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Shawn Wasabi - Marble Soda [OsuMania]

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Total Posts
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Topic Starter
Hydria
This beatmap was submitted using in-game submission on 10 February 2017 at 20:22:14

Artist: Shawn Wasabi
Title: Marble Soda
Tags: Chill Trap Mashup Pope Gadget
BPM: 168
Filesize: 2853kb
Play Time: 02:38
Difficulties Available:
  1. Hard - 4Key (2.97 stars, 1228 notes)
  2. Normal - 4Key (1.98 stars, 783 notes)
  3. Please Enjoy~ - 4Key (4.47 stars, 1855 notes)
  4. Pope's Insane - 4Key (3.91 stars, 1564 notes)
Download: Shawn Wasabi - Marble Soda
Information: Scores/Beatmap Listing
---------------


For all the people that helped me with this mapset, I will remain forever grateful, and whilst we didn't hit the goal we aimed for, I hope you'll accept this replacement as a token of my gratitude.

Pope Gadget: Guest diff
Chronocide: Both the background and the banner design.
Julie: For putting up with me for like 12 hours with this and helping me with hitsounding.
FLint[FX]: His mapset which inspired my original mapset.
Dozens of other people: For keeping up the support towards this mapset, giving me the spirit to carry on until the end.

------------------------------------------------------------------------------------------------------------------------------------------

Thanks to Kamikaze & Shoegazer for the MWC'16 RO16 pick (Pope's Insane)

Top diff just a bit too easy/hard? Try the + and - difficulties in this mapset!


[Modders]
Adiopulse
Chronocide
Abraxos
KcHecKa
doykyoto
Protastic101
cikra
Firstofall
Julie
Nivrad00
Feerum
Harbyter

[Update Log]
03/05 - Fixed hitsounds and volume, added "Pope Gadget" to tags.
10/05 - Uploaded Pope's diff for Adiopulse's mod. Still need to apply my own fixes.
17/05 - Applied Adiopulse's Mod, added SVs to "Sarble Moda", new hardest diff name.
23/05 - Applied Han Solo's Mod, renamed top diff to "Tap And Chill".
24/05 - Added more SVs, dropped HP down from 8.9 -> 8.8.
03/06 - Applied Abraxos' mod, dropped HP down from 8.8 -> 8.6, renamed top diff to "Please Enjoy~", another fix for Pope's Insane.
09/06 - Applied KcHecKa's mod, no name change this time.
10/06 - Applied doykyoto's mod, still no name change, fixed hard diff up a bit.
14/06 - Applied Protastic101's and cikra's mod, still no name change (because no hard diff mod www).
16/06 - Applied Firstofall's mod, Pope Self Mod+1, Hydria Self Mod.
22/06 - Consistency check complete for all of my diffs.
06/07 - Applied Julie's mod + 2nd consistency check.
11/07 - Julie's Bubble.
13/07 - Hitsound Update pre-heart.
13/07 - Nivrad part 1 / Hitsound Update pt 2.
14/07 - What actually is hitsounding though?
14/07 - Final updates + Fixes after DQ.
17/07 - Patch 1.03
19/07 - Patch 1.04
29/07 - Patch 1.04.1
14/08 - For some reason half the changes I was supposed to apply didn't apply and so are now applied
10/02 - Revival Update. No changes made.
Pope Gadget
first !!1
Topic Starter
Hydria

Pope Gadget wrote:

first !!1
sorry your mod wasn't helpful no kd
Adiopulse
Adiopulse's "Got Here Third" Mod

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes

Remove:
00:20:765 (20765|2) make it a single not a ln
00:30:318 (30318|2) remove

Change:
00:33:979 (33979|2,34158|2) make these short ln's
00:47:908 to 00:48:443 short lns

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png

HARD-------------------------
Add:
00:21:925 any col
00:33:265 - ln in col 4
01:12:908 (72908|3,73265|3) short lns to red line
01:13:622 (73622|2,73890|2,74158|2) ^ same length

Change:
00:02:550 (2550|1,2729|2) make these two ln's
00:20:765 (20765|2) a single note
00:32:550 doulbe trill to 00:32:818
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln
01:52:550 lns are way too funky
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending
02:07:193 (127193|1) ln should end at 02:07:461 -
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something

Remove:
00:38:890 (38890|2) not neccesary
01:46:836 (106836|2) kill it


Move: 00:08:443 (8443|2) col 4
00:15:854 (15854|3) - col 3
00:15:943 (15943|0) - col 2
01:47:015 (107015|0) move it down one space and extend by one
02:05:050 (125050|0) move down one, extend one

Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :)

gl with this map
Topic Starter
Hydria

Adiopulse wrote:

words
Will go through this and possibly the 2nd half on monday if you want to post it by then

Edit: I mean 16th May monday
Adiopulse
Second Half

pope and beverage
Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908
00:13:800 (13800|2,13860|1,13920|0) should be a ln
id rethink this section 00:16:836 to 00:17:193
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2
00:25:229 the voice changes every 1/4, change the lns to follow this
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col


Add:
00:17:372 note any col
00:32:908 notes at the sv changes please
00:58:086 note any col
02:17:238 ^ to 02:17:372

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single

Beverage-------------------------------------------------------------------------------------

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols
02:37:193 (157193|2,157729|2,158265|2) make these lns

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln

Again no kudosu for this post 8-)
Pope Gadget

Adiopulse wrote:

Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908 like http://puu.sh/oL4BN/898ac0f0cc.jpg? That's boring and inconsistent and intended to pseudo-mirror 00:05:408 (5408|3,5586|0) - both short LNs are mapped correctly as is, unless I'm going deaf at 16 - which may be a sad reality.
00:13:800 (13800|2,13860|1,13920|0) should be a ln thanks hydria making me think there was something there with your chart smh fam
id rethink this section 00:16:836 to 00:17:193 NO FUN ALLOWED
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2 I see why but it plays more fluently as is, considering I prefer the index LNs to be balanced.
00:25:229 the voice changes every 1/4, change the lns to follow this no idea what you mean, LNs are mapped to sounds whilst being inverse
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises having this with the current SVs ignores the other sounds, and changing the SVs to fit with the other sounds is more awkward to pull off and probably not worth the hassle
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col I wasn't particularly happy with this section anyway since the LN ends seemed to be random. I'm still not happy about it tbh


Add:
00:17:372 note any col (2)
00:32:908 notes at the sv changes please what are you - satan?
00:58:086 note any col purposefully ignored or else I'll have to make everything else denser than what it needs to be. The sound besides the dolphin noise is barely audible.
02:17:238 ^ to 02:17:372 tried and failed at finding a way to do this whilst being fair to SS and be interesting.

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost there is a sound here though I've changed up this bit anyway to be consistent with the rest of the times this part iterates.
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single extended col 1 LN, rearranged notes
http://puu.sh/oL6Jn/fe0d27054b.osu
Topic Starter
Hydria

Adiopulse wrote:

Adiopulse's "Got Here Third" Mod

It's still Monday somewhere.

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes man you like stretching that 2* limit for me, but these are all ok

Remove:
00:20:765 (20765|2) make it a single not a ln changed the LNs around so it plays smoother and more accurately
00:30:318 (30318|2) remove fixed

Change:
00:33:979 (33979|2,34158|2) make these short ln's and you wanted me to get rid of that short LN before what's wrong with you man
00:47:908 to 00:48:443 short lns fixed anyway

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png I took part of this and then redone it based off your design; the trill near the end doesn't really make too much sense to me in terms of the music.

HARD-------------------------
Add:
00:21:925 any col col 3 it is
00:33:265 - ln in col 4 I'll just move the current LN over
01:12:908 (72908|3,73265|3) short lns to red line fixed
01:13:622 (73622|2,73890|2,74158|2) ^ same length fixed

Change:
00:02:550 (2550|1,2729|2) make these two ln's I swear you're just trying to add as many LNs as possible
00:20:765 (20765|2) a single note Except for here, same as last time.
00:32:550 doulbe trill to 00:32:818 wooo difficulty increase
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln there's four distinct sounds there though
01:52:550 lns are way too funky Can't really change them based on what they represent but I did move them around a bit.
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending up they go
02:07:193 (127193|1) ln should end at 02:07:461 - yes it should
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something ok fixed into something more pleasant, still might need some work though

Remove:
00:38:890 (38890|2) not neccesary It's there to represent the change in voice
01:46:836 (106836|2) kill it MURDERED IN COLD BLOOD.


Move: 00:08:443 (8443|2) col 4 no I like my jacks
00:15:854 (15854|3) - col 3 still like the jacks
00:15:943 (15943|0) - col 2 jacks are staying
01:47:015 (107015|0) move it down one space and extend by one if anything this should be shortened by an 1/8; it's following the vocals.
02:05:050 (125050|0) move down one, extend one Changed snapping to 1/12th, worked better for overall snapping.

Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :) Will look through the second half at some point wew

gl with this map thanks man
Topic Starter
Hydria

Adiopulse wrote:

Second Half

beverage
Beverage-------------------------------------------------------------------------------------Gotta love me some tea

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols I can get an A on this like 50% of the time and I can hit those notes consistantly, people just need to learn how to minijack
02:37:193 (157193|2,157729|2,158265|2) make these lns They're there as "relief" notes for the end of the chart more than anything else

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln ):

Again no kudosu for this post 8-) woops
Chronocide
Here's that shitmod you asked for :lol:
Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!
  1. 01:45:854 (105854|1) - has no sound and is a ghost note
  2. 01:46:568 (106568|2) - Starts here 01:46:345 (106345|3)
  3. 01:46:836 (106836|0,106925|3,107074|0) - feels super weird as well
  4. 01:48:890 (108890|2) - Add note here. 01:51:568 (111568|2) - Should be moved to 0, same sound as 01:51:479 (111479|0).
  5. 01:52:193 (112193|1) - Starts here 01:52:059 (112059|1)
  6. 01:52:550 (112550|3,112640|2,112729|0) - Also really weird.
Pope's Insane
Bit too technical/bursty for my liking.
  1. 00:02:729 (2729|3) - extend to 00:02:908 (2908|3), 00:02:908 (2908|1) add note
  2. 00:05:527 (5527|2,5646|1,5705|2) - Ghost notes?
  3. 00:13:295 (13295|3,13473|2) - I see what you're doing here, but maybe do it like this http://puu.sh/p11zZ/1efc47fc5f.png?
  4. 00:13:800 (13800|0) - Reverse single and hold
Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:
  1. 00:24:068 (24068|2,24158|1) - Move 1 collumn to the right, makes a bit more sense
  2. 00:26:598 (26598|2,26717|1,26955|2,27074|1) - 1/4 would make more sense
  3. 02:05:408 (125408|2,125452|3,125497|1,125542|0,125586|2,125631|3,125675|1,125720|0) - Use a roll instead of broken stairs, fits the music better,
  4. 02:05:765 (125765|3,125809|2,125854|1,125899|0,125943|3,125988|2,126033|1,126077|0) should be 1324.
Not much to point out, sorry for the short mod :?
BONUS!
Background and banner!


I hope you like it :)
Edit: Updated BONUS!
Topic Starter
Hydria

Han Solo wrote:

Here's that shitmod you asked for :lol: your other mod looked nicer

Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!
  1. 01:45:854 (105854|1) - has no sound and is a ghost note That's for that church bell thingy
  2. 01:46:568 (106568|2) - Starts here 01:46:345 (106345|3) It does, but holding down that ln for the sssss just doesn't feel right
  3. 01:46:836 (106836|0,106925|3,107074|0) - feels super weird as well All church bells
  4. 01:48:890 (108890|2) - Add note here. It's actually 01:48:934 - here but yeah
  5. 01:51:568 (111568|2) - Should be moved to 0, same sound as 01:51:479 (111479|0). ok
  6. 01:52:193 (112193|1) - Starts here 01:52:059 (112059|1) Same reasoning as before
  7. 01:52:550 (112550|3,112640|2,112729|0) - Also really weird. Thanks for pointing that out, I made it worse, see?

Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:
  1. 00:24:068 (24068|2,24158|1) - Move 1 collumn to the right, makes a bit more sense Errr that was supposed to be like that idk how it got moved
  2. 00:26:598 (26598|2,26717|1,26955|2,27074|1) - 1/4 would make more sense Done
  3. 02:05:408 (125408|2,125452|3,125497|1,125542|0,125586|2,125631|3,125675|1,125720|0) - Use a roll instead of broken stairs, fits the music better, done
  4. 02:05:765 (125765|3,125809|2,125854|1,125899|0,125943|3,125988|2,126033|1,126077|0) should be 1324. THAT'S A MADMAN'S PATTERN THAT

Not much to point out, sorry for the short mod :? a mod's a mod.
BONUS!
Background and banner!


I hope you like it :)
^ love that
Edit: Updated BONUS!
Pope Gadget

Han Solo wrote:

Bit too technical/bursty for my liking.
  1. 00:02:729 (2729|3) - extend to 00:02:908 (2908|3), 00:02:908 (2908|1) add note
    but why
  2. 00:05:527 (5527|2,5646|1,5705|2) - Ghost notes?
    sound exists (light hi-hat taps)
  3. 00:13:295 (13295|3,13473|2) - I see what you're doing here, but maybe do it like this http://puu.sh/p11zZ/1efc47fc5f.png?
    http://puu.sh/p2cKY/f9c9aee960.png - made right hand 1/2 snap and left hand off-beat to be more balanced. wanted to keep the double because of the kick at 00:13:265 -
  4. 00:13:800 (13800|0) - Reverse single and hold
sure
http://puu.sh/p2d23/bd76c7d509.osu
Abraxos
dx

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

insane

00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there


00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
i guess its more of a priming kind of thing to me since the LNs do that thing in the picture

00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.

00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh

00:24:604 - is this intentionally missed

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\

00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing

fuck this chart is so good

01:10:586 (70586|3,70675|2) - stack maybe

01:15:229 (75229|1) - maybe to 1, just a preference

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -

this chart is cool as beans

heavy tapping

OD is so mean :C

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) -
img
00:28:354 - dk if you missed this intentionally


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing

00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) -

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) -

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun

chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8
Topic Starter
Hydria

Abraxos wrote:

dx

heavy tapping

OD is so mean :C It's to stop the end from just being easily JTable Dropped HP to 8.56 to compensate.

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls
All SV changes noted here: after going through the current SVs I figured they were all a bit too "snappy" so I've adjusted basically all of the SVs so they flow better but still have that snap feeling during them.

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) - errr I can't remember what I had here originally whilst testing so I might have changed it????
img
00:28:354 - dk if you missed this intentionally There's actually no sound there so no note


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing I'm up for anything that makes the file harder

00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) - Tried it, just doesn't feel right imo, flow is kinda interrupted.

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case It's actually a 5/8 snap aka 00:36:702 - but yeah you're right it's still missnapped

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) - yeah that feels a lot better

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho yeah you gotta point with these ^^^

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun there's other charts that focus on those sounds but I just love the rolls :D

chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8 Thanks man
Pope Gadget

Abraxos wrote:

insane

00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there

would a 1/6 LN suffice?

00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)
sure

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
i guess its more of a priming kind of thing to me since the LNs do that thing in the picture
I've also changed these to LNs too since I did the same with the same sounds later on

00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?
I'd much rather flip 00:16:122 (16122|3,16300|2,16390|1,16479|3) - because I want the triplet at 00:17:193 (17193|2,17193|1,17193|3) - to be pitch relevant with the high notes in the song

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.
the constant jacks on |2| was intentional but I'll do it anyway

00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this
I'd like the LNs at 00:19:515 (19515|1,19574|2) - to be a sort of pseudo reflection to 00:19:872 (19872|2,19961|1) - as well as it being easier to play with two hands

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh
yep

00:24:604 - is this intentionally missed
yep

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\
the sound exists although I admit it's quite faint
if anything, though, 00:26:539 (26539|1,26896|3) - should be on the 1/4 snaps ahead of them, but that'd be way too awkward to play for what is essentially a light section of the song


00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either
same as above albeit even fainter. I'm just keeping these out of how fluent they are - deleting them would result in awkward patterning

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing
They're resembled in the SVs, and including them as notes with the clicks would result in it being too dense to follow after some heavy SVs.

fuck this chart is so good yey

01:10:586 (70586|3,70675|2) - stack maybe
I'd much rather the player's mindset be solely on the SV here. Also not a fan of having a minijack this early into the first slowjam either

01:15:229 (75229|1) - maybe to 1, just a preference
sure

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested
they just get annoying after a while

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -
as to keep the LNs on |1| and |4|. Rearranged this section so that each asymmetrical pattern with the LNs is included once + mirrored, without bias, so the LNs have been added.

this chart is cool as beans yey
http://puu.sh/pfuUk/3b07edab09.osu
Adot
placeholded

no kds. i will mod it tomorrow
Topic Starter
Hydria

doykyoto wrote:

i will mod it tomorrow
to other modders, feel free to keep posting your mods for now
KcHecKa
A very bad mod, i know but i am a bit Lazy rn and the map actually looks well done. so cant give much tips
--------------------
Overall:
I FUCKING HATE THIS DAMN SONG
--------------------
Please Enjoy~:
1 | 2 | 3 | 4
00:10:050 (10050|3) - Move to 3
00:12:908 (12908|3) - Move to 2
00:15:229 (15229|3) - Move to 1

00:25:497 (25497|1,25586|1,25675|1) - The jacks are ok, but LNs? Really?

01:00:229 (60229|1) - Move to 3
pretty decent. looks like it would be fun to play..
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.
Topic Starter
Hydria

KcHecKa wrote:

A very bad mod, i know but i am a bit Lazy rn and the map actually looks well done. so cant give much tips
--------------------
Overall:
I FUCKING HATE THIS DAMN SONG ¯\_(ツ)_/¯
--------------------
Please Enjoy~:
1 | 2 | 3 | 4
00:10:050 (10050|3) - Move to 3 sure
00:12:908 (12908|3) - Move to 2 PR
00:15:229 (15229|3) - Move to 1 sure

00:25:497 (25497|1,25586|1,25675|1) - The jacks are ok, but LNs? Really? They're just nice short LNs that you tried like single notes, I'm sorry if they look bad in your skin.

01:00:229 (60229|1) - Move to 3 PR
pretty decent. looks like it would be fun to play..
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account. stop hacking
Adot
NM request from my queue.

|1|2|3|4|

such interesting song
feel free to reject if it's not suit with your mapping style.

off the widescreen support if you dont use storyboard in your map

Normal
00:09:158 (9158|1,9336|0) - ctrl+h . it has different pitch with 00:08:800 (8800|3,8979|2) -

c judging like you do in 00:04:693 (4693|3,4872|0,5050|2) - (or following the synth). the pattern should be like this https://osu.ppy.sh/ss/5353002 . feel free to rearrange it.

00:13:443 (13443|3,13622|2) - it has different pitch with 00:13:265 (13265|3) - consider to change the jack 00:13:265 (13265|3,13443|3) -

00:14:336 (14336|1,14872|0,15050|2,15586|1) - are these LNs following the vocal? consider delete it and just start layering the drum sound or be like.
bcs it will lost the feel in pattern flow.

00:18:443 (18443|3,18622|2,18979|0) - same case like 00:12:729 (12729|2,12908|0) -

00:26:479 (26479|0) - 00:26:836 (26836|2) - the LNs should end in 00:26:658 and 00:27:015. because the sounds has lower sound there. and it will make variety to play since you made the LNs like them in early.

00:27:550 (27550|0) - ends here 00:27:729

00:45:408 (45408|0,45586|3) - change it to ln for continuing the ln and the sounds before.

00:56:122 (56122|1,56300|2,56479|0,56836|1,57015|3) - change all to LNs like you did and i said in 00:44:693 (44693|1,44872|3,45050|2,45408|0,45586|3) -

01:30:408 (90408|1,90586|3,90765|2,91122|0,91300|1) - same issue like ^ . but 01:30:765 (90765|2) - it ends here 01:31:122

02:12:372 - ghost note?

02:12:729 - missing kick?

02:13:443 (133443|0,133533|1,133622|2) - i'm not sure. but you should change it since the sounds are blur or too weak

Hard
00:05:229 (5229|1,5229|3) - double? for what? consider to just make it single

00:26:479 (26479|0,26836|2,27550|0) - same issue like normal

00:32:550 (32550|2,32550|0,32640|1,32640|3,32729|0,32729|2,32818|1,32818|3) - for some reason. it's not comfort to play. consider to change it with 12 34 trill OR 14 23 trill

00:33:979 (33979|2,33979|0) - this is double but 00:34:158 (34158|2) - is not. make them both to double notes since they has same sounds

00:34:336 - make it double for drum and consistency

00:40:408 (40408|2,40586|3,40586|2) - it has different pitch tbh. dont make it jack


okay... i can't mod all diffs due to business
thank you for req to me
you make me not have spare time and i enjoy it :D
Topic Starter
Hydria

doykyoto wrote:

NM request from my queue.

|1|2|3|4|

such interesting song thank you :D
feel free to reject if it's not suit with your mapping style.

off the widescreen support if you dont use storyboard in your map woops

Normal
00:09:158 (9158|1,9336|0) - ctrl+h . it has different pitch with 00:08:800 (8800|3,8979|2) - Messed around with the notes here a bit

c judging like you do in 00:04:693 (4693|3,4872|0,5050|2) - (or following the synth). the pattern should be like this https://osu.ppy.sh/ss/5353002 . feel free to rearrange it. but that patterning doesn't make sense with the sounds being played???

00:13:443 (13443|3,13622|2) - it has different pitch with 00:13:265 (13265|3) - consider to change the jack 00:13:265 (13265|3,13443|3) - fixed

00:14:336 (14336|1,14872|0,15050|2,15586|1) - are these LNs following the vocal? consider delete it and just start layering the drum sound or be like.
bcs it will lost the feel in pattern flow. layered some extra notes onto the vocal

00:18:443 (18443|3,18622|2,18979|0) - same case like 00:12:729 (12729|2,12908|0) - same response

00:26:479 (26479|0) - 00:26:836 (26836|2) - the LNs should end in 00:26:658 and 00:27:015. because the sounds has lower sound there. and it will make variety to play since you made the LNs like them in early. I agree with the second one, but not the first

00:27:550 (27550|0) - ends here 00:27:729 the note still goes on

00:45:408 (45408|0,45586|3) - change it to ln for continuing the ln and the sounds before. done

00:56:122 (56122|1,56300|2,56479|0,56836|1,57015|3) - change all to LNs like you did and i said in 00:44:693 (44693|1,44872|3,45050|2,45408|0,45586|3) - done

01:30:408 (90408|1,90586|3,90765|2,91122|0,91300|1) - same issue like ^ . but 01:30:765 (90765|2) - it ends here 01:31:122 fixed

02:12:372 - ghost note? It's technically for the start of the word "It's" but it seems better without the note

02:12:729 - missing kick? sorted

02:13:443 (133443|0,133533|1,133622|2) - i'm not sure. but you should change it since the sounds are blur or too weak removed first note, rearranged pattern

Hard
00:05:229 (5229|1,5229|3) - double? for what? consider to just make it single for the drum beat, the same occuring at 00:05:586 -

00:26:479 (26479|0,26836|2,27550|0) - same issue like normal rearranged stuff

00:32:550 (32550|2,32550|0,32640|1,32640|3,32729|0,32729|2,32818|1,32818|3) - for some reason. it's not comfort to play. consider to change it with 12 34 trill OR 14 23 trill changed to 1423

00:33:979 (33979|2,33979|0) - this is double but 00:34:158 (34158|2) - is not. make them both to double notes since they has same sounds the first double has the layering of a car lock sound and a can opening, the following 2 notes after is 1. the car locking end sound, 2. the can opening, 1/6 beat later.

00:34:336 - make it double for drum and consistency done

00:40:408 (40408|2,40586|3,40586|2) - it has different pitch tbh. dont make it jack fixed


okay... i can't mod all diffs due to business you modded the ones that needed it that's the important thing
thank you for req to me
you make me not have spare time and i enjoy it :D I'm glad :D
Fubukicat
Yo hydrom , not a mod (might eventually mod it at some point maybe)
just a simple thingy

NM : 00:23:890 (23890|2) - < this note is probably better on the white line , that melody sound is barely audible imho
probably easier for newcomers if places on simple 1/2
Topic Starter
Hydria

Eternalie wrote:

Yo hydrom , not a mod (might eventually mod it at some point maybe)
just a simple thingy

NM : 00:23:890 (23890|2) - < this note is probably better on the white line , that melody sound is barely audible imho
probably easier for newcomers if places on simple 1/2



if you do end up finding anything just feel free to come along and suggest
Protastic101
I've been planning on modding this map since I saw it like two weeks ago, but I've been busy, and now you've requested in my queue and ruined the surprise, how dare you.

Finishedddd

Column 1|2|3|4

Your OD and HP values make me happy
Normal
00:09:158 (9158|0,9336|2) - Control H and shift one column to the left for pitch relevancy.
00:09:872 (9872|0,10050|2) - ^^
00:33:265 (33265|1) - Why not turn this into a 1/1 LN for the can opening sound?
00:33:979 (33979|2,34158|2) - I feel like for a normal difficulty, two jacked 1/4 LNs is probably too difficult. I'd consider making them short notes just so they're easier for a novice level player to read and hit. At this point, I don't think 1/4 LNs should be introduced at all since players probably can't think of playing them just as short notes.
00:38:265 (38265|2,38443|0) - Jack these two notes together since they're the same car alarm sound?
00:38:890 (38890|2) - Remove this note, cause I think it's a ghost note, or the sound is very faint.
00:45:408 (45408|0,45586|3) - Combine these LNs into one? The sound that starts at 00:45:408 glissando's into the next note, similar to how 00:44:158 (44158|0) powers down the noise.
00:47:550 (47550|2,47729|2) - Why are these jacked? I don't really hear a similar sound for them, except for the hihat click which doesn't really deserve a jack imo.
00:48:890 (48890|2,49604|1) - I feel like the faint bell sounds here are too quiet to be mapped to in a normal difficulty. Sure for hard and up, but at normal, I'd stick to just mapping the clearly audible sounds.
01:06:300 (66300|1) - Ends at 01:06:658 and then goes to a different pitch ending at 01:06:836
01:06:658 - ^^ If you accept the above, here's some pitch relevancy stuff: add a 1/2 LN in 1, and move 01:06:836 (66836|0) to 2 since 01:06:836 (66836|0) and 01:06:300 (66300|1) are the same sound.
01:24:783 (84783|0,84872|1,84961|3,85050|2) - Alright these are wrongly snapped, so let's see if I'm smart enough to figure out their real snappings. All in 1/6
01:24:783 (84783|0) - ^^ Should be at 01:24:812
01:24:872 (84872|1) - ^^ to 01:24:931
01:24:961 (84961|3) - ^^ to 01:24:991
01:31:122 (91122|0,91300|1) - Combine LNs since they're apart of the same note?
01:42:908 - I want this section on repeat forever <3
01:45:765 (105765|2,105854|1,106836|0,106925|3,108622|2,108711|1,111479|0,111568|2,112550|0,112640|1) - Are the 1/4 spaces truly necessary in this difficulty? The piano plays on the white tick of each measure, the only difference being that the sound picks up in volume on the blue tick.
01:59:336 (119336|3) - RIP pitch relevancy, but this isn't the same note as 01:59:158 (119158|3) cause it's higher in pitch, so move this to a different column?
02:08:086 (128086|2,128265|3) - Jack these together and move to a different lane since they're not the same pitch as the previous note?
02:10:050 (130050|3) - Why is this jacked with the other two notes? They aren't the same pitch are they?
02:13:533 (133533|1) - Isn't this supposed to be down at 02:13:443 unless you're following the vocal here, but I personally think the vocal slides into the next note too smoothly to make this a separate note.
02:17:015 (137015|3) - And move to a different column since it's not the same sound as the previous note.

Hard
00:05:675 - Add a note for the click here?
00:10:586 (10586|2,10675|1) - I can hear the sounds that these are mapped for, but I think it plays a little nicer if you remove these and let the 1/4 burst start at 00:10:765
00:11:925 (11925|3) - Remove, ghost note?
00:23:711 - Add a note here for the hihat click.
00:23:890 (23890|2) - Move this down to 00:23:800 since there's no sound on the blue tick, but a hihat click on the red.
00:40:943 - This is a random thought, but why not add a 1/2 LN here for the "whoa" sound?
00:58:443 (58443|0,58443|2) - Why not make this the same double as the previous note like you did at 00:57:193 (57193|2,57193|0,57372|0,57372|2)
01:24:783 (84783|0,84872|1,84961|3) - That stuff about the 1/6 I said last difficulty.
02:05:765 - For this whole stream, since this is a hard difficulty, I wouldn't recommend using a jumpstream, and rather just keep it a single note stream, so that average players can get a grasp on reading streams and what not.

I'd mod more but I can't really read the patterns in the higher diffs. Ah well.
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