have there to aim that next circle
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
    the first one contains 2 groups of 4 of tom drums, second one has tom drums (medium spacing) + bass drums (low spacing) + snare drums (high spacing), gonna change the lower volume tom drums to 0.35x instead of 0.5x though
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
    ^
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
    ^ but I think it's the opposite, feels like their louder on the second group to me
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
    it's similar to those jumps on the strong drum notes at 02:26:621 (6) - 02:27:581 (4) - 02:28:061 (2) - and I think it's fine for it to be slightly larger since the flow into that slider with the burst is really good, also leads in to the streamy section with a larger jump
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
    ok
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
    ok
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
    I like linear flow there on the less intense part cause it's not that spaced and it varies up the patterns a bit, and I increased SV on the last 2 but didn't change any angles because it still feels like it's from the same group, just a slightly higher pitch
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
    it's really intense and in 1/3 so it's more than fine, there are harder parts
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
    that's how it's played so I hitsounded it to that, sounds good to me
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
    ok I fixed it to be perfectly linear on both groups and have the same spacing (246 135) but I like the fact that the super loud drum hit 03:41:621 (1) - is in the middle of nowhere, it has to be spaced
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
    oh yeah I really have to change this
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
    ok
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
    ok
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
    hmm it has nothing to do with verticality or horizontality, I just changed the angle because the pitch changes heavily from 03:56:741 (1) - , and then keeps increasing (at least by my ears), changing the angle would make it look bad visually and would kinda be weird in general because all 6 of those notes seem like they're grouped musically
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
    alright 1.1x it is
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
    well you kinda reproduced my idea in another way, it switches the angle because of the strong drum hit, but since it's an angle change, I didn't increase the spacing by much, I could do it the way you suggested as well but I think both fit
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
    what I heard was 04:08:981 (1,2,3,1,2,3,1,2,3) - not being perfectly snapped to the drums, it's still 9 notes though and gets back on time and I might change these to 1/3 04:14:741 (1) -
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
    I don't see anything ugly with it really, it's really subjective I think
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
    increased the spacing between white ticks to 0.8x from 0.6x should be pretty different visually now
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
    HMM it was already perfect but I ctrl+g'd 04:20:981 (1,2) - so the spacing remains consistent, but I can assure you the flow is good
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
    ok yeah
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
    ok
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
    hmm it makes no difference since they play as 1/4th 190~ bpm sliders, but I ctrl+g'd the second one so it leads into the last (1)
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
ok

Looks good, call me back when you have more mods, playtests, and SP.
Topic Starter
Mazzerin

Akali wrote:

General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)
NICE TRY

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing
well you they're literally holds if they're repeat and snaps if they're non repeats, it even works on 1/2 sliders that way depending on sv (try it on a 1/2 repeat slider)

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles
ok
00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too
ok
00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -
the 2nd one has bass drum on repeats and first has snare drums right after the slider end so it's different
00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC
idk doesn't make a difference and I nc'd on cymbal things like 00:31:541 (1) - 00:33:461 (1) -
00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect
ok
00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change
it's tom to bass drum
00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better
oh shit it's actually 3/4
00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever
yes
01:02:981 (1) - should be 2 circles
ok
01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway
looks good to me and I kinda place objects accordingly to drums in those sections same as 01:34:061 (2) -
01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here
I'll probably remap that somehow later on gotta think about it
01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh
cryptic mentioned this and I changed
02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it
^
02:50:741 (1) - start second spinner on this timing
ok
03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever
LF storyboarding slaves
03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow
it's fine
03:36:221 (4,5,6) - ctrl+j
no
03:40:301 (2) - missing note? or you just go drums
just drums
03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course
ok
03:51:461 (1,2,3) - again, looks ass during gameplay
no
03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more
seems like they're weaker than 03:54:581 (1,2,3,1,2,3) - which would be the next spacing if I increased
03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful
yeah but I don't know how to incorporate that, I'd use 1/6 sliders for the 1st notes but that would sound like shit on 100%
05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general
I grouped them cause 05:19:061 (1,2) - 05:19:541 (3,4) - sound like they're separate groups
05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches
same thing
05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame
ok I increased spacing on the melodic guitar stuff
05:43:541 (1,2,3) - 05:45:461 (1,2) -
ok
05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand
I focus on drums on these where the guitar is held
05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -
ok
05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns
ok
05:57:941 (4) -
ok
06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -
ok
Promethean Kangs some other day
Cryptic

Mazzerin wrote:

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[Eternal Darkness]
  1. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is Just realized, theres a double green line here, one is kiai one isn't. At 01:15:221. Thats why the kiai is glitchy there.
Looks good, call me back when you have more mods, playtests, and SP.
show more
Please sign in to reply.

New reply