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Satoshi (CV:Matsumoto Rica) - XY&Z [CatchTheBeat]

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Topic Starter
rew0825
This beatmap was submitted using in-game submission on 24 เมษายน 2560 at 22:35:17

Artist: Satoshi (CV:Matsumoto Rica)
Title: XY&Z
Source: ポケットモンスターXY&Z
Tags: xy and z xerneas yveltal zygarde opening tv size ash ketchum pokemon pokémon pocket monsters ジガルデ rika 佐香智久 xyz tomohisa Xinely Greninja
BPM: 254
Filesize: 3054kb
Play Time: 01:27
Difficulties Available:
  1. Nely's Overdose (5.56 stars, 390 notes)
  2. Platter (2.82 stars, 222 notes)
  3. Rain (3.98 stars, 347 notes)
  4. Salad (1.96 stars, 172 notes)
Download: Satoshi (CV:Matsumoto Rica) - XY&Z
Information: Scores/Beatmap Listing
---------------
#1
🤍 Nominators : Deif | Kurokami | -Sh1n1- 🤍

Salad by rew0825
Platter by rew0825
Rain by rew0825
Nely's Overdose by Xinely

🎵 Hitsound by rew0825
Betsuto
M4M บักริวตี้

Salad

  • 00:20:556 - เพิ่มเสียงหน่อยกลองหน่อย หาย :v
    00:23:981 - ตรงนี้ดา
    00:52:092 (2) - ผิดจังหวะป่าว?
    01:26:698 (7) - ทำไมสไลด์เดอร์มันจบไม่เท่า Platter กับ Rain อะ

Platter

  • 00:04:966 - กลองหาย
    00:12:997 - นี่ด้วย เปลี่ยนสไลด์ให้สั้นลงจะได้ตรงจังหวะ
    01:07:682 (4,6) - ตรงนี้เป็นเสียงกลองล้วนน่าจะโอเค
    01:13:706 (1,2,1,2) - ไม่ใส่เสียง Finish ให้เข้ากับดิฟอื่นรึ ?
    01:25:989 (4) - ย้ายโน๊ตมาไว้ตรงนี้ดีกว่า 01:25:871 - เพราะท่อนก่อนตรงนี้ก็วางตามเสียงร้อง

Rain

  • 00:25:753 (5,6,7) - ถ้าโน๊ต 3 , 4 จะใส่เสียงแบบนั้น โน๊ตพวกนี้ก็ใส่เสียง ไม่ clap ก็ finish ของ drum ด้วย
    00:27:288 - ใส่เสียงกลองด้วย
    01:00:359 - ลองใส่เสียง Drum Finish ดูวาเข้ามั้ย
    01:07:564 - เหมือน Platter

มา ขอแดกคุโดหน่อย
Topic Starter
rew0825

Betsuto wrote:

M4M บักริวตี้

Salad

  • 00:20:556 - เพิ่มเสียงหน่อยกลองหน่อย หาย :v k จ้า
    00:23:981 - ตรงนี้ดา k จ้า
    00:52:092 (2) - ผิดจังหวะป่าว? ถูกเเล้วหนิ
    01:26:698 (7) - ทำไมสไลด์เดอร์มันจบไม่เท่า Platter กับ Rain อะ k จ้า

Platter

  • 00:04:966 - กลองหาย k จ้า
    00:12:997 - นี่ด้วย เปลี่ยนสไลด์ให้สั้นลงจะได้ตรงจังหวะ ไม่อะ
    01:07:682 (4,6) - ตรงนี้เป็นเสียงกลองล้วนน่าจะโอเค k จ้า
    01:13:706 (1,2,1,2) - ไม่ใส่เสียง Finish ให้เข้ากับดิฟอื่นรึ ? k จ้า
    01:25:989 (4) - ย้ายโน๊ตมาไว้ตรงนี้ดีกว่า 01:25:871 - เพราะท่อนก่อนตรงนี้ก็วางตามเสียงร้อง ไม่อะ เพราะมันจะยากเกินไป

Rain

  • 00:25:753 (5,6,7) - ถ้าโน๊ต 3 , 4 จะใส่เสียงแบบนั้น โน๊ตพวกนี้ก็ใส่เสียง ไม่ clap ก็ finish ของ drum ด้วย k จ้า
    00:27:288 - ใส่เสียงกลองด้วย k จ้า
    01:00:359 - ลองใส่เสียง Drum Finish ดูวาเข้ามั้ย k จ้า
    01:07:564 - เหมือน Platter k จ้า

มา ขอแดกคุโดหน่อย
ใจจ้า
SYAHME
From my modding queue.
[General]
  1. Unchecked widescreen support: Salad & Platter.
  2. Please change BG.jpg to 1366x768.
  3. I mod only for improvement not for my satisfaction.
[Salad]
  1. AR & OD: 7.
  2. 00:03:076 (2) - Move a little to left at x:360.
  3. 00:03:785 (1) - Ctrl + G this and then move to the right at x:120.
  4. 00:04:493 (2,4,2,4,2,4) - Please make it closer to the slider by 2 or 3 grid because it too awkward.
  5. 01:04:257 (1) - Make this head closer a little bit to previous reverse slider.
  6. 01:19:139 (4) - This is hard for beginner players, consider reduce some distance.
[Platter]
  1. 00:52:682 (2,1) - This part almost hard to catch please reduce some distance by 00:52:682 (2) - move this to the left a little bit.
  2. 01:17:485 (1) - Move this to x:135.
  3. That all, the rest seems fine but consider to add more hyperdashes in kiai part.
[Rain]
  1. 00:14:178 (3,4) - Why don't you make this consistant with 00:14:414 (5,6) - this.
  2. 00:27:643 (3) - Maybe you can change this into 2 hitcircle like this.
  3. 00:30:005 (5) - ^ like this.
  4. 00:39:454 (2,1) - Maybe you can reduce some distance to previous hitcircle for comfortable catch.
  5. 00:41:344 (2,1) - ^.
  6. 01:04:257 (1,2) - Please reduce some distance by move 01:04:729 (2) - this to the left a little bit.
  7. 01:19:139 (5) - This look not fit, maybe you can make this slider tail move to the left a little bit and closer to the slider head like this.
  8. This rain is fun, keep up the good work.
Good luck on ranking this.
Topic Starter
rew0825

SYAHME wrote:

From my modding queue.
[General]
  1. Unchecked widescreen support: Salad & Platter. Sure.
  2. Please change BG.jpg to 1366x768 Ok, I will change that.
  3. I mod only for improvement not for my satisfaction. :3
[Salad]
  1. AR & OD: 7. I'm not sure, I think not change that.
  2. 00:03:076 (2) - Move a little to left at x:360. Ok.
  3. 00:03:785 (1) - Ctrl + G this and then move to the right at x:120. Ok but move to x:112.
  4. 00:04:493 (2,4,2,4,2,4) - Please make it closer to the slider by 2 or 3 grid because it too awkward. Ok.
  5. 01:04:257 (1) - Make this head closer a little bit to previous reverse slider. Ok.
  6. 01:19:139 (4) - This is hard for beginner players, consider reduce some distance. Ok.
[Platter]
  1. 00:52:682 (2,1) - This part almost hard to catch please reduce some distance by 00:52:682 (2) - move this to the left a little bit. Ok Let's change it to have Hdash.
  2. 01:17:485 (1) - Move this to x:135. Ok.
  3. That all, the rest seems fine but consider to add more hyperdashes in kiai part. Ok I will change that.
[Rain]
  1. 00:14:178 (3,4) - Why don't you make this consistant with 0:14:414 (5,6) - this. !!?
  2. 00:27:643 (3) - Maybe you can change this into 2 hitcircle like this. Ok.
  3. 00:30:005 (5) - ^ like this. Change in my pattern.
  4. 00:39:454 (2,1) - Maybe you can reduce some distance to previous hitcircle for comfortable catch. Ok.
  5. 00:41:344 (2,1) - ^. Ok.
  6. 01:04:257 (1,2) - Please reduce some distance by move 01:04:729 (2) - this to the left a little bit. Ok.
  7. 01:19:139 (5) - This look not fit, maybe you can make this slider tail move to the left a little bit and closer to the slider head like this. Ok.
  8. This rain is fun, keep up the good work. Thank you.
Good luck on ranking this.
Thank you :)
Bunnrei
IKUZE
from queue~

[Salad]

  1. 00:15:123 (6,1) - Make this a light dash to emphasize the new song verse.
  2. 00:28:351 (1,2) - Increase distance from 00:27:879 (2) - , it flows better.
  3. 00:34:021 (1,2) - Move (2) to increase distance between these two by a bit.
  4. 01:26:698 (7) - Ctrl+H this, then move it close to 01:25:989 (4) - (one or two small grids to the left of it) to make it be a dash to the end of the song. Kind of a finishing jump.

[Platter]

  1. 00:00:477 (1,2,3,4) - Slightly reduce distances here. (Leaving 00:02:367 (1,2) - as it is is okay.)
  2. 00:03:312 (4) - Move this closer to 00:03:076 (3) - , as the next jump is quite big for a Platter (no need to remove hyperjumps).
  3. 00:20:556 (7,8,1) - Increase spacing, to match the speeds of the previous sliders.
  4. 00:24:572 (1) - Ctrl+G this, inward sliders look good in this part.
  5. 00:25:044 (2) - ^
  6. 00:30:005 (5) - Move this farther from 00:29:651 (4) - .
  7. 01:03:548 (5) - Move this farther from 01:03:194 (4) - .
  8. 01:04:729 (2,3,4,5) - Increase distances by a bit.
  9. 01:15:596 (1,2) - Move this farther from 01:15:359 (2) - , a dash would fit here.

[~ Rain ~]

  1. 00:03:076 (3) - This antiflow is quite hard for a Rain, try making the slider a bit diagonal.
  2. 01:20:792 (6,7,8) - Increase spacing.

    This is a nice Rain, it plays out really good. :>

goodluck with ranking~
Topic Starter
rew0825

Chara wrote:

IKUZE
from queue~

[Salad]

  1. 00:15:123 (6,1) - Make this a light dash to emphasize the new song verse. Done.
  2. 00:28:351 (1,2) - Increase distance from 00:27:879 (2) - , it flows better. Done.
  3. 00:34:021 (1,2) - Move (2) to increase distance between these two by a bit. Done.
  4. 01:26:698 (7) - Ctrl+H this, then move it close to 01:25:989 (4) - (one or two small grids to the left of it) to make it be a dash to the end of the song. Kind of a finishing jump. Done.

[Platter]

  1. 00:00:477 (1,2,3,4) - Slightly reduce distances here. (Leaving 00:02:367 (1,2) - as it is is okay.) Done.
  2. 00:03:312 (4) - Move this closer to 00:03:076 (3) - , as the next jump is quite big for a Platter (no need to remove hyperjumps). Done.
  3. 00:20:556 (7,8,1) - Increase spacing, to match the speeds of the previous sliders. Not change.
  4. 00:24:572 (1) - Ctrl+G this, inward sliders look good in this part. Done.
  5. 00:25:044 (2) - ^ Done.
  6. 00:30:005 (5) - Move this farther from 00:29:651 (4) - . Done.
  7. 01:03:548 (5) - Move this farther from 01:03:194 (4) - . Not change.
  8. 01:04:729 (2,3,4,5) - Increase distances by a bit. Done.
  9. 01:15:596 (1,2) - Move this farther from 01:15:359 (2) - , a dash would fit here. Done.

[~ Rain ~]

  1. 00:03:076 (3) - This antiflow is quite hard for a Rain, try making the slider a bit diagonal. Done.
  2. 01:20:792 (6,7,8) - Increase spacing. Done.

    This is a nice Rain, it plays out really good. :> Thank you :)

goodluck with ranking~
Thanks a lot :)
Ascendance
Hey there, rew0825 <: Fulfilling our M4M on Ascension To Heaven. Nice song choice!
I've done the Salad for now, but I'll do the final two tomorrow following my return to school.

[General]

Tags
  1. Good!
Metadata
  1. Nice owo
Spread/Other
  1. Your AR right now is 6.5/8/9, why not change your Salad to AR7 for more consistent spread? If you do, change it to OD7 as well.
  2. Decimal HP values actually round to the nearest number, so simply changing them to 4/5/6 would be better here.
  3. Your background should be 1366x768, your current background is 1280x720.
Hitsounds
  1. Good!

[
Salad
]

General



  1. 00:03:312 (3,1) - This leads into the more intense part, so I think there should be a dash here. Increase the distance to make it happen!
  2. 00:11:107 (4,1) - Same here, I think some work needs to be done in adding a bit of emphasis in proper places across this difficulty. (But I understand it, I'm really bad at making salads ;w;)
  3. 00:15:359 (1,2) - This type of antiflow shouldn't be added in salads, especially since it's the lowest difficulty in the mapset. Removing this by creating standard flow would make this much better and more beginner friendly.
  4. Also, the NC should be on 00:15:123 (6) - instead of (1). After you do that, adding some distance between 00:15:005 (5,6) - would be good considering the strong beat on the white tick.
  5. 00:18:548 - You're missing a bit of notes here, I'd suggest adding a circle at the white tick at 00:18:666 - .
  6. 00:19:847 (3,4) - These notes seem a bit to cramped together, I'd suggest adding some space here in order to keep the distances consistent.
  7. 00:20:084 (4) - This 2/1 slider doesn't really properly emphasize the music. I'd suggest cutting the length in half and creating a repeat to better make the rhythm.
  8. 00:20:084 (4,1) - This currently is a bit too hard, considering the catcher must first dash and then go the opposite direction, making some pretty tricky antiflow for a beginner. I'd suggest to ctrl+g 00:20:792 (1) - and move it a bit further away to keep the dash
  9. 00:22:682 (5,1) - same with the NC's! Also, making it a dash here would help with the transition into the next lines.
  10. 00:34:021 (1) - For all these curved sliders, I'd suggest making them completely horizontal. They look and play much cleaner, which amplifies the gameplay and quality of the difficulty.
  11. The rhyhtm sounds much better at 00:47:840 (2) - if you add a repeat to it and reduce the distance between this and the next note.
  12. 00:48:430 (3) - Same with here, I think adding a repeat helps amplify the actual rhythm.
  13. 00:49:847 (2,3) - Careful about this weird antiflow here, changing the direction on 3 would be best in this pattern.
  14. 00:52:092 (2) - This note sounds to be in the wrong position, I'd remove it and add a 1/1 slider that starts at 00:51:973 - and ends on 00:52:210 - .
  15. 00:52:918 - Starting at this part, I think you are sacrificing a lot of rhythm. For example, most of these 2/1 sliders could be changed into 1/1 repeats, such as 00:52:918 (1) -. You should rework this section (starting there and ending at the kiai end) to follow better the rhythm and match closer to the music.
  16. 00:54:808 (1) - The clap hitsound sounds really weird on this repeat D:
  17. 00:58:588 (1) - Fix this antiflow by ctrl+g'ing this and moving it to where it can be better played.
  18. 00:59:533 - Add a circle here? :D
  19. 01:11:580 (4,1) - Why not dash here? It's emphasized enough in the music to add one.
  20. 01:13:233 (4) - Make this completely horizontal so that way it doesn't play so awkwardly out of the preivous note.
  21. 01:20:792 (6,1) - Same here, please!
  22. 01:25:989 (4) - Add an nc here! Otherwise, the fruits stack too high.
  23. 01:23:981 (4) - Change the curvature on this, since the big droplet is a bit tricky to catch with a sharp corner like this one.
  24. 01:26:107 - You could probably add a note here.
  25. 01:25:517 (2,3,5,6,7) - I'd rearrange this a bit with a bit more spacing on the notes you feel should be emphasized more. I think it's a bit boring for such an intense ending to a song.

[
Platter
]

General



  1. 00:00:477 (1,2,3,4,5,6,1,2,3,4) - Already we see that the platter is FAR more dense than the salad, just in this first part alone. I suggest copying exactly the patterns in the Salad, except this time, add some dashes, and keep the hyperdsah at the end at 00:03:076 (3,4) - .
  2. 00:03:076 (3,4) - is actually quite difficult due to it's antiflow nature, I think reversing the direction of the slider, or curving it, would be a better option here to make it play nicer.
  3. 00:03:312 (4,1) - this hdash here is really snappy, I think you should map it so it's a bit less sharp to play!
  4. 00:04:611 (3,4,5) - Here, and quite a bit of other places in this map, you use really high spacings which may overwhelm players at this level. I'd go through the difficulty and reducing distances and note density to make it easier to read as well as play.
  5. 00:06:383 (2,3,4,5) - Lower the spacing on the single notes would help this pattern play a bit cleaner.
  6. 00:09:454 (1,2,3,4,5,6) - Same as above with the extreme note density, which should really be lowered for the sake of quality.
  7. 00:12:288 (3) - I don't think this repeat slider really fits the rhythm of the song here, I'd remove the repeat and just make it a simple 1/1.
  8. 00:12:761 (4) - I'd delete this note and move 00:12:879 (5) - back to where it used to be at 00:12:761 - as a 1/1 slider. don't forget to NC it!
  9. 00:12:761 (4,1) - If you accept the above, be sure to keep the HDash here!
  10. 00:15:005 (5,1) - You could maybe make an hdash here, since you even have the finish and it's quite a strong note in the music.
  11. 00:18:903 (1,2) - I'm not a big fan of this pattern each time you did it here, I think you could really simplify the rhythm by removing the slider at 00:19:257 (2) - and just adding a circle at 00:19:375 - . You should do this for the following parts of the same pattern.
  12. 00:19:729 (4,5) - Check the spacing here and be sure to make it more consistent with the others!
  13. 00:21:265 (2,3) - This is a pretty big no D: The note isn't strong enough to need a hdash in my opinion, but you used a really strong antiflow here with the slider at (3) as well. I'd remove the hdash and keep the antiflow as a regular dash!
  14. 00:34:021 (1,2) - This note is quite cramped against the previous slider. you could probably put it on the other side of the screen and make it an hdash if you wanted to.
  15. 00:42:997 (5,1) - You should really add some distance here between the slider end and the spinner, at least a tick.
  16. 00:45:714 (2,3) - The distances here are quite high, and could be tricky to see if it's walkable or needs dashing. Reducing it is best here.
  17. 00:49:493 (2,3) - Same here!
  18. 00:58:470 (7,1) - Nope D: The distance is really really high followed by a severe antiflow. I'd create an hdash to (1) and remove the antiflow from the section by reversing the slider.
  19. 01:09:808 (6,1) - This is really hard and inconsistent with the previous spacing you've been using for this rhythm. Remove the hdash and make the distance easier to play :D
  20. 01:11:698 (5,1) - Same as above, though the distance isn't so bad.
  21. 01:24:572 (5,1) - You hdashed at the previous sound of this, but not here, why? Add an hdash from 5 -> 1.

[
Rain
]

General



  1. I have to say, this diff is quite good. It's pretty impressive for a newer mapper :D Let's fix a few distance related things and see how we can make it even better!
  2. 00:08:981 (8,9,10,11) - These patterns are inconsistent with ones like this 00:04:966 (6,7,8,9,10,11) - which I think plays much better. You should change these parts to be more like the previous ones.
  3. 00:09:808 (3,4,5,6,7,8) - These sound a bit weird, I think you should make them into constant 1/4's.
  4. 00:14:178 (3,4,5,6) - Best to make these fully horizontal since their spacing decreases and makes it awkward to play while catching.
  5. 00:18:430 (4,5,6,7) - Same here!
  6. 00:30:241 (6) - This note should really have an hdash to it due to its finisher and also the emphasis on it vocally. Also, it should be the one that's NC'd instead of 00:30:596 (1) - .
  7. 00:33:903 (9,1) - Same here really. nice curve stream though o:
  8. 00:37:800 (1,2,1) - You used this pattern in both salad and platter, but I think you should really create some variance in the rain. It's supposed to be more difficult, and some variety should be nice, especially for the hardest difficulty.
  9. 01:04:729 (2,3,4,5) - This distance is really high, I'd suggest moving 4,5 closer to 3.

That's it from me! Sorry it took so long. Good luck!
Topic Starter
rew0825

Ascendance wrote:

Hey there, rew0825 <: Fulfilling our M4M on Ascension To Heaven. Nice song choice!
I've done the Salad for now, but I'll do the final two tomorrow following my return to school.

[General]

Tags
  1. Good!
Metadata
  1. Nice owo
Spread/Other
  1. Your AR right now is 6.5/8/9, why not change your Salad to AR7 for more consistent spread? If you do, change it to OD7 as well.
  2. Decimal HP values actually round to the nearest number, so simply changing them to 4/5/6 would be better here.
  3. Your background should be 1366x768, your current background is 1280x720. Change that all
Hitsounds
  1. Good!

[
Salad
]

General



  1. 00:03:312 (3,1) - This leads into the more intense part, so I think there should be a dash here. Increase the distance to make it happen! Change.
  2. 00:11:107 (4,1) - Same here, I think some work needs to be done in adding a bit of emphasis in proper places across this difficulty. (But I understand it, I'm really bad at making salads ;w;) Change.
  3. 00:15:359 (1,2) - This type of antiflow shouldn't be added in salads, especially since it's the lowest difficulty in the mapset. Removing this by creating standard flow would make this much better and more beginner friendly. Change.
  4. Also, the NC should be on 00:15:123 (6) - instead of (1). After you do that, adding some distance between 00:15:005 (5,6) - would be good considering the strong beat on the white tick. Change.
  5. 00:18:548 - You're missing a bit of notes here, I'd suggest adding a circle at the white tick at 00:18:666 - . Not add the note. I think it should have a some break.
  6. 00:19:847 (3,4) - These notes seem a bit to cramped together, I'd suggest adding some space here in order to keep the distances consistent. Change.
  7. 00:20:084 (4) - This 2/1 slider doesn't really properly emphasize the music. I'd suggest cutting the length in half and creating a repeat to better make the rhythm. Not change. I think this rhythm is ok for me.
  8. 00:20:084 (4,1) - This currently is a bit too hard, considering the catcher must first dash and then go the opposite direction, making some pretty tricky antiflow for a beginner. I'd suggest to ctrl+g 00:20:792 (1) - and move it a bit further away to keep the dash Change.
  9. 00:22:682 (5,1) - same with the NC's! Also, making it a dash here would help with the transition into the next lines. Change.
  10. 00:34:021 (1) - For all these curved sliders, I'd suggest making them completely horizontal. They look and play much cleaner, which amplifies the gameplay and quality of the difficulty. Change.
  11. The rhyhtm sounds much better at 00:47:840 (2) - if you add a repeat to it and reduce the distance between this and the next note. Change.
  12. 00:48:430 (3) - Same with here, I think adding a repeat helps amplify the actual rhythm. Change.
  13. 00:49:847 (2,3) - Careful about this weird antiflow here, changing the direction on 3 would be best in this pattern.Change.
  14. 00:52:092 (2) - This note sounds to be in the wrong position, I'd remove it and add a 1/1 slider that starts at 00:51:973 - and ends on 00:52:210 - .Change.
  15. 00:52:918 - Starting at this part, I think you are sacrificing a lot of rhythm. For example, most of these 2/1 sliders could be changed into 1/1 repeats, such as 00:52:918 (1) -. You should rework this section (starting there and ending at the kiai end) to follow better the rhythm and match closer to the music.Change.
  16. 00:54:808 (1) - The clap hitsound sounds really weird on this repeat D: Delete it
  17. 00:58:588 (1) - Fix this antiflow by ctrl+g'ing this and moving it to where it can be better played. Change.
  18. 00:59:533 - Add a circle here? :D Change.
  19. 01:11:580 (4,1) - Why not dash here? It's emphasized enough in the music to add one. Change.
  20. 01:13:233 (4) - Make this completely horizontal so that way it doesn't play so awkwardly out of the preivous note. Change.
  21. 01:20:792 (6,1) - Same here, please! Change.
  22. 01:25:989 (4) - Add an nc here! Otherwise, the fruits stack too high. Change.
  23. 01:23:981 (4) - Change the curvature on this, since the big droplet is a bit tricky to catch with a sharp corner like this one. Change.
  24. 01:26:107 - You could probably add a note here. Add.
  25. 01:25:517 (2,3,5,6,7) - I'd rearrange this a bit with a bit more spacing on the notes you feel should be emphasized more. I think it's a bit boring for such an intense ending to a song. Change.

[
Platter
]

General



  1. 00:00:477 (1,2,3,4,5,6,1,2,3,4) - Already we see that the platter is FAR more dense than the salad, just in this first part alone. I suggest copying exactly the patterns in the Salad, except this time, add some dashes, and keep the hyperdsah at the end at 00:03:076 (3,4) - . Change.
  2. 00:03:076 (3,4) - is actually quite difficult due to it's antiflow nature, I think reversing the direction of the slider, or curving it, would be a better option here to make it play nicer. Change.
  3. 00:03:312 (4,1) - this hdash here is really snappy, I think you should map it so it's a bit less sharp to play! Change.
  4. 00:04:611 (3,4,5) - Here, and quite a bit of other places in this map, you use really high spacings which may overwhelm players at this level. I'd go through the difficulty and reducing distances and note density to make it easier to read as well as play. Change.
  5. 00:06:383 (2,3,4,5) - Lower the spacing on the single notes would help this pattern play a bit cleaner. Change.
  6. 00:09:454 (1,2,3,4,5,6) - Same as above with the extreme note density, which should really be lowered for the sake of quality. Change.
  7. 00:12:288 (3) - I don't think this repeat slider really fits the rhythm of the song here, I'd remove the repeat and just make it a simple 1/1. Change.
  8. 00:12:761 (4) - I'd delete this note and move 00:12:879 (5) - back to where it used to be at 00:12:761 - as a 1/1 slider. don't forget to NC it! Change.
  9. 00:12:761 (4,1) - If you accept the above, be sure to keep the HDash here! Change.
  10. 00:15:005 (5,1) - You could maybe make an hdash here, since you even have the finish and it's quite a strong note in the music. Change.
  11. 00:18:903 (1,2) - I'm not a big fan of this pattern each time you did it here, I think you could really simplify the rhythm by removing the slider at 00:19:257 (2) - and just adding a circle at 00:19:375 - . You should do this for the following parts of the same pattern. Change.
  12. 00:19:729 (4,5) - Check the spacing here and be sure to make it more consistent with the others! Change.
  13. 00:21:265 (2,3) - This is a pretty big no D: The note isn't strong enough to need a hdash in my opinion, but you used a really strong antiflow here with the slider at (3) as well. I'd remove the hdash and keep the antiflow as a regular dash! Change.
  14. 00:34:021 (1,2) - This note is quite cramped against the previous slider. you could probably put it on the other side of the screen and make it an hdash if you wanted to. Change.
  15. 00:42:997 (5,1) - You should really add some distance here between the slider end and the spinner, at least a tick. Change.
  16. 00:45:714 (2,3) - The distances here are quite high, and could be tricky to see if it's walkable or needs dashing. Reducing it is best here. Change.
  17. 00:49:493 (2,3) - Same here! Change.
  18. 00:58:470 (7,1) - Nope D: The distance is really really high followed by a severe antiflow. I'd create an hdash to (1) and remove the antiflow from the section by reversing the slider. Change.
  19. 01:09:808 (6,1) - This is really hard and inconsistent with the previous spacing you've been using for this rhythm. Remove the hdash and make the distance easier to play :D Change.
  20. 01:11:698 (5,1) - Same as above, though the distance isn't so bad. Change.
  21. 01:24:572 (5,1) - You hdashed at the previous sound of this, but not here, why? Add an hdash from 5 -> 1. Change.

[
Rain
]

General



  1. I have to say, this diff is quite good. It's pretty impressive for a newer mapper :D Let's fix a few distance related things and see how we can make it even better! Thank you!
  2. 00:08:981 (8,9,10,11) - These patterns are inconsistent with ones like this 00:04:966 (6,7,8,9,10,11) - which I think plays much better. You should change these parts to be more like the previous ones. Change.
  3. 00:09:808 (3,4,5,6,7,8) - These sound a bit weird, I think you should make them into constant 1/4's. Change.
  4. 00:14:178 (3,4,5,6) - Best to make these fully horizontal since their spacing decreases and makes it awkward to play while catching. Change.
  5. 00:18:430 (4,5,6,7) - Same here! Change.
  6. 00:30:241 (6) - This note should really have an hdash to it due to its finisher and also the emphasis on it vocally. Also, it should be the one that's NC'd instead of 00:30:596 (1) - . Change.
  7. 00:33:903 (9,1) - Same here really. nice curve stream though o: Add Hdash
  8. 00:37:800 (1,2,1) - You used this pattern in both salad and platter, but I think you should really create some variance in the rain. It's supposed to be more difficult, and some variety should be nice, especially for the hardest difficulty. Change.
  9. 01:04:729 (2,3,4,5) - This distance is really high, I'd suggest moving 4,5 closer to 3. Change.

That's it from me! Sorry it took so long. Good luck!
Thanks a lots Ascendance :)
-Sh1n1-


Some suggestions 'cause you modded my Beautiful World *-*/

Rain


  1. 00:01:540 - add NC here, the current combo is too long, also there is change of intensity at 00:01:540 -
  2. 00:03:076 (3,4,1) - I have a doubt here, why the distance between 00:03:076 (3,4) - are higher than 00:03:312 (4,1) - if the strongest sound is on 00:03:785 - ?
  3. 00:04:966 - add NC, plate is full with 13 fruits. I recommend you to add NC every 8 fruits because I don't want to add more points about it or will be a wall of text, remenber that 1 slider means 2 fruits, if there is a reverse, means 1 more fruit.
  4. 00:05:556 (11,1) - following your previous patterns, it feels like you miss a hyperdash here, take a look at 00:03:312 (4,1) - 00:04:493 (4,5) - 00:06:383 (4,5) - only as a reference.
  5. 00:09:454 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - looks messy and without rhythm, high pitchs are on 00:09:454 - 00:09:808 - 00:10:162 - 00:10:517 - 00:10:871 - and 00:11:107 - all of them deserve a jump, I'll give you some advices to improve this part:
    1.- 00:09:454 (1,2,3,4) - I recommend you to re-arrange this part, for example: delete 00:09:454 (1) -
    2.- 00:09:572 (2,3,4,5,6,7,8,9,10,11,12,13) - move 1/2 tick backwards, to 00:09:454 -
    3.- 00:09:336 (11,1) - make sure that the distance should be around 3.20x (keeping the hyperdash)
    4.- 00:10:871 - add a note or delete 00:10:989 - and make one slider from 00:10:871 - to 00:10:989 - , same at 00:11:107 -, could be something mirrored but similar as 00:17:013 (1,2) -
    5.- Rearrange your Hitsounds and NewCombo if you applied my suggestions.
  6. 00:11:344 (1) - reconsider Ctrl+G this slider keeping the hyperdash with previous object. I can see that you like 00:11:344 (1,2) - this kind of jumps on slider, are rankable but a bit unconfortable because here is a nice place to miss a dropplet, reconsider it on next patterns, also to the whole mapset, 1 more thing that I want to point out, 00:11:344 (1,2,3) - I can see the same problem as 00:03:076 (3,4,1) -, shouldn't be better if 00:11:816 (2,3) - have more distance than 00:11:344 (1,2) -? there are two reasons: 1: high vocal pitch and 2: guitar is more prominent.
  7. 00:14:533 (6,7,8,9) - to fix some problems with the current spread, try to avoid unnecessaries hyperdashes, here aren't strong sounds, high vocal pitchs or something related.
  8. 00:21:620 (8,1,2,3,4,5) - same as above for consistency.
  9. 00:25:517 (3,4,5) - I think that you could add more movement here, the current one isn't enphasizing drums at 00:25:635 - 00:25:694 - 00:25:753 -, for example you could change 00:25:517 (3) - into 1 note at 00:25:517 -, then drums depends of you, if I were you, I could add 1 slider from 00:25:635 - to 00:25:694 - and then, add a reverse, should be a decent jump without hyperdash with the previous note, finally add a note at 00:25:871 -, and keep the hyperdash between 00:25:871 - and 00:25:989 (6) - .
  10. 00:26:462 - well, intensity of the song decrease a bit but doesn't deserve a 0.50x of slider velocity, anyways increase the distance between 00:26:462 (1,2) - and 00:27:643 (3,4) -
  11. jump is between 00:28:233 (5,1) - not between 00:27:879 (4,5) -, listen carefully, high pitch is on 00:28:351 -.
  12. 00:28:351 - sounds better if you add HitFinish.
  13. 00:30:241 - strong sound, why not hyperdash, at least normal jump, but should be enphasize.
  14. 00:33:903 (9,1) - 00:35:674 (6,1) - 00:37:564 (6,1) - try to add more variation, 3 hyperdash to the right, this is so repetitive.
  15. 00:43:588 (1,1) - the current break is kinda awkward, in my opinion you could add 1 note at 00:44:651 - and 1 slider from 00:44:887 - to 00:45:241 - if you want a normal hyperdash or could finish at 00:45:300 - too, but this is more an Overdose pattern, so the first one could be enough.
  16. 00:49:493 - did you miss a note here? consistency with 00:45:359 (1,2) -.
  17. I don't know what are you trying to follow with 00:51:737 (3,1) -? if it's voice, 00:51:737 (3) - should finish at 00:52:328 -, but will be too weird, to add a long slider on the most intense part of the song, so... what about if you follow instrumental? for example, would be better if you change into 1/2 stream like 00:52:446 (2,3,4,5) - from 00:51:737 - to 00:52:328 -, then 1 stream of 1/4 from 00:52:446 - to 00:52:859 -. Sounds much better imo. It's up to you!, ohhh also add hyperdash between 00:50:910 (8,1) - 00:51:029 (1,2) -.
  18. 01:12:170 (2,3) - It feels like the distance could be increassed, the current one looks like stacked because you don't need to press dash to catch the fruits.
  19. 01:13:588 (6,1) - 01:13:706 (1,2) - you could add hyperdash, is the same sound as 01:14:414 (3,4) -, your hyperdashes should be constant.
  20. 01:15:596 (1,2) - 01:15:950 (2,3) - same as above.
  21. 01:19:139 (5) - sounds weird, I recommend you the following pattern:
    1.- 01:19:139 (5) - remove or change into note at 01:19:139 -
    2.- make 1 slider from 01:19:257 - to 01:19:493 -
  22. 1/4 starts from 01:20:792 - and finish at 01:21:206 -, reconsider add more notes.

Good Luck!! Nice map!
Topic Starter
rew0825

-Sh1n1- wrote:



Some suggestions 'cause you modded my Beautiful World *-*/

Rain


  1. 00:01:540 - add NC here, the current combo is too long, also there is change of intensity at 00:01:540 - Change
  2. 00:03:076 (3,4,1) - I have a doubt here, why the distance between 00:03:076 (3,4) - are higher than 00:03:312 (4,1) - if the strongest sound is on 00:03:785 - ? I want between (3,4) and (4,1) is have hdash. That place is good to get a hdash two.
  3. 00:04:966 - add NC, plate is full with 13 fruits. I recommend you to add NC every 8 fruits because I don't want to add more points about it or will be a wall of text, remenber that 1 slider means 2 fruits, if there is a reverse, means 1 more fruit. Change
  4. 00:05:556 (11,1) - following your previous patterns, it feels like you miss a hyperdash here, take a look at 00:03:312 (4,1) - 00:04:493 (4,5) - 00:06:383 (4,5) - only as a reference. No, i think on this is shouldn't have hdash.
  5. 00:09:454 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - looks messy and without rhythm, high pitchs are on 00:09:454 - 00:09:808 - 00:10:162 - 00:10:517 - 00:10:871 - and 00:11:107 - all of them deserve a jump, I'll give you some advices to improve this part:
    1.- 00:09:454 (1,2,3,4) - I recommend you to re-arrange this part, for example: delete 00:09:454 (1) -
    2.- 00:09:572 (2,3,4,5,6,7,8,9,10,11,12,13) - move 1/2 tick backwards, to 00:09:454 -
    3.- 00:09:336 (11,1) - make sure that the distance should be around 3.20x (keeping the hyperdash)
    4.- 00:10:871 - add a note or delete 00:10:989 - and make one slider from 00:10:871 - to 00:10:989 - , same at 00:11:107 -, could be something mirrored but similar as 00:17:013 (1,2) -
    5.- Rearrange your Hitsounds and NewCombo if you applied my suggestions. Change a little bit.
  6. 00:11:344 (1) - reconsider Ctrl+G this slider keeping the hyperdash with previous object. I can see that you like 00:11:344 (1,2) - this kind of jumps on slider, are rankable but a bit unconfortable because here is a nice place to miss a dropplet, reconsider it on next patterns, also to the whole mapset, 1 more thing that I want to point out, 00:11:344 (1,2,3) - I can see the same problem as 00:03:076 (3,4,1) -, shouldn't be better if 00:11:816 (2,3) - have more distance than 00:11:344 (1,2) -? there are two reasons: 1: high vocal pitch and 2: guitar is more prominent. Change
  7. 00:14:533 (6,7,8,9) - to fix some problems with the current spread, try to avoid unnecessaries hyperdashes, here aren't strong sounds, high vocal pitchs or something related. Not change
  8. 00:21:620 (8,1,2,3,4,5) - same as above for consistency. ^
  9. 00:25:517 (3,4,5) - I think that you could add more movement here, the current one isn't enphasizing drums at 00:25:635 - 00:25:694 - 00:25:753 -, for example you could change 00:25:517 (3) - into 1 note at 00:25:517 -, then drums depends of you, if I were you, I could add 1 slider from 00:25:635 - to 00:25:694 - and then, add a reverse, should be a decent jump without hyperdash with the previous note, finally add a note at 00:25:871 -, and keep the hyperdash between 00:25:871 - and 00:25:989 (6) - . Not change
  10. 00:26:462 - well, intensity of the song decrease a bit but doesn't deserve a 0.50x of slider velocity, anyways increase the distance between 00:26:462 (1,2) - and 00:27:643 (3,4) - Change
  11. jump is between 00:28:233 (5,1) - not between 00:27:879 (4,5) -, listen carefully, high pitch is on 00:28:351 -. Change
  12. 00:28:351 - sounds better if you add HitFinish. Change
  13. 00:30:241 - strong sound, why not hyperdash, at least normal jump, but should be enphasize. Not add
  14. 00:33:903 (9,1) - 00:35:674 (6,1) - 00:37:564 (6,1) - try to add more variation, 3 hyperdash to the right, this is so repetitive. Change
  15. 00:43:588 (1,1) - the current break is kinda awkward, in my opinion you could add 1 note at 00:44:651 - and 1 slider from 00:44:887 - to 00:45:241 - if you want a normal hyperdash or could finish at 00:45:300 - too, but this is more an Overdose pattern, so the first one could be enough. Not add
  16. 00:49:493 - did you miss a note here? consistency with 00:45:359 (1,2) -. Nope
  17. I don't know what are you trying to follow with 00:51:737 (3,1) -? if it's voice, 00:51:737 (3) - should finish at 00:52:328 -, but will be too weird, to add a long slider on the most intense part of the song, so... what about if you follow instrumental? for example, would be better if you change into 1/2 stream like 00:52:446 (2,3,4,5) - from 00:51:737 - to 00:52:328 -, then 1 stream of 1/4 from 00:52:446 - to 00:52:859 -. Sounds much better imo. It's up to you!, ohhh also add hyperdash between 00:50:910 (8,1) - 00:51:029 (1,2) -. Not change
  18. 01:12:170 (2,3) - It feels like the distance could be increassed, the current one looks like stacked because you don't need to press dash to catch the fruits. Nope
  19. 01:13:588 (6,1) - 01:13:706 (1,2) - you could add hyperdash, is the same sound as 01:14:414 (3,4) -, your hyperdashes should be constant. No i think
  20. 01:15:596 (1,2) - 01:15:950 (2,3) - same as above. ^
  21. 01:19:139 (5) - sounds weird, I recommend you the following pattern:
    1.- 01:19:139 (5) - remove or change into note at 01:19:139 -
    2.- make 1 slider from 01:19:257 - to 01:19:493 - Not change
  22. 1/4 starts from 01:20:792 - and finish at 01:21:206 -, reconsider add more notes. No

Good Luck!! Nice map!
Thank you :)
Hunter Howl
i'm feeling like i'm gonna map an overdose for this map if you allow it :/
Topic Starter
rew0825
Sorry about this. but I think don't want anything diff on my map. :(
snowball112
Heya, mod from PM request

Salad
  1. I'm not really a fan of high slider tick rate on lower difficulties, I think 1 would be enough to be a bit more lenient on newer players, especially since you don't have a cup difficulty on this set.
  2. I think it would be nice to replace the spinner at 00:43:470 with a pattern similar to 01:01:186 (2,3,4,5,6) and maybe have a small jump on the last note for better emphasis of the instruments.
  3. Maybe have only 1 repeat on the slider starting at 00:41:580 and have a single circle at 00:42:643 and a 1/1 slider starting at 00:42:997? I think this would be nicer for instrument & vocal emphasis and work nicely with the above suggestion.
  4. Maybe replace the slider starting at 01:26:698 with a single circle and have a spinner from 01:26:934 to 01:27:407? Very optional, but I think a single circle finish would be nice for emphasis to end the song.
Platter
  1. I think normal dash from the end of the slider of 00:03:076 (3) to 00:03:312 would be better. This is because between 00:03:312 (1,1) is a stronger sound where you also have a hyper, so it would be good to put more emphasis on this instead of using a hyper on the end of 00:03:076 (3). Maybe try moving 00:03:076 (3) to x:344?
  2. The hypers on 00:12:288 (3,4) feel a bit weird to play because the music is relatively calm here. I think it would be better if you use normal dashes.
  3. It doesn't really make sense to use a hyper on between the notes of 00:35:202 (3,4) when there is a stronger sound right afterwards on the beginning of 00:35:910, I'd suggest you change things around to have a hyper between 00:35:674 (6,1).
  4. I suggest you delete 00:52:800 and have a h-dash to 00:52:918, the sound is pretty strong here.
  5. 01:00:359 (7,1) ^
  6. I think it would be better if you don't have a dash between 00:50:084 (3,4) to keep consistency with 00:46:304 (3,4).
  7. I think it would sound better if you don't have a hyper to 01:06:147.
  8. Kind of similar to previous stuff, 01:07:328 (2,3,4,5,6,1) feels really weird because of the first hyper and no hyper to the note on 01:08:036. Maybe remove 01:07:918 and have a normal dash between 01:07:328 (2,3)?
  9. Why is there a hyper on 01:08:981 (3) when you have stronger sounds of both instrument and vocal on 01:09:926 (1) and 01:10:871 and these do not use a hyper? This doesn't really make sense.
Rain
  1. I think the part between 00:11:344 and 00:18:903 is calm compared to the rest of the song, I'd suggest you don't use hypers in this part except between 00:18:785 (7,1) and 00:14:887 (8,9). It feels weird to play this part with lots of hypers when it isn't that intense.
  2. The part between 00:34:021 and 00:37:800 is similar. I think it would be better if you use normal dashes between notes like for example 00:34:847 (3,4) for emphasis of the guitar and then use hypers later on the finishes in the music, this would improve structure a lot imo.
Good luck
DeletedUser_6709840
I probably got ninja'd by the mod before mine, but I'll post anyway.

Only give kudos if helpful.

General:

- Uncheck "Widescreen Support" in design since you don't have a storyboard. I see others have said the same but it's still saying it's check on my side.
- Considering the hitsounds you're using, you could set the initial volume at 40% instead of 50% and the second timing point at 50% instead of 60%. Just a suggestion.
- Combo colors are always fun but that's only a suggestion.

Salad

01:11:816 (1,2,3) - This pattern is a bit hard to read for Salad because of having to dash back and forth. I would recommend somehow lessening the jump between (1) and (2).

Platter

- Not really a fan of one certain type of slider that's used because it's hard to read and not in a good way. It's this: 00:37:800 (1) , 00:39:690 (1) , 01:13:706 (1) , 01:15:596 (1) . These sliders are hard to make balanced so they can be readable, if that makes sense.
- There are some sections where I don't feel like are jumps/h-dashs are needed because the main melody is too low for the beat to call for a jump. Particularly between 00:11:344 and 00:43:470.

Rain

- I can't do much for higher diffs but the early streams don't look like they flow very well.

Good luck with your map ^_^ hopefully I'm helpful.
Topic Starter
rew0825

snowball112 wrote:

Heya, mod from PM request

Salad
  1. I'm not really a fan of high slider tick rate on lower difficulties, I think 1 would be enough to be a bit more lenient on newer players, especially since you don't have a cup difficulty on this set.
  2. I think it would be nice to replace the spinner at 00:43:470 with a pattern similar to 01:01:186 (2,3,4,5,6) and maybe have a small jump on the last note for better emphasis of the instruments. I think spinner on that time is ok so not change.
  3. Maybe have only 1 repeat on the slider starting at 00:41:580 and have a single circle at 00:42:643 and a 1/1 slider starting at 00:42:997? I think this would be nicer for instrument & vocal emphasis and work nicely with the above suggestion. Change.
  4. Maybe replace the slider starting at 01:26:698 with a single circle and have a spinner from 01:26:934 to 01:27:407? Very optional, but I think a single circle finish would be nice for emphasis to end the song. Keep it.
Platter
  1. I think normal dash from the end of the slider of 00:03:076 (3) to 00:03:312 would be better. This is because between 00:03:312 (1,1) is a stronger sound where you also have a hyper, so it would be good to put more emphasis on this instead of using a hyper on the end of 00:03:076 (3). Maybe try moving 00:03:076 (3) to x:344? Change.
  2. The hypers on 00:12:288 (3,4) feel a bit weird to play because the music is relatively calm here. I think it would be better if you use normal dashes. Change.
  3. It doesn't really make sense to use a hyper on between the notes of 00:35:202 (3,4) when there is a stronger sound right afterwards on the beginning of 00:35:910, I'd suggest you change things around to have a hyper between 00:35:674 (6,1). Change.
  4. I suggest you delete 00:52:800 and have a h-dash to 00:52:918, the sound is pretty strong here. Change.
  5. 01:00:359 (7,1) ^ Change.
  6. I think it would be better if you don't have a dash between 00:50:084 (3,4) to keep consistency with 00:46:304 (3,4). Change.
  7. I think it would sound better if you don't have a hyper to 01:06:147. I don't think so :s
  8. Kind of similar to previous stuff, 01:07:328 (2,3,4,5,6,1) feels really weird because of the first hyper and no hyper to the note on 01:08:036. Maybe remove 01:07:918 and have a normal dash between 01:07:328 (2,3)? Not change.
  9. Why is there a hyper on 01:08:981 (3) when you have stronger sounds of both instrument and vocal on 01:09:926 (1) and 01:10:871 and these do not use a hyper? This doesn't really make sense. Change.
Rain
  1. I think the part between 00:11:344 and 00:18:903 is calm compared to the rest of the song, I'd suggest you don't use hypers in this part except between 00:18:785 (7,1) and 00:14:887 (8,9). It feels weird to play this part with lots of hypers when it isn't that intense. Keep it
  2. The part between 00:34:021 and 00:37:800 is similar. I think it would be better if you use normal dashes between notes like for example 00:34:847 (3,4) for emphasis of the guitar and then use hypers later on the finishes in the music, this would improve structure a lot imo. Change.
Good luck

RoseusJaeger wrote:

I probably got ninja'd by the mod before mine, but I'll post anyway.

Only give kudos if helpful.

General:

- Uncheck "Widescreen Support" in design since you don't have a storyboard. I see others have said the same but it's still saying it's check on my side.
- Considering the hitsounds you're using, you could set the initial volume at 40% instead of 50% and the second timing point at 50% instead of 60%. Just a suggestion.
- Combo colors are always fun but that's only a suggestion. Change everything.

Salad

01:11:816 (1,2,3) - This pattern is a bit hard to read for Salad because of having to dash back and forth. I would recommend somehow lessening the jump between (1) and (2). Change.

Platter

- Not really a fan of one certain type of slider that's used because it's hard to read and not in a good way. It's this: 00:37:800 (1) , 00:39:690 (1) , 01:13:706 (1) , 01:15:596 (1) . These sliders are hard to make balanced so they can be readable, if that makes sense.
- There are some sections where I don't feel like are jumps/h-dashs are needed because the main melody is too low for the beat to call for a jump. Particularly between 00:11:344 and 00:43:470. Change.

Rain

- I can't do much for higher diffs but the early streams don't look like they flow very well.

Good luck with your map ^_^ hopefully I'm helpful.
Thank you All :)
Setomi
I don't know you, you don't know me... But your map is pretty cool
[Salad]
01:03:548 (3) - Move to x:160

[Platter]
00:02:131 (3) - Move to x:392
00:12:288 (3) - Move to x:200
00:13:706 (2) - Move to x:376
00:14:178 (3) - Move to x:88
00:17:013 (1) - Make it almost vertical (have a little tint on left) and move it to x:224
00:17:958 (3) - Move to x:336
00:19:375 (2) - Move to x:272
00:20:320 (6) - Move to x:200
00:22:918 (1) - Move to x:144
00:30:241 (1) - Move to x:122
00:41:107 (3) - ctrl + g
00:45:359 (1,2,3,4) - I would consider remaping these, none of really have good spacing and overall is quite lower in quality than the rest
00:53:391 (2) - Move to x:288
00:53:863 (3) - Move to x:32
01:22:446 (4) - Move to x:440

[Rain]
00:01:540 (1) - x:328
00:03:785 (1) - Make this curved
00:05:438 (5,6) - Highlight these and move to x:224
00:06:147 (2,3,4) - Highlight these and move to x:376
00:09:099 (4,5,6) - Highlight these and move to x:184
00:12:997 (5) - Move to x:72
00:22:918 (1) - ctrl + g and move to x:256
00:23:627 (2) - Make the slider a bit like this
00:24:572 (1) - Could make this a bit vertical maybe 45degrees
From 00:34:021 to 00:37:328 there's no flow-break. I think you should find an appropriate place to place one, 'cause it's getting a bit stale playing left right left right.
00:36:855 (4) - This could have a bit more movement due to sound
00:37:328 (5,6,7,8) - (5,6,7) are all pretty big sounds. I think you could map this a bit more intressting
00:38:745 (2) - Move to x:248
00:40:635 (2) - Move to x:264
00:45:359 (1) - Make this fully horizontal
00:45:714 (2) - Move to x:144
00:45:950 (4) - Move to x:368
00:48:666 (5,6) - ctrl + h (5) and move back to x:376 and move (6) to x:416
00:52:918 (1) - Make this fully horizontal and make it right at x:264
00:57:525 (4) - ctrl + h and move it back
00:58:115 (2) - move to x:176
01:00:950 (2) - move to x:288
01:08:981 (4) - move to x:312
01:09:690 (7,8) - Highlight these and move to x:376
01:12:170 (2) - Make this fully vertical
01:13:233 (5) - Move to x:152
01:19:139 (5) - Make this fully vertical
01:26:462 (9,10) - Highlight these and move to x:272

[Salad Summary]
Very good.

[Platter Summary]
Patterns are pretty much on point, just a few distance "issues" that's easy to fix. Good job!

[Rain Summary]
An overall good diff with nice patterns and good flow. Main issue here is that they're little to few flow-break and I'd consider looking through the map and adding some at the appropriate places.

Overall good spread for a new mapper kudos to you!
Topic Starter
rew0825

Setomi wrote:

I don't know you, you don't know me... But your map is pretty cool
[Salad]
01:03:548 (3) - Move to x:160

[Platter]
00:02:131 (3) - Move to x:392 Not change.
00:12:288 (3) - Move to x:200
00:13:706 (2) - Move to x:376
00:14:178 (3) - Move to x:88
00:17:013 (1) - Make it almost vertical (have a little tint on left) and move it to x:224
00:17:958 (3) - Move to x:336
00:19:375 (2) - Move to x:272 Not change.
00:20:320 (6) - Move to x:200 Not change.
00:22:918 (1) - Move to x:144
00:30:241 (1) - Move to x:122
00:41:107 (3) - ctrl + g
00:45:359 (1,2,3,4) - I would consider remaping these, none of really have good spacing and overall is quite lower in quality than the rest
00:53:391 (2) - Move to x:288
00:53:863 (3) - Move to x:32
01:22:446 (4) - Move to x:440

[Rain]
00:01:540 (1) - x:328 Not change.
00:03:785 (1) - Make this curved Not change.
00:05:438 (5,6) - Highlight these and move to x:224
00:06:147 (2,3,4) - Highlight these and move to x:376
00:09:099 (4,5,6) - Highlight these and move to x:184
00:12:997 (5) - Move to x:72 Not change.
00:22:918 (1) - ctrl + g and move to x:256 Not change.
00:23:627 (2) - Make the slider a bit like this
00:24:572 (1) - Could make this a bit vertical maybe 45degrees
From 00:34:021 to 00:37:328 there's no flow-break. I think you should find an appropriate place to place one, 'cause it's getting a bit stale playing left right left right.
00:36:855 (4) - This could have a bit more movement due to sound
00:37:328 (5,6,7,8) - (5,6,7) are all pretty big sounds. I think you could map this a bit more intressting
00:38:745 (2) - Move to x:248
00:40:635 (2) - Move to x:264
00:45:359 (1) - Make this fully horizontal Not change.
00:45:714 (2) - Move to x:144 Not change.
00:45:950 (4) - Move to x:368 Not change.
00:48:666 (5,6) - ctrl + h (5) and move back to x:376 and move (6) to x:416 Not change.
00:52:918 (1) - Make this fully horizontal and make it right at x:264 Not change.
00:57:525 (4) - ctrl + h and move it back Not change.
00:58:115 (2) - move to x:176 Not change.
01:00:950 (2) - move to x:288
01:08:981 (4) - move to x:312 Not change.
01:09:690 (7,8) - Highlight these and move to x:376 Not change.
01:12:170 (2) - Make this fully vertical Not change.
01:13:233 (5) - Move to x:152
01:19:139 (5) - Make this fully vertical Not change.
01:26:462 (9,10) - Highlight these and move to x:272 Not change.

[Salad Summary]
Very good.

[Platter Summary]
Patterns are pretty much on point, just a few distance "issues" that's easy to fix. Good job!

[Rain Summary]
An overall good diff with nice patterns and good flow. Main issue here is that they're little to few flow-break and I'd consider looking through the map and adding some at the appropriate places.

Overall good spread for a new mapper kudos to you!

No reply = Fix
Thank you :)
Nitsches
Hi / here for the shitty M4M ;///; don't expect very high quality one, i'm a bit bad '^'

[Salad]
00:05:084 (4) - and 00:06:973 (4) - and 00:08:863 (4) - I feel them overmapped, i didn't hear any song here .. But more like here: 00:04:966 - and 00:06:855 - and 00:08:745 - tell me if i'm wrong or not ?
00:30:241 (1,2) - Move a bit on the left, x:392 should be good here
00:47:603 (2) - 2 square on the right seems better
00:48:430 (3,1) - Reduce A BIT the distance between them
01:11:580 (4) - More a bit on the right, i suggest x:328

[Platter]
00:12:761 (4,1) - I don't thinks there's a reason to do a HDash here
00:19:847 (5,6,7,8) - Try to reduce a bit the distance between seems and keep the HDash at (8)
00:35:910 (1) - Keep the slider in the "square" of the mapping things if you want to keep the aspect you made of it
00:37:800 (1) - Same, move a bit on the left
00:41:107 (3,1) - I thinks, a HDash should be good here, because 2x distance is a hard to catch here and maybe cause restart to know it
00:58:588 (1) - Same for here, add HDash
01:07:328 (2,3,4,5,6) - Try to avoid harsh movement, i know it should be a bit difficult here but try to move 01:07:328 (2) - to x:32 and 01:07:564 (3,4,5,6) - Ctrl+Shift+R, "Selection Centre" and do a 45 degree rotation, then move 01:07:564 (3) - to x:331

[Rain]
00:15:123 (9,1) - Try to Hdash here
00:22:682 (5,1) - Same for consistency
00:34:847 (3,4) - HDash
00:36:737 (3,4) - -^ consistency
00:46:540 (2,3) - Increase a bit the distance then move 00:47:013 (4) - too kept the same distance from 00:46:777 (3) -
00:50:910 (8,1) - Cymbal + High Beat = Hdash
01:26:698 (1) - Hu ? The fuck is this slider ? Try to make one a bit understandable to avoid last miss ( Pellets & 100 )

That all from me, hope you enjoy & kudosu only if it deserve :3
Topic Starter
rew0825

Nitsches wrote:

Hi / here for the shitty M4M ;///; don't expect very high quality one, i'm a bit bad '^'

[Salad]
00:05:084 (4) - and 00:06:973 (4) - and 00:08:863 (4) - I feel them overmapped, i didn't hear any song here .. But more like here: 00:04:966 - and 00:06:855 - and 00:08:745 - tell me if i'm wrong or not ? I not think that on that rhythm it's ok from me.
00:30:241 (1,2) - Move a bit on the left, x:392 should be good here
00:47:603 (2) - 2 square on the right seems better I think now this note is ok.
00:48:430 (3,1) - Reduce A BIT the distance between them
01:11:580 (4) - More a bit on the right, i suggest x:328

[Platter]
00:12:761 (4,1) - I don't thinks there's a reason to do a HDash here I want to Keep it.
00:19:847 (5,6,7,8) - Try to reduce a bit the distance between seems and keep the HDash at (8)
00:35:910 (1) - Keep the slider in the "square" of the mapping things if you want to keep the aspect you made of it
00:37:800 (1) - Same, move a bit on the left
00:41:107 (3,1) - I thinks, a HDash should be good here, because 2x distance is a hard to catch here and maybe cause restart to know it
00:58:588 (1) - Same for here, add HDash
01:07:328 (2,3,4,5,6) - Try to avoid harsh movement, i know it should be a bit difficult here but try to move 01:07:328 (2) - to x:32 and 01:07:564 (3,4,5,6) - Ctrl+Shift+R, "Selection Centre" and do a 45 degree rotation, then move 01:07:564 (3) - to x:331

[Rain]
00:15:123 (9,1) - Try to Hdash here I think on that rhythm is don't have Hdash.
00:22:682 (5,1) - Same for consistency Same too.
00:34:847 (3,4) - HDash Keep it.
00:36:737 (3,4) - -^ consistency Keep it.
00:46:540 (2,3) - Increase a bit the distance then move 00:47:013 (4) - too kept the same distance from 00:46:777 (3) -
00:50:910 (8,1) - Cymbal + High Beat = Hdash
01:26:698 (1) - Hu ? The fuck is this slider ? Try to make one a bit understandable to avoid last miss ( Pellets & 100 ) Not Change it :v

No reply = Fix

That all from me, hope you enjoy & kudosu only if it deserve :3
Thank you :)
Cowboy

NM as requested by rew



General
  1. All seems fine ~

[Salad]
I suggest you reduce the freccuency of the tick to 1

  1. 00:55:517 (2,3) - To far,reduce the distance
  2. 01:26:698 (5) - You could be replaced by a spinner

[Platter]
I suggest you reduce the freccuency of the tick to 1

  1. 00:10:517 (1,2) - Reduce the distance
  2. 00:12:761 (4,1) - Don't need a hdash, just dash
  3. 00:19:729 (4,5) - ^
  4. 00:29:651 (4) - This slider could end 00:30:005 - here, and delete 00:30:005 (5) - this note or move 00:30:123- here, and 00:30:241 (1) - Ctrl+G
  5. 00:58:588 (1,2) - To far, reduce the distance
  6. 01:20:792 (6,1) - Maybe a hdash?
  7. Nice diff.
[Rain]

  1. 00:10:043 (6,1) - Reduce the distance D:
  2. 00:14:651 (7,8) - Really don't need these hdashes, remove, make more easy
  3. 00:18:430 (4,5,6,7) - This we could do a little more difficult, ie move them from one side to the other side
  4. The rest seems nice tbh, nice diff
I hope I have helped, even a little, good luck~
Topic Starter
rew0825

Jusenkyo wrote:

NM as requested by rew



General
  1. All seems fine ~

[Salad]
I suggest you reduce the freccuency of the tick to 1 Ok.

  1. 00:55:517 (2,3) - To far,reduce the distance Change.
  2. 01:26:698 (5) - You could be replaced by a spinner I'm not sure of this (Keep it).

[Platter]
I suggest you reduce the freccuency of the tick to 1 Ok.

  1. 00:10:517 (1,2) - Reduce the distance I think between that is should have a little dash
  2. 00:12:761 (4,1) - Don't need a hdash, just dash Change.
  3. 00:19:729 (4,5) - ^ Keep it.
  4. 00:29:651 (4) - This slider could end 00:30:005 - here, and delete 00:30:005 (5) - this note or move 00:30:123- here, and 00:30:241 (1) - Ctrl+G Change.
  5. 00:58:588 (1,2) - To far, reduce the distance Change.
  6. 01:20:792 (6,1) - Maybe a hdash? Change.
  7. Nice diff.
[Rain]

  1. 00:10:043 (6,1) - Reduce the distance D: Change.
  2. 00:14:651 (7,8) - Really don't need these hdashes, remove, make more easy Change.
  3. 00:18:430 (4,5,6,7) - This we could do a little more difficult, ie move them from one side to the other side Change.
  4. The rest seems nice tbh, nice diff
I hope I have helped, even a little, good luck~
Thank you very much :)
Qiyana
Hi! From My Queue!

General



Salad

Gameplay
  1. 00:08:863 (4,5) - Move this to x:160
  2. 00:13:233 (1) - ctrl+g
  3. 00:15:359 (2,3,4) - ctrl+h
  4. 00:27:879 (2,1) - Add a dash in.
  5. 00:33:076 (2,3) - ctrl+g
  6. 01:02:958 (2,3) - Add a dash in.
  7. 01:08:745 (2) - Blanket
  8. 01:08:745 (2,3) - Add a dash
  9. 01:09:690 (4) - Blanket
New Combos
  1. 00:11:344 (5) - NC here
  2. 00:22:682 (1,2) - Swap NC

Platter

Gameplay
  1. 00:11:107 (3) - ctrl+g
  2. 00:30:241 (1) - Move to x:80
  3. 00:39:690 (1) - ctrl+g
  4. 00:42:643 (1) - ^
  5. 00:42:997 (2) - ^

Rain

It twoo fawst me can't mod
[]

Good luck and stuff
Topic Starter
rew0825

Dyl-Byl wrote:

Hi! From My Queue!

General



Salad

Gameplay
  1. 00:08:863 (4,5) - Move this to x:160 Move to x:176
  2. 00:13:233 (1) - ctrl+g Change.
  3. 00:15:359 (2,3,4) - ctrl+h color=#0000FF]Change.[/color]
  4. 00:27:879 (2,1) - Add a dash in. between that i think now is ok.
  5. 00:33:076 (2,3) - ctrl+g Not change.
  6. 01:02:958 (2,3) - Add a dash in. between that i think now is ok.
  7. 01:08:745 (2) - Blanket No.
  8. 01:08:745 (2,3) - Add a dash between that i think now is ok.
  9. 01:09:690 (4) - Blanket No.

New Combos
  1. 00:11:344 (5) - NC here ok
  2. 00:22:682 (1,2) - Swap NC ok

Platter

Gameplay
  1. 00:11:107 (3) - ctrl+g No.
  2. 00:30:241 (1) - Move to x:80 ok.
  3. 00:39:690 (1) - ctrl+g Change.
  4. 00:42:643 (1) - ^ No.
  5. 00:42:997 (2) - ^ No.

Rain

It twoo fawst me can't mod
[]

Good luck and stuff
Thank you :)
Electoz
IKUZE

[Salad]

  1. 00:11:344 (5) - NC? As an introduction for a different rhythm.
  2. 00:22:564 - Add a circle here? For consistency with 00:15:005 (5) .
  3. 00:34:021 (1,2,1,2) - If you agree with what I said below about the intensity in this section then I suggest mapping this section with a denser rhythm because the drum is building up constantly.
  4. 01:26:698 (5) - NC here since you did this in other diffs.
  5. Personally I don't agree with your SV choices, like this section 00:34:021 is supposed to be as or even more intense than these sections 00:11:344 - 00:18:903 but somehow has a lower sv.
  6. This song has a high bpm but still, I expect more 1/2 rhythms in this diff, At least put more 1/2 rhythms in kiai pls.

[Platter]

  1. My opinion about the intensity and sv stuff also applies here.
  2. 00:13:233 (5) - NC?
  3. 00:22:682 (6,1) - Swap NC? Also there's supposed to be an hdash or sth on 00:22:682 (6) for consistency with 00:15:123 (1) .
  4. 00:43:588 (4) - Every spinner needs a new combo to be put on.
  5. 00:46:777 (4,1) - No need for an hdash here, I don't think there's anything to emphasize.
  6. 01:08:036 (1) - I was expecting an hdash here.
  7. 01:09:926 (1,2,3) - Use the same slider shape to emphasize vocal? If you agree with this then you can also make a different slider shape for 01:11:344 (4) to distinguish this from vocal on 01:09:926 (1,2,3) .
  8. 01:18:785 - Optional but sth can be mapped here cuz vocal.
Sry for modding this in Thai cuz my notepad sucks can't save log in Thai.
Good luck~
Topic Starter
rew0825

Electoz wrote:

IKUZE

[Salad]

  1. 00:11:344 (5) - NC? As an introduction for a different rhythm. Change.
  2. 00:22:564 - Add a circle here? For consistency with 00:15:005 (5) . Change.
  3. 00:34:021 (1,2,1,2) - If you agree with what I said below about the intensity in this section then I suggest mapping this section with a denser rhythm because the drum is building up constantly. No.
  4. 01:26:698 (5) - NC here since you did this in other diffs. Change.
  5. Personally I don't agree with your SV choices, like this section 00:34:021 is supposed to be as or even more intense than these sections 00:11:344 - 00:18:903 but somehow has a lower sv.
  6. This song has a high bpm but still, I expect more 1/2 rhythms in this diff, At least put more 1/2 rhythms in kiai pls. ok.

[Platter]

  1. My opinion about the intensity and sv stuff also applies here.
  2. 00:13:233 (5) - NC? Change.
  3. 00:22:682 (6,1) - Swap NC? Also there's supposed to be an hdash or sth on 00:22:682 (6) for consistency with 00:15:123 (1) . Change.
  4. 00:43:588 (4) - Every spinner needs a new combo to be put on. Change.
  5. 00:46:777 (4,1) - No need for an hdash here, I don't think there's anything to emphasize. Keep.
  6. 01:08:036 (1) - I was expecting an hdash here. Change.
  7. 01:09:926 (1,2,3) - Use the same slider shape to emphasize vocal? If you agree with this then you can also make a different slider shape for 01:11:344 (4) to distinguish this from vocal on 01:09:926 (1,2,3) . Keep.
  8. 01:18:785 - Optional but sth can be mapped here cuz vocal.
Sry for modding this in Thai cuz my notepad sucks can't save log in Thai.
Good luck~
Thank you :)
Lacrima
hi, mod is coming from my queue.
2 lists of mods? nuu
[Salad]
  1. 00:04:493 (2,3,4,5) - this is actually pretty hard and I think you need to change it, since after catching 3 you need to move to 4 and then turn right immediately for catching 5, isn't that a little bit hard for a salad?
  2. 00:06:383 (2,3,4,5) - same ^
    well nice diff, can't say much about it
[Platter]
  1. 00:10:517 (1,2) - reduce the distance here, please, too hard to catch in platter.
  2. 01:13:706 (1) - same ending as in salad? why not making something new and more fun
  3. 01:15:596 (1) - same ^
[Rain]
  1. 00:05:320 (4,5) - I think you can increase the distance here for a HD
  2. 01:26:344 (8,9) - same ^ the end deserves the hardest patterns (c)koliron
I can't mod soz :?
Topic Starter
rew0825

Myle wrote:

hi, mod is coming from my queue.
2 lists of mods? nuu
[Salad]
  1. 00:04:493 (2,3,4,5) - this is actually pretty hard and I think you need to change it, since after catching 3 you need to move to 4 and then turn right immediately for catching 5, isn't that a little bit hard for a salad? I think for now this pattern is ok for me. not change.
  2. 00:06:383 (2,3,4,5) - same ^ ^
    well nice diff, can't say much about it
[Platter]
  1. 00:10:517 (1,2) - reduce the distance here, please, too hard to catch in platter. Keep.
  2. 01:13:706 (1) - same ending as in salad? why not making something new and more fun Ok.
  3. 01:15:596 (1) - same ^ ^
[Rain]
  1. 00:05:320 (4,5) - I think you can increase the distance here for a HD Keep.
  2. 01:26:344 (8,9) - same ^ the end deserves the hardest patterns (c)koliron Ok.
I can't mod soz :?
Thank you :)
Xinely
wow speedmapping, copy hitsound to my diff please thanks, cant do it due im too hurry to do other stuff ~

SPOILER
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AudioLeadIn: 0
PreviewTime: 44592
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11344,34021
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699999

[Metadata]
Title:XY&Z
TitleUnicode:XY&Z
Artist:Satoshi (CV:Rica Matsumoto)
ArtistUnicode:サトシ(CV:松本 梨香)
Creator:rew0825
Version:Nely's Overdose
Source:ポケットモンスターXY&Z
Tags:xy and z xerneas yveltal zygarde opening tv size ash ketchum pokemon pokémon pocket monsters ジガルデ rika 佐香智久 xyz tomohisa
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:9.6
ApproachRate:9.6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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Topic Starter
rew0825

Xinely wrote:

wow speedmapping, copy hitsound to my diff please thanks, cant do it due im too hurry to do other stuff ~

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Title:XY&Z
TitleUnicode:XY&Z
Artist:Satoshi (CV:Rica Matsumoto)
ArtistUnicode:サトシ(CV:松本 梨香)
Creator:rew0825
Version:Nely's Overdose
Source:ポケットモンスターXY&Z
Tags:xy and z xerneas yveltal zygarde opening tv size ash ketchum pokemon pokémon pocket monsters ジガルデ rika 佐香智久 xyz tomohisa
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472,196,57525,6,0,P|356:224|296:168,1,191.999994140625
180,144,57879,2,0,L|80:144,1,95.9999970703126
248,88,58115,2,0,L|344:84,1,95.9999970703126
144,136,58351,2,0,L|24:124,1,95.9999970703126
448,256,58588,5,0,0:0:0:0:
156,280,58706,1,0,0:0:0:0:
168,248,58942,1,0,0:0:0:0:
468,316,59060,1,0,0:0:0:0:
468,336,59296,1,0,0:0:0:0:
72,304,59414,1,0,0:0:0:0:
156,320,59533,5,0,0:0:0:0:
216,244,59651,1,0,0:0:0:0:
152,200,59769,1,0,0:0:0:0:
72,224,59887,1,0,0:0:0:0:
412,256,60005,1,0,0:0:0:0:
448,220,60064,1,0,0:0:0:0:
448,164,60123,1,0,0:0:0:0:
428,124,60182,1,0,0:0:0:0:
192,120,60241,1,0,0:0:0:0:
128,120,60300,1,0,0:0:0:0:
268,76,60359,1,0,0:0:0:0:
328,76,60418,1,0,0:0:0:0:
456,152,60477,6,0,L|464:36,1,95.9999970703126
344,40,60714,2,0,L|244:40,1,95.9999970703126
132,56,60950,2,0,L|244:60,1,95.9999970703126
360,104,61186,2,0,L|348:212,1,95.9999970703126
60,236,61422,6,0,L|84:112,1,95.9999970703126
172,128,61658,1,0,0:0:0:0:
268,156,61777,1,0,0:0:0:0:
64,256,61895,2,0,L|36:136,1,95.9999970703126
152,168,62131,1,0,0:0:0:0:
32,156,62249,1,0,0:0:0:0:
340,104,62367,6,0,P|420:92|448:108,2,95.9999970703126
56,204,62721,2,0,L|176:208,1,95.9999970703126
220,208,62958,2,0,L|104:208,1,95.9999970703126
346,228,63194,6,0,P|429:264|492:200,1,191.999994140625
344,160,63548,2,0,L|232:160,1,95.9999970703126
88,104,63784,1,0,0:0:0:0:
272,96,63903,1,0,0:0:0:0:
456,112,64021,1,0,0:0:0:0:
272,96,64139,1,0,0:0:0:0:
80,124,64257,6,0,P|12:167|81:206,1,191.999994140625
192,176,64611,1,0,0:0:0:0:
385,161,64729,2,0,P|453:204|384:244,1,191.999994140625
272,252,65084,1,0,0:0:0:0:
56,204,65202,6,0,L|40:88,1,95.9999970703126
148,84,65438,2,0,L|260:84,1,95.9999970703126
452,192,65674,2,0,L|468:76,1,95.9999970703126
360,72,65910,2,0,L|248:72,1,95.9999970703126
28,140,66147,6,0,B|148:236|148:236|280:132,2,287.999991210938
280,104,67328,2,0,P|328:88|476:144,1,191.999994140625
216,180,67682,1,0,0:0:0:0:
128,152,67800,1,0,0:0:0:0:
248,104,67918,1,0,0:0:0:0:
36,200,68036,6,0,P|77:274|144:222,1,191.999994140625
244,188,68391,1,0,0:0:0:0:
136,136,68509,2,0,L|8:148,1,95.9999970703126
328,92,68745,2,0,L|423:83,1,95.9999970703126
184,120,68981,6,0,L|252:340,1,191.999994140625
340,296,69336,1,0,0:0:0:0:
16,144,69454,2,0,L|76:336,1,191.999994140625
168,304,69808,1,0,0:0:0:0:
468,248,69926,6,0,L|272:248,1,191.999994140625
176,244,70280,1,0,0:0:0:0:
488,160,70399,2,0,L|292:160,1,191.999994140625
208,156,70753,1,0,0:0:0:0:
16,96,70871,6,0,L|212:96,1,191.999994140625
308,92,71225,1,0,0:0:0:0:
200,92,71343,2,0,P|136:92|44:192,1,191.999994140625
148,248,71698,1,0,0:0:0:0:
448,160,71816,6,0,P|388:152|332:176,2,95.9999970703126
144,196,72170,2,0,P|100:172|160:60,1,191.999994140625
256,60,72525,1,0,0:0:0:0:
472,196,72643,6,0,P|356:224|296:168,1,191.999994140625
184,144,72997,2,0,L|164:240,1,95.9999970703126
276,132,73233,2,0,L|304:252,1,95.9999970703126
64,136,73469,2,0,L|32:256,1,95.9999970703126
392,292,73706,6,0,P|428:232|368:128,1,191.999994140625
112,132,74060,2,0,P|59:207|96:292,1,191.999994140625
496,252,74414,6,0,L|284:252,1,191.999994140625
32,160,74769,2,0,L|240:156,1,191.999994140625
360,152,75123,2,0,L|380:56,1,95.9999970703126
223,156,75359,2,0,L|192:56,1,95.9999970703126
436,136,75596,6,0,P|488:211|451:296,1,191.999994140625
96,292,75950,2,0,P|59:207|111:131,1,191.999994140625
368,228,76304,6,0,L|168:216,2,191.999994140625
208,140,77013,2,0,L|120:80,1,95.9999970703126
352,132,77249,2,0,L|448:80,1,95.9999970703126
96,192,77485,6,0,P|144:244|256:196,2,191.999994140625
12,168,78076,1,0,0:0:0:0:
132,108,78194,2,0,L|244:116,1,95.9999970703126
480,168,78430,6,0,P|388:176|300:220,1,191.999994140625
152,240,78785,2,0,L|44:236,1,95.9999970703126
164,152,79021,2,0,L|280:156,1,95.9999970703126
496,120,79257,6,0,B|424:88|424:88|328:148,1,191.999994140625
112,144,79611,2,0,L|16:112,1,95.9999970703126
120,216,79847,2,0,L|224:220,1,95.9999970703126
320,224,80084,2,0,L|448:240,1,95.9999970703126
160,92,80320,6,0,P|80:92|28:112,1,95.9999970703126
168,128,80556,2,0,P|248:128|300:148,1,95.9999970703126
484,252,80792,2,0,B|400:280|400:280|308:228,1,191.999994140625
208,204,81147,1,0,0:0:0:0:
184,200,81206,1,0,0:0:0:0:
152,200,81265,6,0,L|344:176,2,191.999994140625
56,216,81855,1,0,0:0:0:0:
160,264,81973,1,0,0:0:0:0:
60,288,82092,1,0,0:0:0:0:
352,320,82210,6,0,P|412:308|336:260,1,191.999994140625
161,243,82564,2,0,P|91:280|160:320,1,191.999994140625
256,340,82918,1,0,0:0:0:0:
52,248,83036,6,0,B|24:204|24:204|196:168,1,191.999994140625
272,168,83391,2,0,P|321:160|376:172,1,95.9999970703126
216,220,83627,2,0,L|84:220,2,95.9999970703126
472,170,83981,6,0,P|413:98|320:96,1,191.999994140625
216,104,84336,2,0,L|116:104,1,95.9999970703126
172,192,84572,2,0,L|284:200,1,95.9999970703126
472,170,84808,6,0,B|520:144|520:144|356:128,1,191.999994140625
280,136,85162,1,0,0:0:0:0:
156,132,85281,2,0,L|144:12,1,95.9999970703126
396,80,85517,2,0,L|372:184,1,95.9999970703126
248,192,85753,2,0,L|132:192,1,95.9999970703126
456,324,85989,5,0,0:0:0:0:
360,328,86107,1,0,0:0:0:0:
72,288,86225,1,0,0:0:0:0:
152,284,86344,1,0,0:0:0:0:
428,232,86462,1,0,0:0:0:0:
232,160,86580,1,0,0:0:0:0:
484,96,86698,1,0,0:0:0:0:
256,192,86757,12,0,87407,0:0:0:0:
Ok. Add hitsound and Update.
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