2016-06-09 13:42 Kuki: want 2 m4m?
2016-06-09 13:42 FailureAtOsu: sure
2016-06-09 13:42 FailureAtOsu: ACTION is editing [https://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
2016-06-09 13:42 FailureAtOsu: ?
2016-06-09 13:42 Kuki: cool beans
2016-06-09 13:42 Kuki: ACTION is listening to [http://osu.ppy.sh/b/988619 Suzuki Konomi - Redo]
2016-06-09 13:43 FailureAtOsu: got it
2016-06-09 13:43 Kuki: don't have to mod all diffs of course lmao
2016-06-09 13:43 Kuki: but whatever you can
2016-06-09 13:43 Kuki: :)
2016-06-09 13:43 Kuki: want to irc now on yours?
2016-06-09 13:43 FailureAtOsu: sure since it's nice and short
2016-06-09 13:43 Kuki: tight
2016-06-09 13:43 Kuki: ACTION is editing [http://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
2016-06-09 13:43 FailureAtOsu: yep
2016-06-09 13:44 Kuki: 00:02:326 (2) - maybe make this similar to 00:01:050 (2) -
2016-06-09 13:44 Kuki: so it's like, a symmetrical pattern
2016-06-09 13:44 Kuki: it makes more sense aesthetically to have two straight sliders then two curved
2016-06-09 13:44 Kuki: 00:03:603 (1,2) - like you have here
2016-06-09 13:44 FailureAtOsu: true, done
2016-06-09 13:44 Kuki: sweet
2016-06-09 13:44 FailureAtOsu: i prefer the 2 curved since it's essentially moving your mouse in a circle in that scenario
2016-06-09 13:45 Kuki: oh i meant just like
2016-06-09 13:45 Kuki: two straight
2016-06-09 13:45 Kuki: two curved
2016-06-09 13:45 Kuki: an even sorta spread
2016-06-09 13:45 Kuki: of sliders
2016-06-09 13:45 FailureAtOsu: yea
2016-06-09 13:45 FailureAtOsu: oh, i read "then"as "than", sorry tired :P
2016-06-09 13:46 FailureAtOsu: ..english is dumb :c
2016-06-09 13:46 Kuki: 00:08:709 (1) - ctrl+h and move to x=344 y=165, i think it flows nicer and looks a bit nicer since 00:07:007 (1) - is curved and since it doesn't go in a nice circle it seems kind-of off to me
2016-06-09 13:46 Kuki: lol that's fine
2016-06-09 13:47 Kuki: 00:10:411 (1) - you can't use higher spacing it most circumstances in easy difficulties
2016-06-09 13:47 Kuki: you're restricted to keeping the same ds throughout the map
2016-06-09 13:47 FailureAtOsu: oops lol dunno how that happened
2016-06-09 13:48 Kuki: no worries
2016-06-09 13:48 Kuki: it kinda needed to be messed with anyway if you wanted to flip the other slider
2016-06-09 13:48 FailureAtOsu: YEH
2016-06-09 13:48 FailureAtOsu: sorry caps lol
2016-06-09 13:48 Kuki: lol
2016-06-09 13:48 Kuki: 00:10:411 (1,2) - i think making the middle point of these straight makes them look a bit nicer
2016-06-09 13:49 Kuki: like so
2016-06-09 13:49 Kuki: http://puu.sh/plZeo/648e208a94.jpg
2016-06-09 13:49 Kuki: http://puu.sh/plZeO/ad92c74540.jpg
2016-06-09 13:49 FailureAtOsu: done
2016-06-09 13:49 FailureAtOsu: (and i agree)
2016-06-09 13:50 Kuki: 00:12:113 (1,1) - the flow between these is a bit iffy cause i think (1) leads the cursor too high (as in it heads more towards the side of the green slider and not onto the start)
2016-06-09 13:50 Kuki: something like this is a bit nicer i think
2016-06-09 13:50 Kuki: http://puu.sh/plZjk/6c2d66db02.jpg
2016-06-09 13:51 FailureAtOsu: yeh, fixed
2016-06-09 13:51 Kuki: 00:15:518 (1,2,1) - this is a bit too straight imo flow-wise, i think you could easily fix by moving (2) a bit like this http://puu.sh/plZlW/5eba75b9b7.jpg
2016-06-09 13:51 Kuki: to x=339 y=258 if you want the same look
2016-06-09 13:52 FailureAtOsu: i had to change those sliders around cuz of spacing being annoying but i did what i think you meant :P
2016-06-09 13:52 Kuki: 00:18:071 (2) - i think you should make this the same slider as (1) so it looks like this http://puu.sh/plZok/9cd37bad98.jpg
2016-06-09 13:53 Kuki: you can do that by rotating it 90 degrees anti-clockwise and rotating it by -45 degrees
2016-06-09 13:53 FailureAtOsu: yep ik
2016-06-09 13:53 Kuki: 00:19:773 (3,1) - spacing here is unrankable
2016-06-09 13:53 Kuki: easy fix since you should probably move 00:18:922 (1) - so it flows better off of 00:18:071 (2) - anyway
2016-06-09 13:54 Kuki: doing a sort-of diamond works perfectly here as the flow is quite nice onto both notes http://puu.sh/plZvp/2d88fe30fc.jpg
2016-06-09 13:55 Kuki: 00:24:028 (1) - spacing here needs to be fixed too
2016-06-09 13:55 FailureAtOsu: isn't that kinda misleading since there's a 2/1 difference inbetween 00:19:773 (3) - and 00:20:624 (1) -
2016-06-09 13:55 FailureAtOsu: ?
2016-06-09 13:55 Kuki: maybe something li8ke this http://puu.sh/plZAU/d6e4d08394.jpg
2016-06-09 13:55 Kuki: not really
2016-06-09 13:56 Kuki: cause there's a gap anyway
2016-06-09 13:57 Kuki: 00:27:433 (1) - spacing here needs to be fixed too
2016-06-09 13:58 FailureAtOsu: 1 step ahead of you
2016-06-09 13:58 FailureAtOsu: (i already fixed that beforehand :P)
2016-06-09 13:58 Kuki: 00:24:879 (2,1,2) - i think this looks a bit odd, looks nicer like this imo http://puu.sh/plZJm/cc151b82b5.jpg
2016-06-09 13:58 Kuki: lol aight
2016-06-09 13:59 Kuki: 00:30:411 (2) - blanket is pretty off here http://puu.sh/plZKH/bc59964643.jpg, moving it to x=209 y=193 is pretty much perfect
2016-06-09 13:59 Kuki: also i suggest you stop using grid snap completely
2016-06-09 14:00 Kuki: really restricting especially when you're making finer additions
2016-06-09 14:00 Kuki: ACTION is editing [http://osu.ppy.sh/b/937699 joeyclassic - seal the 3rd.mp4 [Normal]]
2016-06-09 14:00 Kuki: already this looks more like a hard difficulty
2016-06-09 14:01 Kuki: sv is far too high for this difficulty level i think
2016-06-09 14:01 Kuki: a lot of spacing issues again are very clear
2016-06-09 14:01 Kuki: i think also you use too many sliders
2016-06-09 14:02 FailureAtOsu: honestly should i just remap?
2016-06-09 14:02 Kuki: i think that'd be the easiest way to fix everything
2016-06-09 14:02 FailureAtOsu: i just ungraved this when it was dead 2 months ago, i see a lot of problems here too
2016-06-09 14:03 FailureAtOsu: yep so i'll def. remap normal, i'll probably remap hard too tbh unless people like it
2016-06-09 14:03 Kuki: you need to remember that with spacing in normals you can only go down by 0.2 distance snap, and only up by 0.2 too
2016-06-09 14:03 Kuki: tbh i think you should
2016-06-09 14:03 Kuki: since it's been so long and it's only 30 seconds
2016-06-09 14:03 Kuki: remapping would do you a lot of good
2016-06-09 14:03 Kuki: easy is pretty fine, namely cause it's an easy
2016-06-09 14:03 Kuki: so you can leave that
2016-06-09 14:03 Kuki: since we also just went over it i think that makes it even more fine to
2016-06-09 14:04 FailureAtOsu: yeah easy isn't a problem
2016-06-09 14:04 FailureAtOsu: normal NEEDS a remap
2016-06-09 14:04 Kuki: hard is a bit better than normal but still needs it imo
2016-06-09 14:04 Kuki: i think maybe sv 1.4 for normal
2016-06-09 14:04 FailureAtOsu: yeah i'm def. a lot better than 2 months ago :P
2016-06-09 14:04 Kuki: 1.5 maybe
2016-06-09 14:04 Kuki: yeah totally hahah
2016-06-09 14:05 Kuki: 1.0 easy 1.5 normal 2.0 hard i think
2016-06-09 14:05 Kuki: that seems alright
2016-06-09 14:05 Kuki: since it's such a small mapset you should try to have your diff spread as even as possible
2016-06-09 14:06 FailureAtOsu: yeah, seems like a good idea :P
2016-06-09 14:06 Kuki: 1.3 / 1.9 / 2.5 or something
2016-06-09 14:06 FailureAtOsu: yeah i'll figure that stuff out
2016-06-09 14:06 Kuki: that seems ideal but you can do whatever you want really as long as it's within the right realm of difficulty
2016-06-09 14:06 FailureAtOsu: thanks for the help! :D
2016-06-09 14:06 Kuki: hit me up again when you've remapped and i'll mod again :)
2016-06-09 14:06 FailureAtOsu: i'll get on ur mod right now
2016-06-09 14:06 Kuki: no problem
2016-06-09 14:07 Kuki: alright
2016-06-09 14:07 Kuki: thanks!