forum

penoreri - Preserved Valkyria

posted
Total Posts
156
Topic Starter
Alheak
This beatmap was submitted using in-game submission on Monday, February 12, 2018 at 2:24:14 AM

Artist: penoreri
Title: Preserved Valkyria
Source: SOUND VOLTEX III GRAVITY WARS
Tags: konami sdvx 3 kac Song Contest Champion GoldenWolf Ponoyoshi pono Ayyri Realazy real bemani
BPM: 155
Filesize: 3677kb
Play Time: 02:02
Difficulties Available:
  1. ADVANCED (3.01 stars, 273 notes)
  2. AYYLAZY'S NOVICE (2.44 stars, 182 notes)
  3. BASIC (1.62 stars, 115 notes)
  4. EXHAUST (4.67 stars, 427 notes)
  5. HYPER (3.72 stars, 329 notes)
  6. INFINITE (5.64 stars, 548 notes)
  7. PONO'S GRAVITY (6.36 stars, 577 notes)
  8. WOLF'S MAXIMUM (6.94 stars, 678 notes)
Download: penoreri - Preserved Valkyria
Information: Scores/Beatmap Listing
---------------

Preserved Valkyria

by ぺのれり


From SOUND VOLTEX III GRAVITY WARS


Background image by マツモトミツアキ

WOLF'S MAXIMUM: GoldenWolf
PONO'S GRAVITY: PoNo
INFINITE: Alheak
EXHAUST: Alheak
HYPER: Alheak
ADVANCED: Alheak
AYYLAZY'S NOVICE: Realazy and Ayyri
BASIC: Alheak
Bearizm
"better than everlasting message"
Mazzerin
nice bg
Topic Starter
Alheak
thx
pkk
just popping by

in gravity, 01:55:426 (4) - 01:55:699 (5) - I suggest ctrl+g on both of these individually to get a nicer transition between 5 and 1, but I can see why you placed 4 that way since the antiflow/whatever the term is does well to emphasize the sound

no kds, nice set
Topic Starter
Alheak
yeah, i guess (5,1) is a bit weak like that, ctrl+g makes (4,5) a bit weaker but accentuates (1) better, which should be the priority.

changed
Musty
[infinite]

01:27:608 (1,2,3,4,5,6,7) - je comprends pas pourquoi le premier jump est plus intense que tout le reste dans cette partie alors que c'est du "TIN ITNITN ITNITNITN" si tu vois ce que je veux dire (enfin ce qui me gène le plus du coup c'est le fait que 01:27:608 (4,5) - est bien moins spaced



[Poyoshi]

00:14:898 (2) - cette note c'est de l'overmap surtout si tu veux mapper le main piano
00:17:802 (1,2,3,4,5,1,2,3,4) - je trouve que la cassure est vraiment pas agréable à jouer, musicalement y a aucune raison de faire ce jumpstream, c'est comme si tu coupais la phrase. Le problème ici étant surtout niveau gameplay
00:34:157 (2) - l'overlap avec le slider d'avant est super bof mais ça c'est juste question d'aesthetic xD
00:45:770 (1,2,3) - pourquoi ici les drumset hs? je trouve que ça rend pas bien du tout xD
01:02:245 (1,2,3) - je trouve que ces sliders sont là par "flemme" parce que niveau mélodie c'est pas si pauvre que ça et tu l'as bien montré JUSTE avant
01:13:017 - quitte à mapper le piano, mappe le en entier en vrai^^
00:20:608 (1) - pourquoi le NC? parce que le roll de piano est clairement pas terminé
01:22:699 (1,2) - je trouve le choix d'hitsound un peu bof parce que la musique ici c'est genre des notes super isolées, et tu nous fout des drumset :thinking:
01:30:676 (4,6) - c'est de l'overmap aussi ces notes !!! c'est relou de taper des notes qui n'existent pas et ça me fait penser à du Natsu, j'espère que tu comprends en quoi c'est PERTURBANT putain Stéphane...
01:32:517 (1,2,3) - j'aime beaucoup le pattern dans son entièreté, mais j'aurais mis ce triplet un tout petit peu plus spaced que ce qu'il est là, parce que la cassure visuelle est bien plus élevée par rapport à la cassure sonore je trouve
01:33:063 (1,2,3,1,2,3) - perso j'aurais fait une distinction entre le premier 1,2,3 et le deuxième parce que les notes sont bien plus aigues, un truc style un spacing un poil plus élevé je suis sûr que ça se fout très bien vu le mapping que tu as fait globalement, et tu as fait un truc similaire ici (même si c'est pas pour représenter la même chose cependant 01:39:608 (1,2,3,1,2,3) - )
01:36:336 (1,2,1,1,2,1,2) - niveau NC je comprends pas trop et le (1) isolé est trop trop bizaremment placé
01:42:336 (1) - pourquoi le NC??
01:53:790 (1,2,3,1,2,3,1,2,3,1,2,3) - j'aime pas trop le fait que tu fasses répéter le même type de flow à chaque fois alors que la musique répète pas de la même manière à chaque fois c'est plus un cicle de 6 notes qui se répète au lieu d'un cycle de 3 notes, genre j'ai l'impression que c'est ultra "vide" les NC pair


[WOLFS MAXIMUM!!!]

01:03:813 - j'entends une sorte de vague entre les deux notes je sais pas si c'est mieux de le cover ce bruit, ça fait plus de retour je trouve mais après c'est pas nécessaire
01:17:108 - pourquoi tu ne fais pas ressortir ce son ?


la map est insane par contre hiHIHI

je pense que je tenterai de mod les diffs plus faciles plus tard
Topic Starter
Alheak

Musty wrote:

[infinite]

01:27:608 (1,2,3,4,5,6,7) - je comprends pas pourquoi le premier jump est plus intense que tout le reste dans cette partie alors que c'est du "TIN ITNITN ITNITNITN" si tu vois ce que je veux dire (enfin ce qui me gène le plus du coup c'est le fait que 01:27:608 (4,5) - est bien moins spaced changé


la map est insane par contre hiHIHI

je pense que je tenterai de mod les diffs plus faciles plus tard
merci very much moussety
GoldenWolf

Musty wrote:

[WOLFS MAXIMUM!!!]

01:03:813 - j'entends une sorte de vague entre les deux notes je sais pas si c'est mieux de le cover ce bruit, ça fait plus de retour je trouve mais après c'est pas nécessaire Ah nan j'ai bien loupé un 1/4 ici opops xd j'en profite aussi pour le refaire le stream
01:17:108 - pourquoi tu ne fais pas ressortir ce son ? J'me suis demandé la même chose en regardant la map haHAA

Du coup j'ai aussi changé quelques patterns et NC color hax

hiHIHI
Realazy
ok hi
musty a mod les top diffs donc je fais les low diffs

why is gowo's diff the only one with whistles at the start, they fit so well :\

[NOVICE]

01:58:767 (1) - i don't think you can have a spinner so soon after the previous slider considering this is an easy diff, i think you should give a little more time to react to it

[ADVANCED]

honestly i don't think the spread you have rn is gonna cut it, novice is full of 1/1 and 3/2 rhythms even in the 155bpm part, yet this diff has loads of 1/4 in the 155bpm part and lots of 1/2 or even 1/3 in the 220bpm part, with also some difficult to read patterns e.g. 01:09:745 (3,1) -

AR feels a bit high here, how about 7.5?

00:01:254 (1,1) - this looks really hard considering this is only a 3* map, could be easily misread as 1/2 especially when the latter 1/4 in this section have much lower spacings
00:06:286 (1,2,3) - these are much bigger than all other 1/4 gaps in that section and could easily be misread as 1/2 since the spacing is that high
01:30:881 (6,7,8,9) - this is really cool but also insanely hard for that bpm and such high sv d
01:58:154 - why not map anything here? there are no blanks in novice and advanced

love that diff but idk how it's only 2.99 lmao

[EXHAUST]

and again spread seems really tight here, compare patterns like 00:19:447 (5,6,7,8,1,2,3) - to advanced which only has 1/2 here, and also the much denser 220bpm parts with 1/3 streams and a few 1/4 bursts

00:07:834 (1,2,3,4,5,6,7,8) - je vais m'expliquer en français pour celui là (et encore jvais galérer), je pense que ça serait sympa de faire un pattern progressif, par exemple de partir d'un premier slider vertical et de rotate les suivants un peu plus à chaque fois pour qu'ils deviennent plus horizontaux à chaque fois jusqu'à atteindre 00:09:383 (1) - ou alors de moins courber chaque slider à chaque fois
00:26:318 (8,1) - you could stack those to give these 00:26:415 (1,2,3,4) - more emphasis
00:38:802 (1,2,1) - really large spacing considering these are 1/6 and there are no pauses to jump from one slider to the other, compare it to stuff like 00:40:222 (2,1) -
01:02:245 (5,1) - you could swap NCs to match with 01:01:426 (1,2,3,4) - , same applies to the whole part after the kiai
01:16:699 (1,2,3,4) - 1/1 gaps are spaced here, but it's the opposite here 01:17:381 (4,5,6) -
01:22:017 (6) - i don't really like how the repeat and slidertail cover the drums here yet 01:22:426 (7) - is clickable yet covers the same drums, how about this rhythm

[INFINITE]

00:29:383 (5) - why is the spacing here bigger? this sounds just as intense as 00:28:867 (1,2,3,4) - to me
00:33:480 (1) - uhh pretty sure this spinner is too short, auto doesn't even get 1000 bonus spin here, same for gowo diff i believe?

[POYOSHI'S GRAVITY]
poyoshi?
sérieusement?

01:58:767 (1) - finis le à 02:02:449 - comme les autres diffs, c'est là où le son se termine

je mod pas les pp mapper a+


good chance
Topic Starter
Alheak

Realazy wrote:

ok hi
musty a mod les top diffs donc je fais les low diffs

why is gowo's diff the only one with whistles at the start, they fit so well :\

[NOVICE]

01:58:767 (1) - i don't think you can have a spinner so soon after the previous slider considering this is an easy diff, i think you should give a little more time to react to it yes i can, beginning doesn't matter since it doesn't require precise timing

[ADVANCED]

honestly i don't think the spread you have rn is gonna cut it, novice is full of 1/1 and 3/2 rhythms even in the 155bpm part, yet this diff has loads of 1/4 in the 155bpm part and lots of 1/2 or even 1/3 in the 220bpm part, with also some difficult to read patterns e.g. 01:09:745 (3,1) -

AR feels a bit high here, how about 7.5? nah 220bpm part is gonna get too dense

00:01:254 (1,1) - this looks really hard considering this is only a 3* map, could be easily misread as 1/2 especially when the latter 1/4 in this section have much lower spacings the later 1/4s are not as strong, and this should be fine as the bpm is quite low and both beat are downbeats, but i'll see with other mods and feedback
00:06:286 (1,2,3) - these are much bigger than all other 1/4 gaps in that section and could easily be misread as 1/2 since the spacing is that high changed
01:30:881 (6,7,8,9) - this is really cool but also insanely hard for that bpm and such high sv d should be k but idk will see
01:58:154 - why not map anything here? there are no blanks in novice and advanced changed

love that diff but idk how it's only 2.99 lmao

[EXHAUST]

and again spread seems really tight here, compare patterns like 00:19:447 (5,6,7,8,1,2,3) - to advanced which only has 1/2 here, and also the much denser 220bpm parts with 1/3 streams and a few 1/4 bursts

00:07:834 (1,2,3,4,5,6,7,8) - je vais m'expliquer en français pour celui là (et encore jvais galérer), je pense que ça serait sympa de faire un pattern progressif, par exemple de partir d'un premier slider vertical et de rotate les suivants un peu plus à chaque fois pour qu'ils deviennent plus horizontaux à chaque fois jusqu'à atteindre 00:09:383 (1) - ou alors de moins courber chaque slider à chaque fois should be better now
00:26:318 (8,1) - you could stack those to give these 00:26:415 (1,2,3,4) - more emphasis this would be the only stack of the part which would look a bit out of place, and it's simpler to read as well
00:38:802 (1,2,1) - really large spacing considering these are 1/6 and there are no pauses to jump from one slider to the other, compare it to stuff like 00:40:222 (2,1) - changed
01:02:245 (5,1) - you could swap NCs to match with 01:01:426 (1,2,3,4) - , same applies to the whole part after the kiai ok
01:16:699 (1,2,3,4) - 1/1 gaps are spaced here, but it's the opposite here 01:17:381 (4,5,6) - it depends on whether or not the music feels like it moves, basically if both notes are different -> spaced, otherwise stacked
01:22:017 (6) - i don't really like how the repeat and slidertail cover the drums here yet 01:22:426 (7) - is clickable yet covers the same drums, how about this rhythm changed in another way

[INFINITE]

00:29:383 (5) - why is the spacing here bigger? this sounds just as intense as 00:28:867 (1,2,3,4) - to me fixed
00:33:480 (1) - uhh pretty sure this spinner is too short, auto doesn't even get 1000 bonus spin here, same for gowo diff i believe? fixed,
and no gowo did the right thing from the beginning



good chance
ty bb
Arrival
poyoshi
Pachiru
[Basic]
- 00:20:222 (1,3) - Pour une Easy, je pense pas que ce soit assez ouf de faire quelque chose comme ça, vu que le sliderend du 1 finit face au cercle du slider 3, et peut-être que le joueur débutant fera pas attention au cercle 2 et cliquera sur le 3. Peut être essayer de reculer un peu plus le slider 1 vu que la fin de ce slider est vraiment trés proche du slider 3.
- 00:23:415 (1) - Y'a une guideline qui dit (il me semble) qu'il faut essayer d'éviter de mettre des spinner trop long, pour le poignet du joueur, vu que les débutants ont pas forcément une stamina de malade, donc peut-être faire quelque chose pour compenser ça, et garder le spinner mais le faire durer moins longtemps. Je pense que la façon dont tu le termines est trés bien, mais pourquoi l'avoir commencé ici? Peut-être que mapper un peu la partie ou tu as mis le spinner et pourquoi pas mettre le spinner ensuite, je pense que ce serait une meilleure idée.
- 00:33:383 (2) - Le reverse ici, je pense pas qu'il soit nécessaire, c'est en rien quelque chose de mauvais bien sur, mais disons que la fin du reverse, elle se termine un peu sur du "vide" pour une Easy diff, dans laquelle on essaie de se focus sur les sons les plus importants. Je pense qu'un simple aller fait l'affaire.
Par exemple, tu l'as fais ici: 00:39:576 (1) - et la je trouve que ça passe mieux, parce que sur la fin du reverse, t'as un super gros son, qui marque vraiment une potentielle fin de reverse.
- 01:23:245 (1,3) - La pareil qu'avant, je pense que ce serait mieux de moins espacer les deux sliders, et de mieux les étendre pour que le joueur puisse vraiment voir que le cercle est avant le slider.

[Novice]
- 00:05:318 (2,3) - The stack here is not a good idea, since the player can't really know if it's 1/1,1/2 or 1/4 and he might click maybe to faster, I suggest you to remove this, especially for a Novice diff, try to make something without this stack.
- 00:06:092 (4,5,1) - Making this pattern can induce player to being disoriented. Especially cause there is the same spacing for three different objects. That could be very hard for a new player to read this perfectly, since you're using a different spacing each time. Try to keep a consistent spacing at least for this kind of diff, or you can use a stack like this if there is enough gap between the both notes. (For instance this one: 00:13:254 (4) - )
- 00:23:512 (1) - As I said in the Basic diff, the spinner here is too long, and the player that usually play this type of diff doesn't have a great stamina, and a long spinner like this can exhaust his wrist, so try to do something, like I said in the other diff. Keeping the spinner while mapping a bit the part before it, so it wouldn't make it so long and exhausting.
- 01:40:699 (1,2) - Try to make this flow less brutal, because it induce the player to make a weird move, that go in two different direction on a short gap. And since the sliders are fast, he can be disoriented and fail pretty bad just for this. Try to make this curvy to see if it can work.

Hope it will help !
Very nice diffs tho :)
I really like the Advanced and the Novice :)
Topic Starter
Alheak

Pachiru wrote:

[Basic]
- 00:20:222 (1,3) - Pour une Easy, je pense pas que ce soit assez ouf de faire quelque chose comme ça, vu que le sliderend du 1 finit face au cercle du slider 3, et peut-être que le joueur débutant fera pas attention au cercle 2 et cliquera sur le 3. Peut être essayer de reculer un peu plus le slider 1 vu que la fin de ce slider est vraiment trés proche du slider 3. changé
- 00:23:415 (1) - Y'a une guideline qui dit (il me semble) qu'il faut essayer d'éviter de mettre des spinner trop long, pour le poignet du joueur, vu que les débutants ont pas forcément une stamina de malade, donc peut-être faire quelque chose pour compenser ça, et garder le spinner mais le faire durer moins longtemps. Je pense que la façon dont tu le termines est trés bien, mais pourquoi l'avoir commencé ici? Peut-être que mapper un peu la partie ou tu as mis le spinner et pourquoi pas mettre le spinner ensuite, je pense que ce serait une meilleure idée. le rythme est beaucoup trop complexe à mapper pour un easy je pense, et faire une transition douteuse au spinner au milieu de cette partie ne me plaît pas trop. pour la stamina c'est pas faux mais ce n'est pas nécessaire d'aller à fond sur le spinner pour réussir la map, et il a pas mal de pause après pour se reposer et repartir en pleine forme (j'ai fait de la muscu je sais de quoi je parle! ) mais bon à voir si les gens se plaignent trop
- 00:33:383 (2) - Le reverse ici, je pense pas qu'il soit nécessaire, c'est en rien quelque chose de mauvais bien sur, mais disons que la fin du reverse, elle se termine un peu sur du "vide" pour une Easy diff, dans laquelle on essaie de se focus sur les sons les plus importants. Je pense qu'un simple aller fait l'affaire.
Par exemple, tu l'as fais ici: 00:39:576 (1) - et la je trouve que ça passe mieux, parce que sur la fin du reverse, t'as un super gros son, qui marque vraiment une potentielle fin de reverse.le reverse est ici surtout pour la règle spacing/temps et pour aider le joueur à rester en rythme pour jouer comme il faut le prochain cercle qui est un peu tout seul et difficile à timer correctrement sinon
- 01:23:245 (1,3) - La pareil qu'avant, je pense que ce serait mieux de moins espacer les deux sliders, et de mieux les étendre pour que le joueur puisse vraiment voir que le cercle est avant le slider. changé

Hope it will help !
Very nice diffs tho :)
I really like the Advanced and the Novice :)
Merci bien!
Realazy

Pachiru wrote:

[Novice]
- 00:05:318 (2,3) - The stack here is not a good idea, since the player can't really know if it's 1/1,1/2 or 1/4 and he might click maybe to faster, I suggest you to remove this, especially for a Novice diff, try to make something without this stack. explained below, i think the stack really fits because the song doesn't imply movement here and it's also the first stack i used in the map, there's no 1/4 and 1/2s are spaced
- 00:06:092 (4,5,1) - Making this pattern can induce player to being disoriented. Especially cause there is the same spacing for three different objects. That could be very hard for a new player to read this perfectly, since you're using a different spacing each time. Try to keep a consistent spacing at least for this kind of diff, or you can use a stack like this if there is enough gap between the both notes. (For instance this one: 00:13:254 (4) - ) think of it as manual stacking, i think it looks a bit silly to have them stacked automatically and would do weird stuff, besides these are the only times i use stacking for 1/1 as the song doesn't really imply such movement compared to 00:07:834 (1,2,3) -
- 00:23:512 (1) - As I said in the Basic diff, the spinner here is too long, and the player that usually play this type of diff doesn't have a great stamina, and a long spinner like this can exhaust his wrist, so try to do something, like I said in the other diff. Keeping the spinner while mapping a bit the part before it, so it wouldn't make it so long and exhausting. same as alheak, i think it's fine due to the massive recovery time, but if it gets brought up again i'll change it
- 01:40:699 (1,2) - Try to make this flow less brutal, because it induce the player to make a weird move, that go in two different direction on a short gap. And since the sliders are fast, he can be disoriented and fail pretty bad just for this. Try to make this curvy to see if it can work. fixed it for ayyri

Hope it will help !
Very nice diffs tho :)
I really like the Advanced and the Novice :)
merci mon amour
lazygirl
00:15:576 (5,6,7) - Ahoy bruh. Here for sort of a long term m4m I guess :P

[General stuff]
  1. Bg dimension is good
  2. Mp3 is good quality
  3. The hitsound seems fine
  4. consider lowering volume on the fast repeats in general, it destroys the ears a bit x)
[BASIC]

  1. Not much to say tbh, maybe blanket a few things a bit nicer, like 00:09:383 (3,4) - or add blankets on sliders where it makes sense like here 00:52:154 (3,1) - . But I don't want to nazi mod so I'll stop here lol.
[AYYREAL'S NOVICE]

  1. 00:05:318 (2,3) - not sure stuff like this is a good idea on a 2* map. Compare the 1/1 spacings here 00:06:092 (4,5,1,2,3) - it makes it pretty hard to read for a beginner player on osu, so consider updating that.
  2. 00:15:576 (5,6,7) - consider moving 7 to form a perfect triangle
  3. 00:21:770 (3,4) - looks nicer like this
  4. 01:53:790 (2,3,4) - please make these parallel this hurts my eyes
  5. Also generally SV is really high on this diff for a 2*+
[ADVANCED]

  1. 00:02:415 (2,1,2,3) - again spacing here is a bit hard to read for the difficulty of the map
  2. Consider maybe rechecking some blankets here as well like 00:24:576 (5,2) - this but minor stuff I guess
[EXHAUST]

  1. 00:26:318 (8) - on most streams before that started before a white tick the first note was placed in contrast to the rest of the stream, like 00:12:770 (2) - or 00:17:802 (4) - maybe do the same here
  2. 01:05:108 (3,4,5,6) - this is hard to read, but I guess the pattern is justified. Mostly feels hard since it's the first 1/3 stream in the map and it comes with no warning at all. Consider replacing with a kickslider for the leniency. The same reading issue happens on the 1/3's in the kiai. I don't know if this is really a good idea, but it might also work if you actually put 1/3 streams in the intro wherever it fits, kind of as a forewarning for the player to know that the map will not be full 1/2 and 1/4.
[INFINITE]

  1. 00:05:028 (2) - maybe a kickslider? because the white tick isn't silent, but it definitely is weaker than the other surrounding notes
  2. 00:38:802 (1,2,3,4,5,6,7,8,9,10,11,12,1) - 227,5 bpm stream damn. Seems a bit harsh for how sudden it is, consider replacing the first 6 notes by 2 repeat sliders maybe
[PONO'S GRAVITY]

  1. You may wanna update PoNo's name in the description c:
  2. 00:04:931 (1,2,3,4) - not the most fitting
  3. 00:06:963 (7,1) - this could definitely have a small jump added to it
  4. 01:13:017 - 01:13:290 - you should map those with like a tiny spacing and low hitsound volume, I don't find it fitting to just have nothing there.
  5. 01:27:199 (1,2,3) - this feels unfitting and unecessary tbh. A simple jump would do the job here. If you do want to keep it, then you should at least mute the sliderends.
  6. 01:49:358 (8,1) - this is a bit of a big diffspike imo, should tone it down somewhat or use streamjumps on more of the previous 220 bpm streams
[WOLF'S MAXIMUM]

  1. 00:05:028 (2) - maybe a kickslider like I suggested for INFINITE?
  2. 00:56:517 (1,2,3,4,5,6,7,8,1) - progressive spacing would be pretty cool here
  3. 01:13:017 - maybe add a note here? The piano's weak but still there
Great set! Overall the 1/3's really aren't distinguishable except in the final diff, so maybe add some unique combo colors for the 1/3's? And specify in description I guess:P Good luck!
nextplay
Hi. I want to try something new hope it's okay :d

[BASIC]

00:05:318 (2,3) - I'm not a big fan of this sharp angle from 2 to 3 since 3 has not a really strong Sound.
00:15:576 (1,2,1) - why that nc spam?
00:35:802 (1) - I'm not sure but having 3 White ticks would be easier I think
00:48:336 (1,2) - I would do it like this https://osu.ppy.sh/ss/8767288 because 1. a pattern like this is only 1 time in the map 2. It might be hard to read for noobs
01:40:699 (1,2,3) - This is one pattern (xd) I don't really understand why 1 has a anti-flow to 2
01:42:336 (3) - make this curved since 01:44:517 (3) - 01:46:699 (3) - are curved have the same rhythm
gud diff owo


NOVICE Looks good but one Thing bothers me

01:26:245 (1,2) - I would introduce 1/2 stacks earlier kinda unexpected imo
Topic Starter
Alheak

lazyboy007 wrote:

00:15:576 (5,6,7) - Ahoy bruh. Here for sort of a long term m4m I guess :P

[General stuff]
  1. Bg dimension is good
  2. Mp3 is good quality
  3. The hitsound seems fine
  4. consider lowering volume on the fast repeats in general, it destroys the ears a bit x) that's both quite specific but vague somehow, not gonna change anything now but if people keep pointing it out i'll reduce the volume a bit
[BASIC]

  1. Not much to say tbh, maybe blanket a few things a bit nicer, like 00:09:383 (3,4) - or add blankets on sliders where it makes sense like here 00:52:154 (3,1) - . But I don't want to nazi mod so I'll stop here lol. cleaned up everything a bit
[ADVANCED]

  1. 00:02:415 (2,1,2,3) - again spacing here is a bit hard to read for the difficulty of the map changed
  2. Consider maybe rechecking some blankets here as well like 00:24:576 (5,2) - this but minor stuff I guess ya cleaned up
[EXHAUST]

  1. 00:26:318 (8) - on most streams before that started before a white tick the first note was placed in contrast to the rest of the stream, like 00:12:770 (2) - or 00:17:802 (4) - maybe do the same here yes
  2. 01:05:108 (3,4,5,6) - this is hard to read, but I guess the pattern is justified. Mostly feels hard since it's the first 1/3 stream in the map and it comes with no warning at all. Consider replacing with a kickslider for the leniency. The same reading issue happens on the 1/3's in the kiai. I don't know if this is really a good idea, but it might also work if you actually put 1/3 streams in the intro wherever it fits, kind of as a forewarning for the player to know that the map will not be full 1/2 and 1/4. this diff has been made easy to play even for people that can't play high bpm maps, so here the 1/3s play like normal streams so the player can play them more naturally, like they would on a ~175bpm map, if that makes sense. they don't really have to read it's 1/3, they just have to play a stream without mashing
[INFINITE]

  1. 00:05:028 (2) - maybe a kickslider? because the white tick isn't silent, but it definitely is weaker than the other surrounding notes not worth it and will make the pattern look like ass
  2. 00:38:802 (1,2,3,4,5,6,7,8,9,10,11,12,1) - 227,5 bpm stream damn. Seems a bit harsh for how sudden it is, consider replacing the first 6 notes by 2 repeat sliders maybe no more mr good guy, plus it's not really that harsh considering the rest of the map is full of 1/4 streams at 220bpm
Great set! Overall the 1/3's really aren't distinguishable except in the final diff, so maybe add some unique combo colors for the 1/3's? And specify in description I guess:P Good luck!
The 1/3s are part of what makes this song fun to map and play, and I believe we made a good job of making them as intuitive to play as possible.
I will keep looking for more feedback tho, thank you for the mod!

My Angel Kanan wrote:

Hi. I want to try something new hope it's okay :d hello!

[BASIC]

00:05:318 (2,3) - I'm not a big fan of this sharp angle from 2 to 3 since 3 has not a really strong Sound. this is for showing the start of the piano's crescendo
00:15:576 (1,2,1) - why that nc spam? removed NC
00:35:802 (1) - I'm not sure but having 3 White ticks would be easier I think yes but then it wouldn't fit the song, the bpm is still relatively low here so this should be fine
00:48:336 (1,2) - I would do it like this https://osu.ppy.sh/ss/8767288 because 1. a pattern like this is only 1 time in the map 2. It might be hard to read for noobs that's considerable, but it should be fine since you have a lot of time to see the start of (1), then the player just has to play (2). will see if people keep pointing this out
01:40:699 (1,2,3) - This is one pattern (xd) I don't really understand why 1 has a anti-flow to 2 that's just for aesthetics i guess, it doesn't really affect the gameplay
01:42:336 (3) - make this curved since 01:44:517 (3) - 01:46:699 (3) - are curved have the same rhythm yes
gud diff owo
thank you! :3
GoldenWolf

lazyboy007 wrote:

[WOLF'S MAXIMUM]

  1. 00:05:028 (2) - maybe a kickslider like I suggested for INFINITE? No because it isn't the same instrument, I am only mapping the piano for the intro bit
  2. 00:56:517 (1,2,3,4,5,6,7,8,1) - progressive spacing would be pretty cool here Hmm yeah, sounds good to me
  3. 01:13:017 - maybe add a note here? The piano's weak but still there Too weak, it's not even close to other notes
Great set! Overall the 1/3's really aren't distinguishable except in the final diff, so maybe add some unique combo colors for the 1/3's? And specify in description I guess:P Good luck!
mercy lazi

.osu
Realazy

lazyboy007 wrote:

[AYYREAL'S NOVICE]

  1. 00:05:318 (2,3) - not sure stuff like this is a good idea on a 2* map. Compare the 1/1 spacings here 00:06:092 (4,5,1,2,3) - it makes it pretty hard to read for a beginner player on osu, so consider updating that. please read my answer to pachiru's mod, i really want to keep those manual stacks here because it wouldn't make sense to have movement in that part, plus there are no stacks in that section other than 00:12:480 (3,4) - which is 2/1 so there's already plenty of time to react to it. also the map is 2.43*, you clearly can't expect beginners to play this anyway
  2. 00:15:576 (5,6,7) - consider moving 7 to form a perfect triangle ok
  3. 00:21:770 (3,4) - looks nicer like this done
  4. 01:53:790 (2,3,4) - please make these parallel this hurts my eyes fixed for ayyri since this is minor
  5. Also generally SV is really high on this diff for a 2*+ it does fit the spread though: 0.8 -> 1.28 -> 1.7
d
lazygirl

GoldenWolf wrote:

mercy lazi
lazi... TRIGGERED :^)

Considering my first point in ayyri and real's diff, I do think it's important to change that still, because even though I can clearly see why you did it, it doesn't really work for a Normal diff. Following the guidelines "Time-distance equality should be used." So eh, at least if more people mention it please do consider changing that :P
show more
Please sign in to reply.

New reply